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8
.github/workflows/build-includes.yml
vendored
8
.github/workflows/build-includes.yml
vendored
@@ -95,10 +95,6 @@ jobs:
|
||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Run LuaCheck
|
||||
#########################################################################
|
||||
@@ -108,6 +104,10 @@ jobs:
|
||||
run: |
|
||||
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Push to MOOSE_INCLUDE
|
||||
#########################################################################
|
||||
|
||||
2
.github/workflows/gh-pages.yml
vendored
2
.github/workflows/gh-pages.yml
vendored
@@ -75,4 +75,4 @@ jobs:
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v3
|
||||
- run: npm install linkinator
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)"
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
||||
|
||||
10
.gitignore
vendored
10
.gitignore
vendored
@@ -28,13 +28,6 @@ local.properties
|
||||
.buildpath
|
||||
|
||||
|
||||
#####################
|
||||
## Visual Studio Code
|
||||
#####################
|
||||
*.code-workspace
|
||||
.vscode/
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
@@ -228,6 +221,9 @@ pip-log.txt
|
||||
#Goodsync
|
||||
_gsdata_/
|
||||
|
||||
# PyCharm
|
||||
.idea
|
||||
|
||||
#GITHUB
|
||||
Moose Test Missions/MOOSE_Test_Template.miz
|
||||
Moose Development/Moose/.vscode/launch.json
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- In this example an Engage Radius is set to various values.
|
||||
--
|
||||
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- In these examples, the Gci Radius is set to various values:
|
||||
--
|
||||
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||
--
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
|
||||
--
|
||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||
--
|
||||
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
||||
--
|
||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||
@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- AI_A2A_Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
||||
if Defender and Defender:IsAlive() then
|
||||
self:F( { "CAP Home", Defender:GetName() } )
|
||||
@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterLostControl
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterLostControl( Defender, From, Event, To )
|
||||
self:F( { "GCI LostControl", Defender:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
||||
@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3959,7 +3962,7 @@ do
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
|
||||
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -168,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
|
||||
self.ReturnThresholdRange = ReturnThresholdRange
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterSpawning
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param #string ClientName
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
@@ -190,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterDestroying
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||
@@ -233,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterMonitoring
|
||||
-- @param #AI_BALANCER self
|
||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:T2( { self.SetClient:Count() } )
|
||||
--self.SetClient:Flush()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- SetClient:ForEachClient
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
self:T3(Client.ClientName)
|
||||
|
||||
@@ -264,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
self:T2( RangeZone )
|
||||
|
||||
_DATABASE:ForEachPlayerUnit(
|
||||
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||
@@ -276,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
end
|
||||
end,
|
||||
|
||||
--- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
--- Nameless function
|
||||
-- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function( RangeZone, AIGroup, PlayerInRange )
|
||||
if PlayerInRange.Value == false then
|
||||
@@ -307,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:__Monitor( 10 )
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
--
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -572,7 +572,7 @@
|
||||
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
|
||||
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -583,10 +583,12 @@ AI_CARGO_DISPATCHER = {
|
||||
PickupCargo = {}
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
--- List of AI_Cargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
||||
|
||||
--- @field #list
|
||||
--- List of PickupCargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.PickupCargo = {}
|
||||
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
-- * Assign a group leader that will guide the large formation path.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
|
||||
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -370,7 +370,7 @@ CARGOS = {}
|
||||
|
||||
do -- CARGO
|
||||
|
||||
--- @type CARGO
|
||||
-- @type CARGO
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
||||
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
||||
@@ -433,7 +433,7 @@ do -- CARGO
|
||||
Reported = {},
|
||||
}
|
||||
|
||||
--- @type CARGO.CargoObjects
|
||||
-- @type CARGO.CargoObjects
|
||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||
|
||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||
@@ -447,7 +447,7 @@ do -- CARGO
|
||||
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
||||
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:SetStartState( "UnLoaded" )
|
||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||
@@ -711,7 +711,7 @@ do -- CARGO
|
||||
-- @param #CARGO self
|
||||
-- @return #CARGO
|
||||
function CARGO:Spawn( PointVec2 )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
end
|
||||
|
||||
@@ -812,7 +812,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the CargoGroup is within the loading radius.
|
||||
function CARGO:IsInLoadRadius( Coordinate )
|
||||
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -832,7 +832,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo can report itself.
|
||||
function CARGO:IsInReportRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -853,23 +853,23 @@ do -- CARGO
|
||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||
-- @return #boolean
|
||||
function CARGO:IsNear( Coordinate, NearRadius )
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
|
||||
if self.CargoObject:IsAlive() then
|
||||
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:T( { PointVec2 = PointVec2:GetVec2() } )
|
||||
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
||||
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
|
||||
if Distance <= NearRadius then
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -878,12 +878,12 @@ do -- CARGO
|
||||
-- @param Core.Zone#ZONE_BASE Zone
|
||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||
function CARGO:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
if self:IsLoaded() then
|
||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
if self.CargoObject:GetSize() ~= 0 then
|
||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||
else
|
||||
@@ -1034,7 +1034,7 @@ end -- CARGO
|
||||
|
||||
do -- CARGO_REPRESENTABLE
|
||||
|
||||
--- @type CARGO_REPRESENTABLE
|
||||
-- @type CARGO_REPRESENTABLE
|
||||
-- @extends #CARGO
|
||||
-- @field test
|
||||
|
||||
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
|
||||
|
||||
-- Inherit CARGO.
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||
self:F( { Type, Name, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, LoadRadius, NearRadius } )
|
||||
|
||||
-- Descriptors.
|
||||
local Desc=CargoObject:GetDesc()
|
||||
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:Destroy()
|
||||
|
||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||
self:F( { CargoName = self:GetName() } )
|
||||
self:T( { CargoName = self:GetName() } )
|
||||
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||
|
||||
return self
|
||||
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
|
||||
CoordinateZone:Scan( { Object.Category.UNIT } )
|
||||
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
||||
local NearUnit = UNIT:Find( DCSUnit )
|
||||
self:F({NearUnit=NearUnit})
|
||||
self:T({NearUnit=NearUnit})
|
||||
local NearUnitCoalition = NearUnit:GetCoalition()
|
||||
local CargoCoalition = self:GetCoalition()
|
||||
if NearUnitCoalition == CargoCoalition then
|
||||
local Attributes = NearUnit:GetDesc()
|
||||
self:F({Desc=Attributes})
|
||||
self:T({Desc=Attributes})
|
||||
if NearUnit:HasAttribute( "Trucks" ) then
|
||||
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
||||
break
|
||||
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
|
||||
|
||||
do -- CARGO_REPORTABLE
|
||||
|
||||
--- @type CARGO_REPORTABLE
|
||||
-- @type CARGO_REPORTABLE
|
||||
-- @extends #CARGO
|
||||
CARGO_REPORTABLE = {
|
||||
ClassName = "CARGO_REPORTABLE"
|
||||
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
|
||||
-- @return #CARGO_REPORTABLE
|
||||
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1178,7 +1178,7 @@ end
|
||||
|
||||
do -- CARGO_PACKAGE
|
||||
|
||||
--- @type CARGO_PACKAGE
|
||||
-- @type CARGO_PACKAGE
|
||||
-- @extends #CARGO_REPRESENTABLE
|
||||
CARGO_PACKAGE = {
|
||||
ClassName = "CARGO_PACKAGE"
|
||||
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
|
||||
-- @return #CARGO_PACKAGE
|
||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:T( CargoCarrier )
|
||||
self.CargoCarrier = CargoCarrier
|
||||
@@ -1213,7 +1213,7 @@ end
|
||||
-- @param #number BoardDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1246,7 +1246,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @return #boolean
|
||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
||||
|
||||
@@ -1271,7 +1271,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
@@ -1292,7 +1292,7 @@ end
|
||||
-- @param #number Radius
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1331,7 +1331,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number Speed
|
||||
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__UnLoad( 1, CargoCarrier, Speed )
|
||||
@@ -1350,7 +1350,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -1378,7 +1378,7 @@ end
|
||||
-- @param #number Distance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
|
||||
@@ -59,7 +59,7 @@ do -- CARGO_CRATE
|
||||
-- @return #CARGO_CRATE
|
||||
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
||||
|
||||
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
--self:F( { ToPointVec2, From, Event, To } )
|
||||
--self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
--self:F( { From, Event, To, CargoCarrier } )
|
||||
--self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
||||
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_CRATE:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_CRATE:RouteTo( Coordinate )
|
||||
self:F( {Coordinate = Coordinate } )
|
||||
self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:Respawn()
|
||||
|
||||
self:F( { "Respawning crate " .. self:GetName() } )
|
||||
self:T( { "Respawning crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:onafterReset()
|
||||
|
||||
self:F( { "Reset crate " .. self:GetName() } )
|
||||
self:T( { "Reset crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -64,7 +64,7 @@ do -- CARGO_GROUP
|
||||
|
||||
-- Inherit CAROG_REPORTABLE
|
||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||
self:F( { Type, Name, LoadRadius } )
|
||||
self:T( { Type, Name, LoadRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New()
|
||||
self.CargoGroup = CargoGroup
|
||||
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Respawn()
|
||||
|
||||
self:F( { "Respawning" } )
|
||||
self:T( { "Respawning" } )
|
||||
|
||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
||||
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Regroup()
|
||||
|
||||
self:F("Regroup")
|
||||
self:T("Regroup")
|
||||
|
||||
if self.Grouped == false then
|
||||
|
||||
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
|
||||
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
||||
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
||||
|
||||
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
|
||||
if CargoUnit:IsUnLoaded() then
|
||||
|
||||
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
|
||||
-- Then we register the new group in the database
|
||||
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
||||
|
||||
self:F( { "Regroup", GroupTemplate } )
|
||||
self:T( { "Regroup", GroupTemplate } )
|
||||
|
||||
-- Now we spawn the new group based on the template created.
|
||||
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
||||
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
|
||||
self:E(EventData)
|
||||
self:T(EventData)
|
||||
|
||||
local Destroyed = false
|
||||
|
||||
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
|
||||
|
||||
if Destroyed then
|
||||
self:Destroyed()
|
||||
self:E( { "Cargo group destroyed" } )
|
||||
self:T( { "Cargo group destroyed" } )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or self.NearRadius
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo, ... )
|
||||
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
||||
CargoGroup:OptionAlarmStateGreen()
|
||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
||||
--self:F( { From, Event, To, CargoCarrier, ...} )
|
||||
--self:T( { From, Event, To, CargoCarrier, ...} )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
--self:T( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local Boarded = true
|
||||
local Cancelled = false
|
||||
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
|
||||
if not Boarded then
|
||||
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
||||
else
|
||||
self:F("Group Cargo is loaded")
|
||||
self:T("Group Cargo is loaded")
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
end
|
||||
else
|
||||
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2 } )
|
||||
--self:T( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_GROUP:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||
self.CargoSet:ForEach(
|
||||
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
|
||||
-- @param #number NearRadius
|
||||
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
||||
if Cargo:IsAlive() then
|
||||
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
||||
self:F( "Near" )
|
||||
self:T( "Near" )
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
|
||||
return false
|
||||
end
|
||||
|
||||
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
else
|
||||
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
if Cargo then
|
||||
self:F( { Cargo } )
|
||||
self:T( { Cargo } )
|
||||
local Distance = 0
|
||||
if Cargo:IsUnLoaded() then
|
||||
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
||||
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
|
||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||
function CARGO_GROUP:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #CARGO_SLINGLOAD
|
||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic
|
||||
|
||||
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_SLINGLOAD:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
||||
--self:F( {NearRadius = NearRadius } )
|
||||
--self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:Respawn()
|
||||
|
||||
--self:F( { "Respawning slingload " .. self:GetName() } )
|
||||
--self:T( { "Respawning slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:onafterReset()
|
||||
|
||||
--self:F( { "Reset slingload " .. self:GetName() } )
|
||||
--self:T( { "Reset slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -75,7 +75,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 60
|
||||
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
|
||||
else
|
||||
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
||||
end
|
||||
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self.CargoCarrier = nil
|
||||
|
||||
local Points = {}
|
||||
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, From, Event, To } )
|
||||
self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Group#GROUP CargoCarrier
|
||||
-- @param #number NearRadius
|
||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
|
||||
local MaxSpeed = Desc.speedMaxOffRoad
|
||||
local TypeName = Desc.typeName
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- A cargo unit can only be boarded if it is not dead
|
||||
|
||||
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Client#CLIENT CargoCarrier
|
||||
-- @param #number NearRadius Default 25 m.
|
||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
|
||||
self:F( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
self:T( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
|
||||
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
||||
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
||||
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
|
||||
local Angle = 180
|
||||
local Distance = 0
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
|
||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||
end
|
||||
else
|
||||
self:E("Something is wrong")
|
||||
self:T("Something is wrong")
|
||||
end
|
||||
|
||||
end
|
||||
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
||||
if self.CargoObject then
|
||||
|
||||
@@ -1,882 +0,0 @@
|
||||
--- **Core** - Client Menu Management.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * For complex, non-static menu structures
|
||||
-- * Lightweigt implementation as alternative to MENU
|
||||
-- * Separation of menu tree creation from menu on the clients's side
|
||||
-- * Works with a SET_CLIENT set of clients
|
||||
-- * Allow manipulation of the shadow tree in various ways
|
||||
-- * Push to all or only one client
|
||||
-- * Change entries' menu text
|
||||
-- * Option to make an entry usable once only across all clients
|
||||
-- * Auto appends GROUP and CLIENT objects to menu calls
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Oct 2023
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- CLIENTMENU
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
---
|
||||
-- @type CLIENTMENU
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string name Name
|
||||
-- @field #string groupname Group name
|
||||
-- @field #table path
|
||||
-- @field #table parentpath
|
||||
-- @field #CLIENTMENU Parent
|
||||
-- @field Wrapper.Client#CLIENT client
|
||||
-- @field #number GroupID Group ID
|
||||
-- @field #number ID Entry ID
|
||||
-- @field Wrapper.Group#GROUP group
|
||||
-- @field #string UUID Unique ID based on path+name
|
||||
-- @field #string Function
|
||||
-- @field #table Functionargs
|
||||
-- @field #table Children
|
||||
-- @field #boolean Once
|
||||
-- @field #boolean Generic
|
||||
-- @field #boolean debug
|
||||
-- @field #CLIENTMENUMANAGER Controller
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @field #CLIENTMENU
|
||||
CLIENTMENU = {
|
||||
ClassName = "CLIENTMENUE",
|
||||
lid = "",
|
||||
version = "0.1.1",
|
||||
name = nil,
|
||||
path = nil,
|
||||
group = nil,
|
||||
client = nil,
|
||||
GroupID = nil,
|
||||
Children = {},
|
||||
Once = false,
|
||||
Generic = false,
|
||||
debug = false,
|
||||
Controller = nil,
|
||||
groupname = nil,
|
||||
}
|
||||
|
||||
---
|
||||
-- @field #CLIENTMENU_ID
|
||||
CLIENTMENU_ID = 0
|
||||
|
||||
--- Create an new CLIENTMENU object.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
-- @param #string Function (optional) Function to call when the entry is used.
|
||||
-- @param ... (optional) Arguments for the Function, comma separated
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENU
|
||||
CLIENTMENU_ID = CLIENTMENU_ID + 1
|
||||
self.ID = CLIENTMENU_ID
|
||||
if Client then
|
||||
self.group = Client:GetGroup()
|
||||
self.client = Client
|
||||
self.GroupID = self.group:GetID()
|
||||
self.groupname = self.group:GetName() or "Unknown Groupname"
|
||||
else
|
||||
self.Generic = true
|
||||
end
|
||||
self.name = Text or "unknown entry"
|
||||
if Parent then
|
||||
if Parent:IsInstanceOf("MENU_BASE") then
|
||||
self.parentpath = Parent.MenuPath
|
||||
else
|
||||
self.parentpath = Parent:GetPath()
|
||||
Parent:AddChild(self)
|
||||
end
|
||||
end
|
||||
self.Parent = Parent
|
||||
self.Function = Function
|
||||
self.Functionargs = arg or {}
|
||||
table.insert(self.Functionargs,self.group)
|
||||
table.insert(self.Functionargs,self.client)
|
||||
if self.Functionargs and self.debug then
|
||||
self:T({"Functionargs",self.Functionargs})
|
||||
end
|
||||
if not self.Generic then
|
||||
if Function ~= nil then
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( BASE.Debug.traceback() )
|
||||
end
|
||||
return errmsg
|
||||
end
|
||||
self.CallHandler = function()
|
||||
local function MenuFunction()
|
||||
return self.Function( unpack( self.Functionargs ) )
|
||||
end
|
||||
local Status, Result = xpcall( MenuFunction, ErrorHandler)
|
||||
if self.Once == true then
|
||||
self:Clear()
|
||||
end
|
||||
end
|
||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||
else
|
||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||
end
|
||||
else
|
||||
if self.parentpath then
|
||||
self.path = UTILS.DeepCopy(self.parentpath)
|
||||
else
|
||||
self.path = {}
|
||||
end
|
||||
self.path[#self.path+1] = Text
|
||||
end
|
||||
self.UUID = table.concat(self.path,";")
|
||||
self:T({self.UUID})
|
||||
self.Once = false
|
||||
-- Log id.
|
||||
self.lid=string.format("CLIENTMENU %s | %s | ", self.ID, self.name)
|
||||
self:T(self.lid.."Created")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a UUID
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Parent The parent object if any
|
||||
-- @param #string Text The menu entry text
|
||||
-- @return #string UUID
|
||||
function CLIENTMENU:CreateUUID(Parent,Text)
|
||||
local path = {}
|
||||
if Parent and Parent.path then
|
||||
path = Parent.path
|
||||
end
|
||||
path[#path+1] = Text
|
||||
local UUID = table.concat(path,";")
|
||||
return UUID
|
||||
end
|
||||
|
||||
--- Set the CLIENTMENUMANAGER for this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENUMANAGER Controller The controlling object.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:SetController(Controller)
|
||||
self.Controller = Controller
|
||||
return self
|
||||
end
|
||||
|
||||
--- The entry will be deleted after being used used - for menu entries with functions only.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:SetOnce()
|
||||
self:T(self.lid.."SetOnce")
|
||||
self.Once = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry from the F10 menu.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveF10()
|
||||
self:T(self.lid.."RemoveF10")
|
||||
if self.GroupID then
|
||||
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
|
||||
local function RemoveFunction()
|
||||
return missionCommands.removeItemForGroup(self.GroupID , self.path )
|
||||
end
|
||||
local status, err = pcall(RemoveFunction)
|
||||
if not status then
|
||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the menu path table.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #table Path
|
||||
function CLIENTMENU:GetPath()
|
||||
self:T(self.lid.."GetPath")
|
||||
return self.path
|
||||
end
|
||||
|
||||
--- Get the UUID.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #string UUID
|
||||
function CLIENTMENU:GetUUID()
|
||||
self:T(self.lid.."GetUUID")
|
||||
return self.UUID
|
||||
end
|
||||
|
||||
--- Link a child entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Child The entry to link as a child.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:AddChild(Child)
|
||||
self:T(self.lid.."AddChild "..Child.ID)
|
||||
table.insert(self.Children,Child.ID,Child)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove a child entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Child The entry to remove from the children.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveChild(Child)
|
||||
self:T(self.lid.."RemoveChild "..Child.ID)
|
||||
table.remove(self.Children,Child.ID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all subentries (children) from this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveSubEntries()
|
||||
self:T(self.lid.."RemoveSubEntries")
|
||||
self:T({self.Children})
|
||||
for _id,_entry in pairs(self.Children) do
|
||||
self:T("Removing ".._id)
|
||||
if _entry then
|
||||
_entry:RemoveSubEntries()
|
||||
_entry:RemoveF10()
|
||||
if _entry.Parent then
|
||||
_entry.Parent:RemoveChild(self)
|
||||
end
|
||||
--if self.Controller then
|
||||
--self.Controller:_RemoveByID(_entry.ID)
|
||||
--end
|
||||
--_entry = nil
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove this entry and all subentries (children) from this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:Clear()
|
||||
self:T(self.lid.."Clear")
|
||||
for _id,_entry in pairs(self.Children) do
|
||||
if _entry then
|
||||
_entry:RemoveSubEntries()
|
||||
_entry = nil
|
||||
end
|
||||
end
|
||||
self:RemoveF10()
|
||||
if self.Parent then
|
||||
self.Parent:RemoveChild(self)
|
||||
end
|
||||
--if self.Controller then
|
||||
--self.Controller:_RemoveByID(self.ID)
|
||||
--end
|
||||
return self
|
||||
end
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- CLIENTMENUMANAGER
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
--- Class CLIENTMENUMANAGER
|
||||
-- @type CLIENTMENUMANAGER
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string name Name
|
||||
-- @field Core.Set#SET_CLIENT clientset The set of clients this menu manager is for
|
||||
-- @field #table flattree
|
||||
-- @field #table rootentries
|
||||
-- @field #table menutree
|
||||
-- @field #number entrycount
|
||||
-- @field #boolean debug
|
||||
-- @field #table PlayerMenu
|
||||
-- @field #number Coalition
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## CLIENTMENU and CLIENTMENUMANAGER
|
||||
--
|
||||
-- Manage menu structures for a SET_CLIENT of clients.
|
||||
--
|
||||
-- ## Concept
|
||||
--
|
||||
-- Separate creation of a menu tree structure from pushing it to each client. Create a shadow "reference" menu structure tree for your client pilot's in a mission.
|
||||
-- This can then be propagated to all clients. Manipulate the entries in the structure with removing, clearing or changing single entries, create replacement sub-structures
|
||||
-- for entries etc, push to one or all clients.
|
||||
--
|
||||
-- Many functions can either change the tree for one client or for all clients.
|
||||
--
|
||||
-- ## Create a base reference tree and send to all clients
|
||||
--
|
||||
-- local clientset = SET_CLIENT:New():FilterStart()
|
||||
--
|
||||
-- local menumgr = CLIENTMENUMANAGER:New(clientset,"Dayshift")
|
||||
-- local mymenu = menumgr:NewEntry("Top")
|
||||
-- local mymenu_lv1a = menumgr:NewEntry("Level 1 a",mymenu)
|
||||
-- local mymenu_lv1b = menumgr:NewEntry("Level 1 b",mymenu)
|
||||
-- -- next one is a command menu entry, which can only be used once
|
||||
-- local mymenu_lv1c = menumgr:NewEntry("Action Level 1 c",mymenu, testfunction, "testtext"):SetOnce()
|
||||
--
|
||||
-- local mymenu_lv2a = menumgr:NewEntry("Go here",mymenu_lv1a)
|
||||
-- local mymenu_lv2b = menumgr:NewEntry("Level 2 ab",mymenu_lv1a)
|
||||
-- local mymenu_lv2c = menumgr:NewEntry("Level 2 ac",mymenu_lv1a)
|
||||
--
|
||||
-- local mymenu_lv2ba = menumgr:NewEntry("Level 2 ba",mymenu_lv1b)
|
||||
-- local mymenu_lv2bb = menumgr:NewEntry("Level 2 bb",mymenu_lv1b)
|
||||
-- local mymenu_lv2bc = menumgr:NewEntry("Level 2 bc",mymenu_lv1b)
|
||||
--
|
||||
-- local mymenu_lv3a = menumgr:NewEntry("Level 3 aaa",mymenu_lv2a)
|
||||
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
|
||||
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
|
||||
--
|
||||
-- menumgr:Propagate() -- propagate **once** to all clients in the SET_CLIENT
|
||||
--
|
||||
-- ## Remove a single entry's subtree
|
||||
--
|
||||
-- menumgr:RemoveSubEntries(mymenu_lv3a)
|
||||
--
|
||||
-- ## Remove a single entry and also it's subtree
|
||||
--
|
||||
-- menumgr:DeleteEntry(mymenu_lv3a)
|
||||
--
|
||||
-- ## Add a single entry
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("BAI",mymenu_lv1b)
|
||||
--
|
||||
-- menumgr:AddEntry(baimenu)
|
||||
--
|
||||
-- ## Add an entry with a function
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, Argument1, Argument1)
|
||||
--
|
||||
-- Now, the class will **automatically append the call with GROUP and CLIENT objects**, as this is can only be done when pushing the entry to the clients. So, the actual function implementation needs to look like this:
|
||||
--
|
||||
-- function TestFunction( Argument1, Argument2, Group, Client)
|
||||
--
|
||||
-- **Caveat is**, that you need to ensure your arguments are not **nil** or **false**, as LUA will optimize those away. You would end up having Group and Client in wrong places in the function call. Hence,
|
||||
-- if you need/ want to send **nil** or **false**, send a place holder instead and ensure your function can handle this, e.g.
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, "nil", Argument1)
|
||||
--
|
||||
-- ## Change the text of a leaf entry in the menu tree
|
||||
--
|
||||
-- menumgr:ChangeEntryTextForAll(mymenu_lv1b,"Attack")
|
||||
--
|
||||
-- ## Reset a single clients menu tree
|
||||
--
|
||||
-- menumgr:ResetMenu(client)
|
||||
--
|
||||
-- ## Reset all and clear the reference tree
|
||||
--
|
||||
-- menumgr:ResetMenuComplete()
|
||||
--
|
||||
-- ## Set to auto-propagate for CLIENTs joining the SET_CLIENT **after** the script is loaded - handy if you have a single menu tree.
|
||||
--
|
||||
-- menumgr:InitAutoPropagation()
|
||||
--
|
||||
-- @field #CLIENTMENUMANAGER
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.3",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
flattree = {},
|
||||
playertree = {},
|
||||
entrycount = 0,
|
||||
rootentries = {},
|
||||
debug = true,
|
||||
PlayerMenu = {},
|
||||
Coalition = nil,
|
||||
}
|
||||
|
||||
--- Create a new ClientManager instance.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
|
||||
-- @param #string Alias The name of this manager.
|
||||
-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
|
||||
self.clientset = ClientSet
|
||||
self.PlayerMenu = {}
|
||||
self.name = Alias or "Nightshift"
|
||||
self.Coalition = Coalition or coalition.side.BLUE
|
||||
-- Log id.
|
||||
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
|
||||
if self.debug then
|
||||
self:I(self.lid.."Created")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Event handling
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
|
||||
local Client = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
if Client then
|
||||
self:ResetMenu(Client)
|
||||
end
|
||||
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
|
||||
if EventData.IniPlayerName and EventData.IniGroup then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniPlayerName ))) then
|
||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
||||
return self
|
||||
end
|
||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
||||
local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
self:Propagate(player)
|
||||
end
|
||||
elseif EventData.id == EVENTS.PlayerEnterUnit then
|
||||
-- special for CA slots
|
||||
local grp = GROUP:FindByName(EventData.IniGroupName)
|
||||
if grp:IsGround() then
|
||||
self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
|
||||
local IsPlayer = EventData.IniDCSUnit:getPlayerName()
|
||||
if IsPlayer then
|
||||
|
||||
local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
|
||||
|
||||
client=_DATABASE:AddClient(EventData.IniDCSUnitName)
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(EventData.IniPlayerName)
|
||||
|
||||
-- Add player.
|
||||
if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
|
||||
_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( EventData.IniPlayerName )
|
||||
Settings:SetPlayerMenu(EventData.IniUnit)
|
||||
end
|
||||
--local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
self:Propagate(client)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
-- Player Events
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:SetEventPriority(5)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new entry in the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
-- @param #string Function (optional) Function to call when the entry is used.
|
||||
-- @param ... (optional) Arguments for the Function, comma separated.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:NewEntry(Text,Parent,Function,...)
|
||||
self:T(self.lid.."NewEntry "..Text or "None")
|
||||
self.entrycount = self.entrycount + 1
|
||||
local entry = CLIENTMENU:NewEntry(nil,Text,Parent,Function,unpack(arg))
|
||||
if not Parent then
|
||||
self.rootentries[self.entrycount] = entry
|
||||
end
|
||||
local depth = #entry.path
|
||||
if not self.menutree[depth] then self.menutree[depth] = {} end
|
||||
table.insert(self.menutree[depth],entry.UUID)
|
||||
self.flattree[entry.UUID] = entry
|
||||
return entry
|
||||
end
|
||||
|
||||
--- Check matching entry in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string UUID UUID of the menu entry.
|
||||
-- @return #boolean Exists
|
||||
function CLIENTMENUMANAGER:EntryUUIDExists(UUID)
|
||||
local exists = self.flattree[UUID] and true or false
|
||||
return exists
|
||||
end
|
||||
|
||||
--- Find matching entry in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string UUID UUID of the menu entry.
|
||||
-- @return #CLIENTMENU Entry The #CLIENTMENU object found or nil.
|
||||
function CLIENTMENUMANAGER:FindEntryByUUID(UUID)
|
||||
self:T(self.lid.."FindEntryByUUID "..UUID or "None")
|
||||
local entry = nil
|
||||
for _gid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Entry and Entry.UUID == UUID then
|
||||
entry = Entry
|
||||
end
|
||||
end
|
||||
return entry
|
||||
end
|
||||
|
||||
--- Find matching entries by text in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text or partial text of the menu entry to find.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
|
||||
self:T(self.lid.."FindUUIDsByText "..Text or "None")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.name,Text,1,true) and string.find(Entry.UUID,Parent.UUID,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
else
|
||||
if Entry and string.find(Entry.name,Text,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure by the menu text.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text or partial text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByText(Text,Parent)
|
||||
self:T(self.lid.."FindEntriesByText "..Text or "None")
|
||||
local matches, objects, number = self:FindUUIDsByText(Text, Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Find matching entries under a parent in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
|
||||
self:T(self.lid.."FindUUIDsByParent")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.UUID,Parent.UUID,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure under a parent.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByParent(Parent)
|
||||
self:T(self.lid.."FindEntriesByParent")
|
||||
local matches, objects, number = self:FindUUIDsByParent(Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Alter the text of a leaf entry in the generic structure and push to one specific client's F10 menu.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The menu entry.
|
||||
-- @param #string Text New Text of the F10 menu entry.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) The client for whom to alter the entry, if nil done for all clients.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ChangeEntryText(Entry, Text, Client)
|
||||
self:T(self.lid.."ChangeEntryText "..Text or "None")
|
||||
local newentry = CLIENTMENU:NewEntry(nil,Text,Entry.Parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self:DeleteF10Entry(Entry,Client)
|
||||
self:DeleteGenericEntry(Entry)
|
||||
if not Entry.Parent then
|
||||
self.rootentries[self.entrycount] = newentry
|
||||
end
|
||||
local depth = #newentry.path
|
||||
if not self.menutree[depth] then self.menutree[depth] = {} end
|
||||
table.insert(self.menutree[depth],newentry.UUID)
|
||||
self.flattree[newentry.UUID] = newentry
|
||||
self:AddEntry(newentry,Client)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Push the complete menu structure to each of the clients in the set - refresh the menu tree of the clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, propagate only for this client.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
self:ResetMenu(Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Push a single previously created entry into the menu structure of all clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to add.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
self:T(self.lid.."AddEntry")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
if Entry then
|
||||
self:T("Adding generic entry:" .. Entry.UUID)
|
||||
local parent = nil
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
if Entry.Parent and Entry.Parent.UUID then
|
||||
parent = self.playertree[playername][Entry.Parent.UUID] or self:FindEntryByUUID(Entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][Entry.UUID] = CLIENTMENU:NewEntry(client,Entry.name,parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self.playertree[playername][Entry.UUID].Once = Entry.Once
|
||||
else
|
||||
self:T("NO generic entry given")
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from the client's F10 menus, leaving the generic structure untouched.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, remove only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenu(Client)
|
||||
self:T(self.lid.."ResetMenu")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry,Client)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from all clients' F10 menus, and **delete** the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenuComplete()
|
||||
self:T(self.lid.."ResetMenuComplete")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry)
|
||||
end
|
||||
end
|
||||
self.playertree = nil
|
||||
self.playertree = {}
|
||||
self.rootentries = nil
|
||||
self.rootentries = {}
|
||||
self.menutree = nil
|
||||
self.menutree = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
|
||||
self:T(self.lid.."DeleteF10Entry")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
if centry then
|
||||
--self:I("Match for "..Entry.UUID)
|
||||
centry:Clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
|
||||
self:T(self.lid.."DeleteGenericEntry")
|
||||
|
||||
if Entry.Children and #Entry.Children > 0 then
|
||||
self:RemoveGenericSubEntries(Entry)
|
||||
end
|
||||
|
||||
local depth = #Entry.path
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
--self:I("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid,1,true) or _uuid == uuid then
|
||||
--self:I("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
|
||||
self:T(self.lid.."RemoveGenericSubEntries")
|
||||
|
||||
local depth = #Entry.path + 1
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
self:T("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid,1,true) then
|
||||
self:T("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Remove all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveF10SubEntries(Entry,Client)
|
||||
self:T(self.lid.."RemoveSubEntries")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
centry:RemoveSubEntries()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End ClientMenu
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -449,10 +449,10 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Loop over layers.
|
||||
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
|
||||
|
||||
|
||||
-- Loop over objects in layers.
|
||||
for objectID, objectData in pairs(layerData.objects or {}) do
|
||||
|
||||
|
||||
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
|
||||
|
||||
@@ -488,10 +488,32 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Create new polygon zone.
|
||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||
|
||||
|
||||
--Zone.DrawID = objectID
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
Zone:SetFillColor({1, 0, 0}, 0.15)
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -532,7 +554,26 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -756,7 +797,7 @@ end -- cargo
|
||||
|
||||
--- Finds a CLIENT based on the ClientName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName
|
||||
-- @param #string ClientName - Note this is the UNIT name of the client!
|
||||
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
||||
function DATABASE:FindClient( ClientName )
|
||||
|
||||
@@ -1302,9 +1343,17 @@ function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
-- Unique ID.
|
||||
local airbaseUID=airbase:GetID(true)
|
||||
|
||||
|
||||
local typename = airbase:GetTypeName()
|
||||
|
||||
local category = airbase.category
|
||||
|
||||
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
|
||||
category = Airbase.Category.HELIPAD
|
||||
end
|
||||
|
||||
-- Debug output.
