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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
3684a023da | ||
|
|
b0c8f05f38 |
@@ -1,87 +0,0 @@
|
||||
version: 2.4.a.{build}
|
||||
shallow_clone: true
|
||||
skip_branch_with_pr: false
|
||||
skip_commits:
|
||||
message: /!nobuild/
|
||||
skip_tags: false
|
||||
|
||||
environment:
|
||||
access_token_documentation:
|
||||
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
|
||||
LUAROCKS_VER: 2.4.1
|
||||
LUA_VER: 5.1.5
|
||||
LUA: lua5.3
|
||||
matrix:
|
||||
- LUA_VER: 5.1.5
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
|
||||
init:
|
||||
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
|
||||
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
|
||||
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
|
||||
throw "There are newer queued builds for this pull request, failing early." }
|
||||
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||
|
||||
install:
|
||||
- cmd:
|
||||
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
|
||||
call choco install 7zip.commandline
|
||||
call choco install lua51
|
||||
call choco install luarocks
|
||||
call refreshenv
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
|
||||
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
|
||||
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
|
||||
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
|
||||
call luarocks install luasrcdiet
|
||||
call luarocks install checks
|
||||
call luarocks install luadocumentor
|
||||
call luarocks install luacheck
|
||||
|
||||
|
||||
cache:
|
||||
C:\ProgramData\chocolatey\lib
|
||||
C:\ProgramData\chocolatey\bin
|
||||
|
||||
|
||||
|
||||
build_script:
|
||||
- ps: |
|
||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||
{
|
||||
echo "Hello World!"
|
||||
$apiUrl = 'https://ci.appveyor.com/api'
|
||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||
$headers = @{
|
||||
"Authorization" = "Bearer $token"
|
||||
"Content-type" = "application/json"
|
||||
}
|
||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||
# Generate the new version ...
|
||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||
}
|
||||
- ps: |
|
||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||
{
|
||||
$apiUrl = 'https://ci.appveyor.com/api'
|
||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||
$headers = @{
|
||||
"Authorization" = "Bearer $token"
|
||||
"Content-type" = "application/json"
|
||||
}
|
||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||
# get project with last build details
|
||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||
}
|
||||
|
||||
|
||||
test: off
|
||||
# test_script:
|
||||
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
|
||||
|
||||
|
||||
on_finish:
|
||||
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||
4
.gitattributes
vendored
4
.gitattributes
vendored
@@ -15,3 +15,7 @@
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
||||
|
||||
# Avoid Windows line endings on shell scripts
|
||||
# Needed for dockerfile builds
|
||||
*.sh text eol=lf
|
||||
|
||||
9
.github/workflows/build-docs.yml
vendored
9
.github/workflows/build-docs.yml
vendored
@@ -5,6 +5,15 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
- 'Moose Development/**/*.py'
|
||||
- 'Moose Development/**/*.html'
|
||||
- '.github/workflows/build-docs.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
|
||||
18
.github/workflows/build-includes.yml
vendored
18
.github/workflows/build-includes.yml
vendored
@@ -5,6 +5,15 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
- Apple/Develop
|
||||
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
- '.github/workflows/build-includes.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
@@ -40,6 +49,7 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
@@ -88,10 +98,6 @@ jobs:
|
||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Run LuaCheck
|
||||
#########################################################################
|
||||
@@ -101,6 +107,10 @@ jobs:
|
||||
run: |
|
||||
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Push to MOOSE_INCLUDE
|
||||
#########################################################################
|
||||
|
||||
14
.github/workflows/gh-pages.yml
vendored
14
.github/workflows/gh-pages.yml
vendored
@@ -11,7 +11,7 @@ on:
|
||||
branches: ["master"]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- '.github/workflows/pages.yml'
|
||||
- '.github/workflows/gh-pages.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
@@ -33,7 +33,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
- name: Setup Ruby
|
||||
uses: ruby/setup-ruby@v1
|
||||
with:
|
||||
@@ -43,7 +43,7 @@ jobs:
|
||||
working-directory: docs/
|
||||
- name: Setup Pages
|
||||
id: pages
|
||||
uses: actions/configure-pages@v3
|
||||
uses: actions/configure-pages@v4
|
||||
- name: Build with Jekyll
|
||||
# Outputs to the './_site' directory by default
|
||||
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
||||
@@ -52,7 +52,7 @@ jobs:
|
||||
working-directory: docs/
|
||||
- name: Upload artifact
|
||||
# Automatically uploads an artifact from the './_site' directory by default
|
||||
uses: actions/upload-pages-artifact@v1
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: docs/_site/
|
||||
|
||||
@@ -66,13 +66,13 @@ jobs:
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v1
|
||||
uses: actions/deploy-pages@v4
|
||||
|
||||
check:
|
||||
runs-on: ubuntu-latest
|
||||
needs: deploy
|
||||
steps:
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v3
|
||||
uses: actions/setup-node@v4
|
||||
- run: npm install linkinator
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --recurse
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -35,6 +35,8 @@ local.properties
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
.vscode
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
@@ -219,6 +221,9 @@ pip-log.txt
|
||||
#Goodsync
|
||||
_gsdata_/
|
||||
|
||||
# PyCharm
|
||||
.idea
|
||||
|
||||
#GITHUB
|
||||
Moose Test Missions/MOOSE_Test_Template.miz
|
||||
Moose Development/Moose/.vscode/launch.json
|
||||
|
||||
@@ -91,12 +91,12 @@
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_CAP
|
||||
@@ -123,7 +123,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
|
||||
|
||||
-- Multiple inheritance ... :-)
|
||||
local AI_Air = AI_AIR:New( AICap )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -176,12 +176,12 @@
|
||||
-- Per one, two, three, four?
|
||||
--
|
||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- In this example an Engage Radius is set to various values.
|
||||
--
|
||||
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- In these examples, the Gci Radius is set to various values:
|
||||
--
|
||||
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||
--
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
|
||||
--
|
||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||
--
|
||||
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
||||
--
|
||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
||||
|
||||
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
|
||||
-- Add the CAP to the EWR network.
|
||||
|
||||
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
|
||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
||||
Intercept.EngageAltType = EngageAltType
|
||||
|
||||
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
--- Set squadron GCI.
|
||||
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
|
||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||
if AttackerCount > DefenderCount then
|
||||
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
if AIFriendly then
|
||||
local classname = AIFriendly.ClassName or "No Class Name"
|
||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||
--self:I("Class Name: " .. classname)
|
||||
--self:I("Unit Name: " .. unitname)
|
||||
--self:I({AIFriendly})
|
||||
--self:T("Class Name: " .. classname)
|
||||
--self:T("Unit Name: " .. unitname)
|
||||
--self:T({AIFriendly})
|
||||
end
|
||||
local Friendly = nil
|
||||
if AIFriendly and AIFriendly:IsAlive() then
|
||||
--self:I("AIFriendly alive, getting GROUP")
|
||||
--self:T("AIFriendly alive, getting GROUP")
|
||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
end
|
||||
|
||||
@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- AI_A2A_Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
||||
if Defender and Defender:IsAlive() then
|
||||
self:F( { "CAP Home", Defender:GetName() } )
|
||||
@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterLostControl
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterLostControl( Defender, From, Event, To )
|
||||
self:F( { "GCI LostControl", Defender:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
||||
@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3949,7 +3952,7 @@ end
|
||||
|
||||
do
|
||||
|
||||
--- @type AI_A2A_GCICAP
|
||||
-- @type AI_A2A_GCICAP
|
||||
-- @extends #AI_A2A_DISPATCHER
|
||||
|
||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||
@@ -3959,7 +3962,7 @@ do
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -4319,23 +4322,23 @@ do
|
||||
|
||||
-- Setup squadrons
|
||||
|
||||
self:I( { Airbases = AirbaseNames } )
|
||||
self:T( { Airbases = AirbaseNames } )
|
||||
|
||||
self:I( "Defining Templates for Airbases ..." )
|
||||
self:T( "Defining Templates for Airbases ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local AirbaseCoord = Airbase:GetCoordinate()
|
||||
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||
local Templates = nil
|
||||
self:I( { Airbase = AirbaseName } )
|
||||
self:T( { Airbase = AirbaseName } )
|
||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||
local Template = Template -- Wrapper.Group#GROUP
|
||||
local TemplateCoord = Template:GetCoordinate()
|
||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||
Templates = Templates or {}
|
||||
table.insert( Templates, Template:GetName() )
|
||||
self:I( { Template = Template:GetName() } )
|
||||
self:T( { Template = Template:GetName() } )
|
||||
end
|
||||
end
|
||||
if Templates then
|
||||
@@ -4351,13 +4354,13 @@ do
|
||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||
self.CAPTemplates:FilterOnce()
|
||||
|
||||
self:I( "Setting up CAP ..." )
|
||||
self:T( "Setting up CAP ..." )
|
||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||
-- Now find the closest airbase from the ZONE (start or center)
|
||||
local AirbaseDistance = 99999999
|
||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||
self:I( { CAPZoneGroup = CAPID } )
|
||||
self:T( { CAPZoneGroup = CAPID } )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
@@ -4365,7 +4368,7 @@ do
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
if Squadron then
|
||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||
self:I( { AirbaseDistance = Distance } )
|
||||
self:T( { AirbaseDistance = Distance } )
|
||||
if Distance < AirbaseDistance then
|
||||
AirbaseDistance = Distance
|
||||
AirbaseClosest = Airbase
|
||||
@@ -4373,7 +4376,7 @@ do
|
||||
end
|
||||
end
|
||||
if AirbaseClosest then
|
||||
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||
end
|
||||
@@ -4381,14 +4384,14 @@ do
|
||||
|
||||
-- Setup GCI.
|
||||
-- GCI is setup for all Squadrons.
|
||||
self:I( "Setting up GCI ..." )
|
||||
self:T( "Setting up GCI ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
self:F( { Airbase = AirbaseName } )
|
||||
if Squadron then
|
||||
self:I( { GCIAirbase = AirbaseName } )
|
||||
self:T( { GCIAirbase = AirbaseName } )
|
||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -14,47 +14,31 @@
|
||||
|
||||
|
||||
--- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_A2A_GCI constructor
|
||||
--
|
||||
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
|
||||
--
|
||||
-- ## 2. AI_A2A_GCI is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1 AI_A2A_GCI States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
@@ -75,29 +59,11 @@
|
||||
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
|
||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_GCI
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
|
||||
--- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
@@ -111,12 +111,12 @@
|
||||
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_PATROL
|
||||
|
||||
@@ -12,15 +12,16 @@
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_BAI
|
||||
@@ -46,7 +47,7 @@ AI_A2G_BAI = {
|
||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -12,15 +12,16 @@
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_CAS
|
||||
@@ -46,7 +47,7 @@ AI_A2G_CAS = {
|
||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -253,12 +253,12 @@
|
||||
--
|
||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||
@@ -296,8 +296,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- ## 1. AI\_A2G\_DISPATCHER constructor:
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
|
||||
--
|
||||
@@ -311,8 +309,6 @@ do -- AI_A2G_DISPATCHER
|
||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||
@@ -686,8 +682,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||
@@ -701,8 +695,6 @@ do -- AI_A2G_DISPATCHER
|
||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||
--
|
||||
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||
@@ -848,8 +840,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
|
||||
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
|
||||
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
|
||||
@@ -914,14 +904,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases.
|
||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defines Landing location.
|
||||
@@ -952,7 +942,7 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types.
|
||||
@@ -1146,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1157,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1211,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1228,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1271,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1283,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1299,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1307,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
@@ -1315,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1361,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||
-- 2. the **distance to any defense reference point**.
|
||||
--
|
||||
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @return #AI_A2G_DISPATCHER
|
||||
-- @usage
|
||||
--
|
||||
@@ -1383,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||
|
||||
self.DefenseRadius = DefenseRadius or 100000
|
||||
self.DefenseRadius = DefenseRadius or 40000
|
||||
|
||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||
|
||||
@@ -1878,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2154,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Sead.EngageAltType = EngageAltType
|
||||
Sead.Defend = true
|
||||
|
||||
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2244,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||
|
||||
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2305,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Cas.EngageAltType = EngageAltType
|
||||
Cas.Defend = true
|
||||
|
||||
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2395,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||
|
||||
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2456,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Bai.EngageAltType = EngageAltType
|
||||
Bai.Defend = true
|
||||
|
||||
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2546,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||
|
||||
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -3379,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3390,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3806,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3823,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3904,11 +3894,15 @@ do -- AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
||||
if FirstUnit then
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
end
|
||||
@@ -3943,7 +3937,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3960,7 +3954,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -4794,4 +4788,5 @@ end
|
||||
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
end
|
||||
|
||||
@@ -14,66 +14,43 @@
|
||||
|
||||
|
||||
--- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_A2G_SEAD constructor
|
||||
--
|
||||
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
|
||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_SEAD
|
||||
@@ -99,7 +76,7 @@ AI_A2G_SEAD = {
|
||||
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
-- @module AI.AI_Air
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type AI_AIR
|
||||
---
|
||||
-- @type AI_AIR
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
@@ -45,12 +46,12 @@
|
||||
-- * **Start**: Start the transport process.
|
||||
-- * **Stop**: Stop the transport process.
|
||||
-- * **Monitor**: Monitor and take action.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_AIR
|
||||
AI_AIR = {
|
||||
ClassName = "AI_AIR",
|
||||
@@ -264,7 +265,7 @@ function AI_AIR:New( AIGroup )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP self
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||
Fsm:Takeoff()
|
||||
@@ -446,13 +447,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterStatus()
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
@@ -465,7 +466,7 @@ function AI_AIR:onafterStatus()
|
||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||
|
||||
if DistanceFromHomeBase > self.DisengageRadius then
|
||||
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:Hold( 300 )
|
||||
RTB = false
|
||||
end
|
||||
@@ -489,10 +490,10 @@ function AI_AIR:onafterStatus()
|
||||
if Fuel < self.FuelThresholdPercentage then
|
||||
|
||||
if self.TankerName then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:Refuel()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -518,7 +519,7 @@ function AI_AIR:onafterStatus()
|
||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:Damaged()
|
||||
RTB = true
|
||||
self:SetStatusOff()
|
||||
@@ -536,7 +537,7 @@ function AI_AIR:onafterStatus()
|
||||
if Damage ~= InitialLife then
|
||||
self:Damaged()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " control lost! " )
|
||||
self:T( self.Controllable:GetName() .. " control lost! " )
|
||||
|
||||
self:LostControl()
|
||||
end
|
||||
@@ -560,7 +561,7 @@ function AI_AIR:onafterStatus()
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||
@@ -571,7 +572,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||
@@ -598,7 +599,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -617,7 +618,10 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Calculate the target route point.
|
||||
|
||||
local FromCoord = AIGroup:GetCoordinate()
|
||||
if not FromCoord then return end
|
||||
|
||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||
|
||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||
@@ -638,13 +642,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
local ToAirbaseCoord = ToTargetCoord2
|
||||
|
||||
if Distance < 5000 then
|
||||
self:I( "RTB and near the airbase!" )
|
||||
self:T( "RTB and near the airbase!" )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
|
||||
if not AIGroup:InAir() == true then
|
||||
self:I( "Not anymore in the air, considered Home." )
|
||||
self:T( "Not anymore in the air, considered Home." )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
@@ -686,12 +690,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
end
|
||||
@@ -700,15 +704,17 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local Coordinate = AIGroup:GetCoordinate()
|
||||
if Coordinate == nil then return end
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||
|
||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||
@@ -722,17 +728,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.Resume( AIGroup, Fsm )
|
||||
|
||||
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
if AIGroup:IsAlive() then
|
||||
Fsm:__RTB( Fsm.TaskDelay )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -744,7 +750,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
|
||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
|
||||
local RefuelRoute = {}
|
||||
|
||||
@@ -798,13 +804,13 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterDead()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnCrash( EventData )
|
||||
|
||||
@@ -815,7 +821,7 @@ function AI_AIR:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnEjection( EventData )
|
||||
|
||||
@@ -824,7 +830,7 @@ function AI_AIR:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
|
||||
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -292,8 +292,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- ## 1. AI\_AIR\_DISPATCHER constructor:
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
|
||||
--
|
||||
@@ -306,8 +304,6 @@ do -- AI_AIR_DISPATCHER
|
||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||
@@ -673,8 +669,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||
@@ -688,8 +682,6 @@ do -- AI_AIR_DISPATCHER
|
||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||
--
|
||||
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||
@@ -835,8 +827,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- -- Define the CAP
|
||||
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
|
||||
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
|
||||
@@ -910,14 +900,14 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defnes Landing location.
|
||||
@@ -948,7 +938,7 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types
|
||||
@@ -1140,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1151,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1204,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1221,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1262,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1273,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1289,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1877,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2779,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
-- TODO: Need to model the resources in a squadron.
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2792,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2805,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Wrapper.Group#GROUP Defender
|
||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||
|
||||
@@ -13,59 +13,33 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_AIR_ENGAGE constructor
|
||||
--
|
||||
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
|
||||
-- ## 2. Set the Zone of Engagement
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
@@ -74,6 +48,11 @@
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_ENGAGE
|
||||
@@ -372,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -382,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
||||
--self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -395,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -408,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||
@@ -418,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
|
||||
local DefenderGroupName = DefenderGroup:GetName()
|
||||
|
||||
@@ -447,7 +426,13 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
|
||||
if TargetCoord == nil then
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
|
||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||
@@ -456,12 +441,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||
if TargetDistance <= EngageDistance * 9 then
|
||||
|
||||
self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
self:__Engage( 0.1, AttackSetUnit )
|
||||
|
||||
else
|
||||
|
||||
self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
@@ -493,16 +478,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:Return()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local delay=Fsm.TaskDelay or 0.1
|
||||
@@ -511,7 +496,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -537,7 +522,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
if not TargetCoord then
|
||||
self:Return()
|
||||
return
|
||||
@@ -568,12 +553,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||
|
||||
if #AttackUnitTasks == 0 then
|
||||
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:Return()
|
||||
return
|
||||
else
|
||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
DefenderGroup:OptionROEOpenFire()
|
||||
DefenderGroup:OptionROTEvadeFire()
|
||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||
@@ -590,13 +575,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIEngage
|
||||
-- @param Wrapper.Group#GROUP AIEngage
|
||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||
|
||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||
|
||||
@@ -79,21 +79,13 @@
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_PATROL
|
||||
|
||||
@@ -13,17 +13,17 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_SQUADRON
|
||||
-- @type AI_AIR_SQUADRON
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_SQUADRON
|
||||
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
|
||||
-- @return #AI_AIR_SQUADRON
|
||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||
|
||||
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
|
||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -22,7 +22,7 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -130,12 +130,12 @@
|
||||
-- AIBAIZone:SearchOff()
|
||||
--
|
||||
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_BAI_ZONE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -20,7 +20,7 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -40,7 +40,7 @@
|
||||
--
|
||||
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
||||
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
||||
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
|
||||
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation.
|
||||
--
|
||||
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
||||
--
|
||||
@@ -52,7 +52,7 @@
|
||||
--
|
||||
-- ## 2. AI_BALANCER is a FSM
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1. AI_BALANCER States
|
||||
--
|
||||
@@ -85,12 +85,12 @@
|
||||
--
|
||||
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
||||
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_BALANCER
|
||||
AI_BALANCER = {
|
||||
ClassName = "AI_BALANCER",
|
||||
@@ -168,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
|
||||
self.ReturnThresholdRange = ReturnThresholdRange
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterSpawning
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param #string ClientName
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
@@ -190,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterDestroying
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||
@@ -233,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterMonitoring
|
||||
-- @param #AI_BALANCER self
|
||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:T2( { self.SetClient:Count() } )
|
||||
--self.SetClient:Flush()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- SetClient:ForEachClient
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
self:T3(Client.ClientName)
|
||||
|
||||
@@ -264,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
self:T2( RangeZone )
|
||||
|
||||
_DATABASE:ForEachPlayerUnit(
|
||||
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||
@@ -276,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
end
|
||||
end,
|
||||
|
||||
--- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
--- Nameless function
|
||||
-- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function( RangeZone, AIGroup, PlayerInRange )
|
||||
if PlayerInRange.Value == false then
|
||||
@@ -307,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:__Monitor( 10 )
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -20,11 +20,11 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
|
||||
-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
|
||||
-- * **Quax**: Concept, Advice & Testing.
|
||||
-- * **Pikey**: Concept, Advice & Testing.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
-- * **Whisper**: Testing.
|
||||
-- * **Delta99**: Testing.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -112,12 +112,12 @@
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CAP_ZONE
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -22,9 +22,9 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **Quax**: Concept, Advice & Testing.
|
||||
-- * **Pikey**: Concept, Advice & Testing.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -118,12 +118,12 @@
|
||||
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
|
||||
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
||||
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CAS_ZONE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
--- @type AI_CARGO
|
||||
-- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -25,12 +25,12 @@
|
||||
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
|
||||
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
||||
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO
|
||||
AI_CARGO = {
|
||||
ClassName = "AI_CARGO",
|
||||
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||
self:I({ IsEmpty = IsEmpty })
|
||||
self:T({ IsEmpty = IsEmpty })
|
||||
if not IsEmpty then
|
||||
AllUnloaded = false
|
||||
break
|
||||
|
||||
@@ -75,12 +75,12 @@
|
||||
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
|
||||
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- @field #AI_CARGO_APC
|
||||
AI_CARGO_APC = {
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||
-- time is not so much of an issue ...
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO_AIRPLANE
|
||||
AI_CARGO_AIRPLANE = {
|
||||
ClassName = "AI_CARGO_AIRPLANE",
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
--
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -100,12 +100,12 @@
|
||||
--
|
||||
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
||||
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -116,7 +116,7 @@
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER
|
||||
-- @type AI_CARGO_DISPATCHER
|
||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||
@@ -572,7 +572,7 @@
|
||||
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
|
||||
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -583,10 +583,12 @@ AI_CARGO_DISPATCHER = {
|
||||
PickupCargo = {}
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
--- List of AI_Cargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
||||
|
||||
--- @field #list
|
||||
--- List of PickupCargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.PickupCargo = {}
|
||||
|
||||
|
||||
@@ -1159,7 +1161,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
else
|
||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -137,12 +137,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_APC
|
||||
|
||||
@@ -108,12 +108,12 @@
|
||||
--
|
||||
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
||||
AI_CARGO_DISPATCHER_AIRPLANE = {
|
||||
|
||||
@@ -140,12 +140,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_SHIP
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||
-- time is not so much of an issue ...
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_HELICOPTER
|
||||
|
||||
@@ -54,12 +54,12 @@
|
||||
-- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
|
||||
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO_SHIP
|
||||
AI_CARGO_SHIP = {
|
||||
ClassName = "AI_CARGO_SHIP",
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -174,12 +174,12 @@
|
||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
||||
-- EscortPlanes:__Start(2)
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_ESCORT
|
||||
AI_ESCORT = {
|
||||
ClassName = "AI_ESCORT",
|
||||
@@ -199,13 +199,6 @@ AI_ESCORT = {
|
||||
-- @field Functional.Detection#DETECTION_AREAS
|
||||
AI_ESCORT.Detection = nil
|
||||
|
||||
--- MENUPARAM type
|
||||
-- @type MENUPARAM
|
||||
-- @field #AI_ESCORT ParamSelf
|
||||
-- @field #Distance ParamDistance
|
||||
-- @field #function ParamFunction
|
||||
-- @field #string ParamMessage
|
||||
|
||||
--- AI_ESCORT class constructor for an AI group
|
||||
-- @param #AI_ESCORT self
|
||||
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
|
||||
@@ -268,7 +261,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
||||
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
-- Set EscortGroup known at EscortUnit.
|
||||
if not self.PlayerUnit._EscortGroups then
|
||||
@@ -350,7 +343,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
@@ -388,7 +381,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||
self:_InitFlightMenus()
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
|
||||
self:_InitEscortMenus( EscortGroup )
|
||||
@@ -419,7 +412,7 @@ function AI_ESCORT:onafterStop( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
@@ -563,12 +556,12 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
||||
|
||||
if MenuFormation then
|
||||
local Arguments = MenuFormation.Arguments
|
||||
--self:I({Arguments=unpack(Arguments)})
|
||||
--self:T({Arguments=unpack(Arguments)})
|
||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||
function ( self, Formation, ... )
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, self, Formation, Arguments )
|
||||
if EscortGroup:IsAir() then
|
||||
self:E({FormationID=FormationID})
|
||||
@@ -1249,7 +1242,7 @@ function AI_ESCORT:MenuAssistedAttack()
|
||||
self:F()
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if not EscortGroup:IsAir() then
|
||||
-- Request assistance from other escorts.
|
||||
@@ -1446,7 +1439,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
||||
local EscortUnit = self.PlayerUnit
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, OrbitGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
if OrbitGroup == nil then
|
||||
@@ -1474,7 +1467,7 @@ end
|
||||
function AI_ESCORT:_FlightJoinUp()
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_JoinUp( EscortGroup )
|
||||
@@ -1501,7 +1494,7 @@ end
|
||||
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
||||
@@ -1528,7 +1521,7 @@ end
|
||||
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
|
||||
@@ -1551,7 +1544,7 @@ end
|
||||
function AI_ESCORT:_FlightFlare( Color, Message )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_Flare( EscortGroup, Color, Message )
|
||||
@@ -1574,7 +1567,7 @@ end
|
||||
function AI_ESCORT:_FlightSmoke( Color, Message )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_Smoke( EscortGroup, Color, Message )
|
||||
@@ -1605,7 +1598,7 @@ end
|
||||
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
|
||||
@@ -1813,7 +1806,7 @@ end
|
||||
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, DetectedItem )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_AttackTarget( EscortGroup, DetectedItem )
|
||||
|
||||
@@ -15,17 +15,17 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
--- @type AI_ESCORT_DISPATCHER
|
||||
-- @type AI_ESCORT_DISPATCHER
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
--- Models the automatic assignment of AI escorts to player flights.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_ESCORT_DISPATCHER
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER",
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
-- @field #list
|
||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if self.AI_Escorts[PlayerGroupName] then
|
||||
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
|
||||
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if not self.AI_Escorts[PlayerGroupName] then
|
||||
local LeaderUnit = PlayerUnit
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
self:I({EscortGroup = EscortGroup})
|
||||
self:T({EscortGroup = EscortGroup})
|
||||
|
||||
self:ScheduleOnce( 1,
|
||||
function( EscortGroup )
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
|
||||
|
||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -136,12 +136,12 @@
|
||||
--
|
||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
@@ -297,7 +297,7 @@ function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
-- * Assign a group leader that will guide the large formation path.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
|
||||
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -31,11 +31,11 @@
|
||||
-- @field Core.Set#SET_GROUP FollowGroupSet
|
||||
-- @field #string FollowName
|
||||
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
|
||||
-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field #number FollowDistance The current follow distance.
|
||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field #number dtFollow Time step between position updates.
|
||||
|
||||
|
||||
@@ -92,12 +92,12 @@
|
||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
-- LargeFormation:__Start( 1 )
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_FORMATION
|
||||
AI_FORMATION = {
|
||||
ClassName = "AI_FORMATION",
|
||||
@@ -164,15 +164,6 @@ AI_FORMATION.__Enum.ReportType = {
|
||||
Ground = "G",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- MENUPARAM type
|
||||
-- @type MENUPARAM
|
||||
-- @field #AI_FORMATION ParamSelf
|
||||
-- @field #number ParamDistance
|
||||
-- @field #function ParamFunction
|
||||
-- @field #string ParamMessage
|
||||
|
||||
--- AI_FORMATION class constructor for an AI group
|
||||
-- @param #AI_FORMATION self
|
||||
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
||||
@@ -1005,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
@@ -1029,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
@@ -1053,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -27,8 +27,8 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
|
||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **Pikey**: Testing and API concept review.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -144,12 +144,12 @@
|
||||
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_PATROL_ZONE
|
||||
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||
|
||||
return self.DetectOn and self.DetectActivated
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
local Detected = false
|
||||
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterStatus()
|
||||
self:F2()
|
||||
|
||||
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
|
||||
local Fuel = self.Controllable:GetFuelMin()
|
||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
-- TODO: Check GROUP damage function.
|
||||
local Damage = self.Controllable:GetLife()
|
||||
if Damage <= self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
RTB = true
|
||||
end
|
||||
|
||||
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterRTB()
|
||||
self:F2()
|
||||
|
||||
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterDead()
|
||||
self:SetDetectionOff()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
|
||||
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
|
||||
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -142,7 +142,7 @@ end -- ACT_ACCOUNT
|
||||
|
||||
do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
|
||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
|
||||
--
|
||||
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
|
||||
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
|
||||
|
||||
@@ -51,15 +51,15 @@
|
||||
-- * **After** the state transition.
|
||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||
--
|
||||
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
|
||||
--
|
||||
@@ -69,7 +69,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||
--
|
||||
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
|
||||
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
|
||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
|
||||
--
|
||||
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
|
||||
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
|
||||
@@ -57,12 +57,12 @@
|
||||
-- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor:
|
||||
--
|
||||
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Actions.Act_Assist
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
|
||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
|
||||
--
|
||||
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
|
||||
-- The player receives on perioding times messages with the coordinates of the route to follow.
|
||||
@@ -69,12 +69,12 @@
|
||||
-- # 1.1) ACT_ROUTE_ZONE constructor:
|
||||
--
|
||||
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Actions.Act_Route
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
|
||||
--
|
||||
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
|
||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||
--
|
||||
-- ## 3.3) Cargo transportation tasking.
|
||||
--
|
||||
@@ -233,12 +233,12 @@
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
|
||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -370,7 +370,7 @@ CARGOS = {}
|
||||
|
||||
do -- CARGO
|
||||
|
||||
--- @type CARGO
|
||||
-- @type CARGO
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
||||
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
||||
@@ -398,7 +398,7 @@ do -- CARGO
|
||||
--
|
||||
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
|
||||
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
|
||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
|
||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class.
|
||||
-- * AI Ships is planned.
|
||||
--
|
||||
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
|
||||
@@ -433,7 +433,7 @@ do -- CARGO
|
||||
Reported = {},
|
||||
}
|
||||
|
||||
--- @type CARGO.CargoObjects
|
||||
-- @type CARGO.CargoObjects
|
||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||
|
||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||
@@ -447,7 +447,7 @@ do -- CARGO
|
||||
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
||||
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:SetStartState( "UnLoaded" )
|
||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||
@@ -711,7 +711,7 @@ do -- CARGO
|
||||
-- @param #CARGO self
|
||||
-- @return #CARGO
|
||||
function CARGO:Spawn( PointVec2 )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
end
|
||||
|
||||
@@ -812,7 +812,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the CargoGroup is within the loading radius.
|
||||
function CARGO:IsInLoadRadius( Coordinate )
|
||||
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -832,7 +832,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo can report itself.
|
||||
function CARGO:IsInReportRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -853,23 +853,23 @@ do -- CARGO
|
||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||
-- @return #boolean
|
||||
function CARGO:IsNear( Coordinate, NearRadius )
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
|
||||
if self.CargoObject:IsAlive() then
|
||||
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:T( { PointVec2 = PointVec2:GetVec2() } )
|
||||
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
||||
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
|
||||
if Distance <= NearRadius then
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -878,12 +878,12 @@ do -- CARGO
|
||||
-- @param Core.Zone#ZONE_BASE Zone
|
||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||
function CARGO:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
if self:IsLoaded() then
|
||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
if self.CargoObject:GetSize() ~= 0 then
|
||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||
else
|
||||
@@ -980,7 +980,7 @@ do -- CARGO
|
||||
|
||||
--- Report to a Carrier Group with a Flaring signal.
|
||||
-- @param #CARGO self
|
||||
-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||
-- @return #CARGO
|
||||
function CARGO:ReportFlare( FlareColor )
|
||||
|
||||
@@ -989,7 +989,7 @@ do -- CARGO
|
||||
|
||||
--- Report to a Carrier Group with a Smoking signal.
|
||||
-- @param #CARGO self
|
||||
-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||
-- @return #CARGO
|
||||
function CARGO:ReportSmoke( SmokeColor )
|
||||
|
||||
@@ -1034,7 +1034,7 @@ end -- CARGO
|
||||
|
||||
do -- CARGO_REPRESENTABLE
|
||||
|
||||
--- @type CARGO_REPRESENTABLE
|
||||
-- @type CARGO_REPRESENTABLE
|
||||
-- @extends #CARGO
|
||||
-- @field test
|
||||
|
||||
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
|
||||
|
||||
-- Inherit CARGO.
