mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Compare commits
3 Commits
2.9.10
...
kk/usergui
| Author | SHA1 | Date | |
|---|---|---|---|
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4c66fd7cab | ||
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80f76b26c2 | ||
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4e956c3203 |
3
.github/workflows/build-includes.yml
vendored
3
.github/workflows/build-includes.yml
vendored
@@ -5,8 +5,6 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
- Apple/Develop
|
||||
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
@@ -49,7 +47,6 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
|
||||
10
.github/workflows/gh-pages.yml
vendored
10
.github/workflows/gh-pages.yml
vendored
@@ -33,7 +33,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v3
|
||||
- name: Setup Ruby
|
||||
uses: ruby/setup-ruby@v1
|
||||
with:
|
||||
@@ -43,7 +43,7 @@ jobs:
|
||||
working-directory: docs/
|
||||
- name: Setup Pages
|
||||
id: pages
|
||||
uses: actions/configure-pages@v4
|
||||
uses: actions/configure-pages@v3
|
||||
- name: Build with Jekyll
|
||||
# Outputs to the './_site' directory by default
|
||||
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
||||
@@ -52,7 +52,7 @@ jobs:
|
||||
working-directory: docs/
|
||||
- name: Upload artifact
|
||||
# Automatically uploads an artifact from the './_site' directory by default
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
uses: actions/upload-pages-artifact@v1
|
||||
with:
|
||||
path: docs/_site/
|
||||
|
||||
@@ -66,13 +66,13 @@ jobs:
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v4
|
||||
uses: actions/deploy-pages@v1
|
||||
|
||||
check:
|
||||
runs-on: ubuntu-latest
|
||||
needs: deploy
|
||||
steps:
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v4
|
||||
uses: actions/setup-node@v3
|
||||
- run: npm install linkinator
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
||||
|
||||
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
||||
|
||||
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
|
||||
-- Add the CAP to the EWR network.
|
||||
|
||||
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
|
||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
||||
Intercept.EngageAltType = EngageAltType
|
||||
|
||||
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
--- Set squadron GCI.
|
||||
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
|
||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||
if AttackerCount > DefenderCount then
|
||||
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
if AIFriendly then
|
||||
local classname = AIFriendly.ClassName or "No Class Name"
|
||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||
--self:T("Class Name: " .. classname)
|
||||
--self:T("Unit Name: " .. unitname)
|
||||
--self:T({AIFriendly})
|
||||
--self:I("Class Name: " .. classname)
|
||||
--self:I("Unit Name: " .. unitname)
|
||||
--self:I({AIFriendly})
|
||||
end
|
||||
local Friendly = nil
|
||||
if AIFriendly and AIFriendly:IsAlive() then
|
||||
--self:T("AIFriendly alive, getting GROUP")
|
||||
--self:I("AIFriendly alive, getting GROUP")
|
||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
end
|
||||
|
||||
@@ -3952,7 +3952,7 @@ end
|
||||
|
||||
do
|
||||
|
||||
-- @type AI_A2A_GCICAP
|
||||
--- @type AI_A2A_GCICAP
|
||||
-- @extends #AI_A2A_DISPATCHER
|
||||
|
||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||
@@ -4322,23 +4322,23 @@ do
|
||||
|
||||
-- Setup squadrons
|
||||
|
||||
self:T( { Airbases = AirbaseNames } )
|
||||
self:I( { Airbases = AirbaseNames } )
|
||||
|
||||
self:T( "Defining Templates for Airbases ..." )
|
||||
self:I( "Defining Templates for Airbases ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local AirbaseCoord = Airbase:GetCoordinate()
|
||||
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||
local Templates = nil
|
||||
self:T( { Airbase = AirbaseName } )
|
||||
self:I( { Airbase = AirbaseName } )
|
||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||
local Template = Template -- Wrapper.Group#GROUP
|
||||
local TemplateCoord = Template:GetCoordinate()
|
||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||
Templates = Templates or {}
|
||||
table.insert( Templates, Template:GetName() )
|
||||
self:T( { Template = Template:GetName() } )
|
||||
self:I( { Template = Template:GetName() } )
|
||||
end
|
||||
end
|
||||
if Templates then
|
||||
@@ -4354,13 +4354,13 @@ do
|
||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||
self.CAPTemplates:FilterOnce()
|
||||
|
||||
self:T( "Setting up CAP ..." )
|
||||
self:I( "Setting up CAP ..." )
|
||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||
-- Now find the closest airbase from the ZONE (start or center)
|
||||
local AirbaseDistance = 99999999
|
||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||
self:T( { CAPZoneGroup = CAPID } )
|
||||
self:I( { CAPZoneGroup = CAPID } )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
@@ -4368,7 +4368,7 @@ do
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
if Squadron then
|
||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||
self:T( { AirbaseDistance = Distance } )
|
||||
self:I( { AirbaseDistance = Distance } )
|
||||
if Distance < AirbaseDistance then
|
||||
AirbaseDistance = Distance
|
||||
AirbaseClosest = Airbase
|
||||
@@ -4376,7 +4376,7 @@ do
|
||||
end
|
||||
end
|
||||
if AirbaseClosest then
|
||||
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||
end
|
||||
@@ -4384,14 +4384,14 @@ do
|
||||
|
||||
-- Setup GCI.
|
||||
-- GCI is setup for all Squadrons.
|
||||
self:T( "Setting up GCI ..." )
|
||||
self:I( "Setting up GCI ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
self:F( { Airbase = AirbaseName } )
|
||||
if Squadron then
|
||||
self:T( { GCIAirbase = AirbaseName } )
|
||||
self:I( { GCIAirbase = AirbaseName } )
|
||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases.
|
||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defines Landing location.
|
||||
@@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types.
|
||||
@@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron )
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron )
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
@@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||
-- 2. the **distance to any defense reference point**.
|
||||
--
|
||||
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @return #AI_A2G_DISPATCHER
|
||||
-- @usage
|
||||
--
|
||||
@@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||
|
||||
self.DefenseRadius = DefenseRadius or 40000
|
||||
self.DefenseRadius = DefenseRadius or 100000
|
||||
|
||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||
|
||||
@@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Sead.EngageAltType = EngageAltType
|
||||
Sead.Defend = true
|
||||
|
||||
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||
|
||||
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Cas.EngageAltType = EngageAltType
|
||||
Cas.Defend = true
|
||||
|
||||
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||
|
||||
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Bai.EngageAltType = EngageAltType
|
||||
Bai.Defend = true
|
||||
|
||||
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||
|
||||
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3894,15 +3894,11 @@ do -- AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
||||
if FirstUnit then
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
end
|
||||
@@ -3937,7 +3933,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3954,7 +3950,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -4788,5 +4784,4 @@ end
|
||||
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
|
||||
end
|
||||
@@ -9,8 +9,7 @@
|
||||
-- @module AI.AI_Air
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
---
|
||||
-- @type AI_AIR
|
||||
--- @type AI_AIR
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
@@ -265,7 +264,7 @@ function AI_AIR:New( AIGroup )
|
||||
return self
|
||||
end
|
||||
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
--- @param Wrapper.Group#GROUP self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||
Fsm:Takeoff()
|
||||
@@ -447,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
function AI_AIR:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
function AI_AIR:onafterStatus()
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
@@ -466,7 +465,7 @@ function AI_AIR:onafterStatus()
|
||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||
|
||||
if DistanceFromHomeBase > self.DisengageRadius then
|
||||
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:Hold( 300 )
|
||||
RTB = false
|
||||
end
|
||||
@@ -490,10 +489,10 @@ function AI_AIR:onafterStatus()
|
||||
if Fuel < self.FuelThresholdPercentage then
|
||||
|
||||
if self.TankerName then
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:Refuel()
|
||||
else
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -519,7 +518,7 @@ function AI_AIR:onafterStatus()
|
||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:Damaged()
|
||||
RTB = true
|
||||
self:SetStatusOff()
|
||||
@@ -537,7 +536,7 @@ function AI_AIR:onafterStatus()
|
||||
if Damage ~= InitialLife then
|
||||
self:Damaged()
|
||||
else
|
||||
self:T( self.Controllable:GetName() .. " control lost! " )
|
||||
self:I( self.Controllable:GetName() .. " control lost! " )
|
||||
|
||||
self:LostControl()
|
||||
end
|
||||
@@ -561,7 +560,7 @@ function AI_AIR:onafterStatus()
|
||||
end
|
||||
|
||||
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||
@@ -572,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
end
|
||||
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||
@@ -599,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -618,10 +617,7 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Calculate the target route point.
|
||||
|
||||
local FromCoord = AIGroup:GetCoordinate()
|
||||
if not FromCoord then return end
|
||||
|
||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||
|
||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||
@@ -642,13 +638,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
local ToAirbaseCoord = ToTargetCoord2
|
||||
|
||||
if Distance < 5000 then
|
||||
self:T( "RTB and near the airbase!" )
|
||||
self:I( "RTB and near the airbase!" )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
|
||||
if not AIGroup:InAir() == true then
|
||||
self:T( "Not anymore in the air, considered Home." )
|
||||
self:I( "Not anymore in the air, considered Home." )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
@@ -690,12 +686,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
end
|
||||
@@ -704,17 +700,15 @@ end
|
||||
|
||||
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local Coordinate = AIGroup:GetCoordinate()
|
||||
if Coordinate == nil then return end
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||
|
||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||
@@ -728,17 +722,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
|
||||
end
|
||||
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.Resume( AIGroup, Fsm )
|
||||
|
||||
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
if AIGroup:IsAlive() then
|
||||
Fsm:__RTB( Fsm.TaskDelay )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -750,7 +744,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
|
||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
|
||||
local RefuelRoute = {}
|
||||
|
||||
@@ -804,13 +798,13 @@ end
|
||||
|
||||
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
function AI_AIR:onafterDead()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnCrash( EventData )
|
||||
|
||||
@@ -821,7 +815,7 @@ function AI_AIR:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnEjection( EventData )
|
||||
|
||||
@@ -830,7 +824,7 @@ function AI_AIR:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_AIR self
|
||||
--- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defnes Landing location.
|
||||
@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types
|
||||
@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron )
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron )
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
-- TODO: Need to model the resources in a squadron.
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Wrapper.Group#GROUP Defender
|
||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
||||
--self:SetDetectionOff()
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
end
|
||||
|
||||
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||
@@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
|
||||
local DefenderGroupName = DefenderGroup:GetName()
|
||||
|
||||
@@ -426,13 +426,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
|
||||
if TargetCoord == nil then
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||
@@ -441,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||
if TargetDistance <= EngageDistance * 9 then
|
||||
|
||||
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
self:__Engage( 0.1, AttackSetUnit )
|
||||
|
||||
else
|
||||
|
||||
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
@@ -478,16 +472,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:Return()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local delay=Fsm.TaskDelay or 0.1
|
||||
@@ -496,7 +490,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -522,7 +516,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
if not TargetCoord then
|
||||
self:Return()
|
||||
return
|
||||
@@ -553,12 +547,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||
|
||||
if #AttackUnitTasks == 0 then
|
||||
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:Return()
|
||||
return
|
||||
else
|
||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||
self:T(text)
|
||||
self:I(text)
|
||||
DefenderGroup:OptionROEOpenFire()
|
||||
DefenderGroup:OptionROTEvadeFire()
|
||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||
@@ -575,13 +569,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- @param Wrapper.Group#GROUP AIEngage
|
||||
--- @param Wrapper.Group#GROUP AIEngage
|
||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||
|
||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_SQUADRON
|
||||
--- @type AI_AIR_SQUADRON
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
|
||||
-- @return #AI_AIR_SQUADRON
|
||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||
|
||||
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
|
||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
-- @type AI_CARGO
|
||||
--- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||
self:T({ IsEmpty = IsEmpty })
|
||||
self:I({ IsEmpty = IsEmpty })
|
||||
if not IsEmpty then
|
||||
AllUnloaded = false
|
||||
break
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
|
||||
-- @type AI_CARGO_DISPATCHER
|
||||
--- @type AI_CARGO_DISPATCHER
|
||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||
@@ -1161,7 +1161,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
else
|
||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||
self:T(text)
|
||||
self:I(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
||||
|
||||
if MenuFormation then
|
||||
local Arguments = MenuFormation.Arguments
|
||||
--self:T({Arguments=unpack(Arguments)})
|
||||
--self:I({Arguments=unpack(Arguments)})
|
||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||
function ( self, Formation, ... )
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
-- @type AI_ESCORT_DISPATCHER
|
||||
--- @type AI_ESCORT_DISPATCHER
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER",
|
||||
}
|
||||
|
||||
-- @field #list
|
||||
--- @field #list
|
||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if self.AI_Escorts[PlayerGroupName] then
|
||||
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
|
||||
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if not self.AI_Escorts[PlayerGroupName] then
|
||||
local LeaderUnit = PlayerUnit
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
self:T({EscortGroup = EscortGroup})
|
||||
self:I({EscortGroup = EscortGroup})
|
||||
|
||||
self:ScheduleOnce( 1,
|
||||
function( EscortGroup )
|
||||
|
||||
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||
|
||||
return self.DetectOn and self.DetectActivated
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
local Detected = false
|
||||
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterStatus()
|
||||
self:F2()
|
||||
|
||||
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
|
||||
local Fuel = self.Controllable:GetFuelMin()
|
||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
-- TODO: Check GROUP damage function.
|
||||
local Damage = self.Controllable:GetLife()
|
||||
if Damage <= self.PatrolDamageThreshold then
|
||||
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
RTB = true
|
||||
end
|
||||
|
||||
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterRTB()
|
||||
self:F2()
|
||||
|
||||
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterDead()
|
||||
self:SetDetectionOff()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
|
||||
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
|
||||
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
-- @module Core.Base
|
||||
-- @image Core_Base.JPG
|
||||
|
||||
local _TraceOnOff = false -- default to no tracing
|
||||
local _TraceOnOff = true
|
||||
local _TraceLevel = 1
|
||||
local _TraceAll = false
|
||||
local _TraceClass = {}
|
||||
@@ -34,12 +34,11 @@ local _TraceClassMethod = {}
|
||||
|
||||
local _ClassID = 0
|
||||
|
||||
--- Base class of everything
|
||||
---
|
||||
-- @type BASE
|
||||
-- @field #string ClassName The name of the class.
|
||||
-- @field #number ClassID The ID number of the class.
|
||||
-- @field #string ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER Scheduler The scheduler object.
|
||||
-- @field ClassName The name of the class.
|
||||
-- @field ClassID The ID number of the class.
|
||||
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
|
||||
--- BASE class
|
||||
--
|
||||
@@ -211,6 +210,14 @@ BASE._ = {
|
||||
Schedules = {}, --- Contains the Schedulers Active
|
||||
}
|
||||
|
||||
--- The Formation Class
|
||||
-- @type FORMATION
|
||||
-- @field Cone A cone formation.
|
||||
FORMATION = {
|
||||
Cone = "Cone",
|
||||
Vee = "Vee",
|
||||
}
|
||||
|
||||
--- BASE constructor.
|
||||
--
|
||||
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
|
||||
@@ -734,31 +741,7 @@ do -- Event Handling
|
||||
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventNewDynamicCargo
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a dynamic cargo crate is removed.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Creation of a Birth Event.
|
||||
@@ -879,62 +862,6 @@ end
|
||||
|
||||
world.onEvent(Event)
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- The main event handling function... This function captures all events generated for the class.
|
||||
-- @param #BASE self
|
||||
@@ -1217,28 +1144,6 @@ function BASE:TraceClassMethod( Class, Method )
|
||||
self:I( "Tracing method " .. Method .. " of class " .. Class )
|
||||
end
|
||||
|
||||
--- (Internal) Serialize arguments
|
||||
-- @param #BASE self
|
||||
-- @param #table Arguments
|
||||
-- @return #string Text
|
||||
function BASE:_Serialize(Arguments)
|
||||
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
|
||||
text = string.gsub(text,"(\n+)","")
|
||||
text = string.gsub(text,"%(%(","%(")
|
||||
text = string.gsub(text,"%)%)","%)")
|
||||
text = string.gsub(text,"(%s+)"," ")
|
||||
return text
|
||||
end
|
||||
|
||||
----- (Internal) Serialize arguments
|
||||
---- @param #BASE self
|
||||
---- @param #table Arguments
|
||||
---- @return #string Text
|
||||
--function BASE:_Serialize(Arguments)
|
||||
-- local text=UTILS.BasicSerialize(Arguments)
|
||||
-- return text
|
||||
--end
|
||||
|
||||
--- Trace a function call. This function is private.
|
||||
-- @param #BASE self
|
||||
-- @param Arguments A #table or any field.
|
||||
@@ -1263,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1273,7 +1178,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1288,7 +1193,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1303,7 +1208,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1337,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1347,7 +1252,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1362,7 +1267,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1377,7 +1282,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1409,7 +1314,7 @@ function BASE:E( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1436,8 +1341,39 @@ function BASE:I( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments)) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- old stuff
|
||||
|
||||
-- function BASE:_Destructor()
|
||||
-- --self:E("_Destructor")
|
||||
--
|
||||
-- --self:EventRemoveAll()
|
||||
-- end
|
||||
|
||||
-- THIS IS WHY WE NEED LUA 5.2 ...
|
||||
-- function BASE:_SetDestructor()
|
||||
--
|
||||
-- -- TODO: Okay, this is really technical...
|
||||
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
|
||||
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
|
||||
--
|
||||
-- local proxy = newproxy(true)
|
||||
-- local proxyMeta = getmetatable(proxy)
|
||||
--
|
||||
-- proxyMeta.__gc = function ()
|
||||
-- env.info("In __gc for " .. self:GetClassNameAndID() )
|
||||
-- if self._Destructor then
|
||||
-- self:_Destructor()
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- -- keep the userdata from newproxy reachable until the object
|
||||
-- -- table is about to be garbage-collected - then the __gc hook
|
||||
-- -- will be invoked and the destructor called
|
||||
-- rawset( self, '__proxy', proxy )
|
||||
--
|
||||
-- end
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||
--
|
||||
-- @module Core.Beacon
|
||||
@@ -38,13 +34,11 @@
|
||||
-- @type BEACON
|
||||
-- @field #string ClassName Name of the class "BEACON".
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @field #number UniqueName Counter to make the unique naming work.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
|
||||
ClassName = "BEACON",
|
||||
Positionable = nil,
|
||||
name = nil,
|
||||
UniqueName = 0,
|
||||
}
|
||||
|
||||
--- Beacon types supported by DCS.
|
||||
@@ -292,7 +286,6 @@ end
|
||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
||||
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
|
||||
|
||||
local IsValid = true
|
||||
|
||||
@@ -386,9 +379,7 @@ end
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
Modulation = Modulation or radio.modulation.AM
|
||||
|
||||
|
||||
-- Check the filename
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
@@ -399,7 +390,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
end
|
||||
|
||||
-- Check the Frequency
|
||||
@@ -425,9 +416,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
BEACON.UniqueName = BEACON.UniqueName + 1
|
||||
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
@@ -435,8 +424,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops the Radio Beacon
|
||||
@@ -445,7 +433,7 @@ end
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(self.BeaconName)
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
-- * Manage database of hits to units and statics.
|
||||
-- * Manage database of destroys of units and statics.
|
||||
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
||||
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -38,9 +37,6 @@
|
||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||
-- @field #table CLIENTS Clients.
|
||||
-- @field #table STORAGES DCS warehouse storages.
|
||||
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
|
||||
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
|
||||
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||
@@ -56,7 +52,6 @@
|
||||
-- * PLAYERS
|
||||
-- * CARGOS
|
||||
-- * STORAGES (DCS warehouses)
|
||||
-- * DYNAMICCARGO
|
||||
--
|
||||
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||
--
|
||||
@@ -98,9 +93,6 @@ DATABASE = {
|
||||
OPSZONES = {},
|
||||
PATHLINES = {},
|
||||
STORAGES = {},
|
||||
STNS={},
|
||||
SADL={},
|
||||
DYNAMICCARGO={},
|
||||
}
|
||||
|
||||
local _DATABASECoalition =
|
||||
@@ -139,7 +131,7 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
||||
self:HandleEvent( EVENTS.NewCargo )
|
||||
self:HandleEvent( EVENTS.DeleteCargo )
|
||||
@@ -147,8 +139,6 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.DeleteZone )
|
||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||
-- DCS 2.9.7 Moose own dynamic cargo events
|
||||
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
|
||||
|
||||
self:_RegisterTemplates()
|
||||
self:_RegisterGroupsAndUnits()
|
||||
@@ -176,30 +166,24 @@ end
|
||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DCSUnitName Unit name.
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Unit#UNIT The added unit.
|
||||
function DATABASE:AddUnit( DCSUnitName, force )
|
||||
|
||||
local DCSunitName = DCSUnitName
|
||||
|
||||
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
|
||||
|
||||
if not self.UNITS[DCSunitName] or force == true then
|
||||
function DATABASE:AddUnit( DCSUnitName )
|
||||
|
||||
if not self.UNITS[DCSUnitName] then
|
||||
-- Debug info.
|
||||
self:T( { "Add UNIT:", DCSunitName } )
|
||||
self:T( { "Add UNIT:", DCSUnitName } )
|
||||
|
||||
-- Register unit
|
||||
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
|
||||
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
|
||||
end
|
||||
|
||||
return self.UNITS[DCSunitName]
|
||||
return self.UNITS[DCSUnitName]
|
||||
end
|
||||
|
||||
|
||||
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteUnit( DCSUnitName )
|
||||
self:T("DeleteUnit "..tostring(DCSUnitName))
|
||||
self.UNITS[DCSUnitName] = nil
|
||||
end
|
||||
|
||||
@@ -211,9 +195,10 @@ function DATABASE:AddStatic( DCSStaticName )
|
||||
|
||||
if not self.STATICS[DCSStaticName] then
|
||||
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
return self.STATICS[DCSStaticName]
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@@ -223,42 +208,16 @@ function DATABASE:DeleteStatic( DCSStaticName )
|
||||
self.STATICS[DCSStaticName] = nil
|
||||
end
|
||||
|
||||
--- Finds a STATIC based on the Static Name.
|
||||
--- Finds a STATIC based on the StaticName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static object.
|
||||
-- @param #string StaticName
|
||||
-- @return Wrapper.Static#STATIC The found STATIC.
|
||||
function DATABASE:FindStatic( StaticName )
|
||||
|
||||
local StaticFound = self.STATICS[StaticName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Add a DynamicCargo to the database.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the dynamic cargo.
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
|
||||
function DATABASE:AddDynamicCargo( Name )
|
||||
if not self.DYNAMICCARGO[Name] then
|
||||
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
|
||||
end
|
||||
return self.DYNAMICCARGO[Name]
|
||||
end
|
||||
|
||||
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DynamicCargoName
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
|
||||
function DATABASE:FindDynamicCargo( DynamicCargoName )
|
||||
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
|
||||
self.DYNAMICCARGO[DynamicCargoName] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName The name of the airbase.
|
||||
@@ -850,19 +809,14 @@ end
|
||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client unit.
|
||||
-- @param #boolean Force (optional) Force registration of client.
|
||||
-- @return Wrapper.Client#CLIENT The client object.
|
||||
function DATABASE:AddClient( ClientName, Force )
|
||||
|
||||
local DCSUnitName = ClientName
|
||||
|
||||
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
|
||||
|
||||
if not self.CLIENTS[DCSUnitName] or Force == true then
|
||||
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
|
||||
function DATABASE:AddClient( ClientName )
|
||||
|
||||
if not self.CLIENTS[ClientName] then
|
||||
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||
end
|
||||
|
||||
return self.CLIENTS[DCSUnitName]
|
||||
return self.CLIENTS[ClientName]
|
||||
end
|
||||
|
||||
|
||||
@@ -873,25 +827,15 @@ end
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
-- see if the group exists in the API, maybe a dynamic slot
|
||||
self:_RegisterDynamicGroup(GroupName)
|
||||
return self.GROUPS[GroupName]
|
||||
end
|
||||
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
--- Adds a GROUP based on the GroupName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string GroupName
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Group#GROUP The Group
|
||||
function DATABASE:AddGroup( GroupName, force )
|
||||
function DATABASE:AddGroup( GroupName )
|
||||
|
||||
if not self.GROUPS[GroupName] or force == true then
|
||||
if not self.GROUPS[GroupName] then
|
||||
self:T( { "Add GROUP:", GroupName } )
|
||||
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
||||
end
|
||||
@@ -902,11 +846,9 @@ end
|
||||
--- Adds a player based on the Player Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
|
||||
|
||||
|
||||
if PlayerName then
|
||||
self:I( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self:T( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self.PLAYERS[PlayerName] = UnitName
|
||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
@@ -914,21 +856,6 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
end
|
||||
|
||||
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @return #string PlayerName
|
||||
-- @return Wrapper.Unit#UNIT PlayerUnit
|
||||
function DATABASE:_FindPlayerNameByUnitName(UnitName)
|
||||
if UnitName then
|
||||
for playername,unitname in pairs(self.PLAYERS) do
|
||||
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
|
||||
return playername, self.PLAYERUNITS[playername]
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Deletes a player from the DATABASE based on the Player Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeletePlayer( UnitName, PlayerName )
|
||||
@@ -1001,7 +928,7 @@ function DATABASE:Spawn( SpawnTemplate )
|
||||
SpawnTemplate.CountryID = nil
|
||||
SpawnTemplate.CategoryID = nil
|
||||
|
||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name )
|
||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
|
||||
|
||||
self:T3( SpawnTemplate )
|
||||
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
|
||||
@@ -1078,7 +1005,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
|
||||
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
|
||||
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
|
||||
|
||||
|
||||
local UnitNames = {}
|
||||
|
||||
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
|
||||
@@ -1102,31 +1029,10 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
|
||||
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
||||
end
|
||||
|
||||
if UnitTemplate.AddPropAircraft then
|
||||
if UnitTemplate.AddPropAircraft.STN_L16 then
|
||||
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
|
||||
if stn == nil or stn < 1 then
|
||||
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.STNS[stn] = UnitTemplate.name
|
||||
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
||||
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
|
||||
if sadl == nil or sadl < 1 then
|
||||
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.SADL[sadl] = UnitTemplate.name
|
||||
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
||||
end
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
|
||||
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
|
||||
@@ -1137,92 +1043,15 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
)
|
||||
end
|
||||
|
||||
--- Get next (consecutive) free STN as octal number.
|
||||
-- @param #DATABASE self
|
||||
-- @param #number octal Starting octal.
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSTN(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.STNS[first] == unitname then return octal end
|
||||
local nextoctal = 77777
|
||||
local found = false
|
||||
if 32767-first < 10 then
|
||||
first = 0
|
||||
end
|
||||
for i=first+1,32767 do
|
||||
if self.STNS[i] == nil then
|
||||
found = true
|
||||
nextoctal = UTILS.DecimalToOctal(i)
|
||||
self.STNS[i] = unitname
|
||||
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
|
||||
-- cleanup
|
||||
local NewSTNS = {}
|
||||
for _id,_name in pairs(self.STNS) do
|
||||
if self.UNITS[_name] ~= nil then
|
||||
NewSTNS[_id] = _name
|
||||
end
|
||||
end
|
||||
self.STNS = nil
|
||||
self.STNS = NewSTNS
|
||||
end
|
||||
return nextoctal
|
||||
end
|
||||
|
||||
--- Get next (consecutive) free SADL as octal number.
|
||||
-- @param #DATABASE self
|
||||
-- @param #number octal Starting octal.
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSADL(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.SADL[first] == unitname then return octal end
|
||||
local nextoctal = 7777
|
||||
local found = false
|
||||
if 4095-first < 10 then
|
||||
first = 0
|
||||
end
|
||||
for i=first+1,4095 do
|
||||
if self.STNS[i] == nil then
|
||||
found = true
|
||||
nextoctal = UTILS.DecimalToOctal(i)
|
||||
self.SADL[i] = unitname
|
||||
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
|
||||
-- cleanup
|
||||
local NewSTNS = {}
|
||||
for _id,_name in pairs(self.SADL) do
|
||||
if self.UNITS[_name] ~= nil then
|
||||
NewSTNS[_id] = _name
|
||||
end
|
||||
end
|
||||
self.SADL = nil
|
||||
self.SADL = NewSTNS
|
||||
end
|
||||
return nextoctal
|
||||
end
|
||||
|
||||
--- Get group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string GroupName Group name.
|
||||
-- @return #table Group template table.
|
||||
function DATABASE:GetGroupTemplate( GroupName )
|
||||
local GroupTemplate=nil
|
||||
if self.Templates.Groups[GroupName] then
|
||||
GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
end
|
||||
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
return GroupTemplate
|
||||
end
|
||||
|
||||
@@ -1267,43 +1096,6 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the static.
|
||||
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
|
||||
-- @param #number Mass Mass of the static. Defaults to 0.
|
||||
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
|
||||
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
|
||||
-- @return #table Static template table.
|
||||
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
|
||||
local StaticTemplate = {}
|
||||
StaticTemplate.name = Name or "None"
|
||||
StaticTemplate.units = { [1] = {
|
||||
name = Name,
|
||||
resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
},
|
||||
["mass"] = Mass or 0,
|
||||
["category"] = "Cargos",
|
||||
["canCargo"] = true,
|
||||
["type"] = Typename or "container_cargo",
|
||||
["rate"] = 100,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
}}
|
||||
StaticTemplate.CategoryID = "static"
|
||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
||||
--UTILS.PrintTableToLog(StaticTemplate)
|
||||
return StaticTemplate
|
||||
end
|
||||
|
||||
--- Get static group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static.
|
||||
@@ -1377,11 +1169,7 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Coalition ID.
|
||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
|
||||
--- Get category ID from client name.
|
||||
@@ -1389,11 +1177,7 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Category ID.
|
||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
|
||||
--- Get country ID from client name.
|
||||
@@ -1401,11 +1185,7 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Country ID.
|
||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
|
||||
--- Airbase
|
||||
@@ -1451,36 +1231,6 @@ function DATABASE:_RegisterPlayers()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers a single dynamic slot Group and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterDynamicGroup(Groupname)
|
||||
local DCSGroup = Group.getByName(Groupname)
|
||||
if DCSGroup and DCSGroup:isExist() then
|
||||
|
||||
-- Group name.
|
||||
local DCSGroupName = DCSGroup:getName()
|
||||
|
||||
-- Add group.
|
||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
||||
self:AddGroup( DCSGroupName, true )
|
||||
|
||||
-- Loop over units in group.
|
||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
||||
|
||||
-- Get unit name.
|
||||
local DCSUnitName = DCSUnit:getName()
|
||||
|
||||
-- Add unit.
|
||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
||||
self:AddUnit( tostring(DCSUnitName), true )
|
||||
|
||||
end
|
||||
else
|
||||
self:E({"Group does not exist: ", DCSGroup})
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers all Groups and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
@@ -1579,29 +1329,12 @@ end
|
||||
-- @param DCS#Airbase airbase Airbase.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
|
||||
local countHSyria = 0
|
||||
|
||||
|
||||
if airbase then
|
||||
|
||||
-- Get the airbase name.
|
||||
local DCSAirbaseName = airbase:getName()
|
||||
|
||||
-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
|
||||
if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
|
||||
--[[
|
||||
local p = airbase:getPosition().p
|
||||
local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
|
||||
self:I("Airbase on Syria map named H @ "..mgrs)
|
||||
countHSyria = countHSyria + 1
|
||||
if countHSyria > 1 then return self end
|
||||
--]]
|
||||
return self
|
||||
elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
|
||||
countHSyria = countHSyria + 1
|
||||
end
|
||||
|
||||
|
||||
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
|
||||
local airbaseID=airbase:getID()
|
||||
|
||||
@@ -1641,7 +1374,7 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnBirth( Event )
|
||||
self:T( { Event } )
|
||||
self:F( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@@ -1649,17 +1382,7 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Add static object to DB.
|
||||
self:AddStatic( Event.IniDCSUnitName )
|
||||
|
||||
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
|
||||
-- Add dynamic cargo object to DB
|
||||
|
||||
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
|
||||
|
||||
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
|
||||
|
||||
self:CreateEventNewDynamicCargo( cargo )
|
||||
|
||||
else
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
@@ -1680,9 +1403,9 @@ function DATABASE:_EventOnBirth( Event )
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
|
||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||
|
||||
-- Client
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
@@ -1698,10 +1421,10 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
client=self:AddClient(Event.IniDCSUnitName, true)
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
@@ -1711,19 +1434,14 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||
end
|
||||
|
||||
local function SetPlayerSettings(self,PlayerName,IniUnit)
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
--Settings:SetPlayerMenu(Event.IniUnit)
|
||||
Settings:SetPlayerMenu(IniUnit)
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(IniUnit)
|
||||
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
end
|
||||
|
||||
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
|
||||
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1737,6 +1455,7 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
local name=Event.IniDCSUnitName
|
||||
@@ -1744,7 +1463,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
if Event.IniObjectCategory == 3 then
|
||||
|
||||
---
|
||||
-- STATICS
|
||||
-- STATICS
|
||||
---
|
||||
|
||||
if self.STATICS[Event.IniDCSUnitName] then
|
||||
@@ -1754,7 +1473,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
---
|
||||
-- Maybe a UNIT?
|
||||
---
|
||||
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
||||
@@ -1777,8 +1496,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
|
||||
--self:DeleteUnit(Event.IniDCSUnitName)
|
||||
self:DeleteUnit(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Remove client players.
|
||||
@@ -1845,15 +1563,6 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDynamicCargoRemoved( Event )
|
||||
self:T( { Event } )
|
||||
if Event.IniDynamicCargoName then
|
||||
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
||||
-- @param #DATABASE self
|
||||
@@ -1877,7 +1586,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
|
||||
if PlayerName then
|
||||
|
||||
@@ -1895,7 +1604,6 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
if client then
|
||||
client:RemovePlayer(PlayerName)
|
||||
--self.PLAYERSETTINGS[PlayerName] = nil
|
||||
end
|
||||
|
||||
end
|
||||
@@ -2274,7 +1982,7 @@ function DATABASE:_RegisterTemplates()
|
||||
for group_num, Template in pairs(obj_type_data.group) do
|
||||
|
||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||
|
||||
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
else
|
||||
|
||||
@@ -194,11 +194,6 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
|
||||
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
-- dynamic cargo
|
||||
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
@@ -266,29 +261,17 @@ EVENTS = {
|
||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||
-- Added with DCS 2.9.x
|
||||
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
|
||||
-- Added with DCS 2.9.0
|
||||
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
|
||||
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
|
||||
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
|
||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
||||
-- dynamic cargo
|
||||
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
|
||||
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
|
||||
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
|
||||
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
|
||||
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||
}
|
||||
|
||||
|
||||
--- The Event structure
|
||||
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
||||
--
|
||||
@@ -344,9 +327,6 @@ EVENTS = {
|
||||
--
|
||||
-- @field Core.Zone#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
--
|
||||
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
|
||||
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
|
||||
|
||||
|
||||
|
||||
@@ -666,24 +646,24 @@ local _EVENTMETA = {
|
||||
Text = "S_EVENT_WEAPON_DROP"
|
||||
},
|
||||
-- DCS 2.9
|
||||
--[EVENTS.UnitTaskTimeout] = {
|
||||
-- Order = 1,
|
||||
-- Side = "I",
|
||||
-- Event = "OnEventUnitTaskTimeout",
|
||||
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
--},
|
||||
[EVENTS.UnitTaskTimeout] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskTimeout",
|
||||
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
},
|
||||
[EVENTS.UnitTaskStage] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskStage",
|
||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||
},
|
||||
--[EVENTS.MacSubtaskScore] = {
|
||||
-- Order = 1,
|
||||
--Side = "I",
|
||||
--Event = "OnEventMacSubtaskScore",
|
||||
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
--},
|
||||
[EVENTS.MacSubtaskScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacSubtaskScore",
|
||||
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
},
|
||||
[EVENTS.MacExtraScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
@@ -702,76 +682,20 @@ local _EVENTMETA = {
|
||||
Event = "OnEventMissionWinner",
|
||||
Text = "S_EVENT_MISSION_WINNER"
|
||||
},
|
||||
[EVENTS.RunwayTakeoff] = {
|
||||
[EVENTS.PostponedTakeoff] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventRunwayTakeoff",
|
||||
Text = "S_EVENT_RUNWAY_TAKEOFF"
|
||||
Event = "OnEventPostponedTakeoff",
|
||||
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||
},
|
||||
[EVENTS.RunwayTouch] = {
|
||||
[EVENTS.PostponedLand] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventRunwayTouch",
|
||||
Text = "S_EVENT_RUNWAY_TOUCH"
|
||||
},
|
||||
[EVENTS.MacLMSRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacLMSRestart",
|
||||
Text = "S_EVENT_MAC_LMS_RESTART"
|
||||
},
|
||||
[EVENTS.SimulationFreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationFreeze",
|
||||
Text = "S_EVENT_SIMULATION_FREEZE"
|
||||
},
|
||||
[EVENTS.SimulationUnfreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationUnfreeze",
|
||||
Text = "S_EVENT_SIMULATION_UNFREEZE"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairStart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairStart",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairFinish] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairFinish",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
||||
},
|
||||
-- dynamic cargo
|
||||
[EVENTS.NewDynamicCargo] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventNewDynamicCargo",
|
||||
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
|
||||
},
|
||||
[EVENTS.DynamicCargoLoaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoLoaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoUnloaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoUnloaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoRemoved] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoRemoved",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
|
||||
Event = "OnEventPostponedLand",
|
||||
Text = "S_EVENT_POSTPONED_LAND"
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@@ -1184,63 +1108,7 @@ do -- Event Creation
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Main event function.
|
||||
@@ -1329,7 +1197,6 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||
Event.IniGroupName=Event.IniDCSGroupName --At least set the group name because group might not exist any more
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
@@ -1356,13 +1223,7 @@ function EVENT:onEvent( Event )
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
|
||||
Event.IniDynamicCargoName = Event.IniUnitName
|
||||
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
|
||||
else
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
end
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
@@ -1372,7 +1233,7 @@ function EVENT:onEvent( Event )
|
||||
-- Scenery
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit.getName and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000)
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
@@ -1440,7 +1301,7 @@ function EVENT:onEvent( Event )
|
||||
-- STATIC
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
-- Workaround for borked target info on cruise missiles
|
||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||
@@ -1474,26 +1335,24 @@ function EVENT:onEvent( Event )
|
||||
-- SCENERY
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit.getName and Event.TgtDCSUnit.getName() or nil
|
||||
if Event.TgtDCSUnitName~=nil then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
|
||||
if Event.weapon then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
@@ -1519,7 +1378,6 @@ function EVENT:onEvent( Event )
|
||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||
Event.MarkText=Event.text
|
||||
Event.MarkCoalition=Event.coalition
|
||||
Event.IniCoalition=Event.coalition
|
||||
Event.MarkGroupID = Event.groupID
|
||||
end
|
||||
|
||||
@@ -1528,15 +1386,6 @@ function EVENT:onEvent( Event )
|
||||
Event.Cargo = Event.cargo
|
||||
Event.CargoName = Event.cargo.Name
|
||||
end
|
||||
|
||||
-- Dynamic cargo Object
|
||||
if Event.dynamiccargo then
|
||||
Event.IniDynamicCargo = Event.dynamiccargo
|
||||
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
|
||||
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
|
||||
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
|
||||
end
|
||||
end
|
||||
|
||||
-- Zone object.
|
||||
if Event.zone then
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ### Author: **Applevangelist**
|
||||
--
|
||||
-- Date: 5 May 2021
|
||||
-- Last Update: Mar 2023
|
||||
-- Last Update: Feb 2023
|
||||
--
|
||||
-- ===
|
||||
---
|
||||
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
||||
ClassName = "MARKEROPS",
|
||||
Tag = "mytag",
|
||||
Keywords = {},
|
||||
version = "0.1.3",
|
||||
version = "0.1.1",
|
||||
debug = false,
|
||||
Casesensitive = true,
|
||||
}
|
||||
@@ -108,30 +108,23 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table.
|
||||
|
||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table
|
||||
-- @param #number idx DCS Marker ID
|
||||
|
||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||
@@ -140,7 +133,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
|
||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||
-- @function [parent=#MARKEROPS_BASE] Stop
|
||||
|
||||
end
|
||||
@@ -162,30 +155,29 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
local coalition = Event.MarkCoalition
|
||||
-- decision
|
||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
|
||||
-- Handle event
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
self:MarkAdded(Eventtext,matchtable,coord)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
|
||||
-- Handle event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
|
||||
-- Hande event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
@@ -238,10 +230,8 @@ end
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
@@ -252,10 +242,8 @@ end
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -75,37 +75,35 @@ MESSAGE.Type = {
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string Text is the text of the Message.
|
||||
-- @param #number Duration Duration in seconds how long the message text is shown.
|
||||
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
||||
-- @return #MESSAGE self
|
||||
-- @return #MESSAGE
|
||||
-- @usage
|
||||
--
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
--
|
||||
function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
||||
|
||||
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
self:F( { Text, Duration, Category } )
|
||||
self:F( { MessageText, MessageDuration, MessageCategory } )
|
||||
|
||||
self.MessageType = nil
|
||||
|
||||
-- When no MessageCategory is given, we don't show it as a title...
|
||||
if Category and Category ~= "" then
|
||||
if Category:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = Category .. ": "
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
if MessageCategory:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = MessageCategory .. ": "
|
||||
else
|
||||
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
|
||||
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
|
||||
end
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
@@ -116,9 +114,9 @@ function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
||||
self.ClearScreen = ClearScreen
|
||||
end
|
||||
|
||||
self.MessageDuration = Duration or 5
|
||||
self.MessageDuration = MessageDuration or 5
|
||||
self.MessageTime = timer.getTime()
|
||||
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
|
||||
self.MessageSent = false
|
||||
self.MessageGroup = false
|
||||
@@ -179,22 +177,40 @@ end
|
||||
--
|
||||
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
||||
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||
-- Client = CLIENT:FindByName("NameOfClientUnit")
|
||||
-- ClientGroup = Group.getByName( "ClientGroup" )
|
||||
--
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- or
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- or
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
-- MessageClient1:ToClient( Client )
|
||||
-- MessageClient2:ToClient( Client )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
|
||||
-- MessageClient1:ToClient( ClientGroup )
|
||||
-- MessageClient2:ToClient( ClientGroup )
|
||||
--
|
||||
function MESSAGE:ToClient( Client, Settings )
|
||||
self:F( Client )
|
||||
self:ToUnit(Client,Settings)
|
||||
|
||||
if Client and Client:GetClientGroupID() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
local Unit = Client:GetClient()
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -241,7 +257,6 @@ function MESSAGE:ToUnit( Unit, Settings )
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
local ID = Unit:GetID()
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
@@ -290,11 +305,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
|
||||
-- or
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageBLUE:ToBlue()
|
||||
--
|
||||
function MESSAGE:ToBlue()
|
||||
@@ -311,11 +326,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED:ToRed()
|
||||
--
|
||||
function MESSAGE:ToRed()
|
||||
@@ -334,11 +349,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED:ToCoalition( coalition.side.RED )
|
||||
--
|
||||
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
@@ -380,36 +395,29 @@ end
|
||||
--- Sends a MESSAGE to all players.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
||||
-- @return #MESSAGE self
|
||||
-- @return #MESSAGE
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||
-- MessageAll:ToAll()
|
||||
--
|
||||
function MESSAGE:ToAll( Settings, Delay )
|
||||
function MESSAGE:ToAll( Settings )
|
||||
self:F()
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
||||
else
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -501,10 +509,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
|
||||
end
|
||||
|
||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
|
||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
|
||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
@@ -73,7 +73,7 @@ PATHLINE = {
|
||||
|
||||
--- PATHLINE class version.
|
||||
-- @field #string version
|
||||
PATHLINE.version="0.1.1"
|
||||
PATHLINE.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -237,14 +237,13 @@ end
|
||||
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
||||
function PATHLINE:GetCoordinates()
|
||||
function PATHLINE:GetCoordinats()
|
||||
|
||||
local vecs={}
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||
table.insert(vecs,coord)
|
||||
end
|
||||
|
||||
return vecs
|
||||
@@ -263,7 +262,7 @@ function PATHLINE:GetPointFromIndex(n)
|
||||
local point=nil --#PATHLINE.Point
|
||||
|
||||
if n>=1 and n<=N then
|
||||
point=self.points[n]
|
||||
point=self.point[n]
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
||||
end
|
||||
@@ -368,4 +367,4 @@ end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -702,9 +702,8 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
|
||||
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
|
||||
function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
|
||||
self:F2( PointVec2Reference )
|
||||
if not PointVec2Reference then return math.huge end
|
||||
|
||||
self:F2( PointVec2Reference )
|
||||
|
||||
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
|
||||
|
||||
self:T2( Distance )
|
||||
@@ -2233,7 +2232,7 @@ do -- COORDINATE
|
||||
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
|
||||
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
|
||||
-- <<< logic >>>
|
||||
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
|
||||
-- RemoveMark( MarkID ) -- The mark is now removed
|
||||
function COORDINATE:RemoveMark( MarkID )
|
||||
trigger.action.removeMark( MarkID )
|
||||
end
|
||||
@@ -2669,9 +2668,9 @@ do -- COORDINATE
|
||||
local date=UTILS.GetDCSMissionDate()
|
||||
|
||||
-- Debug output.
|
||||
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tonumber(sunrise) or "0", Tdiff))
|
||||
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||
|
||||
if InSeconds or type(sunrise) == "string" then
|
||||
if InSeconds then
|
||||
return sunrise
|
||||
else
|
||||
return UTILS.SecondsToClock(sunrise, true)
|
||||
@@ -2747,10 +2746,7 @@ do -- COORDINATE
|
||||
|
||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunrise == "N/S" then return true end
|
||||
|
||||
|
||||
local time=UTILS.ClockToSeconds(clock)
|
||||
|
||||
-- Check if time is between sunrise and sunset.
|
||||
@@ -2837,9 +2833,9 @@ do -- COORDINATE
|
||||
local date=UTILS.GetDCSMissionDate()
|
||||
|
||||
-- Debug output.
|
||||
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tostring(sunrise) or "0", Tdiff))
|
||||
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||
|
||||
if InSeconds or type(sunrise) == "string" then
|
||||
if InSeconds then
|
||||
return sunrise
|
||||
else
|
||||
return UTILS.SecondsToClock(sunrise, true)
|
||||
@@ -3151,18 +3147,17 @@ do -- COORDINATE
|
||||
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
|
||||
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
|
||||
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
|
||||
if string.len(Easting) < 5 then Easting = Easting..string.rep("0",5-string.len(Easting) )end
|
||||
if string.len(Northing) < 5 then Northing = Northing..string.rep("0",5-string.len(Northing) )end
|
||||
local MGRS = {
|
||||
UTMZone = UTMZone,
|
||||
MGRSDigraph = MGRSDigraph,
|
||||
Easting = tostring(Easting),
|
||||
Northing = tostring(Northing),
|
||||
Easting = Easting,
|
||||
Northing = Northing,
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Provides a coordinate string of the point, based on a coordinate format system:
|
||||
@@ -3414,7 +3409,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolean IsSteep If true, area is steep
|
||||
-- @return #boolen IsSteep If true, area is steep
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
||||
local steep = false
|
||||
@@ -3446,7 +3441,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolean IsFlat If true, area is flat
|
||||
-- @return #boolen IsFlat If true, area is flat
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
||||
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -29,9 +29,7 @@
|
||||
-- @module Core.Settings
|
||||
-- @image Core_Settings.JPG
|
||||
|
||||
|
||||
---
|
||||
-- @type SETTINGS
|
||||
--- @type SETTINGS
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||
@@ -220,8 +218,7 @@ SETTINGS = {
|
||||
|
||||
SETTINGS.__Enum = {}
|
||||
|
||||
---
|
||||
-- @type SETTINGS.__Enum.Era
|
||||
--- @type SETTINGS.__Enum.Era
|
||||
-- @field #number WWII
|
||||
-- @field #number Korea
|
||||
-- @field #number Cold
|
||||
@@ -494,7 +491,7 @@ do -- SETTINGS
|
||||
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
||||
-- @param #table RootMenu Root menu table
|
||||
-- @return #SETTINGS
|
||||
@@ -740,8 +737,8 @@ do -- SETTINGS
|
||||
if _SETTINGS.ShowPlayerMenu == true then
|
||||
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
local PlayerName = PlayerUnit:GetPlayerName() or "None"
|
||||
--local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
|
||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||
|
||||
@@ -948,49 +945,49 @@ do -- SETTINGS
|
||||
return self
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
||||
self.A2GSystem = A2GSystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
||||
end
|
||||
|
||||
do
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||
self.A2GSystem = A2GSystem
|
||||
@@ -1001,7 +998,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1011,7 +1008,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1021,7 +1018,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1031,7 +1028,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1041,7 +1038,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,36 +1,36 @@
|
||||
--- **Core** - Spawn statics.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
--
|
||||
-- * Spawn new statics from a static already defined in the mission editor.
|
||||
-- * Spawn new statics from a given template.
|
||||
-- * Spawn new statics from a given type.
|
||||
-- * Spawn with a custom heading and location.
|
||||
-- * Spawn within a zone.
|
||||
-- * Spawn statics linked to units, .e.g on aircraft carriers.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/SpawnStatic)
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
|
||||
--
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
--
|
||||
-- ## No videos yet!