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||
@@ -1852,7 +1901,7 @@ end
|
||||
|
||||
--- Add a flight control to the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
function DATABASE:AddFlightControl(flightcontrol)
|
||||
self:F2( { flightcontrol } )
|
||||
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
||||
@@ -1861,7 +1910,7 @@ end
|
||||
--- Get a flight control object from the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string airbasename Name of the associated airbase.
|
||||
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
function DATABASE:GetFlightControl(airbasename)
|
||||
return self.FLIGHTCONTROLS[airbasename]
|
||||
end
|
||||
|
||||
@@ -261,6 +261,15 @@ EVENTS = {
|
||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||
-- Added with DCS 2.9.0
|
||||
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||
}
|
||||
|
||||
--- The Event structure
|
||||
@@ -636,6 +645,55 @@ local _EVENTMETA = {
|
||||
Event = "OnEventWeaponDrop",
|
||||
Text = "S_EVENT_WEAPON_DROP"
|
||||
},
|
||||
-- DCS 2.9
|
||||
[EVENTS.UnitTaskTimeout] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskTimeout",
|
||||
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
},
|
||||
[EVENTS.UnitTaskStage] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskStage",
|
||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||
},
|
||||
[EVENTS.MacSubtaskScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacSubtaskScore",
|
||||
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
},
|
||||
[EVENTS.MacExtraScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacExtraScore",
|
||||
Text = "S_EVENT_MAC_EXTRA_SCOREP"
|
||||
},
|
||||
[EVENTS.MissionRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMissionRestart",
|
||||
Text = "S_EVENT_MISSION_RESTART"
|
||||
},
|
||||
[EVENTS.MissionWinner] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMissionWinner",
|
||||
Text = "S_EVENT_MISSION_WINNER"
|
||||
},
|
||||
[EVENTS.PostponedTakeoff] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedTakeoff",
|
||||
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||
},
|
||||
[EVENTS.PostponedLand] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedLand",
|
||||
Text = "S_EVENT_POSTPONED_LAND"
|
||||
},
|
||||
}
|
||||
|
||||
--- The Events structure
|
||||
@@ -1245,11 +1303,14 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
-- Workaround for borked target info on cruise missiles
|
||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
else
|
||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
@@ -1287,7 +1348,8 @@ function EVENT:onEvent( Event )
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
|
||||
@@ -249,7 +249,7 @@ do -- FSM
|
||||
--
|
||||
-- ### Linear Transition Example
|
||||
--
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
|
||||
--
|
||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||
|
||||
@@ -368,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
if CoalitionSide then
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -459,14 +459,14 @@ end
|
||||
|
||||
_MESSAGESRS = {}
|
||||
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
|
||||
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
|
||||
-- @param #number Port Port number of SRS, defaults to 5002.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
|
||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||
@@ -480,45 +480,51 @@ _MESSAGESRS = {}
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
|
||||
|
||||
_MESSAGESRS.frequency = Frequency
|
||||
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
|
||||
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
|
||||
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
|
||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
||||
|
||||
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
|
||||
|
||||
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
|
||||
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
|
||||
|
||||
_MESSAGESRS.coordinate = Coordinate
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
|
||||
if Coordinate then
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
|
||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
_MESSAGESRS.Culture = Culture or "en-GB"
|
||||
|
||||
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
|
||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||
_MESSAGESRS.Gender = Gender or "female"
|
||||
|
||||
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
|
||||
_MESSAGESRS.google = PathToCredentials
|
||||
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
_MESSAGESRS.label = Label or "MESSAGE"
|
||||
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
_MESSAGESRS.port = Port or 5002
|
||||
if PathToCredentials then
|
||||
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
|
||||
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
_MESSAGESRS.volume = Volume or 1
|
||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
|
||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
|
||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||
|
||||
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
|
||||
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
|
||||
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
|
||||
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
|
||||
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
|
||||
end
|
||||
|
||||
--- Sends a message via SRS.
|
||||
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
@@ -546,7 +552,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
|
||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||
end
|
||||
local category = string.gsub(self.MessageCategory,":","")
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -8,22 +8,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions source code]()
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions, only for beta testers]()
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [POINT_VEC YouTube Channel]()
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
-- * FlightControl (Design & Programming)
|
||||
@@ -40,8 +24,9 @@
|
||||
|
||||
|
||||
do -- COORDINATE
|
||||
|
||||
--- @type COORDINATE
|
||||
|
||||
---
|
||||
-- @type COORDINATE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #number x Component of the 3D vector.
|
||||
-- @field #number y Component of the 3D vector.
|
||||
@@ -196,7 +181,7 @@ do -- COORDINATE
|
||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
||||
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
||||
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
||||
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
||||
@@ -920,7 +905,7 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
|
||||
--- Return an angle in radians from the COORDINATE using a **direction vector in Vec3 format**.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||
-- @return #number DirectionRadians The angle in radians.
|
||||
@@ -933,10 +918,12 @@ do -- COORDINATE
|
||||
return DirectionRadians
|
||||
end
|
||||
|
||||
--- Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
|
||||
--- Return an angle in degrees from the COORDINATE using a **direction vector in Vec3 format**.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||
-- @return #number DirectionRadians The angle in degrees.
|
||||
-- @usage
|
||||
-- local directionAngle = currentCoordinate:GetAngleDegrees(currentCoordinate:GetDirectionVec3(sourceCoordinate:GetVec3()))
|
||||
function COORDINATE:GetAngleDegrees( DirectionVec3 )
|
||||
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||
local Angle = UTILS.ToDegree( AngleRadians )
|
||||
@@ -2469,15 +2456,18 @@ do -- COORDINATE
|
||||
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
|
||||
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
|
||||
for _,vec in pairs(vecs) do
|
||||
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
|
||||
end
|
||||
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
|
||||
if Text and Text~="" then
|
||||
s=s..string.format(", \"%s\"", Text)
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
|
||||
s=s..string.format("%d,", LineType or 1)
|
||||
s=s..string.format("%s", tostring(ReadOnly))
|
||||
if Text and type(Text)=="string" and string.len(Text)>0 then
|
||||
s=s..string.format(", \"%s\"", tostring(Text))
|
||||
end
|
||||
s=s..")"
|
||||
|
||||
|
||||
-- Execute string command
|
||||
local success=UTILS.DoString(s)
|
||||
|
||||
@@ -2565,7 +2555,7 @@ do -- COORDINATE
|
||||
|
||||
Offset=Offset or 2
|
||||
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
|
||||
local FromVec3 = self:GetVec3()
|
||||
FromVec3.y = FromVec3.y + Offset
|
||||
|
||||
@@ -2966,10 +2956,10 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
-- corrected Track to be direction of travel of bogey (self in this case)
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
end
|
||||
|
||||
if rangeNM > 3 then
|
||||
@@ -3021,6 +3011,16 @@ do -- COORDINATE
|
||||
return BRAANATO
|
||||
end
|
||||
|
||||
--- Return the BULLSEYE as COORDINATE Object
|
||||
-- @param #number Coalition Coalition of the bulls eye to return, e.g. coalition.side.BLUE
|
||||
-- @return #COORDINATE self
|
||||
-- @usage
|
||||
-- -- note the dot (.) here,not using the colon (:)
|
||||
-- local redbulls = COORDINATE.GetBullseyeCoordinate(coalition.side.RED)
|
||||
function COORDINATE.GetBullseyeCoordinate(Coalition)
|
||||
return COORDINATE:NewFromVec3( coalition.getMainRefPoint( Coalition ) )
|
||||
end
|
||||
|
||||
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#coalition.side Coalition The coalition.
|
||||
@@ -3071,6 +3071,18 @@ do -- COORDINATE
|
||||
return coord.LOtoLL( self:GetVec3() )
|
||||
end
|
||||
|
||||
--- Get Latitude & Longitude text.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
-- @return #string LLText
|
||||
function COORDINATE:ToStringLL( Settings )
|
||||
|
||||
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
|
||||
local lat, lon = coord.LOtoLL( self:GetVec3() )
|
||||
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
|
||||
end
|
||||
|
||||
|
||||
--- Provides a Lat Lon string in Degree Minute Second format.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
@@ -3104,6 +3116,49 @@ do -- COORDINATE
|
||||
local MGRS = coord.LLtoMGRS( lat, lon )
|
||||
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS String
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRSString( MGRSString )
|
||||
local myparts = UTILS.Split(MGRSString," ")
|
||||
local northing = tostring(myparts[5]) or ""
|
||||
local easting = tostring(myparts[4]) or ""
|
||||
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
|
||||
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
|
||||
local MGRS = {
|
||||
UTMZone = myparts[2],
|
||||
MGRSDigraph = myparts[3],
|
||||
Easting = easting,
|
||||
Northing = northing,
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS Coordinate
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string UTMZone UTM Zone, e.g. "37T"
|
||||
-- @param #string MGRSDigraph Digraph, e.g. "DK"
|
||||
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
|
||||
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
|
||||
if string.len(Easting) < 5 then Easting = Easting..string.rep("0",5-string.len(Easting) )end
|
||||
if string.len(Northing) < 5 then Northing = Northing..string.rep("0",5-string.len(Northing) )end
|
||||
local MGRS = {
|
||||
UTMZone = UTMZone,
|
||||
MGRSDigraph = MGRSDigraph,
|
||||
Easting = Easting,
|
||||
Northing = Northing,
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
end
|
||||
|
||||
--- Provides a coordinate string of the point, based on a coordinate format system:
|
||||
-- * Uses default settings in COORDINATE.
|
||||
@@ -3617,7 +3672,7 @@ end
|
||||
|
||||
do -- POINT_VEC2
|
||||
|
||||
--- @type POINT_VEC2
|
||||
-- @type POINT_VEC2
|
||||
-- @field DCS#Distance x The x coordinate in meters.
|
||||
-- @field DCS#Distance y the y coordinate in meters.
|
||||
-- @extends Core.Point#COORDINATE
|
||||
|
||||
@@ -14,17 +14,13 @@
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [SCHEDULER YouTube Channel (none)]()
|
||||
-- ### None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -146,7 +146,45 @@ do -- SET_BASE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- [Internal] Add a functional filter
|
||||
-- @param #SET_BASE self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CONTROLLABLE object as first argument.
|
||||
-- @param ... Condition function arguments, if any.
|
||||
-- @return #boolean If true, at least one condition is true
|
||||
function SET_BASE:FilterFunction(ConditionFunction, ...)
|
||||
|
||||
local condition={}
|
||||
condition.func=ConditionFunction
|
||||
condition.arg={}
|
||||
|
||||
if arg then
|
||||
condition.arg=arg
|
||||
end
|
||||
|
||||
if not self.Filter.Functions then self.Filter.Functions = {} end
|
||||
table.insert(self.Filter.Functions, condition)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Check if the condition functions returns true.
|
||||
-- @param #SET_BASE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
|
||||
-- @return #boolean If true, if **all** conditions are true
|
||||
function SET_BASE:_EvalFilterFunctions(Object)
|
||||
-- All conditions must be true.
|
||||
for _,_condition in pairs(self.Filter.Functions or {}) do
|
||||
local condition=_condition
|
||||
-- Call function.
|
||||
if condition.func(Object,unpack(condition.arg)) == false then
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- No condition was true.
|
||||
return true
|
||||
end
|
||||
|
||||
--- Clear the Objects in the Set.
|
||||
-- @param #SET_BASE self
|
||||
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
|
||||
@@ -417,13 +455,34 @@ do -- SET_BASE
|
||||
|
||||
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
|
||||
-- @param #SET_BASE self
|
||||
-- @return Core.Base#BASE
|
||||
-- @return Core.Base#BASE or nil if none found or the SET is empty!
|
||||
function SET_BASE:GetRandom()
|
||||
local tablemax = table.maxn(self.Index)
|
||||
local tablemax = 0
|
||||
for _,_ind in pairs(self.Index) do
|
||||
tablemax = tablemax + 1
|
||||
end
|
||||
--local tablemax = table.maxn(self.Index)
|
||||
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
|
||||
self:T3( { RandomItem } )
|
||||
return RandomItem
|
||||
end
|
||||
|
||||
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
|
||||
-- @param #SET_BASE self
|
||||
-- @return Core.Base#BASE or nil if the SET is empty!
|
||||
function SET_BASE:GetRandomSurely()
|
||||
local tablemax = 0
|
||||
local sorted = {}
|
||||
for _,_obj in pairs(self.Set) do
|
||||
tablemax = tablemax + 1
|
||||
sorted[tablemax] = _obj
|
||||
end
|
||||
--local tablemax = table.maxn(self.Index)
|
||||
--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
|
||||
local RandomItem = sorted[math.random(1,tablemax)]
|
||||
self:T3( { RandomItem } )
|
||||
return RandomItem
|
||||
end
|
||||
|
||||
--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
|
||||
-- @param #SET_BASE self
|
||||
@@ -561,10 +620,12 @@ do -- SET_BASE
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the SET_BASE while identifying the nearest object from a @{Core.Point#POINT_VEC2}.
|
||||
--- Iterate the SET_BASE while identifying the nearest object in the set from a @{Core.Point#POINT_VEC2}.
|
||||
-- @param #SET_BASE self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest object in the set.
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#COORDINATE} or @{Core.Point#POINT_VEC2} object (but **not** a simple DCS#Vec2!) from where to evaluate the closest object in the set.
|
||||
-- @return Core.Base#BASE The closest object.
|
||||
-- @usage
|
||||
-- myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
|
||||
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
|
||||
self:F2( PointVec2 )
|
||||
|
||||
@@ -961,6 +1022,7 @@ do
|
||||
-- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships.
|
||||
-- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures.
|
||||
-- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_GROUP.FilterFunction}: Builds the SET_GROUP with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_GROUP, you can start filtering using:
|
||||
--
|
||||
@@ -1034,6 +1096,7 @@ do
|
||||
Countries = nil,
|
||||
GroupPrefixes = nil,
|
||||
Zones = nil,
|
||||
Functions = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
@@ -1065,8 +1128,15 @@ do
|
||||
self:FilterActive( false )
|
||||
|
||||
return self
|
||||
|
||||
--- Filter the set once
|
||||
-- @function [parent=#SET_GROUP] FilterOnce
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP self
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get a *new* set that only contains alive groups.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP Set of alive groups.
|
||||
@@ -1240,7 +1310,26 @@ do
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_GROUP] FilterFunction
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a GROUP object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_GROUP self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific GROUP from a SET:
|
||||
-- local groundset = SET_GROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterFunction(
|
||||
-- -- The function needs to take a GROUP object as first - and in this case, only - argument.
|
||||
-- function(grp)
|
||||
-- local isinclude = true
|
||||
-- if grp:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
--- Builds a set of groups of coalitions.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #SET_GROUP self
|
||||
@@ -1489,7 +1578,7 @@ do
|
||||
function SET_GROUP:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
self:T3( self.Database[Event.IniDCSGroupName] )
|
||||
@@ -1914,7 +2003,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MGroupInclude then
|
||||
local MGroupCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
@@ -1925,7 +2014,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MGroupInclude then
|
||||
local MGroupCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
@@ -1936,7 +2025,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCategory
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MGroupInclude then
|
||||
local MGroupCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MGroup:GetCountry(), CountryName } )
|
||||
@@ -1947,7 +2036,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCountry
|
||||
end
|
||||
|
||||
if self.Filter.GroupPrefixes then
|
||||
if self.Filter.GroupPrefixes and MGroupInclude then
|
||||
local MGroupPrefix = false
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
|
||||
@@ -1958,7 +2047,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupPrefix
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MGroupInclude then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
--self:T( "Zone:", ZoneName )
|
||||
@@ -1968,6 +2057,12 @@ do
|
||||
end
|
||||
MGroupInclude = MGroupInclude and MGroupZone
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MGroupInclude then
|
||||
local MGroupFunc = false
|
||||
MGroupFunc = self:_EvalFilterFunctions(MGroup)
|
||||
MGroupInclude = MGroupInclude and MGroupFunc
|
||||
end
|
||||
|
||||
self:T2( MGroupInclude )
|
||||
return MGroupInclude
|
||||
@@ -1976,6 +2071,7 @@ do
|
||||
--- Get the closest group of the set with respect to a given reference coordinate. Optionally, only groups of given coalitions are considered in the search.
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference Coordinate from which the closest group is determined.
|
||||
-- @param #table Coalitions (Optional) Table of coalition #number entries to filter for.
|
||||
-- @return Wrapper.Group#GROUP The closest group (if any).
|
||||
-- @return #number Distance in meters to the closest group.
|
||||
function SET_GROUP:GetClosestGroup(Coordinate, Coalitions)
|
||||
@@ -2066,6 +2162,7 @@ do -- SET_UNIT
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_UNIT.FilterFunction}: Builds the SET_UNIT with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
|
||||
--
|
||||
@@ -2144,6 +2241,7 @@ do -- SET_UNIT
|
||||
Countries = nil,
|
||||
UnitPrefixes = nil,
|
||||
Zones = nil,
|
||||
Functions = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
@@ -2425,6 +2523,26 @@ do -- SET_UNIT
|
||||
return CountU
|
||||
end
|
||||
|
||||
--- Gets the alive set.
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #table Table of SET objects
|
||||
-- @return #SET_UNIT AliveSet
|
||||
function SET_UNIT:GetAliveSet()
|
||||
|
||||
local AliveSet = SET_UNIT:New()
|
||||
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
local GroupObject=GroupObject --Wrapper.Client#CLIENT
|
||||
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
AliveSet:Add(GroupName, GroupObject)
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet.Set or {}, AliveSet
|
||||
end
|
||||
|
||||
--- [Internal] Private function for use of continous zone filter
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #SET_UNIT self
|
||||
@@ -2495,6 +2613,25 @@ do -- SET_UNIT
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_UNIT] FilterFunction
|
||||
-- @param #SET_UNIT self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a UNIT object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_UNIT self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific UNIT from a SET:
|
||||
-- local groundset = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterFunction(
|
||||
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
|
||||
-- function(unit)
|
||||
-- local isinclude = true
|
||||
-- if unit:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_UNIT self
|
||||
@@ -2504,7 +2641,7 @@ do -- SET_UNIT
|
||||
function SET_UNIT:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
if not self.Database[Event.IniDCSUnitName] then
|
||||
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
|
||||
self:T3( self.Database[Event.IniDCSUnitName] )
|
||||
@@ -2819,53 +2956,51 @@ do -- SET_UNIT
|
||||
-- @param #SET_UNIT self
|
||||
-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
|
||||
function SET_UNIT:GetCoordinate()
|
||||
|
||||
local Coordinate = self:GetRandom():GetCoordinate()
|
||||
--self:F({Coordinate:GetVec3()})
|
||||
|
||||
|
||||
local x1 = Coordinate.x
|
||||
local x2 = Coordinate.x
|
||||
local y1 = Coordinate.y
|
||||
local y2 = Coordinate.y
|
||||
local z1 = Coordinate.z
|
||||
local z2 = Coordinate.z
|
||||
local MaxVelocity = 0
|
||||
local AvgHeading = nil
|
||||
local MovingCount = 0
|
||||
|
||||
for UnitName, UnitData in pairs( self:GetSet() ) do
|
||||
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
local Coordinate = Unit:GetCoordinate()
|
||||
|
||||
x1 = (Coordinate.x < x1) and Coordinate.x or x1
|
||||
x2 = (Coordinate.x > x2) and Coordinate.x or x2
|
||||
y1 = (Coordinate.y < y1) and Coordinate.y or y1
|
||||
y2 = (Coordinate.y > y2) and Coordinate.y or y2
|
||||
z1 = (Coordinate.y < z1) and Coordinate.z or z1
|
||||
z2 = (Coordinate.y > z2) and Coordinate.z or z2
|
||||
|
||||
local Velocity = Coordinate:GetVelocity()
|
||||
if Velocity ~= 0 then
|
||||
MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
|
||||
local Heading = Coordinate:GetHeading()
|
||||
AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
|
||||
MovingCount = MovingCount + 1
|
||||
local function GetSetVec3(units)
|
||||
-- Init.
|
||||
local x=0
|
||||
local y=0
|
||||
local z=0
|
||||
local n=0
|
||||
-- Loop over all units.
|
||||
for _,unit in pairs(units) do
|
||||
local vec3=nil --DCS#Vec3
|
||||
if unit and unit:IsAlive() then
|
||||
vec3 = unit:GetVec3()
|
||||
end
|
||||
if vec3 then
|
||||
-- Sum up posits.
|
||||
x=x+vec3.x
|
||||
y=y+vec3.y
|
||||
z=z+vec3.z
|
||||
-- Increase counter.
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
if n>0 then
|
||||
-- Average.
|
||||
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
|
||||
return Vec3
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local Coordinate = nil
|
||||
local Vec3 = GetSetVec3(self.Set)
|
||||
if Vec3 then
|
||||
Coordinate = COORDINATE:NewFromVec3(Vec3)
|
||||
end
|
||||
|
||||
AvgHeading = AvgHeading and (AvgHeading / MovingCount)
|
||||
if Coordinate then
|
||||
local heading = self:GetHeading() or 0
|
||||
local velocity = self:GetVelocity() or 0
|
||||
Coordinate:SetHeading( heading )
|
||||
Coordinate:SetVelocity( velocity )
|
||||
self:I(UTILS.PrintTableToLog(Coordinate))
|
||||
end
|
||||
|
||||
Coordinate.x = (x2 - x1) / 2 + x1
|
||||
Coordinate.y = (y2 - y1) / 2 + y1
|
||||
Coordinate.z = (z2 - z1) / 2 + z1
|
||||
Coordinate:SetHeading( AvgHeading )
|
||||
Coordinate:SetVelocity( MaxVelocity )
|
||||
|
||||
self:F( { Coordinate = Coordinate } )
|
||||
return Coordinate
|
||||
|
||||
end
|
||||
|
||||
--- Get the maximum velocity of the SET_UNIT.
|
||||
@@ -3074,7 +3209,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MUnitInclude then
|
||||
local MUnitCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
@@ -3085,7 +3220,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MUnitInclude then
|
||||
local MUnitCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
@@ -3096,7 +3231,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
if self.Filter.Types and MUnitInclude then
|
||||
local MUnitType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
|
||||
@@ -3107,7 +3242,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MUnitInclude then
|
||||
local MUnitCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
|
||||
@@ -3118,7 +3253,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCountry
|
||||
end
|
||||
|
||||
if self.Filter.UnitPrefixes then
|
||||
if self.Filter.UnitPrefixes and MUnitInclude then
|
||||
local MUnitPrefix = false
|
||||
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
|
||||
@@ -3129,7 +3264,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitPrefix
|
||||
end
|
||||
|
||||
if self.Filter.RadarTypes then
|
||||
if self.Filter.RadarTypes and MUnitInclude then
|
||||
local MUnitRadar = false
|
||||
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
|
||||
self:T3( { "Radar:", RadarType } )
|
||||
@@ -3143,7 +3278,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitRadar
|
||||
end
|
||||
|
||||
if self.Filter.SEAD then
|
||||
if self.Filter.SEAD and MUnitInclude then
|
||||
local MUnitSEAD = false
|
||||
if MUnit:HasSEAD() == true then
|
||||
self:T3( "SEAD Found" )
|
||||
@@ -3153,7 +3288,7 @@ do -- SET_UNIT
|
||||
end
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MUnitInclude then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
@@ -3164,6 +3299,11 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MGroupZone
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MUnitInclude then
|
||||
local MUnitFunc = self:_EvalFilterFunctions(MUnit)
|
||||
MUnitInclude = MUnitInclude and MUnitFunc
|
||||
end
|
||||
|
||||
self:T2( MUnitInclude )
|
||||
return MUnitInclude
|
||||
end
|
||||
@@ -3245,6 +3385,7 @@ do -- SET_STATIC
|
||||
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_STATIC.FilterFunction}: Builds the SET_STATIC with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
|
||||
--
|
||||
@@ -3447,7 +3588,25 @@ do -- SET_STATIC
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_STATIC] FilterFunction
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a STATIC object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_STATIC self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific CLIENT from a SET:
|
||||
-- local groundset = SET_STATIC:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
|
||||
-- -- The function needs to take a STATIC object as first - and in this case, only - argument.
|
||||
-- function(static)
|
||||
-- local isinclude = true
|
||||
-- if static:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
--- Builds a set of units of defined countries.
|
||||
-- Possible current countries are those known within DCS world.
|
||||
-- @param #SET_STATIC self
|
||||
@@ -4004,6 +4163,7 @@ do -- SET_CLIENT
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_CLIENT.FilterFunction}: Builds the SET_CLIENT with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
|
||||
--
|
||||
@@ -4317,6 +4477,8 @@ do -- SET_CLIENT
|
||||
self:UnHandleEvent(EVENTS.Birth)
|
||||
self:UnHandleEvent(EVENTS.Dead)
|
||||
self:UnHandleEvent(EVENTS.Crash)
|
||||
--self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
||||
--self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
|
||||
|
||||
if self.Filter.Zones and self.ZoneTimer and self.ZoneTimer:IsRunning() then
|
||||
self.ZoneTimer:Stop()
|
||||
@@ -4335,6 +4497,9 @@ do -- SET_CLIENT
|
||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventPlayerEnterUnit)
|
||||
--self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventPlayerLeaveUnit)
|
||||
--self:SetEventPriority(1)
|
||||
if self.Filter.Zones then
|
||||
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
@@ -4345,6 +4510,43 @@ do -- SET_CLIENT
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handle CA slots addition
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #SET_CLIENT self
|
||||
function SET_CLIENT:_EventPlayerEnterUnit(Event)
|
||||
self:I( "_EventPlayerEnterUnit" )
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
-- CA Slot entered
|
||||
local ObjectName, Object = self:AddInDatabase( Event )
|
||||
self:I( ObjectName, UTILS.PrintTableToLog(Object) )
|
||||
if Object and self:IsIncludeObject( Object ) then
|
||||
self:Add( ObjectName, Object )
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handle CA slots removal
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #SET_CLIENT self
|
||||
function SET_CLIENT:_EventPlayerLeaveUnit(Event)
|
||||
self:I( "_EventPlayerLeaveUnit" )
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
-- CA Slot left
|
||||
local ObjectName, Object = self:FindInDatabase( Event )
|
||||
if ObjectName then
|
||||
self:Remove( ObjectName )
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
@@ -4464,6 +4666,25 @@ do -- SET_CLIENT
|
||||
return AliveSet.Set or {}
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_CLIENT] FilterFunction
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CLIENT object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_CLIENT self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific CLIENT from a SET:
|
||||
-- local groundset = SET_CLIENT:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
|
||||
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
|
||||
-- function(client)
|
||||
-- local isinclude = true
|
||||
-- if client:GetPlayerName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
---
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Wrapper.Client#CLIENT MClient
|
||||
@@ -4485,7 +4706,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MClientInclude then
|
||||
local MClientCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
|
||||
@@ -4498,7 +4719,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MClientInclude then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
|
||||
@@ -4511,7 +4732,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
if self.Filter.Types and MClientInclude then
|
||||
local MClientType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
|
||||
@@ -4523,7 +4744,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MClientInclude then
|
||||
local MClientCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
|
||||
@@ -4536,7 +4757,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCountry
|
||||
end
|
||||
|
||||
if self.Filter.ClientPrefixes then
|
||||
if self.Filter.ClientPrefixes and MClientInclude then
|
||||
local MClientPrefix = false
|
||||
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
|
||||
@@ -4548,7 +4769,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientPrefix
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MClientInclude then
|
||||
local MClientZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
@@ -4560,7 +4781,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientZone
|
||||
end
|
||||
|
||||
if self.Filter.Playernames then
|
||||
if self.Filter.Playernames and MClientInclude then
|
||||
local MClientPlayername = false
|
||||
local playername = MClient:GetPlayerName() or "Unknown"
|
||||
--self:T(playername)
|
||||
@@ -4573,7 +4794,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientPlayername
|
||||
end
|
||||
|
||||
if self.Filter.Callsigns then
|
||||
if self.Filter.Callsigns and MClientInclude then
|
||||
local MClientCallsigns = false
|
||||
local callsign = MClient:GetCallsign()
|
||||
--self:I(callsign)
|
||||
@@ -4586,6 +4807,11 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCallsigns
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MClientInclude then
|
||||
local MClientFunc = self:_EvalFilterFunctions(MClient)
|
||||
MClientInclude = MClientInclude and MClientFunc
|
||||
end
|
||||
|
||||
end
|
||||
self:T2( MClientInclude )
|
||||
return MClientInclude
|
||||
@@ -5179,7 +5405,7 @@ do -- SET_AIRBASE
|
||||
function SET_AIRBASE:GetRandomAirbase()
|
||||
|
||||
local RandomAirbase = self:GetRandom()
|
||||
self:F( { RandomAirbase = RandomAirbase:GetName() } )
|
||||
--self:F( { RandomAirbase = RandomAirbase:GetName() } )
|
||||
|
||||
return RandomAirbase
|
||||
end
|
||||
@@ -5345,7 +5571,7 @@ do -- SET_AIRBASE
|
||||
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MAirbaseInclude then
|
||||
local MAirbaseCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
|
||||
@@ -7611,6 +7837,28 @@ do -- SET_OPSGROUP
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the OnBirth event for the Set.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
function SET_OPSGROUP:_EventOnBirth( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniDCSUnit and Event.IniDCSGroup then
|
||||
local DCSgroup=Event.IniDCSGroup --DCS#Group
|
||||
|
||||
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
|
||||
|
||||
local groupname, group = self:AddInDatabase( Event )
|
||||
|
||||
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
|
||||
if group and self:IsIncludeObject( group ) then
|
||||
self:Add( groupname, group )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDead or OnCrash event for alive groups set.
|
||||
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
|
||||
-- @param #SET_OPSGROUP self
|
||||
@@ -7631,12 +7879,12 @@ do -- SET_OPSGROUP
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
-- @return #string The name of the GROUP.
|
||||
-- @return Wrapper.Group#GROUP The GROUP object.
|
||||
function SET_OPSGROUP:AddInDatabase( Event )
|
||||
|
||||
if Event.IniObjectCategory==1 then
|
||||
if Event.IniObjectCategory==Object.Category.UNIT then
|
||||
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
@@ -7651,8 +7899,8 @@ do -- SET_OPSGROUP
|
||||
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event Event data table.
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
-- @return #string The name of the GROUP.
|
||||
-- @return Wrapper.Group#GROUP The GROUP object.
|
||||
function SET_OPSGROUP:FindInDatabase(Event)
|
||||
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
|
||||
end
|
||||
@@ -7691,7 +7939,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter coalitions.
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MGroupInclude then
|
||||
|
||||
local MGroupCoalition = false
|
||||
|
||||
@@ -7705,7 +7953,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter categories.
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MGroupInclude then
|
||||
|
||||
local MGroupCategory = false
|
||||
|
||||
@@ -7719,7 +7967,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter countries.
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MGroupInclude then
|
||||
local MGroupCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
if country.id[CountryName] == MGroup:GetCountry() then
|
||||
@@ -7730,12 +7978,12 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter "prefixes".
|
||||
if self.Filter.GroupPrefixes then
|
||||
if self.Filter.GroupPrefixes and MGroupInclude then
|
||||
|
||||
local MGroupPrefix = false
|
||||
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?!
|
||||
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! - So we can still match group names with a dash in them
|
||||
MGroupPrefix = true
|
||||
end
|
||||
end
|
||||
@@ -7971,7 +8219,7 @@ do -- SET_SCENERY
|
||||
end
|
||||
|
||||
--- Get a table of alive objects.
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return #table Table of alive objects
|
||||
-- @return Core.Set#SET_SCENERY SET of alive objects
|
||||
function SET_SCENERY:GetAliveSet()
|
||||
@@ -8006,9 +8254,15 @@ do -- SET_SCENERY
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
|
||||
function SET_SCENERY:GetCoordinate()
|
||||
|
||||
local Coordinate = self:GetRandom():GetCoordinate()
|
||||
|
||||
|
||||
local Coordinate = COORDINATE:New({0,0,0})
|
||||
|
||||
local Item = self:GetRandomSurely()
|
||||
|
||||
if Item then
|
||||
Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
local x1 = Coordinate.x
|
||||
local x2 = Coordinate.x
|
||||
local y1 = Coordinate.y
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -320,7 +320,7 @@ function SPAWN:New( SpawnTemplatePrefix )
|
||||
self.AIOnOff = true -- The AI is on by default when spawning a group.
|
||||
self.SpawnUnControlled = false
|
||||
self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name.
|
||||
self.DelayOnOff = false -- No intial delay when spawning the first group.
|
||||
self.DelayOnOff = false -- No initial delay when spawning the first group.
|
||||
self.SpawnGrouping = nil -- No grouping.
|
||||
self.SpawnInitLivery = nil -- No special livery.
|
||||
self.SpawnInitSkill = nil -- No special skill.
|
||||
@@ -332,6 +332,7 @@ function SPAWN:New( SpawnTemplatePrefix )
|
||||
self.SpawnInitModexPostfix = nil
|
||||
self.SpawnInitAirbase = nil
|
||||
self.TweakedTemplate = false -- Check if the user is using self made template.
|
||||
self.SpawnRandomCallsign = false
|
||||
|
||||
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
|
||||
else
|
||||
@@ -1099,6 +1100,30 @@ function SPAWN:InitRandomizeZones( SpawnZoneTable )
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR/Fighter only!] This method randomizes the callsign for a new group.
