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119 Commits

Author SHA1 Message Date
kaltokri
4c66fd7cab Renamed basic.md to concepts.md and added more text 2024-01-22 17:36:32 +01:00
kaltokri
80f76b26c2 Small fixes in advanced guide 2024-01-19 16:57:33 +01:00
kaltokri
4e956c3203 New guides added 2024-01-19 11:41:09 +01:00
Applevangelist
08f2c29014 #AIRBASE
* Small workaround for Beirut runways
* ATIS minor fix
2024-01-18 14:32:17 +01:00
Applevangelist
dcd4d0ab62 CONTROLLABLE
* Added CommandSetFrequencyForUnit
2024-01-17 12:15:46 +01:00
Rolf Geuenich
bb07e1935e Downpatching changes from development to master 2024-01-12 16:05:14 +01:00
Rolf Geuenich
088436c5ce Downpatching changes from development to master in Arty.lua 2024-01-12 15:44:28 +01:00
Rolf Geuenich
797bf0047b Down patching of code enhancements from develop to master in Set.lua 2024-01-12 15:33:27 +01:00
Applevangelist
f29d055ca3 Correction 2024-01-11 17:31:40 +01:00
Applevangelist
1468641563 CTLD - avoid UHT beacons between 243 and 320 mHz 2024-01-11 17:14:07 +01:00
Applevangelist
8b08942c4d CONTROLLABLE - Added options for Radar Using 2024-01-11 12:52:02 +01:00
kaltokri
eb84ad3cee Fix for Moose_Create.lua and dynamic path 2024-01-10 15:43:24 +01:00
kaltokri
91a34ac4d8 Added PyCharm to gitignore 2024-01-10 15:40:46 +01:00
Applevangelist
28c8d99878 Added player name to ...PilotDown() event 2024-01-10 15:18:38 +01:00
kaltokri
4fda8cc5fb Easy debugging for all Moosers #2093
Enables everybody to use load Moose from an external full path.
This is needed to use PyCharm with EmmyLua Debugger.
Needs also De-Sanitize to load mission script with full path.
2024-01-10 14:12:17 +01:00
Applevangelist
4ac583e434 SRS changes 2024-01-09 17:28:58 +01:00
Applevangelist
fa762fe0fc #MSRS
* Added voice enumerator ofr gRPC using MS as provider MSRS.Voices.MicrosoftGRPC
2024-01-07 14:44:07 +01:00
Mr.Alien
aca5846209 Fix scoring to not het more points when not killed at once. + overridable method call on kill (#2079) 2024-01-07 13:28:12 +01:00
Mr.Alien
4fd7d7cba9 Spawn all unit randomly inside a zone, instead of only the first unit in zone and the other within a radius (potentially outside the zone, and in some cases in the middle of a runway) (#2069) 2024-01-07 13:27:23 +01:00
Applevangelist
9280a1224d MSRS additions 2024-01-07 13:23:50 +01:00
Applevangelist
fce7b07014 Fixes for MSRS changes 2024-01-06 18:21:39 +01:00
kaltokri
4696569f83 Added mission check for desanitized io 2024-01-06 12:22:02 +01:00
Applevangelist
84230e2360 Fixes for 4th SRS Parameter 2024-01-05 16:08:46 +01:00
Applevangelist
ca9913e38b nu aber 2024-01-05 15:51:09 +01:00
Applevangelist
ff951c69d9 Error dfix 2024-01-05 15:45:40 +01:00
Applevangelist
f2f7c88299 SRS changes 2024-01-05 15:42:11 +01:00
Applevangelist
f5d6d31b10 xxx 2024-01-04 14:01:12 +01:00
Frank
9b95e71d75 Update Airboss.lua
- Potential fix for error raised on discord
2024-01-03 22:32:37 +01:00
Applevangelist
db6dc7b77e SET: Added GetRandomSurely() 2024-01-03 18:05:29 +01:00
Rolf Geuenich
4c81333a0a Add the dynamic loading of developer files (#2090) 2024-01-03 07:19:18 +01:00
kaltokri
79b1f1615f Fix broken link in AI_Escort_Request.lua 2024-01-02 22:06:59 +01:00
kaltokri
47f010cb28 Fixed broken link in AI_Escort.lua 2024-01-02 19:03:19 +01:00
Applevangelist
d14b7e8f4c #POINT
* added missing COORDINATE:ToStringLL()
2024-01-02 18:12:42 +01:00
Frank
d9748ef147 Update SRS.lua
- Fixed bugs for self
2024-01-02 17:06:32 +01:00
kaltokri
64d7946c06 Fix for broken links in master branch 2024-01-02 13:33:10 +01:00
kaltokri
b052fc6243 Merge branch 'restructuring' 2024-01-01 19:06:34 +01:00
kaltokri
8385b1d21a Fixed broken links in A2A_Dispatcher 2024-01-01 19:06:21 +01:00
kaltokri
d4f4465b0a Merge branch 'restructuring' 2024-01-01 15:53:05 +01:00
kaltokri
5fe77956cb Fixed broken links of restructure 2024-01-01 15:51:02 +01:00
Applevangelist
d640acc7cc docu 2024-01-01 13:07:08 +01:00
kaltokri
8dcd22f18c Merge branch 'msrs' 2024-01-01 00:38:59 +01:00
kaltokri
2d086a62f0 Added link to example missions to MSRS 2024-01-01 00:38:48 +01:00
Applevangelist
47ad2499d4 Merge remote-tracking branch 'origin/master' 2023-12-31 17:26:01 +01:00
Applevangelist
5d510807c9 xxx 2023-12-31 17:25:56 +01:00
Applevangelist
5ba8f9e0e8 #UTILS
* Added NATO name for KC-135MPRS

#SET
* Made filtering a tad faster
2023-12-31 17:21:02 +01:00
kaltokri
0338fd5d33 Merge branch 'msrs' 2023-12-31 17:15:51 +01:00
kaltokri
ea2175bba8 Added debug output to SRS.lua 2023-12-31 17:14:54 +01:00
Applevangelist
0835022c5c #GROUP
* Corrections for "IsAAA()"
2023-12-31 14:57:13 +01:00
Applevangelist
f306361317 #GROUP
* Added IsSam and IsAAA

#SET
* Corrected EvalFilterFunctions - all must be true
2023-12-30 16:52:24 +01:00
Applevangelist
0347e42fc7 CARGO noise 2023-12-30 16:50:12 +01:00
Applevangelist
9cc32ff8dc AIRBOSS - Superfluous error message removal 2023-12-29 15:02:41 +01:00
Applevangelist
b052d99349 Fixes 2023-12-29 14:50:01 +01:00
kaltokri
4fe1318e7c Fixed a logic failure with external sound files in SoundOutput.lua 2023-12-28 16:38:26 +01:00
Applevangelist
6ffe69484c Reduce noise 2023-12-28 13:32:53 +01:00
Applevangelist
501ab70992 xxx 2023-12-27 19:34:20 +01:00
Applevangelist
6ac46addf0 #SET
* Added `FilterFunction()` for these SETs: UNIT, GROUP, CLIENT, STATIC
2023-12-27 19:28:19 +01:00
Applevangelist
3bdf4b4c76 #CTLD
* Fix multi-crate requests deducting too much Stock
2023-12-26 19:18:13 +01:00
kaltokri
46f70dd8a6 Fixed logic in SoundOutput.lua to play internal sound files with SRS 2023-12-26 14:50:54 +01:00
Thomas
aeac2eb3d7 Update build-includes.yml 2023-12-25 13:20:13 +01:00
Thomas
e83c8c3ee0 Update build-includes.yml (#2078) 2023-12-25 13:14:46 +01:00
Applevangelist
d65042c640 SRS error from luacheck 2023-12-25 13:12:03 +01:00
Thomas
c72cdd8f0b Update build-includes.yml (#2077) 2023-12-25 13:08:21 +01:00
Thomas
7e2f8771b5 Update build-includes.yml (#2076) 2023-12-25 13:01:59 +01:00
Applevangelist
3ccfcdbd0f CSAR 2023-12-25 13:00:36 +01:00
Applevangelist
16f3dcbbb4 New SRS fixes 2023-12-25 12:14:41 +01:00
kaltokri
f6f3189504 MSRS enhancements
- Added more tracing
- A check if executable exists
- Removed STTS references
2023-12-25 11:27:48 +01:00
kaltokri
071554bfc5 Fixed some small typos and removed STTS in comments 2023-12-25 09:39:21 +01:00
kaltokri
1527b53c76 Fixed ASW typo in SRS.lua 2023-12-25 06:09:31 +01:00
kaltokri
bbc7f7e14c Added mission repositries to repositories.md 2023-12-25 05:58:58 +01:00
kaltokri
b9830a8437 Fixed some typos in demo-missions.md 2023-12-25 05:35:41 +01:00
Frank
caaee4f551 Merge pull request #2068 from FlightControl-Master/FF/MasterDevel
MSRS
2023-12-24 03:21:50 +01:00
Frank
5f7115f4fe Update SRS.lua 2023-12-23 16:53:42 +01:00
Frank
9ec92a8fca SRS
- Refactoring
2023-12-23 15:57:27 +01:00
Applevangelist
7cc040c234 #RANGE
* Fixed Range trying to find a pilot on each and every birth event...
2023-12-23 14:51:59 +01:00
Frank
9227ba9ecd Merge branch 'master' into FF/MasterDevel 2023-12-22 22:01:59 +01:00
Frank
e7fb073bab Update RAT.lua
- Removed restriction that zones need to be defined in the ME
2023-12-22 21:11:30 +01:00
Frank
f86b3505b2 Update Airboss.lua
- Fixed Attitude Monitor
2023-12-22 10:36:25 +01:00
Frank
e89b921f3e Update Zone.lua 2023-12-22 10:27:00 +01:00
Frank
0d18ce086c Update Zone.lua 2023-12-21 22:33:08 +01:00
Frank
8fb126682f Merge branch 'master' into FF/MasterDevel 2023-12-21 22:22:10 +01:00
Applevangelist
ebe486c69a UTILS
* Small fix for UH60L door checker
2023-12-20 10:07:42 +01:00
Applevangelist
702ec75935 Small fix 2023-12-19 17:38:31 +01:00
Applevangelist
465ec216ea #CONTROLLABLE - Option ECM 2023-12-19 12:11:09 +01:00
Applevangelist
d803b51e84 #ZONE
* Fixed filling/drawing of more complex polygon zones
* Added function to (re-)fill polygon
* Added function to (re-)draw polygon outline
2023-12-19 10:19:44 +01:00
Applevangelist
53f89fd42c #DATABASE
* Read color, fill color from drawing data
2023-12-19 10:18:20 +01:00
Frank
c72f109553 SRS 2023-12-19 00:02:17 +01:00
kaltokri
92e03522db Finished beginner section 2023-12-18 16:21:32 +01:00
Frank
9716162739 Update SRS.lua 2023-12-17 22:55:31 +01:00
Frank
4eea8fcadd Merge branch 'master' into FF/MasterDevel 2023-12-17 20:37:30 +01:00
Frank
0ae9be49da Update Range.lua
- Fixed random good by phrase
2023-12-16 09:31:44 +01:00
kaltokri
bda4efc634 Added page "Create your own Hello world" 2023-12-15 14:11:58 +01:00
Applevangelist
e84e16f58b xx 2023-12-14 12:43:36 +01:00
Applevangelist
55ffe37a79 #USERSOUND
* Added USERSOUND:ToClient( Client, Delay )
2023-12-14 12:42:13 +01:00
Applevangelist
68548f4581 #COORDINATE
* Fix for NewFromMGRS for less precise coordinates (below level 5)
2023-12-14 11:12:14 +01:00
Thomas
8382eb9cd8 Update Range.lua (#2066)
MSRS config compatibility
2023-12-13 19:21:28 +01:00
Applevangelist
f837e9dec7 #COORDINATE
* Added functions to create a COORDINATE from MGRS
2023-12-12 10:53:37 +01:00
Thomas
230d9d82bf Update Detection.lua (#2063)
# RadarBlur - make burn-through limit configureable
2023-12-11 11:04:35 +01:00
Applevangelist
c089e56060 # DETECTION
* Make the radar blur less effective when under 20km distance
2023-12-10 14:37:41 +01:00
Applevangelist
87f1a5ed0d # DETECTION
* Option to make Radar Blue decision visible in logs (self.debug) and/or screen (self.verbose)
2023-12-10 11:58:19 +01:00
Applevangelist
d2d6fac7df # DETECTION, logic fix 2023-12-09 18:16:29 +01:00
Applevangelist
bc3f9ed7c0 #SPAWN
* Added SPAWN:InitCallSign(ID,Name,Minor,Major)
2023-12-09 15:51:35 +01:00
Applevangelist
0f4162a9a9 * fixes 2023-12-09 14:34:41 +01:00
Applevangelist
6b270916c4 # DETECTION_BASE
* Added `SetRadarBlur(minheight,thresheight,thresblur)`
2023-12-09 13:53:27 +01:00
Applevangelist
b3a006096c fixes 2023-12-09 13:03:34 +01:00
Applevangelist
6903e252d2 #UTILS
* Nicer PrintTableToLog()
2023-12-07 16:08:47 +01:00
Applevangelist
ff6704f123 #ZONE docu fixes 2023-12-07 15:11:53 +01:00
Applevangelist
c770f4cb68 #ZONE Docu fixes 2023-12-07 13:46:32 +01:00
Applevangelist
9ce1d360d6 #CTLD
* Spawn dropped troops in a nice circle 5m (hover: 1.5m) left of the he
2023-12-07 13:31:40 +01:00
Thomas
6f473faa92 Update Message.lua
#2059 fixed
2023-12-07 12:14:59 +01:00
Thomas
dd37a42470 Update CTLD.lua (#2060)
Changes from @Rey
2023-12-07 12:12:19 +01:00
Applevangelist
88e1bbd60d #SET
* Repaired SET_UNIT:GetCoordinate()
2023-12-07 11:20:43 +01:00
Applevangelist
e078e48853 #SPAWN
* Fix for a Link16 flight having a non-NATO callsign as number
2023-12-06 08:42:07 +01:00
Frank
67924c894d Update SRS.lua
- Removed altbackend functions
2023-11-26 16:45:19 +01:00
Frank
1b1f8e0d2c Update SRS.lua 2023-11-24 23:59:31 +01:00
Frank
f87126f22c Merge branch 'master' into FF/MasterDevel 2023-11-24 15:44:54 +01:00
Frank
af3c579a03 Update SRS.lua 2023-11-23 22:22:59 +01:00
Frank
a508c63279 Merge branch 'master' into FF/MasterDevel 2023-11-23 22:12:52 +01:00
Frank
084caad5d7 Merge branch 'master' into FF/MasterDevel 2023-11-23 18:25:43 +01:00
Frank
52c2401d93 Update SRS.lua 2023-11-22 22:53:54 +01:00
77 changed files with 3558 additions and 1948 deletions