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- @module Core.SpawnStatic
|
||||
-- @image Core_Spawnstatic.JPG
|
||||
|
||||
@@ -58,37 +58,37 @@
|
||||
|
||||
|
||||
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
|
||||
--
|
||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||
--
|
||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||
-- and "copy" these properties to create a new static object and place it at the desired coordinate.
|
||||
--
|
||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||
--
|
||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
|
||||
--
|
||||
--
|
||||
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
|
||||
--
|
||||
--
|
||||
-- # SPAWNSTATIC Constructors
|
||||
--
|
||||
--
|
||||
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
|
||||
--
|
||||
--
|
||||
-- ## Use another Static
|
||||
--
|
||||
--
|
||||
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
|
||||
-- from the static.
|
||||
--
|
||||
--
|
||||
-- ## From a Template
|
||||
--
|
||||
--
|
||||
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
|
||||
--
|
||||
--
|
||||
-- ## From a Type
|
||||
--
|
||||
--
|
||||
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
|
||||
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
|
||||
--
|
||||
--
|
||||
-- # Setting Parameters
|
||||
--
|
||||
--
|
||||
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
|
||||
--
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
|
||||
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
|
||||
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
|
||||
@@ -99,17 +99,17 @@
|
||||
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
|
||||
--
|
||||
-- # Spawning the Statics
|
||||
--
|
||||
--
|
||||
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
|
||||
-- such as position and heading.
|
||||
--
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||
--
|
||||
--
|
||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||
--
|
||||
--
|
||||
SPAWNSTATIC = {
|
||||
ClassName = "SPAWNSTATIC",
|
||||
SpawnIndex = 0,
|
||||
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
|
||||
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
|
||||
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
|
||||
|
||||
|
||||
if TemplateStatic then
|
||||
self.SpawnTemplatePrefix = SpawnTemplateName
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
|
||||
@@ -166,11 +166,11 @@ end
|
||||
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
|
||||
self.SpawnTemplatePrefix = SpawnTemplate.name
|
||||
self.CountryID = CountryID or country.id.USA
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -189,69 +189,13 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
self.InitStaticCategory=StaticCategory
|
||||
self.CountryID=CountryID or country.id.USA
|
||||
self.SpawnTemplatePrefix=self.InitStaticType
|
||||
self.TemplateStaticUnit = {}
|
||||
|
||||
|
||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||
self.InitStaticHeading=0
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
||||
-- NOTE that you have to init many other parameters as the resources.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self.TemplateStaticUnit.resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
}
|
||||
end
|
||||
self:InitCargo(true)
|
||||
self:InitCargoMass(CombinedWeight or 1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self:_InitResourceTable(CombinedWeight)
|
||||
end
|
||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
||||
else
|
||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
||||
[Name] = {
|
||||
["amount"] = Amount,
|
||||
}
|
||||
}
|
||||
end
|
||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- Handy if you spawn from cargo statics which have resources already set.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:ResetCargoResources()
|
||||
self.TemplateStaticUnit.resourcePayload = nil
|
||||
self:_InitResourceTable()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize heading of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||
@@ -347,7 +291,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
|
||||
-- @return #SPAWNSTATIC self
|
||||
@@ -373,25 +317,6 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
||||
self:F( "OnSpawnStatic" )
|
||||
|
||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
||||
self.SpawnFunctionArguments = {}
|
||||
if arg then
|
||||
self.SpawnFunctionArguments = arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Spawn a new STATIC object.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||
@@ -402,13 +327,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
|
||||
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||
@@ -422,7 +347,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
|
||||
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
|
||||
|
||||
local Coordinate=COORDINATE:NewFromVec2(vec2)
|
||||
|
||||
|
||||
return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
end
|
||||
|
||||
@@ -437,11 +362,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
|
||||
-- Set up coordinate.
|
||||
self.InitStaticCoordinate=Coordinate
|
||||
|
||||
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
@@ -460,7 +385,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
||||
|
||||
-- Spawn the new static at the center of the zone.
|
||||
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
|
||||
|
||||
return Static
|
||||
end
|
||||
|
||||
@@ -474,45 +399,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template=Template or {}
|
||||
|
||||
local CountryID=CountryID or self.CountryID
|
||||
|
||||
|
||||
if self.InitStaticType then
|
||||
Template.type=self.InitStaticType
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCategory then
|
||||
Template.category=self.InitStaticCategory
|
||||
end
|
||||
|
||||
if self.InitStaticCoordinate then
|
||||
Template.x = self.InitStaticCoordinate.x
|
||||
|
||||
if self.InitStaticCoordinate then
|
||||
Template.x = self.InitStaticCoordinate.x
|
||||
Template.y = self.InitStaticCoordinate.z
|
||||
Template.alt = self.InitStaticCoordinate.y
|
||||
Template.alt = self.InitStaticCoordinate.y
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticHeading then
|
||||
Template.heading = math.rad(self.InitStaticHeading)
|
||||
Template.heading = math.rad(self.InitStaticHeading)
|
||||
end
|
||||
|
||||
if self.InitStaticShape then
|
||||
Template.shape_name=self.InitStaticShape
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticLivery then
|
||||
Template.livery_id=self.InitStaticLivery
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticDead~=nil then
|
||||
Template.dead=self.InitStaticDead
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCargo~=nil then
|
||||
Template.canCargo=self.InitStaticCargo
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCargoMass~=nil then
|
||||
Template.mass=self.InitStaticCargoMass
|
||||
end
|
||||
|
||||
|
||||
if self.InitLinkUnit then
|
||||
Template.linkUnit=self.InitLinkUnit:GetID()
|
||||
Template.linkOffset=true
|
||||
@@ -521,43 +446,49 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template.offsets.x=self.InitOffsetX
|
||||
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
|
||||
end
|
||||
|
||||
|
||||
if self.InitFarp then
|
||||
Template.heliport_callsign_id = self.InitFarpCallsignID
|
||||
Template.heliport_frequency = self.InitFarpFreq
|
||||
Template.heliport_modulation = self.InitFarpModu
|
||||
Template.unitId=nil
|
||||
end
|
||||
|
||||
|
||||
-- Increase spawn index counter.
|
||||
self.SpawnIndex = self.SpawnIndex + 1
|
||||
|
||||
|
||||
-- Name of the spawned static.
|
||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- Debug output.
|
||||
self:T(Template)
|
||||
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
|
||||
if self.InitFarp then
|
||||
|
||||
local TemplateGroup={}
|
||||
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
|
||||
|
||||
TemplateGroup.visible=true
|
||||
TemplateGroup.hidden=false
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
|
||||
self:T("Spawning FARP")
|
||||
self:T("Spawning FARP")
|
||||
self:T({Template=Template})
|
||||
self:T({TemplateGroup=TemplateGroup})
|
||||
|
||||
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
id = EVENTS.Birth,
|
||||
@@ -568,32 +499,10 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
world.onEvent(Event)
|
||||
|
||||
else
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
end
|
||||
|
||||
if Static then
|
||||
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
|
||||
--[[
|
||||
local static=StaticObject.getByName(Static:getName())
|
||||
if static then
|
||||
env.info(string.format("FF got static from StaticObject.getByName"))
|
||||
else
|
||||
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
|
||||
end ]]
|
||||
else
|
||||
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
|
||||
end
|
||||
end
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
@@ -58,7 +58,7 @@ do -- UserFlag
|
||||
|
||||
--- Set the userflag to a given Number.
|
||||
-- @param #USERFLAG self
|
||||
-- @param #number Number The number value to set the flag to.
|
||||
-- @param #number Number The number value to be checked if it is the same as the userflag.
|
||||
-- @param #number Delay Delay in seconds, before the flag is set.
|
||||
-- @return #USERFLAG The userflag instance.
|
||||
-- @usage
|
||||
@@ -104,4 +104,4 @@ do -- UserFlag
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
@@ -46,10 +46,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Zone)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions: **Applevangelist**, **FunkyFranky**, **coconutcockpit**
|
||||
--
|
||||
@@ -330,14 +326,14 @@ function ZONE_BASE:GetRandomVec2()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Define a random @{Core.Point#POINT_VEC2} within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec2 table.
|
||||
--- Define a random @{Core.Point#POINT_VEC2} within the zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return Core.Point#POINT_VEC2 The PointVec2 coordinates.
|
||||
function ZONE_BASE:GetRandomPointVec2()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Define a random @{Core.Point#POINT_VEC3} within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec3 table.
|
||||
--- Define a random @{Core.Point#POINT_VEC3} within the zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return Core.Point#POINT_VEC3 The PointVec3 coordinates.
|
||||
function ZONE_BASE:GetRandomPointVec3()
|
||||
@@ -903,8 +899,7 @@ function ZONE_RADIUS:BoundZone( Points, CountryID, UnBound )
|
||||
|
||||
local Point = {}
|
||||
local Vec2 = self:GetVec2()
|
||||
local countryID = CountryID or country.id.USA
|
||||
|
||||
|
||||
Points = Points and Points or 360
|
||||
|
||||
local Angle
|
||||
@@ -915,7 +910,7 @@ function ZONE_RADIUS:BoundZone( Points, CountryID, UnBound )
|
||||
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
||||
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
||||
|
||||
local CountryName = _DATABASE.COUNTRY_NAME[countryID]
|
||||
local CountryName = _DATABASE.COUNTRY_NAME[CountryID]
|
||||
|
||||
local Tire = {
|
||||
["country"] = CountryName,
|
||||
@@ -930,7 +925,7 @@ function ZONE_RADIUS:BoundZone( Points, CountryID, UnBound )
|
||||
["heading"] = 0,
|
||||
} -- end of ["group"]
|
||||
|
||||
local Group = coalition.addStaticObject( countryID, Tire )
|
||||
local Group = coalition.addStaticObject( CountryID, Tire )
|
||||
if UnBound and UnBound == true then
|
||||
Group:destroy()
|
||||
end
|
||||
@@ -1180,7 +1175,7 @@ function ZONE_RADIUS:RemoveJunk()
|
||||
return n
|
||||
end
|
||||
|
||||
--- Get a table of scanned units.
|
||||
--- Count the number of different coalitions inside the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @return #table Table of DCS units and DCS statics inside the zone.
|
||||
function ZONE_RADIUS:GetScannedUnits()
|
||||
@@ -1203,7 +1198,7 @@ function ZONE_RADIUS:GetScannedSetUnit()
|
||||
if FoundUnit then
|
||||
SetUnit:AddUnit( FoundUnit )
|
||||
else
|
||||
local FoundStatic = STATIC:FindByName( UnitObject:getName(), false )
|
||||
local FoundStatic = STATIC:FindByName( UnitObject:getName() )
|
||||
if FoundStatic then
|
||||
SetUnit:AddUnit( FoundStatic )
|
||||
end
|
||||
@@ -1215,7 +1210,7 @@ function ZONE_RADIUS:GetScannedSetUnit()
|
||||
return SetUnit
|
||||
end
|
||||
|
||||
--- Get a set of scanned groups.
|
||||
--- Get a set of scanned units.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @return Core.Set#SET_GROUP Set of groups.
|
||||
function ZONE_RADIUS:GetScannedSetGroup()
|
||||
@@ -1515,7 +1510,7 @@ function ZONE_RADIUS:GetRandomVec2(inner, outer, surfacetypes)
|
||||
return point
|
||||
end
|
||||
|
||||
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec2 table.
|
||||
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number inner (optional) Minimal distance from the center of the zone. Default is 0.
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
@@ -1546,7 +1541,7 @@ function ZONE_RADIUS:GetRandomVec3( inner, outer )
|
||||
end
|
||||
|
||||
|
||||
--- Returns a @{Core.Point#POINT_VEC3} object reflecting a random 3D location within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec3 table.
|
||||
--- Returns a @{Core.Point#POINT_VEC3} object reflecting a random 3D location within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #number inner (optional) Minimal distance from the center of the zone. Default is 0.
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
@@ -1990,7 +1985,7 @@ function ZONE_GROUP:GetRandomVec2()
|
||||
return Point
|
||||
end
|
||||
|
||||
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec2 table.
|
||||
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone.
|
||||
-- @param #ZONE_GROUP self
|
||||
-- @param #number inner (optional) Minimal distance from the center of the zone. Default is 0.
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
@@ -2834,7 +2829,7 @@ function ZONE_POLYGON_BASE:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
|
||||
--- Return a @{Core.Point#POINT_VEC2} object representing a random 2D point at landheight within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec2 table.
|
||||
--- Return a @{Core.Point#POINT_VEC2} object representing a random 2D point at landheight within the zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return @{Core.Point#POINT_VEC2}
|
||||
function ZONE_POLYGON_BASE:GetRandomPointVec2()
|
||||
@@ -2847,7 +2842,7 @@ function ZONE_POLYGON_BASE:GetRandomPointVec2()
|
||||
return PointVec2
|
||||
end
|
||||
|
||||
--- Return a @{Core.Point#POINT_VEC3} object representing a random 3D point at landheight within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec3 table.
|
||||
--- Return a @{Core.Point#POINT_VEC3} object representing a random 3D point at landheight within the zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return @{Core.Point#POINT_VEC3}
|
||||
function ZONE_POLYGON_BASE:GetRandomPointVec3()
|
||||
@@ -3076,25 +3071,9 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
|
||||
-- points for the drawings are saved in local space, so add the object's map x and y coordinates to get
|
||||
-- world space points we can use
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
-- check if we want to skip adding a point
|
||||
local skip = false
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
|
||||
-- Check if the same coordinates already exist in the list, skip if they do
|
||||
-- This can happen when drawing a Polygon in Free mode, DCS adds points on
|
||||
-- top of each other that are in the `mission` file, but not visible in the
|
||||
-- Mission Editor
|
||||
for _, pt in pairs(points) do
|
||||
if pt.x == p.x and pt.y == p.y then
|
||||
skip = true
|
||||
end
|
||||
end
|
||||
|
||||
-- if it's a unique point, add it
|
||||
if not skip then
|
||||
table.add(points, p)
|
||||
end
|
||||
table.add(points, p)
|
||||
end
|
||||
elseif object["polygonMode"] == "rect" then
|
||||
-- the points for a rect are saved as local coordinates with an angle. To get the world space points from this
|
||||
@@ -3112,7 +3091,6 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
|
||||
|
||||
points = {p1, p2, p3, p4}
|
||||
else
|
||||
-- bring the Arrow code over from Shape/Polygon
|
||||
-- something else that might be added in the future
|
||||
end
|
||||
end
|
||||
@@ -3641,7 +3619,7 @@ do -- ZONE_ELASTIC
|
||||
end
|
||||
|
||||
|
||||
--- Create a convex hull.
|
||||
--- Create a convec hull.
|
||||
-- @param #ZONE_ELASTIC self
|
||||
-- @param #table pl Points
|
||||
-- @return #table Points
|
||||
@@ -3852,18 +3830,18 @@ function ZONE_OVAL:GetRandomVec2()
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Define a random @{Core.Point#POINT_VEC2} within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec2 table.
|
||||
--- Define a random @{Core.Point#POINT_VEC2} within the zone.
|
||||
-- @param #ZONE_OVAL self
|
||||
-- @return Core.Point#POINT_VEC2 The PointVec2 coordinates.
|
||||
function ZONE_OVAL:GetRandomPointVec2()
|
||||
return POINT_VEC2:NewFromVec2(self:GetRandomVec2())
|
||||
end
|
||||
|
||||
--- Define a random @{Core.Point#POINT_VEC2} within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec3 table.
|
||||
--- Define a random @{Core.Point#POINT_VEC2} within the zone.
|
||||
-- @param #ZONE_OVAL self
|
||||
-- @return Core.Point#POINT_VEC2 The PointVec2 coordinates.
|
||||
function ZONE_OVAL:GetRandomPointVec3()
|
||||
return POINT_VEC3:NewFromVec3(self:GetRandomVec2())
|
||||
return POINT_VEC2:NewFromVec3(self:GetRandomVec2())
|
||||
end
|
||||
|
||||
--- Draw the zone on the F10 map.
|
||||
@@ -4003,7 +3981,7 @@ do -- ZONE_AIRBASE
|
||||
return ZoneVec2
|
||||
end
|
||||
|
||||
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone. Note that this is actually a @{Core.Point#COORDINATE} type object, and not a simple Vec2 table.
|
||||
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone.
|
||||
-- @param #ZONE_AIRBASE self
|
||||
-- @param #number inner (optional) Minimal distance from the center of the zone. Default is 0.
|
||||
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
|
||||
|
||||
@@ -14,7 +14,6 @@ do -- world
|
||||
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
|
||||
-- @field #world.weather weather Weather functions for fog etc.
|
||||
|
||||
--- The world singleton contains functions centered around two different but extremely useful functions.
|
||||
-- * Events and event handlers are all governed within world.
|
||||
@@ -26,68 +25,38 @@ do -- world
|
||||
|
||||
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @type world.event
|
||||
-- @field S_EVENT_INVALID = 0
|
||||
-- @field S_EVENT_SHOT = 1
|
||||
-- @field S_EVENT_HIT = 2
|
||||
-- @field S_EVENT_TAKEOFF = 3
|
||||
-- @field S_EVENT_LAND = 4
|
||||
-- @field S_EVENT_CRASH = 5
|
||||
-- @field S_EVENT_EJECTION = 6
|
||||
-- @field S_EVENT_REFUELING = 7
|
||||
-- @field S_EVENT_DEAD = 8
|
||||
-- @field S_EVENT_PILOT_DEAD = 9
|
||||
-- @field S_EVENT_BASE_CAPTURED = 10
|
||||
-- @field S_EVENT_MISSION_START = 11
|
||||
-- @field S_EVENT_MISSION_END = 12
|
||||
-- @field S_EVENT_TOOK_CONTROL = 13
|
||||
-- @field S_EVENT_REFUELING_STOP = 14
|
||||
-- @field S_EVENT_BIRTH = 15
|
||||
-- @field S_EVENT_HUMAN_FAILURE = 16
|
||||
-- @field S_EVENT_DETAILED_FAILURE = 17
|
||||
-- @field S_EVENT_ENGINE_STARTUP = 18
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
|
||||
-- @field S_EVENT_PLAYER_COMMENT = 22
|
||||
-- @field S_EVENT_SHOOTING_START = 23
|
||||
-- @field S_EVENT_SHOOTING_END = 24
|
||||
-- @field S_EVENT_MARK_ADDED = 25
|
||||
-- @field S_EVENT_MARK_CHANGE = 26
|
||||
-- @field S_EVENT_MARK_REMOVED = 27
|
||||
-- @field S_EVENT_KILL = 28
|
||||
-- @field S_EVENT_SCORE = 29
|
||||
-- @field S_EVENT_UNIT_LOST = 30
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
|
||||
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
|
||||
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
|
||||
-- @field S_EVENT_WEAPON_ADD = 34
|
||||
-- @field S_EVENT_TRIGGER_ZONE = 35
|
||||
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
|
||||
-- @field S_EVENT_BDA = 37 -- battle damage assessment
|
||||
-- @field S_EVENT_AI_ABORT_MISSION = 38
|
||||
-- @field S_EVENT_DAYNIGHT = 39
|
||||
-- @field S_EVENT_FLIGHT_TIME = 40
|
||||
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
|
||||
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
|
||||
-- @field S_EVENT_EMERGENCY_LANDING = 43
|
||||
-- @field S_EVENT_UNIT_CREATE_TASK = 44
|
||||
-- @field S_EVENT_UNIT_DELETE_TASK = 45
|
||||
-- @field S_EVENT_SIMULATION_START = 46
|
||||
-- @field S_EVENT_WEAPON_REARM = 47
|
||||
-- @field S_EVENT_WEAPON_DROP = 48
|
||||
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
|
||||
-- @field S_EVENT_UNIT_TASK_STAGE = 50
|
||||
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
|
||||
-- @field S_EVENT_MISSION_RESTART= 52
|
||||
-- @field S_EVENT_MISSION_WINNER = 53
|
||||
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
|
||||
-- @field S_EVENT_RUNWAY_TOUCH= 55
|
||||
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
|
||||
-- @field S_EVENT_SIMULATION_FREEZE = 57
|
||||
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
|
||||
-- @field S_EVENT_MAX = 61
|
||||
-- @field S_EVENT_INVALID
|
||||
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
|
||||
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
|
||||
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
|
||||
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
|
||||
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
|
||||
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
|
||||
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
|
||||
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
|
||||
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
|
||||
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
|
||||
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
|
||||
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
|
||||
-- @field S_EVENT_TOOK_CONTROL
|
||||
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
|
||||
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
|
||||
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
|
||||
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
|
||||
-- @field S_EVENT_PLAYER_COMMENT
|
||||
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
|
||||
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
|
||||
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
|
||||
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
|
||||
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
|
||||
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
|
||||
-- @field S_EVENT_MAX
|
||||
|
||||
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @type world.BirthPlace
|
||||
@@ -133,36 +102,6 @@ do -- world
|
||||
-- @function [parent=#world] getAirbases
|
||||
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
|
||||
-- @return #table Table of DCS airbase objects.
|
||||
|
||||
|
||||
--- Weather functions.
|
||||
-- @type world.weather
|
||||
|
||||
--- Fog animation data structure.
|
||||
-- @type world.FogAnimation
|
||||
-- @field #number time
|
||||
-- @field #number visibility
|
||||
-- @field #number thickness
|
||||
|
||||
--- Returns the current fog thickness.
|
||||
-- @function [parent=#world.weather] getFogThickness Returns the fog thickness.
|
||||
-- @return #number Fog thickness in meters. If there is no fog, zero is returned.
|
||||
|
||||
--- Sets the fog thickness instantly. Any current fog animation is discarded.
|
||||
-- @function [parent=#world.weather] setFogThickness
|
||||
-- @param #number thickness Fog thickness in meters. Set to zero to disable fog.
|
||||
|
||||
--- Returns the current fog visibility distance.
|
||||
-- @function [parent=#world.weather] getFogVisibilityDistance Returns the current maximum visibility distance in meters. Returns zero if fog is not present.
|
||||
|
||||
--- Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. Any current fog animation is discarded. Set zero to disable the fog.
|
||||
-- @function [parent=#world.weather] setFogVisibilityDistance
|
||||
-- @param #number visibility Max fog visibility in meters. Set to zero to disable fog.
|
||||
|
||||
--- Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment.
|
||||
-- Time must be increasing. Previous animation is always discarded despite the data being correct.
|
||||
-- @function [parent=#world.weather] setFogAnimation
|
||||
-- @param #world.FogAnimation animation List of fog animations
|
||||
|
||||
end -- world
|
||||
|
||||
@@ -438,7 +377,7 @@ do -- coalition
|
||||
-- @param #table groupData Group data table.
|
||||
-- @return DCS#Group The spawned Group object.
|
||||
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
|
||||
-- @function [parent=#coalition] addStaticObject
|
||||
-- @param #number countryId Id of the country.
|
||||
-- @param #table groupData Group data table.
|
||||
@@ -451,7 +390,6 @@ end -- coalition
|
||||
|
||||
do -- Types
|
||||
|
||||
--- Descriptors.
|
||||
-- @type Desc
|
||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||
-- @field #number massEmpty Empty mass in kg.
|
||||
@@ -1045,16 +983,14 @@ do -- Spot
|
||||
end -- Spot
|
||||
|
||||
do -- Controller
|
||||
|
||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--
|
||||
-- This class has 2 types of functions:
|
||||
--
|
||||
-- * Tasks
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
--
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
-- @type Controller
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
|
||||
--- Enables and disables the controller.
|
||||
-- Note: Now it works only for ground / naval groups!
|
||||
@@ -1113,18 +1049,18 @@ do -- Controller
|
||||
|
||||
-- Detection
|
||||
|
||||
--- Enum containing detection types.
|
||||
--- Enum contains identifiers of surface types.
|
||||
-- @type Controller.Detection
|
||||
-- @field #number VISUAL Visual detection. Numeric value 1.
|
||||
-- @field #number OPTIC Optical detection. Numeric value 2.
|
||||
-- @field #number RADAR Radar detection. Numeric value 4.
|
||||
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
|
||||
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
|
||||
-- @field #number DLINK Data link detection. Numeric value 32.
|
||||
-- @field VISUAL
|
||||
-- @field OPTIC
|
||||
-- @field RADAR
|
||||
-- @field IRST
|
||||
-- @field RWR
|
||||
-- @field DLINK
|
||||
|
||||
--- Detected target.
|
||||
-- @type Controller.DetectedTarget
|
||||
-- @field DCS#Object object The target
|
||||
-- @type DetectedTarget
|
||||
-- @field Wrapper.Object#Object object The target
|
||||
-- @field #boolean visible The target is visible
|
||||
-- @field #boolean type The target type is known
|
||||
-- @field #boolean distance Distance to the target is known
|
||||
@@ -1137,9 +1073,9 @@ do -- Controller
|
||||
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
||||
-- @return #boolean detected True if the target is detected.
|
||||
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
||||
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
||||
|
||||
@@ -1165,7 +1101,6 @@ end -- Controller
|
||||
|
||||
do -- Unit
|
||||
|
||||
--- Unit.
|
||||
-- @type Unit
|
||||
-- @extends #CoalitionObject
|
||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||
@@ -1730,7 +1665,6 @@ do -- AI
|
||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||
-- @field ENGAGE_AIR_WEAPONS
|
||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||
-- @field EVASION_OF_ARM
|
||||
|
||||
---
|
||||
-- @type AI.Option.Ground.mid -- Moose added
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
-- ### Author: FlightControl - Framework Design & Programming
|
||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||
-- @date August 2022
|
||||
-- Last Update Oct 2024
|
||||
-- Last Update Nov 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -721,18 +721,14 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
if NotInRunwayZone then
|
||||
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
if IsOnGround then
|
||||
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
Velocity:ToString() , 20, "ATC" )
|
||||
Client:SetState( self, "Taxi", true )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
end
|
||||
|
||||
-- TODO: GetVelocityKMH function usage
|
||||
@@ -741,7 +737,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsAboveRunway = Client:IsAboveRunway()
|
||||
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
|
||||
|
||||
if IsOnGround and not Taxi then
|
||||
if IsOnGround then
|
||||
local Speeding = false
|
||||
if AirbaseMeta.MaximumKickSpeed then
|
||||
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
|
||||
@@ -753,17 +749,15 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
end
|
||||
end
|
||||
if Speeding == true then
|
||||
--MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
-- " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--Client:Destroy()
|
||||
Client:SetState( self, "Speeding", true )
|
||||
local SpeedingWarnings = Client:GetState( self, "Warnings" )
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
Client:Message( "Warning " .. SpeedingWarnings .. "/3! Airbase traffic rule violation! Slow down now! Your speed is " ..
|
||||
Velocity:ToString(), 5, "ATC" )
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
" has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if IsOnGround then
|
||||
|
||||
local Speeding = false
|
||||
@@ -1041,23 +1035,23 @@ end
|
||||
-- The following airbases are monitored at the Nevada region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.Nevada.Beatty`
|
||||
-- * `AIRBASE.Nevada.Boulder_City`
|
||||
-- * `AIRBASE.Nevada.Creech`
|
||||
-- * `AIRBASE.Nevada.Beatty_Airport`
|
||||
-- * `AIRBASE.Nevada.Boulder_City_Airport`
|
||||
-- * `AIRBASE.Nevada.Creech_AFB`
|
||||
-- * `AIRBASE.Nevada.Echo_Bay`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive`
|
||||
-- * `AIRBASE.Nevada.Jean`
|
||||
-- * `AIRBASE.Nevada.Laughlin`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake_AFB`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive_Airport`
|
||||
-- * `AIRBASE.Nevada.Jean_Airport`
|
||||
-- * `AIRBASE.Nevada.Laughlin_Airport`
|
||||
-- * `AIRBASE.Nevada.Lincoln_County`
|
||||
-- * `AIRBASE.Nevada.McCarran_International`
|
||||
-- * `AIRBASE.Nevada.McCarran_International_Airport`
|
||||
-- * `AIRBASE.Nevada.Mesquite`
|
||||
-- * `AIRBASE.Nevada.Mina`
|
||||
-- * `AIRBASE.Nevada.Nellis`
|
||||
-- * `AIRBASE.Nevada.Mina_Airport`
|
||||
-- * `AIRBASE.Nevada.Nellis_AFB`
|
||||
-- * `AIRBASE.Nevada.North_Las_Vegas`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa`
|
||||
-- * `AIRBASE.Nevada.Tonopah`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Airport`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range_Airfield`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1094,10 +1088,10 @@ end
|
||||
--
|
||||
-- -- Monitor specific airbases.
|
||||
-- ATC_Ground = ATC_GROUND_NEVADA:New(
|
||||
-- { AIRBASE.Nevada.Laughlin,
|
||||
-- { AIRBASE.Nevada.Laughlin_Airport,
|
||||
-- AIRBASE.Nevada.Lincoln_County,
|
||||
-- AIRBASE.Nevada.North_Las_Vegas,
|
||||
-- AIRBASE.Nevada.McCarran_International
|
||||
-- AIRBASE.Nevada.McCarran_International_Airport
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1336,33 +1330,33 @@ end
|
||||
-- The following airbases are monitored at the PersianGulf region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AB`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
|
||||
-- * `AIRBASE.PersianGulf.Dubai_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Havadarya`
|
||||
-- * `AIRBASE.PersianGulf.Kerman`
|
||||
-- * `AIRBASE.PersianGulf.Kerman_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Khasab`
|
||||
-- * `AIRBASE.PersianGulf.Lar`
|
||||
-- * `AIRBASE.PersianGulf.Lar_Airbase`
|
||||
-- * `AIRBASE.PersianGulf.Qeshm_Island`
|
||||
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
|
||||
-- * `AIRBASE.PersianGulf.Sirri_Island`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen`
|
||||
-- * `AIRBASE.PersianGulf.Kish_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask_airfield`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kish_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft_Airport`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1397,8 +1391,8 @@ end
|
||||
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
|
||||
--
|
||||
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
|
||||
-- { AIRBASE.PersianGulf.Kerman,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AFB
|
||||
-- { AIRBASE.PersianGulf.Kerman_Airport,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AB
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
||||
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
||||
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
||||
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
|
||||
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
||||
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
||||
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
||||
@@ -416,7 +415,7 @@
|
||||
-- arty set, battery "Paladin Alpha", rearming place
|
||||
--
|
||||
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
|
||||
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
||||
--
|
||||
-- ## Transporting
|
||||
@@ -454,7 +453,7 @@
|
||||
-- -- Creat a new ARTY object from a Paladin group.
|
||||
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
||||
--
|
||||
-- -- Define a rearming group. This is a Transport M939 truck.
|
||||
-- -- Define a rearming group. This is a Transport M818 truck.
|
||||
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
||||
--
|
||||
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
||||
@@ -695,7 +694,7 @@ ARTY.db={
|
||||
|
||||
--- Arty script version.
|
||||
-- @field #string version
|
||||
ARTY.version="1.3.1"
|
||||
ARTY.version="1.3.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -708,7 +707,7 @@ ARTY.version="1.3.1"
|
||||
-- DONE: Add user defined rearm weapon types.
|
||||
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
||||
-- DONE: Make ARTY move to rearming position.
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check if ARTY group is still alive.
|
||||
-- DONE: Handle dead events.
|
||||
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
||||
@@ -1533,7 +1532,7 @@ end
|
||||
|
||||
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
||||
-- @param #ARTY self
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @return self
|
||||
function ARTY:SetRearmingGroup(group)
|
||||
self:F({group=group})
|
||||
@@ -1888,7 +1887,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||
|
||||
-- Get Ammo.
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
|
||||
|
||||
-- Init nuclear explosion parameters if they were not set by user.
|
||||
if self.nukerange==nil then
|
||||
@@ -2094,7 +2093,7 @@ function ARTY:_StatusReport(display)
|
||||
end
|
||||
|
||||
-- Get Ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nnukes=self.Nukes
|
||||
local Nillu=self.Nillu
|
||||
local Nsmoke=self.Nsmoke
|
||||
@@ -2107,7 +2106,7 @@ function ARTY:_StatusReport(display)
|
||||
text=text..string.format("Clock = %s\n", Clock)
|
||||
text=text..string.format("FSM state = %s\n", self:GetState())
|
||||
text=text..string.format("Total ammo count = %d\n", Nammo)
|
||||
text=text..string.format("Number of shells = %d\n", Narty)
|
||||
text=text..string.format("Number of shells = %d\n", Nshells)
|
||||
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
||||
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
||||
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
||||
@@ -2294,7 +2293,7 @@ function ARTY:OnEventShot(EventData)
|
||||
end
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
|
||||
-- Decrease available nukes because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
@@ -2324,7 +2323,7 @@ function ARTY:OnEventShot(EventData)
|
||||
|
||||
-- Weapon type name for current target.
|
||||
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
||||
|
||||
-- Default switches for cease fire and relocation.
|
||||
@@ -2772,7 +2771,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterStatus", Event, From, To)
|
||||
|
||||
-- Get ammo.
|
||||
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
|
||||
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
|
||||
-- We have a cargo group ==> check if group was loaded into a carrier.
|
||||
if self.iscargo and self.cargogroup then
|
||||
@@ -2789,7 +2788,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
|
||||
@@ -2872,19 +2871,20 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
if self.currentTarget then
|
||||
self:CeaseFire(self.currentTarget)
|
||||
end
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
end
|
||||
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
|
||||
elseif _normalTarget then
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
end
|
||||
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
|
||||
end
|
||||
|
||||
-- Get ammo.
|
||||
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
|
||||
-- Check if we have a target in the queue for which weapons are still available.
|
||||
local gotsome=false
|
||||
if #self.targets>0 then
|
||||
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
||||
|
||||
-- Get ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local nfire=Narty
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local nfire=Nammo
|
||||
local _type="shots"
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Narty
|
||||
nfire=Nammo
|
||||
_type="shots"
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Narty
|
||||
nfire=Nshells
|
||||
_type="shells"
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
|
||||
self:F2()
|
||||
|
||||
-- Get current ammo.
|
||||
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
|
||||
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
|
||||
|
||||
-- Number of units still alive.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -3603,11 +3603,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3618,7 +3614,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire,1)
|
||||
group:SetTask(fire)
|
||||
end
|
||||
|
||||
--- Set task for attacking a group.
|
||||
@@ -3635,11 +3631,7 @@ function ARTY:_AttackGroup(target)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3650,7 +3642,7 @@ function ARTY:_AttackGroup(target)
|
||||
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire,1)
|
||||
group:SetTask(fire)
|
||||
end
|
||||
|
||||
|
||||
@@ -3923,7 +3915,6 @@ end
|
||||
-- @return #number Number of shells the group has left.
|
||||
-- @return #number Number of rockets the group has left.
|
||||
-- @return #number Number of missiles the group has left.
|
||||
-- @return #number Number of artillery shells the group has left.
|
||||
function ARTY:GetAmmo(display)
|
||||
self:F3({display=display})
|
||||
|
||||
@@ -3937,7 +3928,6 @@ function ARTY:GetAmmo(display)
|
||||
local nshells=0
|
||||
local nrockets=0
|
||||
local nmissiles=0
|
||||
local nartyshells=0
|
||||
|
||||
-- Get all units.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -4040,8 +4030,7 @@ function ARTY:GetAmmo(display)
|
||||
|
||||
-- Add up all shells.
|
||||
nshells=nshells+Nammo
|
||||
local _,_,_,_,_,shells = unit:GetAmmunition()
|
||||
nartyshells=nartyshells+shells
|
||||
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||
|
||||
@@ -4087,7 +4076,7 @@ function ARTY:GetAmmo(display)
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles
|
||||
|
||||
return nammo, nshells, nrockets, nmissiles, nartyshells
|
||||
return nammo, nshells, nrockets, nmissiles
|
||||
end
|
||||
|
||||
--- Returns a name of a missile category.
|
||||
@@ -4838,10 +4827,7 @@ function ARTY:_CheckShootingStarted()
|
||||
|
||||
-- Check if we waited long enough and no shot was fired.
|
||||
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
||||
|
||||
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
|
||||
|
||||
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
||||
@@ -4903,7 +4889,7 @@ end
|
||||
function ARTY:_CheckOutOfAmmo(targets)
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
|
||||
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
||||
local _partlyoutofammo=false
|
||||
@@ -4915,7 +4901,7 @@ function ARTY:_CheckOutOfAmmo(targets)
|
||||
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
|
||||
|
||||
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
@@ -4959,14 +4945,14 @@ end
|
||||
function ARTY:_CheckWeaponTypeAvailable(target)
|
||||
|
||||
-- Get current ammo of group.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
|
||||
-- Check if enough ammo is there for the selected weapon type.
|
||||
local nfire=Nammo
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Narty
|
||||
nfire=Nshells
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
|
||||
@@ -1,687 +0,0 @@
|
||||
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
|
||||
-- * Trigger functions when the client spawns and despawns
|
||||
-- * Create multiple client instances without overwriting event handlers between instances
|
||||
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
|
||||
-- * Easily manage clients spawned in dynamic slots
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Statua**
|
||||
--
|
||||
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.ClientWatch
|
||||
-- @image clientwatch.jpg
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--- CLIENTWATCH class
|
||||
-- @type CLIENTWATCH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
||||
-- @field #string lid String for DCS log file.
|
||||
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
|
||||
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- ## Creating a new instance
|
||||
--
|
||||
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
|
||||
-- **This will not work if the client aircraft is alive!**
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a Wrapper.Client#CLIENT object
|
||||
-- local heliClient = CLIENT:FindByName('Rotary1-1')
|
||||
-- local clientInstance = CLIENTWATCH:New(heliClient)
|
||||
--
|
||||
-- -- Create an instance with part of the unit name in the Mission Editor
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
--
|
||||
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
|
||||
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
|
||||
--
|
||||
-- ## Applying functions and methods to client aircraft when they spawn
|
||||
--
|
||||
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
|
||||
--
|
||||
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
|
||||
--
|
||||
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
|
||||
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
|
||||
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
|
||||
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
|
||||
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
|
||||
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
--
|
||||
-- ## Using event callbacks
|
||||
--
|
||||
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
|
||||
--
|
||||
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
|
||||
--
|
||||
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
|
||||
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
|
||||
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
|
||||
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
|
||||
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
|
||||
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
|
||||
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
|
||||
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
|
||||
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
|
||||
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
|
||||
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
|
||||
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
|
||||
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
|
||||
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
|
||||
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
|
||||
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
|
||||
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
|
||||
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
|
||||
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
|
||||
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
|
||||
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
|
||||
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
|
||||
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
|
||||
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Show a message to player when they take damage from a weapon
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
||||
-- local typeShooter = EventData.IniTypeName
|
||||
-- local nameWeapon = EventData.weapon_name
|
||||
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- @field #CLIENTWATCH
|
||||
CLIENTWATCH = {}
|
||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
||||
CLIENTWATCH.Debug = false
|
||||
CLIENTWATCH.DebugEventData = false
|
||||
CLIENTWATCH.lid = nil
|
||||
|
||||
-- @type CLIENTWATCHTools
|
||||
-- @field #table Unit Wrapper.UNIT of the cient object
|
||||
-- @field #table Group Wrapper.GROUP of the cient object
|
||||
-- @field #table Client Wrapper.CLIENT of the cient object
|
||||
-- @field #string PlayerName Name of the player controlling the client object
|
||||
-- @field #string UnitName Name of the unit that is the client object
|
||||
-- @field #string GroupName Name of the group the client object belongs to
|
||||
CLIENTWATCHTools = {}
|
||||
|
||||
--- CLIENTWATCH version
|
||||
-- @field #string version
|
||||
CLIENTWATCH.version="1.0.1"
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
|
||||
-- @param #table Put strings in a table to use multiple prefixes for the above method.