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitRandomizeCallsign()
|
||||
self.SpawnRandomCallsign = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
|
||||
-- @param #SPAWN self
|
||||
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
|
||||
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
|
||||
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
|
||||
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitCallSign(ID,Name,Minor,Major)
|
||||
self.SpawnInitCallSign = true
|
||||
self.SpawnInitCallSignID = ID or 1
|
||||
self.SpawnInitCallSignMinor = Minor or 1
|
||||
self.SpawnInitCallSignMajor = Major or 1
|
||||
self.SpawnInitCallSignName = string.lower(Name) or "enfield"
|
||||
return self
|
||||
end
|
||||
|
||||
--- This method sets a spawn position for the group that is different from the location of the template.
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Point#COORDINATE Coordinate The position to spawn from
|
||||
@@ -1433,6 +1458,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
else
|
||||
|
||||
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
|
||||
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
|
||||
self:T( SpawnTemplate.name )
|
||||
|
||||
if SpawnTemplate then
|
||||
@@ -1458,6 +1484,23 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if self.SpawnRandomizeUnits then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
if (SpawnZone) then
|
||||
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
local numTries = 1
|
||||
while (not inZone) and (numTries < 20) do
|
||||
if not inZone then
|
||||
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
numTries = numTries + 1
|
||||
inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
self:I(SpawnZone)
|
||||
end
|
||||
end
|
||||
if (not inZone) then
|
||||
self:I("Could not place unit within zone and within radius!")
|
||||
RandomVec2 = SpawnZone:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
SpawnTemplate.units[UnitID].x = RandomVec2.x
|
||||
SpawnTemplate.units[UnitID].y = RandomVec2.y
|
||||
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
|
||||
@@ -1509,12 +1552,14 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
|
||||
if UnitID > 1 then -- don't rotate position of unit #1
|
||||
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
||||
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
||||
if not self.SpawnRandomizeUnits then
|
||||
if UnitID > 1 then -- don't rotate position of unit #1
|
||||
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
||||
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
||||
|
||||
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
||||
end
|
||||
end
|
||||
|
||||
-- adjust heading of all units, including unit #1
|
||||
@@ -2783,7 +2828,7 @@ end
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
|
||||
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
|
||||
--
|
||||
-- -- Spawn at the zone center position at the height specified in the ME of the group template!
|
||||
-- SpawnAirplanes:SpawnFromPointVec2( SpawnPointVec2 )
|
||||
@@ -3275,22 +3320,156 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
end
|
||||
|
||||
-- Callsign
|
||||
|
||||
if self.SpawnRandomCallsign and SpawnTemplate.units[1].callsign then
|
||||
if type( SpawnTemplate.units[1].callsign ) ~= "number" then
|
||||
-- change callsign
|
||||
local min = 1
|
||||
local max = 8
|
||||
local ctable = CALLSIGN.Aircraft
|
||||
if string.find(SpawnTemplate.units[1].type, "A-10",1,true) then
|
||||
max = 12
|
||||
end
|
||||
if string.find(SpawnTemplate.units[1].type, "18",1,true) then
|
||||
min = 9
|
||||
max = 20
|
||||
ctable = CALLSIGN.F18
|
||||
end
|
||||
if string.find(SpawnTemplate.units[1].type, "16",1,true) then
|
||||
min = 9
|
||||
max = 20
|
||||
ctable = CALLSIGN.F16
|
||||
end
|
||||
if SpawnTemplate.units[1].type == "F-15E" then
|
||||
min = 9
|
||||
max = 18
|
||||
ctable = CALLSIGN.F15E
|
||||
end
|
||||
local callsignnr = math.random(min,max)
|
||||
local callsignname = "Enfield"
|
||||
for name, value in pairs(ctable) do
|
||||
if value==callsignnr then
|
||||
callsignname = name
|
||||
end
|
||||
end
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].callsign[1] = callsignnr
|
||||
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||
SpawnTemplate.units[UnitID].callsign[3] = "1"
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = tostring(callsignname)..tostring(UnitID).."1"
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||
end
|
||||
else
|
||||
-- Russkis
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].callsign = math.random(1,999)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.SpawnInitCallSign then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||
if Callsign and type( Callsign ) ~= "number" then
|
||||
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
|
||||
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
|
||||
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
|
||||
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||
if Callsign then
|
||||
if type( Callsign ) ~= "number" then -- blue callsign
|
||||
if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign
|
||||
-- UTILS.PrintTableToLog(Callsign,1)
|
||||
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||
local CallsignLen = CallsignName:len()
|
||||
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
else
|
||||
elseif type( Callsign ) == "number" then
|
||||
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
|
||||
end
|
||||
end
|
||||
-- Link16
|
||||
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
|
||||
if AddProps then
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
|
||||
-- 4 digit octal with leading 0
|
||||
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
|
||||
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
|
||||
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",UTILS.DecimalToOctal(decimal))
|
||||
else -- ED bug - chars in here
|
||||
local STN = math.floor(UTILS.RandomGaussian(4088/2,nil,1000,4088))
|
||||
STN = STN+UnitID-1
|
||||
local OSTN = UTILS.DecimalToOctal(STN)
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
|
||||
end
|
||||
end
|
||||
-- A10CII
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
|
||||
-- 3 digit octal with leading 0
|
||||
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
|
||||
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
|
||||
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",UTILS.DecimalToOctal(decimal))
|
||||
else -- ED bug - chars in here
|
||||
local STN = math.floor(UTILS.RandomGaussian(504/2,nil,100,504))
|
||||
STN = STN+UnitID-1
|
||||
local OSTN = UTILS.DecimalToOctal(STN)
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
|
||||
end
|
||||
end
|
||||
-- VoiceCallsignNumber
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
end
|
||||
-- VoiceCallsignLabel
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||
local label = "NY" -- Navy One exception
|
||||
if not string.find(CallsignName," ") then
|
||||
label = string.upper(string.match(CallsignName,"^%a")..string.match(CallsignName,"%a$"))
|
||||
end
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel = label
|
||||
end
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
|
||||
-- FlightLead
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.settings then
|
||||
SpawnTemplate.units[UnitID].datalinks.Link16.settings.flightLead = UnitID == 1 and true or false
|
||||
end
|
||||
-- A10CII
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.SADL and SpawnTemplate.units[UnitID].datalinks.SADL.settings then
|
||||
SpawnTemplate.units[UnitID].datalinks.SADL.settings.flightLead = UnitID == 1 and true or false
|
||||
end
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
|
||||
end
|
||||
end
|
||||
-- Link16 team members
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.network then
|
||||
local team = {}
|
||||
local isF16 = string.find(SpawnTemplate.units[UnitID].type,"F-16",1,true) and true or false
|
||||
for ID = 1, #SpawnTemplate.units do
|
||||
local member = {}
|
||||
member.missionUnitId = ID
|
||||
if isF16 then
|
||||
member.TDOA = true
|
||||
end
|
||||
table.insert(team,member)
|
||||
end
|
||||
SpawnTemplate.units[UnitID].datalinks.Link16.network.teamMembers = team
|
||||
end
|
||||
end
|
||||
|
||||
self:T3( { "Template:", SpawnTemplate } )
|
||||
--UTILS.PrintTableToLog(SpawnTemplate,1)
|
||||
return SpawnTemplate
|
||||
|
||||
end
|
||||
@@ -3432,6 +3611,7 @@ function SPAWN:_RandomizeZones( SpawnIndex )
|
||||
self:T( { SpawnVec2 = SpawnVec2 } )
|
||||
|
||||
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
|
||||
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
|
||||
|
||||
self:T( { Route = SpawnTemplate.route } )
|
||||
|
||||
|
||||
@@ -15,14 +15,14 @@
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/SpawnStatic)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
|
||||
-- ## No videos yet!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -329,14 +329,14 @@ do
|
||||
if self.Lasing then
|
||||
if self.Target and self.Target:IsAlive() then
|
||||
|
||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
|
||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/200):AddX(math.random(-100,100)/200):GetVec3() )
|
||||
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
|
||||
|
||||
self:__Lasing(0.2)
|
||||
elseif self.TargetCoord then
|
||||
|
||||
-- Wiggle the IR spot a bit.
|
||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/200, y=self.TargetCoord.y+math.random(-100,100)/200, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
|
||||
self.SpotIR:setPoint(irvec3)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -10,9 +10,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
|
||||
-- ## Missions: None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -20,13 +18,15 @@
|
||||
-- ### Author: FlightControl - Framework Design & Programming
|
||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||
-- @date August 2022
|
||||
-- Last Update Nov 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Functional.ATC_Ground
|
||||
-- @image Air_Traffic_Control_Ground_Operations.JPG
|
||||
|
||||
--- @type ATC_GROUND
|
||||
---
|
||||
-- @type ATC_GROUND
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -39,7 +39,8 @@ ATC_GROUND = {
|
||||
AirbaseNames = nil,
|
||||
}
|
||||
|
||||
--- @type ATC_GROUND.AirbaseNames
|
||||
---
|
||||
-- @type ATC_GROUND.AirbaseNames
|
||||
-- @list <#string>
|
||||
|
||||
|
||||
@@ -51,7 +52,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||
self:E( { self.ClassName, Airbases } )
|
||||
self:T( { self.ClassName, Airbases } )
|
||||
|
||||
self.Airbases = Airbases
|
||||
self.AirbaseList = AirbaseList
|
||||
@@ -82,7 +83,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
||||
end
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0)
|
||||
@@ -246,11 +247,11 @@ function ATC_GROUND:SetMaximumKickSpeedMiph( MaximumKickSpeedMiph, Airbase )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #ATC_GROUND self
|
||||
-- @param #ATC_GROUND self
|
||||
function ATC_GROUND:_AirbaseMonitor()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
|
||||
if Client:IsAlive() then
|
||||
@@ -258,7 +259,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
local IsOnGround = Client:InAir() == false
|
||||
|
||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
|
||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||
|
||||
@@ -271,7 +272,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
self:E( Taxi )
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
@@ -331,7 +332,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
@@ -363,7 +364,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "IsOffRunway", false )
|
||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||
@@ -424,13 +425,20 @@ ATC_GROUND_UNIVERSAL = {
|
||||
|
||||
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @param AirbaseList (Optional) A table of Airbase Names.
|
||||
-- @param AirbaseList A table of Airbase Names. Leave empty to cover **all** airbases of the map.
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
-- @usage
|
||||
-- -- define monitoring for one airbase
|
||||
-- local atc=ATC_GROUND_UNIVERSAL:New({AIRBASE.Syria.Gecitkale})
|
||||
-- -- set kick speed
|
||||
-- atc:SetKickSpeed(UTILS.KnotsToMps(20))
|
||||
-- -- start monitoring evey 10 secs
|
||||
-- atc:Start(10)
|
||||
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||
self:E( { self.ClassName } )
|
||||
self:T( { self.ClassName } )
|
||||
|
||||
self.Airbases = {}
|
||||
|
||||
@@ -440,6 +448,13 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
|
||||
self.AirbaseList = AirbaseList
|
||||
|
||||
if not self.AirbaseList then
|
||||
self.AirbaseList = {}
|
||||
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||
self.AirbaseList[_name]=_name
|
||||
end
|
||||
end
|
||||
|
||||
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
|
||||
|
||||
|
||||
@@ -460,8 +475,9 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
self.Airbases[AirbaseName].Monitor = true
|
||||
end
|
||||
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0)
|
||||
@@ -679,9 +695,10 @@ end
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
self:I("_AirbaseMonitor")
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
|
||||
if Client:IsAlive() then
|
||||
@@ -689,7 +706,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsOnGround = Client:InAir() == false
|
||||
|
||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
|
||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||
|
||||
@@ -706,7 +723,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
self:E( Taxi )
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
@@ -766,7 +783,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
@@ -798,7 +815,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "IsOffRunway", false )
|
||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||
@@ -838,15 +855,16 @@ end
|
||||
|
||||
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @param RepeatScanSeconds Time in second for defining occurency of alerts.
|
||||
-- @param RepeatScanSeconds Time in second for defining schedule of alerts.
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @type ATC_GROUND_CAUCASUS
|
||||
---
|
||||
-- @type ATC_GROUND_CAUCASUS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
|
||||
@@ -981,12 +999,12 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- @type ATC_GROUND_NEVADA
|
||||
---
|
||||
-- @type ATC_GROUND_NEVADA
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1120,11 +1138,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
--- @type ATC_GROUND_NORMANDY
|
||||
---
|
||||
-- @type ATC_GROUND_NORMANDY
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1277,10 +1295,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
--- @type ATC_GROUND_PERSIANGULF
|
||||
---
|
||||
-- @type ATC_GROUND_PERSIANGULF
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1419,11 +1438,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
--- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1517,7 +1536,7 @@ end
|
||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
|
||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
|
||||
--
|
||||
---- @field #ATC_GROUND_MARIANAISLANDS
|
||||
-- @field #ATC_GROUND_MARIANAISLANDS
|
||||
ATC_GROUND_MARIANAISLANDS = {
|
||||
ClassName = "ATC_GROUND_MARIANAISLANDS",
|
||||
}
|
||||
@@ -1529,7 +1548,7 @@ ATC_GROUND_MARIANAISLANDS = {
|
||||
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( self.Airbases, AirbaseNames ) )
|
||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( AirbaseNames ) )
|
||||
|
||||
self:SetKickSpeedKmph( 50 )
|
||||
self:SetMaximumKickSpeedKmph( 150 )
|
||||
@@ -1543,5 +1562,5 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
@@ -1,806 +0,0 @@
|
||||
--- **Functional** -- Send a truck to supply artillery groups.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- **AMMOTRUCK** - Send a truck to supply artillery groups.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author : **applevangelist**
|
||||
--
|
||||
-- @module Functional.AmmoTruck
|
||||
-- @image Artillery.JPG
|
||||
--
|
||||
-- Last update: July 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **AMMOTRUCK** class, extends Core.FSM#FSM
|
||||
-- @type AMMOTRUCK
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string alias Alias name
|
||||
-- @field #boolean debug Debug flag
|
||||
-- @field #table trucklist List of (alive) #AMMOTRUCK.data trucks
|
||||
-- @field #table targetlist List of (alive) #AMMOTRUCK.data artillery
|
||||
-- @field #number coalition Coalition this is for
|
||||
-- @field Core.Set#SET_GROUP truckset SET of trucks
|
||||
-- @field Core.Set#SET_GROUP targetset SET of artillery
|
||||
-- @field #table remunitionqueue List of (alive) #AMMOTRUCK.data artillery to be reloaded
|
||||
-- @field #table waitingtargets List of (alive) #AMMOTRUCK.data artillery waiting
|
||||
-- @field #number ammothreshold Threshold (min) ammo before sending a truck
|
||||
-- @field #number remunidist Max distance trucks will go
|
||||
-- @field #number monitor Monitor interval in seconds
|
||||
-- @field #number unloadtime Unload time in seconds
|
||||
-- @field #number waitingtime Max waiting time in seconds
|
||||
-- @field #boolean routeonroad Route truck on road if true (default)
|
||||
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
||||
-- @extends Core.FSM#FSM
|
||||
|
||||
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
||||
--
|
||||
-- Simple Class to re-arm your artillery with trucks.
|
||||
--
|
||||
-- #AMMOTRUCK
|
||||
--
|
||||
-- * Controls a SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition.
|
||||
--
|
||||
-- ## 1 The AMMOTRUCK concept
|
||||
--
|
||||
-- A SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition. They will be based on a
|
||||
-- homebase and drive from there to the artillery groups and then back home.
|
||||
-- Trucks are the **only known in-game mechanic** to re-arm artillery and other units in DCS. Working units are e.g.: M-939 (blue), Ural-375 and ZIL-135 (both red).
|
||||
--
|
||||
-- ## 2 Set-up
|
||||
--
|
||||
-- Define a set of trucks and a set of artillery:
|
||||
--
|
||||
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
|
||||
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
|
||||
--
|
||||
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
|
||||
--
|
||||
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
|
||||
--
|
||||
-- ## 2 Options and their default values
|
||||
--
|
||||
-- ammotruck.ammothreshold = 5 -- send a truck when down to this many rounds
|
||||
-- ammotruck.remunidist = 20000 -- 20km - send trucks max this far from home
|
||||
-- ammotruck.unloadtime = 600 -- 10 minutes - min time to unload ammunition
|
||||
-- ammotruck.waitingtime = 1800 -- 30 mintes - wait max this long until remunition is done
|
||||
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
||||
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
||||
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
--
|
||||
-- ## 3 FSM Events to shape mission
|
||||
--
|
||||
-- Truck has been sent off:
|
||||
--
|
||||
-- function ammotruck:OnAfterRouteTruck(From, Event, To, Truckdata, Aridata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck has arrived:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckArrived(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is unloading:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckUnloading(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is returning home:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckReturning(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is arrived at home:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckHome(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- @field #AMMOTRUCK
|
||||
AMMOTRUCK = {
|
||||
ClassName = "AMMOTRUCK",
|
||||
lid = "",
|
||||
version = "0.0.12",
|
||||
alias = "",
|
||||
debug = false,
|
||||
trucklist = {},
|
||||
targetlist = {},
|
||||
coalition = nil,
|
||||
truckset = nil,
|
||||
targetset = nil,
|
||||
remunitionqueue = {},
|
||||
waitingtargets = {},
|
||||
ammothreshold = 5,
|
||||
remunidist = 20000,
|
||||
monitor = -60,
|
||||
unloadtime = 600,
|
||||
waitingtime = 1800,
|
||||
routeonroad = true,
|
||||
reloads = 5,
|
||||
}
|
||||
|
||||
---
|
||||
-- @type AMMOTRUCK.State
|
||||
AMMOTRUCK.State = {
|
||||
IDLE = "idle",
|
||||
DRIVING = "driving",
|
||||
ARRIVED = "arrived",
|
||||
UNLOADING = "unloading",
|
||||
RETURNING = "returning",
|
||||
WAITING = "waiting",
|
||||
RELOADING = "reloading",
|
||||
OUTOFAMMO = "outofammo",
|
||||
REQUESTED = "requested",
|
||||
}
|
||||
|
||||
---
|
||||
--@type AMMOTRUCK.data
|
||||
--@field Wrapper.Group#GROUP group
|
||||
--@field #string name
|
||||
--@field #AMMOTRUCK.State statusquo
|
||||
--@field #number timestamp
|
||||
--@field #number ammo
|
||||
--@field Core.Point#COORDINATE coordinate
|
||||
--@field #string targetname
|
||||
--@field Wrapper.Group#GROUP targetgroup
|
||||
--@field Core.Point#COORDINATE targetcoordinate
|
||||
--@field #number reloads
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param Core.Set#SET_GROUP Truckset Set of truck groups
|
||||
-- @param Core.Set#SET_GROUP Targetset Set of artillery groups
|
||||
-- @param #number Coalition Coalition
|
||||
-- @param #string Alias Alias Name
|
||||
-- @param Core.Zone#ZONE Homezone Home, return zone for trucks
|
||||
-- @return #AMMOTRUCK self
|
||||
-- @usage
|
||||
-- Define a set of trucks and a set of artillery:
|
||||
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
|
||||
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
|
||||
--
|
||||
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
|
||||
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
|
||||
function AMMOTRUCK:New(Truckset,Targetset,Coalition,Alias,Homezone)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #AMMOTRUCK
|
||||
|
||||
self.truckset = Truckset -- Core.Set#SET_GROUP
|
||||
self.targetset = Targetset -- Core.Set#SET_GROUP
|
||||
self.coalition = Coalition -- #number
|
||||
self.alias = Alias -- #string
|
||||
self.debug = false
|
||||
self.remunitionqueue = {}
|
||||
self.trucklist = {}
|
||||
self.targetlist = {}
|
||||
self.ammothreshold = 5
|
||||
self.remunidist = 20000
|
||||
self.homezone = Homezone -- Core.Zone#ZONE
|
||||
self.waitingtime = 1800
|
||||
self.usearmygroup = false
|
||||
self.hasarmygroup = false
|
||||
|
||||
-- Log id.
|
||||
self.lid=string.format("AMMOTRUCK %s | %s | ", self.version, self.alias)
|
||||
|
||||
self:SetStartState("Stopped")
|
||||
self:AddTransition("Stopped", "Start", "Running")
|
||||
self:AddTransition("*", "Monitor", "*")
|
||||
self:AddTransition("*", "RouteTruck", "*")
|
||||
self:AddTransition("*", "TruckArrived", "*")
|
||||
self:AddTransition("*", "TruckUnloading", "*")
|
||||
self:AddTransition("*", "TruckReturning", "*")
|
||||
self:AddTransition("*", "TruckHome", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped")
|
||||
|
||||
self:__Start(math.random(5,10))
|
||||
|
||||
self:I(self.lid .. "Started")
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the AMMOTRUCK and all its event handlers.
|
||||
-- @function [parent=#AMMOTRUCK] Stop
|
||||
-- @param #AMMOTRUCK self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the AMMOTRUCK and all its event handlers.
|
||||
-- @function [parent=#AMMOTRUCK] __Stop
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- On after "RouteTruck" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
-- @param #AMMOTRUCK.data Artillery
|
||||
|
||||
--- On after "TruckUnloading" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckUnloading
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "TruckReturning" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckReturning
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "RouteTruck" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "TruckHome" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckHome
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckDrivingTrucks(dataset)
|
||||
self:T(self.lid .. " CheckDrivingTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see if we arrived at destination
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local tgtcoord = truck.targetcoordinate
|
||||
local dist = coord:Get2DDistance(tgtcoord)
|
||||
if dist <= 150 then
|
||||
-- arrived
|
||||
truck.statusquo = AMMOTRUCK.State.ARRIVED
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
truck.coordinate = coord
|
||||
self:__TruckArrived(1,truck)
|
||||
end
|
||||
-- still driving?
|
||||
local Tnow = timer.getAbsTime()
|
||||
if Tnow - truck.timestamp > 30 then
|
||||
local group = truck.group
|
||||
if self.usearmygroup then
|
||||
group = truck.group:GetGroup()
|
||||
end
|
||||
local currspeed = group:GetVelocityKMH()
|
||||
if truck.lastspeed then
|
||||
if truck.lastspeed == 0 and currspeed == 0 then
|
||||
self:T(truck.group:GetName().." Is not moving!")
|
||||
-- try and move it
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
if self.routeonroad then
|
||||
group:RouteGroundOnRoad(truck.targetcoordinate,30,2,"Vee")
|
||||
else
|
||||
group:RouteGroundTo(truck.targetcoordinate,30,"Vee",2)
|
||||
end
|
||||
end
|
||||
truck.lastspeed = currspeed
|
||||
else
|
||||
truck.lastspeed = currspeed
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
end
|
||||
self:I({truck=truck.group:GetName(),currspeed=currspeed,lastspeed=truck.lastspeed})
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:GetAmmoStatus(Group)
|
||||
local ammotot, shells, rockets, bombs, missiles, narti = Group:GetAmmunition()
|
||||
return rockets+missiles+narti
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckWaitingTargets(dataset)
|
||||
self:T(self.lid .. " CheckWaitingTargets")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see how long we're waiting - maybe ammo truck is dead?
|
||||
local Tnow = timer.getAbsTime()
|
||||
local Tdiff = Tnow - truck.timestamp
|
||||
if Tdiff > self.waitingtime then
|
||||
local hasammo = self:GetAmmoStatus(truck.group)
|
||||
if hasammo <= self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
else
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckReturningTrucks(dataset)
|
||||
self:T(self.lid .. " CheckReturningTrucks")
|
||||
local data = dataset
|
||||
local tgtcoord = self.homezone:GetCoordinate()
|
||||
local radius = self.homezone:GetRadius()
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see if we arrived at destination
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local dist = coord:Get2DDistance(tgtcoord)
|
||||
self:T({name=truck.name,radius=radius,distance=dist})
|
||||
if dist <= radius then
|
||||
-- arrived
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
truck.coordinate = coord
|
||||
truck.reloads = self.reloads or 5
|
||||
self:__TruckHome(1,truck)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Artillery group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTarget(name)
|
||||
self:T(self.lid .. " FindTarget")
|
||||
local data = nil
|
||||
local dataset = self.targetlist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Truck group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTruck(name)
|
||||
self:T(self.lid .. " FindTruck")
|
||||
local data = nil
|
||||
local dataset = self.trucklist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckArrivedTrucks(dataset)
|
||||
self:T(self.lid .. " CheckArrivedTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- set to unloading
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
truck.statusquo = AMMOTRUCK.State.UNLOADING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckUnloading(2,truck)
|
||||
-- set target to reloading
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.RELOADING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckUnloadingTrucks(dataset)
|
||||
self:T(self.lid .. " CheckUnloadingTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- check timestamp
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
local Tnow = timer.getAbsTime()
|
||||
local Tpassed = Tnow - truck.timestamp
|
||||
local hasammo = self:GetAmmoStatus(truck.targetgroup)
|
||||
if Tpassed > self.unloadtime and hasammo > self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.RETURNING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckReturning(2,truck)
|
||||
-- set target to reloaded
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.IDLE
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTargetsAlive()
|
||||
self:T(self.lid .. " CheckTargetsAlive")
|
||||
local arilist = self.targetlist
|
||||
for _,_ari in pairs(arilist) do
|
||||
local ari = _ari -- #AMMOTRUCK.data
|
||||
if ari.group and ari.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- ari dead
|
||||
self.targetlist[ari.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local aritable = self.targetset:GetSetObjects() --#table
|
||||
for _,_ari in pairs(aritable) do
|
||||
local ari = _ari -- Wrapper.Group#GROUP
|
||||
if ari and ari:IsAlive() and not self.targetlist[ari:GetName()] then
|
||||
local name = ari:GetName()
|
||||
local newari = {} -- #AMMOTRUCK.data
|
||||
newari.name = name
|
||||
newari.group = ari
|
||||
newari.statusquo = AMMOTRUCK.State.IDLE
|
||||
newari.timestamp = timer.getAbsTime()
|
||||
newari.coordinate = ari:GetCoordinate()
|
||||
local hasammo = self:GetAmmoStatus(ari)
|
||||
--newari.ammo = ari:GetAmmunition()
|
||||
newari.ammo = hasammo
|
||||
self.targetlist[name] = newari
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTrucksAlive()
|
||||
self:T(self.lid .. " CheckTrucksAlive")
|
||||
local trucklist = self.trucklist
|
||||
for _,_truck in pairs(trucklist) do
|
||||
local truck = _truck -- #AMMOTRUCK.data
|
||||
if truck.group and truck.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- truck dead
|
||||
local tgtname = truck.targetname
|
||||
local targetdata = self:FindTarget(tgtname) -- #AMMOTRUCK.data
|
||||
if targetdata then
|
||||
if targetdata.statusquo ~= AMMOTRUCK.State.IDLE then
|
||||
targetdata.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
self.trucklist[truck.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local trucktable = self.truckset:GetSetObjects() --#table
|
||||
for _,_truck in pairs(trucktable) do
|
||||
local truck = _truck -- Wrapper.Group#GROUP
|
||||
if truck and truck:IsAlive() and not self.trucklist[truck:GetName()] then
|
||||
local name = truck:GetName()
|
||||
local newtruck = {} -- #AMMOTRUCK.data
|
||||
newtruck.name = name
|
||||
newtruck.group = truck
|
||||
if self.hasarmygroup then
|
||||
-- is (not) already ARMYGROUP?
|
||||
if truck.ClassName and truck.ClassName == "GROUP" then
|
||||
local trucker = ARMYGROUP:New(truck)
|
||||
trucker:Activate()
|
||||
newtruck.group = trucker
|
||||
end
|
||||
end
|
||||
newtruck.statusquo = AMMOTRUCK.State.IDLE
|
||||
newtruck.timestamp = timer.getAbsTime()
|
||||
newtruck.coordinate = truck:GetCoordinate()
|
||||
newtruck.reloads = self.reloads or 5
|
||||
self.trucklist[name] = newtruck
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if ARMYGROUP and self.usearmygroup then
|
||||
self.hasarmygroup = true
|
||||
else
|
||||
self.hasarmygroup = false
|
||||
end
|
||||
if self.debug then
|
||||
BASE:TraceOn()
|
||||
BASE:TraceClass("AMMOTRUCK")
|
||||
end
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
self:__Monitor(-30)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterMonitor(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
-- update ammo state
|
||||
local remunition = false
|
||||
local remunitionqueue = {}
|
||||
local waitingtargets = {}
|
||||
for _,_ari in pairs(self.targetlist) do
|
||||
local data = _ari -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
data.ammo = self:GetAmmoStatus(data.group)
|
||||
data.timestamp = timer.getAbsTime()
|
||||
local text = string.format("Ari %s | Ammo %d | State %s",data.name,data.ammo,data.statusquo)
|
||||
self:T(text)
|
||||
if data.ammo <= self.ammothreshold and (data.statusquo == AMMOTRUCK.State.IDLE or data.statusquo == AMMOTRUCK.State.OUTOFAMMO) then
|
||||
-- add to remu queue
|
||||
data.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
remunitionqueue[#remunitionqueue+1] = data
|
||||
remunition = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.WAITING then
|
||||
waitingtargets[#waitingtargets+1] = data
|
||||
end
|
||||
else
|
||||
self.targetlist[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- sort trucks in buckets
|
||||
local idletrucks = {}
|
||||
local drivingtrucks = {}
|
||||
local unloadingtrucks = {}
|
||||
local arrivedtrucks = {}
|
||||
local returningtrucks = {}
|
||||
local found = false
|
||||
for _,_truckdata in pairs(self.trucklist) do
|
||||
local data = _truckdata -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
-- check state
|
||||
local text = string.format("Truck %s | State %s",data.name,data.statusquo)
|
||||
self:T(text)
|
||||
if data.statusquo == AMMOTRUCK.State.IDLE then
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.DRIVING then
|
||||
drivingtrucks[#drivingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.ARRIVED then
|
||||
arrivedtrucks[#arrivedtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.UNLOADING then
|
||||
unloadingtrucks[#unloadingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.RETURNING then
|
||||
returningtrucks[#returningtrucks+1] = data
|
||||
if data.reloads > 0 or data.reloads == -1 then
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
end
|
||||
end
|
||||
else
|
||||
self.truckset[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- see if we can/need route one
|
||||
local n=0
|
||||
if found and remunition then
|
||||
-- match
|
||||
--local match = false
|
||||
for _,_truckdata in pairs(idletrucks) do
|
||||
local truckdata = _truckdata -- #AMMOTRUCK.data
|
||||
local truckcoord = truckdata.group:GetCoordinate() -- Core.Point#COORDINATE
|
||||
for _,_aridata in pairs(remunitionqueue) do
|
||||
local aridata = _aridata -- #AMMOTRUCK.data
|
||||
local aricoord = aridata.coordinate
|
||||
local distance = truckcoord:Get2DDistance(aricoord)
|
||||
if distance <= self.remunidist and aridata.statusquo == AMMOTRUCK.State.OUTOFAMMO and n <= #idletrucks then
|
||||
n = n + 1
|
||||
aridata.statusquo = AMMOTRUCK.State.REQUESTED
|
||||
self:__RouteTruck(n*5,truckdata,aridata)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check driving trucks
|
||||
if #drivingtrucks > 0 then
|
||||
self:CheckDrivingTrucks(drivingtrucks)
|
||||
end
|
||||
|
||||
-- check arrived trucks
|
||||
if #arrivedtrucks > 0 then
|
||||
self:CheckArrivedTrucks(arrivedtrucks)
|
||||
end
|
||||
|
||||
-- check unloading trucks
|
||||
if #unloadingtrucks > 0 then
|
||||
self:CheckUnloadingTrucks(unloadingtrucks)
|
||||
end
|
||||
|
||||
-- check returningtrucks trucks
|
||||
if #returningtrucks > 0 then
|
||||
self:CheckReturningTrucks(returningtrucks)
|
||||
end
|
||||
|
||||
-- check waiting targets
|
||||
if #waitingtargets > 0 then
|
||||
self:CheckWaitingTargets(waitingtargets)
|
||||
end
|
||||
|
||||
self:__Monitor(self.monitor)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @param #AMMOTRUCK.data Aridata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterRouteTruck(From, Event, To, Truckdata, Aridata)
|
||||
self:T({From, Event, To, Truckdata.name, Aridata.name})
|
||||
local truckdata = Truckdata -- #AMMOTRUCK.data
|
||||
local aridata = Aridata -- #AMMOTRUCK.data
|
||||
local tgtgrp = aridata.group
|
||||
local tgtzone = ZONE_GROUP:New(aridata.name,tgtgrp,30)
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate(15)
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30)
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30)
|
||||
end
|
||||
truckdata.statusquo = AMMOTRUCK.State.DRIVING
|
||||
truckdata.targetgroup = tgtgrp
|
||||
truckdata.targetname = aridata.name
|
||||
truckdata.targetcoordinate = tgtcoord
|
||||
aridata.statusquo = AMMOTRUCK.State.WAITING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckUnloading(From, Event, To, Truckdata)
|
||||
local m = MESSAGE:New("Truck "..Truckdata.name.." unloading!",15,"AmmoTruck"):ToCoalitionIf(self.coalition,self.debug)
|
||||
local truck = Truckdata -- Functional.AmmoTruck#AMMOTRUCK.data
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local heading = truck.group:GetHeading()
|
||||
heading = heading < 180 and (360-heading) or (heading - 180)
|
||||
local cid = self.coalition == coalition.side.BLUE and country.id.USA or country.id.RUSSIA
|
||||
cid = self.coalition == coalition.side.NEUTRAL and country.id.UN_PEACEKEEPERS or cid
|
||||
|
||||
local ammo = {}
|
||||
for i=1,5 do
|
||||
ammo[i] = SPAWNSTATIC:NewFromType("ammo_cargo","Cargos",cid)
|
||||
:InitCoordinate(coord:Translate((15+((i-1)*4)),heading))
|
||||
:Spawn(0,"AmmoCrate-"..math.random(1,10000))
|
||||
end
|
||||
|
||||
local function destroyammo(ammo)
|
||||
for _,_crate in pairs(ammo) do
|
||||
_crate:Destroy(false)
|
||||
end
|
||||
end
|
||||
|
||||
local scheduler = SCHEDULER:New(nil,destroyammo,{ammo},self.waitingtime)
|
||||
|
||||
-- one reload less
|
||||
if truck.reloads ~= -1 then
|
||||
truck.reloads = truck.reloads - 1
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckReturning(From, Event, To, Truck)
|
||||
self:T({From, Event, To, Truck.name})
|
||||
-- route home
|
||||
local truckdata = Truck -- #AMMOTRUCK.data
|
||||
local tgtzone = self.homezone
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate()
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30,1,"Cone")
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30,"Cone",1)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
@@ -3546,7 +3546,7 @@ end
|
||||
-- @param #string To To state.
|
||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||
|
||||
self:I("Respawning arty group")
|
||||
local group=self.Controllable --Wrapper.Group#GROUP
|
||||
|
||||
-- Respawn group.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -15,10 +15,12 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Targets detected by recce will be communicated to a group of attacking players.