View File

@@ -95,10 +95,6 @@ jobs:
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
#########################################################################
# Run LuaCheck
#########################################################################
@@ -108,6 +104,10 @@ jobs:
run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
#########################################################################
# Push to MOOSE_INCLUDE
#########################################################################

3
.gitignore vendored
View File

@@ -221,6 +221,9 @@ pip-log.txt
#Goodsync
_gsdata_/
# PyCharm
.idea
#GITHUB
Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json

View File

@@ -23,7 +23,7 @@
--
-- ## Missions:
--
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
--
-- ===
--
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
-- **The Engage Radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
--
-- In this example an Engage Radius is set to various values.
--
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
--
-- In these examples, the Gci Radius is set to various values:
--
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
--
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
--
-- In this example a border is set for the CCCP A2A dispatcher:
--
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
--
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
--
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
--
-- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
--
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
--
-- @param #AI_A2A_DISPATCHER self
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
end
end
--- @param #AI_A2A_DISPATCHER self
--- AI_A2A_Fsm:onafterHome
-- @param #AI_A2A_DISPATCHER self
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
if Defender and Defender:IsAlive() then
self:F( { "CAP Home", Defender:GetName() } )
@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end
--- @param #AI_A2A_DISPATCHER self
--- function Fsm:onafterLostControl
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterLostControl( Defender, From, Event, To )
self:F( { "GCI LostControl", Defender:GetName() } )
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
end
end
--- @param #AI_A2A_DISPATCHER self
--- function Fsm:onafterHome
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F( { "GCI Home", DefenderGroup:GetName() } )
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3959,7 +3962,7 @@ do
--
-- # Demo Missions
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
--
-- ===
--

View File

@@ -24,7 +24,7 @@
--
-- ## Missions:
--
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
--
-- ===
--

View File

@@ -24,7 +24,7 @@
--
-- ## Missions:
--
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
--
-- ===
--

View File

@@ -11,7 +11,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
--
-- ===
--

View File

@@ -9,7 +9,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
--
-- ===
--
@@ -168,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
self.ReturnThresholdRange = ReturnThresholdRange
end
--- @param #AI_BALANCER self
--- AI_BALANCER:onenterSpawning
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup
-- @param #string ClientName
-- @param Wrapper.Group#GROUP AIGroup
@@ -190,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
end
end
--- @param #AI_BALANCER self
--- AI_BALANCER:onenterDestroying
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup
-- @param Wrapper.Group#GROUP AIGroup
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
@@ -233,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
end
--- @param #AI_BALANCER self
--- AI_BALANCER:onenterMonitoring
-- @param #AI_BALANCER self
function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( { self.SetClient:Count() } )
--self.SetClient:Flush()
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
--- SetClient:ForEachClient
-- @param Wrapper.Client#CLIENT Client
function( Client )
self:T3(Client.ClientName)
@@ -264,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( RangeZone )
_DATABASE:ForEachPlayerUnit(
--- @param Wrapper.Unit#UNIT RangeTestUnit
--- Nameless function
-- @param Wrapper.Unit#UNIT RangeTestUnit
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
if RangeTestUnit:IsInZone( RangeZone ) == true then
@@ -276,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
end
end,
--- @param Core.Zone#ZONE_RADIUS RangeZone
--- Nameless function
-- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Wrapper.Group#GROUP AIGroup
function( RangeZone, AIGroup, PlayerInRange )
if PlayerInRange.Value == false then
@@ -307,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:__Monitor( 10 )
end

View File

@@ -9,7 +9,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
--
-- ===
--

View File

@@ -11,7 +11,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
--
-- ===
--

View File

@@ -18,7 +18,7 @@
--
-- Test missions can be located on the main GITHUB site.
--
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
--
-- ===
--
@@ -572,7 +572,7 @@
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
--
-- ===
--
@@ -583,10 +583,12 @@ AI_CARGO_DISPATCHER = {
PickupCargo = {}
}
--- @field #list
--- List of AI_Cargo
-- @field #list
AI_CARGO_DISPATCHER.AI_Cargo = {}
--- @field #list
--- List of PickupCargo
-- @field #list
AI_CARGO_DISPATCHER.PickupCargo = {}

View File

@@ -19,7 +19,7 @@
--
-- ## Missions:
--
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
--
-- ===
--

View File

@@ -19,7 +19,7 @@
--
-- ## Missions:
--
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
--
-- ===
--

View File

@@ -7,13 +7,13 @@
-- * Assign a group leader that will guide the large formation path.
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
--
-- ===
--
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
--
--
-- ## Additional Material:
--
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
-- * **Guides:** None
--
-- ===
--
-- ### Author: **FlightControl**