|
||||
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
|
||||
-- @param #nil Leave blank to activate for ALL CLIENTS
|
||||
-- @return #CLIENTWATCH self
|
||||
function CLIENTWATCH:New(client)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Idle" )
|
||||
self:AddTransition( "*", "Spawn", "*" )
|
||||
|
||||
self.FilterCoalition = nil
|
||||
self.FilterCategory = nil
|
||||
|
||||
--- User function for OnAfter "Spawn" event.
|
||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
||||
-- @param #table eventdata Data from EVENTS.Birth.
|
||||
|
||||
--Set up spawn tracking
|
||||
if not client then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
elseif type(client) == "table" or type(client) == "string" then
|
||||
if type(client) == "table" then
|
||||
|
||||
--CLIENT TABLE
|
||||
if client.ClassName == "CLIENT" then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
|
||||
self.ClientName = client:GetName()
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.ClientName == eventdata.IniUnitName then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STRING TABLE
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
|
||||
local tableValid = true
|
||||
for _,entry in pairs(client) do
|
||||
if type(entry) ~= "string" then
|
||||
tableValid = false
|
||||
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
|
||||
return nil
|
||||
end
|
||||
end
|
||||
if tableValid then
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
for _,entry in pairs(client) do
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
|
||||
|
||||
--SOLO STRING
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
|
||||
return nil
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients not belonging to the provided coalition
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Coalition number (1 = red, 2 = blue)
|
||||
-- @param #string Coalition string ('red' or 'blue')
|
||||
function CLIENTWATCH:FilterByCoalition(value)
|
||||
if value == 1 or value == "red" then
|
||||
self.FilterCoalition = 1
|
||||
else
|
||||
self.FilterCoalition = 2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients that are not of the given category
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Category number (0 = airplane, 1 = helicopter)
|
||||
-- @param #string Category string ('airplane' or 'helicopter')
|
||||
function CLIENTWATCH:FilterByCategory(value)
|
||||
if value == 1 or value == "helicopter" then
|
||||
self.FilterCategory = 1
|
||||
else
|
||||
self.FilterCategory = 0
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
||||
-- @param #CLIENTWATCHTools self
|
||||
-- @param #EVENTS.Birth EventData
|
||||
-- @return #CLIENTWATCHTools self
|
||||
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Alive" )
|
||||
self:AddTransition( "Alive", "Despawn", "Dead" )
|
||||
|
||||
self.Unit = eventdata.IniUnit
|
||||
self.Group = self.Unit:GetGroup()
|
||||
self.Client = self.Unit:GetClient()
|
||||
self.PlayerName = self.Unit:GetPlayerName()
|
||||
self.UnitName = self.Unit:GetName()
|
||||
self.GroupName = self.Group:GetName()
|
||||
|
||||
--Event events
|
||||
self:AddTransition( "*", "Hit", "*" )
|
||||
self:AddTransition( "*", "Kill", "*" )
|
||||
self:AddTransition( "*", "Score", "*" )
|
||||
self:AddTransition( "*", "Shot", "*" )
|
||||
self:AddTransition( "*", "ShootingStart", "*" )
|
||||
self:AddTransition( "*", "ShootingEnd", "*" )
|
||||
self:AddTransition( "*", "Land", "*" )
|
||||
self:AddTransition( "*", "Takeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTakeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTouch", "*" )
|
||||
self:AddTransition( "*", "Refueling", "*" )
|
||||
self:AddTransition( "*", "RefuelingStop", "*" )
|
||||
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
|
||||
self:AddTransition( "*", "Crash", "*" )
|
||||
self:AddTransition( "*", "Dead", "*" )
|
||||
self:AddTransition( "*", "PilotDead", "*" )
|
||||
self:AddTransition( "*", "UnitLost", "*" )
|
||||
self:AddTransition( "*", "Ejection", "*" )
|
||||
self:AddTransition( "*", "HumanFailure", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
|
||||
self:AddTransition( "*", "EngineShutdown", "*" )
|
||||
self:AddTransition( "*", "EngineStartup", "*" )
|
||||
self:AddTransition( "*", "WeaponAdd", "*" )
|
||||
self:AddTransition( "*", "WeaponDrop", "*" )
|
||||
self:AddTransition( "*", "WeaponRearm", "*" )
|
||||
|
||||
--Event Handlers
|
||||
self:HandleEvent( EVENTS.Hit )
|
||||
self:HandleEvent( EVENTS.Kill )
|
||||
self:HandleEvent( EVENTS.Score )
|
||||
self:HandleEvent( EVENTS.Shot )
|
||||
self:HandleEvent( EVENTS.ShootingStart )
|
||||
self:HandleEvent( EVENTS.ShootingEnd )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.Refueling )
|
||||
self:HandleEvent( EVENTS.RefuelingStop )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
self:HandleEvent( EVENTS.Dead )
|
||||
self:HandleEvent( EVENTS.PilotDead )
|
||||
self:HandleEvent( EVENTS.UnitLost )
|
||||
self:HandleEvent( EVENTS.Ejection )
|
||||
self:HandleEvent( EVENTS.HumanFailure )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.EngineStartup )
|
||||
self:HandleEvent( EVENTS.WeaponAdd )
|
||||
self:HandleEvent( EVENTS.WeaponDrop )
|
||||
self:HandleEvent( EVENTS.WeaponRearm )
|
||||
|
||||
function self:OnEventHit(EventData)
|
||||
if EventData.TgtUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Hit(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventKill(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Kill(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventScore(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Score(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShot(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Shot(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingEnd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingEnd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventLand(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Land(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Takeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTakeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTouch(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTouch(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefueling(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Refueling(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefuelingStop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RefuelingStop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPlayerLeaveUnit(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PlayerLeaveUnit(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventCrash(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Crash(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Dead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPilotDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PilotDead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventUnitLost(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:UnitLost(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEjection(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Ejection(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanFailure(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanFailure(EventData)
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairFinish(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineShutdown(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineShutdown(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineStartup(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineStartup(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponAdd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponAdd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponDrop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponDrop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponRearm(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponRearm(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Fallback timer
|
||||
self.FallbackTimer = TIMER:New(function()
|
||||
if not self.Unit:IsAlive() then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
end
|
||||
self._deadRoutine()
|
||||
end
|
||||
end)
|
||||
self.FallbackTimer:Start(5,5)
|
||||
|
||||
--Stop event handlers and trigger Despawn
|
||||
function self._deadRoutine()
|
||||
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
|
||||
self:UnHandleEvent( EVENTS.Hit )
|
||||
self:UnHandleEvent( EVENTS.Kill )
|
||||
self:UnHandleEvent( EVENTS.Score )
|
||||
self:UnHandleEvent( EVENTS.Shot )
|
||||
self:UnHandleEvent( EVENTS.ShootingStart )
|
||||
self:UnHandleEvent( EVENTS.ShootingEnd )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.Refueling )
|
||||
self:UnHandleEvent( EVENTS.RefuelingStop )
|
||||
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
self:UnHandleEvent( EVENTS.Dead )
|
||||
self:UnHandleEvent( EVENTS.PilotDead )
|
||||
self:UnHandleEvent( EVENTS.UnitLost )
|
||||
self:UnHandleEvent( EVENTS.Ejection )
|
||||
self:UnHandleEvent( EVENTS.HumanFailure )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.EngineStartup )
|
||||
self:UnHandleEvent( EVENTS.WeaponAdd )
|
||||
self:UnHandleEvent( EVENTS.WeaponDrop )
|
||||
self:UnHandleEvent( EVENTS.WeaponRearm )
|
||||
self.FallbackTimer:Stop()
|
||||
self:Despawn()
|
||||
end
|
||||
|
||||
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
return self
|
||||
end
|
||||
@@ -184,7 +184,7 @@
|
||||
|
||||
do -- DESIGNATE
|
||||
|
||||
-- @type DESIGNATE
|
||||
--- @type DESIGNATE
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
|
||||
--- Manage the designation of detected targets.
|
||||
@@ -525,7 +525,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||
end
|
||||
@@ -554,7 +554,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||
end
|
||||
@@ -826,7 +826,7 @@ do -- DESIGNATE
|
||||
-- This Detection is obsolete, remove from the designate scope
|
||||
self.Designating[DesignateIndex] = nil
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
if AttackGroup:IsAlive() == true then
|
||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||
@@ -903,7 +903,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||
@@ -1060,7 +1060,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||
@@ -1198,7 +1198,7 @@ do -- DESIGNATE
|
||||
--local ReportTypes = REPORT:New()
|
||||
--local ReportLaserCodes = REPORT:New()
|
||||
|
||||
--TargetSetUnit:Flush( self )
|
||||
TargetSetUnit:Flush( self )
|
||||
|
||||
--self:F( { Recces = self.Recces } )
|
||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||
@@ -1229,12 +1229,10 @@ do -- DESIGNATE
|
||||
end
|
||||
end
|
||||
|
||||
if TargetSetUnit == nil then return end
|
||||
|
||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( TargetUnit )
|
||||
|
||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||
@@ -1255,7 +1253,7 @@ do -- DESIGNATE
|
||||
|
||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||
|
||||
if RecceUnit:IsLasing() == false then
|
||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||
@@ -1277,10 +1275,9 @@ do -- DESIGNATE
|
||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||
local AttackSet = self.AttackSet
|
||||
local DesignateName = self.DesignateName
|
||||
local typename = TargetUnit:GetTypeName()
|
||||
|
||||
function Spot:OnAfterDestroyed( From, Event, To )
|
||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
||||
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||
5, AttackSet, self.DesignateName )
|
||||
end
|
||||
|
||||
@@ -1288,7 +1285,7 @@ do -- DESIGNATE
|
||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||
MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
10, self.AttackSet, DesignateName )
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
@@ -1395,7 +1392,7 @@ do -- DESIGNATE
|
||||
local MarkedCount = 0
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
|
||||
if MarkedCount < self.MaximumMarkings then
|
||||
@@ -1460,10 +1457,9 @@ do -- DESIGNATE
|
||||
-- @param #DESIGNATE self
|
||||
-- @return #DESIGNATE
|
||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||
if self.Designating[Index] ~= nil then
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
end
|
||||
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
end
|
||||
|
||||
--- DoneIlluminating
|
||||
@@ -1476,3 +1472,5 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -545,7 +545,7 @@ do -- DETECTION_BASE
|
||||
-- @param #string To The To State string.
|
||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||
|
||||
local DetectDelay = 0.15
|
||||
local DetectDelay = 0.1
|
||||
self.DetectionCount = 0
|
||||
self.DetectionRun = 0
|
||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||
@@ -595,8 +595,7 @@ do -- DETECTION_BASE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -605,7 +604,7 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||
|
||||
self:T( { DetectedObjects = self.DetectedObjects } )
|
||||
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||
|
||||
self.DetectionRun = self.DetectionRun + 1
|
||||
|
||||
@@ -613,14 +612,14 @@ do -- DETECTION_BASE
|
||||
|
||||
if Detection and Detection:IsAlive() then
|
||||
|
||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetFirstUnitAlive()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
||||
local DetectedTargets = Detection:GetDetectedTargets(
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
self.DetectRadar,
|
||||
@@ -629,30 +628,28 @@ do -- DETECTION_BASE
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
--self:T( { DetectedTargets = DetectedTargets } )
|
||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
|
||||
self:F( { DetectedTargets = DetectedTargets } )
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
local DetectedObject = Detection.object -- DCS#Object
|
||||
|
||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
||||
local DetectedObjectName = DetectedObject:getName()
|
||||
if not self.DetectedObjects[DetectedObjectName] then
|
||||
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||
|
||||
local DetectedObject = DetectedObjectData.Object
|
||||
|
||||
if DetectedObject:isExist() then
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
DetectedObject,
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Sep 2024
|
||||
-- Last Update: Dec 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -58,8 +58,6 @@
|
||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -189,34 +187,29 @@
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
||||
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
|
||||
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
|
||||
--
|
||||
--
|
||||
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
||||
--
|
||||
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
||||
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
|
||||
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
|
||||
--
|
||||
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- switch off auto mode **before** you start MANTIS.
|
||||
-- mybluemantis.automode = false
|
||||
-- `mybluemantis.automode = false`
|
||||
--
|
||||
-- -- switch off auto shorad **before** you start MANTIS.
|
||||
-- mybluemantis.autoshorad = false
|
||||
-- `mybluemantis.autoshorad = false`
|
||||
--
|
||||
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
||||
--
|
||||
-- ### 2.1.5 Friendlies check in firing range
|
||||
--
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
|
||||
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
|
||||
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
@@ -240,7 +233,7 @@
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode]
|
||||
-- # 5. Integrate SHORAD [classic mode]
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
@@ -328,7 +321,6 @@ MANTIS = {
|
||||
automode = true,
|
||||
autoshorad = true,
|
||||
ShoradGroupSet = nil,
|
||||
checkforfriendlies = false,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@@ -355,17 +347,17 @@ MANTIS.SamType = {
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
MANTIS.SamData = {
|
||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
|
||||
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
|
||||
["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
||||
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
||||
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
|
||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
||||
["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
|
||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||
@@ -384,7 +376,7 @@ MANTIS.SamData = {
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@@ -439,50 +431,27 @@ MANTIS.SamDataSMA = {
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
MANTIS.SamDataCH = {
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CHM"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CHM"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CHM"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CHM"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CHM"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CHM"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CHM"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CHM"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CHM"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
["PGZ-95 CHM"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_PGZ95" },
|
||||
["LD-3000 CHM"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="CH_LD3000_stationary" },
|
||||
["LD-3000M CHM"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="CH_LD3000" },
|
||||
["FlaRakRad CHM"] = { Range=8, Blindspot=1.5, Height=6, Type="Short", Radar="HQ17A" },
|
||||
["IRIS-T SLM CHM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
|
||||
["M903PAC2KAT1 CHM"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="CH_MIM104_M903_PAC2_KAT1" },
|
||||
["Skynex CHM"] = { Range=3.5, Blindspot=0, Height=3.5, Type="Short", Radar="CH_SkynexHX" },
|
||||
["Skyshield CHM"] = { Range=3.5, Blindspot=0, Height=3.5, Type="Short", Radar="CH_Skyshield_Gun" },
|
||||
["WieselOzelot CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_Wiesel2Ozelot" },
|
||||
["BukM3-9M317M CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317M" },
|
||||
["BukM3-9M317MA CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317MA" },
|
||||
["SkySabre CHM"] = { Range=30, Blindspot=0.5, Height=10, Type="Medium", Radar="CH_SkySabreLN" },
|
||||
["Stormer CHM"] = { Range=7.5, Blindspot=0.3, Height=7, Type="Short", Radar="CH_StormerHVM" },
|
||||
["THAAD CHM"] = { Range=200, Blindspot=40, Height=150, Type="Long", Radar="CH_THAAD_M1120" },
|
||||
["USInfantryFIM92K CHM"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_USInfantry_FIM92" },
|
||||
["RBS98M CHM"] = { Range=20, Blindspot=0, Height=8, Type="Short", Radar="RBS-98" },
|
||||
["RBS70 CHM"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-70" },
|
||||
["RBS90 CHM"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-90" },
|
||||
["RBS103A CHM"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103A" },
|
||||
["RBS103B CHM"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_Rb103B" },
|
||||
["RBS103AM CHM"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" },
|
||||
["RBS103BM CHM"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_HX_Rb103B" },
|
||||
["Lvkv9040M CHM"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" },
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -533,8 +502,7 @@ do
|
||||
-- DONE: Treat Awacs separately, since they might be >80km off site
|
||||
-- DONE: Allow tables of prefixes for the setup
|
||||
-- DONE: Auto-Mode with range setups for various known SAM types.
|
||||
|
||||
self.name = name or "mymantis"
|
||||
|
||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||
self.HQ_Template_CC = hq or nil
|
||||
@@ -663,7 +631,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.20"
|
||||
self.version="0.8.16"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -1254,10 +1222,10 @@ do
|
||||
function MANTIS:_PreFilterHeight(height)
|
||||
self:T(self.lid.."_PreFilterHeight")
|
||||
local set = {}
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local detectedgroups = dlink:GetContactTable()
|
||||
for _,_contact in pairs(detectedgroups) do
|
||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
||||
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||
local grp = contact.group -- Wrapper.Group#GROUP
|
||||
if grp:IsAlive() then
|
||||
if grp:GetHeight(true) < height then
|
||||
@@ -1287,10 +1255,6 @@ do
|
||||
-- DEBUG
|
||||
set = self:_PreFilterHeight(height)
|
||||
end
|
||||
local friendlyset -- Core.Set#SET_GROUP
|
||||
if self.checkforfriendlies == true then
|
||||
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
|
||||
end
|
||||
for _,_coord in pairs (set) do
|
||||
local coord = _coord -- get current coord to check
|
||||
-- output for cross-check
|
||||
@@ -1315,16 +1279,8 @@ do
|
||||
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
-- friendlies around?
|
||||
local nofriendlies = true
|
||||
if self.checkforfriendlies == true then
|
||||
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
|
||||
if closestfriend and distance and distance < rad then
|
||||
nofriendlies = false
|
||||
end
|
||||
end
|
||||
-- end output to cross-check
|
||||
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
|
||||
if targetdistance <= rad and zonecheck then
|
||||
return true, targetdistance
|
||||
end
|
||||
end
|
||||
@@ -1419,7 +1375,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMDataFromUnits(grpname,mod,sma,chm)
|
||||
self:T(self.lid.."_GetSAMDataFromUnits")
|
||||
self:T(self.lid.."_GetSAMRangeFromUnits")
|
||||
local found = false
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
@@ -1472,7 +1428,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMRange(grpname)
|
||||
self:T(self.lid.."_GetSAMRange for "..tostring(grpname))
|
||||
self:T(self.lid.."_GetSAMRange")
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
local type = MANTIS.SamType.MEDIUM
|
||||
@@ -1489,9 +1445,9 @@ do
|
||||
elseif string.find(grpname,"CHM",1,true) then
|
||||
CHMod = true
|
||||
end
|
||||
--if self.automode then
|
||||
if self.automode then
|
||||
for idx,entry in pairs(self.SamData) do
|
||||
self:T("ID = " .. idx)
|
||||
--self:I("ID = " .. idx)
|
||||
if string.find(grpname,idx,1,true) then
|
||||
local _entry = entry -- #MANTIS.SamData
|
||||
type = _entry.Type
|
||||
@@ -1499,21 +1455,18 @@ do
|
||||
range = _entry.Range * 1000 * radiusscale -- max firing range
|
||||
height = _entry.Height * 1000 -- max firing height
|
||||
blind = _entry.Blindspot
|
||||
self:T("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
--self:I("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
--end
|
||||
end
|
||||
-- secondary filter if not found
|
||||
if (not found) or HDSmod or SMAMod or CHMod then
|
||||
if (not found and self.automode) or HDSmod or SMAMod or CHMod then
|
||||
range, height, type = self:_GetSAMDataFromUnits(grpname,HDSmod,SMAMod,CHMod)
|
||||
elseif not found then
|
||||
self:E(self.lid .. string.format("*****Could not match radar data for %s! Will default to midrange values!",grpname))
|
||||
end
|
||||
if string.find(grpname,"SHORAD",1,true) then
|
||||
type = MANTIS.SamType.SHORT -- force short on match
|
||||
end
|
||||
return range, height, type, blind
|
||||
end
|
||||
|
||||
@@ -1677,10 +1630,6 @@ do
|
||||
function MANTIS:_CheckLoop(samset,detset,dlink,limit)
|
||||
self:T(self.lid .. "CheckLoop " .. #detset .. " Coordinates")
|
||||
local switchedon = 0
|
||||
local statusreport = REPORT:New("\nMANTIS Status")
|
||||
local instatusred = 0
|
||||
local instatusgreen = 0
|
||||
local SEADactive = 0
|
||||
for _,_data in pairs (samset) do
|
||||
local samcoordinate = _data[2]
|
||||
local name = _data[1]
|
||||
@@ -1703,7 +1652,7 @@ do
|
||||
elseif (not self.UseEmOnOff) and switchedon < limit then
|
||||
samgroup:OptionAlarmStateRed()
|
||||
switchedon = switchedon + 1
|
||||
switch = true
|
||||
switch = true
|
||||
end
|
||||
if self.SamStateTracker[name] ~= "RED" and switch then
|
||||
self:__RedState(1,samgroup)
|
||||
@@ -1721,7 +1670,7 @@ do
|
||||
-- debug output
|
||||
if (self.debug or self.verbose) and switch then
|
||||
local text = string.format("SAM %s in alarm state RED!", name)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
@@ -1739,26 +1688,12 @@ do
|
||||
end
|
||||
if self.debug or self.verbose then
|
||||
local text = string.format("SAM %s in alarm state GREEN!", name)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
end --end check
|
||||
end --for loop
|
||||
if self.debug then
|
||||
for _,_status in pairs(self.SamStateTracker) do
|
||||
if _status == "GREEN" then
|
||||
instatusgreen=instatusgreen+1
|
||||
elseif _status == "RED" then
|
||||
instatusred=instatusred+1
|
||||
end
|
||||
end
|
||||
statusreport:Add("+-----------------------------+")
|
||||
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
||||
statusreport:Add(string.format("+ SAM in GREEN State: %2d",instatusgreen))
|
||||
statusreport:Add("+-----------------------------+")
|
||||
MESSAGE:New(statusreport:Text(),10,nil,true):ToAll():ToLog()
|
||||
end
|
||||
end --end check
|
||||
end --for for loop
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1842,7 +1777,7 @@ do
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:_CheckDLinkState()
|
||||
self:T(self.lid .. "_CheckDLinkState")
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local TS = timer.getAbsTime()
|
||||
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
|
||||
self.DLink = false
|
||||
@@ -1872,7 +1807,7 @@ do
|
||||
end
|
||||
--]]
|
||||
if self.autoshorad then
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD","SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD",self.name.."-SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad:SetDefenseLimits(80,95)
|
||||
self.ShoradLink = true
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
|
||||
@@ -2052,10 +2052,6 @@ function RAT:_InitAircraft(DCSgroup)
|
||||
self.aircraft.length=16
|
||||
self.aircraft.height=5
|
||||
self.aircraft.width=9
|
||||
elseif DCStype == "Saab340" then -- <- These lines added
|
||||
self.aircraft.length=19.73 -- <- These lines added
|
||||
self.aircraft.height=6.97 -- <- These lines added
|
||||
self.aircraft.width=21.44 -- <- These lines added
|
||||
end
|
||||
self.aircraft.box=math.max(self.aircraft.length,self.aircraft.width)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -78,8 +78,7 @@
|
||||
-- ### Authors: **FlightControl**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **Applevangelist**: Additional functionality, fixes.
|
||||
--
|
||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||
-- * **Whisper**: Testing and Advice.
|
||||
@@ -117,13 +116,11 @@
|
||||
-- Special targets can be set that will give extra scores to the players when these are destroyed.
|
||||
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
|
||||
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
|
||||
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}.
|
||||
-- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
|
||||
--
|
||||
-- local Scoring = SCORING:New( "Scoring File" )
|
||||
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
|
||||
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
|
||||
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
|
||||
-- Scoring:AddScoreSetGroup( GroupSet, 100)
|
||||
--
|
||||
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
|
||||
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
|
||||
@@ -229,7 +226,7 @@ SCORING = {
|
||||
ClassID = 0,
|
||||
Players = {},
|
||||
AutoSave = true,
|
||||
version = "1.18.4"
|
||||
version = "1.17.1"
|
||||
}
|
||||
|
||||
local _SCORINGCoalition = {
|
||||
@@ -248,15 +245,13 @@ local _SCORINGCategory = {
|
||||
--- Creates a new SCORING object to administer the scoring achieved by players.
|
||||
-- @param #SCORING self
|
||||
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
|
||||
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
|
||||
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
|
||||
-- @return #SCORING self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Define a new scoring object for the mission Gori Valley.
|
||||
-- ScoringObject = SCORING:New( "Gori Valley" )
|
||||
--
|
||||
function SCORING:New( GameName, SavePath, AutoSave )
|
||||
function SCORING:New( GameName )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
|
||||
@@ -319,8 +314,7 @@ function SCORING:New( GameName, SavePath, AutoSave )
|
||||
end )
|
||||
|
||||
-- Create the CSV file.
|
||||
self.AutoSavePath = SavePath
|
||||
self.AutoSave = AutoSave or true
|
||||
self.AutoSave = true
|
||||
self:OpenCSV( GameName )
|
||||
|
||||
return self
|
||||
@@ -434,31 +428,6 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
|
||||
-- @param #SCORING self
|
||||
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
|
||||
-- @param #number Score The Score value.
|
||||
-- @return #SCORING
|
||||
function SCORING:AddScoreSetGroup(Set, Score)
|
||||
local set = Set:GetSetObjects()
|
||||
|
||||
for _,_group in pairs (set) do
|
||||
if _group and _group:IsAlive() then
|
||||
self:AddScoreGroup(_group,Score)
|
||||
end
|
||||
end
|
||||
|
||||
local function AddScore(group)
|
||||
self:AddScoreGroup(group,Score)
|
||||
end
|
||||
|
||||
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
AddScore(Object)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
||||
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||
@@ -1061,11 +1030,11 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
|
||||
if PlayerHit.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
PlayerHit.ThreatType = "Unknown"
|
||||
end
|
||||
@@ -1172,7 +1141,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
@@ -1319,17 +1288,17 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||
|
||||
|
||||
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
self:OnKillPvP(Player, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
self:OnKillPvP(PlayerName, TargetPlayerName, true)
|
||||
self:OnKillPvP(Player, TargetPlayerName, true)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
self:OnKillPvE(Player, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1357,14 +1326,14 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
else
|
||||
Player.PlayerKills = 1
|
||||
end
|
||||
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
self:OnKillPvP(Player, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
self:OnKillPvE(Player, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1842,11 +1811,10 @@ end
|
||||
function SCORING:OpenCSV( ScoringCSV )
|
||||
self:F( ScoringCSV )
|
||||
|
||||
if lfs and io and os and self.AutoSave == true then
|
||||
if lfs and io and os and self.AutoSave then
|
||||
if ScoringCSV then
|
||||
self.ScoringCSV = ScoringCSV
|
||||
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
|
||||
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||
local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||
|
||||
self.CSVFile, self.err = io.open( fdir, "w+" )
|
||||
if not self.CSVFile then
|
||||
@@ -1967,23 +1935,23 @@ end
|
||||
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #string PlayerName The attacking player
|
||||
-- @param #string TargetPlayerName The name of the killed player
|
||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Threat level of the target
|
||||
-- @param #number PlayerThreatLevel Threat level of the player
|
||||
-- @param #PLAYER Player the ataching player
|
||||
-- @param #string TargetPlayerName the name of the killed player
|
||||
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Thread level of the target
|
||||
-- @param #number PlayerThreatLevelThread level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
function SCORING:OnKillPvP(Player, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #string PlayerName The attacking player
|
||||
-- @param #PLAYER Player the ataching player
|
||||
-- @param #string TargetUnitName the name of the killed unit
|
||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Threat level of the target
|
||||
-- @param #number PlayerThreatLevel Threat level of the player
|
||||
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Thread level of the target
|
||||
-- @param #number PlayerThreatLevelThread level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
function SCORING:OnKillPvE(Player, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
end
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: Oct 2024
|
||||
-- Last Update: Dec 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -28,16 +28,6 @@
|
||||
|
||||
---
|
||||
-- @type SEAD
|
||||
-- @field #string ClassName The Class Name.
|
||||
-- @field #table TargetSkill Table of target skills.
|
||||
-- @field #table SEADGroupPrefixes Table of SEAD prefixes.
|
||||
-- @field #table SuppressedGroups Table of currently suppressed groups.
|
||||
-- @field #number EngagementRange Engagement Range.
|
||||
-- @field #number Padding Padding in seconds.
|
||||
-- @field #function CallBack Callback function for suppression plans.
|
||||
-- @field #boolean UseCallBack Switch for callback function to be used.
|
||||
-- @field #boolean debug Debug switch.
|
||||
-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||
@@ -66,11 +56,10 @@ SEAD = {
|
||||
SEADGroupPrefixes = {},
|
||||
SuppressedGroups = {},
|
||||
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
|
||||
Padding = 15,
|
||||
Padding = 10,
|
||||
CallBack = nil,
|
||||
UseCallBack = false,
|
||||
debug = false,
|
||||
WeaponTrack = false,
|
||||
}
|
||||
|
||||
--- Missile enumerators
|
||||
@@ -155,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.8")
|
||||
self:I("*** SEAD - Started Version 0.4.6")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -331,6 +320,9 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
|
||||
end
|
||||
|
||||
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
|
||||
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtgrp = seadset:GetRandom()
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
@@ -382,7 +374,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
reach = wpndata[1] * 1.1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
if Weapon and Weapon:GetSpeed() > 0 then
|
||||
if Weapon then
|
||||
wpnspeed = Weapon:GetSpeed()
|
||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||
end
|
||||
@@ -463,30 +455,22 @@ end
|
||||
-- @return #SEAD self
|
||||
function SEAD:HandleEventShot( EventData )
|
||||
self:T( { EventData.id } )
|
||||
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName or "None" -- return weapon type
|
||||
|
||||
if self:_CheckHarms(SEADWeaponName) then
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
|
||||
if not SEADPlane then return self end -- case IniUnit is empty
|
||||
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon) -- Wrapper.Weapon#WEAPON
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon)
|
||||
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
--self:T({ SEADWeapon })
|
||||
|
||||
if self:_CheckHarms(SEADWeaponName) then
|
||||
self:T( '*** SEAD - Weapon Match' )
|
||||
if self.WeaponTrack == true then
|
||||
WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
|
||||
WeaponWrapper:StartTrack(0.1)
|
||||
WeaponWrapper:StopTrack(30)
|
||||
end
|
||||
local _targetskill = "Random"
|
||||
local _targetgroupname = "none"
|
||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||
@@ -539,7 +523,7 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,2,WeaponWrapper)
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
else
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
end
|
||||
|
||||
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
|
||||
-- @field #boolean arrived If true, asset arrived at its destination.
|
||||
--
|
||||
-- @field #number damage Damage of asset group in percent.
|
||||
-- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset.
|
||||
-- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
|
||||
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
|
||||
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
|
||||
-- @field Ops.Legion#LEGION legion The legion this asset belonts to.
|
||||
@@ -3414,7 +3414,7 @@ end
|
||||
-- FSM states
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue.
|
||||
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
@@ -3595,7 +3595,6 @@ function WAREHOUSE:onafterStatus(From, Event, To)
|
||||
local Trepair=self:GetRunwayRepairtime()
|
||||
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
|
||||
if Trepair==0 then
|
||||
self.runwaydestroyed = nil
|
||||
self:RunwayRepaired()
|
||||
end
|
||||
end
|
||||
@@ -5393,8 +5392,7 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=timer.getAbsTime()
|
||||
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
--- On after "RunwayRepaired" event.
|
||||
@@ -5409,8 +5407,7 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=nil
|
||||
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -6732,7 +6729,7 @@ end
|
||||
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
|
||||
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
|
||||
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
||||
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
|
||||
-- Find opsgroup.
|
||||
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
|
||||
@@ -7946,12 +7943,10 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
local clients=_DATABASE.CLIENTS
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -8433,14 +8428,12 @@ function WAREHOUSE:_GetAttribute(group)
|
||||
local attribute=WAREHOUSE.Attribute.OTHER_UNKNOWN --#WAREHOUSE.Attribute
|
||||
|
||||
if group then
|
||||
|
||||
local groupCat=group:GetCategory()
|
||||
|
||||
-----------
|
||||
--- Air ---
|
||||
-----------
|
||||
-- Planes
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes") and groupCat==Group.Category.AIRPLANE
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
||||
local awacs=group:HasAttribute("AWACS")
|
||||
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
|
||||
local bomber=group:HasAttribute("Strategic bombers")
|
||||
@@ -8595,6 +8588,7 @@ end
|
||||
-- @param #WAREHOUSE.Queueitem qitem Item of queue to be removed.
|
||||
-- @param #table queue The queue from which the item should be deleted.
|
||||
function WAREHOUSE:_DeleteQueueItem(qitem, queue)
|
||||
self:F({qitem=qitem, queue=queue})
|
||||
|
||||
for i=1,#queue do
|
||||
local _item=queue[i] --#WAREHOUSE.Queueitem
|
||||
|
||||
@@ -48,7 +48,6 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||
@@ -78,7 +77,6 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
@@ -124,14 +122,6 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -255,7 +255,6 @@
|
||||
-- @field #boolean skipperUturn U-turn on/off via menu.
|
||||
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
|
||||
-- @field #number skipperTime Recovery time in min for manual recovery.
|
||||
-- @field #boolean intowindold If true, use old into wind calculation.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be the boss!
|
||||
@@ -2725,18 +2724,6 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
|
||||
if SwitchOn==nil then
|
||||
SwitchOn=true
|
||||
end
|
||||
self.intowindold=SwitchOn
|
||||
return self
|
||||
end
|
||||
|
||||
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
|
||||
@@ -3614,7 +3601,7 @@ function AIRBOSS:onafterStart( From, Event, To )
|
||||
|
||||
-- Handle events.
|
||||
self:HandleEvent( EVENTS.Birth )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
@@ -3654,12 +3641,6 @@ function AIRBOSS:onafterStatus( From, Event, To )
|
||||
local pos = self:GetCoordinate()
|
||||
local speed = self.carrier:GetVelocityKNOTS()
|
||||
|
||||
-- Update magnetic variation if we can get it from DCS.
|
||||
if require then
|
||||
self.magvar=pos:GetMagneticDeclination()
|
||||
--env.info(string.format("FF magvar=%.1f", self.magvar))
|
||||
end
|
||||
|
||||
-- Check water is ahead.
|
||||
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
|
||||
|
||||
@@ -4379,7 +4360,7 @@ function AIRBOSS:onafterStop( From, Event, To )
|
||||
|
||||
-- Unhandle events.
|
||||
self:UnHandleEvent( EVENTS.Birth )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
@@ -5219,7 +5200,6 @@ function AIRBOSS:_InitVoiceOvers()
|
||||
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
|
||||
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
|
||||
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
|
||||
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
|
||||
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
|
||||
@@ -6494,7 +6474,7 @@ function AIRBOSS:_LandAI( flight )
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
Speed = UTILS.KnotsToKmph( 200 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
Speed = UTILS.KnotsToKmph( 150 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
Speed = UTILS.KnotsToKmph( 175 )
|
||||
@@ -8289,7 +8269,7 @@ end
|
||||
--- Airboss event handler for event land.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AIRBOSS:OnEventRunwayTouch( EventData )
|
||||
function AIRBOSS:OnEventLand( EventData )
|
||||
self:F3( { eventland = EventData } )
|
||||
|
||||
-- Nil checks.
|
||||
@@ -9774,7 +9754,7 @@ function AIRBOSS:_Groove( playerData )
|
||||
local glideslopeError = groovedata.GSE
|
||||
local AoA = groovedata.AoA
|
||||
|
||||
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
||||
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
||||
|
||||
-- Start time in groove
|
||||
playerData.TIG0 = timer.getTime()
|
||||
@@ -11495,7 +11475,7 @@ end
|
||||
|
||||
--- Get wind direction and speed at carrier position.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number alt Altitude ASL in meters. Default 18 m.
|
||||
-- @param #number alt Altitude ASL in meters. Default 15 m.
|
||||
-- @param #boolean magnetic Direction including magnetic declination.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
||||
-- @return #number Direction the wind is blowing **from** in degrees.
|
||||
@@ -11567,31 +11547,10 @@ end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
|
||||
|
||||
if self.intowindold then
|
||||
--env.info("FF use OLD into wind")
|
||||
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
|
||||
else
|
||||
--env.info("FF use NEW into wind")
|
||||
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
||||
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
|
||||
local function adjustDegreesForWindSpeed(windSpeed)
|
||||
local degreesAdjustment = 0
|
||||
@@ -11648,13 +11607,7 @@ function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
||||
intowind = intowind + 360
|
||||
end
|
||||
|
||||
-- Wind speed.
|
||||
--local _, vwind = self:GetWind()
|
||||
|
||||
-- Speed of carrier in m/s but at least 4 knots.
|
||||
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
|
||||
|
||||
return intowind, vtot
|
||||
return intowind
|
||||
end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
@@ -11665,7 +11618,7 @@ end
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
|
||||
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
|
||||
|
||||
-- Default offset angle.
|
||||
local Offset=self.carrierparam.rwyangle or 0
|
||||
@@ -12169,18 +12122,16 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
|
||||
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
|
||||
|
||||
-- VTOL approach, which is graded differently (currently only Harrier).
|
||||
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
|
||||
|
||||
-- Put everything together.
|
||||
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
||||
|
||||
-- Count number of minor/small nS, normal nN and major/large deviations nL.
|
||||
-- Count number of minor, normal and major deviations.
|
||||
local N=nXX+nIM+nIC+nAR
|
||||
local Nv=nXX+nIM
|
||||
local nL=count(G, '_')/2
|
||||
local nS=count(G, '%(')
|
||||
local nN=N-nS-nL
|
||||
|
||||
local nNv=Nv-nS-nL
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
||||
local Tgroove=playerData.Tgroove
|
||||
@@ -12196,64 +12147,34 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
G = "Unicorn"
|
||||
else
|
||||
|
||||
if vtol then
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
|
||||
grade="OK"
|
||||
points=4.0
|
||||
elseif nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
-- Normal laning part at the beginning
|
||||
local Gb = GXX .. " " .. GIM
|
||||
|
||||
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
|
||||
local N=nXX+nIM
|
||||
local nL=count(Gb, '_')/2
|
||||
local nS=count(Gb, '%(')
|
||||
local nN=N-nS-nL
|
||||
|
||||
|
||||
-- VTOL part of the landing
|
||||
local Gv = GIC .. " " .. GAR
|
||||
|
||||
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
|
||||
local Nv=nIC+nAR
|
||||
local nLv=count(Gv, '_')/2
|
||||
local nSv=count(Gv, '%(')
|
||||
local nNv=Nv-nSv-nLv
|
||||
|
||||
if nL>0 or nLv>1 then
|
||||
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
|
||||
-- In other words, we allow one larger deviation at IC+AR
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN>0 or nNv>1 or nLv==1 then
|
||||
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- This is a normal (non-VTOL) landing.
|
||||
|
||||
if nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections ==> "Okay pass" 4.0 points.
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Replace" )"( and "__"
|
||||
@@ -14326,8 +14247,6 @@ function AIRBOSS:_GetACNickname( actype )
|
||||
nickname = "Harrier"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
nickname = "Hawkeye"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
nickname = "Greyhound"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
nickname = "Tomcat"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
@@ -14365,56 +14284,33 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
|
||||
-- Debug text.
|
||||
local text = string.format( "Onboard numbers of group %s:", groupname )
|
||||
|
||||
local template=group:GetTemplate()
|
||||
-- Units of template group.
|
||||
local units = group:GetTemplate().units
|
||||
|
||||
-- Get numbers.
|
||||
local numbers = {}
|
||||
if template then
|
||||
for _, unit in pairs( units ) do
|
||||
|
||||
-- Units of template group.
|
||||
local units = template.units
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
|
||||
-- Get numbers.
|
||||
for _, unit in pairs( units ) do
|
||||
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
|
||||
else
|
||||
|
||||
if playeronly then
|
||||
return 101
|
||||
else
|
||||
|
||||
local units=group:GetUnits()
|
||||
|
||||
for i,_unit in pairs(units) do
|
||||
local name=_unit:GetName()
|
||||
|
||||
numbers[name]=100+i
|
||||
|
||||
end
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
|
||||
return numbers
|
||||
end
|
||||
|
||||
@@ -14678,7 +14574,7 @@ function AIRBOSS:_GetPlayerUnitAndName( _unitName )
|
||||
-- Get DCS unit from its name.
|
||||
local DCSunit = Unit.getByName( _unitName )
|
||||
|
||||
if DCSunit and DCSunit.getPlayerName then
|
||||
if DCSunit then
|
||||
|
||||
-- Get player name if any.
|
||||
local playername = DCSunit:getPlayerName()
|
||||
@@ -15649,7 +15545,7 @@ function AIRBOSS:_Number2Sound( playerData, sender, number, delay )
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers = _split( tostring(number) )
|
||||
local numbers = _split( number )
|
||||
|
||||
local wait = 0
|
||||
for i = 1, #numbers do
|
||||
@@ -15717,7 +15613,7 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers = _split( tostring(number) )
|
||||
local numbers = _split( number )
|
||||
|
||||
local wait = 0
|
||||
for i = 1, #numbers do
|
||||
@@ -18085,7 +17981,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
||||
self:_GetZoneArcIn( case ):FlareZone( FLARECOLOR.White, 45 )
|
||||
text = text .. "\n* arc turn in with WHITE flares"
|
||||
self:_GetZoneArcOut( case ):FlareZone( FLARECOLOR.White, 45 )
|
||||
text = text .. "\n* arc turn out with WHITE flares"
|
||||
text = text .. "\n* arc trun out with WHITE flares"
|
||||
end
|
||||
end
|
||||
|
||||
@@ -18137,7 +18033,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
|
||||
self:_GetZoneArcIn( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
||||
text = text .. "\n* arc turn in with BLUE smoke"
|
||||
self:_GetZoneArcOut( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
|
||||
text = text .. "\n* arc turn out with BLUE smoke"
|
||||
text = text .. "\n* arc trun out with BLUE smoke"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -30,8 +30,8 @@
|
||||
-- @module Ops.CSAR
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
---
|
||||
-- Last Update Sep 2024
|
||||
-- Date: May 2023
|
||||
-- Last: Update Dec 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -41,7 +41,6 @@
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
|
||||
-- @field Core.Set#SET_GROUP allheligroupset Set of CSAR heli groups.
|
||||
-- @field Core.Set#SET_GROUP UserSetGroup Set of CSAR heli groups as designed by the mission designer (if any set).