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||
self:F( { Type, Name, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, LoadRadius, NearRadius } )
|
||||
|
||||
-- Descriptors.
|
||||
local Desc=CargoObject:GetDesc()
|
||||
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:Destroy()
|
||||
|
||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||
self:F( { CargoName = self:GetName() } )
|
||||
self:T( { CargoName = self:GetName() } )
|
||||
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||
|
||||
return self
|
||||
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
|
||||
CoordinateZone:Scan( { Object.Category.UNIT } )
|
||||
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
||||
local NearUnit = UNIT:Find( DCSUnit )
|
||||
self:F({NearUnit=NearUnit})
|
||||
self:T({NearUnit=NearUnit})
|
||||
local NearUnitCoalition = NearUnit:GetCoalition()
|
||||
local CargoCoalition = self:GetCoalition()
|
||||
if NearUnitCoalition == CargoCoalition then
|
||||
local Attributes = NearUnit:GetDesc()
|
||||
self:F({Desc=Attributes})
|
||||
self:T({Desc=Attributes})
|
||||
if NearUnit:HasAttribute( "Trucks" ) then
|
||||
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
||||
break
|
||||
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
|
||||
|
||||
do -- CARGO_REPORTABLE
|
||||
|
||||
--- @type CARGO_REPORTABLE
|
||||
-- @type CARGO_REPORTABLE
|
||||
-- @extends #CARGO
|
||||
CARGO_REPORTABLE = {
|
||||
ClassName = "CARGO_REPORTABLE"
|
||||
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
|
||||
-- @return #CARGO_REPORTABLE
|
||||
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1178,7 +1178,7 @@ end
|
||||
|
||||
do -- CARGO_PACKAGE
|
||||
|
||||
--- @type CARGO_PACKAGE
|
||||
-- @type CARGO_PACKAGE
|
||||
-- @extends #CARGO_REPRESENTABLE
|
||||
CARGO_PACKAGE = {
|
||||
ClassName = "CARGO_PACKAGE"
|
||||
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
|
||||
-- @return #CARGO_PACKAGE
|
||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:T( CargoCarrier )
|
||||
self.CargoCarrier = CargoCarrier
|
||||
@@ -1213,7 +1213,7 @@ end
|
||||
-- @param #number BoardDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1246,7 +1246,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @return #boolean
|
||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
||||
|
||||
@@ -1271,7 +1271,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
@@ -1292,7 +1292,7 @@ end
|
||||
-- @param #number Radius
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1331,7 +1331,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number Speed
|
||||
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__UnLoad( 1, CargoCarrier, Speed )
|
||||
@@ -1350,7 +1350,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -1378,7 +1378,7 @@ end
|
||||
-- @param #number Distance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
|
||||
@@ -59,7 +59,7 @@ do -- CARGO_CRATE
|
||||
-- @return #CARGO_CRATE
|
||||
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
||||
|
||||
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
--self:F( { ToPointVec2, From, Event, To } )
|
||||
--self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
--self:F( { From, Event, To, CargoCarrier } )
|
||||
--self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
||||
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_CRATE:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_CRATE:RouteTo( Coordinate )
|
||||
self:F( {Coordinate = Coordinate } )
|
||||
self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:Respawn()
|
||||
|
||||
self:F( { "Respawning crate " .. self:GetName() } )
|
||||
self:T( { "Respawning crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:onafterReset()
|
||||
|
||||
self:F( { "Reset crate " .. self:GetName() } )
|
||||
self:T( { "Reset crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -64,7 +64,7 @@ do -- CARGO_GROUP
|
||||
|
||||
-- Inherit CAROG_REPORTABLE
|
||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||
self:F( { Type, Name, LoadRadius } )
|
||||
self:T( { Type, Name, LoadRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New()
|
||||
self.CargoGroup = CargoGroup
|
||||
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Respawn()
|
||||
|
||||
self:F( { "Respawning" } )
|
||||
self:T( { "Respawning" } )
|
||||
|
||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
||||
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Regroup()
|
||||
|
||||
self:F("Regroup")
|
||||
self:T("Regroup")
|
||||
|
||||
if self.Grouped == false then
|
||||
|
||||
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
|
||||
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
||||
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
||||
|
||||
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
|
||||
if CargoUnit:IsUnLoaded() then
|
||||
|
||||
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
|
||||
-- Then we register the new group in the database
|
||||
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
||||
|
||||
self:F( { "Regroup", GroupTemplate } )
|
||||
self:T( { "Regroup", GroupTemplate } )
|
||||
|
||||
-- Now we spawn the new group based on the template created.
|
||||
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
||||
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
|
||||
self:E(EventData)
|
||||
self:T(EventData)
|
||||
|
||||
local Destroyed = false
|
||||
|
||||
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
|
||||
|
||||
if Destroyed then
|
||||
self:Destroyed()
|
||||
self:E( { "Cargo group destroyed" } )
|
||||
self:T( { "Cargo group destroyed" } )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or self.NearRadius
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo, ... )
|
||||
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
||||
CargoGroup:OptionAlarmStateGreen()
|
||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
||||
--self:F( { From, Event, To, CargoCarrier, ...} )
|
||||
--self:T( { From, Event, To, CargoCarrier, ...} )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
--self:T( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local Boarded = true
|
||||
local Cancelled = false
|
||||
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
|
||||
if not Boarded then
|
||||
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
||||
else
|
||||
self:F("Group Cargo is loaded")
|
||||
self:T("Group Cargo is loaded")
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
end
|
||||
else
|
||||
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2 } )
|
||||
--self:T( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_GROUP:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||
self.CargoSet:ForEach(
|
||||
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
|
||||
-- @param #number NearRadius
|
||||
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
||||
if Cargo:IsAlive() then
|
||||
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
||||
self:F( "Near" )
|
||||
self:T( "Near" )
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
|
||||
return false
|
||||
end
|
||||
|
||||
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
else
|
||||
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
if Cargo then
|
||||
self:F( { Cargo } )
|
||||
self:T( { Cargo } )
|
||||
local Distance = 0
|
||||
if Cargo:IsUnLoaded() then
|
||||
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
||||
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
|
||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||
function CARGO_GROUP:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #CARGO_SLINGLOAD
|
||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic
|
||||
|
||||
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_SLINGLOAD:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
||||
--self:F( {NearRadius = NearRadius } )
|
||||
--self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:Respawn()
|
||||
|
||||
--self:F( { "Respawning slingload " .. self:GetName() } )
|
||||
--self:T( { "Respawning slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:onafterReset()
|
||||
|
||||
--self:F( { "Reset slingload " .. self:GetName() } )
|
||||
--self:T( { "Reset slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -75,7 +75,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 60
|
||||
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
|
||||
else
|
||||
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
||||
end
|
||||
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self.CargoCarrier = nil
|
||||
|
||||
local Points = {}
|
||||
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, From, Event, To } )
|
||||
self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Group#GROUP CargoCarrier
|
||||
-- @param #number NearRadius
|
||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
|
||||
local MaxSpeed = Desc.speedMaxOffRoad
|
||||
local TypeName = Desc.typeName
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- A cargo unit can only be boarded if it is not dead
|
||||
|
||||
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Client#CLIENT CargoCarrier
|
||||
-- @param #number NearRadius Default 25 m.
|
||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
|
||||
self:F( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
self:T( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
|
||||
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
||||
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
||||
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
|
||||
local Angle = 180
|
||||
local Distance = 0
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
|
||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||
end
|
||||
else
|
||||
self:E("Something is wrong")
|
||||
self:T("Something is wrong")
|
||||
end
|
||||
|
||||
end
|
||||
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
||||
if self.CargoObject then
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
--
|
||||
-- # Calculate the Path
|
||||
--
|
||||
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||
-- describe the optimal path from the start node to the end node.
|
||||
--
|
||||
-- By default, the start and end node are include in the table that is returned.
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
-- @module Core.Base
|
||||
-- @image Core_Base.JPG
|
||||
|
||||
local _TraceOnOff = true
|
||||
local _TraceOnOff = false -- default to no tracing
|
||||
local _TraceLevel = 1
|
||||
local _TraceAll = false
|
||||
local _TraceClass = {}
|
||||
@@ -34,11 +34,12 @@ local _TraceClassMethod = {}
|
||||
|
||||
local _ClassID = 0
|
||||
|
||||
---
|
||||
--- Base class of everything
|
||||
-- @type BASE
|
||||
-- @field ClassName The name of the class.
|
||||
-- @field ClassID The ID number of the class.
|
||||
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field #string ClassName The name of the class.
|
||||
-- @field #number ClassID The ID number of the class.
|
||||
-- @field #string ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER Scheduler The scheduler object.
|
||||
|
||||
--- BASE class
|
||||
--
|
||||
@@ -210,14 +211,6 @@ BASE._ = {
|
||||
Schedules = {}, --- Contains the Schedulers Active
|
||||
}
|
||||
|
||||
--- The Formation Class
|
||||
-- @type FORMATION
|
||||
-- @field Cone A cone formation.
|
||||
FORMATION = {
|
||||
Cone = "Cone",
|
||||
Vee = "Vee",
|
||||
}
|
||||
|
||||
--- BASE constructor.
|
||||
--
|
||||
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
|
||||
@@ -741,7 +734,31 @@ do -- Event Handling
|
||||
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
|
||||
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventNewDynamicCargo
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a dynamic cargo crate is removed.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
end
|
||||
|
||||
--- Creation of a Birth Event.
|
||||
@@ -862,6 +879,62 @@ end
|
||||
|
||||
world.onEvent(Event)
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- The main event handling function... This function captures all events generated for the class.
|
||||
-- @param #BASE self
|
||||
@@ -1144,6 +1217,28 @@ function BASE:TraceClassMethod( Class, Method )
|
||||
self:I( "Tracing method " .. Method .. " of class " .. Class )
|
||||
end
|
||||
|
||||
--- (Internal) Serialize arguments
|
||||
-- @param #BASE self
|
||||
-- @param #table Arguments
|
||||
-- @return #string Text
|
||||
function BASE:_Serialize(Arguments)
|
||||
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
|
||||
text = string.gsub(text,"(\n+)","")
|
||||
text = string.gsub(text,"%(%(","%(")
|
||||
text = string.gsub(text,"%)%)","%)")
|
||||
text = string.gsub(text,"(%s+)"," ")
|
||||
return text
|
||||
end
|
||||
|
||||
----- (Internal) Serialize arguments
|
||||
---- @param #BASE self
|
||||
---- @param #table Arguments
|
||||
---- @return #string Text
|
||||
--function BASE:_Serialize(Arguments)
|
||||
-- local text=UTILS.BasicSerialize(Arguments)
|
||||
-- return text
|
||||
--end
|
||||
|
||||
--- Trace a function call. This function is private.
|
||||
-- @param #BASE self
|
||||
-- @param Arguments A #table or any field.
|
||||
@@ -1168,7 +1263,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1178,7 +1273,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1193,7 +1288,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1208,7 +1303,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1242,7 +1337,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1252,7 +1347,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1267,7 +1362,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1282,7 +1377,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1314,7 +1409,7 @@ function BASE:E( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments) ) )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1341,39 +1436,8 @@ function BASE:I( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments)) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- old stuff
|
||||
|
||||
-- function BASE:_Destructor()
|
||||
-- --self:E("_Destructor")
|
||||
--
|
||||
-- --self:EventRemoveAll()
|
||||
-- end
|
||||
|
||||
-- THIS IS WHY WE NEED LUA 5.2 ...
|
||||
-- function BASE:_SetDestructor()
|
||||
--
|
||||
-- -- TODO: Okay, this is really technical...
|
||||
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
|
||||
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
|
||||
--
|
||||
-- local proxy = newproxy(true)
|
||||
-- local proxyMeta = getmetatable(proxy)
|
||||
--
|
||||
-- proxyMeta.__gc = function ()
|
||||
-- env.info("In __gc for " .. self:GetClassNameAndID() )
|
||||
-- if self._Destructor then
|
||||
-- self:_Destructor()
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- -- keep the userdata from newproxy reachable until the object
|
||||
-- -- table is about to be garbage-collected - then the __gc hook
|
||||
-- -- will be invoked and the destructor called
|
||||
-- rawset( self, '__proxy', proxy )
|
||||
--
|
||||
-- end
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||
--
|
||||
-- @module Core.Beacon
|
||||
@@ -34,11 +38,13 @@
|
||||
-- @type BEACON
|
||||
-- @field #string ClassName Name of the class "BEACON".
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @field #number UniqueName Counter to make the unique naming work.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
|
||||
ClassName = "BEACON",
|
||||
Positionable = nil,
|
||||
name = nil,
|
||||
UniqueName = 0,
|
||||
}
|
||||
|
||||
--- Beacon types supported by DCS.
|
||||
@@ -286,6 +292,7 @@ end
|
||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
||||
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
|
||||
|
||||
local IsValid = true
|
||||
|
||||
@@ -379,7 +386,9 @@ end
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
|
||||
Modulation = Modulation or radio.modulation.AM
|
||||
|
||||
-- Check the filename
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
@@ -390,7 +399,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
|
||||
end
|
||||
|
||||
-- Check the Frequency
|
||||
@@ -416,7 +425,9 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
BEACON.UniqueName = BEACON.UniqueName + 1
|
||||
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
@@ -424,7 +435,8 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stops the Radio Beacon
|
||||
@@ -433,7 +445,7 @@ end
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
trigger.action.stopRadioTransmission(self.BeaconName)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
-- * Manage database of hits to units and statics.
|
||||
-- * Manage database of destroys of units and statics.
|
||||
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
||||
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -31,13 +32,15 @@
|
||||
-- @module Core.Database
|
||||
-- @image Core_Database.JPG
|
||||
|
||||
|
||||
---
|
||||
-- @type DATABASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||
-- @field #table CLIENTS Clients.
|
||||
-- @field #table STORAGES DCS warehouse storages.
|
||||
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
|
||||
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
|
||||
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||
@@ -53,6 +56,7 @@
|
||||
-- * PLAYERS
|
||||
-- * CARGOS
|
||||
-- * STORAGES (DCS warehouses)
|
||||
-- * DYNAMICCARGO
|
||||
--
|
||||
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||
--
|
||||
@@ -94,6 +98,9 @@ DATABASE = {
|
||||
OPSZONES = {},
|
||||
PATHLINES = {},
|
||||
STORAGES = {},
|
||||
STNS={},
|
||||
SADL={},
|
||||
DYNAMICCARGO={},
|
||||
}
|
||||
|
||||
local _DATABASECoalition =
|
||||
@@ -127,10 +134,12 @@ function DATABASE:New()
|
||||
self:SetEventPriority( 1 )
|
||||
|
||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
|
||||
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
||||
self:HandleEvent( EVENTS.NewCargo )
|
||||
self:HandleEvent( EVENTS.DeleteCargo )
|
||||
@@ -138,6 +147,8 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.DeleteZone )
|
||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||
-- DCS 2.9.7 Moose own dynamic cargo events
|
||||
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
|
||||
|
||||
self:_RegisterTemplates()
|
||||
self:_RegisterGroupsAndUnits()
|
||||
@@ -165,24 +176,30 @@ end
|
||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DCSUnitName Unit name.
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Unit#UNIT The added unit.
|
||||
function DATABASE:AddUnit( DCSUnitName )
|
||||
|
||||
if not self.UNITS[DCSUnitName] then
|
||||
function DATABASE:AddUnit( DCSUnitName, force )
|
||||
|
||||
local DCSunitName = DCSUnitName
|
||||
|
||||
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
|
||||
|
||||
if not self.UNITS[DCSunitName] or force == true then
|
||||
-- Debug info.
|
||||
self:T( { "Add UNIT:", DCSUnitName } )
|
||||
self:T( { "Add UNIT:", DCSunitName } )
|
||||
|
||||
-- Register unit
|
||||
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
|
||||
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
|
||||
end
|
||||
|
||||
return self.UNITS[DCSUnitName]
|
||||
return self.UNITS[DCSunitName]
|
||||
end
|
||||
|
||||
|
||||
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteUnit( DCSUnitName )
|
||||
self:T("DeleteUnit "..tostring(DCSUnitName))
|
||||
self.UNITS[DCSUnitName] = nil
|
||||
end
|
||||
|
||||
@@ -194,10 +211,9 @@ function DATABASE:AddStatic( DCSStaticName )
|
||||
|
||||
if not self.STATICS[DCSStaticName] then
|
||||
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
return nil
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
|
||||
@@ -207,16 +223,42 @@ function DATABASE:DeleteStatic( DCSStaticName )
|
||||
self.STATICS[DCSStaticName] = nil
|
||||
end
|
||||
|
||||
--- Finds a STATIC based on the StaticName.
|
||||
--- Finds a STATIC based on the Static Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName
|
||||
-- @param #string StaticName Name of the static object.
|
||||
-- @return Wrapper.Static#STATIC The found STATIC.
|
||||
function DATABASE:FindStatic( StaticName )
|
||||
|
||||
local StaticFound = self.STATICS[StaticName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Add a DynamicCargo to the database.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the dynamic cargo.
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
|
||||
function DATABASE:AddDynamicCargo( Name )
|
||||
if not self.DYNAMICCARGO[Name] then
|
||||
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
|
||||
end
|
||||
return self.DYNAMICCARGO[Name]
|
||||
end
|
||||
|
||||
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DynamicCargoName
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
|
||||
function DATABASE:FindDynamicCargo( DynamicCargoName )
|
||||
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
|
||||
self.DYNAMICCARGO[DynamicCargoName] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName The name of the airbase.
|
||||
@@ -448,10 +490,10 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Loop over layers.
|
||||
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
|
||||
|
||||
|
||||
-- Loop over objects in layers.
|
||||
for objectID, objectData in pairs(layerData.objects or {}) do
|
||||
|
||||
|
||||
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
|
||||
|
||||
@@ -487,10 +529,32 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Create new polygon zone.
|
||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||
|
||||
|
||||
--Zone.DrawID = objectID
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
Zone:SetFillColor({1, 0, 0}, 0.15)
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -531,7 +595,26 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -681,7 +764,7 @@ do -- cargo
|
||||
--- Finds an CARGO based on the CargoName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string CargoName
|
||||
-- @return Wrapper.Cargo#CARGO The found CARGO.
|
||||
-- @return Cargo.Cargo#CARGO The found CARGO.
|
||||
function DATABASE:FindCargo( CargoName )
|
||||
|
||||
local CargoFound = self.CARGOS[CargoName]
|
||||
@@ -755,7 +838,7 @@ end -- cargo
|
||||
|
||||
--- Finds a CLIENT based on the ClientName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName
|
||||
-- @param #string ClientName - Note this is the UNIT name of the client!
|
||||
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
||||
function DATABASE:FindClient( ClientName )
|
||||
|
||||
@@ -767,14 +850,19 @@ end
|
||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client unit.
|
||||
-- @param #boolean Force (optional) Force registration of client.
|
||||
-- @return Wrapper.Client#CLIENT The client object.
|
||||
function DATABASE:AddClient( ClientName )
|
||||
|
||||
if not self.CLIENTS[ClientName] then
|
||||
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||
function DATABASE:AddClient( ClientName, Force )
|
||||
|
||||
local DCSUnitName = ClientName
|
||||
|
||||
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
|
||||
|
||||
if not self.CLIENTS[DCSUnitName] or Force == true then
|
||||
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
|
||||
end
|
||||
|
||||
return self.CLIENTS[ClientName]
|
||||
return self.CLIENTS[DCSUnitName]
|
||||
end
|
||||
|
||||
|
||||
@@ -785,15 +873,25 @@ end
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
-- see if the group exists in the API, maybe a dynamic slot
|
||||
self:_RegisterDynamicGroup(GroupName)
|
||||
return self.GROUPS[GroupName]
|
||||
end
|
||||
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
--- Adds a GROUP based on the GroupName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddGroup( GroupName )
|
||||
-- @param #string GroupName
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Group#GROUP The Group
|
||||
function DATABASE:AddGroup( GroupName, force )
|
||||
|
||||
if not self.GROUPS[GroupName] then
|
||||
if not self.GROUPS[GroupName] or force == true then
|
||||
self:T( { "Add GROUP:", GroupName } )
|
||||
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
||||
end
|
||||
@@ -804,13 +902,31 @@ end
|
||||
--- Adds a player based on the Player Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
|
||||
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
|
||||
|
||||
if PlayerName then
|
||||
self:T( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self:I( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self.PLAYERS[PlayerName] = UnitName
|
||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @return #string PlayerName
|
||||
-- @return Wrapper.Unit#UNIT PlayerUnit
|
||||
function DATABASE:_FindPlayerNameByUnitName(UnitName)
|
||||
if UnitName then
|
||||
for playername,unitname in pairs(self.PLAYERS) do
|
||||
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
|
||||
return playername, self.PLAYERUNITS[playername]
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Deletes a player from the DATABASE based on the Player Name.
|
||||
@@ -885,7 +1001,7 @@ function DATABASE:Spawn( SpawnTemplate )
|
||||
SpawnTemplate.CountryID = nil
|
||||
SpawnTemplate.CategoryID = nil
|
||||
|
||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
|
||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name )
|
||||
|
||||
self:T3( SpawnTemplate )
|
||||
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
|
||||
@@ -962,7 +1078,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
|
||||
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
|
||||
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
|
||||
|
||||
|
||||
local UnitNames = {}
|
||||
|
||||
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
|
||||
@@ -986,10 +1102,31 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
|
||||
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
||||
end
|
||||
|
||||
if UnitTemplate.AddPropAircraft then
|
||||
if UnitTemplate.AddPropAircraft.STN_L16 then
|
||||
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
|
||||
if stn == nil or stn < 1 then
|
||||
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.STNS[stn] = UnitTemplate.name
|
||||
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
||||
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
|
||||
if sadl == nil or sadl < 1 then
|
||||
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.SADL[sadl] = UnitTemplate.name
|
||||
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
||||
end
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
|
||||
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
|
||||
@@ -1000,15 +1137,92 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
)
|
||||
end
|
||||
|
||||
--- Get next (consecutive) free STN as octal number.
|
||||
-- @param #DATABASE self
|
||||
-- @param #number octal Starting octal.
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSTN(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.STNS[first] == unitname then return octal end
|
||||
local nextoctal = 77777
|
||||
local found = false
|
||||
if 32767-first < 10 then
|
||||
first = 0
|
||||
end
|
||||
for i=first+1,32767 do
|
||||
if self.STNS[i] == nil then
|
||||
found = true
|
||||
nextoctal = UTILS.DecimalToOctal(i)
|
||||
self.STNS[i] = unitname
|
||||
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
|
||||
-- cleanup
|
||||
local NewSTNS = {}
|
||||
for _id,_name in pairs(self.STNS) do
|
||||
if self.UNITS[_name] ~= nil then
|
||||
NewSTNS[_id] = _name
|
||||
end
|
||||
end
|
||||
self.STNS = nil
|
||||
self.STNS = NewSTNS
|
||||
end
|
||||
return nextoctal
|
||||
end
|
||||
|
||||
--- Get next (consecutive) free SADL as octal number.
|
||||
-- @param #DATABASE self
|
||||
-- @param #number octal Starting octal.
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSADL(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.SADL[first] == unitname then return octal end
|
||||
local nextoctal = 7777
|
||||
local found = false
|
||||
if 4095-first < 10 then
|
||||
first = 0
|
||||
end
|
||||
for i=first+1,4095 do
|
||||
if self.STNS[i] == nil then
|
||||
found = true
|
||||
nextoctal = UTILS.DecimalToOctal(i)
|
||||
self.SADL[i] = unitname
|
||||
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
|
||||
-- cleanup
|
||||
local NewSTNS = {}
|
||||
for _id,_name in pairs(self.SADL) do
|
||||
if self.UNITS[_name] ~= nil then
|
||||
NewSTNS[_id] = _name
|
||||
end
|
||||
end
|
||||
self.SADL = nil
|
||||
self.SADL = NewSTNS
|
||||
end
|
||||
return nextoctal
|
||||
end
|
||||
|
||||
--- Get group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string GroupName Group name.
|
||||
-- @return #table Group template table.
|
||||
function DATABASE:GetGroupTemplate( GroupName )
|
||||
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
local GroupTemplate=nil
|
||||
if self.Templates.Groups[GroupName] then
|
||||
GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
end
|
||||
return GroupTemplate
|
||||
end
|
||||
|
||||
@@ -1053,6 +1267,43 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the static.
|
||||
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
|
||||
-- @param #number Mass Mass of the static. Defaults to 0.
|
||||
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
|
||||
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
|
||||
-- @return #table Static template table.
|
||||
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
|
||||
local StaticTemplate = {}
|
||||
StaticTemplate.name = Name or "None"
|
||||
StaticTemplate.units = { [1] = {
|
||||
name = Name,
|
||||
resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
},
|
||||
["mass"] = Mass or 0,
|
||||
["category"] = "Cargos",
|
||||
["canCargo"] = true,
|
||||
["type"] = Typename or "container_cargo",
|
||||
["rate"] = 100,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
}}
|
||||
StaticTemplate.CategoryID = "static"
|
||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
||||
--UTILS.PrintTableToLog(StaticTemplate)
|
||||
return StaticTemplate
|
||||
end
|
||||
|
||||
--- Get static group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static.
|
||||
@@ -1126,7 +1377,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Coalition ID.
|
||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get category ID from client name.
|
||||
@@ -1134,7 +1389,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Category ID.
|
||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get country ID from client name.
|
||||
@@ -1142,7 +1401,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Country ID.
|
||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Airbase
|
||||
@@ -1188,6 +1451,36 @@ function DATABASE:_RegisterPlayers()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers a single dynamic slot Group and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterDynamicGroup(Groupname)
|
||||
local DCSGroup = Group.getByName(Groupname)
|
||||
if DCSGroup and DCSGroup:isExist() then
|
||||
|
||||
-- Group name.
|
||||
local DCSGroupName = DCSGroup:getName()
|
||||
|
||||
-- Add group.
|
||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
||||
self:AddGroup( DCSGroupName, true )
|
||||
|
||||
-- Loop over units in group.
|
||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
||||
|
||||
-- Get unit name.
|
||||
local DCSUnitName = DCSUnit:getName()
|
||||
|
||||
-- Add unit.
|
||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
||||
self:AddUnit( tostring(DCSUnitName), true )
|
||||
|
||||
end
|
||||
else
|
||||
self:E({"Group does not exist: ", DCSGroup})
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers all Groups and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
@@ -1286,12 +1579,29 @@ end
|
||||
-- @param DCS#Airbase airbase Airbase.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
|
||||
local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
|
||||
local countHSyria = 0
|
||||
|
||||
if airbase then
|
||||
|
||||
-- Get the airbase name.
|
||||
local DCSAirbaseName = airbase:getName()
|
||||
|
||||
|
||||
-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
|
||||
if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
|
||||
--[[
|
||||
local p = airbase:getPosition().p
|
||||
local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
|
||||
self:I("Airbase on Syria map named H @ "..mgrs)
|
||||
countHSyria = countHSyria + 1
|
||||
if countHSyria > 1 then return self end
|
||||
--]]
|
||||
return self
|
||||
elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
|
||||
countHSyria = countHSyria + 1
|
||||
end
|
||||
|
||||
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
|
||||
local airbaseID=airbase:getID()
|
||||
|
||||
@@ -1300,9 +1610,17 @@ function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
-- Unique ID.
|
||||
local airbaseUID=airbase:GetID(true)
|
||||
|
||||
|
||||
local typename = airbase:GetTypeName()
|
||||
|
||||
local category = airbase.category
|
||||
|
||||
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
|
||||
category = Airbase.Category.HELIPAD
|
||||
end
|
||||
|
||||
-- Debug output.
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||
@@ -1323,7 +1641,7 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnBirth( Event )
|
||||
self:F( { Event } )
|
||||
self:T( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@@ -1331,7 +1649,17 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Add static object to DB.
|
||||
self:AddStatic( Event.IniDCSUnitName )
|
||||
|
||||
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
|
||||
-- Add dynamic cargo object to DB
|
||||
|
||||
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
|
||||
|
||||
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
|
||||
|
||||
self:CreateEventNewDynamicCargo( cargo )
|
||||
|
||||
else
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
@@ -1352,9 +1680,9 @@ function DATABASE:_EventOnBirth( Event )
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Client
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
@@ -1370,10 +1698,10 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
client=self:AddClient(Event.IniDCSUnitName, true)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
@@ -1383,14 +1711,19 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
|
||||
|
||||
local function SetPlayerSettings(self,PlayerName,IniUnit)
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
--Settings:SetPlayerMenu(Event.IniUnit)
|
||||
Settings:SetPlayerMenu(IniUnit)
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(IniUnit)
|
||||
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
end
|
||||
|
||||
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1404,7 +1737,6 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
local name=Event.IniDCSUnitName
|
||||
@@ -1412,7 +1744,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
if Event.IniObjectCategory == 3 then
|
||||
|
||||
---
|
||||
-- STATICS
|
||||
-- STATICS
|
||||
---
|
||||
|
||||
if self.STATICS[Event.IniDCSUnitName] then
|
||||
@@ -1422,7 +1754,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
---
|
||||
-- Maybe a UNIT?
|
||||
---
|
||||
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
||||
@@ -1445,7 +1777,8 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:DeleteUnit(Event.IniDCSUnitName)
|
||||
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
|
||||
--self:DeleteUnit(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Remove client players.
|
||||
@@ -1471,58 +1804,82 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
|
||||
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == 1 then
|
||||
-- Player entering a CA slot
|
||||
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
|
||||
local IsPlayer = Event.IniDCSUnit:getPlayerName()
|
||||
if IsPlayer then
|
||||
|
||||
-- Add unit.
|
||||
self:AddUnit( Event.IniDCSUnitName )
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(Event.IniPlayerName)
|
||||
|
||||
-- Ini unit.