View File

@@ -16,7 +16,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
--
-- ===
--

View File

@@ -370,7 +370,7 @@ CARGOS = {}
do -- CARGO
--- @type CARGO
-- @type CARGO
-- @extends Core.Fsm#FSM_PROCESS
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
@@ -433,7 +433,7 @@ do -- CARGO
Reported = {},
}
--- @type CARGO.CargoObjects
-- @type CARGO.CargoObjects
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
@@ -447,7 +447,7 @@ do -- CARGO
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
self:SetStartState( "UnLoaded" )
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
@@ -711,7 +711,7 @@ do -- CARGO
-- @param #CARGO self
-- @return #CARGO
function CARGO:Spawn( PointVec2 )
self:F()
self:T()
end
@@ -812,7 +812,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the CargoGroup is within the loading radius.
function CARGO:IsInLoadRadius( Coordinate )
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -832,7 +832,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo can report itself.
function CARGO:IsInReportRadius( Coordinate )
self:F( { Coordinate } )
self:T( { Coordinate } )
local Distance = 0
if self:IsUnLoaded() then
@@ -853,23 +853,23 @@ do -- CARGO
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean
function CARGO:IsNear( Coordinate, NearRadius )
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
if self.CargoObject:IsAlive() then
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:F( { PointVec2 = PointVec2:GetVec2() } )
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:T( { PointVec2 = PointVec2:GetVec2() } )
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
if Distance <= NearRadius then
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
return true
end
end
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
return false
end
@@ -878,12 +878,12 @@ do -- CARGO
-- @param Core.Zone#ZONE_BASE Zone
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
function CARGO:IsInZone( Zone )
--self:F( { Zone } )
--self:T( { Zone } )
if self:IsLoaded() then
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
else
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
if self.CargoObject:GetSize() ~= 0 then
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
else
@@ -1034,7 +1034,7 @@ end -- CARGO
do -- CARGO_REPRESENTABLE
--- @type CARGO_REPRESENTABLE
-- @type CARGO_REPRESENTABLE
-- @extends #CARGO
-- @field test
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
-- Inherit CARGO.
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
self:F( { Type, Name, LoadRadius, NearRadius } )
self:T( { Type, Name, LoadRadius, NearRadius } )
-- Descriptors.
local Desc=CargoObject:GetDesc()
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
function CARGO_REPRESENTABLE:Destroy()
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
self:F( { CargoName = self:GetName() } )
self:T( { CargoName = self:GetName() } )
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
return self
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit )
self:F({NearUnit=NearUnit})
self:T({NearUnit=NearUnit})
local NearUnitCoalition = NearUnit:GetCoalition()
local CargoCoalition = self:GetCoalition()
if NearUnitCoalition == CargoCoalition then
local Attributes = NearUnit:GetDesc()
self:F({Desc=Attributes})
self:T({Desc=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
break
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
do -- CARGO_REPORTABLE
--- @type CARGO_REPORTABLE
-- @type CARGO_REPORTABLE
-- @extends #CARGO
CARGO_REPORTABLE = {
ClassName = "CARGO_REPORTABLE"
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
-- @return #CARGO_REPORTABLE
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
return self
end
@@ -1178,7 +1178,7 @@ end
do -- CARGO_PACKAGE
--- @type CARGO_PACKAGE
-- @type CARGO_PACKAGE
-- @extends #CARGO_REPRESENTABLE
CARGO_PACKAGE = {
ClassName = "CARGO_PACKAGE"
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
-- @return #CARGO_PACKAGE
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( CargoCarrier )
self.CargoCarrier = CargoCarrier
@@ -1213,7 +1213,7 @@ end
-- @param #number BoardDistance
-- @param #number Angle
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:F()
self:T()
self.CargoInAir = self.CargoCarrier:InAir()
@@ -1246,7 +1246,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @return #boolean
function CARGO_PACKAGE:IsNear( CargoCarrier )
self:F()
self:T()
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
@@ -1271,7 +1271,7 @@ end
-- @param #number LoadDistance
-- @param #number Angle
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:F()
self:T()
if self:IsNear( CargoCarrier ) then
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
@@ -1292,7 +1292,7 @@ end
-- @param #number Radius
-- @param #number Angle
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
self:F()
self:T()
self.CargoInAir = self.CargoCarrier:InAir()
@@ -1331,7 +1331,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number Speed
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
self:F()
self:T()
if self:IsNear( CargoCarrier ) then
self:__UnLoad( 1, CargoCarrier, Speed )
@@ -1350,7 +1350,7 @@ end
-- @param #number LoadDistance
-- @param #number Angle
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
self:F()
self:T()
self.CargoCarrier = CargoCarrier
@@ -1378,7 +1378,7 @@ end
-- @param #number Distance
-- @param #number Angle
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
self:F()
self:T()
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.

View File

@@ -59,7 +59,7 @@ do -- CARGO_CRATE
-- @return #CARGO_CRATE
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
self:F( { Type, Name, NearRadius } )
self:T( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
-- @param #string To
-- @param Core.Point#POINT_VEC2
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
--self:F( { ToPointVec2, From, Event, To } )
--self:T( { ToPointVec2, From, Event, To } )
local Angle = 180
local Speed = 10
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
--self:F( { From, Event, To, CargoCarrier } )
--self:T( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_CRATE:IsInReportRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
-- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Crate is within the loading radius.
function CARGO_CRATE:IsInLoadRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_CRATE:GetCoordinate()
--self:F()
--self:T()
return self.CargoObject:GetCoordinate()
end
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_CRATE:RouteTo( Coordinate )
self:F( {Coordinate = Coordinate } )
self:T( {Coordinate = Coordinate } )
end
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
-- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier.
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
self:F( {NearRadius = NearRadius } )
self:T( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self
function CARGO_CRATE:Respawn()
self:F( { "Respawning crate " .. self:GetName() } )
self:T( { "Respawning crate " .. self:GetName() } )
-- Respawn the group...
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self
function CARGO_CRATE:onafterReset()
self:F( { "Reset crate " .. self:GetName() } )
self:T( { "Reset crate " .. self:GetName() } )
-- Respawn the group...

View File

@@ -64,7 +64,7 @@ do -- CARGO_GROUP
-- Inherit CAROG_REPORTABLE
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
self:F( { Type, Name, LoadRadius } )
self:T( { Type, Name, LoadRadius } )
self.CargoSet = SET_CARGO:New()
self.CargoGroup = CargoGroup
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self
function CARGO_GROUP:Respawn()
self:F( { "Respawning" } )
self:T( { "Respawning" } )
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
local Cargo = CargoData -- Cargo.Cargo#CARGO
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self
function CARGO_GROUP:Regroup()
self:F("Regroup")
self:T("Regroup")
if self.Grouped == false then
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
if CargoUnit:IsUnLoaded() then
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
-- Then we register the new group in the database
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
self:F( { "Regroup", GroupTemplate } )
self:T( { "Regroup", GroupTemplate } )
-- Now we spawn the new group based on the template created.
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData )
self:E(EventData)
self:T(EventData)
local Destroyed = false
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
if Destroyed then
self:Destroyed()
self:E( { "Cargo group destroyed" } )
self:T( { "Cargo group destroyed" } )
end
end
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
NearRadius = NearRadius or self.NearRadius
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach(
function( Cargo, ... )
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
CargoGroup:OptionAlarmStateGreen()
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
--self:F( { From, Event, To, CargoCarrier, ...} )
--self:T( { From, Event, To, CargoCarrier, ...} )
if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
--self:F( { CargoCarrier.UnitName, From, Event, To } )
--self:T( { CargoCarrier.UnitName, From, Event, To } )
local Boarded = true
local Cancelled = false
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
if not Boarded then
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
else
self:F("Group Cargo is loaded")
self:T("Group Cargo is loaded")
self:__Load( 1, CargoCarrier, ... )
end
else
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
self:F( {From, Event, To, ToPointVec2, NearRadius } )
self:T( {From, Event, To, ToPointVec2, NearRadius } )
NearRadius = NearRadius or 25
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
--local NearRadius = NearRadius or 25
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
--self:F( { From, Event, To, ToPointVec2 } )
--self:T( { From, Event, To, ToPointVec2 } )
if From == "Loaded" then
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_GROUP:RouteTo( Coordinate )
--self:F( {Coordinate = Coordinate } )
--self:T( {Coordinate = Coordinate } )
-- For each Cargo within the CargoSet, route each object to the Coordinate
self.CargoSet:ForEach(
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
-- @param #number NearRadius
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
self:F( {NearRadius = NearRadius } )
self:T( {NearRadius = NearRadius } )
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsAlive() then
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
self:F( "Near" )
self:T( "Near" )
return true
end
end
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Group is within the load radius.
function CARGO_GROUP:IsInLoadRadius( Coordinate )
--self:F( { Coordinate } )
--self:T( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
return false
end
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
if Distance <= self.LoadRadius then
return true
else
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
-- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Group is within the report radius.
function CARGO_GROUP:IsInReportRadius( Coordinate )
--self:F( { Coordinate } )
--self:T( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
if Cargo then
self:F( { Cargo } )
self:T( { Cargo } )
local Distance = 0
if Cargo:IsUnLoaded() then
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
function CARGO_GROUP:IsInZone( Zone )
--self:F( { Zone } )
--self:T( { Zone } )
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO

View File

@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
-- @return #CARGO_SLINGLOAD
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
self:F( { Type, Name, NearRadius } )
self:T( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0
if self:IsUnLoaded() then
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Slingload is within the loading radius.
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
--self:F( { Coordinate } )
--self:T( { Coordinate } )
local Distance = 0
if self:IsUnLoaded() then
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_SLINGLOAD:GetCoordinate()
--self:F()
--self:T()
return self.CargoObject:GetCoordinate()
end
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_SLINGLOAD:RouteTo( Coordinate )
--self:F( {Coordinate = Coordinate } )
--self:T( {Coordinate = Coordinate } )
end
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
-- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier.
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
--self:F( {NearRadius = NearRadius } )
--self:T( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:Respawn()
--self:F( { "Respawning slingload " .. self:GetName() } )
--self:T( { "Respawning slingload " .. self:GetName() } )
-- Respawn the group...
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:onafterReset()
--self:F( { "Reset slingload " .. self:GetName() } )
--self:T( { "Reset slingload " .. self:GetName() } )
-- Respawn the group...

View File

@@ -75,7 +75,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180
local Speed = 60
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
else
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
end
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil
local Points = {}
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180
local Speed = 10
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
self.CargoInAir = self.CargoObject:InAir()
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string To
-- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:F( { ToPointVec2, From, Event, To } )
self:T( { ToPointVec2, From, Event, To } )
local Angle = 180
local Speed = 10
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
-- @param Wrapper.Group#GROUP CargoCarrier
-- @param #number NearRadius
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self.CargoInAir = self.CargoObject:InAir()
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
local MaxSpeed = Desc.speedMaxOffRoad
local TypeName = Desc.typeName
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
-- A cargo unit can only be boarded if it is not dead
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
-- @param Wrapper.Client#CLIENT CargoCarrier
-- @param #number NearRadius Default 25 m.
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:F( { IsAlive=self.CargoObject:IsAlive() } )
self:T( { IsAlive=self.CargoObject:IsAlive() } )
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
local Angle = 180
local Distance = 0
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
end
else
self:E("Something is wrong")
self:T("Something is wrong")
end
end
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
self:F( { From, Event, To, CargoCarrier } )
self:T( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
if self.CargoObject then

View File

@@ -449,10 +449,10 @@ do -- Zones and Pathlines
-- Loop over layers.
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
-- Loop over objects in layers.
for objectID, objectData in pairs(layerData.objects or {}) do
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
@@ -488,10 +488,32 @@ do -- Zones and Pathlines
-- Create new polygon zone.
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
--Zone.DrawID = objectID
-- Set color.
Zone:SetColor({1, 0, 0}, 0.15)
Zone:SetFillColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName
@@ -532,7 +554,26 @@ do -- Zones and Pathlines
-- Set color.
Zone:SetColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName
@@ -756,7 +797,7 @@ end -- cargo
--- Finds a CLIENT based on the ClientName.
-- @param #DATABASE self
-- @param #string ClientName
-- @param #string ClientName - Note this is the UNIT name of the client!
-- @return Wrapper.Client#CLIENT The found CLIENT.
function DATABASE:FindClient( ClientName )
@@ -1302,9 +1343,17 @@ function DATABASE:_RegisterAirbase(airbase)
-- Unique ID.
local airbaseUID=airbase:GetID(true)
local typename = airbase:GetTypeName()
local category = airbase.category
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
category = Airbase.Category.HELIPAD
end
-- Debug output.
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
for _,terminalType in pairs(AIRBASE.TerminalType) do
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
@@ -1852,7 +1901,7 @@ end
--- Add a flight control to the data base.
-- @param #DATABASE self
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
function DATABASE:AddFlightControl(flightcontrol)
self:F2( { flightcontrol } )
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
@@ -1861,7 +1910,7 @@ end
--- Get a flight control object from the data base.
-- @param #DATABASE self
-- @param #string airbasename Name of the associated airbase.
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename]
end

View File

@@ -249,7 +249,7 @@ do -- FSM
--
-- ### Linear Transition Example
--
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
--
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.