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Combat search and rescue (CSAR) are search and rescue operations that are carried out during war that are within or near combat zones.* (Wikipedia)
|
||||
@@ -117,17 +116,8 @@
|
||||
-- mycsar.topmenuname = "CSAR" -- set the menu entry name
|
||||
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
|
||||
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
|
||||
-- mycsar.AllowIRStrobe = false -- Allow a menu item to request an IR strobe to find a downed pilot at night (requires NVGs to see it).
|
||||
-- mycsar.IRStrobeRuntime = 300 -- If an IR Strobe is activated, it runs for 300 seconds (5 mins).
|
||||
--
|
||||
-- ## 2.1 Create own SET_GROUP to manage CTLD Pilot groups
|
||||
--
|
||||
-- -- Parameter: Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
|
||||
-- -- Needs to be set before starting the CSAR instance.
|
||||
-- local myset = SET_GROUP:New():FilterPrefixes("Helikopter"):FilterCoalitions("red"):FilterStart()
|
||||
-- mycsar:SetOwnSetPilotGroups(myset)
|
||||
--
|
||||
-- ## 2.2 SRS Features and Other Features
|
||||
-- ## 2.1 SRS Features and Other Features
|
||||
--
|
||||
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
|
||||
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
@@ -146,7 +136,6 @@
|
||||
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
|
||||
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
||||
-- mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
|
||||
-- mycsar.CreateRadioBeacons = true -- set to false to disallow creating ADF radio beacons.
|
||||
--
|
||||
-- ## 3. Results
|
||||
--
|
||||
@@ -267,10 +256,6 @@ CSAR = {
|
||||
topmenuname = "CSAR",
|
||||
ADFRadioPwr = 1000,
|
||||
PilotWeight = 80,
|
||||
CreateRadioBeacons = true,
|
||||
UserSetGroup = nil,
|
||||
AllowIRStrobe = false,
|
||||
IRStrobeRuntime = 300,
|
||||
}
|
||||
|
||||
--- Downed pilots info.
|
||||
@@ -287,7 +272,6 @@ CSAR = {
|
||||
-- @field #number timestamp Timestamp for approach process.
|
||||
-- @field #boolean alive Group is alive or dead/rescued.
|
||||
-- @field #boolean wetfeet Group is spawned over (deep) water.
|
||||
-- @field #string BeaconName Name of radio beacon - if any.
|
||||
|
||||
--- All slot / Limit settings
|
||||
-- @type CSAR.AircraftType
|
||||
@@ -306,14 +290,10 @@ CSAR.AircraftType["Bell-47"] = 2
|
||||
CSAR.AircraftType["UH-60L"] = 10
|
||||
CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
CSAR.AircraftType["MH-60R"] = 10
|
||||
CSAR.AircraftType["OH-6A"] = 2
|
||||
CSAR.AircraftType["OH58D"] = 2
|
||||
CSAR.AircraftType["CH-47Fbl1"] = 31
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.29"
|
||||
CSAR.version="1.0.19"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -472,9 +452,6 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
|
||||
-- added 1.0.16
|
||||
self.PilotWeight = 80
|
||||
|
||||
-- Own SET_GROUP if any
|
||||
self.UserSetGroup = nil
|
||||
|
||||
-- WARNING - here\'ll be dragons
|
||||
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
||||
@@ -485,7 +462,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSModulation = radio.modulation.AM -- modulation
|
||||
self.SRSport = 5002 -- port
|
||||
self.SRSCulture = "en-GB"
|
||||
self.SRSVoice = MSRS.Voices.Google.Standard.en_GB_Standard_B
|
||||
self.SRSVoice = nil
|
||||
self.SRSGPathToCredentials = nil
|
||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||
self.SRSGender = "male" -- male or female
|
||||
@@ -653,7 +630,7 @@ end
|
||||
-- @param #string Playername Name of Player (if applicable)
|
||||
-- @param #boolean Wetfeet Ejected over water
|
||||
-- @return #CSAR self.
|
||||
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet,BeaconName)
|
||||
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet)
|
||||
self:T({"_CreateDownedPilotTrack",Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername})
|
||||
|
||||
-- create new entry
|
||||
@@ -661,7 +638,7 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
|
||||
DownedPilot.desc = Description or ""
|
||||
DownedPilot.frequency = Frequency or 0
|
||||
DownedPilot.index = self.downedpilotcounter
|
||||
DownedPilot.name = Groupname or Playername or ""
|
||||
DownedPilot.name = Groupname or ""
|
||||
DownedPilot.originalUnit = OriginalUnit or ""
|
||||
DownedPilot.player = Playername or ""
|
||||
DownedPilot.side = Side or 0
|
||||
@@ -670,7 +647,6 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
|
||||
DownedPilot.timestamp = 0
|
||||
DownedPilot.alive = true
|
||||
DownedPilot.wetfeet = Wetfeet or false
|
||||
DownedPilot.BeaconName = BeaconName
|
||||
|
||||
-- Add Pilot
|
||||
local PilotTable = self.downedPilots
|
||||
@@ -757,6 +733,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
|
||||
:NewWithAlias(template,alias)
|
||||
:InitCoalition(coalition)
|
||||
:InitCountry(country)
|
||||
:InitAIOnOff(pilotcacontrol)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(point)
|
||||
|
||||
@@ -838,18 +815,8 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
end
|
||||
end
|
||||
|
||||
local BeaconName
|
||||
|
||||
if _playerName then
|
||||
BeaconName = _playerName..math.random(1,10000)
|
||||
elseif _unitName then
|
||||
BeaconName = _unitName..math.random(1,10000)
|
||||
else
|
||||
BeaconName = "Ghost-1-1"..math.random(1,10000)
|
||||
end
|
||||
|
||||
if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
|
||||
self:_AddBeaconToGroup(_spawnedGroup, _freq, BeaconName)
|
||||
self:_AddBeaconToGroup(_spawnedGroup, _freq)
|
||||
end
|
||||
|
||||
self:_AddSpecialOptions(_spawnedGroup)
|
||||
@@ -874,7 +841,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
|
||||
local _GroupName = _spawnedGroup:GetName() or _alias
|
||||
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet,BeaconName)
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
||||
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
|
||||
@@ -992,6 +959,7 @@ end
|
||||
-- @param Core.Point#COORDINATE Point
|
||||
-- @param #number Coalition Coalition.
|
||||
-- @param #string Description (optional) Description.
|
||||
-- @param #boolean addBeacon (optional) yes or no.
|
||||
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
|
||||
-- @param #string Unitname (optional) Name of the lost unit.
|
||||
-- @param #string Typename (optional) Type of plane.
|
||||
@@ -1221,7 +1189,7 @@ function CSAR:_EventHandler(EventData)
|
||||
|
||||
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
|
||||
self:__Landed(2,_event.IniUnitName, _place)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true,true)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
|
||||
else
|
||||
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
|
||||
end
|
||||
@@ -1269,24 +1237,10 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _pla
|
||||
if not _nomessage then
|
||||
if _freq ~= 0 then --shagrat
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else --shagrat CASEVAC msg
|
||||
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("Pickup Zone at %s.", coordtext )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1574,7 +1528,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
local _reset = true
|
||||
|
||||
if (_distance < 500) then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo closer than 500m: ".._lookupKeyHeli)
|
||||
|
||||
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
||||
if self.autosmoke == true then
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||
@@ -1583,16 +1537,14 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
self.heliCloseMessage[_lookupKeyHeli] = true
|
||||
end
|
||||
self:T(self.lid .. "[Pickup Debug] Checking landed vs Hover for ".._lookupKeyHeli)
|
||||
|
||||
-- have we landed close enough?
|
||||
if not _heliUnit:InAir() then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed: ".._lookupKeyHeli)
|
||||
|
||||
if self.pilotRuntoExtractPoint == true then
|
||||
if (_distance < self.extractDistance) then
|
||||
local _time = self.landedStatus[_lookupKeyHeli]
|
||||
self:T(self.lid .. "[Pickup Debug] Check pilot running or arrived ".._lookupKeyHeli)
|
||||
if _time == nil then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot running not arrived yet ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
|
||||
_time = self.landedStatus[_lookupKeyHeli]
|
||||
_woundedGroup:OptionAlarmStateGreen()
|
||||
@@ -1603,15 +1555,11 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
self.landedStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
--if _time <= 0 or _distance < self.loadDistance then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough? ".._lookupKeyHeli)
|
||||
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough - YES ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
@@ -1619,32 +1567,28 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed, pilot NOT set to run to helo ".._lookupKeyHeli)
|
||||
if (_distance < self.loadDistance) then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo close enough, door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering".._lookupKeyHeli)
|
||||
|
||||
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
||||
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
||||
if _maxUnits == nil then
|
||||
_maxUnits = self.max_units
|
||||
end
|
||||
self:T(self.lid .. "[Pickup Debug] Check capacity and close enough for winching ".._lookupKeyHeli)
|
||||
|
||||
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
||||
-- DONE - make variable
|
||||
if _distance < self.rescuehoverdistance then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering close enough ".._lookupKeyHeli)
|
||||
|
||||
--check height!
|
||||
local leaderheight = _woundedLeader:GetHeight()
|
||||
if leaderheight < 0 then leaderheight = 0 end
|
||||
@@ -1652,7 +1596,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
|
||||
-- DONE - make variable
|
||||
if _height <= self.rescuehoverheight then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering low enough ".._lookupKeyHeli)
|
||||
|
||||
local _time = self.hoverStatus[_lookupKeyHeli]
|
||||
|
||||
if _time == nil then
|
||||
@@ -1662,28 +1606,22 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
_time = self.hoverStatus[_lookupKeyHeli] - 10
|
||||
self.hoverStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
self:T(self.lid .. "[Pickup Debug] Check hover timer ".._lookupKeyHeli)
|
||||
|
||||
if _time > 0 then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering not long enough ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering long enough - door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self.hoverStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot picked up ".._lookupKeyHeli)
|
||||
return true
|
||||
end
|
||||
end
|
||||
_reset = false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering too high ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
|
||||
self:T(self.lid .. "[Pickup Debug] Hovering too high, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -1708,8 +1646,7 @@ end
|
||||
-- @param #string heliname Heli name
|
||||
-- @param #string groupname Group name
|
||||
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
|
||||
-- @param #boolean noreschedule If true, do not try to reschedule this is distances are not ok (coming from landing event)
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
||||
self:T(self.lid .. " _ScheduledSARFlight")
|
||||
self:T({heliname,groupname})
|
||||
local _heliUnit = self:_GetSARHeli(heliname)
|
||||
@@ -1729,29 +1666,20 @@ function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
|
||||
local _dist = self:_GetClosestMASH(_heliUnit)
|
||||
|
||||
if _dist == -1 then
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance can not be determined!")
|
||||
return
|
||||
return
|
||||
end
|
||||
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance km: "..math.floor(_dist/1000))
|
||||
|
||||
|
||||
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
|
||||
self:T(self.lid.."[Drop off debug] Distance ok, door check")
|
||||
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
|
||||
self:T(self.lid.."[Drop off debug] Door closed, try again next loop")
|
||||
else
|
||||
self:T(self.lid.."[Drop off debug] Rescued!")
|
||||
self:_RescuePilots(_heliUnit)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--queue up
|
||||
if not noreschedule then
|
||||
self:__Returning(5,heliname,_woundedGroupName, isairport)
|
||||
self:ScheduleOnce(5,self._ScheduledSARFlight,self,heliname,groupname, isairport, noreschedule)
|
||||
end
|
||||
self:__Returning(-5,heliname,_woundedGroupName, isairport)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1821,6 +1749,9 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
end
|
||||
_text = string.gsub(_text,"km"," kilometer")
|
||||
_text = string.gsub(_text,"nm"," nautical miles")
|
||||
--self.msrs:SetVoice(self.SRSVoice)
|
||||
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
||||
self:I("Voice = "..self.SRSVoice)
|
||||
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||
end
|
||||
return self
|
||||
@@ -1881,11 +1812,11 @@ function CSAR:_DisplayActiveSAR(_unitName)
|
||||
else
|
||||
distancetext = string.format("%.1fkm", _distance/1000.0)
|
||||
end
|
||||
if _value.frequency == 0 or self.CreateRadioBeacons == false then--shagrat insert CASEVAC without Frequency
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
|
||||
else
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
|
||||
end
|
||||
if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
|
||||
else
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1966,7 +1897,7 @@ function CSAR:_SignalFlare(_unitName)
|
||||
else
|
||||
_distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
end
|
||||
local _msg = string.format("%s - Firing signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
||||
|
||||
local _coord = _closest.pilot:GetCoordinate()
|
||||
@@ -1987,68 +1918,28 @@ end
|
||||
--- (Internal) Display info to all SAR groups.
|
||||
-- @param #CSAR self
|
||||
-- @param #string _message Message to display.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _messagetime How long to show.
|
||||
-- @param #boolean ToSRS If true or nil, send to SRS TTS
|
||||
-- @param #boolean ToScreen If true or nil, send to Screen
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
self:T(self.lid .. " _DisplayToAllSAR")
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
|
||||
if self.msrs and (ToSRS == true or ToSRS == nil) then
|
||||
if self.msrs then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
--self:F("Voice = "..voice)
|
||||
self:I("Voice = "..voice)
|
||||
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||
end
|
||||
if ToScreen == true or ToScreen == nil then
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
end
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---(Internal) Request IR Strobe at closest downed pilot.
|
||||
--@param #CSAR self
|
||||
--@param #string _unitName Name of the helicopter
|
||||
function CSAR:_ReqIRStrobe( _unitName )
|
||||
self:T(self.lid .. " _ReqIRStrobe")
|
||||
local _heli = self:_GetSARHeli(_unitName)
|
||||
if _heli == nil then
|
||||
return
|
||||
end
|
||||
local smokedist = 8000
|
||||
if smokedist < self.approachdist_far then smokedist = self.approachdist_far end
|
||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
_distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
end
|
||||
local _msg = string.format("%s - IR Strobe active at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
||||
_closest.pilot:NewIRMarker(true,self.IRStrobeRuntime or 300)
|
||||
else
|
||||
local _distance = string.format("%.1fkm",smokedist/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
_distance = string.format("%.1fkm",smokedist/1000)
|
||||
end
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---(Internal) Request smoke at closest downed pilot.
|
||||
--@param #CSAR self
|
||||
--@param #string _unitName Name of the helicopter
|
||||
@@ -2089,7 +1980,7 @@ end
|
||||
--- (Internal) Determine distance to closest MASH.
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
||||
-- @return #CSAR self
|
||||
-- @retunr
|
||||
function CSAR:_GetClosestMASH(_heli)
|
||||
self:T(self.lid .. " _GetClosestMASH")
|
||||
local _mashset = self.mash -- Core.Set#SET_GROUP
|
||||
@@ -2172,12 +2063,12 @@ function CSAR:_AddMedevacMenuItem()
|
||||
local coalition = self.coalition
|
||||
local allheligroupset = self.allheligroupset -- Core.Set#SET_GROUP
|
||||
local _allHeliGroups = allheligroupset:GetSetObjects()
|
||||
|
||||
-- rebuild units table
|
||||
local _UnitList = {}
|
||||
for _key, _group in pairs (_allHeliGroups) do
|
||||
local _unit = _group:GetFirstUnitAlive() -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
--self:T("Unitname ".._unit:GetName().." IsAlive "..tostring(_unit:IsAlive()).." IsPlayer "..tostring(_unit:IsPlayer()))
|
||||
local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
if _unit:IsAlive() and _unit:IsPlayer() then
|
||||
local unitName = _unit:GetName()
|
||||
_UnitList[unitName] = unitName
|
||||
@@ -2200,12 +2091,7 @@ function CSAR:_AddMedevacMenuItem()
|
||||
local _rootMenu1 = MENU_GROUP_COMMAND:New(_group,"List Active CSAR",_rootPath, self._DisplayActiveSAR,self,_unitName)
|
||||
local _rootMenu2 = MENU_GROUP_COMMAND:New(_group,"Check Onboard",_rootPath, self._CheckOnboard,self,_unitName)
|
||||
local _rootMenu3 = MENU_GROUP_COMMAND:New(_group,"Request Signal Flare",_rootPath, self._SignalFlare,self,_unitName)
|
||||
local _rootMenu4 = MENU_GROUP_COMMAND:New(_group,"Request Smoke",_rootPath, self._Reqsmoke,self,_unitName)
|
||||
if self.AllowIRStrobe then
|
||||
local _rootMenu5 = MENU_GROUP_COMMAND:New(_group,"Request IR Strobe",_rootPath, self._ReqIRStrobe,self,_unitName):Refresh()
|
||||
else
|
||||
_rootMenu4:Refresh()
|
||||
end
|
||||
local _rootMenu4 = MENU_GROUP_COMMAND:New(_group,"Request Smoke",_rootPath, self._Reqsmoke,self,_unitName):Refresh()
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2296,13 +2182,9 @@ end
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
|
||||
-- @param #number _freq Frequency to use
|
||||
-- @param #string _name Beacon Name to use
|
||||
-- @return #CSAR self
|
||||
function CSAR:_AddBeaconToGroup(_group, _freq, _name)
|
||||
function CSAR:_AddBeaconToGroup(_group, _freq)
|
||||
self:T(self.lid .. " _AddBeaconToGroup")
|
||||
if self.CreateRadioBeacons == false then return end
|
||||
local _group = _group
|
||||
|
||||
if _group == nil then
|
||||
--return frequency to pool of available
|
||||
for _i, _current in ipairs(self.UsedVHFFrequencies) do
|
||||
@@ -2317,35 +2199,31 @@ function CSAR:_AddBeaconToGroup(_group, _freq, _name)
|
||||
if _group:IsAlive() then
|
||||
local _radioUnit = _group:GetUnit(1)
|
||||
if _radioUnit then
|
||||
local name = _radioUnit:GetName()
|
||||
local name = _radioUnit:GetName()
|
||||
local Frequency = _freq -- Freq in Hertz
|
||||
local name = _radioUnit:GetName()
|
||||
local Sound = "l10n/DEFAULT/"..self.radioSound
|
||||
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
|
||||
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,_name) -- Beacon in MP only runs for exactly 30secs straight
|
||||
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,name..math.random(1,10000)) -- Beacon in MP only runs for exactly 30secs straight
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Helper function to (re-)add beacon to downed pilot.
|
||||
-- @param #CSAR self
|
||||
-- @return #CSAR self
|
||||
-- @param #table _args Arguments
|
||||
function CSAR:_RefreshRadioBeacons()
|
||||
self:T(self.lid .. " _RefreshRadioBeacons")
|
||||
if self.CreateRadioBeacons == false then return end
|
||||
if self:_CountActiveDownedPilots() > 0 then
|
||||
local PilotTable = self.downedPilots
|
||||
for _,_pilot in pairs (PilotTable) do
|
||||
self:T({_pilot.name})
|
||||
self:T({_pilot})
|
||||
local pilot = _pilot -- #CSAR.DownedPilot
|
||||
local group = pilot.group
|
||||
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
||||
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
|
||||
trigger.action.stopRadioTransmission(bname)
|
||||
if group and group:IsAlive() and frequency > 0 then
|
||||
self:_AddBeaconToGroup(group,frequency,bname)
|
||||
self:_AddBeaconToGroup(group,frequency)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2382,16 +2260,6 @@ function CSAR:_ReachedPilotLimit()
|
||||
end
|
||||
end
|
||||
|
||||
--- User - Function to add onw SET_GROUP Set-up for pilot filtering and assignment.
|
||||
-- Needs to be set before starting the CSAR instance.
|
||||
-- @param #CSAR self
|
||||
-- @param Core.Set#SET_GROUP Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
|
||||
-- @return #CSAR self
|
||||
function CSAR:SetOwnSetPilotGroups(Set)
|
||||
self.UserSetGroup = Set
|
||||
return self
|
||||
end
|
||||
|
||||
------------------------------
|
||||
--- FSM internal Functions ---
|
||||
------------------------------
|
||||
@@ -2413,9 +2281,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
|
||||
if self.UserSetGroup then
|
||||
self.allheligroupset = self.UserSetGroup
|
||||
elseif self.allowbronco then
|
||||
if self.allowbronco then
|
||||
local prefixes = self.csarPrefix or {}
|
||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefixes):FilterStart()
|
||||
elseif self.useprefix then
|
||||
@@ -2424,9 +2290,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
else
|
||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
||||
end
|
||||
|
||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
||||
|
||||
if not self.coordinate then
|
||||
local csarhq = self.mash:GetRandom()
|
||||
if csarhq then
|
||||
@@ -2636,7 +2500,7 @@ end
|
||||
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
||||
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||
--self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -660,9 +660,9 @@ function RECOVERYTANKER:SetRecoveryAirboss(switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set that the group takes the role of an AWACS instead of a refueling tanker.
|
||||
--- Set that the group takes the roll of an AWACS instead of a refueling tanker.
|
||||
-- @param #RECOVERYTANKER self
|
||||
-- @param #boolean switch If true or nil, set role AWACS.
|
||||
-- @param #boolean switch If true or nil, set roll AWACS.
|
||||
-- @param #boolean eplrs If true or nil, enable EPLRS. If false, EPLRS will be off.
|
||||
-- @return #RECOVERYTANKER self
|
||||
function RECOVERYTANKER:SetAWACS(switch, eplrs)
|
||||
|
||||
@@ -1,260 +0,0 @@
|
||||
--
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.CIRCLE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- CIRCLE class.
|
||||
-- @type CIRCLE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Radius Radius of the circle
|
||||
|
||||
--- *It's NOT hip to be square* -- Someone, somewhere, probably
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # CIRCLE
|
||||
-- CIRCLEs can be fetched from the drawings in the Mission Editor
|
||||
|
||||
---
|
||||
-- This class has some of the standard CIRCLE functions you'd expect. One function of interest is CIRCLE:PointInSector() that you can use if a point is
|
||||
-- within a certain sector (pizza slice) of a circle. This can be useful for many things, including rudimentary, "radar-like" searches from a unit.
|
||||
--
|
||||
-- CIRCLE class with properties and methods for handling circles.
|
||||
-- @field #CIRCLE
|
||||
CIRCLE = {
|
||||
ClassName = "CIRCLE",
|
||||
Radius = nil,
|
||||
}
|
||||
--- Finds a circle on the map by its name. The circle must have been added in the Mission Editor
|
||||
-- @param #string shape_name Name of the circle to find
|
||||
-- @return #CIRCLE The found circle, or nil if not found
|
||||
function CIRCLE:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if string.find(object["name"], shape_name, 1, true) then
|
||||
if object["polygonMode"] == "circle" then
|
||||
self.Radius = object["radius"]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a circle by its name in the database.
|
||||
-- @param #string shape_name Name of the circle to find
|
||||
-- @return #CIRCLE The found circle, or nil if not found
|
||||
function CIRCLE:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new circle from a center point and a radius.
|
||||
-- @param #table vec2 The center point of the circle
|
||||
-- @param #number radius The radius of the circle
|
||||
-- @return #CIRCLE The new circle
|
||||
function CIRCLE:New(vec2, radius)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = vec2
|
||||
self.Radius = radius
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the radius of the circle.
|
||||
-- @return #number The radius of the circle
|
||||
function CIRCLE:GetRadius()
|
||||
return self.Radius
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the circle.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function CIRCLE:ContainsPoint(point)
|
||||
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #table point The point to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function CIRCLE:PointInSector(point, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
local function are_clockwise(v1, v2)
|
||||
return -v1.x * v2.y + v1.y * v2.x > 0
|
||||
end
|
||||
|
||||
local function is_in_radius(rp)
|
||||
return rp.x * rp.x + rp.y * rp.y <= radius ^ 2
|
||||
end
|
||||
|
||||
local rel_pt = {
|
||||
x = point.x - center.x,
|
||||
y = point.y - center.y
|
||||
}
|
||||
|
||||
local rel_sector_start = {
|
||||
x = sector_start.x - center.x,
|
||||
y = sector_start.y - center.y,
|
||||
}
|
||||
|
||||
local rel_sector_end = {
|
||||
x = sector_end.x - center.x,
|
||||
y = sector_end.y - center.y,
|
||||
}
|
||||
|
||||
return not are_clockwise(rel_sector_start, rel_pt) and
|
||||
are_clockwise(rel_sector_end, rel_pt) and
|
||||
is_in_radius(rel_pt, radius)
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function CIRCLE:UnitInSector(unit_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
if self:PointInSector(UNIT:FindByName(unit_name):GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function CIRCLE:AnyOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function CIRCLE:AllOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if not self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within a radius of the circle.
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function CIRCLE:UnitInRadius(unit_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
if UTILS.IsInRadius(center, UNIT:FindByName(unit_name):GetVec2(), radius) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within a radius of the circle.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function CIRCLE:AnyOfGroupInRadius(group_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within a radius of the circle.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function CIRCLE:AllOfGroupInRadius(group_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if not UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2()
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
|
||||
local ry = math.random(0, self.Radius) * math.sin(angle) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 on the border of the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2OnBorder()
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
|
||||
local ry = self.Radius * math.sin(angle) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the circle. The bounding box is the smallest rectangle that contains the circle.
|
||||
-- @return #table The bounding box of the circle
|
||||
function CIRCLE:GetBoundingBox()
|
||||
local min_x = self.CenterVec2.x - self.Radius
|
||||
local min_y = self.CenterVec2.y - self.Radius
|
||||
local max_x = self.CenterVec2.x + self.Radius
|
||||
local max_y = self.CenterVec2.y + self.Radius
|
||||
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.CUBE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type CUBE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #CUBE
|
||||
CUBE = {
|
||||
ClassName = "CUBE",
|
||||
Points = {},
|
||||
Coords = {}
|
||||
}
|
||||
|
||||
--- Points need to be added in the following order:
|
||||
--- p1 -> p4 make up the front face of the cube
|
||||
--- p5 -> p8 make up the back face of the cube
|
||||
--- p1 connects to p5
|
||||
--- p2 connects to p6
|
||||
--- p3 connects to p7
|
||||
--- p4 connects to p8
|
||||
---
|
||||
--- 8-----------7
|
||||
--- /| /|
|
||||
--- / | / |
|
||||
--- 4--+--------3 |
|
||||
--- | | | |
|
||||
--- | | | |
|
||||
--- | | | |
|
||||
--- | 5--------+--6
|
||||
--- | / | /
|
||||
--- |/ |/
|
||||
--- 1-----------2
|
||||
---
|
||||
function CUBE:New(p1, p2, p3, p4, p5, p6, p7, p8)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE)
|
||||
self.Points = {p1, p2, p3, p4, p5, p6, p7, p8}
|
||||
for _, point in spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec3(point))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function CUBE:GetCenter()
|
||||
local center = { x=0, y=0, z=0 }
|
||||
for _, point in pairs(self.Points) do
|
||||
center.x = center.x + point.x
|
||||
center.y = center.y + point.y
|
||||
center.z = center.z + point.z
|
||||
end
|
||||
|
||||
center.x = center.x / 8
|
||||
center.y = center.y / 8
|
||||
center.z = center.z / 8
|
||||
return center
|
||||
end
|
||||
|
||||
function CUBE:ContainsPoint(point, cube_points)
|
||||
cube_points = cube_points or self.Points
|
||||
local min_x, min_y, min_z = math.huge, math.huge, math.huge
|
||||
local max_x, max_y, max_z = -math.huge, -math.huge, -math.huge
|
||||
|
||||
-- Find the minimum and maximum x, y, and z values of the cube points
|
||||
for _, p in ipairs(cube_points) do
|
||||
if p.x < min_x then min_x = p.x end
|
||||
if p.y < min_y then min_y = p.y end
|
||||
if p.z < min_z then min_z = p.z end
|
||||
if p.x > max_x then max_x = p.x end
|
||||
if p.y > max_y then max_y = p.y end
|
||||
if p.z > max_z then max_z = p.z end
|
||||
end
|
||||
|
||||
return point.x >= min_x and point.x <= max_x and point.y >= min_y and point.y <= max_y and point.z >= min_z and point.z <= max_z
|
||||
end
|
||||
@@ -1,333 +0,0 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.LINE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type LINE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #LINE
|
||||
LINE = {
|
||||
ClassName = "LINE",
|
||||
Points = {},
|
||||
Coords = {},
|
||||
}
|
||||
|
||||
--- Finds a line on the map by its name. The line must be drawn in the Mission Editor
|
||||
-- @param #string line_name Name of the line to find
|
||||
-- @return #LINE The found line, or nil if not found
|
||||
function LINE:FindOnMap(line_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(line_name))
|
||||
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if object["name"] == line_name then
|
||||
if object["primitiveType"] == "Line" then
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
local coord = COORDINATE:NewFromVec2(p)
|
||||
table.insert(self.Points, p)
|
||||
table.insert(self.Coords, coord)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:I(#self.Points)
|
||||
if #self.Points == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
self.MarkIDs = {}
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a line by its name in the database.
|
||||
-- @param #string shape_name Name of the line to find
|
||||
-- @return #LINE The found line, or nil if not found
|
||||
function LINE:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new line from two points.
|
||||
-- @param #table vec2 The first point of the line
|
||||
-- @param #number radius The second point of the line
|
||||
-- @return #LINE The new line
|
||||
function LINE:New(...)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.Points = {...}
|
||||
self:I(self.Points)
|
||||
for _, point in UTILS.spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new line from a circle.
|
||||
-- @param #table center_point center point of the circle
|
||||
-- @param #number radius radius of the circle, half length of the line
|
||||
-- @param #number angle_degrees degrees the line will form from center point
|
||||
-- @return #LINE The new line
|
||||
function LINE:NewFromCircle(center_point, radius, angle_degrees)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = center_point
|
||||
local angleRadians = math.rad(angle_degrees)
|
||||
|
||||
local point1 = {
|
||||
x = center_point.x + radius * math.cos(angleRadians),
|
||||
y = center_point.y + radius * math.sin(angleRadians)
|
||||
}
|
||||
|
||||
local point2 = {
|
||||
x = center_point.x + radius * math.cos(angleRadians + math.pi),
|
||||
y = center_point.y + radius * math.sin(angleRadians + math.pi)
|
||||
}
|
||||
|
||||
for _, point in pairs{point1, point2} do
|
||||
table.insert(self.Points, point)
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the coordinates of the line.
|
||||
-- @return #table The coordinates of the line
|
||||
function LINE:Coordinates()
|
||||
return self.Coords
|
||||
end
|
||||
|
||||
--- Gets the start coordinate of the line. The start coordinate is the first point of the line.
|
||||
-- @return #COORDINATE The start coordinate of the line
|
||||
function LINE:GetStartCoordinate()
|
||||
return self.Coords[1]
|
||||
end
|
||||
|
||||
--- Gets the end coordinate of the line. The end coordinate is the last point of the line.
|
||||
-- @return #COORDINATE The end coordinate of the line
|
||||
function LINE:GetEndCoordinate()
|
||||
return self.Coords[#self.Coords]
|
||||
end
|
||||
|
||||
--- Gets the start point of the line. The start point is the first point of the line.
|
||||
-- @return #table The start point of the line
|
||||
function LINE:GetStartPoint()
|
||||
return self.Points[1]
|
||||
end
|
||||
|
||||
--- Gets the end point of the line. The end point is the last point of the line.
|
||||
-- @return #table The end point of the line
|
||||
function LINE:GetEndPoint()
|
||||
return self.Points[#self.Points]
|
||||
end
|
||||
|
||||
--- Gets the length of the line.
|
||||
-- @return #number The length of the line
|
||||
function LINE:GetLength()
|
||||
local total_length = 0
|
||||
for i=1, #self.Points - 1 do
|
||||
local x1, y1 = self.Points[i]["x"], self.Points[i]["y"]
|
||||
local x2, y2 = self.Points[i+1]["x"], self.Points[i+1]["y"]
|
||||
local segment_length = math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
|
||||
total_length = total_length + segment_length
|
||||
end
|
||||
return total_length
|
||||
end
|
||||
|
||||
--- Returns a random point on the line.
|
||||
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||
-- @return #table The random point
|
||||
function LINE:GetRandomPoint(points)
|
||||
points = points or self.Points
|
||||
local rand = math.random() -- 0->1
|
||||
|
||||
local random_x = points[1].x + rand * (points[2].x - points[1].x)
|
||||
local random_y = points[1].y + rand * (points[2].y - points[1].y)
|
||||
|
||||
return { x= random_x, y= random_y }
|
||||
end
|
||||
|
||||
--- Gets the heading of the line.
|
||||
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||
-- @return #number The heading of the line
|
||||
function LINE:GetHeading(points)
|
||||
points = points or self.Points
|
||||
|
||||
local angle = math.atan2(points[2].y - points[1].y, points[2].x - points[1].x)
|
||||
|
||||
angle = math.deg(angle)
|
||||
if angle < 0 then
|
||||
angle = angle + 360
|
||||
end
|
||||
|
||||
return angle
|
||||
end
|
||||
|
||||
|
||||
--- Return each part of the line as a new line
|
||||
-- @return #table The points
|
||||
function LINE:GetIndividualParts()
|
||||
local parts = {}
|
||||
if #self.Points == 2 then
|
||||
parts = {self}
|
||||
end
|
||||
|
||||
for i=1, #self.Points -1 do
|
||||
local p1 = self.Points[i]
|
||||
local p2 = self.Points[i % #self.Points + 1]
|
||||
table.add(parts, LINE:New(p1, p2))
|
||||
end
|
||||
|
||||
return parts
|
||||
end
|
||||
|
||||
--- Gets a number of points in between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @return #table The points
|
||||
function LINE:GetPointsInbetween(amount, start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
if amount == 0 then return {start_point, end_point} end
|
||||
|
||||
amount = amount + 1
|
||||
local points = {}
|
||||
|
||||
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||
local divided = { x = difference.x / amount, y = difference.y / amount }
|
||||
|
||||
for j=0, amount do
|
||||
local part_pos = {x = divided.x * j, y = divided.y * j}
|
||||
-- add part_pos vector to the start point so the new point is placed along in the line
|
||||
local point = {x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||
table.insert(points, point)
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
--- Gets a number of points in between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @return #table The points
|
||||
function LINE:GetCoordinatesInBetween(amount, start_point, end_point)
|
||||
local coords = {}
|
||||
for _, pt in pairs(self:GetPointsInbetween(amount, start_point, end_point)) do
|
||||
table.add(coords, COORDINATE:NewFromVec2(pt))
|
||||
end
|
||||
return coords
|
||||
end
|
||||
|
||||
|
||||
function LINE:GetRandomPoint(start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
|
||||
local fraction = math.random()
|
||||
|
||||
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||
local part_pos = {x = difference.x * fraction, y = difference.y * fraction}
|
||||
local random_point = { x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||
|
||||
return random_point
|
||||
end
|
||||
|
||||
|
||||
function LINE:GetRandomCoordinate(start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
|
||||
return COORDINATE:NewFromVec2(self:GetRandomPoint(start_point, end_point))
|
||||
end
|
||||
|
||||
|
||||
--- Gets a number of points on a sine wave between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @param #number frequency (Optional) The frequency of the sine wave, default 1
|
||||
-- @param #number phase (Optional) The phase of the sine wave, default 0
|
||||
-- @param #number amplitude (Optional) The amplitude of the sine wave, default 100
|
||||
-- @return #table The points
|
||||
function LINE:GetPointsBetweenAsSineWave(amount, start_point, end_point, frequency, phase, amplitude)
|
||||
amount = amount or 20
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
frequency = frequency or 1 -- number of cycles per unit of x
|
||||
phase = phase or 0 -- offset in radians
|
||||
amplitude = amplitude or 100 -- maximum height of the wave
|
||||
|
||||
local points = {}
|
||||
|
||||
-- Returns the y-coordinate of the sine wave at x
|
||||
local function sine_wave(x)
|
||||
return amplitude * math.sin(2 * math.pi * frequency * (x - start_point.x) + phase)
|
||||
end
|
||||
|
||||
-- Plot x-amount of points on the sine wave between point_01 and point_02
|
||||
local x = start_point.x
|
||||
local step = (end_point.x - start_point.x) / 20
|
||||
for _=1, amount do
|
||||
local y = sine_wave(x)
|
||||
x = x + step
|
||||
table.add(points, {x=x, y=y})
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the line. The bounding box is the smallest rectangle that contains the line.
|
||||
-- @return #table The bounding box of the line
|
||||
function LINE:GetBoundingBox()
|
||||
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[2].x, self.Points[2].y
|
||||
|
||||
for i = 2, #self.Points do
|
||||
local x, y = self.Points[i].x, self.Points[i].y
|
||||
|
||||
if x < min_x then
|
||||
min_x = x
|
||||
end
|
||||
if y < min_y then
|
||||
min_y = y
|
||||
end
|
||||
if x > max_x then
|
||||
max_x = x
|
||||
end
|
||||
if y > max_y then
|
||||
max_y = y
|
||||
end
|
||||
end
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws the line on the map.
|
||||
-- @param #table points The points of the line
|
||||
function LINE:Draw()
|
||||
for i=1, #self.Coords -1 do
|
||||
local c1 = self.Coords[i]
|
||||
local c2 = self.Coords[i % #self.Coords + 1]
|
||||
table.add(self.MarkIDs, c1:LineToAll(c2))
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes the drawing of the line from the map.
|
||||
function LINE:RemoveDraw()
|
||||
for _, mark_id in pairs(self.MarkIDs) do
|
||||
UTILS.RemoveMark(mark_id)
|
||||
end
|
||||
end
|
||||
@@ -1,213 +0,0 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.OVAL
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- OVAL class.
|
||||
-- @type OVAL
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number MajorAxis The major axis (radius) of the oval
|
||||
-- @field #number MinorAxis The minor axis (radius) of the oval
|
||||
-- @field #number Angle The angle the oval is rotated on
|
||||
|
||||
--- *The little man removed his hat, what an egg shaped head he had* -- Agatha Christie
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # OVAL
|
||||
-- OVALs can be fetched from the drawings in the Mission Editor
|
||||
--
|
||||
-- The major and minor axes define how elongated the shape of an oval is. This class has some basic functions that the other SHAPE classes have as well.
|
||||
-- Since it's not possible to draw the shape of an oval while the mission is running, right now the draw function draws 2 cicles. One with the major axis and one with
|
||||
-- the minor axis. It then draws a diamond shape on an angle where the corners touch the major and minor axes to give an indication of what the oval actually
|
||||
-- looks like.
|
||||
--
|
||||
-- Using ovals can be handy to find an area on the ground that is actually an intersection of a cone and a plane. So imagine you're faking the view cone of
|
||||
-- a targeting pod and
|
||||
|
||||
--- OVAL class with properties and methods for handling ovals.
|
||||
-- @field #OVAL
|
||||
OVAL = {
|
||||
ClassName = "OVAL",
|
||||
MajorAxis = nil,
|
||||
MinorAxis = nil,
|
||||
Angle = 0,
|
||||
DrawPoly=nil
|
||||
}
|
||||
|
||||
--- Finds an oval on the map by its name. The oval must be drawn on the map.
|
||||
-- @param #string shape_name Name of the oval to find
|
||||
-- @return #OVAL The found oval, or nil if not found
|
||||
function OVAL:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if string.find(object["name"], shape_name, 1, true) then
|
||||
if object["polygonMode"] == "oval" then
|
||||
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
|
||||
self.MajorAxis = object["r1"]
|
||||
self.MinorAxis = object["r2"]
|
||||
self.Angle = object["angle"]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds an oval by its name in the database.
|
||||
-- @param #string shape_name Name of the oval to find
|
||||
-- @return #OVAL The found oval, or nil if not found
|
||||
function OVAL:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new oval from a center point, major axis, minor axis, and angle.
|
||||
-- @param #table vec2 The center point of the oval
|
||||
-- @param #number major_axis The major axis of the oval
|
||||
-- @param #number minor_axis The minor axis of the oval
|
||||
-- @param #number angle The angle of the oval
|
||||
-- @return #OVAL The new oval
|
||||
function OVAL:New(vec2, major_axis, minor_axis, angle)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = vec2
|
||||
self.MajorAxis = major_axis
|
||||
self.MinorAxis = minor_axis
|
||||
self.Angle = angle or 0
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the major axis of the oval.
|
||||
-- @return #number The major axis of the oval
|
||||
function OVAL:GetMajorAxis()
|
||||
return self.MajorAxis
|
||||
end
|
||||
|
||||
--- Gets the minor axis of the oval.
|
||||
-- @return #number The minor axis of the oval
|
||||
function OVAL:GetMinorAxis()
|
||||
return self.MinorAxis
|
||||
end
|
||||
|
||||
--- Gets the angle of the oval.
|
||||
-- @return #number The angle of the oval
|
||||
function OVAL:GetAngle()
|
||||
return self.Angle
|
||||
end
|
||||
|
||||
--- Sets the major axis of the oval.
|
||||
-- @param #number value The new major axis
|
||||
function OVAL:SetMajorAxis(value)
|
||||
self.MajorAxis = value
|
||||
end
|
||||
|
||||
--- Sets the minor axis of the oval.
|
||||
-- @param #number value The new minor axis
|
||||
function OVAL:SetMinorAxis(value)
|
||||
self.MinorAxis = value
|
||||
end
|
||||
|
||||
--- Sets the angle of the oval.
|
||||
-- @param #number value The new angle
|
||||
function OVAL:SetAngle(value)
|
||||
self.Angle = value
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the oval.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function OVAL:ContainsPoint(point)
|
||||
local cos, sin = math.cos, math.sin
|
||||
local dx = point.x - self.CenterVec2.x
|
||||
local dy = point.y - self.CenterVec2.y
|
||||
local rx = dx * cos(self.Angle) + dy * sin(self.Angle)
|
||||
local ry = -dx * sin(self.Angle) + dy * cos(self.Angle)
|
||||
return rx * rx / (self.MajorAxis * self.MajorAxis) + ry * ry / (self.MinorAxis * self.MinorAxis) <= 1
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the oval.
|
||||
-- @return #table The random Vec2
|
||||
function OVAL:GetRandomVec2()
|
||||
local theta = math.rad(self.Angle)
|
||||
|
||||
local random_point = math.sqrt(math.random()) --> uniformly
|
||||
--local random_point = math.random() --> more clumped around center
|
||||
local phi = math.random() * 2 * math.pi
|
||||
local x_c = random_point * math.cos(phi)
|
||||
local y_c = random_point * math.sin(phi)
|
||||
local x_e = x_c * self.MajorAxis
|
||||
local y_e = y_c * self.MinorAxis
|
||||
local rx = (x_e * math.cos(theta) - y_e * math.sin(theta)) + self.CenterVec2.x
|
||||
local ry = (x_e * math.sin(theta) + y_e * math.cos(theta)) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the oval. The bounding box is the smallest rectangle that contains the oval.
|
||||
-- @return #table The bounding box of the oval
|
||||
function OVAL:GetBoundingBox()
|
||||
local min_x = self.CenterVec2.x - self.MajorAxis
|
||||
local min_y = self.CenterVec2.y - self.MinorAxis
|
||||
local max_x = self.CenterVec2.x + self.MajorAxis
|
||||
local max_y = self.CenterVec2.y + self.MinorAxis
|
||||
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws the oval on the map, for debugging
|
||||
-- @param #number angle (Optional) The angle of the oval. If nil will use self.Angle
|
||||
function OVAL:Draw()
|
||||
--for pt in pairs(self:PointsOnEdge(20)) do
|
||||
-- COORDINATE:NewFromVec2(pt)
|
||||
--end
|
||||
|
||||
self.DrawPoly = POLYGON:NewFromPoints(self:PointsOnEdge(20))
|
||||
self.DrawPoly:Draw(true)
|
||||
|
||||
|
||||
|
||||
|
||||
---- TODO: draw a better shape using line segments
|
||||
--angle = angle or self.Angle
|
||||
--local coor = self:GetCenterCoordinate()
|
||||
--
|
||||
--table.add(self.MarkIDs, coor:CircleToAll(self.MajorAxis))
|
||||
--table.add(self.MarkIDs, coor:CircleToAll(self.MinorAxis))
|
||||
--table.add(self.MarkIDs, coor:LineToAll(coor:Translate(self.MajorAxis, self.Angle)))
|
||||
--
|
||||
--local pt_1 = coor:Translate(self.MajorAxis, self.Angle)
|
||||
--local pt_2 = coor:Translate(self.MinorAxis, self.Angle - 90)
|
||||
--local pt_3 = coor:Translate(self.MajorAxis, self.Angle - 180)
|
||||
--local pt_4 = coor:Translate(self.MinorAxis, self.Angle - 270)
|
||||
--table.add(self.MarkIDs, pt_1:QuadToAll(pt_2, pt_3, pt_4), -1, {0, 1, 0}, 1, {0, 1, 0})
|
||||
end
|
||||
|
||||
--- Removes the drawing of the oval from the map
|
||||
function OVAL:RemoveDraw()
|
||||
self.DrawPoly:RemoveDraw()
|
||||
end
|
||||
|
||||
|
||||
function OVAL:PointsOnEdge(num_points)
|
||||
num_points = num_points or 20
|
||||
local points = {}
|
||||
local dtheta = 2 * math.pi / num_points
|
||||
|
||||
for i = 0, num_points - 1 do
|
||||
local theta = i * dtheta
|
||||
local x = self.CenterVec2.x + self.MajorAxis * math.cos(theta) * math.cos(self.Angle) - self.MinorAxis * math.sin(theta) * math.sin(self.Angle)
|
||||
local y = self.CenterVec2.y + self.MajorAxis * math.cos(theta) * math.sin(self.Angle) + self.MinorAxis * math.sin(theta) * math.cos(self.Angle)
|
||||
table.insert(points, {x = x, y = y})
|
||||
end
|
||||
|
||||
return points
|
||||
end
|
||||
|
||||
|
||||
@@ -1,458 +0,0 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.POLYGON
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- POLYGON class.
|
||||
-- @type POLYGON
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||
-- @field #table Triangles List of TRIANGLEs that make up the shape of the POLYGON after being triangulated
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *Polygons are fashionable at the moment* -- Trip Hawkins
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # POLYGON
|
||||
-- POLYGONs can be fetched from the drawings in the Mission Editor if the drawing is:
|
||||
-- * A closed shape made with line segments
|
||||
-- * A closed shape made with a freehand line
|
||||
-- * A freehand drawn polygon
|
||||
-- * A rect
|
||||
-- Use the POLYGON:FindOnMap() of POLYGON:Find() functions for this. You can also create a non existing polygon in memory using the POLYGON:New() function. Pass in a
|
||||
-- any number of Vec2s into this function to define the shape of the polygon you want.