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -38,8 +38,9 @@
|
||||
-- @image Detection.JPG
|
||||
|
||||
do -- DETECTION_BASE
|
||||
|
||||
--- @type DETECTION_BASE
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE
|
||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
|
||||
--
|
||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
--
|
||||
--
|
||||
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
|
||||
--
|
||||
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
|
||||
--
|
||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||
--
|
||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||
@@ -268,11 +274,13 @@ do -- DETECTION_BASE
|
||||
DetectedItems = {},
|
||||
DetectedItemsByIndex = {},
|
||||
}
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObjects
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObjects
|
||||
-- @list <#DETECTION_BASE.DetectedObject>
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObject
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObject
|
||||
-- @field #string Name
|
||||
-- @field #boolean IsVisible
|
||||
-- @field #boolean KnowType
|
||||
@@ -283,8 +291,9 @@ do -- DETECTION_BASE
|
||||
-- @field #number LastTime
|
||||
-- @field #boolean LastPos
|
||||
-- @field #number LastVelocity
|
||||
|
||||
--- @type DETECTION_BASE.DetectedItems
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedItems
|
||||
-- @list <#DETECTION_BASE.DetectedItem>
|
||||
|
||||
--- Detected item data structure.
|
||||
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
|
||||
|
||||
do -- State Transition Handling
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -530,7 +539,7 @@ do -- DETECTION_BASE
|
||||
self:__Detect( 1 )
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_BASE:CountAliveRecce()
|
||||
|
||||
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -587,7 +596,7 @@ do -- DETECTION_BASE
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -712,6 +721,31 @@ do -- DETECTION_BASE
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate radar blur probability
|
||||
|
||||
if self.RadarBlur then
|
||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||
local dist = math.floor(Distance)
|
||||
if dist <= self.RadarBlurClosing then
|
||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||
end
|
||||
local fheight = math.floor(math.random(1,10000)/100)
|
||||
local fblur = math.floor(math.random(1,10000)/100)
|
||||
local unit = UNIT:FindByName(DetectedObjectName)
|
||||
if unit and unit:IsAlive() then
|
||||
local AGL = unit:GetAltitude(true)
|
||||
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
if fblur > thresblur then DetectionAccepted = false end
|
||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate additional probabilities
|
||||
|
||||
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
||||
@@ -1011,7 +1045,24 @@ do -- DETECTION_BASE
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
||||
-- @return #DETECTION_BASE self
|
||||
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
||||
self.RadarBlur = true
|
||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
||||
self.RadarBlurClosing = closing or 20 -- 20km
|
||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
@@ -1354,7 +1405,7 @@ do -- DETECTION_BASE
|
||||
}
|
||||
}
|
||||
|
||||
--- @param DCS#Unit FoundDCSUnit
|
||||
-- @param DCS#Unit FoundDCSUnit
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
-- @param Core.Set#SET_GROUP ReportSetGroup
|
||||
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
||||
@@ -1419,7 +1470,7 @@ do -- DETECTION_BASE
|
||||
DetectedItem.PlayersNearBy = nil
|
||||
|
||||
_DATABASE:ForEachPlayer(
|
||||
--- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
function( PlayerUnitName )
|
||||
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
||||
|
||||
@@ -1975,8 +2026,9 @@ do -- DETECTION_BASE
|
||||
end
|
||||
|
||||
do -- DETECTION_UNITS
|
||||
|
||||
--- @type DETECTION_UNITS
|
||||
|
||||
---
|
||||
-- @type DETECTION_UNITS
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
@@ -2231,8 +2283,9 @@ do -- DETECTION_UNITS
|
||||
end
|
||||
|
||||
do -- DETECTION_TYPES
|
||||
|
||||
--- @type DETECTION_TYPES
|
||||
|
||||
---
|
||||
-- @type DETECTION_TYPES
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
--- Will detect units within the battle zone.
|
||||
@@ -2434,8 +2487,9 @@ do -- DETECTION_TYPES
|
||||
end
|
||||
|
||||
do -- DETECTION_AREAS
|
||||
|
||||
--- @type DETECTION_AREAS
|
||||
|
||||
---
|
||||
-- @type DETECTION_AREAS
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -2961,7 +3015,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
-- DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
|
||||
@@ -16,11 +16,13 @@
|
||||
-- * Escort tactical situation reporting.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Oct 2023
|
||||
-- Last Update: Dec 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -94,7 +94,7 @@
|
||||
-- Known SAM types at the time of writing are:
|
||||
--
|
||||
-- * Avenger
|
||||
-- * Chaparrel
|
||||
-- * Chaparral
|
||||
-- * Hawk
|
||||
-- * Linebacker
|
||||
-- * NASAMS
|
||||
@@ -365,7 +365,7 @@ MANTIS.SamData = {
|
||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
||||
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
@@ -631,7 +631,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.15"
|
||||
self.version="0.8.16"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -799,12 +799,16 @@ do
|
||||
-- @param #MANTIS self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:AddScootZones(ZoneSet, Number)
|
||||
function MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
self.shootandscoot = true
|
||||
self.ScootRandom = Random
|
||||
self.ScootFormation = Formation or "Cone"
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1145,7 +1149,7 @@ do
|
||||
--self:T(self.lid.." Relocating HQ")
|
||||
local text = self.lid.." Relocating HQ"
|
||||
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
--relocate EWR
|
||||
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
||||
@@ -1159,7 +1163,7 @@ do
|
||||
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
||||
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(text) end
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1809,8 +1813,8 @@ do
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
self.Shorad.debug = self.debug
|
||||
end
|
||||
if self.shootandscoot and self.SkateZones then
|
||||
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3)
|
||||
if self.shootandscoot and self.SkateZones and self.Shorad then
|
||||
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3,self.ScootRandom,self.ScootFormation)
|
||||
end
|
||||
self:__Status(-math.random(1,10))
|
||||
return self
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -33,16 +33,11 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
|
||||
-- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT)
|
||||
-- * **YouTube videos:** [Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -170,7 +165,7 @@
|
||||
--
|
||||
-- * A specific departure and/or destination airport can be chosen.
|
||||
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
|
||||
-- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map.
|
||||
-- * It is possible to start in air within a zone or within a zone above an airport of the map.
|
||||
--
|
||||
-- ## Flight Plan
|
||||
--
|
||||
@@ -1179,13 +1174,13 @@ function RAT:SetTakeoffAir()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
|
||||
--- Set possible departure ports. This can be an airport or a zone.
|
||||
-- @param #RAT self
|
||||
-- @param #string departurenames Name or table of names of departure airports or zones.
|
||||
-- @return #RAT RAT self object.
|
||||
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
|
||||
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
|
||||
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
||||
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
||||
function RAT:SetDeparture(departurenames)
|
||||
self:F2(departurenames)
|
||||
|
||||
@@ -2537,7 +2532,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
end
|
||||
elseif self:_ZoneExists(_departure) then
|
||||
-- If it's not an airport, check whether it's a zone.
|
||||
departure=ZONE:New(_departure)
|
||||
departure=ZONE:FindByName(_departure)
|
||||
else
|
||||
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
|
||||
self:E(RAT.id..text)
|
||||
@@ -2635,7 +2630,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
end
|
||||
|
||||
elseif self:_ZoneExists(_destination) then
|
||||
destination=ZONE:New(_destination)
|
||||
destination=ZONE:FindByName(_destination)
|
||||
else
|
||||
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
|
||||
self:E(RAT.id.."ERROR: "..text)
|
||||
@@ -3142,7 +3137,7 @@ function RAT:_PickDeparture(takeoff)
|
||||
end
|
||||
elseif self:_ZoneExists(name) then
|
||||
if takeoff==RAT.wp.air then
|
||||
dep=ZONE:New(name)
|
||||
dep=ZONE:FindByName(name)
|
||||
else
|
||||
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
|
||||
end
|
||||
@@ -3254,7 +3249,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
|
||||
end
|
||||
elseif self:_ZoneExists(name) then
|
||||
if landing==RAT.wp.air then
|
||||
dest=ZONE:New(name)
|
||||
dest=ZONE:FindByName(name)
|
||||
else
|
||||
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
|
||||
end
|
||||
@@ -4930,12 +4925,12 @@ function RAT:_AirportExists(name)
|
||||
return false
|
||||
end
|
||||
|
||||
--- Test if a trigger zone defined in the mission editor exists.
|
||||
--- Test if a zone exists.
|
||||
-- @param #RAT self
|
||||
-- @param #string name
|
||||
-- @return #boolean True if zone exsits, false otherwise.
|
||||
function RAT:_ZoneExists(name)
|
||||
local z=trigger.misc.getZone(name)
|
||||
local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat
|
||||
if z then
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -1207,20 +1207,22 @@ end
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
|
||||
|
||||
if PathToSRS then
|
||||
if PathToSRS or MSRS.path then
|
||||
|
||||
self.useSRS=true
|
||||
|
||||
self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||
self.controlmsrs:SetPort(Port)
|
||||
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
|
||||
self.controlmsrs:SetPort(Port or MSRS.port)
|
||||
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||
self.controlmsrs:SetLabel("RANGEC")
|
||||
self.controlmsrs:SetVolume(Volume or 1.0)
|
||||
self.controlsrsQ = MSRSQUEUE:New("CONTROL")
|
||||
|
||||
self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||
self.instructmsrs:SetPort(Port)
|
||||
self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM)
|
||||
self.instructmsrs:SetPort(Port or MSRS.port)
|
||||
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||
self.instructmsrs:SetLabel("RANGEI")
|
||||
self.instructmsrs:SetVolume(Volume or 1.0)
|
||||
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
|
||||
|
||||
if PathToGoogleKey then
|
||||
@@ -1234,7 +1236,7 @@ function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume,
|
||||
return self
|
||||
end
|
||||
|
||||
--- (SRS) Set range control frequency and voice.
|
||||
--- (SRS) Set range control frequency and voice. Use `RANGE:SetSRS()` once first before using this function.
|
||||
-- @param #RANGE self
|
||||
-- @param #number frequency Frequency in MHz. Default 256 MHz.
|
||||
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
||||
@@ -1244,6 +1246,10 @@ end
|
||||
-- @param #string relayunitname Name of the unit used for transmission location.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender, relayunitname )
|
||||
if not self.instructmsrs then
|
||||
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeControl!")
|
||||
return self
|
||||
end
|
||||
self.rangecontrolfreq = frequency or 256
|
||||
self.controlmsrs:SetFrequencies(self.rangecontrolfreq)
|
||||
self.controlmsrs:SetModulations(modulation or radio.modulation.AM)
|
||||
@@ -1259,7 +1265,7 @@ function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender
|
||||
return self
|
||||
end
|
||||
|
||||
--- (SRS) Set range instructor frequency and voice.
|
||||
--- (SRS) Set range instructor frequency and voice. Use `RANGE:SetSRS()` once first before using this function.
|
||||
-- @param #RANGE self
|
||||
-- @param #number frequency Frequency in MHz. Default 305 MHz.
|
||||
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
||||
@@ -1269,6 +1275,10 @@ end
|
||||
-- @param #string relayunitname Name of the unit used for transmission location.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSRSRangeInstructor( frequency, modulation, voice, culture, gender, relayunitname )
|
||||
if not self.instructmsrs then
|
||||
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeInstructor!")
|
||||
return self
|
||||
end
|
||||
self.instructorfreq = frequency or 305
|
||||
self.instructmsrs:SetFrequencies(self.instructorfreq)
|
||||
self.instructmsrs:SetModulations(modulation or radio.modulation.AM)
|
||||
@@ -1729,7 +1739,9 @@ end
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function RANGE:OnEventBirth( EventData )
|
||||
self:F( { eventbirth = EventData } )
|
||||
|
||||
|
||||
if not EventData.IniPlayerName then return end
|
||||
|
||||
local _unitName = EventData.IniUnitName
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
|
||||
@@ -2179,7 +2191,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
||||
|
||||
local text = "You left the bombing range zone. "
|
||||
|
||||
local r=math.random(2)
|
||||
local r=math.random(5)
|
||||
|
||||
if r==1 then
|
||||
text=text.."Have a nice day!"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -276,9 +276,15 @@ function SCORING:New( GameName )
|
||||
self:SetMessagesZone( true )
|
||||
|
||||
-- Scales
|
||||
|
||||
self:SetScaleDestroyScore( 10 )
|
||||
self:SetScaleDestroyPenalty( 30 )
|
||||
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Making this configurable to anyone can enable this anyway if they want
|
||||
self:SetScoreIncrementOnHit(0)
|
||||
|
||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||
self.penaltyonfratricide = true
|
||||
@@ -467,6 +473,16 @@ function SCORING:SetMessagesHit( OnOff )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Configure to increment score after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @param #number score amount of point to inclement score on each hit
|
||||
-- @return #SCORING
|
||||
function SCORING:SetScoreIncrementOnHit( score )
|
||||
|
||||
self.ScoreIncrementOnHit = score
|
||||
return self
|
||||
end
|
||||
|
||||
--- If to send messages after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @return #boolean
|
||||
@@ -885,6 +901,7 @@ function SCORING:OnEventBirth( Event )
|
||||
Event.IniUnit.BirthTime = timer.getTime()
|
||||
if PlayerName then
|
||||
self:_AddPlayerFromUnit( Event.IniUnit )
|
||||
self.Players[PlayerName].PlayerKills = 0
|
||||
self:SetScoringMenu( Event.IniGroup )
|
||||
end
|
||||
end
|
||||
@@ -1015,7 +1032,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
@@ -1025,7 +1042,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||
end
|
||||
|
||||
|
||||
-- Only grant hit scores if there was more than one second between the last hit.
|
||||
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
||||
PlayerHit.TimeStamp = timer.getTime()
|
||||
@@ -1060,10 +1077,8 @@ function SCORING:_EventOnHit( Event )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
@@ -1128,7 +1143,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
@@ -1163,10 +1178,8 @@ function SCORING:_EventOnHit( Event )
|
||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
@@ -1274,13 +1287,18 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||
|
||||
|
||||
self:OnKillPvP(Player, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
self:OnKillPvP(Player, TargetPlayerName, true)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(Player, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1303,12 +1321,19 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
if Player.PlayerKills ~= nil then
|
||||
Player.PlayerKills = Player.PlayerKills + 1
|
||||
else
|
||||
Player.PlayerKills = 1
|
||||
end
|
||||
self:OnKillPvP(Player, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(Player, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1907,3 +1932,26 @@ function SCORING:SwitchAutoSave(OnOff)
|
||||
self.AutoSave = OnOff
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #PLAYER Player the ataching player
|
||||
-- @param #string TargetPlayerName the name of the killed player
|
||||
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Thread level of the target
|
||||
-- @param #number PlayerThreatLevelThread level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvP(Player, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #PLAYER Player the ataching player
|
||||
-- @param #string TargetUnitName the name of the killed unit
|
||||
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Thread level of the target
|
||||
-- @param #number PlayerThreatLevelThread level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvE(Player, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
@@ -13,13 +13,13 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**, **applevangelist**
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: Oct 2023
|
||||
-- Last Update: Dec 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.5")
|
||||
self:I("*** SEAD - Started Version 0.4.6")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -401,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionStart(grp,name,attacker)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -41,10 +41,14 @@
|
||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||
-- @field #number DefenseHighProb Default 90, maximum detection limit
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||
-- @field #boolean shootandscoot
|
||||
-- @field #number SkateNumber
|
||||
-- @field Core.Set#SET_ZONE SkateZones
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
-- @field #boolean shootandscoot If true, shoot and scoot between zones
|
||||
-- @field #number SkateNumber Number of zones to consider
|
||||
-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
|
||||
-- @field #number minscootdist Min distance of the next zone
|
||||
-- @field #number maxscootdist Max distance of the next zone
|
||||
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
|
||||
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -77,14 +81,15 @@
|
||||
--
|
||||
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
||||
--
|
||||
-- ## Customize options
|
||||
-- ## Customization options
|
||||
--
|
||||
-- * SHORAD:SwitchDebug(debug)
|
||||
-- * SHORAD:SwitchHARMDefense(onoff)
|
||||
-- * SHORAD:SwitchAGMDefense(onoff)
|
||||
-- * SHORAD:SetDefenseLimits(low,high)
|
||||
-- * SHORAD:SetActiveTimer(seconds)
|
||||
-- * SHORAD:SetDefenseRadius(meters)
|
||||
-- * myshorad:SwitchDebug(debug)
|
||||
-- * myshorad:SwitchHARMDefense(onoff)
|
||||
-- * myshorad:SwitchAGMDefense(onoff)
|
||||
-- * myshorad:SetDefenseLimits(low,high)
|
||||
-- * myshorad:SetActiveTimer(seconds)
|
||||
-- * myshorad:SetDefenseRadius(meters)
|
||||
-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
|
||||
--
|
||||
-- @field #SHORAD
|
||||
SHORAD = {
|
||||
@@ -107,6 +112,9 @@ SHORAD = {
|
||||
shootandscoot = false,
|
||||
SkateNumber = 3,
|
||||
SkateZones = nil,
|
||||
minscootdist = 100,
|
||||
minscootdist = 3000,
|
||||
scootrandomcoord = false,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -174,7 +182,7 @@ do
|
||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
|
||||
self:I("*** SHORAD - Started Version 0.3.2")
|
||||
self:I("*** SHORAD - Started Version 0.3.4")
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("SHORAD %s | ", self.name)
|
||||
self:_InitState()
|
||||
@@ -219,12 +227,16 @@ do
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:AddScootZones(ZoneSet, Number)
|
||||
function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
self.shootandscoot = true
|
||||
self.scootrandomcoord = Random
|
||||
self.scootformation = Formation or "Cone"
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -613,8 +625,8 @@ do
|
||||
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
|
||||
self:T( { From,Event,To } )
|
||||
local possibleZones = {}
|
||||
local mindist = 100
|
||||
local maxdist = 3000
|
||||
local mindist = self.minscootdist or 100
|
||||
local maxdist = self.maxscootdist or 3000
|
||||
if Shorad and Shorad:IsAlive() then
|
||||
local NowCoord = Shorad:GetCoordinate()
|
||||
for _,_zone in pairs(self.SkateZones.Set) do
|
||||
@@ -630,7 +642,11 @@ do
|
||||
if rand == 0 then rand = 1 end
|
||||
self:T(self.lid .. " ShootAndScoot to zone "..rand)
|
||||
local ToCoordinate = possibleZones[rand]:GetCoordinate()
|
||||
Shorad:RouteGroundTo(ToCoordinate,20,"Cone",1)
|
||||
if self.scootrandomcoord then
|
||||
ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
|
||||
end
|
||||
local formation = self.scootformation or "Cone"
|
||||
Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -731,4 +747,4 @@ do
|
||||
end
|
||||
-----------------------------------------------------------------------
|
||||
-- SHORAD end
|
||||
-----------------------------------------------------------------------
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
-- @field #number respawndelay Delay before respawn in seconds.
|
||||
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Have your assets at the right place at the right time - or not!
|
||||
@@ -7404,6 +7404,8 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
|
||||
-- Check if at least one (cargo) asset is available.
|
||||
if _nassets>0 then
|
||||
|
||||
local asset=_assets[1] --#WAREHOUSE.Assetitem
|
||||
|
||||
-- Get the attibute of the requested asset.
|
||||
_assetattribute=_assets[1].attribute
|
||||
@@ -7414,11 +7416,24 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
if _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
|
||||
|
||||
if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then
|
||||
|
||||
-- Check if DCS warehouse of airbase has enough assets
|
||||
if self.airbase.storage then
|
||||
local nS=self.airbase.storage:GetAmount(asset.unittype)
|
||||
local nA=asset.nunits*request.nasset -- Number of units requested
|
||||
if nS<nA then
|
||||
local text=string.format("Warehouse %s: Request denied! DCS Warehouse has only %d assets of type %s ==> NOT enough to spawn the requested %d asset units (%d groups)",
|
||||
self.alias, nS, asset.unittype, nA, request.nasset)
|
||||
self:_InfoMessage(text, 5)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if self:IsRunwayOperational() or _assetairstart then
|
||||
|
||||
if _assetairstart then
|
||||
-- Airstart no need to check parking
|
||||
-- Airstart no need to check parking
|
||||
else
|
||||
|
||||
-- Check parking.
|
||||
@@ -7530,6 +7545,9 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
self:_InfoMessage(text, 5)
|
||||
return false
|
||||
end
|
||||
|
||||
elseif _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Functional (WIP)** - Base class modeling processes to achieve goals involving coalition zones.
|
||||
--- **Functional** - Base class that models processes to achieve goals involving a Zone for a Coalition.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -1,180 +1,149 @@
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
|
||||
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Globals.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||
|
||||
@@ -1,172 +0,0 @@
|
||||
__Moose.Include( 'Utilities\\Enums.lua' )
|
||||
__Moose.Include( 'Utilities\\Routines.lua' )
|
||||
__Moose.Include( 'Utilities\\Utils.lua' )
|
||||
__Moose.Include( 'Utilities\\Profiler.lua' )
|
||||
__Moose.Include( 'Utilities\\Templates.lua' )
|
||||
__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
__Moose.Include( 'Utilities\\FiFo.lua' )
|
||||
__Moose.Include( 'Utilities\\Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Core\\Base.lua' )
|
||||
__Moose.Include( 'Core\\Beacon.lua' )
|
||||
__Moose.Include( 'Core\\UserFlag.lua' )
|
||||
__Moose.Include( 'Core\\Report.lua' )
|
||||
__Moose.Include( 'Core\\Scheduler.lua' )
|
||||
__Moose.Include( 'Core\\ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Core\\Event.lua' )
|
||||
__Moose.Include( 'Core\\Settings.lua' )
|
||||
__Moose.Include( 'Core\\Menu.lua' )
|
||||
__Moose.Include( 'Core\\Zone.lua' )
|
||||
__Moose.Include( 'Core\\Zone_Detection.lua' )
|
||||
__Moose.Include( 'Core\\Database.lua' )
|
||||
__Moose.Include( 'Core\\Set.lua' )
|
||||
__Moose.Include( 'Core\\Point.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Message.lua' )
|
||||
__Moose.Include( 'Core\\Fsm.lua' )
|
||||
__Moose.Include( 'Core\\Spawn.lua' )
|
||||
__Moose.Include( 'Core\\SpawnStatic.lua' )
|
||||
__Moose.Include( 'Core\\Timer.lua' )
|
||||
__Moose.Include( 'Core\\Goal.lua' )
|
||||
__Moose.Include( 'Core\\Spot.lua' )
|
||||
__Moose.Include( 'Core\\Astar.lua' )
|
||||
__Moose.Include( 'Core\\MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Core\\TextAndSound.lua' )
|
||||
__Moose.Include( 'Core\\Condition.lua' )
|
||||
__Moose.Include( 'Core\\ClientMenu.lua' )
|
||||
|
||||
__Moose.Include( 'Wrapper\\Object.lua' )
|
||||
__Moose.Include( 'Wrapper\\Identifiable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Positionable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Controllable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Group.lua' )
|
||||
__Moose.Include( 'Wrapper\\Unit.lua' )
|
||||
__Moose.Include( 'Wrapper\\Client.lua' )
|
||||
__Moose.Include( 'Wrapper\\Static.lua' )
|
||||
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
||||
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
||||
__Moose.Include( 'Wrapper\\Marker.lua' )
|
||||
|
||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoSlingload.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoCrate.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Functional\\Scoring.lua' )
|
||||
__Moose.Include( 'Functional\\CleanUp.lua' )
|
||||
__Moose.Include( 'Functional\\Movement.lua' )
|
||||
__Moose.Include( 'Functional\\Sead.lua' )
|
||||
__Moose.Include( 'Functional\\Escort.lua' )
|
||||
__Moose.Include( 'Functional\\MissileTrainer.lua' )
|
||||
__Moose.Include( 'Functional\\ATC_Ground.lua' )
|
||||
__Moose.Include( 'Functional\\Detection.lua' )
|
||||
__Moose.Include( 'Functional\\DetectionZones.lua' )
|
||||
__Moose.Include( 'Functional\\Designate.lua' )
|
||||
__Moose.Include( 'Functional\\RAT.lua' )
|
||||
__Moose.Include( 'Functional\\Range.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneGoal.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Functional\\Artillery.lua' )
|
||||
__Moose.Include( 'Functional\\Suppression.lua' )
|
||||
__Moose.Include( 'Functional\\PseudoATC.lua' )
|
||||
__Moose.Include( 'Functional\\Warehouse.lua' )
|
||||
__Moose.Include( 'Functional\\Fox.lua' )
|
||||
__Moose.Include( 'Functional\\Mantis.lua' )
|
||||
__Moose.Include( 'Functional\\Shorad.lua' )
|
||||
__Moose.Include( 'Functional\\Autolase.lua' )
|
||||
__Moose.Include( 'Functional\\AICSAR.lua' )
|
||||
|
||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Ops\\RescueHelo.lua' )
|
||||
__Moose.Include( 'Ops\\ATIS.lua' )
|
||||
__Moose.Include( 'Ops\\Auftrag.lua' )
|
||||
__Moose.Include( 'Ops\\Target.lua' )
|
||||
__Moose.Include( 'Ops\\OpsGroup.lua' )
|
||||
__Moose.Include( 'Ops\\FlightGroup.lua' )
|
||||
__Moose.Include( 'Ops\\NavyGroup.lua' )
|
||||
__Moose.Include( 'Ops\\ArmyGroup.lua' )
|
||||
__Moose.Include( 'Ops\\Cohort.lua' )
|
||||
__Moose.Include( 'Ops\\Squadron.lua' )
|
||||
__Moose.Include( 'Ops\\Platoon.lua' )
|
||||
__Moose.Include( 'Ops\\Legion.lua' )
|
||||
__Moose.Include( 'Ops\\AirWing.lua' )
|
||||
__Moose.Include( 'Ops\\Brigade.lua' )
|
||||
__Moose.Include( 'Ops\\Intelligence.lua' )
|
||||
__Moose.Include( 'Ops\\Commander.lua' )
|
||||
__Moose.Include( 'Ops\\OpsTransport.lua' )
|
||||
__Moose.Include( 'Ops\\CSAR.lua' )
|
||||
__Moose.Include( 'Ops\\CTLD.lua' )
|
||||
__Moose.Include( 'Ops\\OpsZone.lua' )
|
||||
__Moose.Include( 'Ops\\Chief.lua' )
|
||||
__Moose.Include( 'Ops\\Flotilla.lua' )
|
||||
__Moose.Include( 'Ops\\Fleet.lua' )
|
||||
__Moose.Include( 'Ops\\Awacs.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
||||
__Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air_Engage.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Cap.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Gci.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_BAI.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cap.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cas.lua' )
|
||||
__Moose.Include( 'AI\\AI_Bai.lua' )
|
||||
__Moose.Include( 'AI\\AI_Formation.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Request.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_APC.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Ship.lua' )
|
||||
|
||||
__Moose.Include( 'Actions\\Act_Assign.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Route.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Account.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Sound\\UserSound.lua' )
|
||||
__Moose.Include( 'Sound\\SoundOutput.lua' )
|
||||
__Moose.Include( 'Sound\\Radio.lua' )
|
||||
__Moose.Include( 'Sound\\RadioQueue.lua' )
|
||||
__Moose.Include( 'Sound\\RadioSpeech.lua' )
|
||||
__Moose.Include( 'Sound\\SRS.lua' )
|
||||
|
||||
__Moose.Include( 'Tasking\\CommandCenter.lua' )
|
||||
__Moose.Include( 'Tasking\\Mission.lua' )
|
||||
__Moose.Include( 'Tasking\\Task.lua' )
|
||||
__Moose.Include( 'Tasking\\TaskInfo.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Manager.lua' )
|
||||
__Moose.Include( 'Tasking\\DetectionManager.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2G.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2A.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Globals.lua' )
|
||||
@@ -312,10 +312,16 @@
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", 305, radio.modulation.AM)
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
|
||||
-- atis:Start()
|
||||
-- atis:Start()
|
||||
--
|
||||
-- This uses a male voice with US accent. It requires SRS to be installed in the `D:\DCS\_SRS\` directory. Note that backslashes need to be escaped or simply use slashes (as in linux).
|
||||
--
|
||||
-- ### SRS can use multiple frequencies:
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", {305,103.85}, {radio.modulation.AM,radio.modulation.FM})
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
|
||||
-- atis:Start()
|
||||
--
|
||||
-- ### SRS Localization
|
||||
--
|
||||
-- You can localize the SRS output, all you need is to provide a table of translations and set the `locale` of your instance. You need to provide the translations in your script **before you instantiate your ATIS**.
|
||||
@@ -694,7 +700,7 @@ ATIS.Messages = {
|
||||
EN =
|
||||
{
|
||||
HOURS = "hours",
|
||||
TIME = "hours",
|
||||
TIME = "Hours",
|
||||
NOCLOUDINFO = "Cloud coverage information not available",
|
||||
OVERCAST = "Overcast",
|
||||
BROKEN = "Broken clouds",
|
||||
@@ -884,13 +890,14 @@ _ATIS = {}
|
||||
|
||||
--- ATIS class version.
|
||||
-- @field #string version
|
||||
ATIS.version = "0.10.3"
|
||||
ATIS.version = "1.0.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Correct fog for elevation.
|
||||
-- DONE: Option to add multiple frequencies for SRS
|
||||
-- DONE: Zulu time --> Zulu in output.
|
||||
-- DONE: Fix for AB not having a runway - Helopost like Naqoura
|
||||
-- DONE: Add new Normandy airfields.
|
||||
@@ -899,7 +906,7 @@ ATIS.version = "0.10.3"
|
||||
-- DONE: Visibility reported twice over SRS
|
||||
-- DONE: Add text report for output.
|
||||
-- DONE: Add stop FMS functions.
|
||||
-- NOGO: Use local time. Not realisitc!
|
||||
-- NOGO: Use local time. Not realistic!
|
||||
-- DONE: Dew point. Approx. done.
|
||||
-- DONE: Metric units.
|
||||
-- DONE: Set UTC correction.
|
||||
@@ -915,8 +922,8 @@ ATIS.version = "0.10.3"
|
||||
--- Create a new ATIS class object for a specific airbase.
|
||||
-- @param #ATIS self
|
||||
-- @param #string AirbaseName Name of the airbase.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz.
|
||||
-- @param #number Modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. When using **SRS** this can be passed as a table of multiple frequencies.
|
||||
-- @param #number Modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. When using **SRS** this can be passed as a table of multiple modulations.
|
||||
-- @return #ATIS self
|
||||
function ATIS:New(AirbaseName, Frequency, Modulation)
|
||||
|
||||
@@ -1519,34 +1526,62 @@ function ATIS:MarkRunways( markall )
|
||||
end
|
||||
end
|
||||
|
||||
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.
|
||||
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #ATIS self
|
||||
-- @param #string PathToSRS Path to SRS directory.
|
||||
-- @param #string PathToSRS Path to SRS directory (only necessary if SRS exe backend is used).
|
||||
-- @param #string Gender Gender: "male" or "female" (default).
|
||||
-- @param #string Culture Culture, e.g. "en-GB" (default).
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @param #string GoogleKey Path to Google JSON-Key.
|
||||
-- @param #string GoogleKey Path to Google JSON-Key (SRS exe backend) or Google API key (DCS-gRPC backend).