View File

@@ -368,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
if CoalitionSide then
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end
end
@@ -459,14 +459,14 @@ end
_MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
-- @param #number Port Port number of SRS, defaults to 5002.
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
@@ -480,45 +480,51 @@ _MESSAGESRS = {}
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
_MESSAGESRS.frequency = Frequency
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
_MESSAGESRS.coordinate = Coordinate
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
if Coordinate then
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
end
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
_MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture or "en-GB"
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
_MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender or "female"
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
_MESSAGESRS.google = PathToCredentials
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.label = Label or "MESSAGE"
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.port = Port or 5002
if PathToCredentials then
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
end
_MESSAGESRS.volume = Volume or 1
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.port = Port or MSRS.port or 5002
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
end
--- Sends a message via SRS.
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
@@ -546,7 +552,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
end
local category = string.gsub(self.MessageCategory,":","")
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
end
return self
end

View File

@@ -24,8 +24,9 @@
do -- COORDINATE
--- @type COORDINATE
---
-- @type COORDINATE
-- @field #string ClassName Name of the class
-- @field #number x Component of the 3D vector.
-- @field #number y Component of the 3D vector.
@@ -180,7 +181,7 @@ do -- COORDINATE
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
@@ -2455,15 +2456,18 @@ do -- COORDINATE
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
end
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
if Text and Text~="" then
s=s..string.format(", \"%s\"", Text)
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
s=s..string.format("%d,", LineType or 1)
s=s..string.format("%s", tostring(ReadOnly))
if Text and type(Text)=="string" and string.len(Text)>0 then
s=s..string.format(", \"%s\"", tostring(Text))
end
s=s..")"
-- Execute string command
local success=UTILS.DoString(s)
@@ -2551,7 +2555,7 @@ do -- COORDINATE
Offset=Offset or 2
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
local FromVec3 = self:GetVec3()
FromVec3.y = FromVec3.y + Offset
@@ -2952,10 +2956,10 @@ do -- COORDINATE
end
-- corrected Track to be direction of travel of bogey (self in this case)
local track = "Maneuver"
if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North"
local track = "Maneuver"
if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North"
end
if rangeNM > 3 then
@@ -3067,6 +3071,18 @@ do -- COORDINATE
return coord.LOtoLL( self:GetVec3() )
end
--- Get Latitude & Longitude text.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
-- @return #string LLText
function COORDINATE:ToStringLL( Settings )
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
local lat, lon = coord.LOtoLL( self:GetVec3() )
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
end
--- Provides a Lat Lon string in Degree Minute Second format.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -3100,6 +3116,49 @@ do -- COORDINATE
local MGRS = coord.LLtoMGRS( lat, lon )
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
end
--- Provides a COORDINATE from an MGRS String
-- @param #COORDINATE self
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
-- @return #COORDINATE self
function COORDINATE:NewFromMGRSString( MGRSString )
local myparts = UTILS.Split(MGRSString," ")
local northing = tostring(myparts[5]) or ""
local easting = tostring(myparts[4]) or ""
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
local MGRS = {
UTMZone = myparts[2],
MGRSDigraph = myparts[3],
Easting = easting,
Northing = northing,
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a COORDINATE from an MGRS Coordinate
-- @param #COORDINATE self
-- @param #string UTMZone UTM Zone, e.g. "37T"
-- @param #string MGRSDigraph Digraph, e.g. "DK"
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
-- @return #COORDINATE self
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
if string.len(Easting) < 5 then Easting = Easting..string.rep("0",5-string.len(Easting) )end
if string.len(Northing) < 5 then Northing = Northing..string.rep("0",5-string.len(Northing) )end
local MGRS = {
UTMZone = UTMZone,
MGRSDigraph = MGRSDigraph,
Easting = Easting,
Northing = Northing,
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
end
--- Provides a coordinate string of the point, based on a coordinate format system:
-- * Uses default settings in COORDINATE.
@@ -3613,7 +3672,7 @@ end
do -- POINT_VEC2
--- @type POINT_VEC2
-- @type POINT_VEC2
-- @field DCS#Distance x The x coordinate in meters.
-- @field DCS#Distance y the y coordinate in meters.
-- @extends Core.Point#COORDINATE

View File

@@ -14,17 +14,13 @@
--
-- # Demo Missions
--
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
--
-- ===
--
-- # YouTube Channel
--
-- ### [SCHEDULER YouTube Channel (none)]()
-- ### None
--
-- ===
--