|
||||
--
|
||||
-- You can draw very intricate and complex polygons in the Mission Editor to avoid (or include) map objects. You can then generate random points within this complex
|
||||
-- shape for spawning groups or checking positions.
|
||||
--
|
||||
-- When a POLYGON is made, it's automatically triangulated. The resulting triangles are stored in POLYGON.Triangles. This also immeadiately saves the surface area
|
||||
-- of the POLYGON. Because the POLYGON is triangulated, it's possible to generate random points within this POLYGON without having to use a trial and error method to see if
|
||||
-- the point is contained within the shape.
|
||||
-- Using POLYGON:GetRandomVec2() will result in a truly, non-biased, random Vec2 within the shape. You'll want to use this function most. There's also POLYGON:GetRandomNonWeightedVec2
|
||||
-- which ignores the size of the triangles in the polygon to pick a random points. This will result in more points clumping together in parts of the polygon where the triangles are
|
||||
-- the smallest.
|
||||
|
||||
---
|
||||
-- @field #POLYGON
|
||||
POLYGON = {
|
||||
ClassName = "POLYGON",
|
||||
Points = {},
|
||||
Coords = {},
|
||||
Triangles = {},
|
||||
SurfaceArea = 0,
|
||||
TriangleMarkIDs = {},
|
||||
OutlineMarkIDs = {},
|
||||
Angle = nil, -- for arrows
|
||||
Heading = nil -- for arrows
|
||||
}
|
||||
|
||||
--- Finds a polygon on the map by its name. The polygon must be added in the mission editor.
|
||||
-- @param #string shape_name Name of the polygon to find
|
||||
-- @return #POLYGON The found polygon, or nil if not found
|
||||
function POLYGON:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if object["name"] == shape_name then
|
||||
if (object["primitiveType"] == "Line" and object["closed"] == true) or (object["polygonMode"] == "free") then
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
local coord = COORDINATE:NewFromVec2(p)
|
||||
self.Points[#self.Points + 1] = p
|
||||
self.Coords[#self.Coords + 1] = coord
|
||||
end
|
||||
elseif object["polygonMode"] == "rect" then
|
||||
local angle = object["angle"]
|
||||
local half_width = object["width"] / 2
|
||||
local half_height = object["height"] / 2
|
||||
|
||||
local p1 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
|
||||
local p2 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
|
||||
local p3 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
|
||||
local p4 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
|
||||
|
||||
self.Points = {p1, p2, p3, p4}
|
||||
for _, point in pairs(self.Points) do
|
||||
self.Coords[#self.Coords + 1] = COORDINATE:NewFromVec2(point)
|
||||
end
|
||||
elseif object["polygonMode"] == "arrow" then
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
local coord = COORDINATE:NewFromVec2(p)
|
||||
self.Points[#self.Points + 1] = p
|
||||
self.Coords[#self.Coords + 1] = coord
|
||||
end
|
||||
self.Angle = object["angle"]
|
||||
self.Heading = UTILS.ClampAngle(self.Angle + 90)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #self.Points == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
self.CenterVec2 = self:GetCentroid()
|
||||
self.Triangles = self:Triangulate()
|
||||
self.SurfaceArea = self:__CalculateSurfaceArea()
|
||||
|
||||
self.TriangleMarkIDs = {}
|
||||
self.OutlineMarkIDs = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a polygon from a zone. The zone must be defined in the mission.
|
||||
-- @param #string zone_name Name of the zone
|
||||
-- @return #POLYGON The polygon created from the zone, or nil if the zone is not found
|
||||
function POLYGON:FromZone(zone_name)
|
||||
for _, zone in pairs(env.mission.triggers.zones) do
|
||||
if zone["name"] == zone_name then
|
||||
return POLYGON:New(unpack(zone["verticies"] or {}))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Finds a polygon by its name in the database.
|
||||
-- @param #string shape_name Name of the polygon to find
|
||||
-- @return #POLYGON The found polygon, or nil if not found
|
||||
function POLYGON:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new polygon from a list of points. Each point is a table with 'x' and 'y' fields.
|
||||
-- @param #table ... Points of the polygon
|
||||
-- @return #POLYGON The new polygon
|
||||
function POLYGON:New(...)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
|
||||
self.Points = {...}
|
||||
self.Coords = {}
|
||||
for _, point in UTILS.spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
self.Triangles = self:Triangulate()
|
||||
self.SurfaceArea = self:__CalculateSurfaceArea()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Calculates the centroid of the polygon. The centroid is the average of the 'x' and 'y' coordinates of the points.
|
||||
-- @return #table The centroid of the polygon
|
||||
function POLYGON:GetCentroid()
|
||||
local function sum(t)
|
||||
local total = 0
|
||||
for _, value in pairs(t) do
|
||||
total = total + value
|
||||
end
|
||||
return total
|
||||
end
|
||||
|
||||
local x_values = {}
|
||||
local y_values = {}
|
||||
local length = table.length(self.Points)
|
||||
|
||||
for _, point in pairs(self.Points) do
|
||||
table.insert(x_values, point.x)
|
||||
table.insert(y_values, point.y)
|
||||
end
|
||||
|
||||
local x = sum(x_values) / length
|
||||
local y = sum(y_values) / length
|
||||
|
||||
return {
|
||||
["x"] = x,
|
||||
["y"] = y
|
||||
}
|
||||
end
|
||||
|
||||
--- Returns the coordinates of the polygon. Each coordinate is a COORDINATE object.
|
||||
-- @return #table The coordinates of the polygon
|
||||
function POLYGON:GetCoordinates()
|
||||
return self.Coords
|
||||
end
|
||||
|
||||
--- Returns the start coordinate of the polygon. The start coordinate is the first point of the polygon.
|
||||
-- @return #COORDINATE The start coordinate of the polygon
|
||||
function POLYGON:GetStartCoordinate()
|
||||
return self.Coords[1]
|
||||
end
|
||||
|
||||
--- Returns the end coordinate of the polygon. The end coordinate is the last point of the polygon.
|
||||
-- @return #COORDINATE The end coordinate of the polygon
|
||||
function POLYGON:GetEndCoordinate()
|
||||
return self.Coords[#self.Coords]
|
||||
end
|
||||
|
||||
--- Returns the start point of the polygon. The start point is the first point of the polygon.
|
||||
-- @return #table The start point of the polygon
|
||||
function POLYGON:GetStartPoint()
|
||||
return self.Points[1]
|
||||
end
|
||||
|
||||
--- Returns the end point of the polygon. The end point is the last point of the polygon.
|
||||
-- @return #table The end point of the polygon
|
||||
function POLYGON:GetEndPoint()
|
||||
return self.Points[#self.Points]
|
||||
end
|
||||
|
||||
--- Returns the points of the polygon. Each point is a table with 'x' and 'y' fields.
|
||||
-- @return #table The points of the polygon
|
||||
function POLYGON:GetPoints()
|
||||
return self.Points
|
||||
end
|
||||
|
||||
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
|
||||
-- @return #number The surface area of the polygon
|
||||
function POLYGON:GetSurfaceArea()
|
||||
return self.SurfaceArea
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the polygon. The bounding box is the smallest rectangle that contains the polygon.
|
||||
-- @return #table The bounding box of the polygon
|
||||
function POLYGON:GetBoundingBox()
|
||||
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[1].x, self.Points[1].y
|
||||
|
||||
for i = 2, #self.Points do
|
||||
local x, y = self.Points[i].x, self.Points[i].y
|
||||
|
||||
if x < min_x then
|
||||
min_x = x
|
||||
end
|
||||
if y < min_y then
|
||||
min_y = y
|
||||
end
|
||||
if x > max_x then
|
||||
max_x = x
|
||||
end
|
||||
if y > max_y then
|
||||
max_y = y
|
||||
end
|
||||
end
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
--- Triangulates the polygon. The polygon is divided into triangles.
|
||||
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
|
||||
-- @return #table The triangles of the polygon
|
||||
function POLYGON:Triangulate(points)
|
||||
points = points or self.Points
|
||||
local triangles = {}
|
||||
|
||||
local function get_orientation(shape_points)
|
||||
local sum = 0
|
||||
for i = 1, #shape_points do
|
||||
local j = i % #shape_points + 1
|
||||
sum = sum + (shape_points[j].x - shape_points[i].x) * (shape_points[j].y + shape_points[i].y)
|
||||
end
|
||||
return sum >= 0 and "clockwise" or "counter-clockwise" -- sum >= 0, return "clockwise", else return "counter-clockwise"
|
||||
end
|
||||
|
||||
local function ensure_clockwise(shape_points)
|
||||
local orientation = get_orientation(shape_points)
|
||||
if orientation == "counter-clockwise" then
|
||||
-- Reverse the order of shape_points so they're clockwise
|
||||
local reversed = {}
|
||||
for i = #shape_points, 1, -1 do
|
||||
table.insert(reversed, shape_points[i])
|
||||
end
|
||||
return reversed
|
||||
end
|
||||
return shape_points
|
||||
end
|
||||
|
||||
local function is_clockwise(p1, p2, p3)
|
||||
local cross_product = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x)
|
||||
return cross_product < 0
|
||||
end
|
||||
|
||||
local function divide_recursively(shape_points)
|
||||
if #shape_points == 3 then
|
||||
table.insert(triangles, TRIANGLE:New(shape_points[1], shape_points[2], shape_points[3]))
|
||||
elseif #shape_points > 3 then -- find an ear -> a triangle with no other points inside it
|
||||
for i, p1 in ipairs(shape_points) do
|
||||
local p2 = shape_points[(i % #shape_points) + 1]
|
||||
local p3 = shape_points[(i + 1) % #shape_points + 1]
|
||||
local triangle = TRIANGLE:New(p1, p2, p3)
|
||||
local is_ear = true
|
||||
|
||||
if not is_clockwise(p1, p2, p3) then
|
||||
is_ear = false
|
||||
else
|
||||
for _, point in ipairs(shape_points) do
|
||||
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
|
||||
is_ear = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if is_ear then
|
||||
-- Check if any point in the original polygon is inside the ear triangle
|
||||
local is_valid_triangle = true
|
||||
for _, point in ipairs(points) do
|
||||
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
|
||||
is_valid_triangle = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if is_valid_triangle then
|
||||
table.insert(triangles, triangle)
|
||||
local remaining_points = {}
|
||||
for j, point in ipairs(shape_points) do
|
||||
if point ~= p2 then
|
||||
table.insert(remaining_points, point)
|
||||
end
|
||||
end
|
||||
divide_recursively(remaining_points)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
points = ensure_clockwise(points)
|
||||
divide_recursively(points)
|
||||
return triangles
|
||||
end
|
||||
|
||||
function POLYGON:CovarianceMatrix()
|
||||
local cx, cy = self:GetCentroid()
|
||||
local covXX, covYY, covXY = 0, 0, 0
|
||||
for _, p in ipairs(self.points) do
|
||||
covXX = covXX + (p.x - cx)^2
|
||||
covYY = covYY + (p.y - cy)^2
|
||||
covXY = covXY + (p.x - cx) * (p.y - cy)
|
||||
end
|
||||
covXX = covXX / (#self.points - 1)
|
||||
covYY = covYY / (#self.points - 1)
|
||||
covXY = covXY / (#self.points - 1)
|
||||
return covXX, covYY, covXY
|
||||
end
|
||||
|
||||
function POLYGON:Direction()
|
||||
local covXX, covYY, covXY = self:CovarianceMatrix()
|
||||
-- Simplified calculation for the largest eigenvector's direction
|
||||
local theta = 0.5 * math.atan2(2 * covXY, covXX - covYY)
|
||||
return math.cos(theta), math.sin(theta)
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
|
||||
-- @return #table The random Vec2
|
||||
function POLYGON:GetRandomVec2()
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
end
|
||||
|
||||
local random_weight = math.random()
|
||||
local accumulated_weight = 0
|
||||
for triangle, weight in pairs(weights) do
|
||||
accumulated_weight = accumulated_weight + weight
|
||||
if accumulated_weight >= random_weight then
|
||||
return triangle:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns a random non-weighted Vec2 within the polygon. The Vec2 is chosen from one of the triangles that make up the polygon.
|
||||
-- @return #table The random non-weighted Vec2
|
||||
function POLYGON:GetRandomNonWeightedVec2()
|
||||
return self.Triangles[math.random(1, #self.Triangles)]:GetRandomVec2()
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the polygon. The point is a table with 'x' and 'y' fields.
|
||||
-- @param #table point The point to check
|
||||
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function POLYGON:ContainsPoint(point, polygon_points)
|
||||
local x = point.x
|
||||
local y = point.y
|
||||
|
||||
polygon_points = polygon_points or self.Points
|
||||
|
||||
local counter = 0
|
||||
local num_points = #polygon_points
|
||||
for current_index = 1, num_points do
|
||||
local next_index = (current_index % num_points) + 1
|
||||
local current_x, current_y = polygon_points[current_index].x, polygon_points[current_index].y
|
||||
local next_x, next_y = polygon_points[next_index].x, polygon_points[next_index].y
|
||||
if ((current_y > y) ~= (next_y > y)) and (x < (next_x - current_x) * (y - current_y) / (next_y - current_y) + current_x) then
|
||||
counter = counter + 1
|
||||
end
|
||||
end
|
||||
return counter % 2 == 1
|
||||
end
|
||||
|
||||
--- Draws the polygon on the map. The polygon can be drawn with or without inner triangles. This is just for debugging
|
||||
-- @param #bool include_inner_triangles Whether to include inner triangles in the drawing
|
||||
function POLYGON:Draw(include_inner_triangles)
|
||||
include_inner_triangles = include_inner_triangles or false
|
||||
for i=1, #self.Coords do
|
||||
local c1 = self.Coords[i]
|
||||
local c2 = self.Coords[i % #self.Coords + 1]
|
||||
table.add(self.OutlineMarkIDs, c1:LineToAll(c2))
|
||||
end
|
||||
|
||||
|
||||
if include_inner_triangles then
|
||||
for _, triangle in ipairs(self.Triangles) do
|
||||
triangle:Draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes the drawing of the polygon from the map.
|
||||
function POLYGON:RemoveDraw()
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
triangle:RemoveDraw()
|
||||
end
|
||||
for _, mark_id in pairs(self.OutlineMarkIDs) do
|
||||
UTILS.RemoveMark(mark_id)
|
||||
end
|
||||
end
|
||||
|
||||
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
|
||||
-- @return #number The surface area of the polygon
|
||||
function POLYGON:__CalculateSurfaceArea()
|
||||
local area = 0
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
area = area + triangle.SurfaceArea
|
||||
end
|
||||
return area
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,214 +0,0 @@
|
||||
--- **Shapes** - Class that serves as the base shapes drawn in the Mission Editor
|
||||
--
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.SHAPE_BASE
|
||||
-- @image CORE_Pathline.png
|
||||
|
||||
|
||||
--- SHAPE_BASE class.
|
||||
-- @type SHAPE_BASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string Name Name of the shape
|
||||
-- @field #table CenterVec2 Vec2 of the center of the shape, this will be assigned automatically
|
||||
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically
|
||||
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically
|
||||
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *I'm in love with the shape of you -- Ed Sheeran
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # SHAPE_BASE
|
||||
-- The class serves as the base class to deal with these shapes using MOOSE. You should never use this class on its own,
|
||||
-- rather use:
|
||||
-- CIRCLE
|
||||
-- LINE
|
||||
-- OVAL
|
||||
-- POLYGON
|
||||
-- TRIANGLE (although this one's a bit special as well)
|
||||
--
|
||||
-- ===
|
||||
-- The idea is that anything you draw on the map in the Mission Editor can be turned in a shape to work with in MOOSE.
|
||||
-- This is the base class that all other shape classes are built on. There are some shared functions, most of which are overridden in the derived classes
|
||||
--
|
||||
-- @field #SHAPE_BASE
|
||||
SHAPE_BASE = {
|
||||
ClassName = "SHAPE_BASE",
|
||||
Name = "",
|
||||
CenterVec2 = nil,
|
||||
Points = {},
|
||||
Coords = {},
|
||||
MarkIDs = {},
|
||||
ColorString = "",
|
||||
ColorRGBA = {}
|
||||
}
|
||||
|
||||
--- Creates a new instance of SHAPE_BASE.
|
||||
-- @return #SHAPE_BASE The new instance
|
||||
function SHAPE_BASE:New()
|
||||
local self = BASE:Inherit(self, BASE:New())
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a shape on the map by its name.
|
||||
-- @param #string shape_name Name of the shape to find
|
||||
-- @return #SHAPE_BASE The found shape
|
||||
function SHAPE_BASE:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, BASE:New())
|
||||
|
||||
local found = false
|
||||
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if object["name"] == shape_name then
|
||||
self.Name = object["name"]
|
||||
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
|
||||
self.ColorString = object["colorString"]
|
||||
self.ColorRGBA = UTILS.HexToRGBA(self.ColorString)
|
||||
found = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E("Can't find a shape with name " .. shape_name)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetAllShapes(filter)
|
||||
filter = filter or ""
|
||||
local return_shapes = {}
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if string.contains(object["name"], filter) then
|
||||
table.add(return_shapes, object)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return return_shapes
|
||||
end
|
||||
|
||||
--- Offsets the shape to a new position.
|
||||
-- @param #table new_vec2 The new position
|
||||
function SHAPE_BASE:Offset(new_vec2)
|
||||
local offset_vec2 = UTILS.Vec2Subtract(new_vec2, self.CenterVec2)
|
||||
self.CenterVec2 = new_vec2
|
||||
if self.ClassName == "POLYGON" then
|
||||
for _, point in pairs(self.Points) do
|
||||
point.x = point.x + offset_vec2.x
|
||||
point.y = point.y + offset_vec2.y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets the name of the shape.
|
||||
-- @return #string The name of the shape
|
||||
function SHAPE_BASE:GetName()
|
||||
return self.Name
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorString()
|
||||
return self.ColorString
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorRGBA()
|
||||
return self.ColorRGBA
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorRed()
|
||||
return self.ColorRGBA.R
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorGreen()
|
||||
return self.ColorRGBA.G
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorBlue()
|
||||
return self.ColorRGBA.B
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorAlpha()
|
||||
return self.ColorRGBA.A
|
||||
end
|
||||
|
||||
--- Gets the center position of the shape.
|
||||
-- @return #table The center position
|
||||
function SHAPE_BASE:GetCenterVec2()
|
||||
return self.CenterVec2
|
||||
end
|
||||
|
||||
--- Gets the center coordinate of the shape.
|
||||
-- @return #COORDINATE The center coordinate
|
||||
function SHAPE_BASE:GetCenterCoordinate()
|
||||
return COORDINATE:NewFromVec2(self.CenterVec2)
|
||||
end
|
||||
|
||||
--- Gets the coordinate of the shape.
|
||||
-- @return #COORDINATE The coordinate
|
||||
function SHAPE_BASE:GetCoordinate()
|
||||
return self:GetCenterCoordinate()
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the shape.
|
||||
-- @param #table _ The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function SHAPE_BASE:ContainsPoint(_)
|
||||
self:E("This needs to be set in the derived class")
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within the shape.
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function SHAPE_BASE:ContainsUnit(unit_name)
|
||||
local unit = UNIT:FindByName(unit_name)
|
||||
|
||||
if unit == nil or not unit:IsAlive() then
|
||||
return false
|
||||
end
|
||||
|
||||
if self:ContainsPoint(unit:GetVec2()) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within the shape.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function SHAPE_BASE:ContainsAnyOfGroup(group_name)
|
||||
local group = GROUP:FindByName(group_name)
|
||||
|
||||
if group == nil or not group:IsAlive() then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, unit in pairs(group:GetUnits()) do
|
||||
if self:ContainsPoint(unit:GetVec2()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within the shape.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function SHAPE_BASE:ContainsAllOfGroup(group_name)
|
||||
local group = GROUP:FindByName(group_name)
|
||||
|
||||
if group == nil or not group:IsAlive() then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, unit in pairs(group:GetUnits()) do
|
||||
if not self:ContainsPoint(unit:GetVec2()) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
@@ -1,101 +0,0 @@
|
||||
--- TRIANGLE class with properties and methods for handling triangles. This class is mostly used by the POLYGON class, but you can use it on its own as well
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.TRIANGLE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type CUBE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #TRIANGLE
|
||||
TRIANGLE = {
|
||||
ClassName = "TRIANGLE",
|
||||
Points = {},
|
||||
Coords = {},
|
||||
SurfaceArea = 0
|
||||
}
|
||||
|
||||
--- Creates a new triangle from three points. The points need to be given as Vec2s
|
||||
-- @param #table p1 The first point of the triangle
|
||||
-- @param #table p2 The second point of the triangle
|
||||
-- @param #table p3 The third point of the triangle
|
||||
-- @return #TRIANGLE The new triangle
|
||||
function TRIANGLE:New(p1, p2, p3)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.Points = {p1, p2, p3}
|
||||
|
||||
local center_x = (p1.x + p2.x + p3.x) / 3
|
||||
local center_y = (p1.y + p2.y + p3.y) / 3
|
||||
self.CenterVec2 = {x=center_x, y=center_y}
|
||||
|
||||
for _, pt in pairs({p1, p2, p3}) do
|
||||
table.add(self.Coords, COORDINATE:NewFromVec2(pt))
|
||||
end
|
||||
|
||||
self.SurfaceArea = math.abs((p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)) * 0.5
|
||||
|
||||
self.MarkIDs = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the triangle.
|
||||
-- @param #table pt The point to check
|
||||
-- @param #table points (optional) The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function TRIANGLE:ContainsPoint(pt, points)
|
||||
points = points or self.Points
|
||||
|
||||
local function sign(p1, p2, p3)
|
||||
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
|
||||
end
|
||||
|
||||
local d1 = sign(pt, self.Points[1], self.Points[2])
|
||||
local d2 = sign(pt, self.Points[2], self.Points[3])
|
||||
local d3 = sign(pt, self.Points[3], self.Points[1])
|
||||
|
||||
local has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
local has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the triangle.
|
||||
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||
-- @return #table The random Vec2
|
||||
function TRIANGLE:GetRandomVec2(points)
|
||||
points = points or self.Points
|
||||
local pt = {math.random(), math.random()}
|
||||
table.sort(pt)
|
||||
local s = pt[1]
|
||||
local t = pt[2] - pt[1]
|
||||
local u = 1 - pt[2]
|
||||
|
||||
return {x = s * points[1].x + t * points[2].x + u * points[3].x,
|
||||
y = s * points[1].y + t * points[2].y + u * points[3].y}
|
||||
end
|
||||
|
||||
--- Draws the triangle on the map, just for debugging
|
||||
function TRIANGLE:Draw()
|
||||
for i=1, #self.Coords do
|
||||
local c1 = self.Coords[i]
|
||||
local c2 = self.Coords[i % #self.Coords + 1]
|
||||
table.add(self.MarkIDs, c1:LineToAll(c2))
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes the drawing of the triangle from the map.
|
||||
function TRIANGLE:RemoveDraw()
|
||||
for _, mark_id in pairs(self.MarkIDs) do
|
||||
UTILS.RemoveMark(mark_id)
|
||||
end
|
||||
end
|
||||
@@ -30,10 +30,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Sound/Radio)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||
--
|
||||
-- @module Sound.Radio
|
||||
@@ -97,7 +93,6 @@ RADIO = {
|
||||
Power = 100,
|
||||
Loop = false,
|
||||
alias = nil,
|
||||
moduhasbeenset = false,
|
||||
}
|
||||
|
||||
--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{#RADIO.Broadcast} to actually broadcast.
|
||||
@@ -168,13 +163,12 @@ function RADIO:SetFrequency(Frequency)
|
||||
self:F2(Frequency)
|
||||
|
||||
if type(Frequency) == "number" then
|
||||
|
||||
|
||||
-- If frequency is in range
|
||||
--if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
|
||||
|
||||
-- Convert frequency from MHz to Hz
|
||||
self.Frequency = Frequency
|
||||
self.HertzFrequency = Frequency * 1000000
|
||||
self.Frequency = Frequency * 1000000
|
||||
|
||||
-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
|
||||
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
|
||||
@@ -182,7 +176,7 @@ function RADIO:SetFrequency(Frequency)
|
||||
local commandSetFrequency={
|
||||
id = "SetFrequency",
|
||||
params = {
|
||||
frequency = self.HertzFrequency,
|
||||
frequency = self.Frequency,
|
||||
modulation = self.Modulation,
|
||||
}
|
||||
}
|
||||
@@ -199,7 +193,7 @@ function RADIO:SetFrequency(Frequency)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set AM or FM modulation of the radio transmitter. Set this before you set a frequency!
|
||||
--- Set AM or FM modulation of the radio transmitter.
|
||||
-- @param #RADIO self
|
||||
-- @param #number Modulation Modulation is either radio.modulation.AM or radio.modulation.FM.
|
||||
-- @return #RADIO self
|
||||
@@ -208,10 +202,6 @@ function RADIO:SetModulation(Modulation)
|
||||
if type(Modulation) == "number" then
|
||||
if Modulation == radio.modulation.AM or Modulation == radio.modulation.FM then --TODO Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self.Modulation = Modulation
|
||||
if self.moduhasbeenset == false and Modulation == radio.modulation.FM then -- override default
|
||||
self:SetFrequency(self.Frequency)
|
||||
end
|
||||
self.moduhasbeenset = true
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
@@ -268,7 +268,7 @@ function RADIOQUEUE:NewTransmission(filename, duration, path, tstart, interval,
|
||||
return nil
|
||||
end
|
||||
if type(duration)~="number" then
|
||||
self:E(self.lid..string.format("ERROR: Duration specified is NOT a number but type=%s. Filename=%s, duration=%s", type(duration), tostring(filename), tostring(duration)))
|
||||
self:E(self.lid.."ERROR: Duration specified is NOT a number.")
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -361,7 +361,6 @@ end
|
||||
-- @param #RADIOQUEUE self
|
||||
-- @param #RADIOQUEUE.Transmission transmission The transmission.
|
||||
function RADIOQUEUE:Broadcast(transmission)
|
||||
self:T("Broadcast")
|
||||
|
||||
if ((transmission.soundfile and transmission.soundfile.useSRS) or transmission.soundtext) and self.msrs then
|
||||
self:_BroadcastSRS(transmission)
|
||||
@@ -426,7 +425,7 @@ function RADIOQUEUE:Broadcast(transmission)
|
||||
else
|
||||
|
||||
-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
|
||||
self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()"))
|
||||
self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()."))
|
||||
|
||||
-- Position from where to transmit.
|
||||
local vec3=nil
|
||||
@@ -454,8 +453,6 @@ function RADIOQUEUE:Broadcast(transmission)
|
||||
local text=string.format("file=%s, freq=%.2f MHz, duration=%.2f sec, subtitle=%s", filename, self.frequency/1000000, transmission.duration, transmission.subtitle or "")
|
||||
MESSAGE:New(string.format(text, filename, transmission.duration, transmission.subtitle or ""), 5, "RADIOQUEUE "..self.alias):ToAll()
|
||||
end
|
||||
else
|
||||
self:E("ERROR: Could not get vec3 to determine transmission origin! Did you specify a sender and is it still alive?")
|
||||
end
|
||||
|
||||
end
|
||||
@@ -485,6 +482,7 @@ end
|
||||
--- Check radio queue for transmissions to be broadcasted.
|
||||
-- @param #RADIOQUEUE self
|
||||
function RADIOQUEUE:_CheckRadioQueue()
|
||||
--env.info("FF check radio queue "..self.alias)
|
||||
|
||||
-- Check if queue is empty.
|
||||
if #self.queue==0 then
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions: [GitHub](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Sound/MSRS).
|
||||
-- ## Example Missions: [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Sound/MSRS).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -52,7 +52,6 @@
|
||||
-- @field #table poptions Provider options. Each element is a data structure of type `MSRS.ProvierOptions`.
|
||||
-- @field #string provider Provider of TTS (win, gcloud, azure, amazon).
|
||||
-- @field #string backend Backend used as interface to SRS (MSRS.Backend.SRSEXE or MSRS.Backend.GRPC).
|
||||
-- @field #boolean UsePowerShell Use PowerShell to execute the command and not cmd.exe
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *It is a very sad thing that nowadays there is so little useless information.* - Oscar Wilde
|
||||
@@ -257,12 +256,11 @@ MSRS = {
|
||||
ConfigFilePath = "Config\\",
|
||||
ConfigLoaded = false,
|
||||
poptions = {},
|
||||
UsePowerShell = false,
|
||||
}
|
||||
|
||||
--- MSRS class version.
|
||||
-- @field #string version
|
||||
MSRS.version="0.3.3"
|
||||
MSRS.version="0.3.0"
|
||||
|
||||
--- Voices
|
||||
-- @type MSRS.Voices
|
||||
@@ -273,11 +271,11 @@ MSRS.Voices = {
|
||||
["David"] = "Microsoft David Desktop", -- en-US
|
||||
["Zira"] = "Microsoft Zira Desktop", -- en-US
|
||||
["Hortense"] = "Microsoft Hortense Desktop", --fr-FR
|
||||
["de_DE_Hedda"] = "Microsoft Hedda Desktop", -- de-DE
|
||||
["en_GB_Hazel"] = "Microsoft Hazel Desktop", -- en-GB
|
||||
["en_US_David"] = "Microsoft David Desktop", -- en-US
|
||||
["en_US_Zira"] = "Microsoft Zira Desktop", -- en-US
|
||||
["fr_FR_Hortense"] = "Microsoft Hortense Desktop", --fr-FR
|
||||
["de-DE-Hedda"] = "Microsoft Hedda Desktop", -- de-DE
|
||||
["en-GB-Hazel"] = "Microsoft Hazel Desktop", -- en-GB
|
||||
["en-US-David"] = "Microsoft David Desktop", -- en-US
|
||||
["en-US-Zira"] = "Microsoft Zira Desktop", -- en-US
|
||||
["fr-FR-Hortense"] = "Microsoft Hortense Desktop", --fr-FR
|
||||
},
|
||||
MicrosoftGRPC = { -- en-US/GB voices only as of Jan 2024, working ones if using gRPC and MS, if voice packs are installed
|
||||
--["Hedda"] = "Hedda", -- de-DE
|
||||
@@ -306,7 +304,8 @@ MSRS.Voices = {
|
||||
["en_CA_Linda"] = "Linda", --en-CA
|
||||
["en_IN_Ravi"] = "Ravi", --en-IN
|
||||
["en_IN_Heera"] = "Heera", --en-IN
|
||||
["en_IR_Sean"] = "Sean", --en-IR
|
||||
["en_IR_Sean"] = "Sean", --en-IR
|
||||
--]]
|
||||
},
|
||||
Google = {
|
||||
Standard = {
|
||||
@@ -590,7 +589,7 @@ function MSRS:SetBackendSRSEXE()
|
||||
end
|
||||
|
||||
--- Set the default backend.
|
||||
-- @param #string Backend
|
||||
-- @param #MSRS self
|
||||
function MSRS.SetDefaultBackend(Backend)
|
||||
MSRS.backend=Backend or MSRS.Backend.SRSEXE
|
||||
end
|
||||
@@ -825,7 +824,7 @@ function MSRS:SetVoiceProvider(Voice, Provider)
|
||||
self:F( {Voice=Voice, Provider=Provider} )
|
||||
self.poptions=self.poptions or {}
|
||||
|
||||
self.poptions[Provider or self:GetProvider()].voice=Voice
|
||||
self.poptions[Provider or self:GetProvider()]=Voice
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1239,7 +1238,7 @@ function MSRS:PlayTextExt(Text, Delay, Frequencies, Modulations, Gender, Culture
|
||||
self:T({Text, Delay, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate} )
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, self.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
self:ScheduleOnce(Delay, MSRS.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
else
|
||||
|
||||
Frequencies = Frequencies or self:GetFrequencies()
|
||||
@@ -1377,25 +1376,20 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
modus=modus:gsub("1", "FM")
|
||||
|
||||
-- Command.
|
||||
local pwsh = string.format('Start-Process -WindowStyle Hidden -WorkingDirectory \"%s\" -FilePath \"%s\" -ArgumentList \'-f "%s" -m "%s" -c %s -p %s -n "%s" -v "%.1f"', path, exe, freqs, modus, coal, port, label,volume )
|
||||
|
||||
local command=string.format('"%s\\%s" -f "%s" -m "%s" -c %s -p %s -n "%s" -v "%.1f"', path, exe, freqs, modus, coal, port, label,volume)
|
||||
|
||||
-- Set voice or gender/culture.
|
||||
if voice and self.UsePowerShell ~= true then
|
||||
if voice then
|
||||
-- Use a specific voice (no need for gender and/or culture.
|
||||
command=command..string.format(" --voice=\"%s\"", tostring(voice))
|
||||
pwsh=pwsh..string.format(" --voice=\"%s\"", tostring(voice))
|
||||
else
|
||||
-- Add gender.
|
||||
if gender and gender~="female" then
|
||||
command=command..string.format(" -g %s", tostring(gender))
|
||||
pwsh=pwsh..string.format(" -g %s", tostring(gender))
|
||||
end
|
||||
-- Add culture.
|
||||
if culture and culture~="en-GB" then
|
||||
command=command..string.format(" -l %s", tostring(culture))
|
||||
pwsh=pwsh..string.format(" -l %s", tostring(culture))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1403,14 +1397,12 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
if coordinate then
|
||||
local lat,lon,alt=self:_GetLatLongAlt(coordinate)
|
||||
command=command..string.format(" -L %.4f -O %.4f -A %d", lat, lon, alt)
|
||||
pwsh=pwsh..string.format(" -L %.4f -O %.4f -A %d", lat, lon, alt)
|
||||
end
|
||||
|
||||
-- Set provider options
|
||||
if self.provider==MSRS.Provider.GOOGLE then
|
||||
local pops=self:GetProviderOptions()
|
||||
command=command..string.format(' --ssml -G "%s"', pops.credentials)
|
||||
pwsh=pwsh..string.format(' --ssml -G "%s"', pops.credentials)
|
||||
elseif self.provider==MSRS.Provider.WINDOWS then
|
||||
-- Nothing to do.
|
||||
else
|
||||
@@ -1424,12 +1416,8 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
|
||||
-- Debug output.
|
||||
self:T("MSRS command from _GetCommand="..command)
|
||||
|
||||
if self.UsePowerShell == true then
|
||||
return pwsh
|
||||
else
|
||||
return command
|
||||
end
|
||||
|
||||
return command
|
||||
end
|
||||
|
||||
--- Execute SRS command to play sound using the `DCS-SR-ExternalAudio.exe`.
|
||||
@@ -1437,7 +1425,7 @@ end
|
||||
-- @param #string command Command to executer
|
||||
-- @return #number Return value of os.execute() command.
|
||||
function MSRS:_ExecCommand(command)
|
||||
self:T2( {command=command} )
|
||||
self:F( {command=command} )
|
||||
|
||||
-- Skip this function if _GetCommand was not able to find the executable
|
||||
if string.find(command, "CommandNotFound") then return 0 end
|
||||
@@ -1445,13 +1433,7 @@ function MSRS:_ExecCommand(command)
|
||||
local batContent = command.." && exit"
|
||||
-- Create a tmp file.
|
||||
local filename=os.getenv('TMP').."\\MSRS-"..MSRS.uuid()..".bat"
|
||||
|
||||
if self.UsePowerShell == true then
|
||||
filename=os.getenv('TMP').."\\MSRS-"..MSRS.uuid()..".ps1"
|
||||
batContent = command .. "\'"
|
||||
self:I({batContent=batContent})
|
||||
end
|
||||
|
||||
|
||||
local script=io.open(filename, "w+")
|
||||
script:write(batContent)
|
||||
script:close()
|
||||
@@ -1460,7 +1442,7 @@ function MSRS:_ExecCommand(command)
|
||||
self:T("MSRS batch content: "..batContent)
|
||||
|
||||
local res=nil
|
||||
if self.UsePowerShell ~= true then
|
||||
if true then
|
||||
|
||||
-- Create a tmp file.
|
||||
local filenvbs = os.getenv('TMP') .. "\\MSRS-"..MSRS.uuid()..".vbs"
|
||||
@@ -1488,20 +1470,23 @@ function MSRS:_ExecCommand(command)
|
||||
timer.scheduleFunction(os.remove, filenvbs, timer.getTime()+1)
|
||||
self:T("MSRS vbs and batch file removed")
|
||||
|
||||
elseif self.UsePowerShell == true then
|
||||
elseif false then
|
||||
|
||||
-- Create a tmp file.
|
||||
local filenvbs = os.getenv('TMP') .. "\\MSRS-"..MSRS.uuid()..".vbs"
|
||||
|
||||
-- VBS script
|
||||
local script = io.open(filenvbs, "w+")
|
||||
script:write(string.format('Set oShell = CreateObject ("Wscript.Shell")\n'))
|
||||
script:write(string.format('Dim strArgs\n'))
|
||||
script:write(string.format('strArgs = "cmd /c %s"\n', filename))
|
||||
script:write(string.format('oShell.Run strArgs, 0, false'))
|
||||
script:close()
|
||||
|
||||
local runvbs=string.format('cscript.exe //Nologo //B "%s"', filenvbs)
|
||||
|
||||
local pwsh = string.format('start /min "" powershell.exe -ExecutionPolicy Unrestricted -WindowStyle Hidden -Command "%s"',filename)
|
||||
--env.info("[MSRS] TextToSpeech Command :\n" .. pwsh.."\n")
|
||||
|
||||
if string.len(pwsh) > 255 then
|
||||
self:E("[MSRS] - pwsh string too long")
|
||||
end
|
||||
|
||||
-- Play file in 0.01 seconds
|
||||
res=os.execute(pwsh)
|
||||
|
||||
-- Remove file in 1 second.
|
||||
timer.scheduleFunction(os.remove, filename, timer.getTime()+1)
|
||||
res=os.execute(runvbs)
|
||||
|
||||
else
|
||||
-- Play command.
|
||||
@@ -1575,8 +1560,8 @@ end
|
||||
function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate)
|
||||
|
||||
-- Debug info.
|
||||
self:T("MSRS_BACKEND_DCSGRPC:_DCSgRPCtts()")
|
||||
self:T({Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate})
|
||||
self:F("MSRS_BACKEND_DCSGRPC:_DCSgRPCtts()")
|
||||
self:F({Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate})
|
||||
|
||||
local options = {} -- #MSRS.GRPCOptions
|
||||
|
||||
@@ -1602,6 +1587,7 @@ function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Lab
|
||||
|
||||
-- Provider (win, gcloud, ...)
|
||||
local provider = self.provider or MSRS.Provider.WINDOWS
|
||||
self:F({provider=provider})
|
||||
|
||||
-- Provider options: voice, credentials
|
||||
options.provider = {}
|
||||
@@ -1609,7 +1595,7 @@ function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Lab
|
||||
|
||||
-- Voice
|
||||
Voice=Voice or self:GetVoice(self.provider) or self.voice
|
||||
|
||||
|
||||
if Voice then
|
||||
-- We use a specific voice
|
||||
options.provider[provider].voice = Voice
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
do -- Sound Base
|
||||
|
||||
-- @type SOUNDBASE
|
||||
--- @type SOUNDBASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -100,7 +100,7 @@ end
|
||||
|
||||
do -- Sound File
|
||||
|
||||
-- @type SOUNDFILE
|
||||
--- @type SOUNDFILE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string filename Name of the flag.
|
||||
-- @field #string path Directory path, where the sound file is located. This includes the final slash "/".
|
||||
@@ -160,7 +160,7 @@ do -- Sound File
|
||||
-- @param #string FileName The name of the sound file, e.g. "Hello World.ogg".
|
||||
-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
|
||||
-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
|
||||
-- @param #boolean UseSrs Set if SRS should be used to play this file. Default is false.
|
||||
-- @param #bolean UseSrs Set if SRS should be used to play this file. Default is false.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:New(FileName, Path, Duration, UseSrs)
|
||||
|
||||
@@ -249,9 +249,6 @@ do -- Sound File
|
||||
-- @param #string Duration Duration in seconds. Default 3 seconds.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetDuration(Duration)
|
||||
if Duration and type(Duration)=="string" then
|
||||
Duration=tonumber(Duration)
|
||||
end
|
||||
self.duration=Duration or 3
|
||||
return self
|
||||
end
|
||||
@@ -292,7 +289,7 @@ end
|
||||
|
||||
do -- Text-To-Speech
|
||||
|
||||
-- @type SOUNDTEXT
|
||||
--- @type SOUNDTEXT
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string text Text to speak.
|
||||
-- @field #number duration Duration in seconds.
|
||||
@@ -359,7 +356,7 @@ do -- Text-To-Speech
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDTEXT
|
||||
|
||||
self:SetText(Text)
|
||||
self:SetDuration(Duration or MSRS.getSpeechTime(Text))
|
||||
self:SetDuration(Duration or STTS.getSpeechTime(Text))
|
||||
--self:SetGender()
|
||||
--self:SetCulture()
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
do -- UserSound
|
||||
|
||||
-- @type USERSOUND
|
||||
--- @type USERSOUND
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
|
||||
@@ -175,19 +175,19 @@ do -- TASK_A2G
|
||||
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Core.Set#SET_UNIT TargetSetUnit The set of targets.
|
||||
function TASK_A2G:SetTargetSetUnit( TargetSetUnit )
|
||||
|
||||
self.TargetSetUnit = TargetSetUnit
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
function TASK_A2G:GetPlannedMenuText()
|
||||
return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.TargetSetUnit:GetUnitTypesText() .. " )"
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Core.Point#COORDINATE RendezVousCoordinate The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
|
||||
-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
@@ -200,7 +200,7 @@ do -- TASK_A2G
|
||||
ActRouteRendezVous:SetRange( RendezVousRange )
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Point#COORDINATE The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
|
||||
-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||
@@ -212,7 +212,7 @@ do -- TASK_A2G
|
||||
return ActRouteRendezVous:GetCoordinate(), ActRouteRendezVous:GetRange()
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2G:SetRendezVousZone( RendezVousZone, TaskUnit )
|
||||
@@ -223,7 +223,7 @@ do -- TASK_A2G
|
||||
ActRouteRendezVous:SetZone( RendezVousZone )
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
|
||||
function TASK_A2G:GetRendezVousZone( TaskUnit )
|
||||
@@ -234,7 +234,7 @@ do -- TASK_A2G
|
||||
return ActRouteRendezVous:GetZone()
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Core.Point#COORDINATE TargetCoordinate The Coordinate object where the Target is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2G:SetTargetCoordinate( TargetCoordinate, TaskUnit )
|
||||
@@ -245,7 +245,7 @@ do -- TASK_A2G
|
||||
ActRouteTarget:SetCoordinate( TargetCoordinate )
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Point#COORDINATE The Coordinate object where the Target is located on the map.