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
|
||||
if PathToSRS or MSRS.path then
|
||||
--if PathToSRS or MSRS.path then
|
||||
self.useSRS=true
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(Gender)
|
||||
self.msrs:SetCulture(Culture)
|
||||
self.msrs:SetVoice(Voice)
|
||||
self.msrs:SetPort(Port)
|
||||
|
||||
local path = PathToSRS or MSRS.path
|
||||
local gender = Gender or MSRS.gender
|
||||
local culture = Culture or MSRS.culture
|
||||
local voice = Voice or MSRS.voice
|
||||
local port = Port or MSRS.port or 5002
|
||||
|
||||
self.msrs=MSRS:New(path, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(gender)
|
||||
self.msrs:SetCulture(culture)
|
||||
self.msrs:SetPort(port)
|
||||
self.msrs:SetCoalition(self:GetCoalition())
|
||||
self.msrs:SetLabel("ATIS")
|
||||
self.msrs:SetGoogle(GoogleKey)
|
||||
if GoogleKey then
|
||||
self.msrs:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
-- Pre-configured Google?
|
||||
if (not GoogleKey) and self.msrs:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
voice = Voice or MSRS.poptions.gcloud.voice
|
||||
end
|
||||
self.msrs:SetVoice(voice)
|
||||
self.msrs:SetCoordinate(self.airbase:GetCoordinate())
|
||||
self.msrsQ = MSRSQUEUE:New("ATIS")
|
||||
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
if self.dTQueueCheck<=10 then
|
||||
self:SetQueueUpdateTime(90)
|
||||
end
|
||||
--else
|
||||
--self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
--end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set an alternative provider to the one set in your MSRS configuration file.
|
||||
-- @param #ATIS self
|
||||
-- @param #string Provider The provider to use. Known providers are: `MSRS.Provider.WINDOWS` and `MSRS.Provider.GOOGLE`
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSRSProvider(Provider)
|
||||
self:T(self.lid.."SetSRSProvider")
|
||||
if self.msrs then
|
||||
self.msrs:SetProvider(Provider)
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
MESSAGE:New(self.lid.."Set up SRS first before trying to change the provider!",30,"ATIS"):ToAll():ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1594,8 +1629,16 @@ function ATIS:onafterStart( From, Event, To )
|
||||
end
|
||||
|
||||
-- Info.
|
||||
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %.3f MHz Modulation=%d", ATIS.version, self.airbasename, self.frequency, self.modulation ) )
|
||||
|
||||
if type(self.frequency) == "table" then
|
||||
local frequency = table.concat(self.frequency,"/")
|
||||
local modulation = self.modulation
|
||||
if type(self.modulation) == "table" then
|
||||
modulation = table.concat(self.modulation,"/")
|
||||
end
|
||||
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %s MHz Modulation=%s", ATIS.version, self.airbasename, frequency, modulation ) )
|
||||
else
|
||||
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %.3f MHz Modulation=%d", ATIS.version, self.airbasename, self.frequency, self.modulation ) )
|
||||
end
|
||||
-- Start radio queue.
|
||||
if not self.useSRS then
|
||||
self.radioqueue = RADIOQUEUE:New( self.frequency, self.modulation, string.format( "ATIS %s", self.airbasename ) )
|
||||
@@ -1653,7 +1696,17 @@ function ATIS:onafterStatus( From, Event, To )
|
||||
end
|
||||
|
||||
-- Info text.
|
||||
local text = string.format( "State %s: Freq=%.3f MHz %s", fsmstate, self.frequency, UTILS.GetModulationName( self.modulation ) )
|
||||
local text = ""
|
||||
if type(self.frequency) == "table" then
|
||||
local frequency = table.concat(self.frequency,"/")
|
||||
local modulation = self.modulation
|
||||
if type(self.modulation) == "table" then
|
||||
modulation = table.concat(self.modulation,"/")
|
||||
end
|
||||
text = string.format( "State %s: Freq=%s MHz %s", fsmstate, frequency, modulation )
|
||||
else
|
||||
text = string.format( "State %s: Freq=%.3f MHz %s", fsmstate, self.frequency, UTILS.GetModulationName( self.modulation ) )
|
||||
end
|
||||
if self.useSRS then
|
||||
text = text .. string.format( ", SRS path=%s (%s), gender=%s, culture=%s, voice=%s", tostring( self.msrs.path ), tostring( self.msrs.port ), tostring( self.msrs.gender ), tostring( self.msrs.culture ), tostring( self.msrs.voice ) )
|
||||
else
|
||||
@@ -2919,8 +2972,17 @@ function ATIS:UpdateMarker( information, runact, wind, altimeter, temperature )
|
||||
if self.markerid then
|
||||
self.airbase:GetCoordinate():RemoveMark( self.markerid )
|
||||
end
|
||||
|
||||
local text = string.format( "ATIS on %.3f %s, %s:\n", self.frequency, UTILS.GetModulationName( self.modulation ), tostring( information ) )
|
||||
local text = ""
|
||||
if type(self.frequency) == "table" then
|
||||
local frequency = table.concat(self.frequency,"/")
|
||||
local modulation = self.modulation
|
||||
if type(modulation) == "table" then
|
||||
modulation = table.concat(self.modulation,"/")
|
||||
end
|
||||
text = string.format( "ATIS on %s %s, %s:\n", tostring(frequency), tostring(modulation), tostring( information ) )
|
||||
else
|
||||
text = string.format( "ATIS on %.3f %s, %s:\n", self.frequency, UTILS.GetModulationName( self.modulation ), tostring( information ) )
|
||||
end
|
||||
text = text .. string.format( "%s\n", tostring( runact ) )
|
||||
text = text .. string.format( "%s\n", tostring( wind ) )
|
||||
text = text .. string.format( "%s\n", tostring( altimeter ) )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -70,7 +70,7 @@
|
||||
--
|
||||
-- ## Example Missions
|
||||
--
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss).
|
||||
-- They contain the latest development Moose.lua file.
|
||||
--
|
||||
-- ## IMPORTANT
|
||||
@@ -3062,7 +3062,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
-- SRS
|
||||
local Frequency = self.AirbossRadio.frequency
|
||||
local Modulation = self.AirbossRadio.modulation
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend)
|
||||
self.SRS:SetCoalition(self:GetCoalition())
|
||||
self.SRS:SetCoordinate(self:GetCoordinate())
|
||||
self.SRS:SetCulture(Culture or "en-US")
|
||||
@@ -3072,6 +3072,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
self.SRS:SetPort(Port or 5002)
|
||||
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
||||
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
||||
self.SRS:SetVolume(Volume or 1)
|
||||
--self.SRS:SetModulations(Modulations)
|
||||
if GoogleCreds then
|
||||
self.SRS:SetGoogle(GoogleCreds)
|
||||
@@ -8212,7 +8213,7 @@ function AIRBOSS:OnEventBirth( EventData )
|
||||
self:E( EventData )
|
||||
return
|
||||
end
|
||||
if EventData.IniUnit == nil then
|
||||
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then
|
||||
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
|
||||
self:E( EventData )
|
||||
return
|
||||
@@ -11197,7 +11198,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
|
||||
end
|
||||
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
|
||||
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() )
|
||||
-- Get player velocity in km/h.
|
||||
local vplayer = playerData.unit:GetVelocityKMH()
|
||||
-- Get carrier velocity in km/h.
|
||||
@@ -14957,7 +14958,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
|
||||
self.PilotRadio.gender = Gender or "male"
|
||||
self.PilotRadio.culture = Culture or "en-US"
|
||||
|
||||
if (not Voice) and self.SRS and self.SRS.google then
|
||||
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
|
||||
end
|
||||
|
||||
@@ -15606,6 +15607,11 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
|
||||
Sender = "PilotCall"
|
||||
end
|
||||
|
||||
if Sender=="" then
|
||||
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
|
||||
return
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers = _split( number )
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,621 +0,0 @@
|
||||
--- **Ops** - Brigade Warehouse.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage platoons
|
||||
-- * Carry out ARTY and PATROLZONE missions (AUFTRAG)
|
||||
-- * Define rearming zones
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Brigade).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Ops.Brigade
|
||||
-- @image OPS_Brigade_.png
|
||||
|
||||
|
||||
--- BRIGADE class.
|
||||
-- @type BRIGADE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.SupplyZone`.
|
||||
-- @field #table refuellingZones Refuelling zones. Each element is of type `#BRIGADE.SupplyZone`.
|
||||
-- @field Core.Set#SET_ZONE retreatZones Retreat zone set.
|
||||
-- @extends Ops.Legion#LEGION
|
||||
|
||||
--- *I am not afraid of an Army of lions lead by a sheep; I am afraid of sheep lead by a lion* -- Alexander the Great
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The BRIGADE Concept
|
||||
--
|
||||
-- A BRIGADE consists of one or multiple PLATOONs. These platoons "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
--
|
||||
-- @field #BRIGADE
|
||||
BRIGADE = {
|
||||
ClassName = "BRIGADE",
|
||||
verbose = 0,
|
||||
rearmingZones = {},
|
||||
refuellingZones = {},
|
||||
}
|
||||
|
||||
--- Supply Zone.
|
||||
-- @type BRIGADE.SupplyZone
|
||||
-- @field Core.Zone#ZONE zone The zone.
|
||||
-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo or fuel.
|
||||
-- @field #boolean markerOn If `true`, marker is on.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
|
||||
--- BRIGADE class version.
|
||||
-- @field #string version
|
||||
BRIGADE.version="0.1.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Spawn when hosting warehouse is a ship or oil rig or gas platform.
|
||||
-- TODO: Rearming zones.
|
||||
-- TODO: Retreat zones.
|
||||
-- DONE: Add weapon range.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new BRIGADE class object.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string WarehouseName Name of the warehouse STATIC or UNIT object representing the warehouse.
|
||||
-- @param #string BrigadeName Name of the brigade.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:New(WarehouseName, BrigadeName)
|
||||
|
||||
-- Inherit everything from LEGION class.
|
||||
local self=BASE:Inherit(self, LEGION:New(WarehouseName, BrigadeName)) -- #BRIGADE
|
||||
|
||||
-- Nil check.
|
||||
if not self then
|
||||
BASE:E(string.format("ERROR: Could not find warehouse %s!", WarehouseName))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("BRIGADE %s | ", self.alias)
|
||||
|
||||
-- Defaults
|
||||
self:SetRetreatZones()
|
||||
|
||||
-- Turn ship into NAVYGROUP.
|
||||
if self:IsShip() then
|
||||
local wh=self.warehouse --Wrapper.Unit#UNIT
|
||||
local group=wh:GetGroup()
|
||||
self.warehouseOpsGroup=NAVYGROUP:New(group) --Ops.NavyGroup#NAVYGROUP
|
||||
self.warehouseOpsElement=self.warehouseOpsGroup:GetElementByName(wh:GetName())
|
||||
end
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "ArmyOnMission", "*") -- An ARMYGROUP was send on a Mission (AUFTRAG).
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the BRIGADE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#BRIGADE] Start
|
||||
-- @param #BRIGADE self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the BRIGADE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#BRIGADE] __Start
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the BRIGADE and all its event handlers.
|
||||
-- @param #BRIGADE self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the BRIGADE and all its event handlers.
|
||||
-- @function [parent=#BRIGADE] __Stop
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "ArmyOnMission".
|
||||
-- @function [parent=#BRIGADE] ArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- Triggers the FSM event "ArmyOnMission" after a delay.
|
||||
-- @function [parent=#BRIGADE] __ArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- On after "ArmyOnMission" event.
|
||||
-- @function [parent=#BRIGADE] OnAfterArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a platoon to the brigade.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddPlatoon(Platoon)
|
||||
|
||||
-- Add platoon to brigade.
|
||||
table.insert(self.cohorts, Platoon)
|
||||
|
||||
-- Add assets to platoon.
|
||||
self:AddAssetToPlatoon(Platoon, Platoon.Ngroups)
|
||||
|
||||
-- Set brigade of platoon.
|
||||
Platoon:SetBrigade(self)
|
||||
|
||||
-- Start platoon.
|
||||
if Platoon:IsStopped() then
|
||||
Platoon:Start()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add asset group(s) to platoon.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
|
||||
-- @param #number Nassets Number of asset groups to add.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddAssetToPlatoon(Platoon, Nassets)
|
||||
|
||||
if Platoon then
|
||||
|
||||
-- Get the template group of the platoon.
|
||||
local Group=GROUP:FindByName(Platoon.templatename)
|
||||
|
||||
if Group then
|
||||
|
||||
-- Debug text.
|
||||
local text=string.format("Adding asset %s to platoon %s", Group:GetName(), Platoon.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Add assets to airwing warehouse.
|
||||
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Platoon.skill, Platoon.livery, Platoon.name)
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Group does not exist!")
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Platoon does not exit!")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Define a set of retreat zones.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Set#SET_ZONE RetreatZoneSet Set of retreat zones.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:SetRetreatZones(RetreatZoneSet)
|
||||
self.retreatZones=RetreatZoneSet or SET_ZONE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a retreat zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RetreatZone Retreat zone.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddRetreatZone(RetreatZone)
|
||||
self.retreatZones:AddZone(RetreatZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get retreat zones.
|
||||
-- @param #BRIGADE self
|
||||
-- @return Core.Set#SET_ZONE Set of retreat zones.
|
||||
function BRIGADE:GetRetreatZones()
|
||||
return self.retreatZones
|
||||
end
|
||||
|
||||
--- Add a rearming zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RearmingZone Rearming zone.
|
||||
-- @return #BRIGADE.SupplyZone The rearming zone data.
|
||||
function BRIGADE:AddRearmingZone(RearmingZone)
|
||||
|
||||
local rearmingzone={} --#BRIGADE.SupplyZone
|
||||
|
||||
rearmingzone.zone=RearmingZone
|
||||
rearmingzone.mission=nil
|
||||
rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Rearming Zone"):ToCoalition(self:GetCoalition())
|
||||
|
||||
table.insert(self.rearmingZones, rearmingzone)
|
||||
|
||||
return rearmingzone
|
||||
end
|
||||
|
||||
|
||||
--- Add a refuelling zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RefuellingZone Refuelling zone.
|
||||
-- @return #BRIGADE.SupplyZone The refuelling zone data.
|
||||
function BRIGADE:AddRefuellingZone(RefuellingZone)
|
||||
|
||||
local supplyzone={} --#BRIGADE.SupplyZone
|
||||
|
||||
supplyzone.zone=RefuellingZone
|
||||
supplyzone.mission=nil
|
||||
supplyzone.marker=MARKER:New(supplyzone.zone:GetCoordinate(), "Refuelling Zone"):ToCoalition(self:GetCoalition())
|
||||
|
||||
table.insert(self.refuellingZones, supplyzone)
|
||||
|
||||
return supplyzone
|
||||
end
|
||||
|
||||
|
||||
--- Get platoon by name.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string PlatoonName Name of the platoon.
|
||||
-- @return Ops.Platoon#PLATOON The Platoon object.
|
||||
function BRIGADE:GetPlatoon(PlatoonName)
|
||||
local platoon=self:_GetCohort(PlatoonName)
|
||||
return platoon
|
||||
end
|
||||
|
||||
--- Get platoon of an asset.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
|
||||
-- @return Ops.Platoon#PLATOON The platoon object.
|
||||
function BRIGADE:GetPlatoonOfAsset(Asset)
|
||||
local platoon=self:GetPlatoon(Asset.squadname)
|
||||
return platoon
|
||||
end
|
||||
|
||||
--- Remove asset from platoon.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
|
||||
function BRIGADE:RemoveAssetFromPlatoon(Asset)
|
||||
local platoon=self:GetPlatoonOfAsset(Asset)
|
||||
if platoon then
|
||||
platoon:DelAsset(Asset)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- [ GROUND ] Function to load back an asset in the field that has been filed before.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string Templatename e.g."1 PzDv LogRg I\_AID-976" - that's the alias (name) of an platoon spawned as `"platoon - alias"_AID-"asset-ID"`
|
||||
-- @param Core.Point#COORDINATE Position where to spawn the platoon
|
||||
-- @return #BRIGADE self
|
||||
-- @usage
|
||||
-- Prerequisites:
|
||||
-- Save the assets spawned by BRIGADE/CHIEF regularly (~every 5 mins) into a file, e.g. like this:
|
||||
--
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce()
|
||||
-- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename)
|
||||
--
|
||||
-- where Path and Filename are strings, as chosen by you.
|
||||
-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
|
||||
-- platoon data to arrive in brigade, so make this an action after ~20 seconds, e.g. like so:
|
||||
--
|
||||
-- function LoadBackAssets()
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
|
||||
-- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false)
|
||||
-- for _,_platoondata in pairs (loadback) do
|
||||
-- local groupname = _platoondata.groupname -- #string
|
||||
-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE
|
||||
-- Your_Brigade:LoadBackAssetInPosition(groupname,coordinate)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- local AssetLoader = TIMER:New(LoadBackAssets)
|
||||
-- AssetLoader:Start(20)
|
||||
--
|
||||
-- The assets loaded back into the mission will be considered for AUFTRAG type missions from CHIEF and BRIGADE.
|
||||
function BRIGADE:LoadBackAssetInPosition(Templatename,Position)
|
||||
self:T(self.lid .. "LoadBackAssetInPosition: " .. tostring(Templatename))
|
||||
|
||||
-- get Platoon alias from Templatename
|
||||
local nametbl = UTILS.Split(Templatename,"_")
|
||||
|
||||
local name = nametbl[1]
|
||||
|
||||
self:T(string.format("*** Target Platoon = %s ***",name))
|
||||
|
||||
-- find a matching asset table from BRIGADE
|
||||
local cohorts = self.cohorts or {}
|
||||
local thisasset = nil --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local found = false
|
||||
|
||||
for _,_cohort in pairs(cohorts) do
|
||||
local asset = _cohort:GetName()
|
||||
self:T(string.format("*** Looking at Platoon = %s ***",asset))
|
||||
if asset == name then
|
||||
self:T("**** Found Platoon ****")
|
||||
local cohassets = _cohort.assets or {}
|
||||
for _,_zug in pairs (cohassets) do
|
||||
local zug = _zug -- Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
if zug.assignment == name and zug.requested == false then
|
||||
self:T("**** Found Asset ****")
|
||||
found = true
|
||||
thisasset = zug --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if found then
|
||||
|
||||
-- prep asset
|
||||
thisasset.rid = thisasset.uid
|
||||
thisasset.requested = false
|
||||
thisasset.score=100
|
||||
thisasset.missionTask="CAS"
|
||||
thisasset.spawned = true
|
||||
local template = thisasset.templatename
|
||||
local alias = thisasset.spawngroupname
|
||||
|
||||
-- Spawn group
|
||||
local spawnasset = SPAWN:NewWithAlias(template,alias)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(Position)
|
||||
|
||||
-- build a new self request
|
||||
local request = {} --Functional.Warehouse#WAREHOUSE.Pendingitem
|
||||
request.assignment = name
|
||||
request.warehouse = self
|
||||
request.assets = {thisasset}
|
||||
request.ntransporthome = 0
|
||||
request.ndelivered = 0
|
||||
request.ntransport = 0
|
||||
request.cargoattribute = thisasset.attribute
|
||||
request.category = thisasset.category
|
||||
request.cargoassets = {thisasset}
|
||||
request.assetdesc = WAREHOUSE.Descriptor.ASSETLIST
|
||||
request.cargocategory = thisasset.category
|
||||
request.toself = true
|
||||
request.transporttype = WAREHOUSE.TransportType.SELFPROPELLED
|
||||
request.assetproblem = {}
|
||||
request.born = true
|
||||
request.prio = 50
|
||||
request.uid = thisasset.uid
|
||||
request.airbase = nil
|
||||
request.timestamp = timer.getAbsTime()
|
||||
request.assetdescval = {thisasset}
|
||||
request.nasset = 1
|
||||
request.cargogroupset = SET_GROUP:New()
|
||||
request.cargogroupset:AddGroup(spawnasset)
|
||||
request.iscargo = true
|
||||
|
||||
-- Call Brigade self
|
||||
self:__AssetSpawned(2, spawnasset, thisasset, request)
|
||||
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start BRIGADE FSM.
|
||||
-- @param #BRIGADE self
|
||||
function BRIGADE:onafterStart(From, Event, To)
|
||||
|
||||
-- Start parent Warehouse.
|
||||
self:GetParent(self, BRIGADE).onafterStart(self, From, Event, To)
|
||||
|
||||
-- Info.
|
||||
self:I(self.lid..string.format("Starting BRIGADE v%s", BRIGADE.version))
|
||||
|
||||
end
|
||||
|
||||
--- Update status.
|
||||
-- @param #BRIGADE self
|
||||
function BRIGADE:onafterStatus(From, Event, To)
|
||||
|
||||
-- Status of parent Warehouse.
|
||||
self:GetParent(self).onafterStatus(self, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
----------------
|
||||
-- Transport ---
|
||||
----------------
|
||||
|
||||
self:CheckTransportQueue()
|
||||
|
||||
--------------
|
||||
-- Mission ---
|
||||
--------------
|
||||
|
||||
-- Check if any missions should be cancelled.
|
||||
self:CheckMissionQueue()
|
||||
|
||||
---------------------
|
||||
-- Rearming Zones ---
|
||||
---------------------
|
||||
|
||||
for _,_rearmingzone in pairs(self.rearmingZones) do
|
||||
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
|
||||
if (not rearmingzone.mission) or rearmingzone.mission:IsOver() then
|
||||
rearmingzone.mission=AUFTRAG:NewAMMOSUPPLY(rearmingzone.zone)
|
||||
self:AddMission(rearmingzone.mission)
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------
|
||||
-- Refuelling Zones ---
|
||||
-----------------------
|
||||
|
||||
-- Check refuelling zones.
|
||||
for _,_supplyzone in pairs(self.refuellingZones) do
|
||||
local supplyzone=_supplyzone --#BRIGADE.SupplyZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not supplyzone.mission) or supplyzone.mission:IsOver() then
|
||||
supplyzone.mission=AUFTRAG:NewFUELSUPPLY(supplyzone.zone)
|
||||
self:AddMission(supplyzone.mission)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-----------
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- Count missions not over yet.
|
||||
local Nmissions=self:CountMissionsInQueue()
|
||||
|
||||
-- Asset count.
|
||||
local Npq, Np, Nq=self:CountAssetsOnMission()
|
||||
|
||||
-- Asset string.
|
||||
local assets=string.format("%d [OnMission: Total=%d, Active=%d, Queued=%d]", self:CountAssets(), Npq, Np, Nq)
|
||||
|
||||
-- Output.
|
||||
local text=string.format("%s: Missions=%d, Platoons=%d, Assets=%s", fsmstate, Nmissions, #self.cohorts, assets)
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
------------------
|
||||
-- Mission Info --
|
||||
------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Missions Total=%d:", #self.missionqueue)
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
|
||||
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.Nassets or 0)
|
||||
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
|
||||
|
||||
text=text..string.format("\n[%d] %s %s: Status=%s, Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mission.status, prio, assets, target)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- Transport Info --
|
||||
--------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Transports Total=%d:", #self.transportqueue)
|
||||
for i,_transport in pairs(self.transportqueue) do
|
||||
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
||||
|
||||
local prio=string.format("%d/%s", transport.prio, tostring(transport.importance)) ; if transport.urgent then prio=prio.." (!)" end
|
||||
local carriers=string.format("Ncargo=%d/%d, Ncarriers=%d", transport.Ncargo, transport.Ndelivered, transport.Ncarrier)
|
||||
|
||||
text=text..string.format("\n[%d] UID=%d: Status=%s, Prio=%s, Cargo: %s", i, transport.uid, transport:GetState(), prio, carriers)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Platoon Info --
|
||||
-------------------
|
||||
if self.verbose>=3 then
|
||||
local text="Platoons:"
|
||||
for i,_platoon in pairs(self.cohorts) do
|
||||
local platoon=_platoon --Ops.Platoon#PLATOON
|
||||
|
||||
local callsign=platoon.callsignName and UTILS.GetCallsignName(platoon.callsignName) or "N/A"
|
||||
local modex=platoon.modex and platoon.modex or -1
|
||||
local skill=platoon.skill and tostring(platoon.skill) or "N/A"
|
||||
|
||||
-- Platoon text.
|
||||
text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", platoon.name, platoon:GetState(), platoon.aircrafttype, platoon:CountAssets(true), #platoon.assets, callsign, modex, skill)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Rearming Info --
|
||||
-------------------
|
||||
if self.verbose>=4 then
|
||||
local text="Rearming Zones:"
|
||||
for i,_rearmingzone in pairs(self.rearmingZones) do
|
||||
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", rearmingzone.zone:GetName(), rearmingzone.mission:GetState(), rearmingzone.mission:CountOpsGroups())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
---------------------
|
||||
-- Refuelling Info --
|
||||
---------------------
|
||||
if self.verbose>=4 then
|
||||
local text="Refuelling Zones:"
|
||||
for i,_refuellingzone in pairs(self.refuellingZones) do
|
||||
local refuellingzone=_refuellingzone --#BRIGADE.SupplyZone
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", refuellingzone.zone:GetName(), refuellingzone.mission:GetState(), refuellingzone.mission:CountOpsGroups())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
----------------
|
||||
-- Asset Info --
|
||||
----------------
|
||||
if self.verbose>=5 then
|
||||
local text="Assets in stock:"
|
||||
for i,_asset in pairs(self.stock) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "ArmyOnMission".
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup Ops army group on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
||||
function BRIGADE:onafterArmyOnMission(From, Event, To, ArmyGroup, Mission)
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", ArmyGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: May 2023
|
||||
-- Last: Update Oct 2024
|
||||
-- Last: Update Dec 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -293,7 +293,7 @@ CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.18"
|
||||
CSAR.version="1.0.19"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -536,6 +536,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
|
||||
--- On After "Aproach" event. Heli close to downed Pilot.
|
||||
-- @function [parent=#CSAR] OnAfterApproach
|
||||
@@ -842,7 +843,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
||||
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1224,7 +1225,8 @@ end
|
||||
-- @param #string _GroupName Name of the Group
|
||||
-- @param #number _freq Beacon frequency.
|
||||
-- @param #boolean _nomessage Send message true or false.
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
-- @param #string _playername Name of the downed pilot if any
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
|
||||
self:T(self.lid .. " _InitSARForPilot")
|
||||
local _leader = _downedGroup:GetUnit(1)
|
||||
local _groupName = _GroupName
|
||||
@@ -1247,7 +1249,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
end
|
||||
|
||||
-- trigger FSM event
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1923,7 +1925,7 @@ function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
if self.msrs then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs.google == nil then
|
||||
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
self:I("Voice = "..voice)
|
||||
@@ -2310,7 +2312,8 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self.msrs:SetVoice(self.SRSVoice)
|
||||
self.msrs:SetGender(self.SRSGender)
|
||||
if self.SRSGPathToCredentials then
|
||||
self.msrs:SetGoogle(self.SRSGPathToCredentials)
|
||||
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrs:SetVolume(self.SRSVolume)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
@@ -2542,8 +2545,9 @@ end
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText})
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CTLD)
|
||||
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update October 2023
|
||||
-- Last Update December 2023
|
||||
|
||||
do
|
||||
|
||||
@@ -741,7 +741,7 @@ do
|
||||
--
|
||||
-- -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
|
||||
-- -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type, up to 4000 kgs:
|
||||
-- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
|
||||
-- my_ctld:SetUnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
|
||||
--
|
||||
-- -- Default unit type capabilities are:
|
||||
-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
||||
@@ -1200,14 +1200,14 @@ CTLD.CargoZoneType = {
|
||||
-- @field #CTLD_CARGO.Enum Type Type enumerator (for moves).
|
||||
|
||||
--- Unit capabilities.
|
||||
-- @type CTLD.UnitCapabilities
|
||||
-- @type CTLD.UnitTypeCapabilities
|
||||
-- @field #string type Unit type.
|
||||
-- @field #boolean crates Can transport crate.
|
||||
-- @field #boolean troops Can transport troops.
|
||||
-- @field #number cratelimit Number of crates transportable.
|
||||
-- @field #number trooplimit Number of troop units transportable.
|
||||
-- @field #number cargoweightlimit Max loadable kgs of cargo.
|
||||
CTLD.UnitTypes = {
|
||||
CTLD.UnitTypeCapabilities = {
|
||||
["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
||||
["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
|
||||
["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
||||
@@ -1228,7 +1228,7 @@ CTLD.UnitTypes = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.41"
|
||||
CTLD.version="1.0.45"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1293,6 +1293,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self:AddTransition("*", "CratesDropped", "*") -- CTLD deploy event.
|
||||
self:AddTransition("*", "CratesBuild", "*") -- CTLD build event.
|
||||
self:AddTransition("*", "CratesRepaired", "*") -- CTLD repair event.
|
||||
self:AddTransition("*", "CratesBuildStarted", "*") -- CTLD build event.
|
||||
self:AddTransition("*", "CratesRepairStarted", "*") -- CTLD repair event.
|
||||
self:AddTransition("*", "Load", "*") -- CTLD load event.
|
||||
self:AddTransition("*", "Save", "*") -- CTLD save event.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
@@ -1441,6 +1443,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers.
|
||||
-- @function [parent=#CTLD] Stop
|
||||
-- @param #CTLD self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers.
|
||||
@@ -1475,7 +1478,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #CTLD self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- FSM Function OnBeforeTroopsPickedUp.
|
||||
--- FSM Function OnBeforeTroopsPickedUp.
|
||||
-- @function [parent=#CTLD] OnBeforeTroopsPickedUp
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
@@ -1627,6 +1630,46 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesBuildStarted. Info event that a build has been started.
|
||||
-- @function [parent=#CTLD] OnAfterCratesBuildStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesRepairStarted. Info event that a repair has been started.
|
||||
-- @function [parent=#CTLD] OnAfterCratesRepairStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesBuildStarted. Info event that a build has been started.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesBuildStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesRepairStarted. Info event that a repair has been started.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesRepairStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesRepaired.
|
||||
-- @function [parent=#CTLD] OnAfterCratesRepaired
|
||||
-- @param #CTLD self
|
||||
@@ -1680,7 +1723,7 @@ function CTLD:_GetUnitCapabilities(Unit)
|
||||
self:T(self.lid .. " _GetUnitCapabilities")
|
||||
local _unit = Unit -- Wrapper.Unit#UNIT
|
||||
local unittype = _unit:GetTypeName()
|
||||
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
|
||||
local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
||||
if not capabilities or capabilities == {} then
|
||||
-- e.g. ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
|
||||
capabilities = {}
|
||||
@@ -1701,7 +1744,7 @@ end
|
||||
function CTLD:_GenerateUHFrequencies()
|
||||
self:T(self.lid .. " _GenerateUHFrequencies")
|
||||
self.FreeUHFFrequencies = {}
|
||||
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies()
|
||||
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies(243,320)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1871,7 +1914,7 @@ function CTLD:_PreloadCrates(Group, Unit, Cargo, NumberOfCrates)
|
||||
local unitname = unit:GetName()
|
||||
-- see if this heli can load crates
|
||||
local unittype = unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cancrates = capabilities.crates -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
if not cancrates then
|
||||
@@ -2124,6 +2167,7 @@ function CTLD:_RepairObjectFromCrates(Group,Unit,Crates,Build,Number,Engineering
|
||||
desttimer:Start(self.repairtime - 1)
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,object,true,NearestGroup:GetCoordinate())
|
||||
buildtimer:Start(self.repairtime)
|
||||
self:__CratesRepairStarted(1,Group,Unit)
|
||||
else
|
||||
if not Engineering then
|
||||
self:_SendMessage("Can't repair this unit with " .. build.Name, 10, false, Group)
|
||||
@@ -2308,7 +2352,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
end
|
||||
|
||||
-- avoid crate spam
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local canloadcratesno = capabilities.cratelimit
|
||||
local loaddist = self.CrateDistance or 35
|
||||
local nearcrates, numbernearby = self:_FindCratesNearby(Group,Unit,loaddist,true)
|
||||
@@ -2411,11 +2455,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
|
||||
table.insert(droppedcargo,realcargo)
|
||||
else
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
Cargo:RemoveStock()
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
end
|
||||
table.insert(self.Spawned_Cargo, realcargo)
|
||||
end
|
||||
if not (drop or pack) then
|
||||
Cargo:RemoveStock()
|
||||
end
|
||||
local text = string.format("Crates for %s have been positioned near you!",cratename)
|
||||
if drop then
|
||||
text = string.format("Crates for %s have been dropped!",cratename)
|
||||
@@ -2518,6 +2564,40 @@ function CTLD:_ListCratesNearby( _group, _unit)
|
||||
return self
|
||||
end
|
||||
|
||||
-- (Internal) Function to find and Remove nearby crates.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #CTLD self
|
||||
function CTLD:_RemoveCratesNearby( _group, _unit)
|
||||
self:T(self.lid .. " _RemoveCratesNearby")
|
||||
local finddist = self.CrateDistance or 35
|
||||
local crates,number = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
||||
if number > 0 then
|
||||
local text = REPORT:New("Removing Crates Found Nearby:")
|
||||
text:Add("------------------------------------------------------------")
|
||||
for _,_entry in pairs (crates) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local name = entry:GetName() --#string
|
||||
local dropped = entry:WasDropped()
|
||||
if dropped then
|
||||
text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
|
||||
else
|
||||
text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
|
||||
end
|
||||
entry:GetPositionable():Destroy(false)
|
||||
end
|
||||
if text:GetCount() == 1 then
|
||||
text:Add(" N O N E")
|
||||
end
|
||||
text:Add("------------------------------------------------------------")
|
||||
self:_SendMessage(text:Text(), 30, true, _group)
|
||||
else
|
||||
self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Return distance in meters between two coordinates.