View File

@@ -146,7 +146,45 @@ do -- SET_BASE
return self
end
--- [Internal] Add a functional filter
-- @param #SET_BASE self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CONTROLLABLE object as first argument.
-- @param ... Condition function arguments, if any.
-- @return #boolean If true, at least one condition is true
function SET_BASE:FilterFunction(ConditionFunction, ...)
local condition={}
condition.func=ConditionFunction
condition.arg={}
if arg then
condition.arg=arg
end
if not self.Filter.Functions then self.Filter.Functions = {} end
table.insert(self.Filter.Functions, condition)
return self
end
--- [Internal] Check if the condition functions returns true.
-- @param #SET_BASE self
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
-- @return #boolean If true, if **all** conditions are true
function SET_BASE:_EvalFilterFunctions(Object)
-- All conditions must be true.
for _,_condition in pairs(self.Filter.Functions or {}) do
local condition=_condition
-- Call function.
if condition.func(Object,unpack(condition.arg)) == false then
return false
end
end
-- No condition was true.
return true
end
--- Clear the Objects in the Set.
-- @param #SET_BASE self
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
@@ -417,13 +455,34 @@ do -- SET_BASE
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self
-- @return Core.Base#BASE
-- @return Core.Base#BASE or nil if none found or the SET is empty!
function SET_BASE:GetRandom()
local tablemax = table.maxn(self.Index)
local tablemax = 0
for _,_ind in pairs(self.Index) do
tablemax = tablemax + 1
end
--local tablemax = table.maxn(self.Index)
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
self:T3( { RandomItem } )
return RandomItem
end
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
-- @param #SET_BASE self
-- @return Core.Base#BASE or nil if the SET is empty!
function SET_BASE:GetRandomSurely()
local tablemax = 0
local sorted = {}
for _,_obj in pairs(self.Set) do
tablemax = tablemax + 1
sorted[tablemax] = _obj
end
--local tablemax = table.maxn(self.Index)
--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
local RandomItem = sorted[math.random(1,tablemax)]
self:T3( { RandomItem } )
return RandomItem
end
--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self
@@ -561,10 +620,12 @@ do -- SET_BASE
return self
end
--- Iterate the SET_BASE while identifying the nearest object from a @{Core.Point#POINT_VEC2}.
--- Iterate the SET_BASE while identifying the nearest object in the set from a @{Core.Point#POINT_VEC2}.
-- @param #SET_BASE self
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest object in the set.
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#COORDINATE} or @{Core.Point#POINT_VEC2} object (but **not** a simple DCS#Vec2!) from where to evaluate the closest object in the set.
-- @return Core.Base#BASE The closest object.
-- @usage
-- myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
self:F2( PointVec2 )
@@ -961,6 +1022,7 @@ do
-- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships.
-- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures.
-- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}.
-- * @{#SET_GROUP.FilterFunction}: Builds the SET_GROUP with a custom condition.
--
-- Once the filter criteria have been set for the SET_GROUP, you can start filtering using:
--
@@ -1034,6 +1096,7 @@ do
Countries = nil,
GroupPrefixes = nil,
Zones = nil,
Functions = nil,
},
FilterMeta = {
Coalitions = {
@@ -1247,7 +1310,26 @@ do
return self
end
--- [User] Add a custom condition function.
-- @function [parent=#SET_GROUP] FilterFunction
-- @param #SET_GROUP self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a GROUP object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_GROUP self
-- @usage
-- -- Image you want to exclude a specific GROUP from a SET:
-- local groundset = SET_GROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterFunction(
-- -- The function needs to take a GROUP object as first - and in this case, only - argument.
-- function(grp)
-- local isinclude = true
-- if grp:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of groups of coalitions.
-- Possible current coalitions are red, blue and neutral.
-- @param #SET_GROUP self
@@ -1496,7 +1578,7 @@ do
function SET_GROUP:AddInDatabase( Event )
self:F3( { Event } )
if Event.IniObjectCategory == 1 then
if Event.IniObjectCategory == Object.Category.UNIT then
if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
self:T3( self.Database[Event.IniDCSGroupName] )
@@ -1921,7 +2003,7 @@ do
MGroupInclude = MGroupInclude and MGroupActive
end
if self.Filter.Coalitions then
if self.Filter.Coalitions and MGroupInclude then
local MGroupCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -1932,7 +2014,7 @@ do
MGroupInclude = MGroupInclude and MGroupCoalition
end
if self.Filter.Categories then
if self.Filter.Categories and MGroupInclude then
local MGroupCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -1943,7 +2025,7 @@ do
MGroupInclude = MGroupInclude and MGroupCategory
end
if self.Filter.Countries then
if self.Filter.Countries and MGroupInclude then
local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MGroup:GetCountry(), CountryName } )
@@ -1954,7 +2036,7 @@ do
MGroupInclude = MGroupInclude and MGroupCountry
end
if self.Filter.GroupPrefixes then
if self.Filter.GroupPrefixes and MGroupInclude then
local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
@@ -1965,7 +2047,7 @@ do
MGroupInclude = MGroupInclude and MGroupPrefix
end
if self.Filter.Zones then
if self.Filter.Zones and MGroupInclude then
local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:T( "Zone:", ZoneName )
@@ -1975,6 +2057,12 @@ do
end
MGroupInclude = MGroupInclude and MGroupZone
end
if self.Filter.Functions and MGroupInclude then
local MGroupFunc = false
MGroupFunc = self:_EvalFilterFunctions(MGroup)
MGroupInclude = MGroupInclude and MGroupFunc
end
self:T2( MGroupInclude )
return MGroupInclude
@@ -2074,6 +2162,7 @@ do -- SET_UNIT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_UNIT.FilterFunction}: Builds the SET_UNIT with a custom condition.
--
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
--
@@ -2152,6 +2241,7 @@ do -- SET_UNIT
Countries = nil,
UnitPrefixes = nil,
Zones = nil,
Functions = nil,
},
FilterMeta = {
Coalitions = {
@@ -2523,6 +2613,25 @@ do -- SET_UNIT
return self
end
--- [User] Add a custom condition function.
-- @function [parent=#SET_UNIT] FilterFunction
-- @param #SET_UNIT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a UNIT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_UNIT self
-- @usage
-- -- Image you want to exclude a specific UNIT from a SET:
-- local groundset = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(unit)
-- local isinclude = true
-- if unit:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_UNIT self
@@ -2532,7 +2641,7 @@ do -- SET_UNIT
function SET_UNIT:AddInDatabase( Event )
self:F3( { Event } )
if Event.IniObjectCategory == 1 then
if Event.IniObjectCategory == Object.Category.UNIT then
if not self.Database[Event.IniDCSUnitName] then
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
self:T3( self.Database[Event.IniDCSUnitName] )
@@ -2848,59 +2957,50 @@ do -- SET_UNIT
-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
function SET_UNIT:GetCoordinate()
local Coordinate = nil
local unit = self:GetRandom()
if self:Count() == 1 and unit then
return unit:GetCoordinate()
end
if unit then
local Coordinate = unit:GetCoordinate()
--self:F({Coordinate:GetVec3()})
local x1 = Coordinate.x
local x2 = Coordinate.x
local y1 = Coordinate.y
local y2 = Coordinate.y
local z1 = Coordinate.z
local z2 = Coordinate.z
local MaxVelocity = 0
local AvgHeading = nil
local MovingCount = 0
for UnitName, UnitData in pairs( self:GetAliveSet() ) do
local Unit = UnitData -- Wrapper.Unit#UNIT
local Coordinate = Unit:GetCoordinate()
x1 = (Coordinate.x < x1) and Coordinate.x or x1
x2 = (Coordinate.x > x2) and Coordinate.x or x2
y1 = (Coordinate.y < y1) and Coordinate.y or y1
y2 = (Coordinate.y > y2) and Coordinate.y or y2
z1 = (Coordinate.y < z1) and Coordinate.z or z1
z2 = (Coordinate.y > z2) and Coordinate.z or z2
local Velocity = Coordinate:GetVelocity()
if Velocity ~= 0 then
MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
local Heading = Coordinate:GetHeading()
AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
MovingCount = MovingCount + 1
local function GetSetVec3(units)
-- Init.
local x=0
local y=0
local z=0
local n=0
-- Loop over all units.
for _,unit in pairs(units) do
local vec3=nil --DCS#Vec3
if unit and unit:IsAlive() then
vec3 = unit:GetVec3()
end
if vec3 then
-- Sum up posits.
x=x+vec3.x
y=y+vec3.y
z=z+vec3.z
-- Increase counter.
n=n+1
end
end
AvgHeading = AvgHeading and (AvgHeading / MovingCount)
Coordinate.x = (x2 - x1) / 2 + x1
Coordinate.y = (y2 - y1) / 2 + y1
Coordinate.z = (z2 - z1) / 2 + z1
Coordinate:SetHeading( AvgHeading )
Coordinate:SetVelocity( MaxVelocity )
self:F( { Coordinate = Coordinate } )
if n>0 then
-- Average.
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
return Vec3
end
return nil
end
local Coordinate = nil
local Vec3 = GetSetVec3(self.Set)
if Vec3 then
Coordinate = COORDINATE:NewFromVec3(Vec3)
end
return Coordinate
if Coordinate then
local heading = self:GetHeading() or 0
local velocity = self:GetVelocity() or 0
Coordinate:SetHeading( heading )
Coordinate:SetVelocity( velocity )
self:I(UTILS.PrintTableToLog(Coordinate))
end
return Coordinate
end
--- Get the maximum velocity of the SET_UNIT.
@@ -3109,7 +3209,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitActive
end
if self.Filter.Coalitions then
if self.Filter.Coalitions and MUnitInclude then
local MUnitCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -3120,7 +3220,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCoalition
end
if self.Filter.Categories then
if self.Filter.Categories and MUnitInclude then
local MUnitCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -3131,7 +3231,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCategory
end
if self.Filter.Types then
if self.Filter.Types and MUnitInclude then
local MUnitType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
@@ -3142,7 +3242,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitType
end
if self.Filter.Countries then
if self.Filter.Countries and MUnitInclude then
local MUnitCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
@@ -3153,7 +3253,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCountry
end
if self.Filter.UnitPrefixes then
if self.Filter.UnitPrefixes and MUnitInclude then
local MUnitPrefix = false
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
@@ -3164,7 +3264,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitPrefix
end
if self.Filter.RadarTypes then
if self.Filter.RadarTypes and MUnitInclude then
local MUnitRadar = false
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
self:T3( { "Radar:", RadarType } )
@@ -3178,7 +3278,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitRadar
end
if self.Filter.SEAD then
if self.Filter.SEAD and MUnitInclude then
local MUnitSEAD = false
if MUnit:HasSEAD() == true then
self:T3( "SEAD Found" )
@@ -3188,7 +3288,7 @@ do -- SET_UNIT
end
end
if self.Filter.Zones then
if self.Filter.Zones and MUnitInclude then
local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName )
@@ -3199,6 +3299,11 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MGroupZone
end
if self.Filter.Functions and MUnitInclude then
local MUnitFunc = self:_EvalFilterFunctions(MUnit)
MUnitInclude = MUnitInclude and MUnitFunc
end
self:T2( MUnitInclude )
return MUnitInclude
end
@@ -3280,6 +3385,7 @@ do -- SET_STATIC
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_STATIC.FilterFunction}: Builds the SET_STATIC with a custom condition.
--
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
--
@@ -3482,7 +3588,25 @@ do -- SET_STATIC
end
return self
end
--- [User] Add a custom condition function.
-- @function [parent=#SET_STATIC] FilterFunction
-- @param #SET_STATIC self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a STATIC object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_STATIC self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_STATIC:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a STATIC object as first - and in this case, only - argument.
-- function(static)
-- local isinclude = true
-- if static:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of units of defined countries.
-- Possible current countries are those known within DCS world.
-- @param #SET_STATIC self
@@ -4039,6 +4163,7 @@ do -- SET_CLIENT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
-- * @{#SET_CLIENT.FilterFunction}: Builds the SET_CLIENT with a custom condition.
--
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
--
@@ -4393,7 +4518,7 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerEnterUnit(Event)
self:I( "_EventPlayerEnterUnit" )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot entered
local ObjectName, Object = self:AddInDatabase( Event )
self:I( ObjectName, UTILS.PrintTableToLog(Object) )
@@ -4412,7 +4537,7 @@ do -- SET_CLIENT
function SET_CLIENT:_EventPlayerLeaveUnit(Event)
self:I( "_EventPlayerLeaveUnit" )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot left
local ObjectName, Object = self:FindInDatabase( Event )
if ObjectName then
@@ -4541,6 +4666,25 @@ do -- SET_CLIENT
return AliveSet.Set or {}
end
--- [User] Add a custom condition function.
-- @function [parent=#SET_CLIENT] FilterFunction
-- @param #SET_CLIENT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CLIENT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_CLIENT self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_CLIENT:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(client)
-- local isinclude = true
-- if client:GetPlayerName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
---
-- @param #SET_CLIENT self
-- @param Wrapper.Client#CLIENT MClient
@@ -4562,7 +4706,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientActive
end
if self.Filter.Coalitions then
if self.Filter.Coalitions and MClientInclude then
local MClientCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
@@ -4575,7 +4719,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCoalition
end
if self.Filter.Categories then
if self.Filter.Categories and MClientInclude then
local MClientCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
@@ -4588,7 +4732,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCategory
end
if self.Filter.Types then
if self.Filter.Types and MClientInclude then
local MClientType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
@@ -4600,7 +4744,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientType
end
if self.Filter.Countries then
if self.Filter.Countries and MClientInclude then
local MClientCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
@@ -4613,7 +4757,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCountry
end
if self.Filter.ClientPrefixes then
if self.Filter.ClientPrefixes and MClientInclude then
local MClientPrefix = false
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
@@ -4625,7 +4769,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPrefix
end
if self.Filter.Zones then
if self.Filter.Zones and MClientInclude then
local MClientZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName )
@@ -4637,7 +4781,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientZone
end
if self.Filter.Playernames then
if self.Filter.Playernames and MClientInclude then
local MClientPlayername = false
local playername = MClient:GetPlayerName() or "Unknown"
--self:T(playername)
@@ -4650,7 +4794,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPlayername
end
if self.Filter.Callsigns then
if self.Filter.Callsigns and MClientInclude then
local MClientCallsigns = false
local callsign = MClient:GetCallsign()
--self:I(callsign)
@@ -4663,6 +4807,11 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCallsigns
end
if self.Filter.Functions and MClientInclude then
local MClientFunc = self:_EvalFilterFunctions(MClient)
MClientInclude = MClientInclude and MClientFunc
end
end
self:T2( MClientInclude )
return MClientInclude
@@ -5256,7 +5405,7 @@ do -- SET_AIRBASE
function SET_AIRBASE:GetRandomAirbase()
local RandomAirbase = self:GetRandom()
self:F( { RandomAirbase = RandomAirbase:GetName() } )
--self:F( { RandomAirbase = RandomAirbase:GetName() } )
return RandomAirbase
end
@@ -5422,7 +5571,7 @@ do -- SET_AIRBASE
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
end
if self.Filter.Categories then
if self.Filter.Categories and MAirbaseInclude then
local MAirbaseCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
@@ -7688,6 +7837,28 @@ do -- SET_OPSGROUP
return self
end
--- Handles the OnBirth event for the Set.
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data.
function SET_OPSGROUP:_EventOnBirth( Event )
self:F3( { Event } )
if Event.IniDCSUnit and Event.IniDCSGroup then
local DCSgroup=Event.IniDCSGroup --DCS#Group
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
local groupname, group = self:AddInDatabase( Event )
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
if group and self:IsIncludeObject( group ) then
self:Add( groupname, group )
end
end
end
end
end
--- Handles the OnDead or OnCrash event for alive groups set.
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
-- @param #SET_OPSGROUP self
@@ -7708,12 +7879,12 @@ do -- SET_OPSGROUP
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event
-- @return #string The name of the GROUP
-- @return #table The GROUP
-- @param Core.Event#EVENTDATA Event Event data.
-- @return #string The name of the GROUP.
-- @return Wrapper.Group#GROUP The GROUP object.
function SET_OPSGROUP:AddInDatabase( Event )
if Event.IniObjectCategory==1 then
if Event.IniObjectCategory==Object.Category.UNIT then
if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
@@ -7728,8 +7899,8 @@ do -- SET_OPSGROUP
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data table.
-- @return #string The name of the GROUP
-- @return #table The GROUP
-- @return #string The name of the GROUP.
-- @return Wrapper.Group#GROUP The GROUP object.
function SET_OPSGROUP:FindInDatabase(Event)
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
end
@@ -7768,7 +7939,7 @@ do -- SET_OPSGROUP
end
-- Filter coalitions.
if self.Filter.Coalitions then
if self.Filter.Coalitions and MGroupInclude then
local MGroupCoalition = false
@@ -7782,7 +7953,7 @@ do -- SET_OPSGROUP
end
-- Filter categories.
if self.Filter.Categories then
if self.Filter.Categories and MGroupInclude then
local MGroupCategory = false
@@ -7796,7 +7967,7 @@ do -- SET_OPSGROUP
end
-- Filter countries.
if self.Filter.Countries then
if self.Filter.Countries and MGroupInclude then
local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do
if country.id[CountryName] == MGroup:GetCountry() then
@@ -7807,12 +7978,12 @@ do -- SET_OPSGROUP
end
-- Filter "prefixes".
if self.Filter.GroupPrefixes then
if self.Filter.GroupPrefixes and MGroupInclude then
local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?!
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! - So we can still match group names with a dash in them
MGroupPrefix = true
end
end
@@ -8048,7 +8219,7 @@ do -- SET_SCENERY
end
--- Get a table of alive objects.
-- @param #SET_GROUP self
-- @param #SET_SCENERY self
-- @return #table Table of alive objects
-- @return Core.Set#SET_SCENERY SET of alive objects
function SET_SCENERY:GetAliveSet()
@@ -8083,9 +8254,15 @@ do -- SET_SCENERY
-- @param #SET_SCENERY self
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
function SET_SCENERY:GetCoordinate()
local Coordinate = self:GetRandom():GetCoordinate()
local Coordinate = COORDINATE:New({0,0,0})
local Item = self:GetRandomSurely()
if Item then
Coordinate:GetCoordinate()
end
local x1 = Coordinate.x
local x2 = Coordinate.x
local y1 = Coordinate.y