|
||||
function TASK_A2G:GetTargetCoordinate( TaskUnit )
|
||||
@@ -256,7 +256,7 @@ do -- TASK_A2G
|
||||
return ActRouteTarget:GetCoordinate()
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_A2G:SetTargetZone( TargetZone, TaskUnit )
|
||||
@@ -267,7 +267,7 @@ do -- TASK_A2G
|
||||
ActRouteTarget:SetZone( TargetZone )
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
|
||||
function TASK_A2G:GetTargetZone( TaskUnit )
|
||||
@@ -280,7 +280,7 @@ do -- TASK_A2G
|
||||
|
||||
function TASK_A2G:SetGoalTotal()
|
||||
|
||||
self.GoalTotal = self.TargetSetUnit:CountAlive()
|
||||
self.GoalTotal = self.TargetSetUnit:Count()
|
||||
end
|
||||
|
||||
function TASK_A2G:GetGoalTotal()
|
||||
@@ -304,14 +304,14 @@ do -- TASK_A2G
|
||||
function TASK_A2G:onafterGoal( TaskUnit, From, Event, To )
|
||||
local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
|
||||
|
||||
if TargetSetUnit:CountAlive() == 0 then
|
||||
if TargetSetUnit:Count() == 0 then
|
||||
self:Success()
|
||||
end
|
||||
|
||||
self:__Goal( -10 )
|
||||
end
|
||||
|
||||
-- @param #TASK_A2G self
|
||||
--- @param #TASK_A2G self
|
||||
function TASK_A2G:UpdateTaskInfo( DetectedItem )
|
||||
|
||||
if self:IsStatePlanned() or self:IsStateAssigned() then
|
||||
@@ -328,7 +328,7 @@ do -- TASK_A2G
|
||||
self.TaskInfo:AddThreat( ThreatText, ThreatLevel, 10, "MOD", true )
|
||||
|
||||
if self.Detection then
|
||||
local DetectedItemsCount = self.TargetSetUnit:CountAlive()
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local ReportTypes = REPORT:New()
|
||||
local TargetTypes = {}
|
||||
for TargetUnitName, TargetUnit in pairs( self.TargetSetUnit:GetSet() ) do
|
||||
@@ -341,7 +341,7 @@ do -- TASK_A2G
|
||||
self.TaskInfo:AddTargetCount( DetectedItemsCount, 11, "O", true )
|
||||
self.TaskInfo:AddTargets( DetectedItemsCount, ReportTypes:Text( ", " ), 20, "D", true )
|
||||
else
|
||||
local DetectedItemsCount = self.TargetSetUnit:CountAlive()
|
||||
local DetectedItemsCount = self.TargetSetUnit:Count()
|
||||
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
|
||||
self.TaskInfo:AddTargetCount( DetectedItemsCount, 11, "O", true )
|
||||
self.TaskInfo:AddTargets( DetectedItemsCount, DetectedItemsTypes, 20, "D", true )
|
||||
|
||||
@@ -580,18 +580,6 @@ ENUMS.Link16Power = {
|
||||
--- Enums for the STORAGE class for stores - which need to be in ""
|
||||
-- @type ENUMS.Storage
|
||||
-- @type ENUMS.Storage.weapons
|
||||
-- @type ENUMS.Storage.weapons.missiles
|
||||
-- @type ENUMS.Storage.weapons.bombs
|
||||
-- @type ENUMS.Storage.weapons.nurs
|
||||
-- @type ENUMS.Storage.weapons.containers
|
||||
-- @type ENUMS.Storage.weapons.droptanks
|
||||
-- @type ENUMS.Storage.weapons.adapters
|
||||
-- @type ENUMS.Storage.weapons.torpedoes
|
||||
-- @type ENUMS.Storage.weapons.Gazelle
|
||||
-- @type ENUMS.Storage.weapons.CH47
|
||||
-- @type ENUMS.Storage.weapons.OH58
|
||||
-- @type ENUMS.Storage.weapons.UH1H
|
||||
-- @type ENUMS.Storage.weapons.AH64D
|
||||
ENUMS.Storage = {
|
||||
weapons = {
|
||||
missiles = {}, -- Missiles
|
||||
@@ -601,11 +589,6 @@ ENUMS.Storage = {
|
||||
droptanks = {}, -- Droptanks
|
||||
adapters = {}, -- Adapter
|
||||
torpedoes = {}, -- Torpedoes
|
||||
Gazelle = {}, -- Gazelle specifics
|
||||
CH47 = {}, -- Chinook specifics
|
||||
OH58 = {}, -- Kiowa specifics
|
||||
UH1H = {}, -- Huey specifics
|
||||
AH64D = {}, -- Huey specifics
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1165,75 +1148,4 @@ ENUMS.Storage.weapons.bombs.BDU_50LD = "weapons.bombs.BDU_50LD"
|
||||
ENUMS.Storage.weapons.bombs.AGM_62 = "weapons.bombs.AGM_62"
|
||||
ENUMS.Storage.weapons.containers.US_M10_SMOKE_TANK_WHITE = "weapons.containers.{US_M10_SMOKE_TANK_WHITE}"
|
||||
ENUMS.Storage.weapons.missiles.MICA_T = "weapons.missiles.MICA_T"
|
||||
ENUMS.Storage.weapons.containers.HVAR_rocket = "weapons.containers.HVAR_rocket"
|
||||
-- Gazelle
|
||||
ENUMS.Storage.weapons.Gazelle.HMP400_100RDS = {4,15,46,1771}
|
||||
ENUMS.Storage.weapons.Gazelle.HMP400_200RDS = {4,15,46,1770}
|
||||
ENUMS.Storage.weapons.Gazelle.HMP400_400RDS = {4,15,46,1769}
|
||||
ENUMS.Storage.weapons.Gazelle.GIAT_M261_AP = {4,15,46,1768}
|
||||
ENUMS.Storage.weapons.Gazelle.GIAT_M261_SAPHEI = {4,15,46,1767}
|
||||
ENUMS.Storage.weapons.Gazelle.GIAT_M261_HE = {4,15,46,1766}
|
||||
ENUMS.Storage.weapons.Gazelle.GIAT_M261_HEAP = {4,15,46,1765}
|
||||
ENUMS.Storage.weapons.Gazelle.GIAT_M261_APHE = {4,15,46,1764}
|
||||
ENUMS.Storage.weapons.Gazelle.GAZELLE_IR_DEFLECTOR = {4,15,47,680}
|
||||
ENUMS.Storage.weapons.Gazelle.GAZELLE_FAS_SANDFILTER = {4,15,47,679}
|
||||
-- Chinook
|
||||
ENUMS.Storage.weapons.CH47.CH47_PORT_M60D = {4,15,46,2476}
|
||||
ENUMS.Storage.weapons.CH47.CH47_STBD_M60D = {4,15,46,2477}
|
||||
ENUMS.Storage.weapons.CH47.CH47_AFT_M60D = {4,15,46,2478}
|
||||
ENUMS.Storage.weapons.CH47.CH47_PORT_M134D = {4,15,46,2482}
|
||||
ENUMS.Storage.weapons.CH47.CH47_STBD_M134D = {4,15,46,2483}
|
||||
ENUMS.Storage.weapons.CH47.CH47_AFT_M3M = {4,15,46,2484}
|
||||
ENUMS.Storage.weapons.CH47.CH47_PORT_M240H = {4,15,46,2479}
|
||||
ENUMS.Storage.weapons.CH47.CH47_STBD_M240H = {4,15,46,2480}
|
||||
ENUMS.Storage.weapons.CH47.CH47_AFT_M240H = {4,15,46,2481}
|
||||
-- Huey
|
||||
ENUMS.Storage.weapons.UH1H.M134_MiniGun_Right = {4,15,46,161}
|
||||
ENUMS.Storage.weapons.UH1H.M134_MiniGun_Left = {4,15,46,160}
|
||||
ENUMS.Storage.weapons.UH1H.M134_MiniGun_Right_Door = {4,15,46,175}
|
||||
ENUMS.Storage.weapons.UH1H.M60_MG_Right_Door = {4,15,46,177}
|
||||
ENUMS.Storage.weapons.UH1H.M134_MiniGun_Left_Door = {4,15,46,174}
|
||||
ENUMS.Storage.weapons.UH1H.M60_MG_Left_Door = {4,15,46,176}
|
||||
-- Kiowa
|
||||
ENUMS.Storage.weapons.OH58.FIM92 = {4,4,7,449}
|
||||
ENUMS.Storage.weapons.OH58.MG_M3P100 = {4,15,46,2608}
|
||||
ENUMS.Storage.weapons.OH58.MG_M3P200 = {4,15,46,2607}
|
||||
ENUMS.Storage.weapons.OH58.MG_M3P300 = {4,15,46,2606}
|
||||
ENUMS.Storage.weapons.OH58.MG_M3P400 = {4,15,46,2605}
|
||||
ENUMS.Storage.weapons.OH58.MG_M3P500 = {4,15,46,2604}
|
||||
ENUMS.Storage.weapons.OH58.Smk_Grenade_Blue = {4,5,9,486}
|
||||
ENUMS.Storage.weapons.OH58.Smk_Grenade_Green = {4,5,9,487}
|
||||
ENUMS.Storage.weapons.OH58.Smk_Grenade_Red = {4,5,9,485}
|
||||
ENUMS.Storage.weapons.OH58.Smk_Grenade_Violet = {4,5,9,488}
|
||||
ENUMS.Storage.weapons.OH58.Smk_Grenade_White = {4,5,9,490}
|
||||
ENUMS.Storage.weapons.OH58.Smk_Grenade_Yellow = {4,5,9,489}
|
||||
-- Apache
|
||||
ENUMS.Storage.weapons.AH64D.AN_APG78 = {4,15,44,2138}
|
||||
ENUMS.Storage.weapons.AH64D.Internal_Aux_FuelTank = {1,3,43,1700}
|
||||
|
||||
---
|
||||
-- @type ENUMS.FARPType
|
||||
-- @field #string FARP
|
||||
-- @field #string INVISIBLE
|
||||
-- @field #string HELIPADSINGLE
|
||||
-- @field #string PADSINGLE
|
||||
ENUMS.FARPType = {
|
||||
FARP = "FARP",
|
||||
INVISIBLE = "INVISIBLE",
|
||||
HELIPADSINGLE = "HELIPADSINGLE",
|
||||
PADSINGLE = "PADSINGLE",
|
||||
}
|
||||
|
||||
|
||||
---
|
||||
-- @type ENUMS.FARPObjectTypeNamesAndShape
|
||||
-- @field #string FARP
|
||||
-- @field #string INVISIBLE
|
||||
-- @field #string HELIPADSINGLE
|
||||
-- @field #string PADSINGLE
|
||||
ENUMS.FARPObjectTypeNamesAndShape ={
|
||||
[ENUMS.FARPType.FARP] = { TypeName="FARP", ShapeName="FARPS"},
|
||||
[ENUMS.FARPType.INVISIBLE] = { TypeName="Invisible FARP", ShapeName="invisiblefarp"},
|
||||
[ENUMS.FARPType.HELIPADSINGLE] = { TypeName="SINGLE_HELIPAD", ShapeName="FARP"},
|
||||
[ENUMS.FARPType.PADSINGLE] = { TypeName="FARP_SINGLE_01", ShapeName="FARP_SINGLE_01"},
|
||||
}
|
||||
ENUMS.Storage.weapons.containers.HVAR_rocket = "weapons.containers.HVAR_rocket"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -201,13 +201,6 @@ function CLIENT:AddPlayer(PlayerName)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get number of associated players.
|
||||
-- @param #CLIENT self
|
||||
-- @return #number Count
|
||||
function CLIENT:CountPlayers()
|
||||
return #self.Players or 0
|
||||
end
|
||||
|
||||
--- Get player name(s).
|
||||
-- @param #CLIENT self
|
||||
-- @return #table List of player names or an empty table `{}`.
|
||||
@@ -313,7 +306,7 @@ function CLIENT:IsMultiSeated()
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks for a client alive event and calls a function on a continuous basis. Does **NOT** work for dynamic spawn client slots!
|
||||
--- Checks for a client alive event and calls a function on a continuous basis.
|
||||
-- @param #CLIENT self
|
||||
-- @param #function CallBackFunction Create a function that will be called when a player joins the slot.
|
||||
-- @param ... (Optional) Arguments for callback function as comma separated list.
|
||||
@@ -332,7 +325,7 @@ end
|
||||
|
||||
-- @param #CLIENT self
|
||||
function CLIENT:_AliveCheckScheduler( SchedulerName )
|
||||
self:T2( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
|
||||
self:F3( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
|
||||
|
||||
if self:IsAlive() then
|
||||
|
||||
@@ -615,3 +608,4 @@ function CLIENT:GetPlayerInfo(Attribute)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,506 +0,0 @@
|
||||
--- **Wrapper** - Dynamic Cargo create from the F8 menu.
|
||||
--
|
||||
-- ## Main Features:
|
||||
--
|
||||
-- * Convenient access to DCS API functions
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Storage).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist**
|
||||
--
|
||||
-- ===
|
||||
-- @module Wrapper.DynamicCargo
|
||||
-- @image Wrapper_Storage.png
|
||||
|
||||
|
||||
--- DYNAMICCARGO class.
|
||||
-- @type DYNAMICCARGO
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field Wrapper.Storage#STORAGE warehouse The STORAGE object.
|
||||
-- @field #string version.
|
||||
-- @field #string CargoState.
|
||||
-- @field #table DCS#Vec3 LastPosition.
|
||||
-- @field #number Interval Check Interval. 20 secs default.
|
||||
-- @field #boolean testing
|
||||
-- @field Core.Timer#TIMER timer Timmer to run intervals
|
||||
-- @field #string Owner The playername who has created, loaded or unloaded this cargo. Depends on state.
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- *The capitalist cannot store labour-power in warehouses after he has bought it, as he may do with the raw material.* -- Karl Marx
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The DYNAMICCARGO Concept
|
||||
--
|
||||
-- The DYNAMICCARGO class offers an easy-to-use wrapper interface to all DCS API functions of DCS dynamically spawned cargo crates.
|
||||
-- We named the class DYNAMICCARGO, because the name WAREHOUSE is already taken by another MOOSE class..
|
||||
--
|
||||
-- # Constructor
|
||||
--
|
||||
-- @field #DYNAMICCARGO
|
||||
DYNAMICCARGO = {
|
||||
ClassName = "DYNAMICCARGO",
|
||||
verbose = 0,
|
||||
testing = false,
|
||||
Interval = 10,
|
||||
|
||||
}
|
||||
|
||||
--- Liquid types.
|
||||
-- @type DYNAMICCARGO.Liquid
|
||||
-- @field #number JETFUEL Jet fuel (0).
|
||||
-- @field #number GASOLINE Aviation gasoline (1).
|
||||
-- @field #number MW50 MW50 (2).
|
||||
-- @field #number DIESEL Diesel (3).
|
||||
DYNAMICCARGO.Liquid = {
|
||||
JETFUEL = 0,
|
||||
GASOLINE = 1,
|
||||
MW50 = 2,
|
||||
DIESEL = 3,
|
||||
}
|
||||
|
||||
--- Liquid Names for the static cargo resource table.
|
||||
-- @type DYNAMICCARGO.LiquidName
|
||||
-- @field #number JETFUEL "jet_fuel".
|
||||
-- @field #number GASOLINE "gasoline".
|
||||
-- @field #number MW50 "methanol_mixture".
|
||||
-- @field #number DIESEL "diesel".
|
||||
DYNAMICCARGO.LiquidName = {
|
||||
GASOLINE = "gasoline",
|
||||
DIESEL = "diesel",
|
||||
MW50 = "methanol_mixture",
|
||||
JETFUEL = "jet_fuel",
|
||||
}
|
||||
|
||||
--- Storage types.
|
||||
-- @type DYNAMICCARGO.Type
|
||||
-- @field #number WEAPONS weapons.
|
||||
-- @field #number LIQUIDS liquids. Also see #list<#DYNAMICCARGO.Liquid> for types of liquids.
|
||||
-- @field #number AIRCRAFT aircraft.
|
||||
DYNAMICCARGO.Type = {
|
||||
WEAPONS = "weapons",
|
||||
LIQUIDS = "liquids",
|
||||
AIRCRAFT = "aircrafts",
|
||||
}
|
||||
|
||||
--- State types
|
||||
-- @type DYNAMICCARGO.State
|
||||
-- @field #string NEW
|
||||
-- @field #string LOADED
|
||||
-- @field #string UNLOADED
|
||||
-- @field #string REMOVED
|
||||
DYNAMICCARGO.State = {
|
||||
NEW = "NEW",
|
||||
LOADED = "LOADED",
|
||||
UNLOADED = "UNLOADED",
|
||||
REMOVED = "REMOVED",
|
||||
}
|
||||
|
||||
--- Helo types possible.
|
||||
-- @type DYNAMICCARGO.AircraftTypes
|
||||
DYNAMICCARGO.AircraftTypes = {
|
||||
["CH-47Fbl1"] = "CH-47Fbl1",
|
||||
}
|
||||
|
||||
--- Helo types possible.
|
||||
-- @type DYNAMICCARGO.AircraftDimensions
|
||||
DYNAMICCARGO.AircraftDimensions = {
|
||||
-- CH-47 model start coordinate is quite exactly in the middle of the model, so half values here
|
||||
["CH-47Fbl1"] = {
|
||||
["width"] = 4,
|
||||
["height"] = 6,
|
||||
["length"] = 11,
|
||||
["ropelength"] = 30,
|
||||
},
|
||||
}
|
||||
|
||||
--- DYNAMICCARGO class version.
|
||||
-- @field #string version
|
||||
DYNAMICCARGO.version="0.0.5"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new DYNAMICCARGO object from the DCS static cargo object.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @param #string CargoName Name of the Cargo.
|
||||
-- @return #DYNAMICCARGO self
|
||||
function DYNAMICCARGO:Register(CargoName)
|
||||
|
||||
-- Inherit everything from a BASE class.
|
||||
local self=BASE:Inherit(self, POSITIONABLE:New(CargoName)) -- #DYNAMICCARGO
|
||||
|
||||
self.StaticName = CargoName
|
||||
|
||||
self.LastPosition = self:GetCoordinate()
|
||||
|
||||
self.CargoState = DYNAMICCARGO.State.NEW
|
||||
|
||||
self.Interval = DYNAMICCARGO.Interval or 10
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
|
||||
if DCSObject then
|
||||
local warehouse = STORAGE:NewFromDynamicCargo(CargoName)
|
||||
self.warehouse = warehouse
|
||||
end
|
||||
|
||||
self.lid = string.format("DYNAMICCARGO %s", CargoName)
|
||||
|
||||
self.Owner = string.match(CargoName,"^(.+)|%d%d:%d%d|PKG%d+") or "None"
|
||||
|
||||
self.timer = TIMER:New(DYNAMICCARGO._UpdatePosition,self)
|
||||
self.timer:Start(self.Interval,self.Interval)
|
||||
|
||||
if not _DYNAMICCARGO_HELOS then
|
||||
_DYNAMICCARGO_HELOS = SET_CLIENT:New():FilterAlive():FilterFunction(DYNAMICCARGO._FilterHeloTypes):FilterStart()
|
||||
end
|
||||
|
||||
if self.testing then
|
||||
BASE:TraceOn()
|
||||
BASE:TraceClass("DYNAMICCARGO")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get DCS object.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return DCS static object
|
||||
function DYNAMICCARGO:GetDCSObject()
|
||||
local DCSStatic = Unit.getByName( self.StaticName )
|
||||
if DCSStatic then
|
||||
return DCSStatic
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User API Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get last known owner name of this DYNAMICCARGO
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #string Owner
|
||||
function DYNAMICCARGO:GetLastOwner()
|
||||
return self.Owner
|
||||
end
|
||||
|
||||
--- Returns true if the cargo is new and has never been loaded into a Helo.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #boolean Outcome
|
||||
function DYNAMICCARGO:IsNew()
|
||||
if self.CargoState and self.CargoState == DYNAMICCARGO.State.NEW then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns true if the cargo been loaded into a Helo.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #boolean Outcome
|
||||
function DYNAMICCARGO:IsLoaded()
|
||||
if self.CargoState and self.CargoState == DYNAMICCARGO.State.LOADED then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns true if the cargo has been unloaded from a Helo.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #boolean Outcome
|
||||
function DYNAMICCARGO:IsUnloaded()
|
||||
if self.CargoState and self.CargoState == DYNAMICCARGO.State.REMOVED then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns true if the cargo has been removed.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #boolean Outcome
|
||||
function DYNAMICCARGO:IsRemoved()
|
||||
if self.CargoState and self.CargoState == DYNAMICCARGO.State.UNLOADED then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- [CTLD] Get number of crates this DYNAMICCARGO consists of. Always one.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #number crate number, always one
|
||||
function DYNAMICCARGO:GetCratesNeeded()
|
||||
return 1
|
||||
end
|
||||
|
||||
--- [CTLD] Get this DYNAMICCARGO drop state. True if DYNAMICCARGO.State.UNLOADED
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #boolean Dropped
|
||||
function DYNAMICCARGO:WasDropped()
|
||||
return self.CargoState == DYNAMICCARGO.State.UNLOADED and true or false
|
||||
end
|
||||
|
||||
--- [CTLD] Get CTLD_CARGO.Enum type of this DYNAMICCARGO
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #string Type, only one at the moment is CTLD_CARGO.Enum.GCLOADABLE
|
||||
function DYNAMICCARGO:GetType()
|
||||
return CTLD_CARGO.Enum.GCLOADABLE
|
||||
end
|
||||
|
||||
|
||||
--- Find last known position of this DYNAMICCARGO
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return DCS#Vec3 Position in 3D space
|
||||
function DYNAMICCARGO:GetLastPosition()
|
||||
return self.LastPosition
|
||||
end
|
||||
|
||||
--- Find current state of this DYNAMICCARGO
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return string The current state
|
||||
function DYNAMICCARGO:GetState()
|
||||
return self.CargoState
|
||||
end
|
||||
|
||||
--- Find a DYNAMICCARGO in the **_DATABASE** using the name associated with it.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @param #string Name The dynamic cargo name
|
||||
-- @return #DYNAMICCARGO self
|
||||
function DYNAMICCARGO:FindByName( Name )
|
||||
local storage = _DATABASE:FindDynamicCargo( Name )
|
||||
return storage
|
||||
end
|
||||
|
||||
--- Find the first(!) DYNAMICCARGO matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #DYNAMICCARGO The DYNAMICCARGO.
|
||||
-- @usage
|
||||
-- -- Find a dynamic cargo with a partial dynamic cargo name
|
||||
-- local grp = DYNAMICCARGO:FindByMatching( "Apple" )
|
||||
-- -- will return e.g. a dynamic cargo named "Apple|08:00|PKG08"
|
||||
--
|
||||
-- -- using a pattern
|
||||
-- local grp = DYNAMICCARGO:FindByMatching( ".%d.%d$" )
|
||||
-- -- will return the first dynamic cargo found ending in "-1-1" to "-9-9", but not e.g. "-10-1"
|
||||
function DYNAMICCARGO:FindByMatching( Pattern )
|
||||
local GroupFound = nil
|
||||
|
||||
for name,static in pairs(_DATABASE.DYNAMICCARGO) do
|
||||
if string.match(name, Pattern ) then
|
||||
GroupFound = static
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
--- Find all DYNAMICCARGO objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #table Groups Table of matching #DYNAMICCARGO objects found
|
||||
-- @usage
|
||||
-- -- Find all dynamic cargo with a partial dynamic cargo name
|
||||
-- local grptable = DYNAMICCARGO:FindAllByMatching( "Apple" )
|
||||
-- -- will return all dynamic cargos with "Apple" in the name
|
||||
--
|
||||
-- -- using a pattern
|
||||
-- local grp = DYNAMICCARGO:FindAllByMatching( ".%d.%d$" )
|
||||
-- -- will return the all dynamic cargos found ending in "-1-1" to "-9-9", but not e.g. "-10-1" or "-1-10"
|
||||
function DYNAMICCARGO:FindAllByMatching( Pattern )
|
||||
local GroupsFound = {}
|
||||
|
||||
for name,static in pairs(_DATABASE.DYNAMICCARGO) do
|
||||
if string.match(name, Pattern ) then
|
||||
GroupsFound[#GroupsFound+1] = static
|
||||
end
|
||||
end
|
||||
|
||||
return GroupsFound
|
||||
end
|
||||
|
||||
--- Get the #STORAGE object from this dynamic cargo.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return Wrapper.Storage#STORAGE Storage The #STORAGE object
|
||||
function DYNAMICCARGO:GetStorageObject()
|
||||
return self.warehouse
|
||||
end
|
||||
|
||||
--- Get the weight in kgs from this dynamic cargo.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #number Weight in kgs.
|
||||
function DYNAMICCARGO:GetCargoWeight()
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
local weight = DCSObject:getCargoWeight()
|
||||
return weight
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
--- Get the cargo display name from this dynamic cargo.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #string The display name
|
||||
function DYNAMICCARGO:GetCargoDisplayName()
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
local weight = DCSObject:getCargoDisplayName()
|
||||
return weight
|
||||
else
|
||||
return self.StaticName
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- [Internal] _Get Possible Player Helo Nearby
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @param Core.Point#COORDINATE pos
|
||||
-- @param #boolean loading If true measure distance for loading else for unloading
|
||||
-- @return #boolean Success
|
||||
-- @return Wrapper.Client#CLIENT Helo
|
||||
-- @return #string PlayerName
|
||||
function DYNAMICCARGO:_GetPossibleHeloNearby(pos,loading)
|
||||
local set = _DYNAMICCARGO_HELOS:GetAliveSet()
|
||||
local success = false
|
||||
local Helo = nil
|
||||
local Playername = nil
|
||||
for _,_helo in pairs (set or {}) do
|
||||
local helo = _helo -- Wrapper.Client#CLIENT
|
||||
local name = helo:GetPlayerName() or _DATABASE:_FindPlayerNameByUnitName(helo:GetName()) or "None"
|
||||
self:T(self.lid.." Checking: "..name)
|
||||
local hpos = helo:GetCoordinate()
|
||||
-- TODO Unloading via sling load?
|
||||
--local inair = hpos.y-hpos:GetLandHeight() > 4.5 and true or false -- Standard FARP is 4.5m
|
||||
local inair = helo:InAir()
|
||||
self:T(self.lid.." InAir: AGL/InAir: "..hpos.y-hpos:GetLandHeight().."/"..tostring(inair))
|
||||
local typename = helo:GetTypeName()
|
||||
if hpos and typename and inair == false then
|
||||
local dimensions = DYNAMICCARGO.AircraftDimensions[typename]
|
||||
if dimensions then
|
||||
local delta2D = hpos:Get2DDistance(pos)
|
||||
local delta3D = hpos:Get3DDistance(pos)
|
||||
if self.testing then
|
||||
self:T(string.format("Cargo relative position: 2D %dm | 3D %dm",delta2D,delta3D))
|
||||
self:T(string.format("Helo dimension: length %dm | width %dm | rope %dm",dimensions.length,dimensions.width,dimensions.ropelength))
|
||||
end
|
||||
if loading~=true and delta2D > dimensions.length or delta2D > dimensions.width or delta3D > dimensions.ropelength then
|
||||
success = true
|
||||
Helo = helo
|
||||
Playername = name
|
||||
end
|
||||
if loading == true and delta2D < dimensions.length or delta2D < dimensions.width or delta3D < dimensions.ropelength then
|
||||
success = true
|
||||
Helo = helo
|
||||
Playername = name
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return success,Helo,Playername
|
||||
end
|
||||
|
||||
--- [Internal] Update internal states.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #DYNAMICCARGO self
|
||||
function DYNAMICCARGO:_UpdatePosition()
|
||||
self:T(self.lid.." _UpdatePositionAndState")
|
||||
if self:IsAlive() then
|
||||
local pos = self:GetCoordinate()
|
||||
if self.testing then
|
||||
self:T(string.format("Cargo position: x=%d, y=%d, z=%d",pos.x,pos.y,pos.z))
|
||||
self:T(string.format("Last position: x=%d, y=%d, z=%d",self.LastPosition.x,self.LastPosition.y,self.LastPosition.z))
|
||||
end
|
||||
if UTILS.Round(UTILS.VecDist3D(pos,self.LastPosition),2) > 0.5 then
|
||||
---------------
|
||||
-- LOAD Cargo
|
||||
---------------
|
||||
if self.CargoState == DYNAMICCARGO.State.NEW then
|
||||
local isloaded, client, playername = self:_GetPossibleHeloNearby(pos,true)
|
||||
self:T(self.lid.." moved! NEW -> LOADED by "..tostring(playername))
|
||||
self.CargoState = DYNAMICCARGO.State.LOADED
|
||||
self.Owner = playername
|
||||
_DATABASE:CreateEventDynamicCargoLoaded(self)
|
||||
---------------
|
||||
-- UNLOAD Cargo
|
||||
---------------
|
||||
elseif self.CargoState == DYNAMICCARGO.State.LOADED then
|
||||
-- TODO add checker if we are in flight somehow
|
||||
-- ensure not just the helo is moving
|
||||
local count = _DYNAMICCARGO_HELOS:CountAlive()
|
||||
-- Testing
|
||||
local landheight = pos:GetLandHeight()
|
||||
local agl = pos.y-landheight
|
||||
agl = UTILS.Round(agl,2)
|
||||
self:T(self.lid.." AGL: "..agl or -1)
|
||||
local isunloaded = true
|
||||
local client
|
||||
local playername = self.Owner
|
||||
if count > 0 and (agl > 0 or self.testing) then
|
||||
self:T(self.lid.." Possible alive helos: "..count or -1)
|
||||
if agl ~= 0 or self.testing then
|
||||
isunloaded, client, playername = self:_GetPossibleHeloNearby(pos,false)
|
||||
end
|
||||
if isunloaded then
|
||||
self:T(self.lid.." moved! LOADED -> UNLOADED by "..tostring(playername))
|
||||
self.CargoState = DYNAMICCARGO.State.UNLOADED
|
||||
self.Owner = playername
|
||||
_DATABASE:CreateEventDynamicCargoUnloaded(self)
|
||||
end
|
||||
elseif count > 0 and agl == 0 then
|
||||
self:T(self.lid.." moved! LOADED -> UNLOADED by "..tostring(playername))
|
||||
self.CargoState = DYNAMICCARGO.State.UNLOADED
|
||||
self.Owner = playername
|
||||
_DATABASE:CreateEventDynamicCargoUnloaded(self)
|
||||
end
|
||||
end
|
||||
self.LastPosition = pos
|
||||
end
|
||||
else
|
||||
---------------
|
||||
-- REMOVED Cargo
|
||||
---------------
|
||||
if self.timer and self.timer:IsRunning() then self.timer:Stop() end
|
||||
self:T(self.lid.." dead! " ..self.CargoState.."-> REMOVED")
|
||||
self.CargoState = DYNAMICCARGO.State.REMOVED
|
||||
_DATABASE:CreateEventDynamicCargoRemoved(self)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Track helos for loaded/unloaded decision making.
|
||||
-- @param Wrapper.Client#CLIENT client
|
||||
-- @return #boolean IsIn
|
||||
function DYNAMICCARGO._FilterHeloTypes(client)
|
||||
if not client then return false end
|
||||
local typename = client:GetTypeName()
|
||||
local isinclude = DYNAMICCARGO.AircraftTypes[typename] ~= nil and true or false
|
||||
return isinclude
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,8 +11,7 @@
|
||||
-- @module Wrapper.Identifiable
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
---
|
||||
-- @type IDENTIFIABLE
|
||||
--- @type IDENTIFIABLE
|
||||
-- @extends Wrapper.Object#OBJECT
|
||||
-- @field #string IdentifiableName The name of the identifiable.
|
||||
|
||||
@@ -112,28 +111,19 @@ end
|
||||
-- * Object.Category.SCENERY = 5
|
||||
-- * Object.Category.Cargo = 6
|
||||
--
|
||||
-- For UNITs this returns a second value, one of
|
||||
--
|
||||
-- Unit.Category.AIRPLANE = 0
|
||||
-- Unit.Category.HELICOPTER = 1
|
||||
-- Unit.Category.GROUND_UNIT = 2
|
||||
-- Unit.Category.SHIP = 3
|
||||
-- Unit.Category.STRUCTURE = 4
|
||||
--
|
||||
-- @param #IDENTIFIABLE self
|
||||
-- @return DCS#Object.Category The category ID, i.e. a number.
|
||||
-- @return DCS#Unit.Category The unit category ID, i.e. a number. For units only.
|
||||
function IDENTIFIABLE:GetCategory()
|
||||
self:F2( self.ObjectName )
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
local ObjectCategory, UnitCategory = DCSObject:getCategory()
|
||||
local ObjectCategory = DCSObject:getCategory()
|
||||
self:T3( ObjectCategory )
|
||||
return ObjectCategory, UnitCategory
|
||||
return ObjectCategory
|
||||
end
|
||||
|
||||
return nil,nil
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ do
|
||||
-- @field #NET
|
||||
NET = {
|
||||
ClassName = "NET",
|
||||
Version = "0.1.4",
|
||||
Version = "0.1.3",
|
||||
BlockTime = 600,
|
||||
BlockedPilots = {},
|
||||
BlockedUCIDs = {},
|
||||
@@ -67,9 +67,6 @@ function NET:New()
|
||||
self.KnownPilots = {}
|
||||
self:SetBlockMessage()
|
||||
self:SetUnblockMessage()
|
||||
self.BlockedSides = {}
|
||||
self.BlockedSides[1] = false
|
||||
self.BlockedSides[2] = false
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
@@ -163,12 +160,11 @@ end
|
||||
-- @param #string PlayerSlot
|
||||
-- @return #boolean IsBlocked
|
||||
function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
|
||||
self:T({UCID,Name,PlayerID,PlayerSide,PlayerSlot})
|
||||
local blocked = false
|
||||
local TNow = timer.getTime()
|
||||
-- UCID
|
||||
if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
|
||||
blocked = true
|
||||
return true
|
||||
end
|
||||
-- ID/Name
|
||||
if PlayerID and not Name then
|
||||
@@ -176,18 +172,16 @@ function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
|
||||
end
|
||||
-- Name
|
||||
if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
|
||||
blocked = true
|
||||
return true
|
||||
end
|
||||
-- Side
|
||||
self:T({time = self.BlockedSides[PlayerSide]})
|
||||
if PlayerSide and type(self.BlockedSides[PlayerSide]) == "number" and TNow < self.BlockedSides[PlayerSide] then
|
||||
blocked = true
|
||||
if PlayerSide and self.BlockedSides[PlayerSide] and TNow < self.BlockedSides[PlayerSide] then
|
||||
return true
|
||||
end
|
||||
-- Slot
|
||||
if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
|
||||
blocked = true
|
||||
return true
|
||||
end
|
||||
self:T("IsAnyBlocked: "..tostring(blocked))
|
||||
return blocked
|
||||
end
|
||||
|
||||
@@ -206,27 +200,19 @@ function NET:_EventHandler(EventData)
|
||||
local ucid = self:GetPlayerUCID(nil,name) or "none"
|
||||
local PlayerID = self:GetPlayerIDByName(name) or "none"
|
||||
local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
|
||||
if not PlayerSide then PlayerSide = EventData.IniCoalition end
|
||||
if not PlayerSlot then PlayerSlot = EventData.IniUnit:GetID() end
|
||||
local TNow = timer.getTime()
|
||||
|
||||
self:T(self.lid.."Event for: "..name.." | UCID: "..ucid .. " | ID/SIDE/SLOT "..PlayerID.."/"..PlayerSide.."/"..PlayerSlot)
|
||||
self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
|
||||
|
||||
-- Joining
|
||||
if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
|
||||
self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid.." | Event ID: "..data.id)
|
||||
-- Check for blockages
|
||||
local blocked = self:IsAnyBlocked(ucid,name,PlayerID,PlayerSide,PlayerSlot)
|
||||
if blocked and PlayerID then -- and tonumber(PlayerID) ~= 1 then
|
||||
self:T("Player blocked")
|
||||
|
||||
if blocked and PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
-- block pilot
|
||||
local outcome = net.force_player_slot(tonumber(PlayerID), PlayerSide, data.IniUnit:GetID() )
|
||||
self:T({Blocked_worked=outcome})
|
||||
if outcome == false then
|
||||
local unit = data.IniUnit
|
||||
local sched = TIMER:New(unit.Destroy,unit,3):Start(3)
|
||||
self:__PlayerBlocked(5,unit,name,1)
|
||||
end
|
||||
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
|
||||
else
|
||||
local client = CLIENT:FindByPlayerName(name) or data.IniUnit
|
||||
if not self.KnownPilots[name] or (self.KnownPilots[name] and TNow-self.KnownPilots[name].timestamp > 3) then
|
||||
@@ -239,7 +225,6 @@ function NET:_EventHandler(EventData)
|
||||
slot = PlayerSlot,
|
||||
timestamp = TNow,
|
||||
}
|
||||
--UTILS.PrintTableToLog(self.KnownPilots[name])
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -365,10 +350,11 @@ end
|
||||
|
||||
--- Block a specific coalition side, does NOT automatically kick all players of that side or kick out joined players
|
||||
-- @param #NET self
|
||||
-- @param #number Side The side to block - 1 : Red, 2 : Blue
|
||||
-- @param #number side The side to block - 1 : Red, 2 : Blue
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:BlockSide(Side,Seconds)
|
||||
self:T({Side,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
if Side == 1 or Side == 2 then
|
||||
self.BlockedSides[Side] = timer.getTime()+addon
|
||||
@@ -381,9 +367,10 @@ end
|
||||
-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
|
||||
-- @return #NET self
|
||||
function NET:UnblockSide(Side,Seconds)
|
||||
self:T({Side,Seconds})
|
||||
local addon = Seconds or self.BlockTime
|
||||
if Side == 1 or Side == 2 then
|
||||
self.BlockedSides[Side] = false
|
||||
self.BlockedSides[Side] = nil
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -498,11 +485,8 @@ end
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
-- @return #number PlayerID or nil
|
||||
function NET:GetPlayerIDFromClient(Client)
|
||||
self:T("GetPlayerIDFromClient")
|
||||
self:T({Client=Client})
|
||||
if Client then
|
||||
local name = Client:GetPlayerName()
|
||||
self:T({name=name})
|
||||
local id = self:GetPlayerIDByName(name)
|
||||
return id
|
||||
else
|
||||
@@ -544,7 +528,6 @@ function NET:SendChatToPlayer(Message, ToPlayer, FromPlayer)
|
||||
return self
|
||||
end
|
||||
|
||||
--[[ not in 2.97 MSE any longer
|
||||
--- Load a specific mission.
|
||||
-- @param #NET self
|
||||
-- @param #string Path and Mission
|
||||
@@ -567,7 +550,6 @@ function NET:LoadNextMission()
|
||||
outcome = net.load_next_mission()
|
||||
return outcome
|
||||
end
|
||||
--]]
|
||||
|
||||
--- Return a table of players currently connected to the server.
|
||||
-- @param #NET self
|
||||
@@ -698,19 +680,16 @@ end
|
||||
-- @return #number SideID i.e. 0 : spectators, 1 : Red, 2 : Blue
|
||||
-- @return #number SlotID
|
||||
function NET:GetSlot(Client)
|
||||
self:T("NET.GetSlot")
|
||||
local PlayerID = self:GetPlayerIDFromClient(Client)
|
||||
self:T("NET.GetSlot PlayerID = "..tostring(PlayerID))
|
||||
if PlayerID then
|
||||
local side,slot = net.get_slot(tonumber(PlayerID))
|
||||
self:T("NET.GetSlot side, slot = "..tostring(side)..","..tostring(slot))
|
||||
return side,slot
|
||||
else
|
||||
return nil,nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Force the slot for a specific client. If this returns false, it didn't work via `net` (which is ALWAYS the case as of Nov 2024)!
|
||||
--- Force the slot for a specific client.