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Add group.
|
||||
self:AddGroup( Event.IniDCSGroupName )
|
||||
|
||||
-- Get player unit.
|
||||
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
|
||||
if PlayerName then
|
||||
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
|
||||
-- Add player.
|
||||
if not self.PLAYERS[Event.IniPlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
|
||||
end
|
||||
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu( Event.IniUnit )
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( Event.IniPlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
else
|
||||
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDynamicCargoRemoved( Event )
|
||||
self:T( { Event } )
|
||||
if Event.IniDynamicCargoName then
|
||||
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
|
||||
local function FindPlayerName(UnitName)
|
||||
local playername = nil
|
||||
for _name,_unitname in pairs(self.PLAYERS) do
|
||||
if _unitname == UnitName then
|
||||
playername = _name
|
||||
break
|
||||
end
|
||||
end
|
||||
return playername
|
||||
end
|
||||
|
||||
if Event.IniUnit then
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||
|
||||
if PlayerName then --and self.PLAYERS[PlayerName] then
|
||||
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
|
||||
if PlayerName then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
||||
@@ -1538,6 +1895,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
if client then
|
||||
client:RemovePlayer(PlayerName)
|
||||
--self.PLAYERSETTINGS[PlayerName] = nil
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1835,7 +2193,7 @@ end
|
||||
|
||||
--- Add a flight control to the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
function DATABASE:AddFlightControl(flightcontrol)
|
||||
self:F2( { flightcontrol } )
|
||||
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
||||
@@ -1844,7 +2202,7 @@ end
|
||||
--- Get a flight control object from the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string airbasename Name of the associated airbase.
|
||||
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
function DATABASE:GetFlightControl(airbasename)
|
||||
return self.FLIGHTCONTROLS[airbasename]
|
||||
end
|
||||
@@ -1916,7 +2274,7 @@ function DATABASE:_RegisterTemplates()
|
||||
for group_num, Template in pairs(obj_type_data.group) do
|
||||
|
||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||
|
||||
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
else
|
||||
@@ -2006,8 +2364,6 @@ end
|
||||
TargetPlayerName = Event.IniPlayerName
|
||||
|
||||
TargetCoalition = Event.IniCoalition
|
||||
--TargetCategory = TargetUnit:getCategory()
|
||||
--TargetCategory = TargetUnit:getDesc().category -- Workaround
|
||||
TargetCategory = Event.IniCategory
|
||||
TargetType = Event.IniTypeName
|
||||
|
||||
|
||||
@@ -173,7 +173,8 @@
|
||||
-- @image Core_Event.JPG
|
||||
|
||||
|
||||
--- @type EVENT
|
||||
---
|
||||
-- @type EVENT
|
||||
-- @field #EVENT.Events Events
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -193,6 +194,11 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
|
||||
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
-- dynamic cargo
|
||||
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
@@ -260,8 +266,29 @@ EVENTS = {
|
||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||
-- Added with DCS 2.9.x
|
||||
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
|
||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
|
||||
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
|
||||
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
|
||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
||||
-- dynamic cargo
|
||||
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
|
||||
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
|
||||
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
|
||||
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
|
||||
}
|
||||
|
||||
|
||||
--- The Event structure
|
||||
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
||||
--
|
||||
@@ -282,6 +309,7 @@ EVENTS = {
|
||||
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
|
||||
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
||||
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
||||
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
|
||||
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
|
||||
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
|
||||
-- @field #string IniTypeName (UNIT) The type name of the initiator.
|
||||
@@ -297,6 +325,7 @@ EVENTS = {
|
||||
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
|
||||
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
||||
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
|
||||
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
|
||||
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
|
||||
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
|
||||
-- @field #string TgtTypeName (UNIT) The type name of the target.
|
||||
@@ -313,8 +342,11 @@ EVENTS = {
|
||||
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
|
||||
-- @field #string CargoName The name of the cargo object.
|
||||
--
|
||||
-- @field Core.ZONE#ZONE Zone The zone object.
|
||||
-- @field Core.Zone#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
--
|
||||
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
|
||||
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
|
||||
|
||||
|
||||
|
||||
@@ -633,8 +665,113 @@ local _EVENTMETA = {
|
||||
Event = "OnEventWeaponDrop",
|
||||
Text = "S_EVENT_WEAPON_DROP"
|
||||
},
|
||||
-- DCS 2.9
|
||||
--[EVENTS.UnitTaskTimeout] = {
|
||||
-- Order = 1,
|
||||
-- Side = "I",
|
||||
-- Event = "OnEventUnitTaskTimeout",
|
||||
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
--},
|
||||
[EVENTS.UnitTaskStage] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskStage",
|
||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||
},
|
||||
--[EVENTS.MacSubtaskScore] = {
|
||||
-- Order = 1,
|
||||
--Side = "I",
|
||||
--Event = "OnEventMacSubtaskScore",
|
||||
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
--},
|
||||
[EVENTS.MacExtraScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacExtraScore",
|
||||
Text = "S_EVENT_MAC_EXTRA_SCOREP"
|
||||
},
|
||||
[EVENTS.MissionRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMissionRestart",
|
||||
Text = "S_EVENT_MISSION_RESTART"
|
||||
},
|
||||
[EVENTS.MissionWinner] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMissionWinner",
|
||||
Text = "S_EVENT_MISSION_WINNER"
|
||||
},
|
||||
[EVENTS.RunwayTakeoff] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventRunwayTakeoff",
|
||||
Text = "S_EVENT_RUNWAY_TAKEOFF"
|
||||
},
|
||||
[EVENTS.RunwayTouch] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventRunwayTouch",
|
||||
Text = "S_EVENT_RUNWAY_TOUCH"
|
||||
},
|
||||
[EVENTS.MacLMSRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacLMSRestart",
|
||||
Text = "S_EVENT_MAC_LMS_RESTART"
|
||||
},
|
||||
[EVENTS.SimulationFreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationFreeze",
|
||||
Text = "S_EVENT_SIMULATION_FREEZE"
|
||||
},
|
||||
[EVENTS.SimulationUnfreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationUnfreeze",
|
||||
Text = "S_EVENT_SIMULATION_UNFREEZE"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairStart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairStart",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairFinish] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairFinish",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
||||
},
|
||||
-- dynamic cargo
|
||||
[EVENTS.NewDynamicCargo] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventNewDynamicCargo",
|
||||
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
|
||||
},
|
||||
[EVENTS.DynamicCargoLoaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoLoaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoUnloaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoUnloaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoRemoved] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoRemoved",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@@ -988,7 +1125,7 @@ do -- Event Creation
|
||||
|
||||
--- Creation of a New ZoneGoal Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
|
||||
self:F( { ZoneGoal } )
|
||||
|
||||
@@ -1047,7 +1184,63 @@ do -- Event Creation
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Main event function.
|
||||
@@ -1080,9 +1273,9 @@ function EVENT:onEvent( Event )
|
||||
|
||||
if Event.initiator then
|
||||
|
||||
Event.IniObjectCategory = Event.initiator:getCategory()
|
||||
Event.IniObjectCategory = Object.getCategory(Event.initiator)
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- Static
|
||||
---
|
||||
@@ -1118,10 +1311,9 @@ function EVENT:onEvent( Event )
|
||||
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
|
||||
if Unit then
|
||||
Event.IniObjectCategory = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
elseif Event.IniObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- Unit
|
||||
---
|
||||
@@ -1137,6 +1329,7 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||
Event.IniGroupName=Event.IniDCSGroupName --At least set the group name because group might not exist any more
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
@@ -1144,37 +1337,48 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
if Event.IniPlayerName then
|
||||
-- get UUCID
|
||||
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
|
||||
if PID then
|
||||
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
|
||||
end
|
||||
end
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.CARGO then
|
||||
elseif Event.IniObjectCategory == Object.Category.CARGO then
|
||||
---
|
||||
-- Cargo
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
|
||||
Event.IniDynamicCargoName = Event.IniUnitName
|
||||
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
|
||||
else
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
end
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
elseif Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- Scenery
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit.getName and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000)
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.BASE then
|
||||
elseif Event.IniObjectCategory == Object.Category.BASE then
|
||||
---
|
||||
-- Base Object
|
||||
---
|
||||
@@ -1201,9 +1405,12 @@ function EVENT:onEvent( Event )
|
||||
---
|
||||
|
||||
-- Target category.
|
||||
Event.TgtObjectCategory = Event.target:getCategory()
|
||||
Event.TgtObjectCategory = Object.getCategory(Event.target)
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- UNIT
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
@@ -1216,21 +1423,33 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||
end
|
||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||
if Event.TgtPlayerName then
|
||||
-- get UUCID
|
||||
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
|
||||
if PID then
|
||||
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
|
||||
end
|
||||
end
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.STATIC then
|
||||
-- get base data
|
||||
elseif Event.TgtObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- STATIC
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
-- Workaround for borked target info on cruise missiles
|
||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
else
|
||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
@@ -1249,27 +1468,32 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtTypeName = "Static"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||
elseif Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- SCENERY
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit.getName and Event.TgtDCSUnit.getName() or nil
|
||||
if Event.TgtDCSUnitName~=nil then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon then
|
||||
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
@@ -1281,7 +1505,7 @@ function EVENT:onEvent( Event )
|
||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||
--Event.Place=UNIT:Find(Event.place)
|
||||
else
|
||||
if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
|
||||
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
@@ -1295,6 +1519,7 @@ function EVENT:onEvent( Event )
|
||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||
Event.MarkText=Event.text
|
||||
Event.MarkCoalition=Event.coalition
|
||||
Event.IniCoalition=Event.coalition
|
||||
Event.MarkGroupID = Event.groupID
|
||||
end
|
||||
|
||||
@@ -1303,6 +1528,15 @@ function EVENT:onEvent( Event )
|
||||
Event.Cargo = Event.cargo
|
||||
Event.CargoName = Event.cargo.Name
|
||||
end
|
||||
|
||||
-- Dynamic cargo Object
|
||||
if Event.dynamiccargo then
|
||||
Event.IniDynamicCargo = Event.dynamiccargo
|
||||
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
|
||||
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
|
||||
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
|
||||
end
|
||||
end
|
||||
|
||||
-- Zone object.
|
||||
if Event.zone then
|
||||
|
||||
@@ -249,7 +249,7 @@ do -- FSM
|
||||
--
|
||||
-- ### Linear Transition Example
|
||||
--
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
|
||||
--
|
||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||
@@ -1260,7 +1260,7 @@ do -- FSM_PROCESS
|
||||
|
||||
--- Assign the process to a @{Wrapper.Unit} and activate the process.
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Task.Tasking#TASK Task
|
||||
-- @param Tasking.Task#TASK Task
|
||||
-- @param Wrapper.Unit#UNIT ProcessUnit
|
||||
-- @return #FSM_PROCESS self
|
||||
function FSM_PROCESS:Assign( ProcessUnit, Task )
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ### Author: **Applevangelist**
|
||||
--
|
||||
-- Date: 5 May 2021
|
||||
-- Last Update: Feb 2023
|
||||
-- Last Update: Mar 2023
|
||||
--
|
||||
-- ===
|
||||
---
|
||||
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
||||
ClassName = "MARKEROPS",
|
||||
Tag = "mytag",
|
||||
Keywords = {},
|
||||
version = "0.1.1",
|
||||
version = "0.1.3",
|
||||
debug = false,
|
||||
Casesensitive = true,
|
||||
}
|
||||
@@ -108,23 +108,30 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table.
|
||||
|
||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number idx DCS Marker ID
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table
|
||||
|
||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||
@@ -133,7 +140,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
|
||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||
-- @function [parent=#MARKEROPS_BASE] Stop
|
||||
|
||||
end
|
||||
@@ -155,29 +162,30 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
local coalition = Event.MarkCoalition
|
||||
-- decision
|
||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
-- Handle event
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
-- Handle event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
-- Hande event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
@@ -230,8 +238,10 @@ end
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
|
||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
@@ -242,8 +252,10 @@ end
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
|
||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -73,37 +73,39 @@ MESSAGE.Type = {
|
||||
Detailed = "Detailed Report",
|
||||
}
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #string Text is the text of the Message.
|
||||
-- @param #number Duration Duration in seconds how long the message text is shown.
|
||||
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
||||
-- @return #MESSAGE
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
--
|
||||
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
|
||||
function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( { MessageText, MessageDuration, MessageCategory } )
|
||||
|
||||
self:F( { Text, Duration, Category } )
|
||||
|
||||
self.MessageType = nil
|
||||
|
||||
-- When no MessageCategory is given, we don't show it as a title...
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
if MessageCategory:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = MessageCategory .. ": "
|
||||
if Category and Category ~= "" then
|
||||
if Category:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = Category .. ": "
|
||||
else
|
||||
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
|
||||
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
|
||||
end
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
@@ -114,9 +116,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen
|
||||
self.ClearScreen = ClearScreen
|
||||
end
|
||||
|
||||
self.MessageDuration = MessageDuration or 5
|
||||
self.MessageDuration = Duration or 5
|
||||
self.MessageTime = timer.getTime()
|
||||
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
|
||||
self.MessageSent = false
|
||||
self.MessageGroup = false
|
||||
@@ -127,7 +129,7 @@ end
|
||||
|
||||
--- Creates a new MESSAGE object of a certain type.
|
||||
-- Note that these MESSAGE objects are not yet displayed on the display panel.
|
||||
-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients.
|
||||
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
@@ -177,40 +179,22 @@ end
|
||||
--
|
||||
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
||||
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||
-- ClientGroup = Group.getByName( "ClientGroup" )
|
||||
-- Client = CLIENT:FindByName("NameOfClientUnit")
|
||||
--
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
|
||||
-- or
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
|
||||
-- or
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
|
||||
-- MessageClient1:ToClient( ClientGroup )
|
||||
-- MessageClient2:ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
-- MessageClient1:ToClient( Client )
|
||||
-- MessageClient2:ToClient( Client )
|
||||
--
|
||||
function MESSAGE:ToClient( Client, Settings )
|
||||
self:F( Client )
|
||||
|
||||
if Client and Client:GetClientGroupID() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
local Unit = Client:GetClient()
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
end
|
||||
end
|
||||
|
||||
self:ToUnit(Client,Settings)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -257,6 +241,7 @@ function MESSAGE:ToUnit( Unit, Settings )
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
local ID = Unit:GetID()
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
@@ -305,11 +290,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageBLUE:ToBlue()
|
||||
--
|
||||
function MESSAGE:ToBlue()
|
||||
@@ -326,11 +311,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToRed()
|
||||
--
|
||||
function MESSAGE:ToRed()
|
||||
@@ -343,17 +328,17 @@ end
|
||||
|
||||
--- Sends a MESSAGE to a Coalition.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
|
||||
-- @return #MESSAGE Message object.
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToCoalition( coalition.side.RED )
|
||||
--
|
||||
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
@@ -368,7 +353,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
if CoalitionSide then
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -379,7 +364,7 @@ end
|
||||
|
||||
--- Sends a MESSAGE to a Coalition if the given Condition is true.
|
||||
-- @param #MESSAGE self
|
||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
|
||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
|
||||
-- @param #boolean Condition Sends the message only if the condition is true.
|
||||
-- @return #MESSAGE self
|
||||
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
|
||||
@@ -395,29 +380,36 @@ end
|
||||
--- Sends a MESSAGE to all players.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||
-- @return #MESSAGE
|
||||
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
|
||||
-- MessageAll:ToAll()
|
||||
--
|
||||
function MESSAGE:ToAll( Settings )
|
||||
function MESSAGE:ToAll( Settings, Delay )
|
||||
self:F()
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
||||
else
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -459,14 +451,14 @@ end
|
||||
|
||||
_MESSAGESRS = {}
|
||||
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
|
||||
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
|
||||
-- @param #number Port Port number of SRS, defaults to 5002.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "male".
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
|
||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||
@@ -480,32 +472,56 @@ _MESSAGESRS = {}
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume)
|
||||
_MESSAGESRS.MSRS:SetCoalition(Coalition)
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
|
||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
||||
|
||||
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
|
||||
|
||||
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
|
||||
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
|
||||
|
||||
_MESSAGESRS.coordinate = Coordinate
|
||||
|
||||
if Coordinate then
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
|
||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
_MESSAGESRS.Culture = Culture
|
||||
--_MESSAGESRS.MSRS:SetFrequencies(Frequency)
|
||||
|
||||
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
|
||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||
_MESSAGESRS.Gender = Gender
|
||||
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
--_MESSAGESRS.MSRS:SetModulations(Modulation)
|
||||
--_MESSAGESRS.MSRS:SetPath(PathToSRS)
|
||||
_MESSAGESRS.MSRS:SetPort(Port)
|
||||
-- _MESSAGESRS.MSRS:SetVolume(Volume)
|
||||
_MESSAGESRS.MSRS:SetVoice(Voice)
|
||||
_MESSAGESRS.Voice = Voice
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
|
||||
env.info(_MESSAGESRS.MSRS.provider,false)
|
||||
|
||||
if PathToCredentials then
|
||||
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
|
||||
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
|
||||
|
||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
|
||||
|
||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||
|
||||
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
|
||||
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
|
||||
end
|
||||
|
||||
--- Sends a message via SRS.
|
||||
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
@@ -519,9 +535,16 @@ end
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
|
||||
local tgender = gender or _MESSAGESRS.Gender
|
||||
if _MESSAGESRS.SRSQ then
|
||||
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.Voice)
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency,modulation,gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,voice or _MESSAGESRS.Voice,volume,self.MessageCategory)
|
||||
if voice then
|
||||
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice)
|
||||
end
|
||||
if coordinate then
|
||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||
end
|
||||
local category = string.gsub(self.MessageCategory,":","")
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -73,7 +73,7 @@ PATHLINE = {
|
||||
|
||||
--- PATHLINE class version.
|
||||
-- @field #string version
|
||||
PATHLINE.version="0.1.0"
|
||||
PATHLINE.version="0.1.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -199,7 +199,7 @@ end
|
||||
|
||||
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <#PATHLINE.Point> List of points.
|
||||
-- @return #list <#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
return self.points
|
||||
end
|
||||
@@ -237,13 +237,14 @@ end
|
||||
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
||||
function PATHLINE:GetCoordinats()
|
||||
function PATHLINE:GetCoordinates()
|
||||
|
||||
local vecs={}
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||
table.insert(vecs,coord)
|
||||
end
|
||||
|
||||
return vecs
|
||||
@@ -262,7 +263,7 @@ function PATHLINE:GetPointFromIndex(n)
|
||||
local point=nil --#PATHLINE.Point
|
||||
|
||||
if n>=1 and n<=N then
|
||||
point=self.point[n]
|
||||
point=self.points[n]
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
||||
end
|
||||
@@ -367,4 +368,4 @@ end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -8,22 +8,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions source code]()
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions, only for beta testers]()
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [POINT_VEC YouTube Channel]()
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
-- * FlightControl (Design & Programming)
|
||||
@@ -40,8 +24,9 @@
|
||||
|
||||
|
||||
do -- COORDINATE
|
||||
|
||||
--- @type COORDINATE
|
||||
|
||||
---
|
||||
-- @type COORDINATE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #number x Component of the 3D vector.
|
||||
-- @field #number y Component of the 3D vector.
|
||||
@@ -196,7 +181,7 @@ do -- COORDINATE
|
||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
||||
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
||||
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
||||
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
||||
@@ -544,7 +529,7 @@ do -- COORDINATE
|
||||
if ZoneObject then
|
||||
|
||||
-- Get category of scanned object.
|
||||
local ObjectCategory = ZoneObject:getCategory()
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
-- Check for unit or static objects
|
||||
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
|
||||
@@ -717,8 +702,9 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
|
||||
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
|
||||
function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
|
||||
self:F2( PointVec2Reference )
|
||||
|
||||
self:F2( PointVec2Reference )
|
||||
if not PointVec2Reference then return math.huge end
|
||||
|
||||
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
|
||||
|
||||
self:T2( Distance )
|
||||
@@ -920,7 +906,7 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
|
||||
--- Return an angle in radians from the COORDINATE using a **direction vector in Vec3 format**.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||
-- @return #number DirectionRadians The angle in radians.
|
||||
@@ -933,10 +919,12 @@ do -- COORDINATE
|
||||
return DirectionRadians
|
||||
end
|
||||
|
||||
--- Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
|
||||
--- Return an angle in degrees from the COORDINATE using a **direction vector in Vec3 format**.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||
-- @return #number DirectionRadians The angle in degrees.
|
||||
-- @usage
|
||||
-- local directionAngle = currentCoordinate:GetAngleDegrees(currentCoordinate:GetDirectionVec3(sourceCoordinate:GetVec3()))
|
||||
function COORDINATE:GetAngleDegrees( DirectionVec3 )
|
||||
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||
local Angle = UTILS.ToDegree( AngleRadians )
|
||||
@@ -2245,7 +2233,7 @@ do -- COORDINATE
|
||||
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
|
||||
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
|
||||
-- <<< logic >>>
|
||||
-- RemoveMark( MarkID ) -- The mark is now removed
|
||||
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
|
||||
function COORDINATE:RemoveMark( MarkID )
|
||||
trigger.action.removeMark( MarkID )
|
||||
end
|
||||
@@ -2469,15 +2457,18 @@ do -- COORDINATE
|
||||
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
|
||||
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
|
||||
for _,vec in pairs(vecs) do
|
||||
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
|
||||
end
|
||||
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
|
||||
if Text and Text~="" then
|
||||
s=s..string.format(", \"%s\"", Text)
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
|
||||
s=s..string.format("%d,", LineType or 1)
|
||||
s=s..string.format("%s", tostring(ReadOnly))
|
||||
if Text and type(Text)=="string" and string.len(Text)>0 then
|
||||
s=s..string.format(", \"%s\"", tostring(Text))
|
||||
end
|
||||
s=s..")"
|
||||
|
||||
|
||||
-- Execute string command
|
||||
local success=UTILS.DoString(s)
|
||||
|
||||
@@ -2565,7 +2556,7 @@ do -- COORDINATE
|
||||
|
||||
Offset=Offset or 2
|
||||
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
|
||||
local FromVec3 = self:GetVec3()
|
||||
FromVec3.y = FromVec3.y + Offset
|
||||
|
||||
@@ -2678,9 +2669,9 @@ do -- COORDINATE
|
||||
local date=UTILS.GetDCSMissionDate()
|
||||
|
||||
-- Debug output.
|
||||
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tonumber(sunrise) or "0", Tdiff))
|
||||
|
||||
if InSeconds then
|
||||
if InSeconds or type(sunrise) == "string" then
|
||||
return sunrise
|
||||
else
|
||||
return UTILS.SecondsToClock(sunrise, true)
|
||||
@@ -2756,7 +2747,10 @@ do -- COORDINATE
|
||||
|
||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||
|
||||
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunrise == "N/S" then return true end
|
||||
|
||||
local time=UTILS.ClockToSeconds(clock)
|
||||
|
||||
-- Check if time is between sunrise and sunset.
|
||||
@@ -2843,9 +2837,9 @@ do -- COORDINATE
|
||||
local date=UTILS.GetDCSMissionDate()
|
||||
|
||||
-- Debug output.
|
||||
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tostring(sunrise) or "0", Tdiff))
|
||||
|
||||
if InSeconds then
|
||||
if InSeconds or type(sunrise) == "string" then
|
||||
return sunrise
|
||||
else
|
||||
return UTILS.SecondsToClock(sunrise, true)
|
||||
@@ -2966,10 +2960,10 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
-- corrected Track to be direction of travel of bogey (self in this case)
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
end
|
||||
|
||||
if rangeNM > 3 then
|
||||
@@ -3021,6 +3015,16 @@ do -- COORDINATE
|
||||
return BRAANATO
|
||||
end
|
||||
|
||||
--- Return the BULLSEYE as COORDINATE Object
|
||||
-- @param #number Coalition Coalition of the bulls eye to return, e.g. coalition.side.BLUE
|
||||
-- @return #COORDINATE self
|
||||
-- @usage
|
||||
-- -- note the dot (.) here,not using the colon (:)
|
||||
-- local redbulls = COORDINATE.GetBullseyeCoordinate(coalition.side.RED)
|
||||
function COORDINATE.GetBullseyeCoordinate(Coalition)
|
||||
return COORDINATE:NewFromVec3( coalition.getMainRefPoint( Coalition ) )
|
||||
end
|
||||
|
||||
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#coalition.side Coalition The coalition.
|
||||
@@ -3071,6 +3075,18 @@ do -- COORDINATE
|
||||
return coord.LOtoLL( self:GetVec3() )
|
||||
end
|
||||
|
||||
--- Get Latitude & Longitude text.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
-- @return #string LLText
|
||||
function COORDINATE:ToStringLL( Settings )
|
||||
|
||||
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
|
||||
local lat, lon = coord.LOtoLL( self:GetVec3() )
|
||||
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
|
||||
end
|
||||
|
||||
|
||||
--- Provides a Lat Lon string in Degree Minute Second format.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
@@ -3104,6 +3120,50 @@ do -- COORDINATE
|
||||
local MGRS = coord.LLtoMGRS( lat, lon )
|
||||
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS String
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRSString( MGRSString )
|
||||
local myparts = UTILS.Split(MGRSString," ")
|
||||
local northing = tostring(myparts[5]) or ""
|
||||
local easting = tostring(myparts[4]) or ""
|
||||
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
|
||||
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
|
||||
local MGRS = {
|
||||
UTMZone = myparts[2],
|
||||
MGRSDigraph = myparts[3],
|
||||
Easting = easting,
|
||||
Northing = northing,
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS Coordinate
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string UTMZone UTM Zone, e.g. "37T"
|
||||
-- @param #string MGRSDigraph Digraph, e.g. "DK"
|
||||
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
|
||||
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
|
||||
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
|
||||
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
|
||||
local MGRS = {
|
||||
UTMZone = UTMZone,
|
||||
MGRSDigraph = MGRSDigraph,
|
||||
Easting = tostring(Easting),
|
||||
Northing = tostring(Northing),
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Provides a coordinate string of the point, based on a coordinate format system:
|
||||
-- * Uses default settings in COORDINATE.
|
||||
@@ -3354,7 +3414,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsSteep If true, area is steep
|
||||
-- @return #boolean IsSteep If true, area is steep
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
||||
local steep = false
|
||||
@@ -3386,7 +3446,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsFlat If true, area is flat
|
||||
-- @return #boolean IsFlat If true, area is flat
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
||||
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
||||
@@ -3617,7 +3677,7 @@ end
|
||||
|
||||
do -- POINT_VEC2
|
||||
|
||||
--- @type POINT_VEC2
|
||||
-- @type POINT_VEC2
|
||||
-- @field DCS#Distance x The x coordinate in meters.
|
||||
-- @field DCS#Distance y the y coordinate in meters.
|
||||
-- @extends Core.Point#COORDINATE
|
||||
|
||||
@@ -14,17 +14,13 @@
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [SCHEDULER YouTube Channel (none)]()
|
||||
-- ### None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -52,7 +48,7 @@
|
||||
--
|
||||
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
|
||||
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
|
||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
|
||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
|
||||
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
|
||||
--
|
||||
-- ## SCHEDULER constructor
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -29,7 +29,9 @@
|
||||
-- @module Core.Settings
|
||||
-- @image Core_Settings.JPG
|
||||
|
||||
--- @type SETTINGS
|
||||
|
||||
---
|
||||
-- @type SETTINGS
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||
@@ -91,7 +93,7 @@
|
||||
--
|
||||
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
|
||||
--
|
||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||
@@ -105,9 +107,9 @@
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
|
||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
--
|
||||
-- ### 3.1.4) A2G coordinates setting - additional notes
|
||||
--
|
||||
@@ -120,7 +122,7 @@
|
||||
--
|
||||
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
|
||||
--
|
||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||
@@ -135,9 +137,9 @@
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
|
||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
|
||||
--
|
||||
-- ### 3.2.4) A2A coordinates settings - additional notes
|
||||
@@ -190,8 +192,8 @@
|
||||
--
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
--
|
||||
-- ## 3.5) **Era** of the battle
|
||||
--
|
||||
@@ -218,7 +220,8 @@ SETTINGS = {
|
||||
|
||||
SETTINGS.__Enum = {}
|
||||
|
||||
--- @type SETTINGS.__Enum.Era
|
||||
---
|
||||
-- @type SETTINGS.__Enum.Era
|
||||
-- @field #number WWII
|
||||
-- @field #number Korea
|
||||
-- @field #number Cold
|
||||
@@ -283,21 +286,21 @@ do -- SETTINGS
|
||||
function SETTINGS:SetMetric()
|
||||
self.Metric = true
|
||||
end
|
||||
|
||||
|
||||
--- Sets the SETTINGS default text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @param #string Locale
|
||||
function SETTINGS:SetLocale(Locale)
|
||||
self.Locale = Locale or "en"
|
||||
end
|
||||
|
||||
|
||||
--- Gets the SETTINGS text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #string
|
||||
function SETTINGS:GetLocale()
|
||||
return self.Locale or _SETTINGS:GetLocale()
|
||||
end
|
||||
|
||||
|
||||
--- Gets if the SETTINGS is metric.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #boolean true if metric.
|
||||
@@ -491,7 +494,7 @@ do -- SETTINGS
|
||||
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
||||
-- @param #table RootMenu Root menu table
|
||||
-- @return #SETTINGS
|
||||
@@ -737,8 +740,8 @@ do -- SETTINGS
|
||||
if _SETTINGS.ShowPlayerMenu == true then
|
||||
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
local PlayerName = PlayerUnit:GetPlayerName() or "None"
|
||||
--local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
|
||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||
|
||||
@@ -945,49 +948,49 @@ do -- SETTINGS
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
||||
self.A2GSystem = A2GSystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
||||
end
|
||||
|
||||
do
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||
self.A2GSystem = A2GSystem
|
||||
@@ -998,7 +1001,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1008,7 +1011,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1018,7 +1021,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1028,7 +1031,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1038,7 +1041,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,36 +1,36 @@
|
||||
--- **Core** - Spawn statics.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
--
|
||||
-- * Spawn new statics from a static already defined in the mission editor.
|
||||
-- * Spawn new statics from a given template.
|
||||
-- * Spawn new statics from a given type.
|
||||
-- * Spawn with a custom heading and location.
|
||||
-- * Spawn within a zone.
|
||||
-- * Spawn statics linked to units, .e.g on aircraft carriers.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
|
||||
--
|
||||
--
|
||||
-- ## No videos yet!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- @module Core.SpawnStatic
|
||||
-- @image Core_Spawnstatic.JPG
|
||||
|
||||
@@ -58,37 +58,37 @@
|
||||
|
||||
|
||||
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
|
||||
--
|
||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||
--
|
||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||
-- and "copy" these properties to create a new static object and place it at the desired coordinate.
|
||||
--
|
||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||
--
|
||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
|
||||
--
|
||||
--
|
||||
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
|
||||
--
|
||||
--
|
||||
-- # SPAWNSTATIC Constructors
|
||||
--
|
||||
--
|
||||
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
|
||||
--
|
||||
--
|
||||
-- ## Use another Static
|
||||
--
|
||||
--
|
||||
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
|
||||
-- from the static.
|
||||
--
|
||||
--
|
||||
-- ## From a Template
|
||||
--
|
||||
--
|
||||
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
|
||||
--
|
||||
--
|
||||
-- ## From a Type
|
||||
--
|
||||
--
|
||||
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
|
||||
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
|
||||
--
|
||||
--
|
||||
-- # Setting Parameters
|
||||
--
|
||||
--
|
||||
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
|
||||
--
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
|
||||
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
|
||||
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
|
||||
@@ -99,17 +99,17 @@
|
||||
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
|
||||
--
|
||||
-- # Spawning the Statics
|
||||
--
|
||||
--
|
||||
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
|
||||
-- such as position and heading.