View File

@@ -30,7 +30,7 @@
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn)
--
-- ===
--
@@ -1108,6 +1108,22 @@ function SPAWN:InitRandomizeCallsign()
return self
end
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
-- @param #SPAWN self
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
-- @return #SPAWN self
function SPAWN:InitCallSign(ID,Name,Minor,Major)
self.SpawnInitCallSign = true
self.SpawnInitCallSignID = ID or 1
self.SpawnInitCallSignMinor = Minor or 1
self.SpawnInitCallSignMajor = Major or 1
self.SpawnInitCallSignName = string.lower(Name) or "enfield"
return self
end
--- This method sets a spawn position for the group that is different from the location of the template.
-- @param #SPAWN self
-- @param Core.Point#COORDINATE Coordinate The position to spawn from
@@ -1442,6 +1458,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
else
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
self:T( SpawnTemplate.name )
if SpawnTemplate then
@@ -1467,6 +1484,23 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
if self.SpawnRandomizeUnits then
for UnitID = 1, #SpawnTemplate.units do
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
if (SpawnZone) then
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
local numTries = 1
while (not inZone) and (numTries < 20) do
if not inZone then
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
numTries = numTries + 1
inZone = SpawnZone:IsVec2InZone(RandomVec2)
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
self:I(SpawnZone)
end
end
if (not inZone) then
self:I("Could not place unit within zone and within radius!")
RandomVec2 = SpawnZone:GetRandomVec2()
end
end
SpawnTemplate.units[UnitID].x = RandomVec2.x
SpawnTemplate.units[UnitID].y = RandomVec2.y
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
@@ -1518,12 +1552,14 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
for UnitID = 1, #SpawnTemplate.units do
if UnitID > 1 then -- don't rotate position of unit #1
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
if not self.SpawnRandomizeUnits then
if UnitID > 1 then -- don't rotate position of unit #1
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
end
end
-- adjust heading of all units, including unit #1
@@ -3321,28 +3357,41 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
SpawnTemplate.units[UnitID].callsign[2] = UnitID
SpawnTemplate.units[UnitID].callsign[3] = "1"
SpawnTemplate.units[UnitID].callsign["name"] = tostring(callsignname)..tostring(UnitID).."1"
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
end
else
-- Ruskis
-- Russkis
for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].callsign = math.random(1,999)
end
end
end
if self.SpawnInitCallSign then
for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign and type( Callsign ) ~= "number" then
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
end
end
end
for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign then
if type( Callsign ) ~= "number" then -- blue callsign
--UTILS.PrintTableToLog(Callsign,1)
if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign
-- UTILS.PrintTableToLog(Callsign,1)
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
local CallsignLen = CallsignName:len()
SpawnTemplate.units[UnitID].callsign[2] = UnitID
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
else
elseif type( Callsign ) == "number" then
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
end
end
@@ -3377,11 +3426,11 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end
end
-- VoiceCallsignNumber
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber then
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
end
-- VoiceCallsignLabel
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel then
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
local label = "NY" -- Navy One exception
@@ -3390,7 +3439,7 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel = label
end
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
-- FlightLead
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.settings then
SpawnTemplate.units[UnitID].datalinks.Link16.settings.flightLead = UnitID == 1 and true or false
@@ -3399,11 +3448,28 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.SADL and SpawnTemplate.units[UnitID].datalinks.SADL.settings then
SpawnTemplate.units[UnitID].datalinks.SADL.settings.flightLead = UnitID == 1 and true or false
end
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
end
end
-- Link16 team members
for UnitID = 1, #SpawnTemplate.units do
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.network then
local team = {}
local isF16 = string.find(SpawnTemplate.units[UnitID].type,"F-16",1,true) and true or false
for ID = 1, #SpawnTemplate.units do
local member = {}
member.missionUnitId = ID
if isF16 then
member.TDOA = true
end
table.insert(team,member)
end
SpawnTemplate.units[UnitID].datalinks.Link16.network.teamMembers = team
end
end
self:T3( { "Template:", SpawnTemplate } )
--UTILS.PrintTableToLog(SpawnTemplate,1)
return SpawnTemplate
end
@@ -3545,6 +3611,7 @@ function SPAWN:_RandomizeZones( SpawnIndex )
self:T( { SpawnVec2 = SpawnVec2 } )
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
self:T( { Route = SpawnTemplate.route } )

View File

@@ -15,14 +15,14 @@
--
-- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/SpawnStatic)
--
--
-- ===
--
-- # YouTube Channel
--
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
-- ## No videos yet!
--
-- ===
--

File diff suppressed because it is too large Load Diff

View File

@@ -10,9 +10,7 @@
--
-- ===
--
-- ## Missions:
--
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
-- ## Missions: None
--
-- ===
--
@@ -699,7 +697,8 @@ end
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
self:I("_AirbaseMonitor")
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
--- Nameless function
-- @param Wrapper.Client#CLIENT Client
function( Client )
if Client:IsAlive() then

View File

@@ -3546,9 +3546,7 @@ end
-- @param #string To To state.
function ARTY:onafterRespawn(Controllable, From, Event, To)
self:_EventFromTo("onafterRespawn", Event, From, To)
env.info("FF Respawning arty group")
self:I("Respawning arty group")
local group=self.Controllable --Wrapper.Group#GROUP
-- Respawn group.

View File

@@ -14,7 +14,7 @@
--
-- ## Missions:
--
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
--
-- ===
--

View File

@@ -15,10 +15,12 @@
--
-- ===
--
-- ## Missions:
--
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
--
-- ## Additional Material:
--
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
-- * **YouTube videos:** None
-- * **Guides:** None
--
-- ===
--
-- Targets detected by recce will be communicated to a group of attacking players.

View File

@@ -15,7 +15,7 @@
--
-- ## Missions:
--
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
--
-- ===
--
@@ -38,8 +38,9 @@
-- @image Detection.JPG
do -- DETECTION_BASE
--- @type DETECTION_BASE
---
-- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
--
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
--
--
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
--
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
--
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
--
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
@@ -268,11 +274,13 @@ do -- DETECTION_BASE
DetectedItems = {},
DetectedItemsByIndex = {},
}
--- @type DETECTION_BASE.DetectedObjects
---
-- @type DETECTION_BASE.DetectedObjects
-- @list <#DETECTION_BASE.DetectedObject>
--- @type DETECTION_BASE.DetectedObject
---
-- @type DETECTION_BASE.DetectedObject
-- @field #string Name
-- @field #boolean IsVisible
-- @field #boolean KnowType
@@ -283,8 +291,9 @@ do -- DETECTION_BASE
-- @field #number LastTime
-- @field #boolean LastPos
-- @field #number LastVelocity
--- @type DETECTION_BASE.DetectedItems
---
-- @type DETECTION_BASE.DetectedItems
-- @list <#DETECTION_BASE.DetectedItem>
--- Detected item data structure.
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
do -- State Transition Handling
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
@@ -530,7 +539,7 @@ do -- DETECTION_BASE
self:__Detect( 1 )
end
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
end
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #number The amount of alive recce.
function DETECTION_BASE:CountAliveRecce()
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
end
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg )
@@ -587,7 +596,7 @@ do -- DETECTION_BASE
return self
end
--- @param #DETECTION_BASE self
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
@@ -712,6 +721,31 @@ do -- DETECTION_BASE
end
end
-- Calculate radar blur probability
if self.RadarBlur then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
local unit = UNIT:FindByName(DetectedObjectName)
if unit and unit:IsAlive() then
local AGL = unit:GetAltitude(true)
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
end
end
-- Calculate additional probabilities
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
@@ -1011,7 +1045,24 @@ do -- DETECTION_BASE
return self
end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #DETECTION_BASE self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #DETECTION_BASE self
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
end
do
@@ -1354,7 +1405,7 @@ do -- DETECTION_BASE
}
}
--- @param DCS#Unit FoundDCSUnit
-- @param DCS#Unit FoundDCSUnit
-- @param Wrapper.Group#GROUP ReportGroup
-- @param Core.Set#SET_GROUP ReportSetGroup
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
@@ -1419,7 +1470,7 @@ do -- DETECTION_BASE
DetectedItem.PlayersNearBy = nil
_DATABASE:ForEachPlayer(
--- @param Wrapper.Unit#UNIT PlayerUnit
-- @param Wrapper.Unit#UNIT PlayerUnit
function( PlayerUnitName )
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
@@ -1975,8 +2026,9 @@ do -- DETECTION_BASE
end
do -- DETECTION_UNITS
--- @type DETECTION_UNITS
---
-- @type DETECTION_UNITS
-- @field DCS#Distance DetectionRange The range till which targets are detected.
-- @extends Functional.Detection#DETECTION_BASE
@@ -2231,8 +2283,9 @@ do -- DETECTION_UNITS
end
do -- DETECTION_TYPES
--- @type DETECTION_TYPES
---
-- @type DETECTION_TYPES
-- @extends Functional.Detection#DETECTION_BASE
--- Will detect units within the battle zone.
@@ -2434,8 +2487,9 @@ do -- DETECTION_TYPES
end
do -- DETECTION_AREAS
--- @type DETECTION_AREAS
---
-- @type DETECTION_AREAS
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE
@@ -2961,7 +3015,7 @@ do -- DETECTION_AREAS
-- DetectedSet:Flush( self )
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit )
if DetectedUnit:IsAlive() then
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )

View File

@@ -16,11 +16,13 @@
-- * Escort tactical situation reporting.
--
-- ===
--
-- ## Missions:
--
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
--
--
-- ## Additional Material:
--
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
-- * **YouTube videos:** None
-- * **Guides:** None
--
-- ===
--
-- Allows you to interact with escorting AI on your flight and take the lead.