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
-- @param #number SideID i.e. 0 : spectators, 1 : Red, 2 : Blue
|
||||
@@ -718,22 +697,19 @@ end
|
||||
-- @return #boolean Success
|
||||
function NET:ForceSlot(Client,SideID,SlotID)
|
||||
local PlayerID = self:GetPlayerIDFromClient(Client)
|
||||
local SlotID = SlotID or Client:GetID()
|
||||
if PlayerID then -- and tonumber(PlayerID) ~= 1 then
|
||||
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID )
|
||||
if PlayerID and tonumber(PlayerID) ~= 1 then
|
||||
return net.force_player_slot(tonumber(PlayerID), SideID, SlotID or '' )
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Force a client back to spectators. If this returns false, it didn't work via `net` (which is ALWAYS the case as of Nov 2024)!
|
||||
--- Force a client back to spectators.
|
||||
-- @param #NET self
|
||||
-- @param Wrapper.Client#CLIENT Client The client
|
||||
-- @return #boolean Succes
|
||||
function NET:ReturnToSpectators(Client)
|
||||
local outcome = self:ForceSlot(Client,0)
|
||||
-- workaround
|
||||
local sched = TIMER:New(Client.Destroy,Client,1):Start(1)
|
||||
return outcome
|
||||
end
|
||||
|
||||
@@ -747,7 +723,7 @@ end
|
||||
--- Converts a JSON string to a lua value.
|
||||
-- @param #string Json Anything JSON
|
||||
-- @return #table Lua
|
||||
function NET.Json2Lua(Json)
|
||||
function NET.Lua2Json(Json)
|
||||
return net.json2lua(Json)
|
||||
end
|
||||
|
||||
@@ -803,7 +779,7 @@ function NET:onafterStatus(From,Event,To)
|
||||
local function HouseHold(tavolo)
|
||||
local TNow = timer.getTime()
|
||||
for _,entry in pairs (tavolo) do
|
||||
if type(entry) == "number" and entry >= TNow then entry = false end
|
||||
if entry >= TNow then entry = nil end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -671,7 +671,7 @@ function POSITIONABLE:GetBoundingRadius( MinDist )
|
||||
return math.max( math.max( CX, CZ ), boxmin )
|
||||
end
|
||||
|
||||
BASE:T( { "Cannot GetBoundingRadius", Positionable = self, Alive = self:IsAlive() } )
|
||||
BASE:E( { "Cannot GetBoundingRadius", Positionable = self, Alive = self:IsAlive() } )
|
||||
|
||||
return nil
|
||||
end
|
||||
@@ -1853,7 +1853,6 @@ do -- Cargo
|
||||
["HL_KORD"] = 6*POSITIONABLE.DefaultInfantryWeight,
|
||||
["HL_DSHK"] = 6*POSITIONABLE.DefaultInfantryWeight,
|
||||
["CCKW_353"] = 16*POSITIONABLE.DefaultInfantryWeight, --GMC CCKW 2½-ton 6×6 truck, estimating 16 soldiers,
|
||||
["MaxxPro_MRAP"] = 7*POSITIONABLE.DefaultInfantryWeight,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -123,38 +123,18 @@ end
|
||||
|
||||
--- Check if SCENERY Object is alive.
|
||||
--@param #SCENERY self
|
||||
--@param #number Threshold (Optional) If given, SCENERY counts as alive above this relative life in percent (1..100).
|
||||
--@return #number life
|
||||
function SCENERY:IsAlive(Threshold)
|
||||
if not Threshold then
|
||||
return self:GetLife() >= 1 and true or false
|
||||
else
|
||||
return self:GetRelativeLife() > Threshold and true or false
|
||||
end
|
||||
function SCENERY:IsAlive()
|
||||
return self:GetLife() >= 1 and true or false
|
||||
end
|
||||
|
||||
--- Check if SCENERY Object is dead.
|
||||
--@param #SCENERY self
|
||||
--@param #number Threshold (Optional) If given, SCENERY counts as dead below this relative life in percent (1..100).
|
||||
--@return #number life
|
||||
function SCENERY:IsDead(Threshold)
|
||||
if not Threshold then
|
||||
return self:GetLife() < 1 and true or false
|
||||
else
|
||||
return self:GetRelativeLife() <= Threshold and true or false
|
||||
end
|
||||
function SCENERY:IsDead()
|
||||
return self:GetLife() < 1 and true or false
|
||||
end
|
||||
|
||||
--- Get SCENERY relative life in percent, e.g. 75.
|
||||
--@param #SCENERY self
|
||||
--@return #number rlife
|
||||
function SCENERY:GetRelativeLife()
|
||||
local life = self:GetLife()
|
||||
local life0 = self:GetLife0()
|
||||
local rlife = math.floor((life/life0)*100)
|
||||
return rlife
|
||||
end
|
||||
|
||||
--- Get the threat level of a SCENERY object. Always 0 as scenery does not pose a threat to anyone.
|
||||
--@param #SCENERY self
|
||||
--@return #number Threat level 0.
|
||||
|
||||
@@ -12,8 +12,7 @@
|
||||
-- @image Wrapper_Static.JPG
|
||||
|
||||
|
||||
---
|
||||
-- @type STATIC
|
||||
--- @type STATIC
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- Wrapper class to handle Static objects.
|
||||
@@ -61,8 +60,6 @@ function STATIC:Register( StaticName )
|
||||
if DCSStatic then
|
||||
local Life0 = DCSStatic:getLife() or 1
|
||||
self.Life0 = Life0
|
||||
else
|
||||
self:E(string.format("Static object %s does not exist!", tostring(self.StaticName)))
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -180,7 +177,7 @@ end
|
||||
-- @param #STATIC self
|
||||
-- @return DCS static object
|
||||
function STATIC:GetDCSObject()
|
||||
local DCSStatic = StaticObject.getByName( self.StaticName )
|
||||
local DCSStatic = StaticObject.getByName( self.StaticName )
|
||||
|
||||
if DCSStatic then
|
||||
return DCSStatic
|
||||
@@ -239,7 +236,7 @@ function STATIC:SpawnAt(Coordinate, Heading, Delay)
|
||||
end
|
||||
|
||||
|
||||
--- Respawn the @{Wrapper.Static} at the same location with the same properties.
|
||||
--- Respawn the @{Wrapper.Unit} at the same location with the same properties.
|
||||
-- This is useful to respawn a cargo after it has been destroyed.
|
||||
-- @param #STATIC self
|
||||
-- @param DCS#country.id CountryID (Optional) The country ID used for spawning the new static. Default is same as currently.
|
||||
@@ -251,7 +248,7 @@ function STATIC:ReSpawn(CountryID, Delay)
|
||||
else
|
||||
|
||||
CountryID=CountryID or self:GetCountry()
|
||||
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID)
|
||||
|
||||
SpawnStatic:Spawn(nil, self.StaticName)
|
||||
@@ -273,8 +270,8 @@ function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil, self.ReSpawnAt, {self, Coordinate, Heading}, Delay)
|
||||
else
|
||||
|
||||
else
|
||||
|
||||
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry())
|
||||
|
||||
SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName)
|
||||
@@ -283,75 +280,3 @@ function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Find the first(!) STATIC matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #STATIC self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #STATIC The STATIC.
|
||||
-- @usage
|
||||
-- -- Find a static with a partial static name
|
||||
-- local grp = STATIC:FindByMatching( "Apple" )
|
||||
-- -- will return e.g. a static named "Apple-1-1"
|
||||
--
|
||||
-- -- using a pattern
|
||||
-- local grp = STATIC:FindByMatching( ".%d.%d$" )
|
||||
-- -- will return the first static found ending in "-1-1" to "-9-9", but not e.g. "-10-1"
|
||||
function STATIC:FindByMatching( Pattern )
|
||||
local GroupFound = nil
|
||||
|
||||
for name,static in pairs(_DATABASE.STATICS) do
|
||||
if string.match(name, Pattern ) then
|
||||
GroupFound = static
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
--- Find all STATIC objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #STATIC self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #table Groups Table of matching #STATIC objects found
|
||||
-- @usage
|
||||
-- -- Find all static with a partial static name
|
||||
-- local grptable = STATIC:FindAllByMatching( "Apple" )
|
||||
-- -- will return all statics with "Apple" in the name
|
||||
--
|
||||
-- -- using a pattern
|
||||
-- local grp = STATIC:FindAllByMatching( ".%d.%d$" )
|
||||
-- -- will return the all statics found ending in "-1-1" to "-9-9", but not e.g. "-10-1" or "-1-10"
|
||||
function STATIC:FindAllByMatching( Pattern )
|
||||
local GroupsFound = {}
|
||||
|
||||
for name,static in pairs(_DATABASE.STATICS) do
|
||||
if string.match(name, Pattern ) then
|
||||
GroupsFound[#GroupsFound+1] = static
|
||||
end
|
||||
end
|
||||
|
||||
return GroupsFound
|
||||
end
|
||||
|
||||
--- Get the Wrapper.Storage#STORAGE object of an static if it is used as cargo and has been set up as storage object.
|
||||
-- @param #STATIC self
|
||||
-- @return Wrapper.Storage#STORAGE Storage or `nil` if not fund or set up.
|
||||
function STATIC:GetStaticStorage()
|
||||
local name = self:GetName()
|
||||
local storage = STORAGE:NewFromStaticCargo(name)
|
||||
return storage
|
||||
end
|
||||
|
||||
--- Get the Cargo Weight of a static object in kgs. Returns -1 if not found.
|
||||
-- @param #STATIC self
|
||||
-- @return #number Mass Weight in kgs.
|
||||
function STATIC:GetCargoWeight()
|
||||
local DCSObject = StaticObject.getByName(self.StaticName )
|
||||
local mass = -1
|
||||
if DCSObject then
|
||||
mass = DCSObject:getCargoWeight() or 0
|
||||
local masstxt = DCSObject:getCargoDisplayName() or "none"
|
||||
--BASE:I("GetCargoWeight "..tostring(mass).." MassText "..masstxt)
|
||||
end
|
||||
return mass
|
||||
end
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Storage).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper/Storage).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -33,101 +33,97 @@
|
||||
-- ===
|
||||
--
|
||||
-- # The STORAGE Concept
|
||||
--
|
||||
-- The STORAGE class offers an easy-to-use wrapper interface to all DCS API functions of DCS warehouses.
|
||||
--
|
||||
-- The STORAGE class offers an easy-to-use wrapper interface to all DCS API functions of DCS warehouses.
|
||||
-- We named the class STORAGE, because the name WAREHOUSE is already taken by another MOOSE class.
|
||||
--
|
||||
--
|
||||
-- This class allows you to add and remove items to a DCS warehouse, such as aircraft, liquids, weapons and other equipment.
|
||||
--
|
||||
--
|
||||
-- # Constructor
|
||||
--
|
||||
--
|
||||
-- A DCS warehouse is associated with an airbase. Therefore, a `STORAGE` instance is automatically created, once an airbase is registered and added to the MOOSE database.
|
||||
--
|
||||
-- You can get the `STORAGE` object from the
|
||||
--
|
||||
-- -- Create a STORAGE instance of the Batumi warehouse
|
||||
--
|
||||
-- You can get the `STORAGE` object from the
|
||||
--
|
||||
-- -- Create a STORAGE instance of the Batumi warehouse
|
||||
-- local storage=STORAGE:FindByName("Batumi")
|
||||
--
|
||||
--
|
||||
-- An other way to get the `STORAGE` object is to retrieve it from the AIRBASE function `AIRBASE:GetStorage()`
|
||||
--
|
||||
--
|
||||
-- -- Get storage instance of Batumi airbase
|
||||
-- local Batumi=AIRBASE:FindByName("Batumi")
|
||||
-- local storage=Batumi:GetStorage()
|
||||
--
|
||||
--
|
||||
-- # Aircraft, Weapons and Equipment
|
||||
--
|
||||
--
|
||||
-- ## Adding Items
|
||||
--
|
||||
--
|
||||
-- To add aircraft, weapons and/or othe equipment, you can use the @{#STORAGE.AddItem}() function
|
||||
--
|
||||
--
|
||||
-- storage:AddItem("A-10C", 3)
|
||||
-- storage:AddItem("weapons.missiles.AIM_120C", 10)
|
||||
--
|
||||
--
|
||||
-- This will add three A-10Cs and ten AIM-120C missiles to the warehouse inventory.
|
||||
--
|
||||
--
|
||||
-- ## Setting Items
|
||||
--
|
||||
--
|
||||
-- You can also explicitly set, how many items are in the inventory with the @{#STORAGE.SetItem}() function.
|
||||
--
|
||||
--
|
||||
-- ## Removing Items
|
||||
--
|
||||
--
|
||||
-- Items can be removed from the inventory with the @{#STORAGE.RemoveItem}() function.
|
||||
--
|
||||
--
|
||||
-- ## Getting Amount
|
||||
--
|
||||
--
|
||||
-- The number of items currently in the inventory can be obtained with the @{#STORAGE.GetItemAmount}() function
|
||||
--
|
||||
--
|
||||
-- local N=storage:GetItemAmount("A-10C")
|
||||
-- env.info(string.format("We currently have %d A-10Cs available", N))
|
||||
--
|
||||
--
|
||||
-- # Liquids
|
||||
--
|
||||
--
|
||||
-- Liquids can be added and removed by slightly different functions as described below. Currently there are four types of liquids
|
||||
--
|
||||
--
|
||||
-- * Jet fuel `STORAGE.Liquid.JETFUEL`
|
||||
-- * Aircraft gasoline `STORAGE.Liquid.GASOLINE`
|
||||
-- * MW 50 `STORAGE.Liquid.MW50`
|
||||
-- * Diesel `STORAGE.Liquid.DIESEL`
|
||||
--
|
||||
--
|
||||
-- ## Adding Liquids
|
||||
--
|
||||
--
|
||||
-- To add a certain type of liquid, you can use the @{#STORAGE.AddItem}(Type, Amount) function
|
||||
--
|
||||
--
|
||||
-- storage:AddLiquid(STORAGE.Liquid.JETFUEL, 10000)
|
||||
-- storage:AddLiquid(STORAGE.Liquid.DIESEL, 20000)
|
||||
--
|
||||
--
|
||||
-- This will add 10,000 kg of jet fuel and 20,000 kg of diesel to the inventory.
|
||||
--
|
||||
--
|
||||
-- ## Setting Liquids
|
||||
--
|
||||
--
|
||||
-- You can also explicitly set the amount of liquid with the @{#STORAGE.SetLiquid}(Type, Amount) function.
|
||||
--
|
||||
--
|
||||
-- ## Removing Liquids
|
||||
--
|
||||
--
|
||||
-- Liquids can be removed with @{#STORAGE.RemoveLiquid}(Type, Amount) function.
|
||||
--
|
||||
--
|
||||
-- ## Getting Amount
|
||||
--
|
||||
--
|
||||
-- The current amount of a certain liquid can be obtained with the @{#STORAGE.GetLiquidAmount}(Type) function
|
||||
--
|
||||
--
|
||||
-- local N=storage:GetLiquidAmount(STORAGE.Liquid.DIESEL)
|
||||
-- env.info(string.format("We currently have %d kg of Diesel available", N))
|
||||
--
|
||||
--
|
||||
--
|
||||
--
|
||||
-- # Inventory
|
||||
--
|
||||
--
|
||||
-- The current inventory of the warehouse can be obtained with the @{#STORAGE.GetInventory}() function. This returns three tables with the aircraft, liquids and weapons:
|
||||
--
|
||||
--
|
||||
-- local aircraft, liquids, weapons=storage:GetInventory()
|
||||
--
|
||||
--
|
||||
-- UTILS.PrintTableToLog(aircraft)
|
||||
-- UTILS.PrintTableToLog(liquids)
|
||||
-- UTILS.PrintTableToLog(weapons)
|
||||
--
|
||||
-- # Weapons Helper Enumerater
|
||||
--
|
||||
-- The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`.
|
||||
--
|
||||
-- @field #STORAGE
|
||||
STORAGE = {
|
||||
ClassName = "STORAGE",
|
||||
@@ -147,33 +143,9 @@ STORAGE.Liquid = {
|
||||
DIESEL = 3,
|
||||
}
|
||||
|
||||
--- Liquid Names for the static cargo resource table.
|
||||
-- @type STORAGE.LiquidName
|
||||
-- @field #number JETFUEL "jet_fuel".
|
||||
-- @field #number GASOLINE "gasoline".
|
||||
-- @field #number MW50 "methanol_mixture".
|
||||
-- @field #number DIESEL "diesel".
|
||||
STORAGE.LiquidName = {
|
||||
GASOLINE = "gasoline",
|
||||
DIESEL = "diesel",
|
||||
MW50 = "methanol_mixture",
|
||||
JETFUEL = "jet_fuel",
|
||||
}
|
||||
|
||||
--- Storage types.
|
||||
-- @type STORAGE.Type
|
||||
-- @field #number WEAPONS weapons.
|
||||
-- @field #number LIQUIDS liquids. Also see #list<#STORAGE.Liquid> for types of liquids.
|
||||
-- @field #number AIRCRAFT aircraft.
|
||||
STORAGE.Type = {
|
||||
WEAPONS = "weapons",
|
||||
LIQUIDS = "liquids",
|
||||
AIRCRAFT = "aircrafts",
|
||||
}
|
||||
|
||||
--- STORAGE class version.
|
||||
-- @field #string version
|
||||
STORAGE.version="0.0.3"
|
||||
STORAGE.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -186,7 +158,7 @@ STORAGE.version="0.0.3"
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new STORAGE object from the DCS airbase object.
|
||||
--- Create a new STORAGE object from the DCS weapon object.
|
||||
-- @param #STORAGE self
|
||||
-- @param #string AirbaseName Name of the airbase.
|
||||
-- @return #STORAGE self
|
||||
@@ -196,7 +168,7 @@ function STORAGE:New(AirbaseName)
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
|
||||
|
||||
self.airbase=Airbase.getByName(AirbaseName)
|
||||
|
||||
|
||||
if Airbase.getWarehouse then
|
||||
self.warehouse=self.airbase:getWarehouse()
|
||||
end
|
||||
@@ -206,48 +178,8 @@ function STORAGE:New(AirbaseName)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new STORAGE object from an DCS static cargo object.
|
||||
-- @param #STORAGE self
|
||||
-- @param #string StaticCargoName Unit name of the static.
|
||||
-- @return #STORAGE self
|
||||
function STORAGE:NewFromStaticCargo(StaticCargoName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
|
||||
|
||||
self.airbase=StaticObject.getByName(StaticCargoName)
|
||||
|
||||
if Airbase.getWarehouse then
|
||||
self.warehouse=Warehouse.getCargoAsWarehouse(self.airbase)
|
||||
end
|
||||
|
||||
self.lid = string.format("STORAGE %s", StaticCargoName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new STORAGE object from an DCS static cargo object.
|
||||
-- @param #STORAGE self
|
||||
-- @param #string DynamicCargoName Unit name of the dynamic cargo.
|
||||
-- @return #STORAGE self
|
||||
function STORAGE:NewFromDynamicCargo(DynamicCargoName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
|
||||
|
||||
self.airbase=Unit.getByName(DynamicCargoName)
|
||||
|
||||
if Airbase.getWarehouse then
|
||||
self.warehouse=Warehouse.getCargoAsWarehouse(self.airbase)
|
||||
end
|
||||
|
||||
self.lid = string.format("STORAGE %s", DynamicCargoName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Airbases only - Find a STORAGE in the **_DATABASE** using the name associated airbase.
|
||||
--- Find a STORAGE in the **_DATABASE** using the name associated airbase.
|
||||
-- @param #STORAGE self
|
||||
-- @param #string AirbaseName The Airbase Name.
|
||||
-- @return #STORAGE self
|
||||
@@ -390,7 +322,7 @@ end
|
||||
function STORAGE:GetLiquidName(Type)
|
||||
|
||||
local name="Unknown"
|
||||
|
||||
|
||||
if Type==STORAGE.Liquid.JETFUEL then
|
||||
name = "Jet fuel"
|
||||
elseif Type==STORAGE.Liquid.GASOLINE then
|
||||
@@ -474,30 +406,30 @@ end
|
||||
--- Returns whether a given type of aircraft, liquid, weapon is set to be unlimited.
|
||||
-- @param #STORAGE self
|
||||
-- @param #string Type Name of aircraft, weapon or equipment or type of liquid (as `#number`).
|
||||
-- @return #boolean If `true` the given type is unlimited or `false` otherwise.
|
||||
-- @return #boolen If `true` the given type is unlimited or `false` otherwise.
|
||||
function STORAGE:IsUnlimited(Type)
|
||||
|
||||
-- Get current amount of type.
|
||||
local N=self:GetAmount(Type)
|
||||
|
||||
|
||||
local unlimited=false
|
||||
|
||||
|
||||
if N>0 then
|
||||
|
||||
|
||||
-- Remove one item.
|
||||
self:RemoveAmount(Type, 1)
|
||||
|
||||
|
||||
-- Get amount.
|
||||
local n=self:GetAmount(Type)
|
||||
|
||||
|
||||
-- If amount did not change, it is unlimited.
|
||||
unlimited=unlimited or n > 2^29 or n==N
|
||||
|
||||
unlimited=n==N
|
||||
|
||||
-- Add item back.
|
||||
if not unlimited then
|
||||
self:AddAmount(Type, 1)
|
||||
end
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Type=%s: unlimited=%s (N=%d n=%d)", tostring(Type), tostring(unlimited), N, n))
|
||||
end
|
||||
@@ -508,7 +440,7 @@ end
|
||||
--- Returns whether a given type of aircraft, liquid, weapon is set to be limited.
|
||||
-- @param #STORAGE self
|
||||
-- @param #number Type Type of liquid or name of aircraft, weapon or equipment.
|
||||
-- @return #boolean If `true` the given type is limited or `false` otherwise.
|
||||
-- @return #boolen If `true` the given type is limited or `false` otherwise.
|
||||
function STORAGE:IsLimited(Type)
|
||||
|
||||
local limited=not self:IsUnlimited(Type)
|
||||
@@ -518,7 +450,7 @@ end
|
||||
|
||||
--- Returns whether aircraft are unlimited.
|
||||
-- @param #STORAGE self
|
||||
-- @return #boolean If `true` aircraft are unlimited or `false` otherwise.
|
||||
-- @return #boolen If `true` aircraft are unlimited or `false` otherwise.
|
||||
function STORAGE:IsUnlimitedAircraft()
|
||||
|
||||
-- We test with a specific type but if it is unlimited, than all aircraft are.
|
||||
@@ -529,7 +461,7 @@ end
|
||||
|
||||
--- Returns whether liquids are unlimited.
|
||||
-- @param #STORAGE self
|
||||
-- @return #boolean If `true` liquids are unlimited or `false` otherwise.
|
||||
-- @return #boolen If `true` liquids are unlimited or `false` otherwise.
|
||||
function STORAGE:IsUnlimitedLiquids()
|
||||
|
||||
-- We test with a specific type but if it is unlimited, than all are.
|
||||
@@ -540,7 +472,7 @@ end
|
||||
|
||||
--- Returns whether weapons and equipment are unlimited.
|
||||
-- @param #STORAGE self
|
||||
-- @return #boolean If `true` weapons and equipment are unlimited or `false` otherwise.
|
||||
-- @return #boolen If `true` weapons and equipment are unlimited or `false` otherwise.
|
||||
function STORAGE:IsUnlimitedWeapons()
|
||||
|
||||
-- We test with a specific type but if it is unlimited, than all are.
|
||||
@@ -551,7 +483,7 @@ end
|
||||
|
||||
--- Returns whether aircraft are limited.
|
||||
-- @param #STORAGE self
|
||||
-- @return #boolean If `true` aircraft are limited or `false` otherwise.
|
||||
-- @return #boolen If `true` aircraft are limited or `false` otherwise.
|
||||
function STORAGE:IsLimitedAircraft()
|
||||
|
||||
-- We test with a specific type but if it is limited, than all are.
|
||||
@@ -562,7 +494,7 @@ end
|
||||
|
||||
--- Returns whether liquids are limited.
|
||||
-- @param #STORAGE self
|
||||
-- @return #boolean If `true` liquids are limited or `false` otherwise.
|
||||
-- @return #boolen If `true` liquids are limited or `false` otherwise.
|
||||
function STORAGE:IsLimitedLiquids()
|
||||
|
||||
-- We test with a specific type but if it is limited, than all are.
|
||||
@@ -573,7 +505,7 @@ end
|
||||
|
||||
--- Returns whether weapons and equipment are limited.
|
||||
-- @param #STORAGE self
|
||||
-- @return #boolean If `true` liquids are limited or `false` otherwise.
|
||||
-- @return #boolen If `true` liquids are limited or `false` otherwise.
|
||||
function STORAGE:IsLimitedWeapons()
|
||||
|
||||
-- We test with a specific type but if it is limited, than all are.
|
||||
@@ -591,7 +523,7 @@ end
|
||||
function STORAGE:GetInventory(Item)
|
||||
|
||||
local inventory=self.warehouse:getInventory(Item)
|
||||
|
||||
|
||||
return inventory.aircraft, inventory.liquids, inventory.weapon
|
||||
end
|
||||
|
||||
|
||||
@@ -219,7 +219,6 @@ function UNIT:Name()
|
||||
return self.UnitName
|
||||
end
|
||||
|
||||
--[[
|
||||
--- Get the DCS unit object.
|
||||
-- @param #UNIT self
|
||||
-- @return DCS#Unit The DCS unit object.
|
||||
@@ -231,36 +230,10 @@ function UNIT:GetDCSObject()
|
||||
return DCSUnit
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
--]]
|
||||
|
||||
--- Returns the DCS Unit.
|
||||
-- @param #UNIT self
|
||||
-- @return DCS#Unit The DCS Group.
|
||||
function UNIT:GetDCSObject()
|
||||
|
||||
-- FF: Added checks that DCSObject exists because otherwise there were problems when respawning the unit right after it was initially spawned (e.g. teleport in OPSGROUP).
|
||||
-- Got "Unit does not exit" after coalition.addGroup() when trying to access unit data because LastCallDCSObject<=1.
|
||||
if (not self.LastCallDCSObject) or (self.LastCallDCSObject and timer.getTime()-self.LastCallDCSObject>1) or (self.DCSObject==nil) or (self.DCSObject:isExist()==false) then
|
||||
|
||||
-- Get DCS group.
|
||||
local DCSUnit = Unit.getByName( self.UnitName )
|
||||
|
||||
if DCSUnit then
|
||||
self.LastCallDCSObject = timer.getTime()
|
||||
self.DCSObject = DCSUnit
|
||||
return DCSUnit
|
||||
else
|
||||
self.DCSObject = nil
|
||||
self.LastCallDCSObject = nil
|
||||
end
|
||||
--if self.DCSUnit then
|
||||
--return self.DCSUnit
|
||||
--end
|
||||
|
||||
else
|
||||
return self.DCSObject
|
||||
end
|
||||
|
||||
--self:E(string.format("ERROR: Could not get DCS group object of group %s because DCS object could not be found!", tostring(self.UnitName)))
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -270,7 +243,7 @@ end
|
||||
-- @return #number The height of the group or nil if is not existing or alive.
|
||||
function UNIT:GetAltitude(FromGround)
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
local DCSUnit = Unit.getByName( self.UnitName )
|
||||
|
||||
if DCSUnit then
|
||||
local altitude = 0
|
||||
@@ -300,12 +273,12 @@ end
|
||||
-- @param #number Heading The heading of the unit respawn.
|
||||
function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
|
||||
--self:T( self:Name() )
|
||||
self:T( self:Name() )
|
||||
local SpawnGroupTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplateFromUnitName( self:Name() ) )
|
||||
--self:T( SpawnGroupTemplate )
|
||||
self:T( SpawnGroupTemplate )
|
||||
|
||||
local SpawnGroup = self:GetGroup()
|
||||
--self:T( { SpawnGroup = SpawnGroup } )
|
||||
self:T( { SpawnGroup = SpawnGroup } )
|
||||
|
||||
if SpawnGroup then
|
||||
|
||||
@@ -313,10 +286,10 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
SpawnGroupTemplate.x = Coordinate.x
|
||||
SpawnGroupTemplate.y = Coordinate.z
|
||||
|
||||
--self:F( #SpawnGroupTemplate.units )
|
||||
self:F( #SpawnGroupTemplate.units )
|
||||
for UnitID, UnitData in pairs( SpawnGroup:GetUnits() or {} ) do
|
||||
local GroupUnit = UnitData -- #UNIT
|
||||
--self:F( GroupUnit:GetName() )
|
||||
self:F( GroupUnit:GetName() )
|
||||
if GroupUnit:IsAlive() then
|
||||
local GroupUnitVec3 = GroupUnit:GetVec3()
|
||||
local GroupUnitHeading = GroupUnit:GetHeading()
|
||||
@@ -324,23 +297,23 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
SpawnGroupTemplate.units[UnitID].x = GroupUnitVec3.x
|
||||
SpawnGroupTemplate.units[UnitID].y = GroupUnitVec3.z
|
||||
SpawnGroupTemplate.units[UnitID].heading = GroupUnitHeading
|
||||
--self:F( { UnitID, SpawnGroupTemplate.units[UnitID], SpawnGroupTemplate.units[UnitID] } )
|
||||
self:F( { UnitID, SpawnGroupTemplate.units[UnitID], SpawnGroupTemplate.units[UnitID] } )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for UnitTemplateID, UnitTemplateData in pairs( SpawnGroupTemplate.units ) do
|
||||
--self:T( { UnitTemplateData.name, self:Name() } )
|
||||
self:T( { UnitTemplateData.name, self:Name() } )
|
||||
SpawnGroupTemplate.units[UnitTemplateID].unitId = nil
|
||||
if UnitTemplateData.name == self:Name() then
|
||||
--self:T("Adjusting")
|
||||
self:T("Adjusting")
|
||||
SpawnGroupTemplate.units[UnitTemplateID].alt = Coordinate.y
|
||||
SpawnGroupTemplate.units[UnitTemplateID].x = Coordinate.x
|
||||
SpawnGroupTemplate.units[UnitTemplateID].y = Coordinate.z
|
||||
SpawnGroupTemplate.units[UnitTemplateID].heading = Heading
|
||||
--self:F( { UnitTemplateID, SpawnGroupTemplate.units[UnitTemplateID], SpawnGroupTemplate.units[UnitTemplateID] } )
|
||||
self:F( { UnitTemplateID, SpawnGroupTemplate.units[UnitTemplateID], SpawnGroupTemplate.units[UnitTemplateID] } )
|
||||
else
|
||||
--self:F( SpawnGroupTemplate.units[UnitTemplateID].name )
|
||||
self:F( SpawnGroupTemplate.units[UnitTemplateID].name )
|
||||
local GroupUnit = UNIT:FindByName( SpawnGroupTemplate.units[UnitTemplateID].name ) -- #UNIT
|
||||
if GroupUnit and GroupUnit:IsAlive() then
|
||||
local GroupUnitVec3 = GroupUnit:GetVec3()
|
||||
@@ -351,7 +324,7 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
UnitTemplateData.heading = GroupUnitHeading
|
||||
else
|
||||
if SpawnGroupTemplate.units[UnitTemplateID].name ~= self:Name() then
|
||||
--self:T("nilling")
|
||||
self:T("nilling")
|
||||
SpawnGroupTemplate.units[UnitTemplateID].delete = true
|
||||
end
|
||||
end
|
||||
@@ -363,7 +336,7 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
while i <= #SpawnGroupTemplate.units do
|
||||
|
||||
local UnitTemplateData = SpawnGroupTemplate.units[i]
|
||||
--self:T( UnitTemplateData.name )
|
||||
self:T( UnitTemplateData.name )
|
||||
|
||||
if UnitTemplateData.delete then
|
||||
table.remove( SpawnGroupTemplate.units, i )
|
||||
@@ -374,7 +347,7 @@ function UNIT:ReSpawnAt( Coordinate, Heading )
|
||||
|
||||
SpawnGroupTemplate.groupId = nil
|
||||
|
||||
--self:T( SpawnGroupTemplate )
|
||||
self:T( SpawnGroupTemplate )
|
||||
|
||||
_DATABASE:Spawn( SpawnGroupTemplate )
|
||||
end
|
||||
@@ -385,7 +358,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean `true` if Unit is activated. `nil` The DCS Unit is not existing or alive.
|
||||
function UNIT:IsActive()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -422,7 +395,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean Returns `true` if Unit is alive and active, `false` if it exists but is not active and `nil` if the object does not exist or DCS `isExist` function returns false.
|
||||
function UNIT:IsAlive()
|
||||
--self:F3( self.UnitName )
|
||||
self:F3( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject() -- DCS#Unit
|
||||
|
||||
@@ -445,7 +418,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #string The Callsign of the Unit.
|
||||
function UNIT:GetCallsign()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -457,7 +430,7 @@ function UNIT:GetCallsign()
|
||||
return UnitCallSign
|
||||
end
|
||||
|
||||
--self:F( self.ClassName .. " " .. self.UnitName .. " not found!" )
|
||||
self:F( self.ClassName .. " " .. self.UnitName .. " not found!" )
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -472,18 +445,7 @@ function UNIT:IsPlayer()
|
||||
if not group then return false end
|
||||
|
||||
-- Units of template group.
|
||||
local template = group:GetTemplate()
|
||||
|
||||
if (template == nil) or (template.units == nil ) then
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if DCSObject:getPlayerName() ~= nil then return true else return false end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local units=template.units
|
||||
local units=group:GetTemplate().units
|
||||
|
||||
-- Get numbers.
|
||||
for _,unit in pairs(units) do
|
||||
@@ -504,7 +466,7 @@ end
|
||||
-- @return #string Player Name
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:GetPlayerName()
|
||||
--self:F( self.UnitName )
|
||||
self:F( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject() -- DCS#Unit
|
||||
|
||||
@@ -578,7 +540,7 @@ end
|
||||
-- @return #number The Unit number.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:GetNumber()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -595,7 +557,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number Speed in km/h.
|
||||
function UNIT:GetSpeedMax()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local Desc = self:GetDesc()
|
||||
|
||||
@@ -612,7 +574,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number Range in meters.
|
||||
function UNIT:GetRange()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local Desc = self:GetDesc()
|
||||
|
||||
@@ -634,7 +596,7 @@ end
|
||||
-- @return #boolean If true, unit is refuelable (checks for the attribute "Refuelable").
|
||||
-- @return #number Refueling system (if any): 0=boom, 1=probe.
|
||||
function UNIT:IsRefuelable()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local refuelable=self:HasAttribute("Refuelable")
|
||||
|
||||
@@ -653,7 +615,7 @@ end
|
||||
-- @return #boolean If true, unit is a tanker (checks for the attribute "Tankers").
|
||||
-- @return #number Refueling system (if any): 0=boom, 1=probe.
|
||||
function UNIT:IsTanker()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local tanker=self:HasAttribute("Tankers")
|
||||
|
||||
@@ -752,7 +714,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT self
|
||||
-- @return Wrapper.Group#GROUP The Group of the Unit or `nil` if the unit does not exist.
|
||||
function UNIT:GetGroup()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
local UnitGroup = GROUP:FindByName(self.GroupName)
|
||||
if UnitGroup then
|
||||
return UnitGroup
|
||||
@@ -776,13 +738,13 @@ end
|
||||
-- @return #string The name of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:GetPrefix()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
||||
--self:T3( UnitPrefix )
|
||||
self:T3( UnitPrefix )
|
||||
return UnitPrefix
|
||||
end
|
||||
|
||||
@@ -793,7 +755,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return DCS#Unit.Ammo Table with ammuntion of the unit (or nil). This can be a complex table!
|
||||
function UNIT:GetAmmo()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
if DCSUnit then
|
||||
--local status, unitammo = pcall(
|
||||
@@ -827,13 +789,11 @@ end
|
||||
--- Get the number of ammunition and in particular the number of shells, rockets, bombs and missiles a unit currently has.
|
||||
-- @param #UNIT self
|
||||
-- @return #number Total amount of ammo the unit has left. This is the sum of shells, rockets, bombs and missiles.
|
||||
-- @return #number Number of shells left. Shells include MG ammunition, AP and HE shells, and artillery shells where applicable.
|
||||
-- @return #number Number of shells left.
|
||||
-- @return #number Number of rockets left.
|
||||
-- @return #number Number of bombs left.
|
||||
-- @return #number Number of missiles left.
|
||||
-- @return #number Number of artillery shells left (with explosive mass, included in shells; HE will also be reported as artillery shells for tanks)
|
||||
-- @return #number Number of tank AP shells left (for tanks, if applicable)
|
||||
-- @return #number Number of tank HE shells left (for tanks, if applicable)
|
||||
-- @return #number Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)
|
||||
function UNIT:GetAmmunition()
|
||||
|
||||
-- Init counter.
|
||||
@@ -843,8 +803,6 @@ function UNIT:GetAmmunition()
|
||||
local nmissiles=0
|
||||
local nbombs=0
|
||||
local narti=0
|
||||
local nAPshells = 0
|
||||
local nHEshells = 0
|
||||
|
||||
local unit=self
|
||||
|
||||
@@ -886,14 +844,6 @@ function UNIT:GetAmmunition()
|
||||
narti=narti+Nammo
|
||||
end
|
||||
|
||||
if ammotable[w].desc.typeName and string.find(ammotable[w].desc.typeName,"_AP",1,true) then
|
||||
nAPshells = nAPshells+Nammo
|
||||
end
|
||||
|
||||
if ammotable[w].desc.typeName and string.find(ammotable[w].desc.typeName,"_HE",1,true) then
|
||||
nHEshells = nHEshells+Nammo
|
||||
end
|
||||
|
||||
elseif Category==Weapon.Category.ROCKET then
|
||||
|
||||
-- Add up all rockets.
|
||||
@@ -930,62 +880,14 @@ function UNIT:GetAmmunition()
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles+nbombs
|
||||
|
||||
return nammo, nshells, nrockets, nbombs, nmissiles, narti, nAPshells, nHEshells
|
||||
end
|
||||
|
||||
--- Checks if a tank still has AP shells.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean HasAPShells
|
||||
function UNIT:HasAPShells()
|
||||
local _,_,_,_,_,_,shells = self:GetAmmunition()
|
||||
if shells > 0 then return true else return false end
|
||||
end
|
||||
|
||||
--- Get number of AP shells from a tank.
|
||||
-- @param #UNIT self
|
||||
-- @return #number Number of AP shells
|
||||
function UNIT:GetAPShells()
|
||||
local _,_,_,_,_,_,shells = self:GetAmmunition()
|
||||
return shells or 0
|
||||
end
|
||||
|
||||
--- Get number of HE shells from a tank.
|
||||
-- @param #UNIT self
|
||||
-- @return #number Number of HE shells
|
||||
function UNIT:GetHEShells()
|
||||
local _,_,_,_,_,_,_,shells = self:GetAmmunition()
|
||||
return shells or 0
|
||||
end
|
||||
|
||||
--- Checks if a tank still has HE shells.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean HasHEShells
|
||||
function UNIT:HasHEShells()
|
||||
local _,_,_,_,_,_,_,shells = self:GetAmmunition()
|
||||
if shells > 0 then return true else return false end
|
||||
end
|
||||
|
||||
--- Checks if an artillery unit still has artillery shells.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean HasArtiShells
|
||||
function UNIT:HasArtiShells()
|
||||
local _,_,_,_,_,shells = self:GetAmmunition()
|
||||
if shells > 0 then return true else return false end
|
||||
end
|
||||
|
||||
--- Get number of artillery shells from an artillery unit.
|
||||
-- @param #UNIT self
|
||||
-- @return #number Number of artillery shells
|
||||
function UNIT:GetArtiShells()
|
||||
local _,_,_,_,_,shells = self:GetAmmunition()
|
||||
return shells or 0
|
||||
return nammo, nshells, nrockets, nbombs, nmissiles, narti
|
||||
end
|
||||
|
||||
--- Returns the unit sensors.
|
||||
-- @param #UNIT self
|
||||
-- @return DCS#Unit.Sensors Table of sensors.
|
||||
function UNIT:GetSensors()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1004,7 +906,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean returns true if the unit has specified types of sensors. This function is more preferable than Unit.getSensors() if you don't want to get information about all the unit's sensors, and just want to check if the unit has specified types of sensors.
|
||||
function UNIT:HasSensors( ... )
|
||||
--self:F2( arg )
|
||||
self:F2( arg )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1020,7 +922,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean returns true if the unit is SEADable.
|
||||
function UNIT:HasSEAD()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1048,7 +950,7 @@ end
|
||||
-- @return #boolean Indicates if at least one of the unit's radar(s) is on.
|
||||
-- @return DCS#Object The object of the radar's interest. Not nil only if at least one radar of the unit is tracking a target.
|
||||
function UNIT:GetRadar()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1064,7 +966,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number The relative amount of fuel (from 0.0 to 1.0) or *nil* if the DCS Unit is not existing or alive.
|
||||
function UNIT:GetFuel()
|
||||
--self:F3( self.UnitName )
|
||||
self:F3( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1081,14 +983,14 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #list<Wrapper.Unit#UNIT> A list of one @{Wrapper.Unit}.
|
||||
function UNIT:GetUnits()
|
||||
--self:F3( { self.UnitName } )
|
||||
self:F3( { self.UnitName } )
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
local Units = {}
|
||||
|
||||
if DCSUnit then
|
||||
Units[1] = UNIT:Find( DCSUnit )
|
||||
-self:T3( Units )
|
||||
self:T3( Units )
|
||||
return Units
|
||||
end
|
||||
|
||||
@@ -1100,7 +1002,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number The Unit's health value or -1 if unit does not exist any more.
|
||||
function UNIT:GetLife()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1116,7 +1018,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number The Unit's initial health value or 0 if unit does not exist any more.
|
||||
function UNIT:GetLife0()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1132,7 +1034,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number The Unit's relative health value, i.e. a number in [0,1] or -1 if unit does not exist any more.
|
||||
function UNIT:GetLifeRelative()
|
||||
--self:F2(self.UnitName)
|
||||
self:F2(self.UnitName)
|
||||
|
||||
if self and self:IsAlive() then
|
||||
local life0=self:GetLife0()
|
||||
@@ -1147,7 +1049,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number The Unit's relative health value, i.e. a number in [0,1] or 1 if unit does not exist any more.
|
||||
function UNIT:GetDamageRelative()
|
||||
--self:F2(self.UnitName)
|
||||
self:F2(self.UnitName)
|
||||
|
||||
if self and self:IsAlive() then
|
||||
return 1-self:GetLifeRelative()
|
||||
@@ -1185,7 +1087,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #number Unit category from `getDesc().category`.
|
||||
function UNIT:GetUnitCategory()
|
||||
--self:F3( self.UnitName )
|
||||
self:F3( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
if DCSUnit then
|
||||
@@ -1199,7 +1101,7 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #string Category name = Helicopter, Airplane, Ground Unit, Ship
|
||||
function UNIT:GetCategoryName()
|
||||
--self:F3( self.UnitName )
|
||||
self:F3( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
if DCSUnit then
|
||||
@@ -1211,7 +1113,7 @@ function UNIT:GetCategoryName()
|
||||
[Unit.Category.STRUCTURE] = "Structure",
|
||||
}
|
||||
local UnitCategory = DCSUnit:getDesc().category
|
||||
--self:T3( UnitCategory )
|
||||
self:T3( UnitCategory )
|
||||
|
||||
return CategoryNames[UnitCategory]
|
||||
end
|
||||
@@ -1290,17 +1192,17 @@ function UNIT:GetThreatLevel()
|
||||
if self:IsGround() then
|
||||
|
||||
local ThreatLevels = {
|
||||
[1] = "Unarmed",
|
||||
[2] = "Infantry",
|
||||
[3] = "Old Tanks & APCs",
|
||||
[4] = "Tanks & IFVs without ATGM",
|
||||
[5] = "Tanks & IFV with ATGM",
|
||||
[6] = "Modern Tanks",
|
||||
[7] = "AAA",
|
||||
[8] = "IR Guided SAMs",
|
||||
[9] = "SR SAMs",
|
||||
[10] = "MR SAMs",
|
||||
[11] = "LR SAMs"
|
||||
"Unarmed",
|
||||
"Infantry",
|
||||
"Old Tanks & APCs",
|
||||
"Tanks & IFVs without ATGM",
|
||||
"Tanks & IFV with ATGM",
|
||||
"Modern Tanks",
|
||||
"AAA",
|
||||
"IR Guided SAMs",
|
||||
"SR SAMs",
|
||||
"MR SAMs",
|
||||
"LR SAMs"
|
||||
}
|
||||
|
||||
|
||||
@@ -1326,25 +1228,23 @@ function UNIT:GetThreatLevel()
|
||||
if self:IsAir() then
|
||||
|
||||
local ThreatLevels = {
|
||||
[1] = "Unarmed",
|
||||
[2] = "Tanker",
|
||||
[3] = "AWACS",
|
||||
[4] = "Transport Helicopter",
|
||||
[5] = "UAV",
|
||||
[6] = "Bomber",
|
||||
[7] = "Strategic Bomber",
|
||||
[8] = "Attack Helicopter",
|
||||
[9] = "Battleplane",
|
||||
[10] = "Multirole Fighter",
|
||||
[11] = "Fighter"
|
||||
"Unarmed",
|
||||
"Tanker",
|
||||
"AWACS",
|
||||
"Transport Helicopter",
|
||||
"UAV",
|
||||
"Bomber",
|
||||
"Strategic Bomber",
|
||||
"Attack Helicopter",
|
||||
"Battleplane",
|
||||
"Multirole Fighter",
|
||||
"Fighter"
|
||||
}
|
||||
|
||||
|
||||
if Attributes["Fighters"] then ThreatLevel = 10
|
||||
elseif Attributes["Multirole fighters"] then ThreatLevel = 9
|
||||
elseif Attributes["Interceptors"] then ThreatLevel = 9
|
||||
elseif Attributes["Battleplanes"] then ThreatLevel = 8
|
||||
elseif Attributes["Battle airplanes"] then ThreatLevel = 8
|
||||
elseif Attributes["Attack helicopters"] then ThreatLevel = 7
|
||||
elseif Attributes["Strategic bombers"] then ThreatLevel = 6
|
||||
elseif Attributes["Bombers"] then ThreatLevel = 5
|
||||
@@ -1370,17 +1270,17 @@ function UNIT:GetThreatLevel()
|
||||
--["Unarmed ships"] = {"Ships","HeavyArmoredUnits",},
|
||||
|
||||
local ThreatLevels = {
|
||||
[1] = "Unarmed ship",
|
||||
[2] = "Light armed ships",
|
||||
[3] = "Corvettes",
|
||||
[4] = "",
|
||||
[5] = "Frigates",
|
||||
[6] = "",
|
||||
[7] = "Cruiser",
|
||||
[8] = "",
|
||||
[9] = "Destroyer",
|
||||
[10] = "",
|
||||
[11] = "Aircraft Carrier"
|
||||
"Unarmed ship",
|
||||
"Light armed ships",
|
||||
"Corvettes",
|
||||
"",
|
||||
"Frigates",
|
||||
"",
|
||||
"Cruiser",
|
||||
"",
|
||||
"Destroyer",
|
||||
"",
|
||||
"Aircraft Carrier"
|
||||
}
|
||||
|
||||
|
||||
@@ -1439,7 +1339,7 @@ end
|
||||
-- @return true If the other DCS Unit is within the radius of the 2D point of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||
--self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
@@ -1448,10 +1348,10 @@ function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||
local AwaitUnitVec3 = AwaitUnit:GetVec3()
|
||||
|
||||
if (((UnitVec3.x - AwaitUnitVec3.x)^2 + (UnitVec3.z - AwaitUnitVec3.z)^2)^0.5 <= Radius) then
|
||||
--self:T3( "true" )
|
||||
self:T3( "true" )
|
||||
return true
|
||||
else
|
||||
--self:T3( "false" )
|
||||
self:T3( "false" )
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -1469,17 +1369,17 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean IsFriendly evaluation result.
|
||||
function UNIT:IsFriendly( FriendlyCoalition )
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitCoalition = DCSUnit:getCoalition()
|
||||
--self:T3( { UnitCoalition, FriendlyCoalition } )
|
||||
self:T3( { UnitCoalition, FriendlyCoalition } )
|
||||
|
||||
local IsFriendlyResult = ( UnitCoalition == FriendlyCoalition )
|
||||
|
||||
--self:F( IsFriendlyResult )
|
||||
self:F( IsFriendlyResult )
|
||||
return IsFriendlyResult
|
||||
end
|
||||
|
||||
@@ -1491,17 +1391,17 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean Ship category evaluation result.
|
||||
function UNIT:IsShip()
|
||||
--self:F2()
|
||||
self:F2()
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitDescriptor = DCSUnit:getDesc()
|
||||
--self:T3( { UnitDescriptor.category, Unit.Category.SHIP } )
|
||||
self:T3( { UnitDescriptor.category, Unit.Category.SHIP } )
|
||||
|
||||
local IsShipResult = ( UnitDescriptor.category == Unit.Category.SHIP )
|
||||
|
||||
--self:T3( IsShipResult )
|
||||
self:T3( IsShipResult )
|
||||
return IsShipResult
|
||||
end
|
||||
|
||||
@@ -1513,7 +1413,7 @@ end
|
||||
-- @param #boolean NoHeloCheck If true, no additonal checks for helos are performed.
|
||||
-- @return #boolean Return true if in the air or #nil if the UNIT is not existing or alive.
|
||||
function UNIT:InAir(NoHeloCheck)
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
-- Get DCS unit object.
|
||||
local DCSUnit = self:GetDCSObject() --DCS#Unit
|
||||
@@ -1527,7 +1427,7 @@ function UNIT:InAir(NoHeloCheck)
|
||||
local UnitCategory = DCSUnit:getDesc().category
|
||||
|
||||
-- If DCS says that it is in air, check if this is really the case, since we might have landed on a building where inAir()=true but actually is not.
|
||||
-- This is a workaround since DCS currently does not acknowledge that helos land on buildings.
|
||||
-- This is a workaround since DCS currently does not acknoledge that helos land on buildings.
|
||||
-- Note however, that the velocity check will fail if the ground is moving, e.g. on an aircraft carrier!