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Point#COORDINATE _point1 Coordinate one
|
||||
@@ -2601,8 +2681,8 @@ function CTLD:_LoadCratesNearby(Group, Unit)
|
||||
local unitname = unit:GetName()
|
||||
-- see if this heli can load crates
|
||||
local unittype = unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
--local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
||||
local cancrates = capabilities.crates -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
local grounded = not self:IsUnitInAir(Unit)
|
||||
@@ -2753,7 +2833,7 @@ function CTLD:_GetMaxLoadableMass(Unit)
|
||||
if not Unit then return 0 end
|
||||
local loadable = 0
|
||||
local loadedmass = self:_GetUnitCargoMass(Unit)
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local maxmass = capabilities.cargoweightlimit or 2000 -- max 2 tons
|
||||
loadable = maxmass - loadedmass
|
||||
return loadable
|
||||
@@ -2778,7 +2858,7 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
self:T(self.lid .. " _ListCargo")
|
||||
local unitname = Unit:GetName()
|
||||
local unittype = Unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local trooplimit = capabilities.trooplimit -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
||||
@@ -2933,6 +3013,35 @@ function CTLD:IsHercules(Unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) Function to set troops positions of a template to a nice circle
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
|
||||
-- @param #number Radius Radius to be used
|
||||
-- @param #number Heading Heading starting with
|
||||
-- @param #string Template The group template name
|
||||
-- @return #table Positions The positions table
|
||||
function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
|
||||
local Positions = {}
|
||||
local template = _DATABASE:GetGroupTemplate(Template)
|
||||
UTILS.PrintTableToLog(template)
|
||||
local numbertroops = #template.units
|
||||
local newcenter = Coordinate:Translate(Radius,((Heading+270)%360))
|
||||
for i=1,360,math.floor(360/numbertroops) do
|
||||
local phead = ((Heading+270+i)%360)
|
||||
local post = newcenter:Translate(Radius,phead)
|
||||
local pos1 = post:GetVec2()
|
||||
local p1t = {
|
||||
x = pos1.x,
|
||||
y = pos1.y,
|
||||
heading = phead,
|
||||
}
|
||||
table.insert(Positions,p1t)
|
||||
end
|
||||
UTILS.PrintTableToLog(Positions)
|
||||
return Positions
|
||||
end
|
||||
|
||||
--- (Internal) Function to unload troops from heli.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
@@ -2984,14 +3093,29 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
zoneradius = Unit:GetVelocityMPS() or 100
|
||||
end
|
||||
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
|
||||
local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2()
|
||||
local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2()
|
||||
local heading = Group:GetHeading() or 0
|
||||
-- Spawn troops left from us, closer when hovering, further off when landed
|
||||
if hoverunload or grounded then
|
||||
randomcoord = Group:GetCoordinate()
|
||||
-- slightly left from us
|
||||
local Angle = (heading+270)%360
|
||||
local offset = hoverunload and 1.5 or 5
|
||||
randomcoord:Translate(offset,Angle,nil,true)
|
||||
end
|
||||
local tempcount = 0
|
||||
for _,_template in pairs(temptable) do
|
||||
self.TroopCounter = self.TroopCounter + 1
|
||||
tempcount = tempcount+1
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
local rad = 2.5+tempcount
|
||||
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,20,2)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
--:InitHeading(heading)
|
||||
:InitDelayOff()
|
||||
:SpawnFromVec2(randomcoord)
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:SpawnFromVec2(randomcoord:GetVec2())
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
|
||||
end -- template loop
|
||||
cargo:SetWasDropped(true)
|
||||
@@ -3226,6 +3350,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
|
||||
buildtimer:Start(self.buildtime)
|
||||
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
||||
self:__CratesBuildStarted(1,Group,Unit)
|
||||
else
|
||||
self:_BuildObjectFromCrates(Group,Unit,build)
|
||||
end
|
||||
@@ -3536,13 +3661,19 @@ function CTLD:_RefreshF10Menus()
|
||||
if _group then
|
||||
-- get chopper capabilities
|
||||
local unittype = _unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cantroops = capabilities.troops
|
||||
local cancrates = capabilities.crates
|
||||
-- top menu
|
||||
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
|
||||
local toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
|
||||
local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
|
||||
local toptroops = nil
|
||||
local topcrates = nil
|
||||
if cantroops then
|
||||
toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
|
||||
end
|
||||
if cancrates then
|
||||
topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
|
||||
end
|
||||
local listmenu = MENU_GROUP_COMMAND:New(_group,"List boarded cargo",topmenu, self._ListCargo, self, _group, _unit)
|
||||
local invtry = MENU_GROUP_COMMAND:New(_group,"Inventory",topmenu, self._ListInventory, self, _group, _unit)
|
||||
local rbcns = MENU_GROUP_COMMAND:New(_group,"List active zone beacons",topmenu, self._ListRadioBeacons, self, _group, _unit)
|
||||
@@ -3587,6 +3718,7 @@ function CTLD:_RefreshF10Menus()
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
||||
|
||||
if self.usesubcats then
|
||||
local subcatmenus = {}
|
||||
@@ -3622,6 +3754,7 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
end
|
||||
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||
removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
||||
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
||||
if not self.nobuildmenu then
|
||||
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
|
||||
@@ -3694,7 +3827,7 @@ end
|
||||
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
|
||||
-- @param #number NoCrates Number of crates needed to build this cargo.
|
||||
-- @param #number PerCrateMass Mass in kg of each crate
|
||||
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
||||
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory)
|
||||
self:T(self.lid .. " AddCratesCargo")
|
||||
@@ -4339,7 +4472,7 @@ end
|
||||
-- @param #number Trooplimit Unit can carry number of troops. Default 0.
|
||||
-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
|
||||
-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
|
||||
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
function CTLD:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
self:T(self.lid .. " UnitCapabilities")
|
||||
local unittype = nil
|
||||
local unit = nil
|
||||
@@ -4353,13 +4486,13 @@ end
|
||||
end
|
||||
local length = 20
|
||||
local maxcargo = 500
|
||||
local existingcaps = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
|
||||
local existingcaps = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
||||
if existingcaps then
|
||||
length = existingcaps.length or 20
|
||||
maxcargo = existingcaps.cargoweightlimit or 500
|
||||
end
|
||||
-- set capabilities
|
||||
local capabilities = {} -- #CTLD.UnitCapabilities
|
||||
local capabilities = {} -- #CTLD.UnitTypeCapabilities
|
||||
capabilities.type = unittype
|
||||
capabilities.crates = Cancrates or false
|
||||
capabilities.troops = Cantroops or false
|
||||
@@ -4367,10 +4500,26 @@ end
|
||||
capabilities.trooplimit = Trooplimit or 0
|
||||
capabilities.length = Length or length
|
||||
capabilities.cargoweightlimit = Maxcargoweight or maxcargo
|
||||
self.UnitTypes[unittype] = capabilities
|
||||
self.UnitTypeCapabilities[unittype] = capabilities
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Deprecated] - Function to add/adjust unittype capabilities. Has been replaced with `SetUnitCapabilities()` - pls use the new one going forward!
|
||||
-- @param #CTLD self
|
||||
-- @param #string Unittype The unittype to adjust. If passed as Wrapper.Unit#UNIT, it will search for the unit in the mission.
|
||||
-- @param #boolean Cancrates Unit can load crates. Default false.
|
||||
-- @param #boolean Cantroops Unit can load troops. Default false.
|
||||
-- @param #number Cratelimit Unit can carry number of crates. Default 0.
|
||||
-- @param #number Trooplimit Unit can carry number of troops. Default 0.
|
||||
-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
|
||||
-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
|
||||
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
self:I(self.lid.."This function been replaced with `SetUnitCapabilities()` - pls use the new one going forward!")
|
||||
self:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) Check if a unit is hovering *in parameters*.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
@@ -4523,7 +4672,7 @@ end
|
||||
local unittype = Unit:GetTypeName()
|
||||
local unitname = Unit:GetName()
|
||||
local Group = Unit:GetGroup()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cancrates = capabilities.crates -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
if cancrates then
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,425 +0,0 @@
|
||||
--- **Ops** - Fleet Warehouse.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage flotillas
|
||||
-- * Carry out ARTY and PATROLZONE missions (AUFTRAG)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Fleet).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Ops.Fleet
|
||||
-- @image OPS_Fleet.png
|
||||
|
||||
|
||||
--- FLEET class.
|
||||
-- @type FLEET
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field Core.Set#SET_ZONE retreatZones Retreat zone set.
|
||||
-- @field #boolean pathfinding Set pathfinding on for all spawned navy groups.
|
||||
-- @extends Ops.Legion#LEGION
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The FLEET Concept
|
||||
--
|
||||
-- A FLEET consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `FLEET` object can be created with the @{#FLEET.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
|
||||
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
|
||||
--
|
||||
-- myFleet=FLEET:New("myWarehouseName", "1st Fleet")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#FLEET.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#FLEET.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- ## Adding Flotillas
|
||||
--
|
||||
-- Flotillas can be added via the @{#FLEET.AddFlotilla}(`Flotilla`) function. See @{Ops.Flotilla#FLOTILLA} for how to create a flotilla.
|
||||
--
|
||||
-- myFleet:AddFlotilla(FlotillaTiconderoga)
|
||||
-- myFleet:AddFlotilla(FlotillaPerry)
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #FLEET
|
||||
FLEET = {
|
||||
ClassName = "FLEET",
|
||||
verbose = 0,
|
||||
pathfinding = false,
|
||||
}
|
||||
|
||||
--- Supply Zone.
|
||||
-- @type FLEET.SupplyZone
|
||||
-- @field Core.Zone#ZONE zone The zone.
|
||||
-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo or fuel.
|
||||
-- @field #boolean markerOn If `true`, marker is on.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
|
||||
--- FLEET class version.
|
||||
-- @field #string version
|
||||
FLEET.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Add routes?
|
||||
-- DONE: Add weapon range.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FLEET class object.
|
||||
-- @param #FLEET self
|
||||
-- @param #string WarehouseName Name of the warehouse STATIC or UNIT object representing the warehouse.
|
||||
-- @param #string FleetName Name of the fleet.
|
||||
-- @return #FLEET self
|
||||
function FLEET:New(WarehouseName, FleetName)
|
||||
|
||||
-- Inherit everything from LEGION class.
|
||||
local self=BASE:Inherit(self, LEGION:New(WarehouseName, FleetName)) -- #FLEET
|
||||
|
||||
-- Nil check.
|
||||
if not self then
|
||||
BASE:E(string.format("ERROR: Could not find warehouse %s!", WarehouseName))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("FLEET %s | ", self.alias)
|
||||
|
||||
-- Defaults
|
||||
self:SetRetreatZones()
|
||||
|
||||
-- Turn ship into NAVYGROUP.
|
||||
if self:IsShip() then
|
||||
local wh=self.warehouse --Wrapper.Unit#UNIT
|
||||
local group=wh:GetGroup()
|
||||
self.warehouseOpsGroup=NAVYGROUP:New(group) --Ops.NavyGroup#NAVYGROUP
|
||||
self.warehouseOpsElement=self.warehouseOpsGroup:GetElementByName(wh:GetName())
|
||||
end
|
||||
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "NavyOnMission", "*") -- An NAVYGROUP was send on a Mission (AUFTRAG).
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the FLEET. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#FLEET] Start
|
||||
-- @param #FLEET self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the FLEET. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#FLEET] __Start
|
||||
-- @param #FLEET self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the FLEET and all its event handlers.
|
||||
-- @param #FLEET self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the FLEET and all its event handlers.
|
||||
-- @function [parent=#FLEET] __Stop
|
||||
-- @param #FLEET self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "NavyOnMission".
|
||||
-- @function [parent=#FLEET] NavyOnMission
|
||||
-- @param #FLEET self
|
||||
-- @param Ops.NavyGroup#NAVYGROUP ArmyGroup The NAVYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- Triggers the FSM event "NavyOnMission" after a delay.
|
||||
-- @function [parent=#FLEET] __NavyOnMission
|
||||
-- @param #FLEET self
|
||||
-- @param #number delay Delay in seconds.
|
||||
-- @param Ops.NavyGroup#NAVYGROUP ArmyGroup The NAVYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- On after "NavyOnMission" event.
|
||||
-- @function [parent=#FLEET] OnAfterNavyOnMission
|
||||
-- @param #FLEET self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.NavyGroup#NAVYGROUP NavyGroup The NAVYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a flotilla to the fleet.
|
||||
-- @param #FLEET self
|
||||
-- @param Ops.Flotilla#FLOTILLA Flotilla The flotilla object.
|
||||
-- @return #FLEET self
|
||||
function FLEET:AddFlotilla(Flotilla)
|
||||
|
||||
-- Add flotilla to fleet.
|
||||
table.insert(self.cohorts, Flotilla)
|
||||
|
||||
-- Add assets to flotilla.
|
||||
self:AddAssetToFlotilla(Flotilla, Flotilla.Ngroups)
|
||||
|
||||
-- Set fleet of flotilla.
|
||||
Flotilla:SetFleet(self)
|
||||
|
||||
-- Start flotilla.
|
||||
if Flotilla:IsStopped() then
|
||||
Flotilla:Start()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add asset group(s) to flotilla.
|
||||
-- @param #FLEET self
|
||||
-- @param Ops.Flotilla#FLOTILLA Flotilla The flotilla object.
|
||||
-- @param #number Nassets Number of asset groups to add.
|
||||
-- @return #FLEET self
|
||||
function FLEET:AddAssetToFlotilla(Flotilla, Nassets)
|
||||
|
||||
if Flotilla then
|
||||
|
||||
-- Get the template group of the flotilla.
|
||||
local Group=GROUP:FindByName(Flotilla.templatename)
|
||||
|
||||
if Group then
|
||||
|
||||
-- Debug text.
|
||||
local text=string.format("Adding asset %s to flotilla %s", Group:GetName(), Flotilla.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Add assets to airwing warehouse.
|
||||
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Flotilla.skill, Flotilla.livery, Flotilla.name)
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Group does not exist!")
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Flotilla does not exit!")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set pathfinding for all spawned naval groups.
|
||||
-- @param #FLEET self
|
||||
-- @param #boolean Switch If `true`, pathfinding is used.
|
||||
-- @return #FLEET self
|
||||
function FLEET:SetPathfinding(Switch)
|
||||
self.pathfinding=Switch
|
||||
return self
|
||||
end
|
||||
|
||||
--- Define a set of retreat zones.
|
||||
-- @param #FLEET self
|
||||
-- @param Core.Set#SET_ZONE RetreatZoneSet Set of retreat zones.
|
||||
-- @return #FLEET self
|
||||
function FLEET:SetRetreatZones(RetreatZoneSet)
|
||||
self.retreatZones=RetreatZoneSet or SET_ZONE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a retreat zone.
|
||||
-- @param #FLEET self
|
||||
-- @param Core.Zone#ZONE RetreatZone Retreat zone.
|
||||
-- @return #FLEET self
|
||||
function FLEET:AddRetreatZone(RetreatZone)
|
||||
self.retreatZones:AddZone(RetreatZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get retreat zones.
|
||||
-- @param #FLEET self
|
||||
-- @return Core.Set#SET_ZONE Set of retreat zones.
|
||||
function FLEET:GetRetreatZones()
|
||||
return self.retreatZones
|
||||
end
|
||||
|
||||
--- Get flotilla by name.
|
||||
-- @param #FLEET self
|
||||
-- @param #string FlotillaName Name of the flotilla.
|
||||
-- @return Ops.Flotilla#FLOTILLA The Flotilla object.
|
||||
function FLEET:GetFlotilla(FlotillaName)
|
||||
local flotilla=self:_GetCohort(FlotillaName)
|
||||
return flotilla
|
||||
end
|
||||
|
||||
--- Get flotilla of an asset.
|
||||
-- @param #FLEET self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The flotilla asset.
|
||||
-- @return Ops.Flotilla#FLOTILLA The flotilla object.
|
||||
function FLEET:GetFlotillaOfAsset(Asset)
|
||||
local flotilla=self:GetFlotilla(Asset.squadname)
|
||||
return flotilla
|
||||
end
|
||||
|
||||
--- Remove asset from flotilla.
|
||||
-- @param #FLEET self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The flotilla asset.
|
||||
function FLEET:RemoveAssetFromFlotilla(Asset)
|
||||
local flotilla=self:GetFlotillaOfAsset(Asset)
|
||||
if flotilla then
|
||||
flotilla:DelAsset(Asset)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start FLEET FSM.
|
||||
-- @param #FLEET self
|
||||
function FLEET:onafterStart(From, Event, To)
|
||||
|
||||
-- Start parent Warehouse.
|
||||
self:GetParent(self, FLEET).onafterStart(self, From, Event, To)
|
||||
|
||||
-- Info.
|
||||
self:I(self.lid..string.format("Starting FLEET v%s", FLEET.version))
|
||||
|
||||
end
|
||||
|
||||
--- Update status.
|
||||
-- @param #FLEET self
|
||||
function FLEET:onafterStatus(From, Event, To)
|
||||
|
||||
-- Status of parent Warehouse.
|
||||
self:GetParent(self).onafterStatus(self, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
----------------
|
||||
-- Transport ---
|
||||
----------------
|
||||
|
||||
self:CheckTransportQueue()
|
||||
|
||||
--------------
|
||||
-- Mission ---
|
||||
--------------
|
||||
|
||||
-- Check if any missions should be cancelled.
|
||||
self:CheckMissionQueue()
|
||||
|
||||
-----------
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- Count missions not over yet.
|
||||
local Nmissions=self:CountMissionsInQueue()
|
||||
|
||||
-- Asset count.
|
||||
local Npq, Np, Nq=self:CountAssetsOnMission()
|
||||
|
||||
-- Asset string.
|
||||
local assets=string.format("%d [OnMission: Total=%d, Active=%d, Queued=%d]", self:CountAssets(), Npq, Np, Nq)
|
||||
|
||||
-- Output.
|
||||
local text=string.format("%s: Missions=%d, Flotillas=%d, Assets=%s", fsmstate, Nmissions, #self.cohorts, assets)
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
------------------
|
||||
-- Mission Info --
|
||||
------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Missions Total=%d:", #self.missionqueue)
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
|
||||
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.Nassets or 0)
|
||||
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
|
||||
|
||||
text=text..string.format("\n[%d] %s %s: Status=%s, Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mission.status, prio, assets, target)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- Transport Info --
|
||||
--------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Transports Total=%d:", #self.transportqueue)
|
||||
for i,_transport in pairs(self.transportqueue) do
|
||||
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
||||
|
||||
local prio=string.format("%d/%s", transport.prio, tostring(transport.importance)) ; if transport.urgent then prio=prio.." (!)" end
|
||||
local carriers=string.format("Ncargo=%d/%d, Ncarriers=%d", transport.Ncargo, transport.Ndelivered, transport.Ncarrier)
|
||||
|
||||
text=text..string.format("\n[%d] UID=%d: Status=%s, Prio=%s, Cargo: %s", i, transport.uid, transport:GetState(), prio, carriers)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Flotilla Info --
|
||||
-------------------
|
||||
if self.verbose>=3 then
|
||||
local text="Flotillas:"
|
||||
for i,_flotilla in pairs(self.cohorts) do
|
||||
local flotilla=_flotilla --Ops.Flotilla#FLOTILLA
|
||||
|
||||
local callsign=flotilla.callsignName and UTILS.GetCallsignName(flotilla.callsignName) or "N/A"
|
||||
local modex=flotilla.modex and flotilla.modex or -1
|
||||
local skill=flotilla.skill and tostring(flotilla.skill) or "N/A"
|
||||
|
||||
-- Flotilla text.
|
||||
text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", flotilla.name, flotilla:GetState(), flotilla.aircrafttype, flotilla:CountAssets(true), #flotilla.assets, callsign, modex, skill)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "NavyOnMission".
|
||||
-- @param #FLEET self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup Ops army group on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
||||
function FLEET:onafterNavyOnMission(From, Event, To, NavyGroup, Mission)
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", NavyGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,175 +0,0 @@
|
||||
--- **Ops** - Flotilla is a small naval group belonging to a fleet.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Set parameters like livery, skill valid for all flotilla members.
|
||||
-- * Define mission types, this flotilla can perform (see Ops.Auftrag#AUFTRAG).
|
||||
-- * Pause/unpause flotilla operations.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Ops.Flotilla
|
||||
-- @image OPS_Flotilla.png
|
||||
|
||||
|
||||
--- FLOTILLA class.
|
||||
-- @type FLOTILLA
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field Ops.OpsGroup#OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
|
||||
-- @extends Ops.Cohort#COHORT
|
||||
|
||||
--- *No captain can do very wrong if he places his ship alongside that of an enemy.* -- Horation Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The FLOTILLA Concept
|
||||
--
|
||||
-- A FLOTILLA is an essential part of a FLEET.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #FLOTILLA
|
||||
FLOTILLA = {
|
||||
ClassName = "FLOTILLA",
|
||||
verbose = 0,
|
||||
weaponData = {},
|
||||
}
|
||||
|
||||
--- FLOTILLA class version.
|
||||
-- @field #string version
|
||||
FLOTILLA.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FLOTILLA object and start the FSM.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param #string TemplateGroupName Name of the template group.
|
||||
-- @param #number Ngroups Number of asset groups of this flotilla. Default 3.
|
||||
-- @param #string FlotillaName Name of the flotilla. Must be **unique**!
|
||||
-- @return #FLOTILLA self
|
||||
function FLOTILLA:New(TemplateGroupName, Ngroups, FlotillaName)
|
||||
|
||||
-- Inherit everything from COHORT class.
|
||||
local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, FlotillaName)) -- #FLOTILLA
|
||||
|
||||
-- All flotillas get mission type Nothing.
|
||||
self:AddMissionCapability(AUFTRAG.Type.NOTHING, 50)
|
||||
|
||||
-- Is naval.
|
||||
self.isNaval=true
|
||||
|
||||
-- Get initial ammo.
|
||||
self.ammo=self:_CheckAmmo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Flotilla specific user functions.
|
||||
|
||||
--- Set fleet of this flotilla.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param Ops.Fleet#FLEET Fleet The fleet.
|
||||
-- @return #FLOTILLA self
|
||||
function FLOTILLA:SetFleet(Fleet)
|
||||
self.legion=Fleet
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get fleet of this flotilla.
|
||||
-- @param #FLOTILLA self
|
||||
-- @return Ops.Fleet#FLEET The fleet.
|
||||
function FLOTILLA:GetFleet()
|
||||
return self.legion
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Start & Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function FLOTILLA:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting %s v%s %s", self.ClassName, self.version, self.name)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Start the status monitoring.
|
||||
self:__Status(-1)
|
||||
end
|
||||
|
||||
--- On after "Status" event.
|
||||
-- @param #FLOTILLA self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function FLOTILLA:onafterStatus(From, Event, To)
|
||||
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
|
||||
local skill=self.skill and tostring(self.skill) or "N/A"
|
||||
|
||||
local NassetsTot=#self.assets
|
||||
local NassetsInS=self:CountAssets(true)
|
||||
local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
|
||||
if self.legion then
|
||||
NassetsQP, NassetsP, NassetsQ=self.legion:CountAssetsOnMission(nil, self)
|
||||
end
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("%s [Type=%s, Call=%s, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
|
||||
fsmstate, self.aircrafttype, callsign, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Weapon data info.
|
||||
if self.verbose>=3 and self.weaponData then
|
||||
local text="Weapon Data:"
|
||||
for bit,_weapondata in pairs(self.weaponData) do
|
||||
local weapondata=_weapondata --Ops.OpsGroup#OPSGROUP.WeaponData
|
||||
text=text..string.format("\n- Bit=%s: Rmin=%.1f km, Rmax=%.1f km", bit, weapondata.RangeMin/1000, weapondata.RangeMax/1000)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-- Check if group has detected any units.
|
||||
self:_CheckAssetStatus()
|
||||
|
||||
end
|
||||
|
||||
if not self:IsStopped() then
|
||||
self:__Status(-60)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,175 +0,0 @@
|
||||
--- **Ops** - Brigade Platoon.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Set parameters like livery, skill valid for all platoon members.
|
||||
-- * Define modex and callsigns.
|
||||
-- * Define mission types, this platoon can perform (see Ops.Auftrag#AUFTRAG).
|
||||
-- * Pause/unpause platoon operations.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Ops.Platoon
|
||||
-- @image OPS_Platoon.png
|
||||
|
||||
|
||||
--- PLATOON class.
|
||||
-- @type PLATOON
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field Ops.OpsGroup#OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
|
||||
-- @extends Ops.Cohort#COHORT
|
||||
|
||||
--- *Some cool cohort quote* -- Known Author
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The PLATOON Concept
|
||||
--
|
||||
-- A PLATOON is essential part of an BRIGADE.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #PLATOON
|
||||
PLATOON = {
|
||||
ClassName = "PLATOON",
|
||||
verbose = 0,
|
||||
weaponData = {},
|
||||
}
|
||||
|
||||
--- PLATOON class version.
|
||||
-- @field #string version
|
||||
PLATOON.version="0.1.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new PLATOON object and start the FSM.
|
||||
-- @param #PLATOON self
|
||||
-- @param #string TemplateGroupName Name of the template group.
|
||||
-- @param #number Ngroups Number of asset groups of this platoon. Default 3.
|
||||
-- @param #string PlatoonName Name of the platoon. Must be **unique**!
|
||||
-- @return #PLATOON self
|
||||
function PLATOON:New(TemplateGroupName, Ngroups, PlatoonName)
|
||||
|
||||
-- Inherit everything from COHORT class.
|
||||
local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, PlatoonName)) -- #PLATOON
|
||||
|
||||
-- All platoons get mission type Nothing.
|
||||
self:AddMissionCapability(AUFTRAG.Type.NOTHING, 50)
|
||||
|
||||
-- Is ground.
|
||||
self.isGround=true
|
||||
|
||||
-- Get ammo.
|
||||
self.ammo=self:_CheckAmmo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Platoon specific user functions.
|
||||
|
||||
--- Set brigade of this platoon.
|
||||
-- @param #PLATOON self
|
||||
-- @param Ops.Brigade#BRIGADE Brigade The brigade.
|
||||
-- @return #PLATOON self
|
||||
function PLATOON:SetBrigade(Brigade)
|
||||
self.legion=Brigade
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get brigade of this platoon.
|
||||
-- @param #PLATOON self
|
||||
-- @return Ops.Brigade#BRIGADE The brigade.
|
||||
function PLATOON:GetBrigade()
|
||||
return self.legion
|
||||
end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Start & Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[
|
||||
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
||||
-- @param #PLATOON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function PLATOON:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting %s v%s %s", self.ClassName, self.version, self.name)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Start the status monitoring.
|
||||
self:__Status(-1)
|
||||
end
|
||||
]]
|
||||
|
||||
--- On after "Status" event.
|
||||
-- @param #PLATOON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function PLATOON:onafterStatus(From, Event, To)
|
||||
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
|
||||
local skill=self.skill and tostring(self.skill) or "N/A"
|
||||
|
||||
local NassetsTot=#self.assets
|
||||
local NassetsInS=self:CountAssets(true)
|
||||
local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
|
||||
if self.legion then
|
||||
NassetsQP, NassetsP, NassetsQ=self.legion:CountAssetsOnMission(nil, self)
|
||||
end
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("%s [Type=%s, Call=%s, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
|
||||
fsmstate, self.aircrafttype, callsign, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Weapon data info.
|
||||
if self.verbose>=3 and self.weaponData then
|
||||
local text="Weapon Data:"
|
||||
for bit,_weapondata in pairs(self.weaponData) do
|
||||
local weapondata=_weapondata --Ops.OpsGroup#OPSGROUP.WeaponData
|
||||
text=text..string.format("\n- Bit=%s: Rmin=%.1f km, Rmax=%.1f km", bit, weapondata.RangeMin/1000, weapondata.RangeMax/1000)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-- Check if group has detected any units.
|
||||
self:_CheckAssetStatus()
|
||||
|
||||
end
|
||||
|
||||
if not self:IsStopped() then
|
||||
self:__Status(-60)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Misc functions.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,324 +0,0 @@
|
||||
--- **Ops** - Airwing Squadron.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Set parameters like livery, skill valid for all squadron members.
|
||||
-- * Define modex and callsigns.
|
||||
-- * Define mission types, this squadron can perform (see Ops.Auftrag#AUFTRAG).
|
||||
-- * Pause/unpause squadron operations.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
-- @module Ops.Squadron
|
||||
-- @image OPS_Squadron.png
|
||||
|
||||
|
||||
--- SQUADRON class.
|
||||
-- @type SQUADRON
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string name Name of the squadron.
|
||||
-- @field #string templatename Name of the template group.
|
||||
-- @field #string aircrafttype Type of the airframe the squadron is using.
|
||||
-- @field Wrapper.Group#GROUP templategroup Template group.
|
||||
-- @field #number ngrouping User defined number of units in the asset group.
|
||||
-- @field #table assets Squadron assets.
|
||||
-- @field #table missiontypes Capabilities (mission types and performances) of the squadron.
|
||||
-- @field #number fuellow Low fuel threshold.
|
||||
-- @field #boolean fuellowRefuel If `true`, flight tries to refuel at the nearest tanker.
|
||||
-- @field #number maintenancetime Time in seconds needed for maintenance of a returned flight.
|
||||
-- @field #number repairtime Time in seconds for each
|
||||
-- @field #string livery Livery of the squadron.
|
||||
-- @field #number skill Skill of squadron members.
|
||||
-- @field #number modex Modex.
|
||||
-- @field #number modexcounter Counter to incease modex number for assets.
|
||||
-- @field #string callsignName Callsign name.
|
||||
-- @field #number callsigncounter Counter to increase callsign names for new assets.
|
||||
-- @field #number Ngroups Number of asset flight groups this squadron has.
|
||||
-- @field #number engageRange Mission range in meters.
|
||||
-- @field #string attribute Generalized attribute of the squadron template group.
|
||||
-- @field #number tankerSystem For tanker squads, the refuel system used (boom=0 or probpe=1). Default nil.
|
||||
-- @field #number refuelSystem For refuelable squads, the refuel system used (boom=0 or probe=1). Default nil.
|
||||
-- @field #table tacanChannel List of TACAN channels available to the squadron.
|
||||
-- @field #number radioFreq Radio frequency in MHz the squad uses.
|
||||
-- @field #number radioModu Radio modulation the squad uses.
|
||||
-- @field #string takeoffType Take of type.
|
||||
-- @field #table parkingIDs Parking IDs for this squadron.
|
||||
-- @field #boolean despawnAfterLanding Aircraft are despawned after landing.
|
||||
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
|
||||
-- @extends Ops.Cohort#COHORT
|
||||
|
||||
--- *It is unbelievable what a squadron of twelve aircraft did to tip the balance* -- Adolf Galland
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The SQUADRON Concept
|
||||
--
|
||||
-- A SQUADRON is essential part of an @{Ops.Airwing#AIRWING} and consists of **one** type of aircraft.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #SQUADRON
|
||||
SQUADRON = {
|
||||
ClassName = "SQUADRON",
|
||||
verbose = 0,
|
||||
modex = nil,
|
||||
modexcounter = 0,
|
||||
callsignName = nil,
|
||||
callsigncounter= 11,
|
||||
tankerSystem = nil,
|
||||
refuelSystem = nil,
|
||||
}
|
||||
|
||||
--- SQUADRON class version.
|
||||
-- @field #string version
|
||||
SQUADRON.version="0.8.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- DONE: Parking spots for squadrons?
|
||||
-- DONE: Engage radius.
|
||||
-- DONE: Modex.
|
||||
-- DONE: Call signs.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new SQUADRON object and start the FSM.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string TemplateGroupName Name of the template group.
|
||||
-- @param #number Ngroups Number of asset groups of this squadron. Default 3.
|
||||
-- @param #string SquadronName Name of the squadron, e.g. "VFA-37". Must be **unique**!