View File

@@ -13,7 +13,7 @@
--
-- ## Missions:
--
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
--
-- ===
--
@@ -22,7 +22,7 @@
-- @module Functional.Mantis
-- @image Functional.Mantis.jpg
--
-- Last Update: Nov 2023
-- Last Update: Dec 2023
-------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE
@@ -94,7 +94,7 @@
-- Known SAM types at the time of writing are:
--
-- * Avenger
-- * Chaparrel
-- * Chaparral
-- * Hawk
-- * Linebacker
-- * NASAMS
@@ -365,7 +365,7 @@ MANTIS.SamData = {
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
-- units from HDS Mod, multi launcher options is tricky
@@ -631,7 +631,7 @@ do
-- TODO Version
-- @field #string version
self.version="0.8.15"
self.version="0.8.16"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions ---
@@ -1149,7 +1149,7 @@ do
--self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
end
--relocate EWR
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
@@ -1163,7 +1163,7 @@ do
local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
_grp:RelocateGroundRandomInRadius(20,500,true,true)
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
end
end
end

View File

@@ -14,7 +14,7 @@
--
-- ## Missions:
--
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
--
-- ===
--
@@ -72,7 +72,6 @@
-- @module Functional.MissileTrainer
-- @image Missile_Trainer.JPG
---
-- @type MISSILETRAINER
-- @field Core.Set#SET_CLIENT DBClients

View File

@@ -33,16 +33,11 @@
--
-- ===
--
-- ## Missions:
-- ## Additional Material:
--
-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
--
-- ===
--
-- # YouTube Channel
--
-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
-- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT)
-- * **YouTube videos:** [Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
-- * **Guides:** None
--
-- ===
--
@@ -170,7 +165,7 @@
--
-- * A specific departure and/or destination airport can be chosen.
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
-- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map.
-- * It is possible to start in air within a zone or within a zone above an airport of the map.
--
-- ## Flight Plan
--
@@ -1179,13 +1174,13 @@ function RAT:SetTakeoffAir()
return self
end
--- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
--- Set possible departure ports. This can be an airport or a zone.
-- @param #RAT self
-- @param #string departurenames Name or table of names of departure airports or zones.
-- @return #RAT RAT self object.
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
function RAT:SetDeparture(departurenames)
self:F2(departurenames)
@@ -2537,7 +2532,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
end
elseif self:_ZoneExists(_departure) then
-- If it's not an airport, check whether it's a zone.
departure=ZONE:New(_departure)
departure=ZONE:FindByName(_departure)
else
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
self:E(RAT.id..text)
@@ -2635,7 +2630,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
end
elseif self:_ZoneExists(_destination) then
destination=ZONE:New(_destination)
destination=ZONE:FindByName(_destination)
else
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
self:E(RAT.id.."ERROR: "..text)
@@ -3142,7 +3137,7 @@ function RAT:_PickDeparture(takeoff)
end
elseif self:_ZoneExists(name) then
if takeoff==RAT.wp.air then
dep=ZONE:New(name)
dep=ZONE:FindByName(name)
else
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
end
@@ -3254,7 +3249,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
end
elseif self:_ZoneExists(name) then
if landing==RAT.wp.air then
dest=ZONE:New(name)
dest=ZONE:FindByName(name)
else
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
end
@@ -4930,12 +4925,12 @@ function RAT:_AirportExists(name)
return false
end
--- Test if a trigger zone defined in the mission editor exists.
--- Test if a zone exists.
-- @param #RAT self
-- @param #string name
-- @return #boolean True if zone exsits, false otherwise.
function RAT:_ZoneExists(name)
local z=trigger.misc.getZone(name)
local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat
if z then
return true
end

View File

@@ -1207,20 +1207,22 @@ end
-- @return #RANGE self
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
if PathToSRS then
if PathToSRS or MSRS.path then
self.useSRS=true
self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0)
self.controlmsrs:SetPort(Port)
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
self.controlmsrs:SetPort(Port or MSRS.port)
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.controlmsrs:SetLabel("RANGEC")
self.controlmsrs:SetVolume(Volume or 1.0)
self.controlsrsQ = MSRSQUEUE:New("CONTROL")
self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
self.instructmsrs:SetPort(Port)
self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM)
self.instructmsrs:SetPort(Port or MSRS.port)
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.instructmsrs:SetLabel("RANGEI")
self.instructmsrs:SetVolume(Volume or 1.0)
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
if PathToGoogleKey then
@@ -1737,7 +1739,9 @@ end
-- @param Core.Event#EVENTDATA EventData
function RANGE:OnEventBirth( EventData )
self:F( { eventbirth = EventData } )
if not EventData.IniPlayerName then return end
local _unitName = EventData.IniUnitName
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
@@ -2187,7 +2191,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
local text = "You left the bombing range zone. "
local r=math.random(2)
local r=math.random(5)
if r==1 then
text=text.."Have a nice day!"

View File

@@ -19,7 +19,7 @@
--
-- ## Missions:
--
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
--
-- ===
--
@@ -276,9 +276,15 @@ function SCORING:New( GameName )
self:SetMessagesZone( true )
-- Scales
self:SetScaleDestroyScore( 10 )
self:SetScaleDestroyPenalty( 30 )
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Making this configurable to anyone can enable this anyway if they want
self:SetScoreIncrementOnHit(0)
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
self.penaltyonfratricide = true
@@ -467,6 +473,16 @@ function SCORING:SetMessagesHit( OnOff )
return self
end
--- Configure to increment score after a target has been hit.
-- @param #SCORING self
-- @param #number score amount of point to inclement score on each hit
-- @return #SCORING
function SCORING:SetScoreIncrementOnHit( score )
self.ScoreIncrementOnHit = score
return self
end
--- If to send messages after a target has been hit.
-- @param #SCORING self
-- @return #boolean
@@ -885,6 +901,7 @@ function SCORING:OnEventBirth( Event )
Event.IniUnit.BirthTime = timer.getTime()
if PlayerName then
self:_AddPlayerFromUnit( Event.IniUnit )
self.Players[PlayerName].PlayerKills = 0
self:SetScoringMenu( Event.IniGroup )
end
end
@@ -1015,7 +1032,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1
@@ -1025,7 +1042,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
end
-- Only grant hit scores if there was more than one second between the last hit.
if timer.getTime() - PlayerHit.TimeStamp > 1 then
PlayerHit.TimeStamp = timer.getTime()
@@ -1060,10 +1077,8 @@ function SCORING:_EventOnHit( Event )
end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
Player.Score = Player.Score + self.ScoreIncrementOnHit
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
@@ -1128,7 +1143,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1
@@ -1163,10 +1178,8 @@ function SCORING:_EventOnHit( Event )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
Player.Score = Player.Score + self.ScoreIncrementOnHit
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
@@ -1274,13 +1287,18 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
self:OnKillPvP(Player, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
self:OnKillPvP(Player, TargetPlayerName, true)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else
self:OnKillPvE(Player, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
@@ -1303,12 +1321,19 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
if Player.PlayerKills ~= nil then
Player.PlayerKills = Player.PlayerKills + 1
else
Player.PlayerKills = 1
end
self:OnKillPvP(Player, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else
self:OnKillPvE(Player, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
@@ -1907,3 +1932,26 @@ function SCORING:SwitchAutoSave(OnOff)
self.AutoSave = OnOff
return self
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #PLAYER Player the ataching player
-- @param #string TargetPlayerName the name of the killed player
-- @param #bool IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Thread level of the target
-- @param #number PlayerThreatLevelThread level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvP(Player, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #PLAYER Player the ataching player
-- @param #string TargetUnitName the name of the killed unit
-- @param #bool IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Thread level of the target
-- @param #number PlayerThreatLevelThread level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvE(Player, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end

View File

@@ -13,13 +13,13 @@
--
-- ## Missions:
--
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
--
-- ===
--
-- ### Authors: **FlightControl**, **applevangelist**
-- ### Authors: **applevangelist**, **FlightControl**
--
-- Last Update: Oct 2023
-- Last Update: Dec 2023
--
-- ===
--
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.5")
self:I("*** SEAD - Started Version 0.4.6")
return self
end
@@ -401,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
grp:EnableEmission(false)
end
grp:OptionAlarmStateGreen() -- needed else we cannot move around
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
if self.UseCallBack then
local object = self.CallBack
object:SeadSuppressionStart(grp,name,attacker)

View File

@@ -11,7 +11,7 @@
--
-- ## Missions:
--
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
--
-- ===
--

View File

@@ -87,7 +87,7 @@
-- @field #number respawndelay Delay before respawn in seconds.
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @extends Core.Fsm#FSM
--- Have your assets at the right place at the right time - or not!

View File

@@ -12,7 +12,7 @@
--
-- ## Missions:
--
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
--
-- ===
--

View File

@@ -1,149 +1,149 @@
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Globals.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )

View File

@@ -700,7 +700,7 @@ ATIS.Messages = {
EN =
{
HOURS = "hours",
TIME = "hours",
TIME = "Hours",
NOCLOUDINFO = "Cloud coverage information not available",
OVERCAST = "Overcast",
BROKEN = "Broken clouds",
@@ -890,7 +890,7 @@ _ATIS = {}
--- ATIS class version.
-- @field #string version
ATIS.version = "0.10.4"
ATIS.version = "1.0.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -1526,34 +1526,62 @@ function ATIS:MarkRunways( markall )
end
end
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #ATIS self
-- @param #string PathToSRS Path to SRS directory.
-- @param #string PathToSRS Path to SRS directory (only necessary if SRS exe backend is used).
-- @param #string Gender Gender: "male" or "female" (default).
-- @param #string Culture Culture, e.g. "en-GB" (default).
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Port SRS port. Default 5002.
-- @param #string GoogleKey Path to Google JSON-Key.
-- @param #string GoogleKey Path to Google JSON-Key (SRS exe backend) or Google API key (DCS-gRPC backend).
-- @return #ATIS self
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
if PathToSRS or MSRS.path then
--if PathToSRS or MSRS.path then
self.useSRS=true
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
self.msrs:SetGender(Gender)
self.msrs:SetCulture(Culture)
self.msrs:SetVoice(Voice)
self.msrs:SetPort(Port)
local path = PathToSRS or MSRS.path
local gender = Gender or MSRS.gender
local culture = Culture or MSRS.culture
local voice = Voice or MSRS.voice
local port = Port or MSRS.port or 5002
self.msrs=MSRS:New(path, self.frequency, self.modulation)
self.msrs:SetGender(gender)
self.msrs:SetCulture(culture)
self.msrs:SetPort(port)
self.msrs:SetCoalition(self:GetCoalition())
self.msrs:SetLabel("ATIS")
self.msrs:SetGoogle(GoogleKey)
if GoogleKey then
self.msrs:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end
-- Pre-configured Google?
if (not GoogleKey) and self.msrs:GetProvider() == MSRS.Provider.GOOGLE then
voice = Voice or MSRS.poptions.gcloud.voice
end
self.msrs:SetVoice(voice)
self.msrs:SetCoordinate(self.airbase:GetCoordinate())
self.msrsQ = MSRSQUEUE:New("ATIS")
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
if self.dTQueueCheck<=10 then
self:SetQueueUpdateTime(90)
end
--else
--self:E(self.lid..string.format("ERROR: No SRS path specified!"))
--end
return self
end
--- Set an alternative provider to the one set in your MSRS configuration file.
-- @param #ATIS self
-- @param #string Provider The provider to use. Known providers are: `MSRS.Provider.WINDOWS` and `MSRS.Provider.GOOGLE`
-- @return #ATIS self
function ATIS:SetSRSProvider(Provider)
self:T(self.lid.."SetSRSProvider")
if self.msrs then
self.msrs:SetProvider(Provider)
else
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
MESSAGE:New(self.lid.."Set up SRS first before trying to change the provider!",30,"ATIS"):ToAll():ToLog()
end
return self
end