|
||||
--
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||
--
|
||||
--
|
||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||
--
|
||||
--
|
||||
SPAWNSTATIC = {
|
||||
ClassName = "SPAWNSTATIC",
|
||||
SpawnIndex = 0,
|
||||
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
|
||||
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
|
||||
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
|
||||
|
||||
|
||||
if TemplateStatic then
|
||||
self.SpawnTemplatePrefix = SpawnTemplateName
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
|
||||
@@ -166,11 +166,11 @@ end
|
||||
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
|
||||
self.SpawnTemplatePrefix = SpawnTemplate.name
|
||||
self.CountryID = CountryID or country.id.USA
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -189,13 +189,69 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
self.InitStaticCategory=StaticCategory
|
||||
self.CountryID=CountryID or country.id.USA
|
||||
self.SpawnTemplatePrefix=self.InitStaticType
|
||||
|
||||
self.TemplateStaticUnit = {}
|
||||
|
||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||
self.InitStaticHeading=0
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
||||
-- NOTE that you have to init many other parameters as the resources.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self.TemplateStaticUnit.resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
}
|
||||
end
|
||||
self:InitCargo(true)
|
||||
self:InitCargoMass(CombinedWeight or 1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self:_InitResourceTable(CombinedWeight)
|
||||
end
|
||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
||||
else
|
||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
||||
[Name] = {
|
||||
["amount"] = Amount,
|
||||
}
|
||||
}
|
||||
end
|
||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- Handy if you spawn from cargo statics which have resources already set.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:ResetCargoResources()
|
||||
self.TemplateStaticUnit.resourcePayload = nil
|
||||
self:_InitResourceTable()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize heading of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||
@@ -291,7 +347,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
|
||||
-- @return #SPAWNSTATIC self
|
||||
@@ -317,6 +373,25 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
||||
self:F( "OnSpawnStatic" )
|
||||
|
||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
||||
self.SpawnFunctionArguments = {}
|
||||
if arg then
|
||||
self.SpawnFunctionArguments = arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Spawn a new STATIC object.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||
@@ -327,13 +402,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
|
||||
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||
@@ -347,7 +422,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
|
||||
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
|
||||
|
||||
local Coordinate=COORDINATE:NewFromVec2(vec2)
|
||||
|
||||
|
||||
return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
end
|
||||
|
||||
@@ -362,11 +437,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
|
||||
-- Set up coordinate.
|
||||
self.InitStaticCoordinate=Coordinate
|
||||
|
||||
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
@@ -385,7 +460,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
||||
|
||||
-- Spawn the new static at the center of the zone.
|
||||
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
|
||||
|
||||
return Static
|
||||
end
|
||||
|
||||
@@ -399,45 +474,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template=Template or {}
|
||||
|
||||
local CountryID=CountryID or self.CountryID
|
||||
|
||||
|
||||
if self.InitStaticType then
|
||||
Template.type=self.InitStaticType
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCategory then
|
||||
Template.category=self.InitStaticCategory
|
||||
end
|
||||
|
||||
if self.InitStaticCoordinate then
|
||||
Template.x = self.InitStaticCoordinate.x
|
||||
|
||||
if self.InitStaticCoordinate then
|
||||
Template.x = self.InitStaticCoordinate.x
|
||||
Template.y = self.InitStaticCoordinate.z
|
||||
Template.alt = self.InitStaticCoordinate.y
|
||||
Template.alt = self.InitStaticCoordinate.y
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticHeading then
|
||||
Template.heading = math.rad(self.InitStaticHeading)
|
||||
Template.heading = math.rad(self.InitStaticHeading)
|
||||
end
|
||||
|
||||
if self.InitStaticShape then
|
||||
Template.shape_name=self.InitStaticShape
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticLivery then
|
||||
Template.livery_id=self.InitStaticLivery
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticDead~=nil then
|
||||
Template.dead=self.InitStaticDead
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCargo~=nil then
|
||||
Template.canCargo=self.InitStaticCargo
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCargoMass~=nil then
|
||||
Template.mass=self.InitStaticCargoMass
|
||||
end
|
||||
|
||||
|
||||
if self.InitLinkUnit then
|
||||
Template.linkUnit=self.InitLinkUnit:GetID()
|
||||
Template.linkOffset=true
|
||||
@@ -446,49 +521,43 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template.offsets.x=self.InitOffsetX
|
||||
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
|
||||
end
|
||||
|
||||
|
||||
if self.InitFarp then
|
||||
Template.heliport_callsign_id = self.InitFarpCallsignID
|
||||
Template.heliport_frequency = self.InitFarpFreq
|
||||
Template.heliport_modulation = self.InitFarpModu
|
||||
Template.unitId=nil
|
||||
end
|
||||
|
||||
|
||||
-- Increase spawn index counter.
|
||||
self.SpawnIndex = self.SpawnIndex + 1
|
||||
|
||||
|
||||
-- Name of the spawned static.
|
||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- Debug output.
|
||||
self:T(Template)
|
||||
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
|
||||
if self.InitFarp then
|
||||
|
||||
local TemplateGroup={}
|
||||
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
|
||||
|
||||
TemplateGroup.visible=true
|
||||
TemplateGroup.hidden=false
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
|
||||
self:T("Spawning FARP")
|
||||
self:T("Spawning FARP")
|
||||
self:T({Template=Template})
|
||||
self:T({TemplateGroup=TemplateGroup})
|
||||
|
||||
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
id = EVENTS.Birth,
|
||||
@@ -499,10 +568,32 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
world.onEvent(Event)
|
||||
|
||||
else
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
end
|
||||
|
||||
if Static then
|
||||
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
|
||||
--[[
|
||||
local static=StaticObject.getByName(Static:getName())
|
||||
if static then
|
||||
env.info(string.format("FF got static from StaticObject.getByName"))
|
||||
else
|
||||
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
|
||||
end ]]
|
||||
else
|
||||
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
|
||||
end
|
||||
end
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * **EasyEB**: Ideas and Beta Testing
|
||||
-- * **Wingthor**: Beta Testing
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -329,14 +329,14 @@ do
|
||||
if self.Lasing then
|
||||
if self.Target and self.Target:IsAlive() then
|
||||
|
||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
|
||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/200):AddX(math.random(-100,100)/200):GetVec3() )
|
||||
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
|
||||
|
||||
self:__Lasing(0.2)
|
||||
elseif self.TargetCoord then
|
||||
|
||||
-- Wiggle the IR spot a bit.
|
||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/200, y=self.TargetCoord.y+math.random(-100,100)/200, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
|
||||
self.SpotIR:setPoint(irvec3)
|
||||
|
||||
@@ -58,7 +58,7 @@ do -- UserFlag
|
||||
|
||||
--- Set the userflag to a given Number.
|
||||
-- @param #USERFLAG self
|
||||
-- @param #number Number The number value to be checked if it is the same as the userflag.
|
||||
-- @param #number Number The number value to set the flag to.
|
||||
-- @param #number Delay Delay in seconds, before the flag is set.
|
||||
-- @return #USERFLAG The userflag instance.
|
||||
-- @usage
|
||||
@@ -104,4 +104,4 @@ do -- UserFlag
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -14,6 +14,7 @@ do -- world
|
||||
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
|
||||
-- @field #world.weather weather Weather functions for fog etc.
|
||||
|
||||
--- The world singleton contains functions centered around two different but extremely useful functions.
|
||||
-- * Events and event handlers are all governed within world.
|
||||
@@ -25,38 +26,68 @@ do -- world
|
||||
|
||||
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @type world.event
|
||||
-- @field S_EVENT_INVALID
|
||||
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
|
||||
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
|
||||
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
|
||||
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
|
||||
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
|
||||
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
|
||||
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
|
||||
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
|
||||
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
|
||||
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
|
||||
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
|
||||
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
|
||||
-- @field S_EVENT_TOOK_CONTROL
|
||||
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
|
||||
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
|
||||
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
|
||||
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
|
||||
-- @field S_EVENT_PLAYER_COMMENT
|
||||
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
|
||||
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
|
||||
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
|
||||
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
|
||||
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
|
||||
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
|
||||
-- @field S_EVENT_MAX
|
||||
-- @field S_EVENT_INVALID = 0
|
||||
-- @field S_EVENT_SHOT = 1
|
||||
-- @field S_EVENT_HIT = 2
|
||||
-- @field S_EVENT_TAKEOFF = 3
|
||||
-- @field S_EVENT_LAND = 4
|
||||
-- @field S_EVENT_CRASH = 5
|
||||
-- @field S_EVENT_EJECTION = 6
|
||||
-- @field S_EVENT_REFUELING = 7
|
||||
-- @field S_EVENT_DEAD = 8
|
||||
-- @field S_EVENT_PILOT_DEAD = 9
|
||||
-- @field S_EVENT_BASE_CAPTURED = 10
|
||||
-- @field S_EVENT_MISSION_START = 11
|
||||
-- @field S_EVENT_MISSION_END = 12
|
||||
-- @field S_EVENT_TOOK_CONTROL = 13
|
||||
-- @field S_EVENT_REFUELING_STOP = 14
|
||||
-- @field S_EVENT_BIRTH = 15
|
||||
-- @field S_EVENT_HUMAN_FAILURE = 16
|
||||
-- @field S_EVENT_DETAILED_FAILURE = 17
|
||||
-- @field S_EVENT_ENGINE_STARTUP = 18
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
|
||||
-- @field S_EVENT_PLAYER_COMMENT = 22
|
||||
-- @field S_EVENT_SHOOTING_START = 23
|
||||
-- @field S_EVENT_SHOOTING_END = 24
|
||||
-- @field S_EVENT_MARK_ADDED = 25
|
||||
-- @field S_EVENT_MARK_CHANGE = 26
|
||||
-- @field S_EVENT_MARK_REMOVED = 27
|
||||
-- @field S_EVENT_KILL = 28
|
||||
-- @field S_EVENT_SCORE = 29
|
||||
-- @field S_EVENT_UNIT_LOST = 30
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
|
||||
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
|
||||
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
|
||||
-- @field S_EVENT_WEAPON_ADD = 34
|
||||
-- @field S_EVENT_TRIGGER_ZONE = 35
|
||||
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
|
||||
-- @field S_EVENT_BDA = 37 -- battle damage assessment
|
||||
-- @field S_EVENT_AI_ABORT_MISSION = 38
|
||||
-- @field S_EVENT_DAYNIGHT = 39
|
||||
-- @field S_EVENT_FLIGHT_TIME = 40
|
||||
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
|
||||
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
|
||||
-- @field S_EVENT_EMERGENCY_LANDING = 43
|
||||
-- @field S_EVENT_UNIT_CREATE_TASK = 44
|
||||
-- @field S_EVENT_UNIT_DELETE_TASK = 45
|
||||
-- @field S_EVENT_SIMULATION_START = 46
|
||||
-- @field S_EVENT_WEAPON_REARM = 47
|
||||
-- @field S_EVENT_WEAPON_DROP = 48
|
||||
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
|
||||
-- @field S_EVENT_UNIT_TASK_STAGE = 50
|
||||
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
|
||||
-- @field S_EVENT_MISSION_RESTART= 52
|
||||
-- @field S_EVENT_MISSION_WINNER = 53
|
||||
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
|
||||
-- @field S_EVENT_RUNWAY_TOUCH= 55
|
||||
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
|
||||
-- @field S_EVENT_SIMULATION_FREEZE = 57
|
||||
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
|
||||
-- @field S_EVENT_MAX = 61
|
||||
|
||||
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @type world.BirthPlace
|
||||
@@ -102,6 +133,36 @@ do -- world
|
||||
-- @function [parent=#world] getAirbases
|
||||
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
|
||||
-- @return #table Table of DCS airbase objects.
|
||||
|
||||
|
||||
--- Weather functions.
|
||||
-- @type world.weather
|
||||
|
||||
--- Fog animation data structure.
|
||||
-- @type world.FogAnimation
|
||||
-- @field #number time
|
||||
-- @field #number visibility
|
||||
-- @field #number thickness
|
||||
|
||||
--- Returns the current fog thickness.
|
||||
-- @function [parent=#world.weather] getFogThickness Returns the fog thickness.
|
||||
-- @return #number Fog thickness in meters. If there is no fog, zero is returned.
|
||||
|
||||
--- Sets the fog thickness instantly. Any current fog animation is discarded.
|
||||
-- @function [parent=#world.weather] setFogThickness
|
||||
-- @param #number thickness Fog thickness in meters. Set to zero to disable fog.
|
||||
|
||||
--- Returns the current fog visibility distance.
|
||||
-- @function [parent=#world.weather] getFogVisibilityDistance Returns the current maximum visibility distance in meters. Returns zero if fog is not present.
|
||||
|
||||
--- Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. Any current fog animation is discarded. Set zero to disable the fog.
|
||||
-- @function [parent=#world.weather] setFogVisibilityDistance
|
||||
-- @param #number visibility Max fog visibility in meters. Set to zero to disable fog.
|
||||
|
||||
--- Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment.
|
||||
-- Time must be increasing. Previous animation is always discarded despite the data being correct.
|
||||
-- @function [parent=#world.weather] setFogAnimation
|
||||
-- @param #world.FogAnimation animation List of fog animations
|
||||
|
||||
end -- world
|
||||
|
||||
@@ -377,7 +438,7 @@ do -- coalition
|
||||
-- @param #table groupData Group data table.
|
||||
-- @return DCS#Group The spawned Group object.
|
||||
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
|
||||
-- @function [parent=#coalition] addStaticObject
|
||||
-- @param #number countryId Id of the country.
|
||||
-- @param #table groupData Group data table.
|
||||
@@ -390,6 +451,7 @@ end -- coalition
|
||||
|
||||
do -- Types
|
||||
|
||||
--- Descriptors.
|
||||
-- @type Desc
|
||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||
-- @field #number massEmpty Empty mass in kg.
|
||||
@@ -983,14 +1045,16 @@ do -- Spot
|
||||
end -- Spot
|
||||
|
||||
do -- Controller
|
||||
|
||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--
|
||||
-- This class has 2 types of functions:
|
||||
--
|
||||
-- * Tasks
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
--
|
||||
-- @type Controller
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
|
||||
--- Enables and disables the controller.
|
||||
-- Note: Now it works only for ground / naval groups!
|
||||
@@ -1049,18 +1113,18 @@ do -- Controller
|
||||
|
||||
-- Detection
|
||||
|
||||
--- Enum contains identifiers of surface types.
|
||||
--- Enum containing detection types.
|
||||
-- @type Controller.Detection
|
||||
-- @field VISUAL
|
||||
-- @field OPTIC
|
||||
-- @field RADAR
|
||||
-- @field IRST
|
||||
-- @field RWR
|
||||
-- @field DLINK
|
||||
-- @field #number VISUAL Visual detection. Numeric value 1.
|
||||
-- @field #number OPTIC Optical detection. Numeric value 2.
|
||||
-- @field #number RADAR Radar detection. Numeric value 4.
|
||||
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
|
||||
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
|
||||
-- @field #number DLINK Data link detection. Numeric value 32.
|
||||
|
||||
--- Detected target.
|
||||
-- @type DetectedTarget
|
||||
-- @field Wrapper.Object#Object object The target
|
||||
-- @type Controller.DetectedTarget
|
||||
-- @field DCS#Object object The target
|
||||
-- @field #boolean visible The target is visible
|
||||
-- @field #boolean type The target type is known
|
||||
-- @field #boolean distance Distance to the target is known
|
||||
@@ -1073,9 +1137,9 @@ do -- Controller
|
||||
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
||||
-- @return #boolean detected True if the target is detected.
|
||||
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
||||
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
||||
|
||||
@@ -1101,6 +1165,7 @@ end -- Controller
|
||||
|
||||
do -- Unit
|
||||
|
||||
--- Unit.
|
||||
-- @type Unit
|
||||
-- @extends #CoalitionObject
|
||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||
@@ -1665,6 +1730,7 @@ do -- AI
|
||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||
-- @field ENGAGE_AIR_WEAPONS
|
||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||
-- @field EVASION_OF_ARM
|
||||
|
||||
---
|
||||
-- @type AI.Option.Ground.mid -- Moose added
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
|
||||
-- ## Missions: None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -20,13 +18,15 @@
|
||||
-- ### Author: FlightControl - Framework Design & Programming
|
||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||
-- @date August 2022
|
||||
-- Last Update Oct 2024
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Functional.ATC_Ground
|
||||
-- @image Air_Traffic_Control_Ground_Operations.JPG
|
||||
|
||||
--- @type ATC_GROUND
|
||||
---
|
||||
-- @type ATC_GROUND
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -39,7 +39,8 @@ ATC_GROUND = {
|
||||
AirbaseNames = nil,
|
||||
}
|
||||
|
||||
--- @type ATC_GROUND.AirbaseNames
|
||||
---
|
||||
-- @type ATC_GROUND.AirbaseNames
|
||||
-- @list <#string>
|
||||
|
||||
|
||||
@@ -51,7 +52,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||
self:E( { self.ClassName, Airbases } )
|
||||
self:T( { self.ClassName, Airbases } )
|
||||
|
||||
self.Airbases = Airbases
|
||||
self.AirbaseList = AirbaseList
|
||||
@@ -82,7 +83,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
||||
end
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0)
|
||||
@@ -246,11 +247,11 @@ function ATC_GROUND:SetMaximumKickSpeedMiph( MaximumKickSpeedMiph, Airbase )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #ATC_GROUND self
|
||||
-- @param #ATC_GROUND self
|
||||
function ATC_GROUND:_AirbaseMonitor()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
|
||||
if Client:IsAlive() then
|
||||
@@ -258,7 +259,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
local IsOnGround = Client:InAir() == false
|
||||
|
||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
|
||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||
|
||||
@@ -271,7 +272,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
self:E( Taxi )
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
@@ -331,7 +332,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
@@ -363,7 +364,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "IsOffRunway", false )
|
||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||
@@ -424,13 +425,20 @@ ATC_GROUND_UNIVERSAL = {
|
||||
|
||||
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @param AirbaseList (Optional) A table of Airbase Names.
|
||||
-- @param AirbaseList A table of Airbase Names. Leave empty to cover **all** airbases of the map.
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
-- @usage
|
||||
-- -- define monitoring for one airbase
|
||||
-- local atc=ATC_GROUND_UNIVERSAL:New({AIRBASE.Syria.Gecitkale})
|
||||
-- -- set kick speed
|
||||
-- atc:SetKickSpeed(UTILS.KnotsToMps(20))
|
||||
-- -- start monitoring evey 10 secs
|
||||
-- atc:Start(10)
|
||||
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||
self:E( { self.ClassName } )
|
||||
self:T( { self.ClassName } )
|
||||
|
||||
self.Airbases = {}
|
||||
|
||||
@@ -440,6 +448,13 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
|
||||
self.AirbaseList = AirbaseList
|
||||
|
||||
if not self.AirbaseList then
|
||||
self.AirbaseList = {}
|
||||
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||
self.AirbaseList[_name]=_name
|
||||
end
|
||||
end
|
||||
|
||||
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
|
||||
|
||||
|
||||
@@ -460,8 +475,9 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
self.Airbases[AirbaseName].Monitor = true
|
||||
end
|
||||
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0)
|
||||
@@ -679,9 +695,10 @@ end
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
self:I("_AirbaseMonitor")
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
|
||||
if Client:IsAlive() then
|
||||
@@ -689,7 +706,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsOnGround = Client:InAir() == false
|
||||
|
||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
|
||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||
|
||||
@@ -704,14 +721,18 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
if NotInRunwayZone then
|
||||
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
self:E( Taxi )
|
||||
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
Velocity:ToString() , 20, "ATC" )
|
||||
Client:SetState( self, "Taxi", true )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
end
|
||||
|
||||
-- TODO: GetVelocityKMH function usage
|
||||
@@ -720,7 +741,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsAboveRunway = Client:IsAboveRunway()
|
||||
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
|
||||
|
||||
if IsOnGround then
|
||||
if IsOnGround and not Taxi then
|
||||
local Speeding = false
|
||||
if AirbaseMeta.MaximumKickSpeed then
|
||||
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
|
||||
@@ -732,15 +753,17 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
end
|
||||
end
|
||||
if Speeding == true then
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
" has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
--MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
-- " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--Client:Destroy()
|
||||
Client:SetState( self, "Speeding", true )
|
||||
local SpeedingWarnings = Client:GetState( self, "Warnings" )
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
Client:Message( "Warning " .. SpeedingWarnings .. "/3! Airbase traffic rule violation! Slow down now! Your speed is " ..
|
||||
Velocity:ToString(), 5, "ATC" )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if IsOnGround then
|
||||
|
||||
local Speeding = false
|
||||
@@ -766,7 +789,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
@@ -798,7 +821,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "IsOffRunway", false )
|
||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||
@@ -838,15 +861,16 @@ end
|
||||
|
||||
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @param RepeatScanSeconds Time in second for defining occurency of alerts.
|
||||
-- @param RepeatScanSeconds Time in second for defining schedule of alerts.
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @type ATC_GROUND_CAUCASUS
|
||||
---
|
||||
-- @type ATC_GROUND_CAUCASUS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
|
||||
@@ -981,12 +1005,12 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- @type ATC_GROUND_NEVADA
|
||||
---
|
||||
-- @type ATC_GROUND_NEVADA
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1017,23 +1041,23 @@ end
|
||||
-- The following airbases are monitored at the Nevada region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.Nevada.Beatty_Airport`
|
||||
-- * `AIRBASE.Nevada.Boulder_City_Airport`
|
||||
-- * `AIRBASE.Nevada.Creech_AFB`
|
||||
-- * `AIRBASE.Nevada.Beatty`
|
||||
-- * `AIRBASE.Nevada.Boulder_City`
|
||||
-- * `AIRBASE.Nevada.Creech`
|
||||
-- * `AIRBASE.Nevada.Echo_Bay`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake_AFB`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive_Airport`
|
||||
-- * `AIRBASE.Nevada.Jean_Airport`
|
||||
-- * `AIRBASE.Nevada.Laughlin_Airport`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive`
|
||||
-- * `AIRBASE.Nevada.Jean`
|
||||
-- * `AIRBASE.Nevada.Laughlin`
|
||||
-- * `AIRBASE.Nevada.Lincoln_County`
|
||||
-- * `AIRBASE.Nevada.McCarran_International_Airport`
|
||||
-- * `AIRBASE.Nevada.McCarran_International`
|
||||
-- * `AIRBASE.Nevada.Mesquite`
|
||||
-- * `AIRBASE.Nevada.Mina_Airport`
|
||||
-- * `AIRBASE.Nevada.Nellis_AFB`
|
||||
-- * `AIRBASE.Nevada.Mina`
|
||||
-- * `AIRBASE.Nevada.Nellis`
|
||||
-- * `AIRBASE.Nevada.North_Las_Vegas`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Airport`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range_Airfield`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa`
|
||||
-- * `AIRBASE.Nevada.Tonopah`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1070,10 +1094,10 @@ end
|
||||
--
|
||||
-- -- Monitor specific airbases.
|
||||
-- ATC_Ground = ATC_GROUND_NEVADA:New(
|
||||
-- { AIRBASE.Nevada.Laughlin_Airport,
|
||||
-- { AIRBASE.Nevada.Laughlin,
|
||||
-- AIRBASE.Nevada.Lincoln_County,
|
||||
-- AIRBASE.Nevada.North_Las_Vegas,
|
||||
-- AIRBASE.Nevada.McCarran_International_Airport
|
||||
-- AIRBASE.Nevada.McCarran_International
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1120,11 +1144,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
--- @type ATC_GROUND_NORMANDY
|
||||
---
|
||||
-- @type ATC_GROUND_NORMANDY
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1277,10 +1301,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
--- @type ATC_GROUND_PERSIANGULF
|
||||
---
|
||||
-- @type ATC_GROUND_PERSIANGULF
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1311,33 +1336,33 @@ end
|
||||
-- The following airbases are monitored at the PersianGulf region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AB`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
|
||||
-- * `AIRBASE.PersianGulf.Dubai_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Havadarya`
|
||||
-- * `AIRBASE.PersianGulf.Kerman_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kerman`
|
||||
-- * `AIRBASE.PersianGulf.Khasab`
|
||||
-- * `AIRBASE.PersianGulf.Lar_Airbase`
|
||||
-- * `AIRBASE.PersianGulf.Lar`
|
||||
-- * `AIRBASE.PersianGulf.Qeshm_Island`
|
||||
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
|
||||
-- * `AIRBASE.PersianGulf.Sirri_Island`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask_airfield`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kish_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen`
|
||||
-- * `AIRBASE.PersianGulf.Kish_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1372,8 +1397,8 @@ end
|
||||
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
|
||||
--
|
||||
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
|
||||
-- { AIRBASE.PersianGulf.Kerman_Airport,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AB
|
||||
-- { AIRBASE.PersianGulf.Kerman,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AFB
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1419,11 +1444,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
--- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1517,7 +1542,7 @@ end
|
||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
|
||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
|
||||
--
|
||||
---- @field #ATC_GROUND_MARIANAISLANDS
|
||||
-- @field #ATC_GROUND_MARIANAISLANDS
|
||||
ATC_GROUND_MARIANAISLANDS = {
|
||||
ClassName = "ATC_GROUND_MARIANAISLANDS",
|
||||
}
|
||||
@@ -1529,7 +1554,7 @@ ATC_GROUND_MARIANAISLANDS = {
|
||||
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( self.Airbases, AirbaseNames ) )
|
||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( AirbaseNames ) )
|
||||
|
||||
self:SetKickSpeedKmph( 50 )
|
||||
self:SetMaximumKickSpeedKmph( 150 )
|
||||
@@ -1543,5 +1568,5 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.Artillery
|
||||
@@ -45,6 +45,7 @@
|
||||
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
||||
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
||||
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
||||
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
|
||||
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
||||
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
||||
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
||||
@@ -291,14 +292,14 @@
|
||||
-- ### Illumination Shells
|
||||
--
|
||||
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
||||
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
--
|
||||
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
||||
-- @{#ARTY.AssignTargetCoord}() function.
|
||||
--
|
||||
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
||||
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
||||
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
--
|
||||
-- ### Smoke Shells
|
||||
--
|
||||
@@ -415,7 +416,7 @@
|
||||
-- arty set, battery "Paladin Alpha", rearming place
|
||||
--
|
||||
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
|
||||
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
||||
--
|
||||
-- ## Transporting
|
||||
@@ -453,7 +454,7 @@
|
||||
-- -- Creat a new ARTY object from a Paladin group.
|
||||
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
||||
--
|
||||
-- -- Define a rearming group. This is a Transport M818 truck.
|
||||
-- -- Define a rearming group. This is a Transport M939 truck.
|
||||
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
||||
--
|
||||
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
||||
@@ -694,7 +695,7 @@ ARTY.db={
|
||||
|
||||
--- Arty script version.
|
||||
-- @field #string version
|
||||
ARTY.version="1.3.0"
|
||||
ARTY.version="1.3.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -707,7 +708,7 @@ ARTY.version="1.3.0"
|
||||
-- DONE: Add user defined rearm weapon types.
|
||||
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
||||
-- DONE: Make ARTY move to rearming position.
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check if ARTY group is still alive.
|
||||
-- DONE: Handle dead events.
|
||||
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
||||
@@ -1532,7 +1533,7 @@ end
|
||||
|
||||
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
||||
-- @param #ARTY self
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @return self
|
||||
function ARTY:SetRearmingGroup(group)
|
||||
self:F({group=group})
|
||||
@@ -1887,7 +1888,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||
|
||||
-- Get Ammo.