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:New(TemplateGroupName, Ngroups, SquadronName)
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, SquadronName)) -- #SQUADRON
|
||||
|
||||
-- Everyone can ORBIT.
|
||||
self:AddMissionCapability(AUFTRAG.Type.ORBIT)
|
||||
|
||||
-- Is air.
|
||||
self.isAir=true
|
||||
|
||||
-- Refueling system.
|
||||
self.refuelSystem=select(2, self.templategroup:GetUnit(1):IsRefuelable())
|
||||
self.tankerSystem=select(2, self.templategroup:GetUnit(1):IsTanker())
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
-- See COHORT class
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set number of units in groups.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #number nunits Number of units. Must be >=1 and <=4. Default 2.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetGrouping(nunits)
|
||||
self.ngrouping=nunits or 2
|
||||
if self.ngrouping<1 then self.ngrouping=1 end
|
||||
if self.ngrouping>4 then self.ngrouping=4 end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set valid parking spot IDs. Assets of this squad are only allowed to be spawned at these parking spots. **Note** that the IDs are different from the ones displayed in the mission editor!
|
||||
-- @param #SQUADRON self
|
||||
-- @param #table ParkingIDs Table of parking ID numbers or a single `#number`.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetParkingIDs(ParkingIDs)
|
||||
if type(ParkingIDs)~="table" then
|
||||
ParkingIDs={ParkingIDs}
|
||||
end
|
||||
self.parkingIDs=ParkingIDs
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set takeoff type. All assets of this squadron will be spawned with cold (default) or hot engines.
|
||||
-- Spawning on runways is not supported.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string TakeoffType Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffType(TakeoffType)
|
||||
TakeoffType=TakeoffType or "Cold"
|
||||
if TakeoffType:lower()=="hot" then
|
||||
self.takeoffType=COORDINATE.WaypointType.TakeOffParkingHot
|
||||
elseif TakeoffType:lower()=="cold" then
|
||||
self.takeoffType=COORDINATE.WaypointType.TakeOffParking
|
||||
elseif TakeoffType:lower()=="air" then
|
||||
self.takeoffType=COORDINATE.WaypointType.TurningPoint
|
||||
else
|
||||
self.takeoffType=COORDINATE.WaypointType.TakeOffParking
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set takeoff type cold (default). All assets of this squadron will be spawned with engines off (cold).
|
||||
-- @param #SQUADRON self
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffCold()
|
||||
self:SetTakeoffType("Cold")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set takeoff type hot. All assets of this squadron will be spawned with engines on (hot).
|
||||
-- @param #SQUADRON self
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffHot()
|
||||
self:SetTakeoffType("Hot")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set takeoff type air. All assets of this squadron will be spawned in air above the airbase.
|
||||
-- @param #SQUADRON self
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetTakeoffAir()
|
||||
self:SetTakeoffType("Air")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after landing. Aircraft will be despawned after the landing event.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #boolean Switch If `true` (default), activate despawn after landing.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetDespawnAfterLanding(Switch)
|
||||
if Switch then
|
||||
self.despawnAfterLanding=Switch
|
||||
else
|
||||
self.despawnAfterLanding=true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after holding. Aircraft will be despawned when they arrive at their holding position at the airbase.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #boolean Switch If `true` (default), activate despawn after holding.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetDespawnAfterHolding(Switch)
|
||||
if Switch then
|
||||
self.despawnAfterHolding=Switch
|
||||
else
|
||||
self.despawnAfterHolding=true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set low fuel threshold.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #number LowFuel Low fuel threshold in percent. Default 25.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetFuelLowThreshold(LowFuel)
|
||||
self.fuellow=LowFuel or 25
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if low fuel threshold is reached, flight tries to refuel at the neares tanker.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #boolean switch If true or nil, flight goes for refuelling. If false, turn this off.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetFuelLowRefuel(switch)
|
||||
if switch==false then
|
||||
self.fuellowRefuel=false
|
||||
else
|
||||
self.fuellowRefuel=true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set airwing.
|
||||
-- @param #SQUADRON self
|
||||
-- @param Ops.AirWing#AIRWING Airwing The airwing.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetAirwing(Airwing)
|
||||
self.legion=Airwing
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get airwing.
|
||||
-- @param #SQUADRON self
|
||||
-- @return Ops.AirWing#AIRWING The airwing.
|
||||
function SQUADRON:GetAirwing(Airwing)
|
||||
return self.legion
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Start & Status
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function SQUADRON:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting SQUADRON", self.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Start the status monitoring.
|
||||
self:__Status(-1)
|
||||
end
|
||||
|
||||
--- On after "Status" event.
|
||||
-- @param #SQUADRON self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function SQUADRON:onafterStatus(From, Event, To)
|
||||
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
|
||||
local modex=self.modex and self.modex or -1
|
||||
local skill=self.skill and tostring(self.skill) or "N/A"
|
||||
|
||||
local NassetsTot=#self.assets
|
||||
local NassetsInS=self:CountAssets(true)
|
||||
local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
|
||||
if self.legion then
|
||||
NassetsQP, NassetsP, NassetsQ=self.legion:CountAssetsOnMission(nil, self)
|
||||
end
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("%s [Type=%s, Call=%s, Modex=%d, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
|
||||
fsmstate, self.aircrafttype, callsign, modex, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
|
||||
self:I(self.lid..text)
|
||||
|
||||
-- Check if group has detected any units.
|
||||
self:_CheckAssetStatus()
|
||||
|
||||
end
|
||||
|
||||
if not self:IsStopped() then
|
||||
self:__Status(-60)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -183,8 +183,10 @@ end
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetSRS(PathToSRS, Port)
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency/1000000, self.modulation)
|
||||
self.msrs:SetPort(Port)
|
||||
local path = PathToSRS or MSRS.path
|
||||
local port = Port or MSRS.port
|
||||
self.msrs=MSRS:New(path, self.frequency/1000000, self.modulation)
|
||||
self.msrs:SetPort(port)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -160,52 +160,63 @@ do -- Sound File
|
||||
-- @param #string FileName The name of the sound file, e.g. "Hello World.ogg".
|
||||
-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
|
||||
-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
|
||||
-- @param #bolean UseSrs Set if SRS should be used to play this file. Default is false.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:New(FileName, Path, Duration)
|
||||
|
||||
function SOUNDFILE:New(FileName, Path, Duration, UseSrs)
|
||||
|
||||
-- Inherit BASE.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDFILE
|
||||
|
||||
-- Debug info:
|
||||
self:F( {FileName, Path, Duration, UseSrs} )
|
||||
|
||||
-- Set file name.
|
||||
self:SetFileName(FileName)
|
||||
|
||||
|
||||
-- Set if SRS should be used to play this file
|
||||
self:SetPlayWithSRS(UseSrs or false)
|
||||
|
||||
-- Set path.
|
||||
self:SetPath(Path)
|
||||
|
||||
|
||||
-- Set duration.
|
||||
self:SetDuration(Duration)
|
||||
|
||||
-- Debug info:
|
||||
self:T(string.format("New SOUNDFILE: file name=%s, path=%s", self.filename, self.path))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set path, where the sound file is located.
|
||||
-- @param #SOUNDFILE self
|
||||
-- @param #string Path Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetPath(Path)
|
||||
|
||||
self:F( {Path} )
|
||||
|
||||
-- Init path.
|
||||
self.path=Path or "l10n/DEFAULT/"
|
||||
|
||||
if not Path and self.useSRS then -- use path to mission temp dir
|
||||
self.path = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT"
|
||||
end
|
||||
|
||||
if not Path then
|
||||
if self.useSRS then -- use path to mission temp dir
|
||||
self.path = lfs.tempdir() .. "Mission\\l10n\\DEFAULT"
|
||||
else -- use internal path in miz file
|
||||
self.path="l10n/DEFAULT/"
|
||||
end
|
||||
else
|
||||
self.path = Path
|
||||
end
|
||||
|
||||
-- Remove (back)slashes.
|
||||
local nmax=1000 ; local n=1
|
||||
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
|
||||
self.path=self.path:sub(1,#self.path-1)
|
||||
n=n+1
|
||||
end
|
||||
|
||||
|
||||
-- Append slash.
|
||||
self.path=self.path.."/"
|
||||
|
||||
|
||||
self:T("self.path=".. self.path)
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
--- Get path of the directory, where the sound file is located.
|
||||
-- @param #SOUNDFILE self
|
||||
@@ -228,7 +239,7 @@ do -- Sound File
|
||||
--- Get the sound file name.
|
||||
-- @param #SOUNDFILE self
|
||||
-- @return #string Name of the soud file. This does *not* include its path.
|
||||
function SOUNDFILE:GetFileName()
|
||||
function SOUNDFILE:GetFileName()
|
||||
return self.filename
|
||||
end
|
||||
|
||||
@@ -264,14 +275,16 @@ do -- Sound File
|
||||
-- @param #boolean Switch If true or nil, use SRS. If false, use DCS transmission.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetPlayWithSRS(Switch)
|
||||
self:F( {Switch} )
|
||||
if Switch==true or Switch==nil then
|
||||
self.useSRS=true
|
||||
else
|
||||
self.useSRS=false
|
||||
end
|
||||
self:T("self.useSRS=".. tostring(self.useSRS))
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do -- Text-To-Speech
|
||||
|
||||
@@ -137,7 +137,7 @@ do -- UserSound
|
||||
return self
|
||||
end
|
||||
|
||||
--- Play the usersound to the given @{Wrapper.Unit}.
|
||||
--- Play the usersound to the given @{Wrapper.Unit}.
|
||||
-- @param #USERSOUND self
|
||||
-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
|
||||
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
|
||||
@@ -159,4 +159,24 @@ do -- UserSound
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Play the usersound to the given @{Wrapper.Client}.
|
||||
-- @param #USERSOUND self
|
||||
-- @param Wrapper.Client#CLIENT The @{Wrapper.Client} to play the usersound to.
|
||||
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- local PlayerUnit = CLIENT:FindByPlayerName("Karl Heinz")-- Search for the active client with playername "Karl Heinz", a human player.
|
||||
-- BlueVictory:ToClient( PlayerUnit ) -- Play the victory sound to the player unit.
|
||||
--
|
||||
function USERSOUND:ToClient( Client, Delay )
|
||||
Delay=Delay or 0
|
||||
if Delay>0 then
|
||||
SCHEDULER:New(nil, USERSOUND.ToClient,{self, Client}, Delay)
|
||||
else
|
||||
trigger.action.outSoundForUnit( Client:GetID(), self.UserSoundFileName )
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
@@ -13,9 +13,9 @@
|
||||
-- ## Test Missions:
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
--
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Task%20Dispatching)
|
||||
--
|
||||
--
|
||||
-- [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Tasking/Task_Cargo_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Tasking system.
|
||||
|
||||
@@ -29,7 +29,6 @@ ENUMS = {}
|
||||
--- Suppress the error box
|
||||
env.setErrorMessageBoxEnabled( false )
|
||||
|
||||
|
||||
--- Rules of Engagement.
|
||||
-- @type ENUMS.ROE
|
||||
-- @field #number WeaponFree [AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
|
||||
@@ -524,6 +523,7 @@ ENUMS.ReportingName =
|
||||
Hawkeye = "E-2D",
|
||||
Sentry = "E-3A",
|
||||
Stratotanker = "KC-135",
|
||||
Gasstation = "KC-135MPRS",
|
||||
Extender = "KC-10",
|
||||
Orion = "P-3C",
|
||||
Viking = "S-3B",
|
||||
@@ -567,6 +567,14 @@ ENUMS.ReportingName =
|
||||
}
|
||||
}
|
||||
|
||||
--- Enums for Link16 transmit power
|
||||
-- @type ENUMS.Link16Power
|
||||
ENUMS.Link16Power = {
|
||||
none = 0,
|
||||
low = 1,
|
||||
medium = 2,
|
||||
high = 3,
|
||||
}
|
||||
|
||||
|
||||
--- Enums for the STORAGE class for stores - which need to be in ""
|
||||
|
||||
@@ -441,21 +441,37 @@ UTILS.BasicSerialize = function(s)
|
||||
end
|
||||
end
|
||||
|
||||
--- Print a table to log in a nice format
|
||||
-- @param #table table The table to print
|
||||
-- @param #number indent Number of indents
|
||||
-- @return #string text Text created on the fly of the log output
|
||||
function UTILS.PrintTableToLog(table, indent)
|
||||
local text = "\n"
|
||||
if not table then
|
||||
BASE:E("No table passed!")
|
||||
return
|
||||
env.warning("No table passed!")
|
||||
return nil
|
||||
end
|
||||
if not indent then indent = 0 end
|
||||
for k, v in pairs(table) do
|
||||
if string.find(k," ") then k='"'..k..'"'end
|
||||
if type(v) == "table" then
|
||||
BASE:I(string.rep(" ", indent) .. tostring(k) .. " = {")
|
||||
UTILS.PrintTableToLog(v, indent + 1)
|
||||
BASE:I(string.rep(" ", indent) .. "}")
|
||||
env.info(string.rep(" ", indent) .. tostring(k) .. " = {")
|
||||
text = text ..string.rep(" ", indent) .. tostring(k) .. " = {\n"
|
||||
text = text .. tostring(UTILS.PrintTableToLog(v, indent + 1)).."\n"
|
||||
env.info(string.rep(" ", indent) .. "},")
|
||||
text = text .. string.rep(" ", indent) .. "},\n"
|
||||
else
|
||||
BASE:I(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(v))
|
||||
local value
|
||||
if tostring(v) == "true" or tostring(v) == "false" or tonumber(v) ~= nil then
|
||||
value=v
|
||||
else
|
||||
value = '"'..tostring(v)..'"'
|
||||
end
|
||||
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n")
|
||||
text = text .. string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n"
|
||||
end
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
--- Returns table in a easy readable string representation.
|
||||
@@ -1048,9 +1064,9 @@ function UTILS.BeaufortScale(speed)
|
||||
return bn,bd
|
||||
end
|
||||
|
||||
--- Split string at seperators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua).
|
||||
--- Split string at separators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua).
|
||||
-- @param #string str Sting to split.
|
||||
-- @param #string sep Speparator for split.
|
||||
-- @param #string sep Separator for split.
|
||||
-- @return #table Split text.
|
||||
function UTILS.Split(str, sep)
|
||||
local result = {}
|
||||
@@ -1345,6 +1361,11 @@ function UTILS.VecSubstract(a, b)
|
||||
return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z}
|
||||
end
|
||||
|
||||
--- Substract is not a word, don't want to rename the original function because it's been around since forever
|
||||
function UTILS.VecSubtract(a, b)
|
||||
return UTILS.VecSubstract(a, b)
|
||||
end
|
||||
|
||||
--- Calculate the difference between two 2D vectors by substracting the x,y components from each other.
|
||||
-- @param DCS#Vec2 a Vector in 2D with x, y components.
|
||||
-- @param DCS#Vec2 b Vector in 2D with x, y components.
|
||||
@@ -1353,6 +1374,11 @@ function UTILS.Vec2Substract(a, b)
|
||||
return {x=a.x-b.x, y=a.y-b.y}
|
||||
end
|
||||
|
||||
--- Substract is not a word, don't want to rename the original function because it's been around since forever
|
||||
function UTILS.Vec2Subtract(a, b)
|
||||
return UTILS.Vec2Substract(a, b)
|
||||
end
|
||||
|
||||
--- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
|
||||
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
|
||||
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
|
||||
@@ -2120,17 +2146,17 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
return true
|
||||
end
|
||||
|
||||
if string.find(type_name, "Bell-47") then -- bell aint got no doors so always ready to load injured soldiers
|
||||
if type_name == "Bell-47" then -- bell aint got no doors so always ready to load injured soldiers
|
||||
BASE:T(unit_name .. " door is open")
|
||||
return true
|
||||
end
|
||||
|
||||
if string.find(type_name, "UH-60L") and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
|
||||
|
||||
if type_name == "UH-60L" and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
|
||||
BASE:T(unit_name .. " cargo door is open")
|
||||
return true
|
||||
end
|
||||
|
||||
if string.find(type_name, "UH-60L" ) and (unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(400) == 1 ) then
|
||||
if type_name == "UH-60L" and (unit:getDrawArgumentValue(38) > 0 or unit:getDrawArgumentValue(400) == 1 ) then
|
||||
BASE:T(unit_name .. " front door(s) are open")
|
||||
return true
|
||||
end
|
||||
@@ -2245,20 +2271,37 @@ function UTILS.GenerateVHFrequencies()
|
||||
return FreeVHFFrequencies
|
||||
end
|
||||
|
||||
--- Function to generate valid UHF Frequencies in mHz (AM).
|
||||
--- Function to generate valid UHF Frequencies in mHz (AM). Can be between 220 and 399 mHz. 243 is auto-excluded.
|
||||
-- @param Start (Optional) Avoid frequencies between Start and End in mHz, e.g. 244
|
||||
-- @param End (Optional) Avoid frequencies between Start and End in mHz, e.g. 320
|
||||
-- @return #table UHF Frequencies
|
||||
function UTILS.GenerateUHFrequencies()
|
||||
function UTILS.GenerateUHFrequencies(Start,End)
|
||||
|
||||
local FreeUHFFrequencies = {}
|
||||
local _start = 220000000
|
||||
|
||||
while _start < 399000000 do
|
||||
if _start ~= 243000000 then
|
||||
table.insert(FreeUHFFrequencies, _start)
|
||||
|
||||
if not Start then
|
||||
while _start < 399000000 do
|
||||
if _start ~= 243000000 then
|
||||
table.insert(FreeUHFFrequencies, _start)
|
||||
end
|
||||
_start = _start + 500000
|
||||
end
|
||||
else
|
||||
local myend = End*1000000 or 399000000
|
||||
local mystart = Start*1000000 or 220000000
|
||||
|
||||
while _start < 399000000 do
|
||||
if _start ~= 243000000 and (_start < mystart or _start > myend) then
|
||||
print(_start)
|
||||
table.insert(FreeUHFFrequencies, _start)
|
||||
end
|
||||
_start = _start + 500000
|
||||
end
|
||||
|
||||
end
|
||||
_start = _start + 500000
|
||||
end
|
||||
|
||||
|
||||
|
||||
return FreeUHFFrequencies
|
||||
end
|
||||
|
||||
@@ -2391,7 +2434,7 @@ function UTILS.LoadFromFile(Path,Filename)
|
||||
-- Check if file exists.
|
||||
local exists=UTILS.CheckFileExists(Path,Filename)
|
||||
if not exists then
|
||||
BASE:E(string.format("ERROR: File %s does not exist!",filename))
|
||||
BASE:I(string.format("ERROR: File %s does not exist!",filename))
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -3101,3 +3144,518 @@ function UTILS.PlotRacetrack(Coordinate, Altitude, Speed, Heading, Leg, Coalitio
|
||||
circle_center_two_three:CircleToAll(UTILS.NMToMeters(turn_radius), coalition, color, alpha, nil, 0, lineType)--, ReadOnly, Text)
|
||||
|
||||
end
|
||||
|
||||
--- Get the current time in a "nice" format like 21:01:15
|
||||
-- @return #string Returns string with the current time
|
||||
function UTILS.TimeNow()
|
||||
return UTILS.SecondsToClock(timer.getAbsTime(), false, false)
|
||||
end
|
||||
|
||||
|
||||
--- Given 2 "nice" time string, returns the difference between the two in seconds
|
||||
-- @param #string start_time Time string like "07:15:22"
|
||||
-- @param #string end_time Time string like "08:11:27"
|
||||
-- @return #number Seconds between start_time and end_time
|
||||
function UTILS.TimeDifferenceInSeconds(start_time, end_time)
|
||||
return UTILS.ClockToSeconds(end_time) - UTILS.ClockToSeconds(start_time)
|
||||
end
|
||||
|
||||
--- Check if the current time is later than time_string.
|
||||
-- @param #string start_time Time string like "07:15:22"
|
||||
-- @return #boolean True if later, False if before
|
||||
function UTILS.TimeLaterThan(time_string)
|
||||
if timer.getAbsTime() > UTILS.ClockToSeconds(time_string) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if the current time is before time_string.
|
||||
-- @param #string start_time Time string like "07:15:22"
|
||||
-- @return #boolean False if later, True if before
|
||||
function UTILS.TimeBefore(time_string)
|
||||
if timer.getAbsTime() < UTILS.ClockToSeconds(time_string) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--- Combines two time strings to give you a new time. For example "15:16:32" and "02:06:24" would return "17:22:56"
|
||||
-- @param #string time_string_01 Time string like "07:15:22"
|
||||
-- @param #string time_string_02 Time string like "08:11:27"
|
||||
-- @return #string Result of the two time string combined
|
||||
function UTILS.CombineTimeStrings(time_string_01, time_string_02)
|
||||
local hours1, minutes1, seconds1 = time_string_01:match("(%d+):(%d+):(%d+)")
|
||||
local hours2, minutes2, seconds2 = time_string_02:match("(%d+):(%d+):(%d+)")
|
||||
local total_seconds = tonumber(seconds1) + tonumber(seconds2) + tonumber(minutes1) * 60 + tonumber(minutes2) * 60 + tonumber(hours1) * 3600 + tonumber(hours2) * 3600
|
||||
|
||||
total_seconds = total_seconds % (24 * 3600)
|
||||
if total_seconds < 0 then
|
||||
total_seconds = total_seconds + 24 * 3600
|
||||
end
|
||||
|
||||
local hours = math.floor(total_seconds / 3600)
|
||||
total_seconds = total_seconds - hours * 3600
|
||||
local minutes = math.floor(total_seconds / 60)
|
||||
local seconds = total_seconds % 60
|
||||
|
||||
return string.format("%02d:%02d:%02d", hours, minutes, seconds)
|
||||
end
|
||||
|
||||
|
||||
--- Subtracts two time string to give you a new time. For example "15:16:32" and "02:06:24" would return "13:10:08"
|
||||
-- @param #string time_string_01 Time string like "07:15:22"
|
||||
-- @param #string time_string_02 Time string like "08:11:27"
|
||||
-- @return #string Result of the two time string subtracted
|
||||
function UTILS.SubtractTimeStrings(time_string_01, time_string_02)
|
||||
local hours1, minutes1, seconds1 = time_string_01:match("(%d+):(%d+):(%d+)")
|
||||
local hours2, minutes2, seconds2 = time_string_02:match("(%d+):(%d+):(%d+)")
|
||||
local total_seconds = tonumber(seconds1) - tonumber(seconds2) + tonumber(minutes1) * 60 - tonumber(minutes2) * 60 + tonumber(hours1) * 3600 - tonumber(hours2) * 3600
|
||||
|
||||
total_seconds = total_seconds % (24 * 3600)
|
||||
if total_seconds < 0 then
|
||||
total_seconds = total_seconds + 24 * 3600
|
||||
end
|
||||
|
||||
local hours = math.floor(total_seconds / 3600)
|
||||
total_seconds = total_seconds - hours * 3600
|
||||
local minutes = math.floor(total_seconds / 60)
|
||||
local seconds = total_seconds % 60
|
||||
|
||||
return string.format("%02d:%02d:%02d", hours, minutes, seconds)
|
||||
end
|
||||
|
||||
--- Checks if the current time is in between start_time and end_time
|
||||
-- @param #string time_string_01 Time string like "07:15:22"
|
||||
-- @param #string time_string_02 Time string like "08:11:27"
|
||||
-- @return #bool True if it is, False if it's not
|
||||
function UTILS.TimeBetween(start_time, end_time)
|
||||
return UTILS.TimeLaterThan(start_time) and UTILS.TimeBefore(end_time)
|
||||
end
|
||||
|
||||
--- Easy to read one line to roll the dice on something. 1% is very unlikely to happen, 99% is very likely to happen
|
||||
-- @param #number chance (optional) Percentage chance you want something to happen. Defaults to a random number if not given
|
||||
-- @return #bool True if the dice roll was within the given percentage chance of happening
|
||||
function UTILS.PercentageChance(chance)
|
||||
chance = chance or math.random(0, 100)
|
||||
chance = UTILS.Clamp(chance, 0, 100)
|
||||
local percentage = math.random(0, 100)
|
||||
if percentage < chance then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Easy to read one liner to clamp a value
|
||||
-- @param #number value Input value
|
||||
-- @param #number min Minimal value that should be respected
|
||||
-- @param #number max Maximal value that should be respected
|
||||
-- @return #number Clamped value
|
||||
function UTILS.Clamp(value, min, max)
|
||||
if value < min then value = min end
|
||||
if value > max then value = max end
|
||||
|
||||
return value
|
||||
end
|
||||
|
||||
--- Clamp an angle so that it's always between 0 and 360 while still being correct
|
||||
-- @param #number value Input value
|
||||
-- @return #number Clamped value
|
||||
function UTILS.ClampAngle(value)
|
||||
if value > 360 then return value - 360 end
|
||||
if value < 0 then return value + 360 end
|
||||
return value
|
||||
end
|
||||
|
||||
--- Remap an input to a new value in a given range. For example:
|
||||
--- UTILS.RemapValue(20, 10, 30, 0, 200) would return 100
|
||||
--- 20 is 50% between 10 and 30
|
||||
--- 50% between 0 and 200 is 100
|
||||
-- @param #number value Input value
|
||||
-- @param #number old_min Min value to remap from
|
||||
-- @param #number old_max Max value to remap from
|
||||
-- @param #number new_min Min value to remap to
|
||||
-- @param #number new_max Max value to remap to
|
||||
-- @return #number Remapped value
|
||||
function UTILS.RemapValue(value, old_min, old_max, new_min, new_max)
|
||||
new_min = new_min or 0
|
||||
new_max = new_max or 100
|
||||
|
||||
local old_range = old_max - old_min
|
||||
local new_range = new_max - new_min
|
||||
local percentage = (value - old_min) / old_range
|
||||
return (new_range * percentage) + new_min
|
||||
end
|
||||
|
||||
--- Given a triangle made out of 3 vector 2s, return a vec2 that is a random number in this triangle
|
||||
-- @param #Vec2 pt1 Min value to remap from
|
||||
-- @param #Vec2 pt2 Max value to remap from
|
||||
-- @param #Vec2 pt3 Max value to remap from
|
||||
-- @return #Vec2 Random point in triangle
|
||||
function UTILS.RandomPointInTriangle(pt1, pt2, pt3)
|
||||
local pt = {math.random(), math.random()}
|
||||
table.sort(pt)
|
||||
local s = pt[1]
|
||||
local t = pt[2] - pt[1]
|
||||
local u = 1 - pt[2]
|
||||
|
||||
return {x = s * pt1.x + t * pt2.x + u * pt3.x,
|
||||
y = s * pt1.y + t * pt2.y + u * pt3.y}
|
||||
end
|
||||
|
||||
--- Checks if a given angle (heading) is between 2 other angles. Min and max have to be given in clockwise order For example:
|
||||
--- UTILS.AngleBetween(350, 270, 15) would return True
|
||||
--- UTILS.AngleBetween(22, 95, 20) would return False
|
||||
-- @param #number angle Min value to remap from
|
||||
-- @param #number min Max value to remap from
|
||||
-- @param #number max Max value to remap from
|
||||
-- @return #bool
|
||||
function UTILS.AngleBetween(angle, min, max)
|
||||
angle = (360 + (angle % 360)) % 360
|
||||
min = (360 + min % 360) % 360
|
||||
max = (360 + max % 360) % 360
|
||||
|
||||
if min < max then return min <= angle and angle <= max end
|
||||
return min <= angle or angle <= max
|
||||
end
|
||||
|
||||
--- Easy to read one liner to write a JSON file. Everything in @data should be serializable
|
||||
--- json.lua exists in the DCS install Scripts folder
|
||||
-- @param #table data table to write
|
||||
-- @param #string file_path File path
|
||||
function UTILS.WriteJSON(data, file_path)
|
||||
package.path = package.path .. ";.\\Scripts\\?.lua"
|
||||
local JSON = require("json")
|
||||
local pretty_json_text = JSON:encode_pretty(data)
|
||||
local write_file = io.open(file_path, "w")
|
||||
write_file:write(pretty_json_text)
|
||||
write_file:close()
|
||||
end
|
||||
|
||||
--- Easy to read one liner to read a JSON file.
|
||||
--- json.lua exists in the DCS install Scripts folder
|
||||
-- @param #string file_path File path
|
||||
-- @return #table
|
||||
function UTILS.ReadJSON(file_path)
|
||||
package.path = package.path .. ";.\\Scripts\\?.lua"
|
||||
local JSON = require("json")
|
||||
local read_file = io.open(file_path, "r")
|
||||
local contents = read_file:read( "*a" )
|
||||
io.close(read_file)
|
||||
return JSON:decode(contents)
|
||||
end
|
||||
|
||||
--- Get the properties names and values of properties set up on a Zone in the Mission Editor.
|
||||
--- This doesn't work for any zones created in MOOSE
|
||||
-- @param #string zone_name Name of the zone as set up in the Mission Editor
|
||||
-- @return #table with all the properties on a zone
|
||||
function UTILS.GetZoneProperties(zone_name)
|
||||
local return_table = {}
|
||||
for _, zone in pairs(env.mission.triggers.zones) do
|
||||
if zone["name"] == zone_name then
|
||||
if table.length(zone["properties"]) > 0 then
|
||||
for _, property in pairs(zone["properties"]) do
|
||||
return_table[property["key"]] = property["value"]
|
||||
end
|
||||
return return_table
|
||||
else
|
||||
BASE:I(string.format("%s doesn't have any properties", zone_name))
|
||||
return {}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Rotates a point around another point with a given angle. Useful if you're loading in groups or
|
||||
--- statics but you want to rotate them all as a collection. You can get the center point of everything
|
||||
--- and then rotate all the positions of every object around this center point.
|
||||
-- @param #Vec2 point Point that you want to rotate
|
||||
-- @param #Vec2 pivot Pivot point of the rotation
|
||||
-- @param #number angle How many degrees the point should be rotated
|
||||
-- @return #Vec Rotated point
|
||||
function UTILS.RotatePointAroundPivot(point, pivot, angle)
|
||||
local radians = math.rad(angle)
|
||||
|
||||
local x = point.x - pivot.x
|
||||
local y = point.y - pivot.y
|
||||
|
||||
local rotated_x = x * math.cos(radians) - y * math.sin(radians)
|
||||
local rotatex_y = x * math.sin(radians) + y * math.cos(radians)
|
||||
|
||||
local original_x = rotated_x + pivot.x
|
||||
local original_y = rotatex_y + pivot.y
|
||||
|
||||
return { x = original_x, y = original_y }
|
||||
end
|
||||
|
||||
--- Makes a string semi-unique by attaching a random number between 0 and 1 million to it
|
||||
-- @param #string base String you want to unique-fy
|
||||
-- @return #string Unique string
|
||||
function UTILS.UniqueName(base)
|
||||
base = base or ""
|
||||
local ran = tostring(math.random(0, 1000000))
|
||||
|
||||
if base == "" then
|
||||
return ran
|
||||
end
|
||||
return base .. "_" .. ran
|
||||
end
|
||||
|
||||
--- Check if a string starts with something
|
||||
-- @param #string str String to check
|
||||
-- @param #string value
|
||||
-- @return #bool True if str starts with value
|
||||
function string.startswith(str, value)
|
||||
return string.sub(str,1,string.len(value)) == value
|
||||
end
|
||||
|
||||
|
||||
--- Check if a string ends with something
|
||||
-- @param #string str String to check
|
||||
-- @param #string value
|
||||
-- @return #bool True if str ends with value
|
||||
function string.endswith(str, value)
|
||||
return value == "" or str:sub(-#value) == value
|
||||
end
|
||||
|
||||
--- Splits a string on a separator. For example:
|
||||
--- string.split("hello_dcs_world", "-") would return {"hello", "dcs", "world"}
|
||||
-- @param #string input String to split
|
||||
-- @param #string separator What to split on
|
||||
-- @return #table individual strings
|
||||
function string.split(input, separator)
|
||||
local parts = {}
|
||||
for part in input:gmatch("[^" .. separator .. "]+") do
|
||||
table.insert(parts, part)
|
||||
end
|
||||
return parts
|
||||
end
|
||||
|
||||
|
||||
--- Checks if a string contains a substring. Easier to remember for Python people :)
|
||||
--- string.split("hello_dcs_world", "-") would return {"hello", "dcs", "world"}
|
||||
-- @param #string str
|
||||
-- @param #string value
|
||||
-- @return #bool True if str contains value
|
||||
function string.contains(str, value)
|
||||
return string.match(str, value)
|
||||
end
|
||||
|
||||
--- Given tbl is a indexed table ({"hello", "dcs", "world"}), checks if element exists in the table.
|
||||
--- The table can be made up out of complex tables or values as well
|
||||
-- @param #table tbl
|
||||
-- @param #string element
|
||||
-- @return #bool True if tbl contains element
|
||||
function table.contains(tbl, element)
|
||||
if element == nil or tbl == nil then return false end
|
||||
|
||||
local index = 1
|
||||
while tbl[index] do
|
||||
if tbl[index] == element then
|
||||
return true
|
||||
end
|
||||
index = index + 1
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if a table contains a specific key.
|
||||
-- @param #table tbl Table to check
|
||||
-- @param #string key Key to look for
|
||||
-- @return #bool True if tbl contains key
|
||||
function table.contains_key(tbl, key)
|
||||
if tbl[key] ~= nil then return true else return false end
|
||||
end
|
||||
|
||||
--- Inserts a unique element into a table.
|
||||
-- @param #table tbl Table to insert into
|
||||
-- @param #string element Element to insert
|
||||
function table.insert_unique(tbl, element)
|
||||
if element == nil or tbl == nil then return end
|
||||
|
||||
if not table.contains(tbl, element) then
|
||||
table.insert(tbl, element)
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes an element from a table by its value.
|
||||
-- @param #table tbl Table to remove from
|
||||
-- @param #string element Element to remove
|
||||
function table.remove_by_value(tbl, element)
|
||||
local indices_to_remove = {}
|
||||
local index = 1
|
||||
for _, value in pairs(tbl) do
|
||||
if value == element then
|
||||
table.insert(indices_to_remove, index)
|
||||
end
|
||||
index = index + 1
|
||||
end
|
||||
|
||||
for _, idx in pairs(indices_to_remove) do
|
||||
table.remove(tbl, idx)
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes an element from a table by its key.
|
||||
-- @param #table table Table to remove from
|
||||
-- @param #string key Key of the element to remove
|
||||
-- @return #string Removed element
|
||||
function table.remove_key(table, key)
|
||||
local element = table[key]
|
||||
table[key] = nil
|
||||
return element
|
||||
end
|
||||
|
||||
--- Finds the index of an element in a table.