|
||||
if UnitInAir==true and UnitCategory == Unit.Category.HELICOPTER and (not NoHeloCheck) then
|
||||
local VelocityVec3 = DCSUnit:getVelocity()
|
||||
@@ -1540,7 +1440,7 @@ function UNIT:InAir(NoHeloCheck)
|
||||
end
|
||||
end
|
||||
|
||||
--self:T3( UnitInAir )
|
||||
self:T3( UnitInAir )
|
||||
return UnitInAir
|
||||
end
|
||||
|
||||
@@ -1735,7 +1635,7 @@ end
|
||||
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
|
||||
-- @return #UNIT self
|
||||
function UNIT:EnableEmission(switch)
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local switch = switch or false
|
||||
|
||||
@@ -1754,12 +1654,9 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #string Skill String of skill name.
|
||||
function UNIT:GetSkill()
|
||||
--self:F2( self.UnitName )
|
||||
self:F2( self.UnitName )
|
||||
local name = self.UnitName
|
||||
local skill = "Random"
|
||||
if _DATABASE.Templates.Units[name] and _DATABASE.Templates.Units[name].Template and _DATABASE.Templates.Units[name].Template.skill then
|
||||
skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
|
||||
end
|
||||
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
|
||||
return skill
|
||||
end
|
||||
|
||||
@@ -1770,7 +1667,7 @@ end
|
||||
-- @return #string VCN Voice Callsign Number or nil if not set/capable.
|
||||
-- @return #string Lead If true, unit is Flight Lead, else false or nil.
|
||||
function UNIT:GetSTN()
|
||||
--self:F2(self.UnitName)
|
||||
self:F2(self.UnitName)
|
||||
local STN = nil -- STN/TN
|
||||
local VCL = nil -- VoiceCallsignLabel
|
||||
local VCN = nil -- VoiceCallsignNumber
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Weapon)
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper/Weapon)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
@@ -40,7 +40,6 @@
|
||||
-- @field #number coalition Coalition ID.
|
||||
-- @field #number country Country ID.
|
||||
-- @field DCS#Desc desc Descriptor table.
|
||||
-- @field DCS#Desc guidance Missile guidance descriptor.
|
||||
-- @field DCS#Unit launcher Launcher DCS unit.
|
||||
-- @field Wrapper.Unit#UNIT launcherUnit Launcher Unit.
|
||||
-- @field #string launcherName Name of launcher unit.
|
||||
@@ -70,77 +69,77 @@
|
||||
-- ===
|
||||
--
|
||||
-- # The WEAPON Concept
|
||||
--
|
||||
--
|
||||
-- The WEAPON class offers an easy-to-use wrapper interface to all DCS API functions.
|
||||
--
|
||||
--
|
||||
-- Probably, the most striking highlight is that the position of the weapon can be tracked and its impact position can be determined, which is not
|
||||
-- possible with the native DCS scripting engine functions.
|
||||
--
|
||||
-- **Note** that this wrapper class is different from most others as weapon objects cannot be found with a DCS API function like `getByName()`.
|
||||
-- They can only be found in DCS events like the "Shot" event, where the weapon object is contained in the event data.
|
||||
--
|
||||
--
|
||||
-- # Tracking
|
||||
--
|
||||
--
|
||||
-- The status of the weapon can be tracked with the @{#WEAPON.StartTrack} function. This function will try to determin the position of the weapon in (normally) relatively
|
||||
-- small time steps. The time step can be set via the @{#WEAPON.SetTimeStepTrack} function and is by default set to 0.01 seconds.
|
||||
--
|
||||
--
|
||||
-- Once the position cannot be retrieved any more, the weapon has impacted (or was destroyed otherwise) and the last known position is safed as the impact point.
|
||||
-- The impact point can be accessed with the @{#WEAPON.GetImpactVec3} or @{#WEAPON.GetImpactCoordinate} functions.
|
||||
--
|
||||
--
|
||||
-- ## Impact Point Marking
|
||||
--
|
||||
--
|
||||
-- You can mark the impact point on the F10 map with @{#WEAPON.SetMarkImpact}.
|
||||
--
|
||||
--
|
||||
-- You can also trigger coloured smoke at the impact point via @{#WEAPON.SetSmokeImpact}.
|
||||
--
|
||||
--
|
||||
-- ## Callback functions
|
||||
--
|
||||
--
|
||||
-- It is possible to define functions that are called during the tracking of the weapon and upon impact, which help you to customize further actions.
|
||||
--
|
||||
--
|
||||
-- ### Callback on Impact
|
||||
--
|
||||
--
|
||||
-- The function called on impact can be set with @{#WEAPON.SetFuncImpact}
|
||||
--
|
||||
--
|
||||
-- ### Callback when Tracking
|
||||
--
|
||||
--
|
||||
-- The function called each time the weapon status is tracked can be set with @{#WEAPON.SetFuncTrack}
|
||||
--
|
||||
--
|
||||
-- # Target
|
||||
--
|
||||
-- If the weapon has a specific target, you can get it with the @{#WEAPON.GetTarget} function. Note that the object, which is returned can vary. Normally, it is a UNIT
|
||||
--
|
||||
-- If the weapon has a specific target, you can get it with the @{#WEAPON.GetTarget} function. Note that the object, which is returned can vary. Normally, it is a UNIT
|
||||
-- but it could also be a STATIC object.
|
||||
--
|
||||
--
|
||||
-- Also note that the weapon does not always have a target, it can loose a target and re-aquire it and the target might change to another unit.
|
||||
--
|
||||
--
|
||||
-- You can get the target name with the @{#WEAPON.GetTargetName} function.
|
||||
--
|
||||
--
|
||||
-- The distance to the target is returned by the @{#WEAPON.GetTargetDistance} function.
|
||||
--
|
||||
--
|
||||
-- # Category
|
||||
--
|
||||
--
|
||||
-- The category (bomb, rocket, missile, shell, torpedo) of the weapon can be retrieved with the @{#WEAPON.GetCategory} function.
|
||||
--
|
||||
-- You can check if the weapon is a
|
||||
--
|
||||
--
|
||||
-- You can check if the weapon is a
|
||||
--
|
||||
-- * bomb with @{#WEAPON.IsBomb}
|
||||
-- * rocket with @{#WEAPON.IsRocket}
|
||||
-- * missile with @{#WEAPON.IsMissile}
|
||||
-- * shell with @{#WEAPON.IsShell}
|
||||
-- * torpedo with @{#WEAPON.IsTorpedo}
|
||||
--
|
||||
--
|
||||
-- # Parameters
|
||||
--
|
||||
--
|
||||
-- You can get various parameters of the weapon, *e.g.*
|
||||
--
|
||||
--
|
||||
-- * position: @{#WEAPON.GetVec3}, @{#WEAPON.GetVec2 }, @{#WEAPON.GetCoordinate}
|
||||
-- * speed: @{#WEAPON.GetSpeed}
|
||||
-- * coalition: @{#WEAPON.GetCoalition}
|
||||
-- * country: @{#WEAPON.GetCountry}
|
||||
--
|
||||
--
|
||||
-- # Dependencies
|
||||
--
|
||||
--
|
||||
-- This class is used (at least) in the MOOSE classes:
|
||||
--
|
||||
--
|
||||
-- * RANGE (to determine the impact points of bombs and missiles)
|
||||
-- * ARTY (to destroy and replace shells with smoke or illumination)
|
||||
-- * FOX (to destroy the missile before it hits the target)
|
||||
@@ -182,51 +181,48 @@ function WEAPON:New(WeaponObject)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, POSITIONABLE:New("Weapon")) -- #WEAPON
|
||||
|
||||
|
||||
-- Set DCS weapon object.
|
||||
self.weapon=WeaponObject
|
||||
|
||||
|
||||
-- Descriptors containing a lot of info.
|
||||
self.desc=WeaponObject:getDesc()
|
||||
|
||||
-- This gives the object category which is always Object.Category.WEAPON!
|
||||
--self.category=WeaponObject:getCategory()
|
||||
|
||||
|
||||
-- Weapon category: 0=SHELL, 1=MISSILE, 2=ROCKET, 3=BOMB (Weapon.Category.X)
|
||||
self.category = self.desc.category
|
||||
|
||||
if self:IsMissile() and self.desc.missileCategory then
|
||||
if self:IsMissile() and self.desc.missileCategory then
|
||||
self.categoryMissile=self.desc.missileCategory
|
||||
if self.desc.guidance then
|
||||
self.guidance = self.desc.guidance
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Get type name.
|
||||
self.typeName=WeaponObject:getTypeName() or "Unknown Type"
|
||||
|
||||
|
||||
-- Get name of object. Usually a number like "1234567".
|
||||
self.name=WeaponObject:getName()
|
||||
|
||||
|
||||
-- Get coaliton of weapon.
|
||||
self.coalition=WeaponObject:getCoalition()
|
||||
|
||||
|
||||
-- Get country of weapon.
|
||||
self.country=WeaponObject:getCountry()
|
||||
|
||||
|
||||
-- Get DCS unit of the launcher.
|
||||
self.launcher=WeaponObject:getLauncher()
|
||||
|
||||
|
||||
-- Get launcher of weapon.
|
||||
self.launcherName="Unknown Launcher"
|
||||
if self.launcher then
|
||||
self.launcherName=self.launcher:getName()
|
||||
self.launcherUnit=UNIT:Find(self.launcher)
|
||||
end
|
||||
|
||||
|
||||
-- Init the coordinate of the weapon from that of the launcher.
|
||||
self.coordinate=COORDINATE:NewFromVec3(self.launcher:getPoint())
|
||||
|
||||
|
||||
-- Set log ID.
|
||||
self.lid=string.format("[%s] %s | ", self.typeName, self.name)
|
||||
|
||||
@@ -241,12 +237,12 @@ function WEAPON:New(WeaponObject)
|
||||
-- Set default parameters
|
||||
self:SetTimeStepTrack()
|
||||
self:SetDistanceInterceptPoint()
|
||||
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("Weapon v%s\nName=%s, TypeName=%s, Category=%s, Coalition=%d, Country=%d, Launcher=%s",
|
||||
local text=string.format("Weapon v%s\nName=%s, TypeName=%s, Category=%s, Coalition=%d, Country=%d, Launcher=%s",
|
||||
self.version, self.name, self.typeName, self.category, self.coalition, self.country, self.launcherName)
|
||||
self:T(self.lid..text)
|
||||
|
||||
|
||||
-- Descriptors.
|
||||
self:T2(self.desc)
|
||||
|
||||
@@ -316,13 +312,13 @@ function WEAPON:SetSmokeImpact(Switch, SmokeColor)
|
||||
else
|
||||
self.impactSmoke=true
|
||||
end
|
||||
|
||||
|
||||
self.impactSmokeColor=SmokeColor or SMOKECOLOR.Red
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set callback function when weapon is tracked and still alive. The first argument will be the WEAPON object.
|
||||
--- Set callback function when weapon is tracked and still alive. The first argument will be the WEAPON object.
|
||||
-- Note that this can be called many times per second. So be careful for performance reasons.
|
||||
-- @param #WEAPON self
|
||||
-- @param #function FuncTrack Function called during tracking.
|
||||
@@ -339,19 +335,19 @@ end
|
||||
-- @param #function FuncImpact Function called once the weapon impacted.
|
||||
-- @param ... Optional function arguments.
|
||||
-- @return #WEAPON self
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- Function called on impact.
|
||||
-- local function OnImpact(Weapon)
|
||||
-- Weapon:GetImpactCoordinate():MarkToAll("Impact Coordinate of weapon")
|
||||
-- end
|
||||
--
|
||||
--
|
||||
-- -- Set which function to call.
|
||||
-- myweapon:SetFuncImpact(OnImpact)
|
||||
--
|
||||
--
|
||||
-- -- Start tracking.
|
||||
-- myweapon:Track()
|
||||
--
|
||||
--
|
||||
function WEAPON:SetFuncImpact(FuncImpact, ...)
|
||||
self.impactFunc=FuncImpact
|
||||
self.impactArg=arg or {}
|
||||
@@ -372,39 +368,37 @@ end
|
||||
function WEAPON:GetTarget()
|
||||
|
||||
local target=nil --Wrapper.Object#OBJECT
|
||||
|
||||
|
||||
if self.weapon then
|
||||
|
||||
|
||||
-- Get the DCS target object, which can be a Unit, Weapon, Static, Scenery, Airbase.
|
||||
local object=self.weapon:getTarget()
|
||||
|
||||
|
||||
if object then
|
||||
|
||||
|
||||
-- Get object category.
|
||||
local category=Object.getCategory(object)
|
||||
|
||||
|
||||
--Target name
|
||||
local name=object:getName()
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Got Target Object %s, category=%d", object:getName(), category))
|
||||
|
||||
if name then
|
||||
if category==Object.Category.UNIT then
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Got Target Object %s, category=%d", name, category))
|
||||
|
||||
if category==Object.Category.UNIT then
|
||||
|
||||
target=UNIT:FindByName(name)
|
||||
|
||||
elseif category==Object.Category.STATIC then
|
||||
|
||||
target=STATIC:FindByName(name, false)
|
||||
|
||||
elseif category==Object.Category.SCENERY then
|
||||
self:E(self.lid..string.format("ERROR: Scenery target not implemented yet!"))
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: Object category=%d is not implemented yet!", category))
|
||||
end
|
||||
target=UNIT:FindByName(name)
|
||||
|
||||
elseif category==Object.Category.STATIC then
|
||||
|
||||
target=STATIC:FindByName(name, false)
|
||||
|
||||
elseif category==Object.Category.SCENERY then
|
||||
self:E(self.lid..string.format("ERROR: Scenery target not implemented yet!"))
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: Object category=%d is not implemented yet!", category))
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -419,25 +413,25 @@ function WEAPON:GetTargetDistance(ConversionFunction)
|
||||
|
||||
-- Get the target of the weapon.
|
||||
local target=self:GetTarget() --Wrapper.Unit#UNIT
|
||||
|
||||
|
||||
local distance=nil
|
||||
if target then
|
||||
|
||||
-- Current position of target.
|
||||
local tv3=target:GetVec3()
|
||||
|
||||
|
||||
-- Current position of weapon.
|
||||
local wv3=self:GetVec3()
|
||||
|
||||
|
||||
if tv3 and wv3 then
|
||||
distance=UTILS.VecDist3D(tv3, wv3)
|
||||
|
||||
|
||||
if ConversionFunction then
|
||||
distance=ConversionFunction(distance)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
return distance
|
||||
@@ -451,10 +445,10 @@ function WEAPON:GetTargetName()
|
||||
|
||||
-- Get the target of the weapon.
|
||||
local target=self:GetTarget() --Wrapper.Unit#UNIT
|
||||
|
||||
|
||||
local name="None"
|
||||
if target then
|
||||
name=target:GetName()
|
||||
name=target:GetName()
|
||||
end
|
||||
|
||||
return name
|
||||
@@ -482,13 +476,13 @@ function WEAPON:GetSpeed(ConversionFunction)
|
||||
if self.weapon then
|
||||
|
||||
local v=self:GetVelocityVec3()
|
||||
|
||||
|
||||
speed=UTILS.VecNorm(v)
|
||||
|
||||
|
||||
if ConversionFunction then
|
||||
speed=ConversionFunction(speed)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
return speed
|
||||
@@ -514,11 +508,11 @@ end
|
||||
function WEAPON:GetVec2()
|
||||
|
||||
local vec3=self:GetVec3()
|
||||
|
||||
|
||||
if vec3 then
|
||||
|
||||
|
||||
local vec2={x=vec3.x, y=vec3.z}
|
||||
|
||||
|
||||
return vec2
|
||||
end
|
||||
|
||||
@@ -527,28 +521,28 @@ end
|
||||
|
||||
--- Get type name.
|
||||
-- @param #WEAPON self
|
||||
-- @return #string The type name.
|
||||
-- @return #string The type name.
|
||||
function WEAPON:GetTypeName()
|
||||
return self.typeName
|
||||
end
|
||||
|
||||
--- Get coalition.
|
||||
-- @param #WEAPON self
|
||||
-- @return #number Coalition ID.
|
||||
-- @return #number Coalition ID.
|
||||
function WEAPON:GetCoalition()
|
||||
return self.coalition
|
||||
end
|
||||
|
||||
--- Get country.
|
||||
-- @param #WEAPON self
|
||||
-- @return #number Country ID.
|
||||
-- @return #number Country ID.
|
||||
function WEAPON:GetCountry()
|
||||
return self.country
|
||||
end
|
||||
|
||||
--- Get DCS object.
|
||||
-- @param #WEAPON self
|
||||
-- @return DCS#Weapon The weapon object.
|
||||
-- @return DCS#Weapon The weapon object.
|
||||
function WEAPON:GetDCSObject()
|
||||
-- This polymorphic function is used in Wrapper.Identifiable#IDENTIFIABLE
|
||||
return self.weapon
|
||||
@@ -673,26 +667,6 @@ function WEAPON:IsTorpedo()
|
||||
return self.category==Weapon.Category.TORPEDO
|
||||
end
|
||||
|
||||
--- Check if weapon is a Fox One missile (Radar Semi-Active).
|
||||
-- @param #WEAPON self
|
||||
-- @return #boolean If `true`, is a Fox One.
|
||||
function WEAPON:IsFoxOne()
|
||||
return self.guidance==Weapon.GuidanceType.RADAR_SEMI_ACTIVE
|
||||
end
|
||||
|
||||
--- Check if weapon is a Fox Two missile (IR guided).
|
||||
-- @param #WEAPON self
|
||||
-- @return #boolean If `true`, is a Fox Two.
|
||||
function WEAPON:IsFoxTwo()
|
||||
return self.guidance==Weapon.GuidanceType.IR
|
||||
end
|
||||
|
||||
--- Check if weapon is a Fox Three missile (Radar Active).
|
||||
-- @param #WEAPON self
|
||||
-- @return #boolean If `true`, is a Fox Three.
|
||||
function WEAPON:IsFoxThree()
|
||||
return self.guidance==Weapon.GuidanceType.RADAR_ACTIVE
|
||||
end
|
||||
|
||||
--- Destroy the weapon object.
|
||||
-- @param #WEAPON self
|
||||
@@ -701,23 +675,23 @@ end
|
||||
function WEAPON:Destroy(Delay)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, WEAPON.Destroy, self, 0)
|
||||
self:ScheduleOnce(Delay, WEAPON.Destroy, self, 0)
|
||||
else
|
||||
if self.weapon then
|
||||
self:T(self.lid.."Destroying Weapon NOW!")
|
||||
self:StopTrack()
|
||||
self.weapon:destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Start tracking the weapon until it impacts or is destroyed otherwise.
|
||||
-- The position of the weapon is monitored in small time steps. Once the position cannot be determined anymore, the monitoring is stopped and the last known position is
|
||||
-- the (approximate) impact point. Of course, the smaller the time step, the better the position can be determined. However, this can hit the performance as many
|
||||
-- The position of the weapon is monitored in small time steps. Once the position cannot be determined anymore, the monitoring is stopped and the last known position is
|
||||
-- the (approximate) impact point. Of course, the smaller the time step, the better the position can be determined. However, this can hit the performance as many
|
||||
-- calculations per second need to be carried out.
|
||||
-- @param #WEAPON self
|
||||
-- @param #WEAPON self
|
||||
-- @param #number Delay Delay in seconds before the tracking starts. Default 0.001 sec.
|
||||
-- @return #WEAPON self
|
||||
function WEAPON:StartTrack(Delay)
|
||||
@@ -726,8 +700,8 @@ function WEAPON:StartTrack(Delay)
|
||||
Delay=math.max(Delay or 0.001, 0.001)
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Start tracking weapon in %.4f sec", Delay))
|
||||
|
||||
self:T(self.lid..string.format("Start tracking weapon in %.4f sec", Delay))
|
||||
|
||||
-- Weapon is not yet "alife" just yet. Start timer in 0.001 seconds.
|
||||
self.trackScheduleID=timer.scheduleFunction(WEAPON._TrackWeapon, self, timer.getTime() + Delay)
|
||||
|
||||
@@ -736,7 +710,7 @@ end
|
||||
|
||||
|
||||
--- Stop tracking the weapon by removing the scheduler function.
|
||||
-- @param #WEAPON self
|
||||
-- @param #WEAPON self
|
||||
-- @param #number Delay (Optional) Delay in seconds before the tracking is stopped.
|
||||
-- @return #WEAPON self
|
||||
function WEAPON:StopTrack(Delay)
|
||||
@@ -745,13 +719,13 @@ function WEAPON:StopTrack(Delay)
|
||||
-- Delayed call.
|
||||
self:ScheduleOnce(Delay, WEAPON.StopTrack, self, 0)
|
||||
else
|
||||
|
||||
|
||||
if self.trackScheduleID then
|
||||
|
||||
timer.removeFunction(self.trackScheduleID)
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -788,10 +762,10 @@ function WEAPON:_TrackWeapon(time)
|
||||
|
||||
-- Update last known position.
|
||||
self.pos3 = pos3
|
||||
|
||||
|
||||
-- Update last known vec3.
|
||||
self.vec3 = UTILS.DeepCopy(self.pos3.p)
|
||||
|
||||
|
||||
-- Update coordinate.
|
||||
self.coordinate:UpdateFromVec3(self.vec3)
|
||||
|
||||
@@ -800,70 +774,70 @@ function WEAPON:_TrackWeapon(time)
|
||||
|
||||
-- Keep on tracking by returning the next time below.
|
||||
self.tracking=true
|
||||
|
||||
|
||||
-- Callback function.
|
||||
if self.trackFunc then
|
||||
self.trackFunc(self, unpack(self.trackArg))
|
||||
end
|
||||
|
||||
|
||||
-- Verbose output.
|
||||
if self.verbose>=5 then
|
||||
|
||||
|
||||
-- Get vec2 of current position.
|
||||
local vec2={x=self.vec3.x, y=self.vec3.z}
|
||||
|
||||
|
||||
-- Land hight.
|
||||
local height=land.getHeight(vec2)
|
||||
|
||||
-- Current height above ground level.
|
||||
-- Current height above ground level.
|
||||
local agl=self.vec3.y-height
|
||||
|
||||
|
||||
-- Estimated IP (if any)
|
||||
local ip=self:_GetIP(self.distIP)
|
||||
|
||||
|
||||
-- Distance between positon and estimated impact.
|
||||
local d=0
|
||||
if ip then
|
||||
d=UTILS.VecDist3D(self.vec3, ip)
|
||||
end
|
||||
|
||||
|
||||
-- Output.
|
||||
self:I(self.lid..string.format("T=%.3f: Height=%.3f m AGL=%.3f m, dIP=%.3f", time, height, agl, d))
|
||||
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
|
||||
---------------------------
|
||||
-- Weapon does NOT exist --
|
||||
---------------------------
|
||||
|
||||
---------------------------
|
||||
|
||||
-- Get intercept point from position (p) and direction (x) in 50 meters.
|
||||
local ip = self:_GetIP(self.distIP)
|
||||
|
||||
|
||||
if self.verbose>=10 and ip then
|
||||
|
||||
|
||||
-- Output.
|
||||
self:I(self.lid.."Got intercept point!")
|
||||
|
||||
|
||||
-- Coordinate of the impact point.
|
||||
local coord=COORDINATE:NewFromVec3(ip)
|
||||
|
||||
|
||||
-- Mark coordinate.
|
||||
coord:MarkToAll("Intercept point")
|
||||
coord:SmokeBlue()
|
||||
|
||||
|
||||
-- Distance to last known pos.
|
||||
local d=UTILS.VecDist3D(ip, self.vec3)
|
||||
|
||||
|
||||
-- Output.
|
||||
self:I(self.lid..string.format("FF d(ip, vec3)=%.3f meters", d))
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Safe impact vec3.
|
||||
self.impactVec3=ip or self.vec3
|
||||
|
||||
|
||||
-- Safe impact coordinate.
|
||||
self.impactCoord=COORDINATE:NewFromVec3(self.vec3)
|
||||
|
||||
@@ -874,22 +848,22 @@ function WEAPON:_TrackWeapon(time)
|
||||
if self.impactMark then
|
||||
self.impactCoord:MarkToAll(string.format("Impact point of weapon %s\ntype=%s\nlauncher=%s", self.name, self.typeName, self.launcherName))
|
||||
end
|
||||
|
||||
|
||||
-- Smoke on impact point.
|
||||
if self.impactSmoke then
|
||||
self.impactCoord:Smoke(self.impactSmokeColor)
|
||||
end
|
||||
|
||||
|
||||
-- Call callback function.
|
||||
if self.impactFunc then
|
||||
self.impactFunc(self, unpack(self.impactArg or {}))
|
||||
end
|
||||
|
||||
|
||||
-- Stop tracking by returning nil below.
|
||||
self.tracking=false
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Return next time the function is called or nil to stop the scheduler.
|
||||
if self.tracking then
|
||||
if self.dtTrack and self.dtTrack>=0.00001 then
|
||||
@@ -911,12 +885,12 @@ function WEAPON:_GetIP(Distance)
|
||||
Distance=Distance or 50
|
||||
|
||||
local ip=nil --DCS#Vec3
|
||||
|
||||
|
||||
if Distance>0 and self.pos3 then
|
||||
|
||||
-- Get intercept point from position (p) and direction (x) in 20 meters.
|
||||
ip = land.getIP(self.pos3.p, self.pos3.x, Distance or 20) --DCS#Vec3
|
||||
|
||||
|
||||
end
|
||||
|
||||
return ip
|
||||
|
||||
@@ -49,7 +49,6 @@ Wrapper/Marker.lua
|
||||
Wrapper/Weapon.lua
|
||||
Wrapper/Net.lua
|
||||
Wrapper/Storage.lua
|
||||
Wrapper/DynamicCargo.lua
|
||||
|
||||
Cargo/Cargo.lua
|
||||
Cargo/CargoUnit.lua
|
||||
@@ -79,7 +78,6 @@ Functional/Warehouse.lua
|
||||
Functional/Fox.lua
|
||||
Functional/Mantis.lua
|
||||
Functional/Shorad.lua
|
||||
Functional/ClientWatch.lua
|
||||
|
||||
Ops/Airboss.lua
|
||||
Ops/RecoveryTanker.lua
|
||||
|
||||
@@ -4,12 +4,6 @@ parent: Advanced
|
||||
nav_order: 01
|
||||
---
|
||||
|
||||
# Concepts
|
||||
{: .no_toc }
|
||||
|
||||
1. Table of contents
|
||||
{:toc}
|
||||
|
||||
If you want to get deeper into Moose, you will encounter a few terms and
|
||||
concepts that we will explain here. You will need them for the later pages.
|
||||
|
||||
@@ -26,21 +20,21 @@ files on [GitHub] with a browser. But using [Git] will ease up the steps to keep
|
||||
the Moose version on your hard disk up to date.
|
||||
|
||||
You will need to interact with [GitHub]. At least to download the Moose files.
|
||||
For non-developers the page can be confusing. Take your time and read this
|
||||
For non developers the page can be confusing. Take your time and read this
|
||||
documentation. We are not able to explain every single detail on using [GitHub]
|
||||
and [Git]. Especially because it is changing really quick and this documentation
|
||||
and [Git]. Especially because it is changing really quick and this documentaion
|
||||
will not. So try to use the help system of [GitHub] or find some videos on
|
||||
[YouTube]. If you get stuck ask for help in the [Moose Discord].
|
||||
|
||||
Moose uses more than one repository on [GitHub] which doesn't exactly make it
|
||||
Moose uses more then one repository on [GitHub] which doesn't exactly make it
|
||||
any clearer. A list can be found on the [reposities] page.
|
||||
|
||||
# Branches: master & develop
|
||||
|
||||
As already explained in the [overview] two branches are used:
|
||||
|
||||
- Branch [master]: Stable release branch.
|
||||
- Branch [develop]: Newest development with more OPS classes.
|
||||
- [master]: Stable release branch.
|
||||
- [develop]: Newest development with more OPS classes.
|
||||
|
||||
As a starter it is okay to begin your journey with the `master` branch.
|
||||
If you are interested in some newer classes you need to use the `develop`
|
||||
@@ -48,8 +42,8 @@ branch. The later one is also very stable, but it's missing more detailed
|
||||
documentation and example missions for some of the new OPS classes.
|
||||
|
||||
You can switch between these branches with a drop down in the upper left corner
|
||||
of the [GitHub] repository page. The list of branches is long. So it is a best
|
||||
practice to save a bookmark in your browser with the links above.
|
||||
of th [GitHub] repository page. The list of branches is long. So it is a best
|
||||
practise to save a bookmark in your browser with the links above.
|
||||
Both branches are available on most of the different repositories. But because
|
||||
of a limitation of [GitHub pages], we had to split the documentation in two
|
||||
different repositories:
|
||||
@@ -61,7 +55,7 @@ different repositories:
|
||||
|
||||
Moose consists of more than 140 individual files with the file extension `.lua`.
|
||||
They are places in a [directory tree], which makes it more organized and its
|
||||
semantic is pre-defined for [IntelliSense] to work.
|
||||
semantic is pre-defined for IntelliSense to work.
|
||||
|
||||
On every change which is pushed to [GitHub] a build job will combine all of
|
||||
these files to a single file called `Moose.lua`. In a second step all
|
||||
@@ -69,12 +63,12 @@ comments will be removed to decrease the file size and the result will be saved
|
||||
as `Moose_.lua`. These both files are created for users of Moose to include in
|
||||
your missions.
|
||||
|
||||
The individual `.lua` files are used by the Moose developers and power users.
|
||||
The individual `.lua` files are used by the Mosse developers and power users.
|
||||
It is complicated to use them, but in combination with an IDE and a debugger it
|
||||
is very useful to analyze even complex problems or write new additions to the
|
||||
is very usefull to analyse even complex problems or write new additions to the
|
||||
Moose framework.
|
||||
|
||||
# Static loading
|
||||
# Static loading vs. dynamic loading
|
||||
|
||||
If you add a script file with a `DO SCRIPT FILE` trigger, like we described in
|
||||
[Create your own Hello world], the script file will be copied into the mission
|
||||
@@ -84,159 +78,25 @@ with another file ending.
|
||||
If you change the script file after adding it to the mission, the changes are
|
||||
not available on mission start. You have to re-add the script after each change.
|
||||
This can be very annoying and often leads to forgetting to add the change again.
|
||||
Then you wonder why the mission does not deliver the desired result.
|
||||
Then you wonder why the script does not deliver the desired result.
|
||||
|
||||
But when the mission is finished you can upload it to your dedicated DCS server
|
||||
or give it to a friend and it should run without problems. This way of embedding
|
||||
the scripts do we call `static loading` and the resulting mission is very
|
||||
portable.
|
||||
|
||||
# Dynamic loading of mission scripts
|
||||
|
||||
The other way of loading scripts is by using `DO SCRIPT`. This time the mission
|
||||
The other way on loading scripts is by using `DO SCRIPT`. This time the mission
|
||||
editor don't show a file browse button. Instead you see a (very small) text
|
||||
field to enter the code directly into it. It is only useful for very small
|
||||
script snippets. But we can use it to load a file from your hard drive like
|
||||
this:
|
||||
field to enter the code directly into it. It is only usefull for very small
|
||||
script snippets. But we can use it to load a file from our hard drive like this:
|
||||
|
||||
```lua
|
||||
dofile('C:/MyScripts/hello-world.lua')
|
||||
dofile('C:\\MyScripts\\hello-world.lua')
|
||||
dofile([[C:\MyScripts\hello-world.lua]])
|
||||
```
|
||||
|
||||
So all lines above do the same. In [Lua] you need to specify the path with
|
||||
slashes, escape backslashes or use double square brackets around the string.
|
||||
Double square brackets are usefull, because you can copy paste the path
|
||||
without any modification.
|
||||
|
||||
If you upload a mission with this code, you need to create the folder
|
||||
`C:\MyScripts\` on the server file system and upload the newest version of
|
||||
`hello-world.lua`, too. The same applies, if you give the mission to a friend.
|
||||
This makes the mission less portable, but on the other hand the mission uses the
|
||||
file on the hard disk, without the need to add it to the mission again.
|
||||
All you need to do is save the file and restart the mission.
|
||||
|
||||
The following can be used to increase portability:
|
||||
|
||||
```lua
|
||||
dofile(lfs.writedir() .. '/Missions/hello-world.lua')
|
||||
```
|
||||
|
||||
The function `lfs.writedir()` will return your [Saved Games folder].
|
||||
So you place the scripts in the subfolder Missions. This way the folder
|
||||
structure is already available on all target systems. But you need to ensure
|
||||
mission and script are both in sync to avoid problems. If you changed both and
|
||||
upload only one of them to your server, you may get trouble.
|
||||
|
||||
There is another method you may find useful to dynamically load scripts:
|
||||
|
||||
```lua
|
||||
assert(loadfile('C:/MyScripts/hello-world.lua'))()
|
||||
assert(loadfile('C:\\MyScripts\\hello-world.lua'))()
|
||||
assert(loadfile([[C:\MyScripts\hello-world.lua]]))()
|
||||
```
|
||||
|
||||
It is a little bit harder to read and write because of all these different
|
||||
brackets. Especially the one on line 3. But it is a little safer than `dofile`.
|
||||
Because of readability I prefer to use `dofile`.
|
||||
|
||||
# Dynamic loading of Moose
|
||||
|
||||
Of course you can use the same method to load Moose. This way you can place one
|
||||
Moose file in your [Saved Games folder], which is used by multiple missions.
|
||||
If you want to update Moose you just need to replace the file and all missions
|
||||
will use the new version. But I prefer to add Moose by a `DO SCRIPT FILE`
|
||||
trigger so I can add and test the new version for each mission step by step.
|
||||
|
||||
But we added two different ways to load the Moose source files automatically.
|
||||
This is useful for Moose developers and it is a requirement to use a debugger.
|
||||
This will be explained later in the [Debugger Guide].
|
||||
|
||||
# Automatic dynamic loading
|
||||
|
||||
With the code below you can have the advantages of both approaches.
|
||||
- Copy the code into your mission script at the beginning.
|
||||
- Save the mission script into the folder Missions in your [Saved Games folder].
|
||||
- Change script filename in line 2 to match to your script.
|
||||
- [De-Sanitize] your `MissionScripting.lua`.
|
||||
|
||||
Now the mission will use the script on your hard drive instead of the script
|
||||
embedded in th MIZ file, as long as it is available. So you can chnge the
|
||||
script, save it and restart the mission, without the need to readd it after each
|
||||
change.
|
||||
|
||||
If you reach a stable state in your script development and want to upload the
|
||||
mission to your server or give it to a friend, then just add the script again
|
||||
like in the static method and save the mission.
|
||||
|
||||
{: .important }
|
||||
> Do not forget to readd the script, prior uploading or sharing the mission,
|
||||
> or it will run with an outdated version of your script and may fail if the
|
||||
> objects in the mission don't match to this old version.
|
||||
|
||||
```lua
|
||||
-- Use script file from hard disk instead of the one included in the .miz file
|
||||
if lfs and io then
|
||||
MissionScript = lfs.writedir() .. '/Missions/hello-world-autodyn.lua'
|
||||
-- Check if the running skript is from temp directory to avoid an endless loop
|
||||
if string.find( debug.getinfo(1).source, lfs.tempdir() ) then
|
||||
local f=io.open(MissionScript,"r")
|
||||
if f~=nil then
|
||||
io.close(f)
|
||||
|
||||
env.info( '*** LOAD MISSION SCRIPT FROM HARD DISK *** ' )
|
||||
dofile(MissionScript)
|
||||
do return end
|
||||
end
|
||||
end
|
||||
else
|
||||
env.error( '*** LOAD MISSION SCRIPT FROM HARD DISK FAILED (Desanitize lfs and io)*** ' )
|
||||
end
|
||||
|
||||
--
|
||||
-- Simple example mission to show the very basics of MOOSE
|
||||
--
|
||||
MESSAGE:New( "Hello World! This messages is printed by MOOSE!", 35, "INFO" ):ToAll():ToLog()
|
||||
aaa
|
||||
```
|
||||
|
||||
# IDE vs. Notepad++
|
||||
|
||||
As a beginner you should start with a good text editor, which supports syntax
|
||||
highlighting of [Lua] code. This must not be [Notepad++]. It can be any other
|
||||
powerful editor of your choice. Do yourself a favor and don't use the Windows
|
||||
editor.
|
||||
|
||||
If you are a developer of [Lua] or another programming language, then your are
|
||||
most likely familiar with an IDE (Integrated Develop Environment).
|
||||
|
||||
Otherwise you should know, that an IDE may help you with code completion,
|
||||
Refactoring, Autocorrection, Formatting Source Code, showing documentation
|
||||
as popup on mouse hover over keywords and Debugging.
|
||||
|
||||
There are different IDEs available. And not all IDEs support all features.
|
||||
The three most important for Moose are:
|
||||
|
||||
- [Eclipse LDT]
|
||||
- [Visual Studio Code]
|
||||
- [PyCharm] (or [IntelliJ IDEA])
|
||||
|
||||
Eclipse has the best support for hover documentation and [IntelliSense] with
|
||||
Moose. The Inventor of Moose (FlightControl) did an amazing job by adding an
|
||||
integration to Eclipse LDT (a special version for Lua).
|
||||
Unfortunately Eclipse LDT is not maintained any longer (last release 2018).
|
||||
And the debugger doesn't work anymore, since an update of DCS.
|
||||
|
||||
In Visual Studio Code the support of Lua can be added by an addon.
|
||||
The debugger works with Moose and DCS, but showing the LuaDoc and [IntelliSense]
|
||||
is very limited.
|
||||
|
||||
PyCharm supports Lua also with an addon. The debugger works with Moose and DCS,
|
||||
but showing the LuaDoc and [IntelliSense] is very limited.
|
||||
|
||||
It is up to you to choose the IDE according to your taste. Guides on how to
|
||||
setup Moose with different IDEs and Debuggers are provided later in this
|
||||
documentation.
|
||||
# What is a debugger (good for)
|
||||
|
||||
[Git]: https://en.wikipedia.org/wiki/Git
|
||||
[GitHub]: https://github.com/
|
||||
@@ -250,14 +110,3 @@ documentation.
|
||||
[MOOSE_DOCS]: https://flightcontrol-master.github.io/MOOSE_DOCS/
|
||||
[MOOSE_DOCS_DEVELOP]: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/
|
||||
[directory tree]: https://github.com/FlightControl-Master/MOOSE/tree/master/Moose%20Development/Moose
|
||||
[Saved Games folder]: ../beginner/tipps-and-tricks.md#find-the-saved-games-folder
|
||||
[Lua]: https://www.lua.org/
|
||||
[Create your own Hello world]: ../beginner/hello-world-build.md
|
||||
[Debugger Guide]: debugger.md
|
||||
[IntelliSense]: https://en.wikipedia.org/wiki/IntelliSense
|
||||
[De-Sanitize]: desanitize-dcs.md
|
||||
[Notepad++]: https://notepad-plus-plus.org/downloads/
|
||||
[Eclipse LDT]: https://projects.eclipse.org/projects/tools.ldt
|
||||
[Visual Studio Code]: https://code.visualstudio.com/
|
||||
[PyCharm]: https://www.jetbrains.com/pycharm/
|
||||
[IntelliJ IDEA]: https://www.jetbrains.com/idea/
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
---
|
||||
title: Debugger
|
||||
parent: Advanced
|
||||
nav_order: 100
|
||||
---
|
||||
|
||||
{: .warning }
|
||||
> THIS DOCUMENT IS STILL WORK IN PROGRESS!
|
||||
@@ -35,24 +35,16 @@ Please remember when posting a question:
|
||||
- Before posting anything follow the [troubleshooting steps].
|
||||
- **Read your logs**.
|
||||
|
||||
### Formulate a good description
|
||||
|
||||
A post should contain the following:
|
||||
|
||||
- A description what you expected to happen and what actually happened.
|
||||
- Do not use vague words this stuff is hard to help with! Be specific.
|
||||
1. A describtion what you expected to happen and what actually happened.
|
||||
- Do not use vague words this stuff is hard to help with! Be specific.
|
||||
|
||||
- Describe what happens instead.
|
||||
- The less detail you offer, the less chance you can be helped.
|
||||
- Don't say it doesn't work. Or is it broken. Say what it actually does.
|
||||
2. Describe what happens instead.
|
||||
- The less detail you offer, the less chance you can be helped.
|
||||
- Don’t say it doesn’t work. Or is it broken. Say what it actually does.
|
||||
|
||||
### Format your code
|
||||
|
||||
The easier your code is to read, the more likely you are to get a helpful answer. If your code is hard to read, some
|
||||
people who could help you may not even bother to read your code. Syntax Highlighting makes the code much clearer and
|
||||
easier to understand. Therefore:
|
||||
|
||||
- Post your code in Discord as formatted code:
|
||||
3. Post your code in Discord as formatted code:
|
||||
|
||||
- Wrap a single line of code in backticks \` like this:
|
||||
|
||||
@@ -62,31 +54,14 @@ easier to understand. Therefore:
|
||||
|
||||

|
||||
|
||||
### Do not post a screenshot of your code
|
||||
- Post your log lines with the error or warning messages. Format them like this:
|
||||
|
||||
Your code is easy to read on a screenshot if you are using a good text editor or IDE, but if someone discovers an error
|
||||
in your code and wants to post a corrected version, they will have to type out the entire code. This could lead to them
|
||||
not helping you because it's too much work for them.
|
||||
|
||||
### Post your log
|
||||
|
||||
If the error message in the `dcs.log` does not tell you anything, then post it in the Discord.
|
||||
|
||||
- Post the important log lines with the error or warning messages. Format them like this:
|
||||
|
||||

|
||||
|
||||
### Send your mission when requested
|
||||
|
||||
Please don't just send your mission file. You have to manually extract the script from the file.
|
||||
It is better to send your script code and log lines beforehand.
|
||||
If this does not help, you may be asked to send your mission.
|
||||

|
||||
|
||||
- Some complex problems need the mission (.miz file) also.
|
||||
|
||||
- But post your mission only when requested.
|
||||
- Try to simplify your mission if it is complex!
|
||||
- Try to avoid or delete MODs, because could prevent people from helping you.
|
||||
|
||||
There are people in the Discord and in the forum, who spend their free time to
|
||||
help you. <br />
|
||||
|
||||
@@ -172,7 +172,7 @@ compftable in filtering these informations fast.
|
||||
Now it is time to [create your own Hello world] mission.
|
||||
|
||||
[Saved Games folder]: ../beginner/tipps-and-tricks.md#find-the-saved-games-folder
|
||||
[001-hello-world.miz]: https://raw.githubusercontent.com/FlightControl-Master/MOOSE_MISSIONS/master/Core/Message/001-hello-world.miz
|
||||
[hello-world demo mission]: https://raw.githubusercontent.com/FlightControl-Master/MOOSE_MISSIONS/master/Core/Message/001-hello-world.miz
|
||||
[Core.Message]: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Message.html
|
||||
[Wikipedia:Class]: https://en.wikipedia.org/wiki/Class_(computer_programming)
|
||||
[create your own Hello world]: hello-world-build.md
|
||||
|
||||
@@ -11,14 +11,10 @@ nav_order: 05
|
||||
|
||||
## Something went wrong
|
||||
|
||||
If the mission shows not the expected behavior do the following steps:
|
||||
If the mission shows not the expected behaviour do the following steps:
|
||||
|
||||
1. Double check if you added the changed mission script to the mission again!
|
||||
1. Check if the triggers are configured as requested in the last sections:
|
||||
- To load MOOSE: `4 MISSION START`, nothing on `CONDITIONS`, `DO SCRIPT FILE` to load `Moose_.lua`.
|
||||
- To load mission script(s): `1 ONCE`, in `CONDITIONS` add `TIME MORE` = 1, `DO SCRIPT FILE` to load `yourscript.lua`.
|
||||
1. Double check if you have the right version of MOOSE (some classes need the develop branch).
|
||||
1. Try the newest version of MOOSE.
|
||||
1. Check if the triggers are configured as requested in the last sections.
|
||||
|
||||
## Read the logs
|
||||
|
||||
@@ -26,7 +22,8 @@ The DCS log is a super important and useful log for the entire of DCS World.
|
||||
All scripting and other errors are recorded here. It is the one stop shop for
|
||||
things that occurred in your mission. It will tell you if there was a mistake.
|
||||
|
||||
1. Open the file `dcs.log` in the `Logs` subfolder in your DCS [Saved Games folder].
|
||||
1. Open the file `dcs.log` in the `Logs` subfolder in your DCS
|
||||
[Saved Games folder].
|
||||
|
||||
1. Search for the following line: `*** MOOSE INCLUDE END ***`
|
||||
- If it is included in the log, Moose was loaded.
|
||||
|
||||
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Reference in New Issue
Block a user