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
|
||||
|
||||
-- Init nuclear explosion parameters if they were not set by user.
|
||||
if self.nukerange==nil then
|
||||
@@ -2093,7 +2094,7 @@ function ARTY:_StatusReport(display)
|
||||
end
|
||||
|
||||
-- Get Ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local Nnukes=self.Nukes
|
||||
local Nillu=self.Nillu
|
||||
local Nsmoke=self.Nsmoke
|
||||
@@ -2106,7 +2107,7 @@ function ARTY:_StatusReport(display)
|
||||
text=text..string.format("Clock = %s\n", Clock)
|
||||
text=text..string.format("FSM state = %s\n", self:GetState())
|
||||
text=text..string.format("Total ammo count = %d\n", Nammo)
|
||||
text=text..string.format("Number of shells = %d\n", Nshells)
|
||||
text=text..string.format("Number of shells = %d\n", Narty)
|
||||
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
||||
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
||||
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
||||
@@ -2293,7 +2294,7 @@ function ARTY:OnEventShot(EventData)
|
||||
end
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Decrease available nukes because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
@@ -2323,7 +2324,7 @@ function ARTY:OnEventShot(EventData)
|
||||
|
||||
-- Weapon type name for current target.
|
||||
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
||||
|
||||
-- Default switches for cease fire and relocation.
|
||||
@@ -2771,7 +2772,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterStatus", Event, From, To)
|
||||
|
||||
-- Get ammo.
|
||||
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
|
||||
|
||||
-- We have a cargo group ==> check if group was loaded into a carrier.
|
||||
if self.iscargo and self.cargogroup then
|
||||
@@ -2788,7 +2789,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
|
||||
@@ -2871,20 +2872,19 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
if self.currentTarget then
|
||||
self:CeaseFire(self.currentTarget)
|
||||
end
|
||||
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
end
|
||||
elseif _normalTarget then
|
||||
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
end
|
||||
end
|
||||
|
||||
-- Get ammo.
|
||||
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
|
||||
-- Check if we have a target in the queue for which weapons are still available.
|
||||
local gotsome=false
|
||||
if #self.targets>0 then
|
||||
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
||||
|
||||
-- Get ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local nfire=Nammo
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local nfire=Narty
|
||||
local _type="shots"
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
nfire=Narty
|
||||
_type="shots"
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
_type="shells"
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
|
||||
self:F2()
|
||||
|
||||
-- Get current ammo.
|
||||
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
|
||||
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
|
||||
|
||||
-- Number of units still alive.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -3546,9 +3546,7 @@ end
|
||||
-- @param #string To To state.
|
||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||
|
||||
env.info("FF Respawning arty group")
|
||||
|
||||
self:I("Respawning arty group")
|
||||
local group=self.Controllable --Wrapper.Group#GROUP
|
||||
|
||||
-- Respawn group.
|
||||
@@ -3605,7 +3603,11 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3616,7 +3618,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
--- Set task for attacking a group.
|
||||
@@ -3633,7 +3635,11 @@ function ARTY:_AttackGroup(target)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3644,7 +3650,7 @@ function ARTY:_AttackGroup(target)
|
||||
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
|
||||
@@ -3917,6 +3923,7 @@ end
|
||||
-- @return #number Number of shells the group has left.
|
||||
-- @return #number Number of rockets the group has left.
|
||||
-- @return #number Number of missiles the group has left.
|
||||
-- @return #number Number of artillery shells the group has left.
|
||||
function ARTY:GetAmmo(display)
|
||||
self:F3({display=display})
|
||||
|
||||
@@ -3930,6 +3937,7 @@ function ARTY:GetAmmo(display)
|
||||
local nshells=0
|
||||
local nrockets=0
|
||||
local nmissiles=0
|
||||
local nartyshells=0
|
||||
|
||||
-- Get all units.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -4032,7 +4040,8 @@ function ARTY:GetAmmo(display)
|
||||
|
||||
-- Add up all shells.
|
||||
nshells=nshells+Nammo
|
||||
|
||||
local _,_,_,_,_,shells = unit:GetAmmunition()
|
||||
nartyshells=nartyshells+shells
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||
|
||||
@@ -4078,7 +4087,7 @@ function ARTY:GetAmmo(display)
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles
|
||||
|
||||
return nammo, nshells, nrockets, nmissiles
|
||||
return nammo, nshells, nrockets, nmissiles, nartyshells
|
||||
end
|
||||
|
||||
--- Returns a name of a missile category.
|
||||
@@ -4829,7 +4838,10 @@ function ARTY:_CheckShootingStarted()
|
||||
|
||||
-- Check if we waited long enough and no shot was fired.
|
||||
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
||||
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
|
||||
|
||||
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
||||
@@ -4891,7 +4903,7 @@ end
|
||||
function ARTY:_CheckOutOfAmmo(targets)
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
||||
local _partlyoutofammo=false
|
||||
@@ -4903,7 +4915,7 @@ function ARTY:_CheckOutOfAmmo(targets)
|
||||
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
|
||||
|
||||
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
@@ -4947,14 +4959,14 @@ end
|
||||
function ARTY:_CheckWeaponTypeAvailable(target)
|
||||
|
||||
-- Get current ammo of group.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
|
||||
-- Check if enough ammo is there for the selected weapon type.
|
||||
local nfire=Nammo
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
687
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
687
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
@@ -0,0 +1,687 @@
|
||||
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
|
||||
-- * Trigger functions when the client spawns and despawns
|
||||
-- * Create multiple client instances without overwriting event handlers between instances
|
||||
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
|
||||
-- * Easily manage clients spawned in dynamic slots
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Statua**
|
||||
--
|
||||
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.ClientWatch
|
||||
-- @image clientwatch.jpg
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--- CLIENTWATCH class
|
||||
-- @type CLIENTWATCH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
||||
-- @field #string lid String for DCS log file.
|
||||
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
|
||||
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- ## Creating a new instance
|
||||
--
|
||||
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
|
||||
-- **This will not work if the client aircraft is alive!**
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a Wrapper.Client#CLIENT object
|
||||
-- local heliClient = CLIENT:FindByName('Rotary1-1')
|
||||
-- local clientInstance = CLIENTWATCH:New(heliClient)
|
||||
--
|
||||
-- -- Create an instance with part of the unit name in the Mission Editor
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
--
|
||||
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
|
||||
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
|
||||
--
|
||||
-- ## Applying functions and methods to client aircraft when they spawn
|
||||
--
|
||||
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
|
||||
--
|
||||
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
|
||||
--
|
||||
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
|
||||
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
|
||||
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
|
||||
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
|
||||
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
|
||||
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
--
|
||||
-- ## Using event callbacks
|
||||
--
|
||||
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
|
||||
--
|
||||
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
|
||||
--
|
||||
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
|
||||
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
|
||||
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
|
||||
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
|
||||
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
|
||||
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
|
||||
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
|
||||
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
|
||||
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
|
||||
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
|
||||
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
|
||||
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
|
||||
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
|
||||
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
|
||||
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
|
||||
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
|
||||
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
|
||||
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
|
||||
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
|
||||
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
|
||||
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
|
||||
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
|
||||
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
|
||||
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Show a message to player when they take damage from a weapon
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
||||
-- local typeShooter = EventData.IniTypeName
|
||||
-- local nameWeapon = EventData.weapon_name
|
||||
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- @field #CLIENTWATCH
|
||||
CLIENTWATCH = {}
|
||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
||||
CLIENTWATCH.Debug = false
|
||||
CLIENTWATCH.DebugEventData = false
|
||||
CLIENTWATCH.lid = nil
|
||||
|
||||
-- @type CLIENTWATCHTools
|
||||
-- @field #table Unit Wrapper.UNIT of the cient object
|
||||
-- @field #table Group Wrapper.GROUP of the cient object
|
||||
-- @field #table Client Wrapper.CLIENT of the cient object
|
||||
-- @field #string PlayerName Name of the player controlling the client object
|
||||
-- @field #string UnitName Name of the unit that is the client object
|
||||
-- @field #string GroupName Name of the group the client object belongs to
|
||||
CLIENTWATCHTools = {}
|
||||
|
||||
--- CLIENTWATCH version
|
||||
-- @field #string version
|
||||
CLIENTWATCH.version="1.0.1"
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
|
||||
-- @param #table Put strings in a table to use multiple prefixes for the above method.
|
||||
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
|
||||
-- @param #nil Leave blank to activate for ALL CLIENTS
|
||||
-- @return #CLIENTWATCH self
|
||||
function CLIENTWATCH:New(client)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Idle" )
|
||||
self:AddTransition( "*", "Spawn", "*" )
|
||||
|
||||
self.FilterCoalition = nil
|
||||
self.FilterCategory = nil
|
||||
|
||||
--- User function for OnAfter "Spawn" event.
|
||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
||||
-- @param #table eventdata Data from EVENTS.Birth.
|
||||
|
||||
--Set up spawn tracking
|
||||
if not client then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
elseif type(client) == "table" or type(client) == "string" then
|
||||
if type(client) == "table" then
|
||||
|
||||
--CLIENT TABLE
|
||||
if client.ClassName == "CLIENT" then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
|
||||
self.ClientName = client:GetName()
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.ClientName == eventdata.IniUnitName then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STRING TABLE
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
|
||||
local tableValid = true
|
||||
for _,entry in pairs(client) do
|
||||
if type(entry) ~= "string" then
|
||||
tableValid = false
|
||||
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
|
||||
return nil
|
||||
end
|
||||
end
|
||||
if tableValid then
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
for _,entry in pairs(client) do
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
|
||||
|
||||
--SOLO STRING
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
|
||||
return nil
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients not belonging to the provided coalition
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Coalition number (1 = red, 2 = blue)
|
||||
-- @param #string Coalition string ('red' or 'blue')
|
||||
function CLIENTWATCH:FilterByCoalition(value)
|
||||
if value == 1 or value == "red" then
|
||||
self.FilterCoalition = 1
|
||||
else
|
||||
self.FilterCoalition = 2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients that are not of the given category
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Category number (0 = airplane, 1 = helicopter)
|
||||
-- @param #string Category string ('airplane' or 'helicopter')
|
||||
function CLIENTWATCH:FilterByCategory(value)
|
||||
if value == 1 or value == "helicopter" then
|
||||
self.FilterCategory = 1
|
||||
else
|
||||
self.FilterCategory = 0
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
||||
-- @param #CLIENTWATCHTools self
|
||||
-- @param #EVENTS.Birth EventData
|
||||
-- @return #CLIENTWATCHTools self
|
||||
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Alive" )
|
||||
self:AddTransition( "Alive", "Despawn", "Dead" )
|
||||
|
||||
self.Unit = eventdata.IniUnit
|
||||
self.Group = self.Unit:GetGroup()
|
||||
self.Client = self.Unit:GetClient()
|
||||
self.PlayerName = self.Unit:GetPlayerName()
|
||||
self.UnitName = self.Unit:GetName()
|
||||
self.GroupName = self.Group:GetName()
|
||||
|
||||
--Event events
|
||||
self:AddTransition( "*", "Hit", "*" )
|
||||
self:AddTransition( "*", "Kill", "*" )
|
||||
self:AddTransition( "*", "Score", "*" )
|
||||
self:AddTransition( "*", "Shot", "*" )
|
||||
self:AddTransition( "*", "ShootingStart", "*" )
|
||||
self:AddTransition( "*", "ShootingEnd", "*" )
|
||||
self:AddTransition( "*", "Land", "*" )
|
||||
self:AddTransition( "*", "Takeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTakeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTouch", "*" )
|
||||
self:AddTransition( "*", "Refueling", "*" )
|
||||
self:AddTransition( "*", "RefuelingStop", "*" )
|
||||
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
|
||||
self:AddTransition( "*", "Crash", "*" )
|
||||
self:AddTransition( "*", "Dead", "*" )
|
||||
self:AddTransition( "*", "PilotDead", "*" )
|
||||
self:AddTransition( "*", "UnitLost", "*" )
|
||||
self:AddTransition( "*", "Ejection", "*" )
|
||||
self:AddTransition( "*", "HumanFailure", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
|
||||
self:AddTransition( "*", "EngineShutdown", "*" )
|
||||
self:AddTransition( "*", "EngineStartup", "*" )
|
||||
self:AddTransition( "*", "WeaponAdd", "*" )
|
||||
self:AddTransition( "*", "WeaponDrop", "*" )
|
||||
self:AddTransition( "*", "WeaponRearm", "*" )
|
||||
|
||||
--Event Handlers
|
||||
self:HandleEvent( EVENTS.Hit )
|
||||
self:HandleEvent( EVENTS.Kill )
|
||||
self:HandleEvent( EVENTS.Score )
|
||||
self:HandleEvent( EVENTS.Shot )
|
||||
self:HandleEvent( EVENTS.ShootingStart )
|
||||
self:HandleEvent( EVENTS.ShootingEnd )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.Refueling )
|
||||
self:HandleEvent( EVENTS.RefuelingStop )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
self:HandleEvent( EVENTS.Dead )
|
||||
self:HandleEvent( EVENTS.PilotDead )
|
||||
self:HandleEvent( EVENTS.UnitLost )
|
||||
self:HandleEvent( EVENTS.Ejection )
|
||||
self:HandleEvent( EVENTS.HumanFailure )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.EngineStartup )
|
||||
self:HandleEvent( EVENTS.WeaponAdd )
|
||||
self:HandleEvent( EVENTS.WeaponDrop )
|
||||
self:HandleEvent( EVENTS.WeaponRearm )
|
||||
|
||||
function self:OnEventHit(EventData)
|
||||
if EventData.TgtUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Hit(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventKill(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Kill(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventScore(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Score(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShot(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Shot(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingEnd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingEnd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventLand(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Land(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Takeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTakeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTouch(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTouch(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefueling(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Refueling(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefuelingStop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RefuelingStop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPlayerLeaveUnit(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PlayerLeaveUnit(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventCrash(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Crash(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Dead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPilotDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PilotDead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventUnitLost(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:UnitLost(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEjection(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Ejection(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanFailure(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanFailure(EventData)
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairFinish(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineShutdown(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineShutdown(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineStartup(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineStartup(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponAdd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponAdd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponDrop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponDrop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponRearm(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponRearm(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Fallback timer
|
||||
self.FallbackTimer = TIMER:New(function()
|
||||
if not self.Unit:IsAlive() then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
end
|
||||
self._deadRoutine()
|
||||
end
|
||||
end)
|
||||
self.FallbackTimer:Start(5,5)
|
||||
|
||||
--Stop event handlers and trigger Despawn
|
||||
function self._deadRoutine()
|
||||
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
|
||||
self:UnHandleEvent( EVENTS.Hit )
|
||||
self:UnHandleEvent( EVENTS.Kill )
|
||||
self:UnHandleEvent( EVENTS.Score )
|
||||
self:UnHandleEvent( EVENTS.Shot )
|
||||
self:UnHandleEvent( EVENTS.ShootingStart )
|
||||
self:UnHandleEvent( EVENTS.ShootingEnd )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.Refueling )
|
||||
self:UnHandleEvent( EVENTS.RefuelingStop )
|
||||
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
self:UnHandleEvent( EVENTS.Dead )
|
||||
self:UnHandleEvent( EVENTS.PilotDead )
|
||||
self:UnHandleEvent( EVENTS.UnitLost )
|
||||
self:UnHandleEvent( EVENTS.Ejection )
|
||||
self:UnHandleEvent( EVENTS.HumanFailure )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.EngineStartup )
|
||||
self:UnHandleEvent( EVENTS.WeaponAdd )
|
||||
self:UnHandleEvent( EVENTS.WeaponDrop )
|
||||
self:UnHandleEvent( EVENTS.WeaponRearm )
|
||||
self.FallbackTimer:Stop()
|
||||
self:Despawn()
|
||||
end
|
||||
|
||||
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
return self
|
||||
end
|
||||
@@ -15,10 +15,12 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Targets detected by recce will be communicated to a group of attacking players.
|
||||
@@ -167,9 +169,9 @@
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * **EasyEB**: Ideas and Beta Testing
|
||||
-- * **Wingthor**: Beta Testing
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
@@ -182,7 +184,7 @@
|
||||
|
||||
do -- DESIGNATE
|
||||
|
||||
--- @type DESIGNATE
|
||||
-- @type DESIGNATE
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
|
||||
--- Manage the designation of detected targets.
|
||||
@@ -523,7 +525,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||
end
|
||||
@@ -552,7 +554,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||
end
|
||||
@@ -824,7 +826,7 @@ do -- DESIGNATE
|
||||
-- This Detection is obsolete, remove from the designate scope
|
||||
self.Designating[DesignateIndex] = nil
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
if AttackGroup:IsAlive() == true then
|
||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||
@@ -901,7 +903,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||
@@ -1058,7 +1060,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||
@@ -1196,7 +1198,7 @@ do -- DESIGNATE
|
||||
--local ReportTypes = REPORT:New()
|
||||
--local ReportLaserCodes = REPORT:New()
|
||||
|
||||
TargetSetUnit:Flush( self )
|
||||
--TargetSetUnit:Flush( self )
|
||||
|
||||
--self:F( { Recces = self.Recces } )
|
||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||
@@ -1227,10 +1229,12 @@ do -- DESIGNATE
|
||||
end
|
||||
end
|
||||
|
||||
if TargetSetUnit == nil then return end
|
||||
|
||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( TargetUnit )
|
||||
|
||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||
@@ -1251,7 +1255,7 @@ do -- DESIGNATE
|
||||
|
||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
||||
|
||||
if RecceUnit:IsLasing() == false then
|
||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||
@@ -1273,9 +1277,10 @@ do -- DESIGNATE
|
||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||
local AttackSet = self.AttackSet
|
||||
local DesignateName = self.DesignateName
|
||||
local typename = TargetUnit:GetTypeName()
|
||||
|
||||
function Spot:OnAfterDestroyed( From, Event, To )
|
||||
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
||||
5, AttackSet, self.DesignateName )
|
||||
end
|
||||
|
||||
@@ -1283,7 +1288,7 @@ do -- DESIGNATE
|
||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||
MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
10, self.AttackSet, DesignateName )
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
@@ -1390,7 +1395,7 @@ do -- DESIGNATE
|
||||
local MarkedCount = 0
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
|
||||
if MarkedCount < self.MaximumMarkings then
|
||||
@@ -1455,9 +1460,10 @@ do -- DESIGNATE
|
||||
-- @param #DESIGNATE self
|
||||
-- @return #DESIGNATE
|
||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
if self.Designating[Index] ~= nil then
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
end
|
||||
end
|
||||
|
||||
--- DoneIlluminating
|
||||
@@ -1470,5 +1476,3 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -38,8 +38,9 @@
|
||||
-- @image Detection.JPG
|
||||
|
||||
do -- DETECTION_BASE
|
||||
|
||||
--- @type DETECTION_BASE
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE
|
||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
|
||||
--
|
||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
--
|
||||
--
|
||||
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
|
||||
--
|
||||
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
|
||||
--
|
||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||
--
|
||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||
@@ -268,11 +274,13 @@ do -- DETECTION_BASE
|
||||
DetectedItems = {},
|
||||
DetectedItemsByIndex = {},
|
||||
}
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObjects
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObjects
|
||||
-- @list <#DETECTION_BASE.DetectedObject>
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObject
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObject
|
||||
-- @field #string Name
|
||||
-- @field #boolean IsVisible
|
||||
-- @field #boolean KnowType
|
||||
@@ -283,8 +291,9 @@ do -- DETECTION_BASE
|
||||
-- @field #number LastTime
|
||||
-- @field #boolean LastPos
|
||||
-- @field #number LastVelocity
|
||||
|
||||
--- @type DETECTION_BASE.DetectedItems
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedItems
|
||||
-- @list <#DETECTION_BASE.DetectedItem>
|
||||
|
||||
--- Detected item data structure.
|
||||
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
|
||||
|
||||
do -- State Transition Handling
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -530,13 +539,13 @@ do -- DETECTION_BASE
|
||||
self:__Detect( 1 )
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||
|
||||
local DetectDelay = 0.1
|
||||
local DetectDelay = 0.15
|
||||
self.DetectionCount = 0
|
||||
self.DetectionRun = 0
|
||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_BASE:CountAliveRecce()
|
||||
|
||||
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -586,8 +595,9 @@ do -- DETECTION_BASE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
|
||||
---
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -595,7 +605,7 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||
|
||||
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||
self:T( { DetectedObjects = self.DetectedObjects } )
|
||||
|
||||
self.DetectionRun = self.DetectionRun + 1
|
||||
|
||||
@@ -603,14 +613,14 @@ do -- DETECTION_BASE
|
||||
|
||||
if Detection and Detection:IsAlive() then
|
||||
|
||||
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
local DetectionUnit = Detection:GetFirstUnitAlive()
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
local DetectedTargets = Detection:GetDetectedTargets(
|
||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
self.DetectRadar,
|
||||
@@ -619,28 +629,30 @@ do -- DETECTION_BASE
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
self:F( { DetectedTargets = DetectedTargets } )
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
--self:T( { DetectedTargets = DetectedTargets } )
|
||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
|
||||
local DetectedObject = Detection.object -- DCS#Object
|
||||
|
||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
||||
local DetectedObjectName = DetectedObject:getName()
|
||||
if not self.DetectedObjects[DetectedObjectName] then
|
||||
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
|
||||
|
||||
local DetectedObject = DetectedObjectData.Object
|
||||
|
||||
if DetectedObject:isExist() then
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
DetectedObject,
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
@@ -712,6 +724,31 @@ do -- DETECTION_BASE
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate radar blur probability
|
||||
|
||||
if self.RadarBlur then
|
||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||
local dist = math.floor(Distance)
|
||||
if dist <= self.RadarBlurClosing then
|
||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||
end
|
||||
local fheight = math.floor(math.random(1,10000)/100)
|
||||
local fblur = math.floor(math.random(1,10000)/100)
|
||||
local unit = UNIT:FindByName(DetectedObjectName)
|
||||
if unit and unit:IsAlive() then
|
||||
local AGL = unit:GetAltitude(true)
|
||||
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
if fblur > thresblur then DetectionAccepted = false end
|
||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate additional probabilities
|
||||
|
||||
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
||||
@@ -1011,7 +1048,24 @@ do -- DETECTION_BASE
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
||||
-- @return #DETECTION_BASE self
|
||||
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
||||
self.RadarBlur = true
|
||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
||||
self.RadarBlurClosing = closing or 20 -- 20km
|
||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
@@ -1354,7 +1408,7 @@ do -- DETECTION_BASE
|
||||
}
|
||||
}
|
||||
|
||||
--- @param DCS#Unit FoundDCSUnit
|
||||
-- @param DCS#Unit FoundDCSUnit
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
-- @param Core.Set#SET_GROUP ReportSetGroup
|
||||
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
||||
@@ -1419,7 +1473,7 @@ do -- DETECTION_BASE
|
||||
DetectedItem.PlayersNearBy = nil
|
||||
|
||||
_DATABASE:ForEachPlayer(
|
||||
--- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
function( PlayerUnitName )
|
||||
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
||||
|
||||
@@ -1975,8 +2029,9 @@ do -- DETECTION_BASE
|
||||
end
|
||||
|
||||
do -- DETECTION_UNITS
|
||||
|
||||
--- @type DETECTION_UNITS
|
||||
|
||||
---
|
||||
-- @type DETECTION_UNITS
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
@@ -2231,8 +2286,9 @@ do -- DETECTION_UNITS
|
||||
end
|
||||
|
||||
do -- DETECTION_TYPES
|
||||
|
||||
--- @type DETECTION_TYPES
|
||||
|
||||
---
|
||||
-- @type DETECTION_TYPES
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
--- Will detect units within the battle zone.
|
||||
@@ -2434,8 +2490,9 @@ do -- DETECTION_TYPES
|
||||
end
|
||||
|
||||
do -- DETECTION_AREAS
|
||||
|
||||
--- @type DETECTION_AREAS
|
||||
|
||||
---
|
||||
-- @type DETECTION_AREAS
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -2452,7 +2509,7 @@ do -- DETECTION_AREAS
|
||||
--
|
||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||
--
|
||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
||||
--
|
||||
@@ -2961,7 +3018,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
-- DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
|
||||
@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
|
||||
--
|
||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||
--
|
||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
||||
--
|
||||
|
||||
@@ -16,11 +16,13 @@
|
||||
-- * Escort tactical situation reporting.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
@@ -252,7 +254,7 @@ end
|
||||
--- Set a Detection method for the EscortClient to be reported upon.
|
||||
-- Detection methods are based on the derived classes from DETECTION_BASE.
|
||||
-- @param #ESCORT self
|
||||
-- @param Function.Detection#DETECTION_BASE Detection
|
||||
-- @param Functional.Detection#DETECTION_BASE Detection
|
||||
function ESCORT:SetDetection( Detection )
|
||||
|
||||
self.Detection = Detection
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,7 +13,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Sept 2023
|
||||
-- Last Update: Sep 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -58,6 +58,8 @@
|
||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -94,7 +96,7 @@
|
||||
-- Known SAM types at the time of writing are:
|
||||
--
|
||||
-- * Avenger
|
||||
-- * Chaparrel
|
||||
-- * Chaparral
|
||||
-- * Hawk
|
||||
-- * Linebacker
|
||||
-- * NASAMS
|
||||
@@ -103,6 +105,7 @@
|
||||
-- * Roland
|
||||
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
||||
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
||||
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
|
||||
--
|
||||
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
||||
@@ -186,29 +189,34 @@
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
||||
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
|
||||
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
|
||||
--
|
||||
--
|
||||
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
||||
--
|
||||
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
||||
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
|
||||
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
|
||||
--
|
||||
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- switch off auto mode **before** you start MANTIS.
|
||||
-- `mybluemantis.automode = false`
|
||||
-- mybluemantis.automode = false
|
||||
--
|
||||
-- -- switch off auto shorad **before** you start MANTIS.
|
||||
-- `mybluemantis.autoshorad = false`
|
||||
-- mybluemantis.autoshorad = false
|
||||
--
|
||||
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
|
||||
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
|
||||
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
|
||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
||||
--
|
||||
-- ### 2.1.5 Friendlies check in firing range
|
||||
--
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
@@ -232,7 +240,7 @@
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD [classic mode]
|
||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode]
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
@@ -320,6 +328,7 @@ MANTIS = {
|
||||
automode = true,
|
||||
autoshorad = true,
|
||||
ShoradGroupSet = nil,
|
||||
checkforfriendlies = false,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@@ -346,17 +355,17 @@ MANTIS.SamType = {
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
MANTIS.SamData = {
|
||||
["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
|
||||
["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
|
||||
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
||||
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
||||
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
|
||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||
["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
|
||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||
@@ -364,7 +373,7 @@ MANTIS.SamData = {
|
||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
||||
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
@@ -373,7 +382,9 @@ MANTIS.SamData = {
|
||||
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@@ -428,27 +439,50 @@ MANTIS.SamDataSMA = {
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
MANTIS.SamDataCH = {
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CHM"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CHM"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CHM"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CHM"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CHM"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CHM"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CHM"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CHM"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CHM"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
["PGZ-95 CHM"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_PGZ95" },
|
||||
["LD-3000 CHM"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="CH_LD3000_stationary" },
|
||||
["LD-3000M CHM"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="CH_LD3000" },
|
||||
["FlaRakRad CHM"] = { Range=8, Blindspot=1.5, Height=6, Type="Short", Radar="HQ17A" },
|
||||
["IRIS-T SLM CHM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
|
||||
["M903PAC2KAT1 CHM"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="CH_MIM104_M903_PAC2_KAT1" },
|
||||
["Skynex CHM"] = { Range=3.5, Blindspot=0, Height=3.5, Type="Short", Radar="CH_SkynexHX" },
|
||||
["Skyshield CHM"] = { Range=3.5, Blindspot=0, Height=3.5, Type="Short", Radar="CH_Skyshield_Gun" },
|
||||
["WieselOzelot CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_Wiesel2Ozelot" },
|
||||
["BukM3-9M317M CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317M" },
|
||||
["BukM3-9M317MA CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317MA" },
|
||||
["SkySabre CHM"] = { Range=30, Blindspot=0.5, Height=10, Type="Medium", Radar="CH_SkySabreLN" },
|
||||
["Stormer CHM"] = { Range=7.5, Blindspot=0.3, Height=7, Type="Short", Radar="CH_StormerHVM" },
|
||||
["THAAD CHM"] = { Range=200, Blindspot=40, Height=150, Type="Long", Radar="CH_THAAD_M1120" },
|
||||
["USInfantryFIM92K CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_USInfantry_FIM92" },
|
||||
["RBS98M CHM"] = { Range=20, Blindspot=0, Height=8, Type="Short", Radar="RBS-98" },
|
||||
["RBS70 CHM"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-70" },
|
||||
["RBS90 CHM"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-90" },
|
||||
["RBS103A CHM"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103A" },
|
||||
["RBS103B CHM"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_Rb103B" },
|
||||
["RBS103AM CHM"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" },
|
||||
["RBS103BM CHM"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_HX_Rb103B" },
|
||||
["Lvkv9040M CHM"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" },
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -487,7 +521,11 @@ do
|
||||
-- mybluemantis:Start()
|
||||
--
|
||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
|
||||
|
||||
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
||||
|
||||
-- DONE: Create some user functions for these
|
||||
-- DONE: Make HQ useful
|
||||
-- DONE: Set SAMs to auto if EWR dies
|
||||
@@ -495,7 +533,8 @@ do
|
||||
-- DONE: Treat Awacs separately, since they might be >80km off site
|
||||
-- DONE: Allow tables of prefixes for the setup
|
||||
-- DONE: Auto-Mode with range setups for various known SAM types.
|
||||
|
||||
|
||||
self.name = name or "mymantis"
|
||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||
self.HQ_Template_CC = hq or nil
|
||||
@@ -549,6 +588,10 @@ do
|
||||
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
|
||||
self.FilterZones = Zones
|
||||
|
||||
self.SkateZones = nil
|
||||
self.SkateNumber = 3
|
||||
self.shootandscoot = false
|
||||
|
||||
self.UseEmOnOff = true
|
||||
if EmOnOff == false then
|
||||
self.UseEmOnOff = false
|
||||
@@ -560,9 +603,6 @@ do
|
||||
self.advAwacs = false
|
||||
end
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
||||
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("MANTIS %s | ", self.name)
|
||||
|
||||
@@ -623,7 +663,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.14"
|
||||
self.version="0.8.20"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -787,6 +827,23 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
|
||||
-- @param #MANTIS self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
self.ScootRandom = Random
|
||||
self.ScootFormation = Formation or "Cone"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set accept and reject zones.
|
||||
-- @param #MANTIS self
|
||||
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
|
||||
@@ -893,7 +950,7 @@ do
|
||||
|
||||
--- Function to get the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
function MANTIS:GetCommandCenter()
|
||||
self:T(self.lid .. "GetCommandCenter")
|
||||
if self.HQ_CC then
|
||||
@@ -929,7 +986,7 @@ do
|
||||
|
||||
--- Function to set the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
|
||||
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ
|
||||
function MANTIS:SetCommandCenter(group)
|
||||
self:T(self.lid .. "SetCommandCenter")
|
||||
local group = group or nil
|
||||
@@ -991,7 +1048,7 @@ do
|
||||
|
||||
--- Set using your own #INTEL_DLINK object instead of #DETECTION
|
||||
-- @param #MANTIS self
|
||||
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
|
||||
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used.
|
||||
function MANTIS:SetUsingDLink(DLink)
|
||||
self:T(self.lid .. "SetUsingDLink")
|
||||
self.DLink = true
|
||||
@@ -1124,7 +1181,7 @@ do
|
||||
--self:T(self.lid.." Relocating HQ")
|
||||
local text = self.lid.." Relocating HQ"
|
||||
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
--relocate EWR
|
||||
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
||||
@@ -1138,7 +1195,7 @@ do
|
||||
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
||||
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(text) end
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1197,10 +1254,10 @@ do
|
||||
function MANTIS:_PreFilterHeight(height)
|
||||
self:T(self.lid.."_PreFilterHeight")
|
||||
local set = {}
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local detectedgroups = dlink:GetContactTable()
|
||||
for _,_contact in pairs(detectedgroups) do
|
||||
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
||||
local grp = contact.group -- Wrapper.Group#GROUP
|
||||
if grp:IsAlive() then
|
||||
if grp:GetHeight(true) < height then
|
||||
@@ -1230,6 +1287,10 @@ do
|
||||
-- DEBUG
|
||||
set = self:_PreFilterHeight(height)
|
||||
end
|
||||
local friendlyset -- Core.Set#SET_GROUP
|
||||
if self.checkforfriendlies == true then
|
||||
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
|
||||
end
|
||||
for _,_coord in pairs (set) do
|
||||
local coord = _coord -- get current coord to check
|
||||
-- output for cross-check
|
||||
@@ -1254,8 +1315,16 @@ do
|
||||
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
-- friendlies around?