|
||||
-- @param #table table Table to search
|
||||
-- @param #string element Element to find
|
||||
-- @return #int Index of the element, or nil if not found
|
||||
function table.index_of(table, element)
|
||||
for i, v in ipairs(table) do
|
||||
if v == element then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Counts the number of elements in a table.
|
||||
-- @param #table T Table to count
|
||||
-- @return #int Number of elements in the table
|
||||
function table.length(T)
|
||||
local count = 0
|
||||
for _ in pairs(T) do count = count + 1 end
|
||||
return count
|
||||
end
|
||||
|
||||
--- Slices a table between two indices, much like Python's my_list[2:-1]
|
||||
-- @param #table tbl Table to slice
|
||||
-- @param #int first Starting index
|
||||
-- @param #int last Ending index
|
||||
-- @return #table Sliced table
|
||||
function table.slice(tbl, first, last)
|
||||
local sliced = {}
|
||||
local start = first or 1
|
||||
local stop = last or table.length(tbl)
|
||||
local count = 1
|
||||
|
||||
for key, value in pairs(tbl) do
|
||||
if count >= start and count <= stop then
|
||||
sliced[key] = value
|
||||
end
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
return sliced
|
||||
end
|
||||
|
||||
--- Counts the number of occurrences of a value in a table.
|
||||
-- @param #table tbl Table to search
|
||||
-- @param #string value Value to count
|
||||
-- @return #int Number of occurrences of the value
|
||||
function table.count_value(tbl, value)
|
||||
local count = 0
|
||||
for _, item in pairs(tbl) do
|
||||
if item == value then count = count + 1 end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
--- Add 2 table together, t2 gets added to t1
|
||||
-- @param #table t1 First table
|
||||
-- @param #table t2 Second table
|
||||
-- @return #table Combined table
|
||||
function table.combine(t1, t2)
|
||||
if t1 == nil and t2 == nil then
|
||||
BASE:E("Both tables were empty!")
|
||||
end
|
||||
|
||||
if t1 == nil then return t2 end
|
||||
if t2 == nil then return t1 end
|
||||
for i=1,#t2 do
|
||||
t1[#t1+1] = t2[i]
|
||||
end
|
||||
return t1
|
||||
end
|
||||
|
||||
--- Merges two tables into one. If a key exists in both t1 and t2, the value of t1 with be overwritten by the value of t2
|
||||
-- @param #table t1 First table
|
||||
-- @param #table t2 Second table
|
||||
-- @return #table Merged table
|
||||
function table.merge(t1, t2)
|
||||
for k, v in pairs(t2) do
|
||||
if (type(v) == "table") and (type(t1[k] or false) == "table") then
|
||||
table.merge(t1[k], t2[k])
|
||||
else
|
||||
t1[k] = v
|
||||
end
|
||||
end
|
||||
return t1
|
||||
end
|
||||
|
||||
--- Adds an item to the end of a table.
|
||||
-- @param #table tbl Table to add to
|
||||
-- @param #string item Item to add
|
||||
function table.add(tbl, item)
|
||||
tbl[#tbl + 1] = item
|
||||
end
|
||||
|
||||
--- Shuffles the elements of a table.
|
||||
-- @param #table tbl Table to shuffle
|
||||
-- @return #table Shuffled table
|
||||
function table.shuffle(tbl)
|
||||
local new_table = {}
|
||||
for _, value in ipairs(tbl) do
|
||||
local pos = math.random(1, #new_table +1)
|
||||
table.insert(new_table, pos, value)
|
||||
end
|
||||
return new_table
|
||||
end
|
||||
|
||||
--- Finds a key-value pair in a table.
|
||||
-- @param #table tbl Table to search
|
||||
-- @param #string key Key to find
|
||||
-- @param #string value Value to find
|
||||
-- @return #table Table containing the key-value pair, or nil if not found
|
||||
function table.find_key_value_pair(tbl, key, value)
|
||||
for k, v in pairs(tbl) do
|
||||
if type(v) == "table" then
|
||||
local result = table.find_key_value_pair(v, key, value)
|
||||
if result ~= nil then
|
||||
return result
|
||||
end
|
||||
elseif k == key and v == value then
|
||||
return tbl
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Convert a decimal to octal
|
||||
-- @param #number Number the number to convert
|
||||
-- @return #number Octal
|
||||
function UTILS.DecimalToOctal(Number)
|
||||
if Number < 8 then return Number end
|
||||
local number = tonumber(Number)
|
||||
local octal = ""
|
||||
local n=1
|
||||
while number > 7 do
|
||||
local number1 = number%8
|
||||
octal = string.format("%d",number1)..octal
|
||||
local number2 = math.abs(number/8)
|
||||
if number2 < 8 then
|
||||
octal = string.format("%d",number2)..octal
|
||||
end
|
||||
number = number2
|
||||
n=n+1
|
||||
end
|
||||
return tonumber(octal)
|
||||
end
|
||||
|
||||
--- Convert an octal to decimal
|
||||
-- @param #number Number the number to convert
|
||||
-- @return #number Decimal
|
||||
function UTILS.OctalToDecimal(Number)
|
||||
return tonumber(Number,8)
|
||||
end
|
||||
|
||||
@@ -239,6 +239,13 @@ AIRBASE.Nevada = {
|
||||
-- * AIRBASE.Normandy.Broglie
|
||||
-- * AIRBASE.Normandy.Bernay_Saint_Martin
|
||||
-- * AIRBASE.Normandy.Saint_Andre_de_lEure
|
||||
-- * AIRBASE.Normandy.Biggin_Hill
|
||||
-- * AIRBASE.Normandy.Manston
|
||||
-- * AIRBASE.Normandy.Detling
|
||||
-- * AIRBASE.Normandy.Lympne
|
||||
-- * AIRBASE.Normandy.Abbeville_Drucat
|
||||
-- * AIRBASE.Normandy.Merville_Calonne
|
||||
-- * AIRBASE.Normandy.Saint_Omer_Wizernes
|
||||
--
|
||||
-- @field Normandy
|
||||
AIRBASE.Normandy = {
|
||||
@@ -311,7 +318,14 @@ AIRBASE.Normandy = {
|
||||
["Beaumont_le_Roger"] = "Beaumont-le-Roger",
|
||||
["Broglie"] = "Broglie",
|
||||
["Bernay_Saint_Martin"] = "Bernay Saint Martin",
|
||||
["Saint_Andre_de_lEure"] = "Saint-Andre-de-lEure",
|
||||
["Saint_Andre_de_lEure"] = "Saint-Andre-de-lEure",
|
||||
["Biggin_Hill"] = "Biggin Hill",
|
||||
["Manston"] = "Manston",
|
||||
["Detling"] = "Detling",
|
||||
["Lympne"] = "Lympne",
|
||||
["Abbeville_Drucat"] = "Abbeville Drucat",
|
||||
["Merville_Calonne"] = "Merville Calonne",
|
||||
["Saint_Omer_Wizernes"] = "Saint-Omer Wizernes",
|
||||
}
|
||||
|
||||
--- Airbases of the Persion Gulf Map:
|
||||
@@ -1885,8 +1899,17 @@ function AIRBASE:_InitRunways(IncludeInverse)
|
||||
local heading=math.deg(bearing)
|
||||
|
||||
-- Data table.
|
||||
local runway={} --#AIRBASE.Runway
|
||||
runway.name=string.format("%02d", tonumber(name))
|
||||
local runway={} --#AIRBASE.Runway
|
||||
|
||||
local namefromheading = math.floor(heading/10)
|
||||
|
||||
if self.AirbaseName == AIRBASE.Syria.Beirut_Rafic_Hariri and math.abs(namefromheading-name) > 1 then
|
||||
runway.name=string.format("%02d", tonumber(namefromheading))
|
||||
else
|
||||
runway.name=string.format("%02d", tonumber(name))
|
||||
end
|
||||
|
||||
--runway.name=string.format("%02d", tonumber(name))
|
||||
runway.magheading=tonumber(runway.name)*10
|
||||
runway.heading=heading
|
||||
runway.width=width or 0
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
-- This method can also be used to **embed a function call when a certain waypoint has been reached**.
|
||||
-- See below the **Tasks at Waypoints** section.
|
||||
--
|
||||
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/GRP%20-%20Group%20Commands/GRP-502%20-%20Route%20at%20waypoint%20to%20random%20point)
|
||||
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Wrapper/Group/GRP-502%20-%20Route%20at%20waypoint%20to%20random%20point)
|
||||
--
|
||||
-- ## 2.5) Tasks at Waypoints
|
||||
--
|
||||
@@ -938,20 +938,22 @@ end
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Frequency Radio frequency in MHz.
|
||||
-- @param #number Modulation Radio modulation. Default `radio.modulation.AM`.
|
||||
-- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Delay )
|
||||
function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Power, Delay )
|
||||
|
||||
local CommandSetFrequency = {
|
||||
id = 'SetFrequency',
|
||||
params = {
|
||||
frequency = Frequency * 1000000,
|
||||
modulation = Modulation or radio.modulation.AM,
|
||||
power=Power or 10,
|
||||
},
|
||||
}
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.CommandSetFrequency, { self, Frequency, Modulation }, Delay )
|
||||
SCHEDULER:New( nil, self.CommandSetFrequency, { self, Frequency, Modulation, Power } )
|
||||
else
|
||||
self:SetCommand( CommandSetFrequency )
|
||||
end
|
||||
@@ -959,6 +961,32 @@ function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set radio frequency. See [DCS command EPLRS](https://wiki.hoggitworld.com/view/DCS_command_setFrequencyForUnit)
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Frequency Radio frequency in MHz.
|
||||
-- @param #number Modulation Radio modulation. Default `radio.modulation.AM`.
|
||||
-- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10.
|
||||
-- @param #UnitID UnitID (Optional, if your object is a UNIT) The UNIT ID this is for.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandSetFrequencyForUnit(Frequency,Modulation,Power,UnitID,Delay)
|
||||
local CommandSetFrequencyForUnit={
|
||||
id='SetFrequencyForUnit',
|
||||
params={
|
||||
frequency=Frequency*1000000,
|
||||
modulation=Modulation or radio.modulation.AM,
|
||||
unitId=UnitID or self:GetID(),
|
||||
power=Power or 10,
|
||||
},
|
||||
}
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil,self.CommandSetFrequencyForUnit,{self,Frequency,Modulation,Power,UnitID})
|
||||
else
|
||||
self:SetCommand(CommandSetFrequencyForUnit)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set EPLRS data link on/off.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #boolean SwitchOnOff If true (or nil) switch EPLRS on. If false switch off.
|
||||
@@ -2937,7 +2965,7 @@ function CONTROLLABLE:CopyRoute( Begin, End, Randomize, Radius )
|
||||
end
|
||||
|
||||
--- Return the detected targets of the controllable.
|
||||
-- The optional parametes specify the detection methods that can be applied.
|
||||
-- The optional parameters specify the detection methods that can be applied.
|
||||
-- If no detection method is given, the detection will use all the available methods by default.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #boolean DetectVisual (optional)
|
||||
@@ -3772,54 +3800,66 @@ function CONTROLLABLE:OptionProhibitAfterburner( Prohibit )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. Disables the ability for AI to use their ECM.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number ECMvalue Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_Never()
|
||||
function CONTROLLABLE:OptionECM( ECMvalue )
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 0 )
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
|
||||
if self:IsAir() then
|
||||
Controller:setOption( AI.Option.Air.id.ECM_USING, ECMvalue or 1 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. If the AI is actively being locked by an enemy radar they will enable their ECM jammer.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. Disables the ability for AI to use their ECM.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_Never()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
self:OptionECM(0)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. If the AI is actively being locked by an enemy radar they will enable their ECM jammer.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_OnlyLockByRadar()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 1 )
|
||||
end
|
||||
self:OptionECM(1)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. If the AI is being detected by a radar they will enable their ECM.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. If the AI is being detected by a radar they will enable their ECM.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_DetectedLockByRadar()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 2 )
|
||||
end
|
||||
self:OptionECM(2)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. AI will leave their ECM on all the time.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. AI will leave their ECM on all the time.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_AlwaysOn()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 3 )
|
||||
end
|
||||
self:OptionECM(3)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -3974,7 +4014,7 @@ function CONTROLLABLE:OptionAAAttackRange( range )
|
||||
local Controller = self:_GetController()
|
||||
if Controller then
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.val.MISSILE_ATTACK, range )
|
||||
self:SetOption( AI.Option.Air.id.MISSILE_ATTACK, range )
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -4006,6 +4046,62 @@ function CONTROLLABLE:OptionEngageRange( EngageRange )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Option Options are: `NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3`
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsing(Option)
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,Option)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar. Here: never.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingNever()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,0)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar, here: for attack only.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingForAttackOnly()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,1)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar, here: when required for searching.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingForSearchIfRequired()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,2)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar, here: always on.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingForContinousSearch()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,3)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number speed Speed of the controllable, default 20
|
||||
@@ -4013,14 +4109,22 @@ end
|
||||
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
|
||||
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
|
||||
-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
|
||||
-- @param #boolean onland (optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation )
|
||||
function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation, onland )
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
local _coord = self:GetCoordinate()
|
||||
local _radius = radius or 500
|
||||
local _speed = speed or 20
|
||||
local _tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
|
||||
if onland then
|
||||
for i=1,50 do
|
||||
local island = _tocoord:GetSurfaceType() == land.SurfaceType.LAND and true or false
|
||||
if island then break end
|
||||
_tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
|
||||
end
|
||||
end
|
||||
local _onroad = onroad or true
|
||||
local _grptsk = {}
|
||||
local _candoroad = false
|
||||
|
||||
@@ -302,7 +302,7 @@ end
|
||||
|
||||
--- Find the first(!) GROUP matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #GROUP self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #GROUP The GROUP.
|
||||
-- @usage
|
||||
-- -- Find a group with a partial group name
|
||||
@@ -327,7 +327,7 @@ end
|
||||
|
||||
--- Find all GROUP objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #GROUP self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #table Groups Table of matching #GROUP objects found
|
||||
-- @usage
|
||||
-- -- Find all group with a partial group name
|
||||
@@ -689,7 +689,15 @@ function GROUP:GetUnits()
|
||||
local DCSUnits = DCSGroup:getUnits() or {}
|
||||
local Units = {}
|
||||
for Index, UnitData in pairs( DCSUnits ) do
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
|
||||
local unit=UNIT:Find( UnitData )
|
||||
if unit then
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
else
|
||||
local UnitName=UnitData:getName()
|
||||
unit=_DATABASE:AddUnit(UnitName)
|
||||
Units[#Units+1]=unit
|
||||
end
|
||||
end
|
||||
self:T3( Units )
|
||||
return Units
|
||||
@@ -1157,6 +1165,7 @@ function GROUP:GetAverageCoordinate()
|
||||
local coord = COORDINATE:NewFromVec3(vec3)
|
||||
local Heading = self:GetHeading()
|
||||
coord.Heading = Heading
|
||||
return coord
|
||||
else
|
||||
BASE:E( { "Cannot GetAverageCoordinate", Group = self, Alive = self:IsAlive() } )
|
||||
return nil
|
||||
@@ -2762,7 +2771,7 @@ end
|
||||
|
||||
--- Switch on/off invisible flag for the group.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
|
||||
-- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled.
|
||||
-- @return #GROUP self
|
||||
function GROUP:SetCommandInvisible(switch)
|
||||
self:F2( self.GroupName )
|
||||
@@ -2776,7 +2785,7 @@ end
|
||||
|
||||
--- Switch on/off immortal flag for the group.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
|
||||
-- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled.
|
||||
-- @return #GROUP self
|
||||
function GROUP:SetCommandImmortal(switch)
|
||||
self:F2( self.GroupName )
|
||||
@@ -2922,7 +2931,7 @@ function GROUP:GetCustomCallSign(ShortCallsign,Keepnumber,CallsignTranslations)
|
||||
return callsign
|
||||
end
|
||||
|
||||
---
|
||||
--- Set a GROUP to act as recovery tanker
|
||||
-- @param #GROUP self
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup.
|
||||
-- @param #number Speed Speed in knots.
|
||||
@@ -2948,3 +2957,70 @@ function GROUP:SetAsRecoveryTanker(CarrierGroup,Speed,ToKIAS,Altitude,Delay,Last
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get a list of Link16 S/TN data from a GROUP. Can (as of Nov 2023) be obtained from F-18, F-16, F-15E (not the user flyable one) and A-10C-II groups.
|
||||
-- @param #GROUP self
|
||||
-- @return #table Table of data entries, indexed by unit name, each entry is a table containing STN, VCL (voice call label), VCN (voice call number), and Lead (#boolean, if true it's the flight lead)
|
||||
-- @return #string Report Formatted report of all data
|
||||
function GROUP:GetGroupSTN()
|
||||
local tSTN = {} -- table
|
||||
local units = self:GetUnits()
|
||||
local gname = self:GetName()
|
||||
gname = string.gsub(gname,"(#%d+)$","")
|
||||
local report = REPORT:New()
|
||||
report:Add("Link16 S/TN Report")
|
||||
report:Add("Group: "..gname)
|
||||
report:Add("==================")
|
||||
for _,_unit in pairs(units) do
|
||||
local unit = _unit -- Wrapper.Unit#UNIT
|
||||
if unit and unit:IsAlive() then
|
||||
local STN, VCL, VCN, Lead = unit:GetSTN()
|
||||
local name = unit:GetName()
|
||||
tSTN[name] = {
|
||||
STN=STN,
|
||||
VCL=VCL,
|
||||
VCN=VCN,
|
||||
Lead=Lead,
|
||||
}
|
||||
local lead = Lead == true and "(*)" or ""
|
||||
report:Add(string.format("| %s%s %s %s",tostring(VCL),tostring(VCN),tostring(STN),lead))
|
||||
end
|
||||
end
|
||||
report:Add("==================")
|
||||
local text = report:Text()
|
||||
return tSTN,text
|
||||
end
|
||||
|
||||
--- [GROUND] Determine if a GROUP is a SAM unit, i.e. has radar or optical tracker and is no mobile AAA.
|
||||
-- @param #GROUP self
|
||||
-- @return #boolean IsSAM True if SAM, else false
|
||||
function GROUP:IsSAM()
|
||||
local issam = false
|
||||
local units = self:GetUnits()
|
||||
for _,_unit in pairs(units or {}) do
|
||||
local unit = _unit -- Wrapper.Unit#UNIT
|
||||
if unit:HasSEAD() and unit:IsGround() and (not unit:HasAttribute("Mobile AAA")) then
|
||||
issam = true
|
||||
break
|
||||
end
|
||||
end
|
||||
return issam
|
||||
end
|
||||
|
||||
--- [GROUND] Determine if a GROUP has a AAA unit, i.e. has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
|
||||
-- @param #GROUP self
|
||||
-- @return #boolean IsSAM True if AAA, else false
|
||||
function GROUP:IsAAA()
|
||||
local issam = false
|
||||
local units = self:GetUnits()
|
||||
for _,_unit in pairs(units or {}) do
|
||||
local unit = _unit -- Wrapper.Unit#UNIT
|
||||
local desc = unit:GetDesc() or {}
|
||||
local attr = desc.attributes or {}
|
||||
if unit:HasSEAD() then return false end
|
||||
if attr["AAA"] or attr["SAM related"] then
|
||||
issam = true
|
||||
end
|
||||
end
|
||||
return issam
|
||||
end
|
||||
|
||||
@@ -164,7 +164,7 @@ end
|
||||
|
||||
--- Find the first(!) UNIT matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #UNIT self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #UNIT The UNIT.
|
||||
-- @usage
|
||||
-- -- Find a group with a partial group name
|
||||
@@ -189,7 +189,7 @@ end
|
||||
|
||||
--- Find all UNIT objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #UNIT self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #table Units Table of matching #UNIT objects found
|
||||
-- @usage
|
||||
-- -- Find all group with a partial group name
|
||||
@@ -1659,3 +1659,36 @@ function UNIT:GetSkill()
|
||||
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
|
||||
return skill
|
||||
end
|
||||
|
||||
--- Get Link16 STN or SADL TN and other datalink info from Unit, if any.
|
||||
-- @param #UNIT self
|
||||
-- @return #string STN STN or TN Octal as string, or nil if not set/capable.
|
||||
-- @return #string VCL Voice Callsign Label or nil if not set/capable.
|
||||
-- @return #string VCN Voice Callsign Number or nil if not set/capable.
|
||||
-- @return #string Lead If true, unit is Flight Lead, else false or nil.
|
||||
function UNIT:GetSTN()
|
||||
self:F2(self.UnitName)
|
||||
local STN = nil -- STN/TN
|
||||
local VCL = nil -- VoiceCallsignLabel
|
||||
local VCN = nil -- VoiceCallsignNumber
|
||||
local FGL = false -- FlightGroupLeader
|
||||
local template = self:GetTemplate()
|
||||
if template.AddPropAircraft then
|
||||
if template.AddPropAircraft.STN_L16 then
|
||||
STN = template.AddPropAircraft.STN_L16
|
||||
elseif template.AddPropAircraft.SADL_TN then
|
||||
STN = template.AddPropAircraft.SADL_TN
|
||||
end
|
||||
VCN = template.AddPropAircraft.VoiceCallsignNumber
|
||||
VCL = template.AddPropAircraft.VoiceCallsignLabel
|
||||
end
|
||||
if template.datalinks and template.datalinks.Link16 and template.datalinks.Link16.settings then
|
||||
FGL = template.datalinks.Link16.settings.flightLead
|
||||
end
|
||||
-- A10CII
|
||||
if template.datalinks and template.datalinks.SADL and template.datalinks.SADL.settings then
|
||||
FGL = template.datalinks.SADL.settings.flightLead
|
||||
end
|
||||
|
||||
return STN, VCL, VCN, FGL
|
||||
end
|
||||
|
||||
@@ -12,9 +12,11 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/WRAPPER%20-%20Weapon).
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper/Weapon)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -223,7 +225,15 @@ function WEAPON:New(WeaponObject)
|
||||
|
||||
-- Set log ID.
|
||||
self.lid=string.format("[%s] %s | ", self.typeName, self.name)
|
||||
|
||||
|
||||
if self.launcherUnit then
|
||||
self.releaseHeading = self.launcherUnit:GetHeading()
|
||||
self.releaseAltitudeASL = self.launcherUnit:GetAltitude()
|
||||
self.releaseAltitudeAGL = self.launcherUnit:GetAltitude(true)
|
||||
self.releaseCoordinate = self.launcherUnit:GetCoordinate()
|
||||
self.releasePitch = self.launcherUnit:GetPitch()
|
||||
end
|
||||
|
||||
-- Set default parameters
|
||||
self:SetTimeStepTrack()
|
||||
self:SetDistanceInterceptPoint()
|
||||
@@ -552,6 +562,52 @@ function WEAPON:GetImpactCoordinate()
|
||||
return self.impactCoord
|
||||
end
|
||||
|
||||
--- Get the heading on which the weapon was released
|
||||
-- @param #WEAPON self
|
||||
-- @param #bool AccountForMagneticInclination (Optional) If true will account for the magnetic declination of the current map. Default is true
|
||||
-- @return #number Heading
|
||||
function WEAPON:GetReleaseHeading(AccountForMagneticInclination)
|
||||
AccountForMagneticInclination = AccountForMagneticInclination or true
|
||||
if AccountForMagneticInclination then return UTILS.ClampAngle(self.releaseHeading - UTILS.GetMagneticDeclination()) else return UTILS.ClampAngle(self.releaseHeading) end
|
||||
end
|
||||
|
||||
--- Get the altitude above sea level at which the weapon was released
|
||||
-- @param #WEAPON self
|
||||
-- @return #number Altitude in meters
|
||||
function WEAPON:GetReleaseAltitudeASL()
|
||||
return self.releaseAltitudeASL
|
||||
end
|
||||
|
||||
--- Get the altitude above ground level at which the weapon was released
|
||||
-- @param #WEAPON self
|
||||
-- @return #number Altitude in meters
|
||||
function WEAPON:GetReleaseAltitudeAGL()
|
||||
return self.releaseAltitudeAGL
|
||||
end
|
||||
|
||||
--- Get the coordinate where the weapon was released
|
||||
-- @param #WEAPON self
|
||||
-- @return Core.Point#COORDINATE Impact coordinate (if any).
|
||||
function WEAPON:GetReleaseCoordinate()
|
||||
return self.releaseCoordinate
|
||||
end
|
||||
|
||||
--- Get the pitch of the unit when the weapon was released
|
||||
-- @param #WEAPON self
|
||||
-- @return #number Degrees
|
||||
function WEAPON:GetReleasePitch()
|
||||
return self.releasePitch
|
||||
end
|
||||
|
||||
--- Get the heading of the weapon when it impacted. Note that this might not exist if the weapon has not impacted yet!
|
||||
-- @param #WEAPON self
|
||||
-- @param #bool AccountForMagneticInclination (Optional) If true will account for the magnetic declination of the current map. Default is true
|
||||
-- @return #number Heading
|
||||
function WEAPON:GetImpactHeading(AccountForMagneticInclination)
|
||||
AccountForMagneticInclination = AccountForMagneticInclination or true
|
||||
if AccountForMagneticInclination then return UTILS.ClampAngle(self.impactHeading - UTILS.GetMagneticDeclination()) else return self.impactHeading end
|
||||
end
|
||||
|
||||
--- Check if weapon is in the air. Obviously not really useful for torpedos. Well, then again, this is DCS...
|
||||
-- @param #WEAPON self
|
||||
-- @return #boolean If `true`, weapon is in the air and `false` if not. Returns `nil` if weapon object itself is `nil`.
|
||||
@@ -712,7 +768,10 @@ function WEAPON:_TrackWeapon(time)
|
||||
|
||||
-- Update coordinate.
|
||||
self.coordinate:UpdateFromVec3(self.vec3)
|
||||
|
||||
|
||||
-- Safe the last velocity of the weapon. This is needed to get the impact heading
|
||||
self.last_velocity = self.weapon:getVelocity()
|
||||
|
||||
-- Keep on tracking by returning the next time below.
|
||||
self.tracking=true
|
||||
|
||||
@@ -781,7 +840,10 @@ function WEAPON:_TrackWeapon(time)
|
||||
|
||||
-- Safe impact coordinate.
|
||||
self.impactCoord=COORDINATE:NewFromVec3(self.vec3)
|
||||
|
||||
|
||||
-- Safe impact heading, using last_velocity because self:GetVelocityVec3() is no longer possible
|
||||
self.impactHeading = UTILS.VecHdg(self.last_velocity)
|
||||
|
||||
-- Mark impact point on F10 map.
|
||||
if self.impactMark then
|
||||
self.impactCoord:MarkToAll(string.format("Impact point of weapon %s\ntype=%s\nlauncher=%s", self.name, self.typeName, self.launcherName))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/lua54/lua54.exe}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup/Moose_Create.lua" "D" "LOCAL" "${workspace_loc:/Moose_Framework/Moose Development/Moose}" "${workspace_loc:/Moose_Framework/Moose Setup}" "${workspace_loc:/Moose_Framework/MOOSE_INCLUDE\Moose_Include_Dynamic}" 1"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="C:\ProgramData\chocolatey\lib\lua51\tools\lua5.1.exe"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup\Moose_Create.lua" "D" "LOCAL" "${resource_loc:/MOOSE/Moose Development/Moose}" "${resource_loc:/MOOSE/Moose Setup}" ${resource_loc:/MOOSE_INCLUDE/Moose_Include_Dynamic}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/MOOSE}"/>
|
||||
</launchConfiguration>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/lua54/lua54.exe}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup\Moose_Create.lua" "S" "LOCAL" "${workspace_loc:/Moose_Framework/Moose Development/Moose}" "${workspace_loc:/Moose_Framework/Moose Setup}" "${workspace_loc:/Moose_Framework/MOOSE_INCLUDE\Moose_Include_Static}" 1"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="C:\ProgramData\chocolatey\lib\lua51\tools\lua5.1.exe"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup\Moose_Create.lua" "S" "LOCAL" "${resource_loc:/MOOSE/Moose Development/Moose}" "${resource_loc:/MOOSE/Moose Setup}" ${resource_loc:/MOOSE_INCLUDE/Moose_Include_Static}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/MOOSE}"/>
|
||||
</launchConfiguration>
|
||||
|
||||
@@ -18,5 +18,7 @@ __Moose.Include = function( IncludeFile )
|
||||
end
|
||||
|
||||
__Moose.Includes = {}
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Modules.lua' )
|
||||
if not MOOSE_DEVELOPMENT_FOLDER then
|
||||
MOOSE_DEVELOPMENT_FOLDER='Scripts'
|
||||
end
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua' )
|
||||
|
||||
@@ -1,2 +1,51 @@
|
||||
|
||||
-- Automatic dynamic loading of development files, if they exists.
|
||||
-- Try to load Moose as individual script files from <DcsInstallDir\Script\Moose
|
||||
-- which should be a Junction link to the MOOSE repository subfolder "Moose Development\Moose".
|
||||
-- This method is used by Moose developers and not mission builders.
|
||||
if not MOOSE_DEVELOPMENT_FOLDER then
|
||||
MOOSE_DEVELOPMENT_FOLDER='Scripts'
|
||||
end
|
||||
|
||||
ModuleLoader = MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua'
|
||||
|
||||
if io then
|
||||
local f=io.open(ModuleLoader,"r")
|
||||
if f~=nil then
|
||||
io.close(f)
|
||||
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
|
||||
|
||||
local base = _G
|
||||
|
||||
__Moose = {}
|
||||
|
||||
__Moose.Include = function( IncludeFile )
|
||||
if not __Moose.Includes[ IncludeFile ] then
|
||||
__Moose.Includes[IncludeFile] = IncludeFile
|
||||
local f = assert( base.loadfile( IncludeFile ) )
|
||||
if f == nil then
|
||||
error ("Moose: Could not load Moose file " .. IncludeFile )
|
||||
else
|
||||
env.info( "Moose: " .. IncludeFile .. " dynamically loaded." )
|
||||
return f()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
__Moose.Includes = {}
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua' )
|
||||
BASE:TraceOnOff( true )
|
||||
env.info( '*** MOOSE INCLUDE END *** ' )
|
||||
|
||||
-- Skip the static part of this file completly
|
||||
do return end
|
||||
end
|
||||
else
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE NOT POSSIBLE (Desanitize io to use it) *** ' )
|
||||
end
|
||||
|
||||
-- Individual Moose files are not found. Use the static code below.
|
||||
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ Utilities/Profiler.lua
|
||||
Utilities/Templates.lua
|
||||
Utilities/STTS.lua
|
||||
Utilities/FiFo.lua
|
||||
Utilities/Socket.lua
|
||||
|
||||
Core/Base.lua
|
||||
Core/Beacon.lua
|
||||
@@ -28,10 +29,11 @@ Core/SpawnStatic.lua
|
||||
Core/Timer.lua
|
||||
Core/Goal.lua
|
||||
Core/Spot.lua
|
||||
Core/TextAndSound.lua
|
||||
Core/MarkerOps_Base.lua
|
||||
Core/Astar.lua
|
||||
Core/Condition.lua
|
||||
Core/TextAndSound.lua
|
||||
Core/Pathline.lua
|
||||
Core/ClientMenu.lua
|
||||
|
||||
Wrapper/Object.lua
|
||||
Wrapper/Identifiable.lua
|
||||
@@ -76,37 +78,13 @@ Functional/Warehouse.lua
|
||||
Functional/Fox.lua
|
||||
Functional/Mantis.lua
|
||||
Functional/Shorad.lua
|
||||
Functional/Autolase.lua
|
||||
Functional/AICSAR.lua
|
||||
Functional/AmmoTruck.lua
|
||||
|
||||
Ops/Airboss.lua
|
||||
Ops/RecoveryTanker.lua
|
||||
Ops/RescueHelo.lua
|
||||
Ops/ATIS.lua
|
||||
Ops/Auftrag.lua
|
||||
Ops/OpsGroup.lua
|
||||
Ops/FlightGroup.lua
|
||||
Ops/NavyGroup.lua
|
||||
Ops/Cohort.lua
|
||||
Ops/Squadron.lua
|
||||
Ops/Platoon.lua
|
||||
Ops/Flotilla.lua
|
||||
Ops/Legion.lua
|
||||
Ops/AirWing.lua
|
||||
Ops/Brigade.lua
|
||||
Ops/Fleet.lua
|
||||
Ops/Intelligence.lua
|
||||
Ops/Commander.lua
|
||||
Ops/Chief.lua
|
||||
Ops/CSAR.lua
|
||||
Ops/CTLD.lua
|
||||
Ops/Awacs.lua
|
||||
Ops/Operation.lua
|
||||
Ops/FlightControl.lua
|
||||
Ops/PlayerTask.lua
|
||||
Ops/PlayerRecce.lua
|
||||
Ops/EasyGCICAP.lua
|
||||
Ops/CSAR.lua
|
||||
|
||||
AI/AI_Balancer.lua
|
||||
AI/AI_Air.lua
|
||||
|
||||
@@ -59,7 +59,7 @@ while( MooseSource ) do
|
||||
MooseSource = string.gsub(MooseSource, "\r", "")
|
||||
|
||||
if MooseSource ~= "" then
|
||||
MooseSource = string.match( MooseSource, "Scripts/Moose/(.+)'" )
|
||||
MooseSource = string.match( MooseSource, "/Moose/(.+)'" )
|
||||
local MooseFilePath = MooseDevelopmentPath .. "/" .. MooseSource
|
||||
if MooseDynamicStatic == "D" then
|
||||
print( "Load dynamic: " .. MooseFilePath )
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user