|
||||
local nofriendlies = true
|
||||
if self.checkforfriendlies == true then
|
||||
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
|
||||
if closestfriend and distance and distance < rad then
|
||||
nofriendlies = false
|
||||
end
|
||||
end
|
||||
-- end output to cross-check
|
||||
if targetdistance <= rad and zonecheck then
|
||||
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
|
||||
return true, targetdistance
|
||||
end
|
||||
end
|
||||
@@ -1350,7 +1419,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMDataFromUnits(grpname,mod,sma,chm)
|
||||
self:T(self.lid.."_GetSAMRangeFromUnits")
|
||||
self:T(self.lid.."_GetSAMDataFromUnits")
|
||||
local found = false
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
@@ -1403,7 +1472,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMRange(grpname)
|
||||
self:T(self.lid.."_GetSAMRange")
|
||||
self:T(self.lid.."_GetSAMRange for "..tostring(grpname))
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
local type = MANTIS.SamType.MEDIUM
|
||||
@@ -1420,9 +1489,9 @@ do
|
||||
elseif string.find(grpname,"CHM",1,true) then
|
||||
CHMod = true
|
||||
end
|
||||
if self.automode then
|
||||
--if self.automode then
|
||||
for idx,entry in pairs(self.SamData) do
|
||||
--self:I("ID = " .. idx)
|
||||
self:T("ID = " .. idx)
|
||||
if string.find(grpname,idx,1,true) then
|
||||
local _entry = entry -- #MANTIS.SamData
|
||||
type = _entry.Type
|
||||
@@ -1430,18 +1499,21 @@ do
|
||||
range = _entry.Range * 1000 * radiusscale -- max firing range
|
||||
height = _entry.Height * 1000 -- max firing height
|
||||
blind = _entry.Blindspot
|
||||
--self:I("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
self:T("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
--end
|
||||
-- secondary filter if not found
|
||||
if (not found and self.automode) or HDSmod or SMAMod or CHMod then
|
||||
if (not found) or HDSmod or SMAMod or CHMod then
|
||||
range, height, type = self:_GetSAMDataFromUnits(grpname,HDSmod,SMAMod,CHMod)
|
||||
elseif not found then
|
||||
self:E(self.lid .. string.format("*****Could not match radar data for %s! Will default to midrange values!",grpname))
|
||||
end
|
||||
if string.find(grpname,"SHORAD",1,true) then
|
||||
type = MANTIS.SamType.SHORT -- force short on match
|
||||
end
|
||||
return range, height, type, blind
|
||||
end
|
||||
|
||||
@@ -1605,6 +1677,10 @@ do
|
||||
function MANTIS:_CheckLoop(samset,detset,dlink,limit)
|
||||
self:T(self.lid .. "CheckLoop " .. #detset .. " Coordinates")
|
||||
local switchedon = 0
|
||||
local statusreport = REPORT:New("\nMANTIS Status")
|
||||
local instatusred = 0
|
||||
local instatusgreen = 0
|
||||
local SEADactive = 0
|
||||
for _,_data in pairs (samset) do
|
||||
local samcoordinate = _data[2]
|
||||
local name = _data[1]
|
||||
@@ -1627,7 +1703,7 @@ do
|
||||
elseif (not self.UseEmOnOff) and switchedon < limit then
|
||||
samgroup:OptionAlarmStateRed()
|
||||
switchedon = switchedon + 1
|
||||
switch = true
|
||||
switch = true
|
||||
end
|
||||
if self.SamStateTracker[name] ~= "RED" and switch then
|
||||
self:__RedState(1,samgroup)
|
||||
@@ -1645,7 +1721,7 @@ do
|
||||
-- debug output
|
||||
if (self.debug or self.verbose) and switch then
|
||||
local text = string.format("SAM %s in alarm state RED!", name)
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
@@ -1663,12 +1739,26 @@ do
|
||||
end
|
||||
if self.debug or self.verbose then
|
||||
local text = string.format("SAM %s in alarm state GREEN!", name)
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
end --end check
|
||||
end --for for loop
|
||||
end --end check
|
||||
end --for loop
|
||||
if self.debug then
|
||||
for _,_status in pairs(self.SamStateTracker) do
|
||||
if _status == "GREEN" then
|
||||
instatusgreen=instatusgreen+1
|
||||
elseif _status == "RED" then
|
||||
instatusred=instatusred+1
|
||||
end
|
||||
end
|
||||
statusreport:Add("+-----------------------------+")
|
||||
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
||||
statusreport:Add(string.format("+ SAM in GREEN State: %2d",instatusgreen))
|
||||
statusreport:Add("+-----------------------------+")
|
||||
MESSAGE:New(statusreport:Text(),10,nil,true):ToAll():ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1752,7 +1842,7 @@ do
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:_CheckDLinkState()
|
||||
self:T(self.lid .. "_CheckDLinkState")
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local TS = timer.getAbsTime()
|
||||
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
|
||||
self.DLink = false
|
||||
@@ -1782,10 +1872,14 @@ do
|
||||
end
|
||||
--]]
|
||||
if self.autoshorad then
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD",self.name.."-SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD","SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad:SetDefenseLimits(80,95)
|
||||
self.ShoradLink = true
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
self.Shorad.debug = self.debug
|
||||
end
|
||||
if self.shootandscoot and self.SkateZones and self.Shorad then
|
||||
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3,self.ScootRandom,self.ScootFormation)
|
||||
end
|
||||
self:__Status(-math.random(1,10))
|
||||
return self
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -72,7 +72,6 @@
|
||||
-- @module Functional.MissileTrainer
|
||||
-- @image Missile_Trainer.JPG
|
||||
|
||||
|
||||
---
|
||||
-- @type MISSILETRAINER
|
||||
-- @field Core.Set#SET_CLIENT DBClients
|
||||
|
||||
@@ -33,22 +33,17 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT)
|
||||
-- * **YouTube videos:** [Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
|
||||
-- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.RAT
|
||||
@@ -170,7 +165,7 @@
|
||||
--
|
||||
-- * A specific departure and/or destination airport can be chosen.
|
||||
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
|
||||
-- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map.
|
||||
-- * It is possible to start in air within a zone or within a zone above an airport of the map.
|
||||
--
|
||||
-- ## Flight Plan
|
||||
--
|
||||
@@ -225,7 +220,7 @@
|
||||
--
|
||||
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
|
||||
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
|
||||
-- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function.
|
||||
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
|
||||
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
|
||||
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
|
||||
--
|
||||
@@ -1179,13 +1174,13 @@ function RAT:SetTakeoffAir()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
|
||||
--- Set possible departure ports. This can be an airport or a zone.
|
||||
-- @param #RAT self
|
||||
-- @param #string departurenames Name or table of names of departure airports or zones.
|
||||
-- @return #RAT RAT self object.
|
||||
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
|
||||
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
|
||||
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
||||
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
||||
function RAT:SetDeparture(departurenames)
|
||||
self:F2(departurenames)
|
||||
|
||||
@@ -2057,6 +2052,10 @@ function RAT:_InitAircraft(DCSgroup)
|
||||
self.aircraft.length=16
|
||||
self.aircraft.height=5
|
||||
self.aircraft.width=9
|
||||
elseif DCStype == "Saab340" then -- <- These lines added
|
||||
self.aircraft.length=19.73 -- <- These lines added
|
||||
self.aircraft.height=6.97 -- <- These lines added
|
||||
self.aircraft.width=21.44 -- <- These lines added
|
||||
end
|
||||
self.aircraft.box=math.max(self.aircraft.length,self.aircraft.width)
|
||||
|
||||
@@ -2474,11 +2473,11 @@ end
|
||||
-- @param #RAT self
|
||||
-- @param #number takeoff Takeoff type. Could also be air start.
|
||||
-- @param #number landing Landing type. Could also be a destination in air.
|
||||
-- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param #table _waypoint Initial waypoint.
|
||||
-- @return Wrapper.Airport#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airport#AIRBASE Destination airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Destination airbase.
|
||||
-- @return #table Table of flight plan waypoints.
|
||||
-- @return #nil If no valid departure or destination airport could be found.
|
||||
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
@@ -2537,7 +2536,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
end
|
||||
elseif self:_ZoneExists(_departure) then
|
||||
-- If it's not an airport, check whether it's a zone.
|
||||
departure=ZONE:New(_departure)
|
||||
departure=ZONE:FindByName(_departure)
|
||||
else
|
||||
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
|
||||
self:E(RAT.id..text)
|
||||
@@ -2635,7 +2634,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
end
|
||||
|
||||
elseif self:_ZoneExists(_destination) then
|
||||
destination=ZONE:New(_destination)
|
||||
destination=ZONE:FindByName(_destination)
|
||||
else
|
||||
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
|
||||
self:E(RAT.id.."ERROR: "..text)
|
||||
@@ -3142,7 +3141,7 @@ function RAT:_PickDeparture(takeoff)
|
||||
end
|
||||
elseif self:_ZoneExists(name) then
|
||||
if takeoff==RAT.wp.air then
|
||||
dep=ZONE:New(name)
|
||||
dep=ZONE:FindByName(name)
|
||||
else
|
||||
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
|
||||
end
|
||||
@@ -3254,7 +3253,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
|
||||
end
|
||||
elseif self:_ZoneExists(name) then
|
||||
if landing==RAT.wp.air then
|
||||
dest=ZONE:New(name)
|
||||
dest=ZONE:FindByName(name)
|
||||
else
|
||||
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
|
||||
end
|
||||
@@ -4605,7 +4604,7 @@ function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
|
||||
end
|
||||
|
||||
--- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed.
|
||||
-- @param Core.Group#GROUP group Group of aircraft.
|
||||
-- @param Wrapper.Group#GROUP group Group of aircraft.
|
||||
-- @param #RAT rat RAT object.
|
||||
-- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed.
|
||||
function RAT._WaypointFunction(group, rat, wp)
|
||||
@@ -4930,12 +4929,12 @@ function RAT:_AirportExists(name)
|
||||
return false
|
||||
end
|
||||
|
||||
--- Test if a trigger zone defined in the mission editor exists.
|
||||
--- Test if a zone exists.
|
||||
-- @param #RAT self
|
||||
-- @param #string name
|
||||
-- @return #boolean True if zone exsits, false otherwise.
|
||||
function RAT:_ZoneExists(name)
|
||||
local z=trigger.misc.getZone(name)
|
||||
local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat
|
||||
if z then
|
||||
return true
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -27,7 +27,7 @@
|
||||
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
|
||||
--
|
||||
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
|
||||
-- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
|
||||
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects.
|
||||
--
|
||||
-- Positive score points are granted when enemy or neutral targets are destroyed.
|
||||
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
|
||||
@@ -78,10 +78,11 @@
|
||||
-- ### Authors: **FlightControl**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
--
|
||||
-- * **Applevangelist**: Additional functionality, fixes.
|
||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
|
||||
-- * **Whisper**: Testing and Advice.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -116,11 +117,13 @@
|
||||
-- Special targets can be set that will give extra scores to the players when these are destroyed.
|
||||
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
|
||||
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
|
||||
-- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
|
||||
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}.
|
||||
--
|
||||
-- local Scoring = SCORING:New( "Scoring File" )
|
||||
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
|
||||
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
|
||||
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
|
||||
-- Scoring:AddScoreSetGroup( GroupSet, 100)
|
||||
--
|
||||
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
|
||||
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
|
||||
@@ -226,7 +229,7 @@ SCORING = {
|
||||
ClassID = 0,
|
||||
Players = {},
|
||||
AutoSave = true,
|
||||
version = "1.17.1"
|
||||
version = "1.18.4"
|
||||
}
|
||||
|
||||
local _SCORINGCoalition = {
|
||||
@@ -245,13 +248,15 @@ local _SCORINGCategory = {
|
||||
--- Creates a new SCORING object to administer the scoring achieved by players.
|
||||
-- @param #SCORING self
|
||||
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
|
||||
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
|
||||
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
|
||||
-- @return #SCORING self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Define a new scoring object for the mission Gori Valley.
|
||||
-- ScoringObject = SCORING:New( "Gori Valley" )
|
||||
--
|
||||
function SCORING:New( GameName )
|
||||
function SCORING:New( GameName, SavePath, AutoSave )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
|
||||
@@ -276,9 +281,15 @@ function SCORING:New( GameName )
|
||||
self:SetMessagesZone( true )
|
||||
|
||||
-- Scales
|
||||
|
||||
self:SetScaleDestroyScore( 10 )
|
||||
self:SetScaleDestroyPenalty( 30 )
|
||||
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Making this configurable to anyone can enable this anyway if they want
|
||||
self:SetScoreIncrementOnHit(0)
|
||||
|
||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||
self.penaltyonfratricide = true
|
||||
@@ -308,7 +319,8 @@ function SCORING:New( GameName )
|
||||
end )
|
||||
|
||||
-- Create the CSV file.
|
||||
self.AutoSave = true
|
||||
self.AutoSavePath = SavePath
|
||||
self.AutoSave = AutoSave or true
|
||||
self:OpenCSV( GameName )
|
||||
|
||||
return self
|
||||
@@ -422,6 +434,31 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
|
||||
-- @param #SCORING self
|
||||
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
|
||||
-- @param #number Score The Score value.
|
||||
-- @return #SCORING
|
||||
function SCORING:AddScoreSetGroup(Set, Score)
|
||||
local set = Set:GetSetObjects()
|
||||
|
||||
for _,_group in pairs (set) do
|
||||
if _group and _group:IsAlive() then
|
||||
self:AddScoreGroup(_group,Score)
|
||||
end
|
||||
end
|
||||
|
||||
local function AddScore(group)
|
||||
self:AddScoreGroup(group,Score)
|
||||
end
|
||||
|
||||
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
AddScore(Object)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
||||
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||
@@ -467,6 +504,16 @@ function SCORING:SetMessagesHit( OnOff )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Configure to increment score after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @param #number score amount of point to inclement score on each hit
|
||||
-- @return #SCORING
|
||||
function SCORING:SetScoreIncrementOnHit( score )
|
||||
|
||||
self.ScoreIncrementOnHit = score
|
||||
return self
|
||||
end
|
||||
|
||||
--- If to send messages after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @return #boolean
|
||||
@@ -885,6 +932,7 @@ function SCORING:OnEventBirth( Event )
|
||||
Event.IniUnit.BirthTime = timer.getTime()
|
||||
if PlayerName then
|
||||
self:_AddPlayerFromUnit( Event.IniUnit )
|
||||
self.Players[PlayerName].PlayerKills = 0
|
||||
self:SetScoringMenu( Event.IniGroup )
|
||||
end
|
||||
end
|
||||
@@ -1013,11 +1061,11 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
PlayerHit.ThreatType = "Unknown"
|
||||
end
|
||||
@@ -1025,7 +1073,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||
end
|
||||
|
||||
|
||||
-- Only grant hit scores if there was more than one second between the last hit.
|
||||
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
||||
PlayerHit.TimeStamp = timer.getTime()
|
||||
@@ -1060,10 +1108,8 @@ function SCORING:_EventOnHit( Event )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
@@ -1126,9 +1172,9 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
@@ -1163,10 +1209,8 @@ function SCORING:_EventOnHit( Event )
|
||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
@@ -1274,13 +1318,18 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||
|
||||
|
||||
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
self:OnKillPvP(PlayerName, TargetPlayerName, true)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1303,12 +1352,19 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
if Player.PlayerKills ~= nil then
|
||||
Player.PlayerKills = Player.PlayerKills + 1
|
||||
else
|
||||
Player.PlayerKills = 1
|
||||
end
|
||||
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1786,10 +1842,11 @@ end
|
||||
function SCORING:OpenCSV( ScoringCSV )
|
||||
self:F( ScoringCSV )
|
||||
|
||||
if lfs and io and os and self.AutoSave then
|
||||
if lfs and io and os and self.AutoSave == true then
|
||||
if ScoringCSV then
|
||||
self.ScoringCSV = ScoringCSV
|
||||
local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
|
||||
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||
|
||||
self.CSVFile, self.err = io.open( fdir, "w+" )
|
||||
if not self.CSVFile then
|
||||
@@ -1907,3 +1964,26 @@ function SCORING:SwitchAutoSave(OnOff)
|
||||
self.AutoSave = OnOff
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #string PlayerName The attacking player
|
||||
-- @param #string TargetPlayerName The name of the killed player
|
||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Threat level of the target
|
||||
-- @param #number PlayerThreatLevel Threat level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #string PlayerName The attacking player
|
||||
-- @param #string TargetUnitName the name of the killed unit
|
||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Threat level of the target
|
||||
-- @param #number PlayerThreatLevel Threat level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
|
||||
@@ -13,13 +13,13 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**, **applevangelist**
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: September 2023
|
||||
-- Last Update: Oct 2024
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -28,13 +28,23 @@
|
||||
|
||||
---
|
||||
-- @type SEAD
|
||||
-- @field #string ClassName The Class Name.
|
||||
-- @field #table TargetSkill Table of target skills.
|
||||
-- @field #table SEADGroupPrefixes Table of SEAD prefixes.
|
||||
-- @field #table SuppressedGroups Table of currently suppressed groups.
|
||||
-- @field #number EngagementRange Engagement Range.
|
||||
-- @field #number Padding Padding in seconds.
|
||||
-- @field #function CallBack Callback function for suppression plans.
|
||||
-- @field #boolean UseCallBack Switch for callback function to be used.
|
||||
-- @field #boolean debug Debug switch.
|
||||
-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||
--
|
||||
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
||||
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
|
||||
-- period of time to stay defensive, before it takes evasive actions.
|
||||
--
|
||||
@@ -56,17 +66,17 @@ SEAD = {
|
||||
SEADGroupPrefixes = {},
|
||||
SuppressedGroups = {},
|
||||
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
|
||||
Padding = 10,
|
||||
Padding = 15,
|
||||
CallBack = nil,
|
||||
UseCallBack = false,
|
||||
debug = false,
|
||||
WeaponTrack = false,
|
||||
}
|
||||
|
||||
--- Missile enumerators
|
||||
-- @field Harms
|
||||
SEAD.Harms = {
|
||||
["AGM_88"] = "AGM_88",
|
||||
--["AGM_45"] = "AGM_45",
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
@@ -80,6 +90,7 @@ SEAD = {
|
||||
["BGM_109"] = "BGM_109",
|
||||
["AGM_154"] = "AGM_154",
|
||||
["HY-2"] = "HY-2",
|
||||
["ADM_141A"] = "ADM_141A",
|
||||
}
|
||||
|
||||
--- Missile enumerators - from DCS ME and Wikipedia
|
||||
@@ -100,6 +111,7 @@ SEAD = {
|
||||
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
||||
["AGM_154"] = {130, 0.61},
|
||||
["HY-2"] = {90,1},
|
||||
["ADM_141A"] = {126,0.6},
|
||||
}
|
||||
|
||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||
@@ -143,7 +155,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.4")
|
||||
self:I("*** SEAD - Started Version 0.4.8")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -319,9 +331,6 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
|
||||
end
|
||||
|
||||
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
|
||||
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtgrp = seadset:GetRandom()
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
@@ -348,8 +357,9 @@ end
|
||||
-- @param #string SEADWeaponName
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
||||
-- @param #number timeoffset Offset for tti calc
|
||||
-- @param Wrapper.Weapon#WEAPON Weapon
|
||||
-- @return #SEAD self
|
||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
|
||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon)
|
||||
local timeoffset = timeoffset or 0
|
||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||
@@ -372,6 +382,10 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
reach = wpndata[1] * 1.1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
if Weapon and Weapon:GetSpeed() > 0 then
|
||||
wpnspeed = Weapon:GetSpeed()
|
||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||
end
|
||||
end
|
||||
-- time to impact
|
||||
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
||||
@@ -395,7 +409,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionStart(grp,name,attacker)
|
||||
@@ -449,19 +463,30 @@ end
|
||||
-- @return #SEAD self
|
||||
function SEAD:HandleEventShot( EventData )
|
||||
self:T( { EventData.id } )
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
--self:T({ SEADWeapon })
|
||||
|
||||
local SEADWeaponName = EventData.WeaponName or "None" -- return weapon type
|
||||
|
||||
if self:_CheckHarms(SEADWeaponName) then
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
|
||||
if not SEADPlane then return self end -- case IniUnit is empty
|
||||
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon) -- Wrapper.Weapon#WEAPON
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
|
||||
self:T( '*** SEAD - Weapon Match' )
|
||||
if self.WeaponTrack == true then
|
||||
WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
|
||||
WeaponWrapper:StartTrack(0.1)
|
||||
WeaponWrapper:StopTrack(30)
|
||||
end
|
||||
local _targetskill = "Random"
|
||||
local _targetgroupname = "none"
|
||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||
@@ -475,7 +500,7 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
return self
|
||||
end
|
||||
local targetcat = _target:getCategory() -- Identify category
|
||||
local targetcat = Object.getCategory(_target) -- Identify category
|
||||
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
||||
local _targetgroup = nil -- Wrapper.Group#GROUP
|
||||
self:T(string.format("*** Targetcat = %d",targetcat))
|
||||
@@ -513,7 +538,11 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
|
||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,2,WeaponWrapper)
|
||||
else
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -21,6 +21,7 @@
|
||||
-- @image Functional.Shorad.jpg
|
||||
--
|
||||
-- Date: Nov 2021
|
||||
-- Last Update: Nov 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **SHORAD** class, extends Core.Base#BASE
|
||||
@@ -39,8 +40,15 @@
|
||||
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
|
||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||
-- @field #number DefenseHighProb Default 90, maximim detection limit
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||
-- @field #number DefenseHighProb Default 90, maximum detection limit
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
-- @field #boolean shootandscoot If true, shoot and scoot between zones
|
||||
-- @field #number SkateNumber Number of zones to consider
|
||||
-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
|
||||
-- @field #number minscootdist Min distance of the next zone
|
||||
-- @field #number maxscootdist Max distance of the next zone
|
||||
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
|
||||
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -73,14 +81,15 @@
|
||||
--
|
||||
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
||||
--
|
||||
-- ## Customize options
|
||||
-- ## Customization options
|
||||
--
|
||||
-- * SHORAD:SwitchDebug(debug)
|
||||
-- * SHORAD:SwitchHARMDefense(onoff)
|
||||
-- * SHORAD:SwitchAGMDefense(onoff)
|
||||
-- * SHORAD:SetDefenseLimits(low,high)
|
||||
-- * SHORAD:SetActiveTimer(seconds)
|
||||
-- * SHORAD:SetDefenseRadius(meters)
|
||||
-- * myshorad:SwitchDebug(debug)
|
||||
-- * myshorad:SwitchHARMDefense(onoff)
|
||||
-- * myshorad:SwitchAGMDefense(onoff)
|
||||
-- * myshorad:SetDefenseLimits(low,high)
|
||||
-- * myshorad:SetActiveTimer(seconds)
|
||||
-- * myshorad:SetDefenseRadius(meters)
|
||||
-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
|
||||
--
|
||||
-- @field #SHORAD
|
||||
SHORAD = {
|
||||
@@ -99,7 +108,13 @@ SHORAD = {
|
||||
DefendMavs = true,
|
||||
DefenseLowProb = 70,
|
||||
DefenseHighProb = 90,
|
||||
UseEmOnOff = false,
|
||||
UseEmOnOff = true,
|
||||
shootandscoot = false,
|
||||
SkateNumber = 3,
|
||||
SkateZones = nil,
|
||||
minscootdist = 100,
|
||||
minscootdist = 3000,
|
||||
scootrandomcoord = false,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -112,7 +127,6 @@ do
|
||||
-- @field Harms
|
||||
SHORAD.Harms = {
|
||||
["AGM_88"] = "AGM_88",
|
||||
["AGM_45"] = "AGM_45",
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
@@ -123,6 +137,8 @@ do
|
||||
["X_25"] = "X_25",
|
||||
["X_31"] = "X_31",
|
||||
["Kh25"] = "Kh25",
|
||||
["HY-2"] = "HY-2",
|
||||
["ADM_141A"] = "ADM_141A",
|
||||
}
|
||||
|
||||
--- TODO complete list?
|
||||
@@ -134,7 +150,6 @@ do
|
||||
["Kh29"] = "Kh29",
|
||||
["Kh31"] = "Kh31",
|
||||
["Kh66"] = "Kh66",
|
||||
--["BGM_109"] = "BGM_109",
|
||||
}
|
||||
|
||||
--- Instantiates a new SHORAD object
|
||||
@@ -146,7 +161,7 @@ do
|
||||
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
||||
-- @retunr #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
|
||||
local self = BASE:Inherit( self, FSM:New() )
|
||||
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||
@@ -165,8 +180,9 @@ do
|
||||
self.DefendMavs = true
|
||||
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
self:I("*** SHORAD - Started Version 0.3.1")
|
||||
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
|
||||
self:I("*** SHORAD - Started Version 0.3.4")
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("SHORAD %s | ", self.name)
|
||||
self:_InitState()
|
||||
@@ -176,12 +192,14 @@ do
|
||||
self:SetStartState("Running")
|
||||
self:AddTransition("*", "WakeUpShorad", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
self:AddTransition("*", "ShootAndScoot", "*")
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initially set all groups to alarm state GREEN
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:_InitState()
|
||||
self:T(self.lid .. " _InitState")
|
||||
local table = {}
|
||||
@@ -205,21 +223,40 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a SET_ZONE of zones for Shoot&Scoot
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
self.scootrandomcoord = Random
|
||||
self.scootformation = Formation or "Cone"
|
||||
return self
|
||||
end
|
||||
|
||||
--- Switch debug state on
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean debug Switch debug on (true) or off (false)
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebug(onoff)
|
||||
self:T( { onoff } )
|
||||
if onoff then
|
||||
self:SwitchDebugOn()
|
||||
else
|
||||
self.SwitchDebugOff()
|
||||
self:SwitchDebugOff()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Switch debug state on
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebugOn()
|
||||
self.debug = true
|
||||
--tracing
|
||||
@@ -230,6 +267,7 @@ do
|
||||
|
||||
--- Switch debug state off
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebugOff()
|
||||
self.debug = false
|
||||
BASE:TraceOff()
|
||||
@@ -239,6 +277,7 @@ do
|
||||
--- Switch defense for HARMs
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchHARMDefense(onoff)
|
||||
self:T( { onoff } )
|
||||
local onoff = onoff or true
|
||||
@@ -249,6 +288,7 @@ do
|
||||
--- Switch defense for AGMs
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchAGMDefense(onoff)
|
||||
self:T( { onoff } )
|
||||
local onoff = onoff or true
|
||||
@@ -260,6 +300,7 @@ do
|
||||
-- @param #SHORAD self
|
||||
-- @param #number low Minimum detection limit, integer 1-100
|
||||
-- @param #number high Maximum detection limit integer 1-100
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetDefenseLimits(low,high)
|
||||
self:T( { low, high } )
|
||||
local low = low or 70
|
||||
@@ -278,6 +319,7 @@ do
|
||||
--- Set the number of seconds a SHORAD site will stay active
|
||||
-- @param #SHORAD self
|
||||
-- @param #number seconds Number of seconds systems stay active
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetActiveTimer(seconds)
|
||||
self:T(self.lid .. " SetActiveTimer")
|
||||
local timer = seconds or 600
|
||||
@@ -291,6 +333,7 @@ do
|
||||
--- Set the number of meters for the SHORAD defense zone
|
||||
-- @param #SHORAD self
|
||||
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetDefenseRadius(meters)
|
||||
self:T(self.lid .. " SetDefenseRadius")
|
||||
local radius = meters or 20000
|
||||
@@ -304,6 +347,7 @@ do
|
||||
--- Set using Emission on/off instead of changing alarm state
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetUsingEmOnOff(switch)
|
||||
self:T(self.lid .. " SetUsingEmOnOff")
|
||||
self.UseEmOnOff = switch or false
|
||||
@@ -375,11 +419,11 @@ do
|
||||
local shorad = self.Groupset
|
||||
local shoradset = shorad:GetAliveSet() --#table
|
||||
local returnname = false
|
||||
--local TDiff = 1
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1, true) then
|
||||
returnname = true
|
||||
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||
end
|
||||
end
|
||||
return returnname
|
||||
@@ -426,6 +470,7 @@ do
|
||||
-- @param #number Radius Radius of the #ZONE
|
||||
-- @param #number ActiveTimer Number of seconds to stay active
|
||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||
-- @return #SHORAD self
|
||||
-- @usage Use this function to integrate with other systems, example
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
@@ -452,28 +497,35 @@ do
|
||||
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
||||
local groupset = self.Groupset --Core.Set#SET_GROUP
|
||||
local shoradset = groupset:GetAliveSet() --#table
|
||||
|
||||
-- local function to switch off shorad again
|
||||
local function SleepShorad(group)
|
||||
local groupname = group:GetName()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
if self.UseEmOnOff then
|
||||
group:EnableEmission(false)
|
||||
--group:SetAIOff()
|
||||
else
|
||||
group:OptionAlarmStateGreen()
|
||||
if group and group:IsAlive() then
|
||||
local groupname = group:GetName()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
if self.UseEmOnOff then
|
||||
group:EnableEmission(false)
|
||||
else
|
||||
group:OptionAlarmStateGreen()
|
||||
end
|
||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(1,group)
|
||||
end
|
||||
end
|
||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
end
|
||||
|
||||
-- go through set and find the one(s) to activate
|
||||
local TDiff = 4
|
||||
for _,_group in pairs (shoradset) do
|
||||
if _group:IsAnyInZone(targetzone) then
|
||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
if self.UseEmOnOff then
|
||||
--_group:SetAIOn()
|
||||
_group:EnableEmission(true)
|
||||
end
|
||||
_group:OptionAlarmStateRed()
|
||||
@@ -481,91 +533,132 @@ do
|
||||
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
||||
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
||||
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
||||
timer.scheduleFunction(SleepShorad, _group, endtime)
|
||||
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime)
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(TDiff,_group)
|
||||
TDiff=TDiff+1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SHORAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||
self:T("**** Calculating hit zone")
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SHORAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||
self:T("**** Calculating hit zone")
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = self.Groupset
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
return self
|
||||
end
|
||||
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = self.Groupset
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
--- (Internal) Shoot and Scoot
|
||||
-- @param #SHORAD self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Group#GROUP Shorad Shorad group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
|
||||
self:T( { From,Event,To } )
|
||||
local possibleZones = {}
|
||||
local mindist = self.minscootdist or 100
|
||||
local maxdist = self.maxscootdist or 3000
|
||||
if Shorad and Shorad:IsAlive() then
|
||||
local NowCoord = Shorad:GetCoordinate()
|
||||
for _,_zone in pairs(self.SkateZones.Set) do
|
||||
local zone = _zone -- Core.Zone#ZONE_RADIUS
|
||||
local dist = NowCoord:Get2DDistance(zone:GetCoordinate())
|
||||
if dist >= mindist and dist <= maxdist then
|
||||
possibleZones[#possibleZones+1] = zone
|
||||
if #possibleZones == self.SkateNumber then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then
|
||||
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
|
||||
if rand == 0 then rand = 1 end
|
||||
self:T(self.lid .. " ShootAndScoot to zone "..rand)
|
||||
local ToCoordinate = possibleZones[rand]:GetCoordinate()
|
||||
if self.scootrandomcoord then
|
||||
ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
|
||||
end
|
||||
local formation = self.scootformation or "Cone"
|
||||
Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Main function - work on the EventData
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:HandleEventShot( EventData )
|
||||
self:T( { EventData } )
|
||||
self:T(self.lid .. " HandleEventShot")
|
||||
--local ShootingUnit = EventData.IniDCSUnit
|
||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local ShootingWeaponName = EventData.WeaponName -- return weapon type
|
||||
-- get firing coalition
|
||||
@@ -596,27 +689,18 @@ end
|
||||
return self
|
||||
end
|
||||
|
||||
local targetcat = targetdata:getCategory() -- Identify category
|
||||
local targetcat = Object.getCategory(targetdata) -- Identify category
|
||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||
self:T({targetdata})
|
||||
local targetunit = nil
|
||||
if targetcat == Object.Category.UNIT then -- UNIT
|
||||
targetunit = UNIT:Find(targetdata)
|
||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||
--self:T("Static Target Data")
|
||||
--self:T({targetdata:isExist()})
|
||||
--self:T({targetdata:getPoint()})
|
||||
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
||||
--tgtcoord:MarkToAll("Missile Target",true)
|
||||
|
||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
||||
--tgtcoord1:MarkToAll("Close target SAM",true)
|
||||
|
||||
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
||||
--tgtcoord2:MarkToAll("Close target SHORAD",true)
|
||||
|
||||
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
||||
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
||||
|
||||
@@ -628,10 +712,8 @@ end
|
||||
targetcat = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||
if targetunit and targetunit:IsAlive() then
|
||||
local targetunitname = targetunit:GetName()
|
||||
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
||||
local targetgroup = nil
|
||||
local targetgroupname = "none"
|
||||
if targetcat == Object.Category.UNIT then
|
||||
@@ -649,7 +731,6 @@ end
|
||||
self:T( text )
|
||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||
-- check if we or a SAM site are the target
|
||||
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
||||
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||
-- if being shot at, find closest SHORADs to activate
|
||||
@@ -666,4 +747,4 @@ end
|
||||
end
|
||||
-----------------------------------------------------------------------
|
||||
-- SHORAD end
|
||||
-----------------------------------------------------------------------
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
@@ -33,9 +33,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
-- @field #number respawndelay Delay before respawn in seconds.
|
||||
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Have your assets at the right place at the right time - or not!
|
||||
@@ -742,7 +742,7 @@
|
||||
--
|
||||
-- ## Save Assets
|
||||
--
|
||||
-- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
@@ -753,13 +753,13 @@
|
||||
--
|
||||
-- ### Automatic Save at Mission End
|
||||
--
|
||||
-- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
--
|
||||
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
|
||||
--
|
||||
-- ## Load Assets
|
||||
--
|
||||
-- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
|
||||
-- @field #boolean arrived If true, asset arrived at its destination.
|
||||
--
|
||||
-- @field #number damage Damage of asset group in percent.
|
||||
-- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
|
||||
-- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset.
|
||||
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
|
||||
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
|
||||
-- @field Ops.Legion#LEGION legion The legion this asset belonts to.
|
||||
@@ -3414,7 +3414,7 @@ end
|
||||
-- FSM states
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
||||
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
@@ -3595,6 +3595,7 @@ function WAREHOUSE:onafterStatus(From, Event, To)
|
||||
local Trepair=self:GetRunwayRepairtime()
|
||||
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
|
||||
if Trepair==0 then
|
||||
self.runwaydestroyed = nil
|
||||
self:RunwayRepaired()
|
||||
end
|
||||
end
|
||||
@@ -5392,7 +5393,8 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=timer.getAbsTime()
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- On after "RunwayRepaired" event.
|
||||
@@ -5407,7 +5409,8 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=nil
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -6729,7 +6732,7 @@ end
|
||||
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
|
||||
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
|
||||
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
||||
self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
|
||||
-- Find opsgroup.
|
||||
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
|
||||
@@ -7404,6 +7407,8 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
|
||||
-- Check if at least one (cargo) asset is available.
|
||||
if _nassets>0 then
|
||||
|
||||
local asset=_assets[1] --#WAREHOUSE.Assetitem
|
||||
|
||||
-- Get the attibute of the requested asset.
|
||||
_assetattribute=_assets[1].attribute
|
||||
@@ -7414,11 +7419,24 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
if _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
|
||||
|
||||
if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then
|
||||
|
||||
-- Check if DCS warehouse of airbase has enough assets
|
||||
if self.airbase.storage then
|
||||
local nS=self.airbase.storage:GetAmount(asset.unittype)
|
||||
local nA=asset.nunits*request.nasset -- Number of units requested
|
||||
if nS<nA then
|
||||
local text=string.format("Warehouse %s: Request denied! DCS Warehouse has only %d assets of type %s ==> NOT enough to spawn the requested %d asset units (%d groups)",
|
||||
self.alias, nS, asset.unittype, nA, request.nasset)
|
||||
self:_InfoMessage(text, 5)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if self:IsRunwayOperational() or _assetairstart then
|
||||
|
||||
if _assetairstart then
|
||||
-- Airstart no need to check parking
|
||||
-- Airstart no need to check parking
|
||||
else
|
||||
|
||||
-- Check parking.
|
||||
@@ -7530,6 +7548,9 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
self:_InfoMessage(text, 5)
|
||||
return false
|
||||
end
|
||||
|
||||
elseif _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
|
||||
|
||||
|
||||
end
|
||||
|
||||
@@ -7870,7 +7891,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
|
||||
-- Default terminal is "large".
|
||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||
|
||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
|
||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then
|
||||
-- Fighter ==> small.
|
||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then
|
||||
@@ -7925,10 +7946,12 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
local clients=_DATABASE.CLIENTS
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -8410,12 +8433,14 @@ function WAREHOUSE:_GetAttribute(group)
|
||||
local attribute=WAREHOUSE.Attribute.OTHER_UNKNOWN --#WAREHOUSE.Attribute
|
||||
|
||||
if group then
|
||||
|
||||
local groupCat=group:GetCategory()
|
||||
|
||||
-----------
|
||||
--- Air ---
|
||||
-----------
|
||||
-- Planes
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes") and groupCat==Group.Category.AIRPLANE
|
||||
local awacs=group:HasAttribute("AWACS")
|
||||
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
|
||||
local bomber=group:HasAttribute("Strategic bombers")
|
||||
@@ -8570,7 +8595,6 @@ end
|
||||
-- @param #WAREHOUSE.Queueitem qitem Item of queue to be removed.
|
||||
-- @param #table queue The queue from which the item should be deleted.
|
||||
function WAREHOUSE:_DeleteQueueItem(qitem, queue)
|
||||
self:F({qitem=qitem, queue=queue})
|
||||
|
||||
for i=1,#queue do
|
||||
local _item=queue[i] --#WAREHOUSE.Queueitem
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -363,8 +363,8 @@ do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
--- ZONE_CAPTURE_COALITION Constructor.
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints.
|
||||
-- @param #number Coalition The initial coalition owning the zone.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
|
||||
-- @return #ZONE_CAPTURE_COALITION
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
--
|
||||
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -61,7 +61,7 @@ do -- ZoneGoal
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @param #number Coalition The initial coalition owning the zone.
|
||||
-- @return #ZONE_GOAL_CARGO
|
||||
function ZONE_GOAL_CARGO:New( Zone, Coalition )
|
||||
|
||||
@@ -259,7 +259,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition
|
||||
-- @param #number Coalition
|
||||
function ZONE_GOAL_CARGO:SetCoalition( Coalition )
|
||||
self.Coalition = Coalition
|
||||
end
|
||||
@@ -267,7 +267,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_CARGO:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
@@ -54,7 +54,7 @@ do -- ZoneGoal
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||
-- @param #number Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
|
||||
@@ -80,7 +80,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||
-- @param #number Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
|
||||
self.PreviousCoalition = self.Coalition or Coalition
|
||||
@@ -120,14 +120,14 @@ do -- ZoneGoal
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_COALITION:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
--- Get the previous coalition, i.e. the one owning the zone before the current one.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_COALITION:GetPreviousCoalition()
|
||||
return self.PreviousCoalition
|
||||
end
|
||||
|
||||
@@ -1,149 +1,159 @@
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Globals.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -27,17 +27,17 @@
|
||||
-- **Supported Carriers:**
|
||||
--
|
||||
-- * [USS John C. Stennis](https://en.wikipedia.org/wiki/USS_John_C._Stennis) (CVN-74)
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71\)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72\)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73\)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_\(CVN-71\)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_\(CVN-72\)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_\(CVN-73\)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59\)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12\)) (R12)
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05\)) (R05)
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1\)) (LHA-1)
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6\)) (LHA-6)
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_\(CV-59\)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_\(R12\)) (R12)
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_\(R05\)) (R05)
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_\(LHA-1\)) (LHA-1)
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_\(LHA-6\)) (LHA-6)
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61)
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02\)) (L02)
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_\(L02\)) (L02)
|
||||
--
|
||||
-- **Supported Aircraft:**
|
||||
--
|
||||
@@ -45,7 +45,7 @@
|
||||
-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
|
||||
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
|
||||
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
|
||||
-- * [T-45C Goshawk](https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO mod) (Player & AI)
|
||||
-- * [T-45C Goshawk](https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/) (VNAO mod) (Player & AI)
|
||||
-- * [FE/A-18E/F/G Superhornet](https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v20-official-thread/) (CJS mod) (Player & AI)
|
||||
-- * F/A-18C Hornet (AI)
|
||||
-- * F-14A Tomcat (AI)
|
||||
@@ -61,7 +61,7 @@
|
||||
--
|
||||
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
|
||||
--
|
||||
-- The [DCS Supercarriers](https://forums.eagle.ru/forum/151-dcs-supercarrier/) are also supported.
|
||||
-- The [DCS Supercarriers](https://www.digitalcombatsimulator.com/de/shop/modules/supercarrier/) are also supported.
|
||||
--
|
||||
-- ## Discussion
|
||||
--
|
||||
@@ -70,7 +70,7 @@
|
||||
--
|
||||
-- ## Example Missions
|
||||
--
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss).
|
||||
-- They contain the latest development Moose.lua file.
|
||||
--
|
||||
-- ## IMPORTANT
|
||||
@@ -95,11 +95,6 @@
|
||||
-- * [[MOOSE] Airboss - CASE I, "Until We Go Down" featuring the F-14B by Pikes](https://www.youtube.com/watch?v=ojgHDSw3Doc)
|
||||
-- * [[MOOSE] Airboss - Skipper Menu](https://youtu.be/awnecCxRoNQ)
|
||||
--
|
||||
-- ### Lex explaining Boat Ops:
|
||||
--
|
||||
-- * [( DCS HORNET ) Some boat ops basics VID 1](https://www.youtube.com/watch?v=LvGQS-3AzMc)
|
||||
-- * [( DCS HORNET ) Some boat ops basics VID 2](https://www.youtube.com/watch?v=bN44wvtRsw0)
|
||||
--
|
||||
-- ### Jabbers Case I and III Recovery Tutorials:
|
||||
--
|
||||
-- * [DCS World - F/A-18 - Case I Carrier Recovery Tutorial](https://www.youtube.com/watch?v=lm-M3VUy-_I)
|
||||
@@ -260,6 +255,7 @@
|
||||
-- @field #boolean skipperUturn U-turn on/off via menu.
|
||||
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
|
||||
-- @field #number skipperTime Recovery time in min for manual recovery.
|
||||
-- @field #boolean intowindold If true, use old into wind calculation.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be the boss!
|
||||
@@ -1751,7 +1747,7 @@ AIRBOSS.MenuF10Root = nil
|
||||
|
||||
--- Airboss class version.
|
||||
-- @field #string version
|
||||
AIRBOSS.version = "1.3.2"
|
||||
AIRBOSS.version = "1.3.3"
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -2729,6 +2725,18 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
|
||||
if SwitchOn==nil then
|
||||
SwitchOn=true
|
||||
end
|
||||
self.intowindold=SwitchOn
|
||||
return self
|
||||
end
|
||||
|
||||
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
|
||||
@@ -3067,7 +3075,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
-- SRS
|
||||
local Frequency = self.AirbossRadio.frequency
|
||||
local Modulation = self.AirbossRadio.modulation
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend)
|
||||
self.SRS:SetCoalition(self:GetCoalition())
|
||||
self.SRS:SetCoordinate(self:GetCoordinate())
|
||||
self.SRS:SetCulture(Culture or "en-US")
|
||||
@@ -3076,6 +3084,8 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
self.SRS:SetPath(PathToSRS)
|
||||
self.SRS:SetPort(Port or 5002)
|
||||
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
||||
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
||||
self.SRS:SetVolume(Volume or 1)
|
||||
--self.SRS:SetModulations(Modulations)
|
||||
if GoogleCreds then
|
||||
self.SRS:SetGoogle(GoogleCreds)
|
||||
@@ -3604,7 +3614,7 @@ function AIRBOSS:onafterStart( From, Event, To )
|
||||
|
||||
-- Handle events.
|
||||
self:HandleEvent( EVENTS.Birth )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
@@ -3644,6 +3654,12 @@ function AIRBOSS:onafterStatus( From, Event, To )
|
||||
local pos = self:GetCoordinate()
|
||||
local speed = self.carrier:GetVelocityKNOTS()
|
||||
|
||||
-- Update magnetic variation if we can get it from DCS.
|
||||
if require then
|
||||
self.magvar=pos:GetMagneticDeclination()
|
||||
--env.info(string.format("FF magvar=%.1f", self.magvar))
|
||||
end
|
||||
|
||||
-- Check water is ahead.
|
||||
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
|
||||
|
||||
@@ -4363,7 +4379,7 @@ function AIRBOSS:onafterStop( From, Event, To )
|
||||
|
||||
-- Unhandle events.
|
||||
self:UnHandleEvent( EVENTS.Birth )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
@@ -5203,6 +5219,7 @@ function AIRBOSS:_InitVoiceOvers()
|
||||
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
|
||||
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
|
||||
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
|
||||
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
|
||||
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
|
||||
@@ -6477,7 +6494,7 @@ function AIRBOSS:_LandAI( flight )
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
Speed = UTILS.KnotsToKmph( 200 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
Speed = UTILS.KnotsToKmph( 150 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
Speed = UTILS.KnotsToKmph( 175 )
|
||||
@@ -8216,7 +8233,7 @@ function AIRBOSS:OnEventBirth( EventData )
|
||||
self:E( EventData )
|
||||
return
|
||||
end
|
||||
if EventData.IniUnit == nil then
|
||||
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then
|
||||
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
|
||||
self:E( EventData )
|
||||
return
|
||||
@@ -8272,7 +8289,7 @@ end
|
||||
--- Airboss event handler for event land.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AIRBOSS:OnEventLand( EventData )
|
||||
function AIRBOSS:OnEventRunwayTouch( EventData )
|
||||
self:F3( { eventland = EventData } )
|
||||
|
||||
-- Nil checks.
|
||||
@@ -9757,7 +9774,7 @@ function AIRBOSS:_Groove( playerData )
|
||||
local glideslopeError = groovedata.GSE
|
||||
local AoA = groovedata.AoA
|
||||
|
||||
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
||||
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
||||
|
||||
-- Start time in groove
|
||||
playerData.TIG0 = timer.getTime()
|
||||
@@ -10271,7 +10288,7 @@ function AIRBOSS:_GetSternCoord()
|
||||
elseif case==2 or case==1 then
|
||||
-- V/Stol: Translate 8 meters port.
|
||||
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
|
||||
end
|
||||
end
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
|
||||
-- Stennis: translate 7 meters starboard wrt Final bearing.
|
||||
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
|
||||
@@ -11201,7 +11218,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
|
||||
end
|
||||
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
|
||||
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() )
|
||||
-- Get player velocity in km/h.
|
||||
local vplayer = playerData.unit:GetVelocityKMH()
|
||||
-- Get carrier velocity in km/h.
|
||||
@@ -11478,7 +11495,7 @@ end
|
||||
|
||||
--- Get wind direction and speed at carrier position.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number alt Altitude ASL in meters. Default 15 m.
|
||||
-- @param #number alt Altitude ASL in meters. Default 18 m.
|
||||
-- @param #boolean magnetic Direction including magnetic declination.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
||||
-- @return #number Direction the wind is blowing **from** in degrees.
|
||||
@@ -11550,10 +11567,31 @@ end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
|
||||
|
||||
if self.intowindold then
|
||||
--env.info("FF use OLD into wind")
|
||||
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
|
||||
else
|
||||
--env.info("FF use NEW into wind")
|
||||
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
||||
|
||||
local function adjustDegreesForWindSpeed(windSpeed)
|
||||
local degreesAdjustment = 0
|
||||
@@ -11610,7 +11648,13 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
intowind = intowind + 360
|
||||
end
|
||||
|
||||
return intowind
|
||||
-- Wind speed.
|
||||
--local _, vwind = self:GetWind()
|
||||
|
||||
-- Speed of carrier in m/s but at least 4 knots.
|
||||
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
|
||||
|
||||
return intowind, vtot
|
||||
end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
@@ -11621,7 +11665,7 @@ end
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
|
||||
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
|
||||
|
||||
-- Default offset angle.
|
||||
local Offset=self.carrierparam.rwyangle or 0
|
||||
@@ -12125,16 +12169,18 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
|
||||
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
|
||||
|
||||
-- VTOL approach, which is graded differently (currently only Harrier).
|
||||
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
|
||||
|
||||
-- Put everything together.
|
||||
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
||||
|
||||
-- Count number of minor, normal and major deviations.
|
||||
-- Count number of minor/small nS, normal nN and major/large deviations nL.
|
||||
local N=nXX+nIM+nIC+nAR
|
||||
local Nv=nXX+nIM
|
||||
local nL=count(G, '_')/2
|
||||
local nS=count(G, '%(')
|
||||
local nN=N-nS-nL
|
||||
local nNv=Nv-nS-nL
|
||||
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
||||
local Tgroove=playerData.Tgroove
|
||||
@@ -12150,34 +12196,64 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
G = "Unicorn"
|
||||
else
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
|
||||
grade="OK"
|
||||
points=4.0
|
||||
elseif nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
if vtol then
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
|
||||
-- Normal laning part at the beginning
|
||||
local Gb = GXX .. " " .. GIM
|
||||
|
||||
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
|
||||
local N=nXX+nIM
|
||||
local nL=count(Gb, '_')/2
|
||||
local nS=count(Gb, '%(')
|
||||
local nN=N-nS-nL
|
||||
|
||||
|
||||
-- VTOL part of the landing
|
||||
local Gv = GIC .. " " .. GAR
|
||||
|
||||
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
|
||||
local Nv=nIC+nAR
|
||||
local nLv=count(Gv, '_')/2
|
||||
local nSv=count(Gv, '%(')
|
||||
local nNv=Nv-nSv-nLv
|
||||
|
||||
if nL>0 or nLv>1 then
|
||||
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
|
||||
-- In other words, we allow one larger deviation at IC+AR
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN>0 or nNv>1 or nLv==1 then
|
||||
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- This is a normal (non-VTOL) landing.
|
||||
|
||||
if nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections ==> "Okay pass" 4.0 points.
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Replace" )"( and "__"
|
||||
@@ -14250,6 +14326,8 @@ function AIRBOSS:_GetACNickname( actype )
|
||||
nickname = "Harrier"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
nickname = "Hawkeye"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
nickname = "Greyhound"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
nickname = "Tomcat"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
@@ -14287,32 +14365,55 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
|
||||
-- Debug text.
|
||||
local text = string.format( "Onboard numbers of group %s:", groupname )
|
||||
|
||||
-- Units of template group.
|
||||
local units = group:GetTemplate().units
|
||||
local template=group:GetTemplate()
|
||||
|
||||
-- Get numbers.
|
||||
local numbers = {}
|
||||
for _, unit in pairs( units ) do
|
||||
if template then
|
||||
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
-- Units of template group.
|
||||
local units = template.units
|
||||
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
-- Get numbers.
|
||||
for _, unit in pairs( units ) do
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
else
|
||||
|
||||
if playeronly then
|
||||
return 101
|
||||
else
|
||||
|
||||
local units=group:GetUnits()
|
||||
|
||||
for i,_unit in pairs(units) do
|
||||
local name=_unit:GetName()
|
||||
|
||||
numbers[name]=100+i
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return numbers
|
||||
end
|
||||
@@ -14577,7 +14678,7 @@ function AIRBOSS:_GetPlayerUnitAndName( _unitName )
|
||||
-- Get DCS unit from its name.
|
||||
local DCSunit = Unit.getByName( _unitName )
|
||||
|
||||
if DCSunit then
|
||||
if DCSunit and DCSunit.getPlayerName then
|
||||
|
||||
-- Get player name if any.
|
||||
local playername = DCSunit:getPlayerName()
|
||||
@@ -14886,6 +14987,7 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- SRS transmission
|
||||
if call.subtitle ~= nil and string.len(call.subtitle) > 1 then
|
||||
|
||||
@@ -14960,7 +15062,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
|
||||
self.PilotRadio.gender = Gender or "male"
|
||||
self.PilotRadio.culture = Culture or "en-US"
|
||||
|
||||
if (not Voice) and self.SRS and self.SRS.google then
|
||||
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
|
||||
end
|
||||
|
||||
@@ -15547,7 +15649,7 @@ function AIRBOSS:_Number2Sound( playerData, sender, number, delay )
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers = _split( number )
|
||||
local numbers = _split( tostring(number) )
|
||||
|
||||
local wait = 0
|
||||
for i = 1, #numbers do
|
||||
@@ -15609,8 +15711,13 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
|
||||
Sender = "PilotCall"
|
||||
end
|
||||
|
||||
if Sender=="" then
|
||||
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
|
||||
return
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers = _split( number )
|
||||
local numbers = _split( tostring(number) )
|
||||
|
||||
local wait = 0
|
||||
for i = 1, #numbers do
|
||||
@@ -17978,7 +18085,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
||||
self:_GetZoneArcIn( case ):FlareZone( FLARECOLOR.White, 45 )
|
||||
text = text .. "\n* arc turn in with WHITE flares"
|
||||
self:_GetZoneArcOut( case ):FlareZone( FLARECOLOR.White, 45 )
|
||||
text = text .. "\n* arc trun out with WHITE flares"
|
||||
text = text .. "\n* arc turn out with WHITE flares"
|
||||
end
|
||||
end
|
||||
|
||||
@@ -18030,7 +18137,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
||||
self:_GetZoneArcIn( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
||||
text = text .. "\n* arc turn in with BLUE smoke"
|
||||
self:_GetZoneArcOut( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
||||
text = text .. "\n* arc trun out with BLUE smoke"
|
||||
text = text .. "\n* arc turn out with BLUE smoke"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -30,7 +30,8 @@
|
||||
-- @module Ops.CSAR
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: May 2023
|
||||
---
|
||||
-- Last Update Sep 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -40,14 +41,13 @@
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
|
||||
-- @field Core.Set#SET_GROUP allheligroupset Set of CSAR heli groups.
|
||||
-- @field Core.Set#SET_GROUP UserSetGroup Set of CSAR heli groups as designed by the mission designer (if any set).
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Combat search and rescue (CSAR) are search and rescue operations that are carried out during war that are within or near combat zones.* (Wikipedia)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # CSAR Concept
|
||||
--
|
||||
-- * MOOSE-based Helicopter CSAR Operations for Players.
|
||||
@@ -117,26 +117,36 @@
|
||||
-- mycsar.topmenuname = "CSAR" -- set the menu entry name
|
||||
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
|
||||
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
|
||||
--
|
||||
-- ## 2.1 Experimental Features
|
||||
-- mycsar.AllowIRStrobe = false -- Allow a menu item to request an IR strobe to find a downed pilot at night (requires NVGs to see it).
|
||||
-- mycsar.IRStrobeRuntime = 300 -- If an IR Strobe is activated, it runs for 300 seconds (5 mins).
|
||||
--
|
||||
-- ## 2.1 Create own SET_GROUP to manage CTLD Pilot groups
|
||||
--
|
||||
-- -- Parameter: Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
|
||||
-- -- Needs to be set before starting the CSAR instance.
|
||||
-- local myset = SET_GROUP:New():FilterPrefixes("Helikopter"):FilterCoalitions("red"):FilterStart()
|
||||
-- mycsar:SetOwnSetPilotGroups(myset)
|
||||
--
|
||||
-- ## 2.2 SRS Features and Other Features
|
||||
--
|
||||
-- WARNING - Here\'ll be dragons!
|
||||
-- DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
|
||||
-- Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
|
||||
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
|
||||
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
-- mycsar.SRSchannel = 300 -- radio channel
|
||||
-- mycsar.SRSModulation = radio.modulation.AM -- modulation
|
||||
-- mycsar.SRSport = 5002 -- and SRS Server port
|
||||
-- mycsar.SRSCulture = "en-GB" -- SRS voice culture
|
||||
-- mycsar.SRSVoice = nil -- SRS voice, relevant for Google TTS
|
||||
-- mycsar.SRSVoice = nil -- SRS voice for downed pilot, relevant for Google TTS
|
||||
-- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS
|
||||
-- mycsar.SRSVolume = 1 -- Volume, between 0 and 1
|
||||
-- mycsar.SRSGender = "male" -- male or female voice
|
||||
-- mycsar.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A -- SRS voice for CSAR Controller, relevant for Google TTS
|
||||
-- mycsar.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda -- SRS voice for CSAR Controller, relevant for MS Desktop TTS
|
||||
-- mycsar.coordinate -- Coordinate from which CSAR TTS is sending. Defaults to a random MASH object position
|
||||
-- --
|
||||
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
|
||||
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
||||
-- mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
|
||||
-- mycsar.CreateRadioBeacons = true -- set to false to disallow creating ADF radio beacons.
|
||||
--
|
||||
-- ## 3. Results
|
||||
--
|
||||
@@ -232,7 +242,7 @@ CSAR = {
|
||||
takenOff = {},
|
||||
csarUnits = {}, -- table of unit names
|
||||
downedPilots = {},
|
||||
woundedGroups = {},
|
||||
-- = {},
|
||||
landedStatus = {},
|
||||
addedTo = {},
|
||||
woundedGroups = {}, -- contains the new group of units
|
||||
@@ -257,6 +267,10 @@ CSAR = {
|
||||
topmenuname = "CSAR",
|
||||
ADFRadioPwr = 1000,
|
||||
PilotWeight = 80,
|
||||
CreateRadioBeacons = true,
|
||||
UserSetGroup = nil,
|
||||
AllowIRStrobe = false,
|
||||
IRStrobeRuntime = 300,
|
||||
}
|
||||
|
||||
--- Downed pilots info.
|
||||
@@ -273,6 +287,7 @@ CSAR = {
|
||||
-- @field #number timestamp Timestamp for approach process.
|
||||
-- @field #boolean alive Group is alive or dead/rescued.
|
||||
-- @field #boolean wetfeet Group is spawned over (deep) water.
|
||||
-- @field #string BeaconName Name of radio beacon - if any.
|
||||
|
||||
--- All slot / Limit settings
|
||||
-- @type CSAR.AircraftType
|
||||
@@ -291,10 +306,14 @@ CSAR.AircraftType["Bell-47"] = 2
|
||||
CSAR.AircraftType["UH-60L"] = 10
|
||||
CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
CSAR.AircraftType["MH-60R"] = 10
|
||||
CSAR.AircraftType["OH-6A"] = 2
|
||||
CSAR.AircraftType["OH58D"] = 2
|
||||
CSAR.AircraftType["CH-47Fbl1"] = 31
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.18"
|
||||
CSAR.version="1.0.29"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -453,6 +472,9 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
|
||||
-- added 1.0.16
|
||||
self.PilotWeight = 80
|
||||
|
||||
-- Own SET_GROUP if any
|
||||
self.UserSetGroup = nil
|
||||
|
||||
-- WARNING - here\'ll be dragons
|
||||
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
||||
@@ -463,11 +485,14 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSModulation = radio.modulation.AM -- modulation
|
||||
self.SRSport = 5002 -- port
|
||||
self.SRSCulture = "en-GB"
|
||||
self.SRSVoice = nil
|
||||
self.SRSVoice = MSRS.Voices.Google.Standard.en_GB_Standard_B
|
||||
self.SRSGPathToCredentials = nil
|
||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||
self.SRSGender = "male" -- male or female
|
||||
|
||||
self.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A
|
||||
self.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda
|
||||
self.coordinate = nil -- Core.Point#COORDINATE
|
||||
|
||||
local AliaS = string.gsub(self.alias," ","_")
|
||||
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
|
||||
|
||||
@@ -534,6 +559,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
|
||||
--- On After "Aproach" event. Heli close to downed Pilot.
|
||||
-- @function [parent=#CSAR] OnAfterApproach
|
||||
@@ -627,7 +653,7 @@ end
|
||||
-- @param #string Playername Name of Player (if applicable)
|
||||
-- @param #boolean Wetfeet Ejected over water
|
||||
-- @return #CSAR self.
|
||||
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet)
|
||||
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet,BeaconName)
|
||||
self:T({"_CreateDownedPilotTrack",Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername})
|
||||
|
||||
-- create new entry
|
||||
@@ -635,7 +661,7 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
|
||||
DownedPilot.desc = Description or ""
|
||||
DownedPilot.frequency = Frequency or 0
|
||||
DownedPilot.index = self.downedpilotcounter
|
||||
DownedPilot.name = Groupname or ""
|
||||
DownedPilot.name = Groupname or Playername or ""
|
||||
DownedPilot.originalUnit = OriginalUnit or ""
|
||||
DownedPilot.player = Playername or ""
|
||||
DownedPilot.side = Side or 0
|
||||
@@ -644,6 +670,7 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
|
||||
DownedPilot.timestamp = 0
|
||||
DownedPilot.alive = true
|
||||
DownedPilot.wetfeet = Wetfeet or false
|
||||
DownedPilot.BeaconName = BeaconName
|
||||
|
||||
-- Add Pilot
|
||||
local PilotTable = self.downedPilots
|
||||
@@ -730,7 +757,6 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
|
||||
:NewWithAlias(template,alias)
|
||||
:InitCoalition(coalition)
|
||||
:InitCountry(country)
|
||||
:InitAIOnOff(pilotcacontrol)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(point)
|
||||
|
||||
@@ -812,8 +838,18 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
end
|
||||
end
|
||||
|
||||
local BeaconName
|
||||
|
||||
if _playerName then
|
||||
BeaconName = _playerName..math.random(1,10000)
|
||||
elseif _unitName then
|
||||
BeaconName = _unitName..math.random(1,10000)
|
||||
else
|
||||
BeaconName = "Ghost-1-1"..math.random(1,10000)
|
||||
end
|
||||
|
||||
if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
|
||||
self:_AddBeaconToGroup(_spawnedGroup, _freq)
|
||||
self:_AddBeaconToGroup(_spawnedGroup, _freq, BeaconName)
|
||||
end
|
||||
|
||||
self:_AddSpecialOptions(_spawnedGroup)
|
||||
@@ -838,9 +874,9 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
|
||||
local _GroupName = _spawnedGroup:GetName() or _alias
|
||||
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet,BeaconName)
|
||||
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -956,7 +992,6 @@ end
|
||||
-- @param Core.Point#COORDINATE Point
|
||||
-- @param #number Coalition Coalition.
|
||||
-- @param #string Description (optional) Description.
|
||||
-- @param #boolean addBeacon (optional) yes or no.
|
||||
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
|
||||
-- @param #string Unitname (optional) Name of the lost unit.
|
||||
-- @param #string Typename (optional) Type of plane.
|
||||
@@ -1186,7 +1221,7 @@ function CSAR:_EventHandler(EventData)
|
||||
|
||||
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
|
||||
self:__Landed(2,_event.IniUnitName, _place)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true,true)
|
||||
else
|
||||
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
|
||||
end
|
||||
@@ -1222,7 +1257,8 @@ end
|
||||
-- @param #string _GroupName Name of the Group
|
||||
-- @param #number _freq Beacon frequency.
|
||||
-- @param #boolean _nomessage Send message true or false.
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
-- @param #string _playername Name of the downed pilot if any
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
|
||||
self:T(self.lid .. " _InitSARForPilot")
|
||||
local _leader = _downedGroup:GetUnit(1)
|
||||
local _groupName = _GroupName
|
||||
@@ -1233,10 +1269,24 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
if not _nomessage then
|
||||
if _freq ~= 0 then --shagrat
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
else --shagrat CASEVAC msg
|
||||
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("Pickup Zone at %s.", coordtext )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1245,7 +1295,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
end
|
||||
|
||||
-- trigger FSM event
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1308,7 +1358,7 @@ end
|
||||
-- @param #string UnitName
|
||||
-- @return #string CallSign
|
||||
function CSAR:_GetCustomCallSign(UnitName)
|
||||
local callsign = Unitname
|
||||
local callsign = UnitName
|
||||
local unit = UNIT:FindByName(UnitName)
|
||||
if unit and unit:IsAlive() then
|
||||
local group = unit:GetGroup()
|
||||
@@ -1524,7 +1574,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
local _reset = true
|
||||
|
||||
if (_distance < 500) then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo closer than 500m: ".._lookupKeyHeli)
|
||||
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
||||
if self.autosmoke == true then
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||
@@ -1533,14 +1583,16 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
self.heliCloseMessage[_lookupKeyHeli] = true
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Checking landed vs Hover for ".._lookupKeyHeli)
|
||||
-- have we landed close enough?
|
||||
if not _heliUnit:InAir() then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed: ".._lookupKeyHeli)
|
||||
if self.pilotRuntoExtractPoint == true then
|
||||
if (_distance < self.extractDistance) then
|
||||
local _time = self.landedStatus[_lookupKeyHeli]
|
||||
self:T(self.lid .. "[Pickup Debug] Check pilot running or arrived ".._lookupKeyHeli)
|
||||
if _time == nil then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot running not arrived yet ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
|
||||
_time = self.landedStatus[_lookupKeyHeli]
|
||||
_woundedGroup:OptionAlarmStateGreen()
|
||||
@@ -1551,11 +1603,15 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
self.landedStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
--if _time <= 0 or _distance < self.loadDistance then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough? ".._lookupKeyHeli)
|
||||
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough - YES ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
@@ -1563,28 +1619,32 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed, pilot NOT set to run to helo ".._lookupKeyHeli)
|
||||
if (_distance < self.loadDistance) then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo close enough, door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering".._lookupKeyHeli)
|
||||
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
||||
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
||||
if _maxUnits == nil then
|
||||
_maxUnits = self.max_units
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Check capacity and close enough for winching ".._lookupKeyHeli)
|
||||
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
||||
-- DONE - make variable
|
||||
if _distance < self.rescuehoverdistance then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering close enough ".._lookupKeyHeli)
|
||||
--check height!
|
||||
local leaderheight = _woundedLeader:GetHeight()
|
||||
if leaderheight < 0 then leaderheight = 0 end
|
||||
@@ -1592,7 +1652,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
|
||||
-- DONE - make variable
|
||||
if _height <= self.rescuehoverheight then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering low enough ".._lookupKeyHeli)
|
||||
local _time = self.hoverStatus[_lookupKeyHeli]
|
||||
|
||||
if _time == nil then
|
||||
@@ -1602,22 +1662,28 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
_time = self.hoverStatus[_lookupKeyHeli] - 10
|
||||
self.hoverStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Check hover timer ".._lookupKeyHeli)
|
||||
if _time > 0 then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering not long enough ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering long enough - door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self.hoverStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot picked up ".._lookupKeyHeli)
|
||||
return true
|
||||
end
|
||||
end
|
||||
_reset = false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering too high ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
|
||||
self:T(self.lid .. "[Pickup Debug] Hovering too high, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -1642,7 +1708,8 @@ end
|
||||
-- @param #string heliname Heli name
|
||||
-- @param #string groupname Group name
|
||||
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
||||
-- @param #boolean noreschedule If true, do not try to reschedule this is distances are not ok (coming from landing event)
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
|
||||
self:T(self.lid .. " _ScheduledSARFlight")
|
||||
self:T({heliname,groupname})
|
||||
local _heliUnit = self:_GetSARHeli(heliname)
|
||||
@@ -1662,20 +1729,29 @@ function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
||||
local _dist = self:_GetClosestMASH(_heliUnit)
|
||||
|
||||
if _dist == -1 then
|
||||
return
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance can not be determined!")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance km: "..math.floor(_dist/1000))
|
||||
|
||||
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
|
||||
self:T(self.lid.."[Drop off debug] Distance ok, door check")
|
||||
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
|
||||
self:T(self.lid.."[Drop off debug] Door closed, try again next loop")
|
||||
else
|
||||
self:T(self.lid.."[Drop off debug] Rescued!")
|
||||
self:_RescuePilots(_heliUnit)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--queue up
|
||||
self:__Returning(-5,heliname,_woundedGroupName, isairport)
|
||||
if not noreschedule then
|
||||
self:__Returning(5,heliname,_woundedGroupName, isairport)
|
||||
self:ScheduleOnce(5,self._ScheduledSARFlight,self,heliname,groupname, isairport, noreschedule)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1739,7 +1815,13 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
end
|
||||
-- integrate SRS
|
||||
if _speak and self.useSRS then
|
||||
self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,2)
|
||||
local coord = _unit:GetCoordinate()
|
||||
if coord then
|
||||
self.msrs:SetCoordinate(coord)
|
||||
end
|
||||
_text = string.gsub(_text,"km"," kilometer")
|
||||
_text = string.gsub(_text,"nm"," nautical miles")
|
||||
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1799,11 +1881,11 @@ function CSAR:_DisplayActiveSAR(_unitName)
|
||||
else
|
||||
distancetext = string.format("%.1fkm", _distance/1000.0)
|
||||
end
|
||||
if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
|
||||
else
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
|
||||
end
|
||||
if _value.frequency == 0 or self.CreateRadioBeacons == false then--shagrat insert CASEVAC without Frequency
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
|
||||
else
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1878,25 +1960,26 @@ function CSAR:_SignalFlare(_unitName)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
local _distance = ""
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
_distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
end
|
||||
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
local _msg = string.format("%s - Firing signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
||||
|
||||
local _coord = _closest.pilot:GetCoordinate()
|
||||
_coord:FlareRed(_clockDir)
|
||||
else
|
||||
local _distance = smokedist
|
||||
local dtext = ""
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
dtext = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
_distance = string.format("%.1fkm",smokedist/1000)
|
||||
dtext = string.format("%.1fkm",smokedist/1000)
|
||||
end
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",dtext), self.messageTime, false, false, true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1904,16 +1987,64 @@ end
|
||||
--- (Internal) Display info to all SAR groups.
|
||||
-- @param #CSAR self
|
||||
-- @param #string _message Message to display.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _messagetime How long to show.
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
-- @param #boolean ToSRS If true or nil, send to SRS TTS
|
||||
-- @param #boolean ToScreen If true or nil, send to Screen
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
|
||||
self:T(self.lid .. " _DisplayToAllSAR")
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
|
||||
if self.msrs and (ToSRS == true or ToSRS == nil) then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
--self:F("Voice = "..voice)
|
||||
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||
end
|
||||
if ToScreen == true or ToScreen == nil then
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---(Internal) Request IR Strobe at closest downed pilot.
|
||||
--@param #CSAR self
|
||||
--@param #string _unitName Name of the helicopter
|
||||
function CSAR:_ReqIRStrobe( _unitName )
|
||||
self:T(self.lid .. " _ReqIRStrobe")
|
||||
local _heli = self:_GetSARHeli(_unitName)
|
||||
if _heli == nil then
|
||||
return
|
||||
end
|
||||
local smokedist = 8000
|
||||
if smokedist < self.approachdist_far then smokedist = self.approachdist_far end
|
||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
_distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
end
|
||||
local _msg = string.format("%s - IR Strobe active at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
||||
_closest.pilot:NewIRMarker(true,self.IRStrobeRuntime or 300)
|
||||
else
|
||||
local _distance = string.format("%.1fkm",smokedist/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
_distance = string.format("%.1fkm",smokedist/1000)
|
||||
end
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1932,7 +2063,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
@@ -1944,7 +2075,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
local color = self.smokecolor
|
||||
_coord:Smoke(color)
|
||||
else
|
||||
local _distance = 0
|
||||
local _distance = string.format("%.1fkm",smokedist/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
@@ -1958,7 +2089,7 @@ end
|
||||
--- (Internal) Determine distance to closest MASH.
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
||||
-- @retunr
|
||||
-- @return #CSAR self
|
||||
function CSAR:_GetClosestMASH(_heli)
|
||||
self:T(self.lid .. " _GetClosestMASH")
|
||||
local _mashset = self.mash -- Core.Set#SET_GROUP
|
||||
@@ -2041,12 +2172,12 @@ function CSAR:_AddMedevacMenuItem()
|
||||
local coalition = self.coalition
|
||||
local allheligroupset = self.allheligroupset -- Core.Set#SET_GROUP
|
||||
local _allHeliGroups = allheligroupset:GetSetObjects()
|
||||
|
||||
-- rebuild units table
|
||||
local _UnitList = {}
|
||||
for _key, _group in pairs (_allHeliGroups) do
|
||||
local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
local _unit = _group:GetFirstUnitAlive() -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
--self:T("Unitname ".._unit:GetName().." IsAlive "..tostring(_unit:IsAlive()).." IsPlayer "..tostring(_unit:IsPlayer()))
|
||||
if _unit:IsAlive() and _unit:IsPlayer() then
|
||||
local unitName = _unit:GetName()
|
||||
_UnitList[unitName] = unitName
|
||||
@@ -2069,7 +2200,12 @@ function CSAR:_AddMedevacMenuItem()
|
||||
local _rootMenu1 = MENU_GROUP_COMMAND:New(_group,"List Active CSAR",_rootPath, self._DisplayActiveSAR,self,_unitName)
|
||||
local _rootMenu2 = MENU_GROUP_COMMAND:New(_group,"Check Onboard",_rootPath, self._CheckOnboard,self,_unitName)
|
||||
local _rootMenu3 = MENU_GROUP_COMMAND:New(_group,"Request Signal Flare",_rootPath, self._SignalFlare,self,_unitName)
|
||||
local _rootMenu4 = MENU_GROUP_COMMAND:New(_group,"Request Smoke",_rootPath, self._Reqsmoke,self,_unitName):Refresh()
|
||||
local _rootMenu4 = MENU_GROUP_COMMAND:New(_group,"Request Smoke",_rootPath, self._Reqsmoke,self,_unitName)
|
||||
if self.AllowIRStrobe then
|
||||
local _rootMenu5 = MENU_GROUP_COMMAND:New(_group,"Request IR Strobe",_rootPath, self._ReqIRStrobe,self,_unitName):Refresh()
|
||||
else
|
||||
_rootMenu4:Refresh()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2160,9 +2296,13 @@ end
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
|
||||
-- @param #number _freq Frequency to use
|
||||
function CSAR:_AddBeaconToGroup(_group, _freq)
|
||||
-- @param #string _name Beacon Name to use
|
||||
-- @return #CSAR self
|
||||
function CSAR:_AddBeaconToGroup(_group, _freq, _name)
|
||||
self:T(self.lid .. " _AddBeaconToGroup")
|
||||
if self.CreateRadioBeacons == false then return end
|
||||
local _group = _group
|
||||
|
||||
if _group == nil then
|
||||
--return frequency to pool of available
|
||||
for _i, _current in ipairs(self.UsedVHFFrequencies) do
|
||||
@@ -2177,31 +2317,35 @@ function CSAR:_AddBeaconToGroup(_group, _freq)
|
||||
if _group:IsAlive() then
|
||||
local _radioUnit = _group:GetUnit(1)
|
||||
if _radioUnit then
|
||||
local name = _radioUnit:GetName()
|
||||
local name = _radioUnit:GetName()
|
||||
local Frequency = _freq -- Freq in Hertz
|
||||
local name = _radioUnit:GetName()
|
||||
local Sound = "l10n/DEFAULT/"..self.radioSound
|
||||
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
|
||||
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,name..math.random(1,10000)) -- Beacon in MP only runs for exactly 30secs straight
|
||||
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,_name) -- Beacon in MP only runs for exactly 30secs straight
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Helper function to (re-)add beacon to downed pilot.
|
||||
-- @param #CSAR self
|
||||
-- @param #table _args Arguments
|
||||
-- @return #CSAR self
|
||||
function CSAR:_RefreshRadioBeacons()
|
||||
self:T(self.lid .. " _RefreshRadioBeacons")
|
||||
if self.CreateRadioBeacons == false then return end
|
||||
if self:_CountActiveDownedPilots() > 0 then
|
||||
local PilotTable = self.downedPilots
|
||||
for _,_pilot in pairs (PilotTable) do
|
||||
self:T({_pilot})
|
||||
self:T({_pilot.name})
|
||||
local pilot = _pilot -- #CSAR.DownedPilot
|
||||
local group = pilot.group
|
||||
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
||||
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
|
||||
trigger.action.stopRadioTransmission(bname)
|
||||
if group and group:IsAlive() and frequency > 0 then
|
||||
self:_AddBeaconToGroup(group,frequency)
|
||||
self:_AddBeaconToGroup(group,frequency,bname)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2238,6 +2382,16 @@ function CSAR:_ReachedPilotLimit()
|
||||
end
|
||||
end
|
||||
|
||||
--- User - Function to add onw SET_GROUP Set-up for pilot filtering and assignment.
|
||||
-- Needs to be set before starting the CSAR instance.
|
||||
-- @param #CSAR self
|
||||
-- @param Core.Set#SET_GROUP Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
|
||||
-- @return #CSAR self
|
||||
function CSAR:SetOwnSetPilotGroups(Set)
|
||||
self.UserSetGroup = Set
|
||||
return self
|
||||
end
|
||||
|
||||
------------------------------
|
||||
--- FSM internal Functions ---
|
||||
------------------------------
|
||||
@@ -2259,7 +2413,9 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
|
||||
if self.allowbronco then
|
||||
if self.UserSetGroup then
|
||||
self.allheligroupset = self.UserSetGroup
|
||||
elseif self.allowbronco then
|
||||
local prefixes = self.csarPrefix or {}
|
||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefixes):FilterStart()
|
||||
elseif self.useprefix then
|
||||
@@ -2268,7 +2424,15 @@ function CSAR:onafterStart(From, Event, To)
|
||||
else
|
||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
||||
end
|
||||
|
||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
||||
|
||||
if not self.coordinate then
|
||||
local csarhq = self.mash:GetRandom()
|
||||
if csarhq then
|
||||
self.coordinate = csarhq:GetCoordinate()
|
||||
end
|
||||
end
|
||||
if self.wetfeettemplate then
|
||||
self.usewetfeet = true
|
||||
end
|
||||
@@ -2276,7 +2440,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
local path = self.SRSPath
|
||||
local modulation = self.SRSModulation
|
||||
local channel = self.SRSchannel
|
||||
self.msrs = MSRS:New(path,channel,modulation)
|
||||
self.msrs = MSRS:New(path,channel,modulation) -- Sound.SRS#MSRS
|
||||
self.msrs:SetPort(self.SRSport)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
self.msrs:SetCulture(self.SRSCulture)
|
||||
@@ -2284,11 +2448,12 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self.msrs:SetVoice(self.SRSVoice)
|
||||
self.msrs:SetGender(self.SRSGender)
|
||||
if self.SRSGPathToCredentials then
|
||||
self.msrs:SetGoogle(self.SRSGPathToCredentials)
|
||||
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrs:SetVolume(self.SRSVolume)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
self.SRSQueue = MSRSQUEUE:New("CSAR")
|
||||
self.SRSQueue = MSRSQUEUE:New("CSAR") -- Sound.SRS#MSRSQUEUE
|
||||
end
|
||||
|
||||
self:__Status(-10)
|
||||
@@ -2471,7 +2636,7 @@ end
|
||||
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
||||
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||
self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
--self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2516,8 +2681,9 @@ end
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText})
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -660,9 +660,9 @@ function RECOVERYTANKER:SetRecoveryAirboss(switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set that the group takes the roll of an AWACS instead of a refueling tanker.
|
||||
--- Set that the group takes the role of an AWACS instead of a refueling tanker.
|
||||
-- @param #RECOVERYTANKER self
|
||||
-- @param #boolean switch If true or nil, set roll AWACS.
|
||||
-- @param #boolean switch If true or nil, set role AWACS.
|
||||
-- @param #boolean eplrs If true or nil, enable EPLRS. If false, EPLRS will be off.
|
||||
-- @return #RECOVERYTANKER self
|
||||
function RECOVERYTANKER:SetAWACS(switch, eplrs)
|
||||
|
||||
@@ -64,8 +64,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # Recue Helo
|
||||
--
|
||||
-- The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.
|
||||
|
||||
260
Moose Development/Moose/Shapes/Circle.lua
Normal file
260
Moose Development/Moose/Shapes/Circle.lua
Normal file
@@ -0,0 +1,260 @@
|
||||
--
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.CIRCLE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- CIRCLE class.
|
||||
-- @type CIRCLE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Radius Radius of the circle
|
||||
|
||||
--- *It's NOT hip to be square* -- Someone, somewhere, probably
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # CIRCLE
|
||||
-- CIRCLEs can be fetched from the drawings in the Mission Editor
|
||||
|
||||
---
|
||||
-- This class has some of the standard CIRCLE functions you'd expect. One function of interest is CIRCLE:PointInSector() that you can use if a point is
|
||||
-- within a certain sector (pizza slice) of a circle. This can be useful for many things, including rudimentary, "radar-like" searches from a unit.
|
||||
--
|
||||
-- CIRCLE class with properties and methods for handling circles.
|
||||
-- @field #CIRCLE
|
||||
CIRCLE = {
|
||||
ClassName = "CIRCLE",
|
||||
Radius = nil,
|
||||
}
|
||||
--- Finds a circle on the map by its name. The circle must have been added in the Mission Editor
|
||||
-- @param #string shape_name Name of the circle to find
|
||||
-- @return #CIRCLE The found circle, or nil if not found
|
||||
function CIRCLE:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if string.find(object["name"], shape_name, 1, true) then
|
||||
if object["polygonMode"] == "circle" then
|
||||
self.Radius = object["radius"]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a circle by its name in the database.
|
||||
-- @param #string shape_name Name of the circle to find
|
||||
-- @return #CIRCLE The found circle, or nil if not found
|
||||
function CIRCLE:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new circle from a center point and a radius.
|
||||
-- @param #table vec2 The center point of the circle
|
||||
-- @param #number radius The radius of the circle
|
||||
-- @return #CIRCLE The new circle
|
||||
function CIRCLE:New(vec2, radius)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = vec2
|
||||
self.Radius = radius
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the radius of the circle.
|
||||
-- @return #number The radius of the circle
|
||||
function CIRCLE:GetRadius()
|
||||
return self.Radius
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the circle.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function CIRCLE:ContainsPoint(point)
|
||||
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #table point The point to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function CIRCLE:PointInSector(point, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
local function are_clockwise(v1, v2)
|
||||
return -v1.x * v2.y + v1.y * v2.x > 0
|
||||
end
|
||||
|
||||
local function is_in_radius(rp)
|
||||
return rp.x * rp.x + rp.y * rp.y <= radius ^ 2
|
||||
end
|
||||
|
||||
local rel_pt = {
|
||||
x = point.x - center.x,
|
||||
y = point.y - center.y
|
||||
}
|
||||
|
||||
local rel_sector_start = {
|
||||
x = sector_start.x - center.x,
|
||||
y = sector_start.y - center.y,
|
||||
}
|
||||
|
||||
local rel_sector_end = {
|
||||
x = sector_end.x - center.x,
|
||||
y = sector_end.y - center.y,
|
||||
}
|
||||
|
||||
return not are_clockwise(rel_sector_start, rel_pt) and
|
||||
are_clockwise(rel_sector_end, rel_pt) and
|
||||
is_in_radius(rel_pt, radius)
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function CIRCLE:UnitInSector(unit_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
if self:PointInSector(UNIT:FindByName(unit_name):GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function CIRCLE:AnyOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function CIRCLE:AllOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if not self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within a radius of the circle.
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function CIRCLE:UnitInRadius(unit_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
if UTILS.IsInRadius(center, UNIT:FindByName(unit_name):GetVec2(), radius) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within a radius of the circle.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function CIRCLE:AnyOfGroupInRadius(group_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within a radius of the circle.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function CIRCLE:AllOfGroupInRadius(group_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if not UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2()
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
|
||||
local ry = math.random(0, self.Radius) * math.sin(angle) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 on the border of the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2OnBorder()
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
|
||||
local ry = self.Radius * math.sin(angle) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the circle. The bounding box is the smallest rectangle that contains the circle.
|
||||
-- @return #table The bounding box of the circle
|
||||
function CIRCLE:GetBoundingBox()
|
||||
local min_x = self.CenterVec2.x - self.Radius
|
||||
local min_y = self.CenterVec2.y - self.Radius
|
||||
local max_x = self.CenterVec2.x + self.Radius
|
||||
local max_y = self.CenterVec2.y + self.Radius
|
||||
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
85
Moose Development/Moose/Shapes/Cube.lua
Normal file
85
Moose Development/Moose/Shapes/Cube.lua
Normal file
@@ -0,0 +1,85 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.CUBE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type CUBE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #CUBE
|
||||
CUBE = {
|
||||
ClassName = "CUBE",
|
||||
Points = {},
|
||||
Coords = {}
|
||||
}
|
||||
|
||||
--- Points need to be added in the following order:
|
||||
--- p1 -> p4 make up the front face of the cube
|
||||
--- p5 -> p8 make up the back face of the cube
|
||||
--- p1 connects to p5
|
||||
--- p2 connects to p6
|
||||
--- p3 connects to p7
|
||||
--- p4 connects to p8
|
||||
---
|
||||
--- 8-----------7
|
||||
--- /| /|
|
||||
--- / | / |
|
||||
--- 4--+--------3 |
|
||||
--- | | | |
|
||||
--- | | | |
|
||||
--- | | | |
|
||||
--- | 5--------+--6
|
||||
--- | / | /
|
||||
--- |/ |/
|
||||
--- 1-----------2
|
||||
---
|
||||
function CUBE:New(p1, p2, p3, p4, p5, p6, p7, p8)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE)
|
||||
self.Points = {p1, p2, p3, p4, p5, p6, p7, p8}
|
||||
for _, point in spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec3(point))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function CUBE:GetCenter()
|
||||
local center = { x=0, y=0, z=0 }
|
||||
for _, point in pairs(self.Points) do
|
||||
center.x = center.x + point.x
|
||||
center.y = center.y + point.y
|
||||
center.z = center.z + point.z
|
||||
end
|
||||
|
||||
center.x = center.x / 8
|
||||
center.y = center.y / 8
|
||||
center.z = center.z / 8
|
||||
return center
|
||||
end
|
||||
|
||||
function CUBE:ContainsPoint(point, cube_points)
|
||||
cube_points = cube_points or self.Points
|
||||
local min_x, min_y, min_z = math.huge, math.huge, math.huge
|
||||
local max_x, max_y, max_z = -math.huge, -math.huge, -math.huge
|
||||
|
||||
-- Find the minimum and maximum x, y, and z values of the cube points
|
||||
for _, p in ipairs(cube_points) do
|
||||
if p.x < min_x then min_x = p.x end
|
||||
if p.y < min_y then min_y = p.y end
|
||||
if p.z < min_z then min_z = p.z end
|
||||
if p.x > max_x then max_x = p.x end
|
||||
if p.y > max_y then max_y = p.y end
|
||||
if p.z > max_z then max_z = p.z end
|
||||
end
|
||||
|
||||
return point.x >= min_x and point.x <= max_x and point.y >= min_y and point.y <= max_y and point.z >= min_z and point.z <= max_z
|
||||
end
|
||||
333
Moose Development/Moose/Shapes/Line.lua
Normal file
333
Moose Development/Moose/Shapes/Line.lua
Normal file
@@ -0,0 +1,333 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.LINE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type LINE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #LINE
|
||||
LINE = {
|
||||
ClassName = "LINE",
|
||||
Points = {},
|
||||
Coords = {},
|
||||
}
|
||||
|
||||
--- Finds a line on the map by its name. The line must be drawn in the Mission Editor
|
||||
-- @param #string line_name Name of the line to find
|
||||
-- @return #LINE The found line, or nil if not found
|
||||
function LINE:FindOnMap(line_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(line_name))
|
||||
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if object["name"] == line_name then
|
||||
if object["primitiveType"] == "Line" then
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
local coord = COORDINATE:NewFromVec2(p)
|
||||
table.insert(self.Points, p)
|
||||
table.insert(self.Coords, coord)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:I(#self.Points)
|
||||
if #self.Points == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
self.MarkIDs = {}
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a line by its name in the database.
|
||||
-- @param #string shape_name Name of the line to find
|
||||
-- @return #LINE The found line, or nil if not found
|
||||
function LINE:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new line from two points.
|
||||
-- @param #table vec2 The first point of the line
|
||||
-- @param #number radius The second point of the line
|
||||
-- @return #LINE The new line
|
||||
function LINE:New(...)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.Points = {...}
|
||||
self:I(self.Points)
|
||||
for _, point in UTILS.spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new line from a circle.
|
||||
-- @param #table center_point center point of the circle
|
||||
-- @param #number radius radius of the circle, half length of the line
|
||||
-- @param #number angle_degrees degrees the line will form from center point
|
||||
-- @return #LINE The new line
|
||||
function LINE:NewFromCircle(center_point, radius, angle_degrees)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = center_point
|
||||
local angleRadians = math.rad(angle_degrees)
|
||||
|
||||
local point1 = {
|
||||
x = center_point.x + radius * math.cos(angleRadians),
|
||||
y = center_point.y + radius * math.sin(angleRadians)
|
||||
}
|
||||
|
||||
local point2 = {
|
||||
x = center_point.x + radius * math.cos(angleRadians + math.pi),
|
||||
y = center_point.y + radius * math.sin(angleRadians + math.pi)
|
||||
}
|
||||
|
||||
for _, point in pairs{point1, point2} do
|
||||
table.insert(self.Points, point)
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the coordinates of the line.
|
||||
-- @return #table The coordinates of the line
|
||||
function LINE:Coordinates()
|
||||
return self.Coords
|
||||
end
|
||||
|
||||
--- Gets the start coordinate of the line. The start coordinate is the first point of the line.
|
||||
-- @return #COORDINATE The start coordinate of the line
|
||||
function LINE:GetStartCoordinate()
|
||||
return self.Coords[1]
|
||||
end
|
||||
|
||||
--- Gets the end coordinate of the line. The end coordinate is the last point of the line.
|
||||
-- @return #COORDINATE The end coordinate of the line
|
||||
function LINE:GetEndCoordinate()
|
||||
return self.Coords[#self.Coords]
|
||||
end
|
||||
|
||||
--- Gets the start point of the line. The start point is the first point of the line.
|
||||
-- @return #table The start point of the line
|
||||
function LINE:GetStartPoint()
|
||||
return self.Points[1]
|
||||
end
|
||||
|
||||
--- Gets the end point of the line. The end point is the last point of the line.
|
||||
-- @return #table The end point of the line
|
||||
function LINE:GetEndPoint()
|
||||
return self.Points[#self.Points]
|
||||
end
|
||||
|
||||
--- Gets the length of the line.
|
||||
-- @return #number The length of the line
|
||||
function LINE:GetLength()
|
||||
local total_length = 0
|
||||
for i=1, #self.Points - 1 do
|
||||
local x1, y1 = self.Points[i]["x"], self.Points[i]["y"]
|
||||
local x2, y2 = self.Points[i+1]["x"], self.Points[i+1]["y"]
|
||||
local segment_length = math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
|
||||
total_length = total_length + segment_length
|
||||
end
|
||||
return total_length
|
||||
end
|
||||
|
||||
--- Returns a random point on the line.
|
||||
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||
-- @return #table The random point
|
||||
function LINE:GetRandomPoint(points)
|
||||
points = points or self.Points
|
||||
local rand = math.random() -- 0->1
|
||||
|
||||
local random_x = points[1].x + rand * (points[2].x - points[1].x)
|
||||
local random_y = points[1].y + rand * (points[2].y - points[1].y)
|
||||
|
||||
return { x= random_x, y= random_y }
|
||||
end
|
||||
|
||||
--- Gets the heading of the line.
|
||||
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||
-- @return #number The heading of the line
|
||||
function LINE:GetHeading(points)
|
||||
points = points or self.Points
|
||||
|
||||
local angle = math.atan2(points[2].y - points[1].y, points[2].x - points[1].x)
|
||||
|
||||
angle = math.deg(angle)
|
||||
if angle < 0 then
|
||||
angle = angle + 360
|
||||
end
|
||||
|
||||
return angle
|
||||
end
|
||||
|
||||
|
||||
--- Return each part of the line as a new line
|
||||
-- @return #table The points
|
||||
function LINE:GetIndividualParts()
|
||||
local parts = {}
|
||||
if #self.Points == 2 then
|
||||
parts = {self}
|
||||
end
|
||||
|
||||
for i=1, #self.Points -1 do
|
||||
local p1 = self.Points[i]
|
||||
local p2 = self.Points[i % #self.Points + 1]
|
||||
table.add(parts, LINE:New(p1, p2))
|
||||
end
|
||||
|
||||
return parts
|
||||
end
|
||||
|
||||
--- Gets a number of points in between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @return #table The points
|
||||
function LINE:GetPointsInbetween(amount, start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
if amount == 0 then return {start_point, end_point} end
|
||||
|
||||
amount = amount + 1
|
||||
local points = {}
|
||||
|
||||
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||
local divided = { x = difference.x / amount, y = difference.y / amount }
|
||||
|
||||
for j=0, amount do
|
||||
local part_pos = {x = divided.x * j, y = divided.y * j}
|
||||
-- add part_pos vector to the start point so the new point is placed along in the line
|
||||
local point = {x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||
table.insert(points, point)
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
--- Gets a number of points in between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @return #table The points
|
||||
function LINE:GetCoordinatesInBetween(amount, start_point, end_point)
|
||||
local coords = {}
|
||||
for _, pt in pairs(self:GetPointsInbetween(amount, start_point, end_point)) do
|
||||
table.add(coords, COORDINATE:NewFromVec2(pt))
|
||||
end
|
||||
return coords
|
||||
end
|
||||
|
||||
|
||||
function LINE:GetRandomPoint(start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
|
||||
local fraction = math.random()
|
||||
|
||||
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||
local part_pos = {x = difference.x * fraction, y = difference.y * fraction}
|
||||
local random_point = { x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||
|
||||
return random_point
|
||||
end
|
||||
|
||||
|
||||
function LINE:GetRandomCoordinate(start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
|
||||
return COORDINATE:NewFromVec2(self:GetRandomPoint(start_point, end_point))
|
||||
end
|
||||
|
||||
|
||||
--- Gets a number of points on a sine wave between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @param #number frequency (Optional) The frequency of the sine wave, default 1
|
||||
-- @param #number phase (Optional) The phase of the sine wave, default 0
|
||||
-- @param #number amplitude (Optional) The amplitude of the sine wave, default 100
|
||||
-- @return #table The points
|
||||
function LINE:GetPointsBetweenAsSineWave(amount, start_point, end_point, frequency, phase, amplitude)
|
||||
amount = amount or 20
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
frequency = frequency or 1 -- number of cycles per unit of x
|
||||
phase = phase or 0 -- offset in radians
|
||||
amplitude = amplitude or 100 -- maximum height of the wave
|
||||
|
||||
local points = {}
|
||||
|
||||
-- Returns the y-coordinate of the sine wave at x
|
||||
local function sine_wave(x)
|
||||
return amplitude * math.sin(2 * math.pi * frequency * (x - start_point.x) + phase)
|
||||
end
|
||||
|
||||
-- Plot x-amount of points on the sine wave between point_01 and point_02
|
||||
local x = start_point.x
|
||||
local step = (end_point.x - start_point.x) / 20
|
||||
for _=1, amount do
|
||||
local y = sine_wave(x)
|
||||
x = x + step
|
||||
table.add(points, {x=x, y=y})
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the line. The bounding box is the smallest rectangle that contains the line.
|
||||
-- @return #table The bounding box of the line
|
||||
function LINE:GetBoundingBox()
|
||||
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[2].x, self.Points[2].y
|
||||
|
||||
for i = 2, #self.Points do
|
||||
local x, y = self.Points[i].x, self.Points[i].y
|
||||
|
||||
if x < min_x then
|
||||
min_x = x
|
||||
end
|
||||
if y < min_y then
|
||||
min_y = y
|
||||
end
|
||||
if x > max_x then
|
||||
max_x = x
|
||||
end
|
||||
if y > max_y then
|
||||
max_y = y
|
||||
end
|
||||
end
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws the line on the map.
|
||||
-- @param #table points The points of the line
|
||||
function LINE:Draw()
|
||||
for i=1, #self.Coords -1 do
|
||||
local c1 = self.Coords[i]
|
||||
local c2 = self.Coords[i % #self.Coords + 1]
|
||||
table.add(self.MarkIDs, c1:LineToAll(c2))
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes the drawing of the line from the map.
|
||||
function LINE:RemoveDraw()
|
||||
for _, mark_id in pairs(self.MarkIDs) do
|
||||
UTILS.RemoveMark(mark_id)
|
||||
end
|
||||
end
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user