View File

@@ -70,7 +70,7 @@
--
-- ## Example Missions
--
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss).
-- They contain the latest development Moose.lua file.
--
-- ## IMPORTANT
@@ -1746,7 +1746,7 @@ AIRBOSS.MenuF10Root = nil
--- Airboss class version.
-- @field #string version
AIRBOSS.version = "1.3.2"
AIRBOSS.version = "1.3.3"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -3062,7 +3062,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
-- SRS
local Frequency = self.AirbossRadio.frequency
local Modulation = self.AirbossRadio.modulation
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend)
self.SRS:SetCoalition(self:GetCoalition())
self.SRS:SetCoordinate(self:GetCoordinate())
self.SRS:SetCulture(Culture or "en-US")
@@ -3071,6 +3071,8 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
self.SRS:SetPath(PathToSRS)
self.SRS:SetPort(Port or 5002)
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
self.SRS:SetVolume(Volume or 1)
--self.SRS:SetModulations(Modulations)
if GoogleCreds then
self.SRS:SetGoogle(GoogleCreds)
@@ -8211,7 +8213,7 @@ function AIRBOSS:OnEventBirth( EventData )
self:E( EventData )
return
end
if EventData.IniUnit == nil then
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
self:E( EventData )
return
@@ -10266,7 +10268,7 @@ function AIRBOSS:_GetSternCoord()
elseif case==2 or case==1 then
-- V/Stol: Translate 8 meters port.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
end
end
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
-- Stennis: translate 7 meters starboard wrt Final bearing.
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
@@ -11196,7 +11198,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
end
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() )
-- Get player velocity in km/h.
local vplayer = playerData.unit:GetVelocityKMH()
-- Get carrier velocity in km/h.
@@ -14881,6 +14883,7 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
end
else
-- SRS transmission
if call.subtitle ~= nil and string.len(call.subtitle) > 1 then
@@ -14955,7 +14958,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
self.PilotRadio.gender = Gender or "male"
self.PilotRadio.culture = Culture or "en-US"
if (not Voice) and self.SRS and self.SRS.google then
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
end
@@ -15604,6 +15607,11 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
Sender = "PilotCall"
end
if Sender=="" then
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
return
end
-- Split string into characters.
local numbers = _split( number )

View File

@@ -16,7 +16,7 @@
--
-- ## Missions:
--
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
--
-- ===
--
@@ -31,7 +31,7 @@
-- @image OPS_CSAR.jpg
-- Date: May 2023
-- Last: Update Oct 2024
-- Last: Update Dec 2024
-------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -293,7 +293,7 @@ CSAR.AircraftType["Bronco-OV-10A"] = 2
--- CSAR class version.
-- @field #string version
CSAR.version="1.0.18"
CSAR.version="1.0.19"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -536,6 +536,7 @@ function CSAR:New(Coalition, Template, Alias)
-- @param #number Frequency Beacon frequency in kHz.
-- @param #string Leadername Name of the #UNIT of the downed pilot.
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
-- @param #string Playername Player name if any given. Might be nil!
--- On After "Aproach" event. Heli close to downed Pilot.
-- @function [parent=#CSAR] OnAfterApproach
@@ -842,7 +843,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
return self
end
@@ -1224,7 +1225,8 @@ end
-- @param #string _GroupName Name of the Group
-- @param #number _freq Beacon frequency.
-- @param #boolean _nomessage Send message true or false.
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
-- @param #string _playername Name of the downed pilot if any
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
self:T(self.lid .. " _InitSARForPilot")
local _leader = _downedGroup:GetUnit(1)
local _groupName = _GroupName
@@ -1247,7 +1249,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
end
-- trigger FSM event
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
return self
end
@@ -1923,7 +1925,7 @@ function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
local messagetime = _messagetime or self.messageTime
if self.msrs then
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
if self.msrs.google == nil then
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
end
self:I("Voice = "..voice)
@@ -2310,7 +2312,8 @@ function CSAR:onafterStart(From, Event, To)
self.msrs:SetVoice(self.SRSVoice)
self.msrs:SetGender(self.SRSGender)
if self.SRSGPathToCredentials then
self.msrs:SetGoogle(self.SRSGPathToCredentials)
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end
self.msrs:SetVolume(self.SRSVolume)
self.msrs:SetLabel("CSAR")
@@ -2542,8 +2545,9 @@ end
-- @param #number Frequency Beacon frequency in kHz.
-- @param #string Leadername Name of the #UNIT of the downed pilot.
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText)
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText})
-- @param #string Playername Player name if any given. Might be nil!
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
return self
end

View File

@@ -8,7 +8,7 @@
--
-- ## Missions:
--
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CTLD)
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD)
--
-- ===
--
@@ -24,7 +24,7 @@
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
-- Last Update November 2023
-- Last Update December 2023
do
@@ -1228,7 +1228,7 @@ CTLD.UnitTypeCapabilities = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.43"
CTLD.version="1.0.45"
--- Instantiate a new CTLD.
-- @param #CTLD self
@@ -1443,6 +1443,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers.
-- @function [parent=#CTLD] Stop
-- @param #CTLD self
--- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers.
@@ -1743,7 +1744,7 @@ end
function CTLD:_GenerateUHFrequencies()
self:T(self.lid .. " _GenerateUHFrequencies")
self.FreeUHFFrequencies = {}
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies()
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies(243,320)
return self
end
@@ -2454,11 +2455,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
table.insert(droppedcargo,realcargo)
else
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
Cargo:RemoveStock()
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
end
table.insert(self.Spawned_Cargo, realcargo)
end
if not (drop or pack) then
Cargo:RemoveStock()
end
local text = string.format("Crates for %s have been positioned near you!",cratename)
if drop then
text = string.format("Crates for %s have been dropped!",cratename)
@@ -3010,6 +3013,35 @@ function CTLD:IsHercules(Unit)
end
end
--- (Internal) Function to set troops positions of a template to a nice circle
-- @param #CTLD self
-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
-- @param #number Radius Radius to be used
-- @param #number Heading Heading starting with
-- @param #string Template The group template name
-- @return #table Positions The positions table
function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
local Positions = {}
local template = _DATABASE:GetGroupTemplate(Template)
UTILS.PrintTableToLog(template)
local numbertroops = #template.units
local newcenter = Coordinate:Translate(Radius,((Heading+270)%360))
for i=1,360,math.floor(360/numbertroops) do
local phead = ((Heading+270+i)%360)
local post = newcenter:Translate(Radius,phead)
local pos1 = post:GetVec2()
local p1t = {
x = pos1.x,
y = pos1.y,
heading = phead,
}
table.insert(Positions,p1t)
end
UTILS.PrintTableToLog(Positions)
return Positions
end
--- (Internal) Function to unload troops from heli.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group
@@ -3061,14 +3093,29 @@ function CTLD:_UnloadTroops(Group, Unit)
zoneradius = Unit:GetVelocityMPS() or 100
end
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2()
local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2()
local heading = Group:GetHeading() or 0
-- Spawn troops left from us, closer when hovering, further off when landed
if hoverunload or grounded then
randomcoord = Group:GetCoordinate()
-- slightly left from us
local Angle = (heading+270)%360
local offset = hoverunload and 1.5 or 5
randomcoord:Translate(offset,Angle,nil,true)
end
local tempcount = 0
for _,_template in pairs(temptable) do
self.TroopCounter = self.TroopCounter + 1
tempcount = tempcount+1
local alias = string.format("%s-%d", _template, math.random(1,100000))
local rad = 2.5+tempcount
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(true,20,2)
--:InitRandomizeUnits(true,20,2)
--:InitHeading(heading)
:InitDelayOff()
:SpawnFromVec2(randomcoord)
:InitSetUnitAbsolutePositions(Positions)
:SpawnFromVec2(randomcoord:GetVec2())
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
end -- template loop
cargo:SetWasDropped(true)
@@ -3671,6 +3718,7 @@ function CTLD:_RefreshF10Menus()
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
if self.usesubcats then
local subcatmenus = {}
@@ -3706,7 +3754,7 @@ function CTLD:_RefreshF10Menus()
end
end
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
listmenu = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",topcrates, self._RemoveCratesNearby, self, _group, _unit)
removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
if not self.nobuildmenu then
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
@@ -3779,7 +3827,7 @@ end
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
-- @param #number NoCrates Number of crates needed to build this cargo.
-- @param #number PerCrateMass Mass in kg of each crate
-- @param #number Stock Number of groups in stock. Nil for unlimited.
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
-- @param #string SubCategory Name of sub-category (optional).
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory)
self:T(self.lid .. " AddCratesCargo")

View File

@@ -183,8 +183,10 @@ end
-- @param #number Port SRS port. Default 5002.
-- @return #RADIOQUEUE self The RADIOQUEUE object.
function RADIOQUEUE:SetSRS(PathToSRS, Port)
self.msrs=MSRS:New(PathToSRS, self.frequency/1000000, self.modulation)
self.msrs:SetPort(Port)
local path = PathToSRS or MSRS.path
local port = Port or MSRS.port
self.msrs=MSRS:New(path, self.frequency/1000000, self.modulation)
self.msrs:SetPort(port)
return self
end

File diff suppressed because it is too large Load Diff

View File

@@ -160,52 +160,63 @@ do -- Sound File
-- @param #string FileName The name of the sound file, e.g. "Hello World.ogg".
-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
-- @param #bolean UseSrs Set if SRS should be used to play this file. Default is false.
-- @return #SOUNDFILE self
function SOUNDFILE:New(FileName, Path, Duration)
function SOUNDFILE:New(FileName, Path, Duration, UseSrs)
-- Inherit BASE.
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDFILE
-- Debug info:
self:F( {FileName, Path, Duration, UseSrs} )
-- Set file name.
self:SetFileName(FileName)
-- Set if SRS should be used to play this file
self:SetPlayWithSRS(UseSrs or false)
-- Set path.
self:SetPath(Path)
-- Set duration.
self:SetDuration(Duration)
-- Debug info:
self:T(string.format("New SOUNDFILE: file name=%s, path=%s", self.filename, self.path))
return self
end
--- Set path, where the sound file is located.
-- @param #SOUNDFILE self
-- @param #string Path Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.
-- @return #SOUNDFILE self
function SOUNDFILE:SetPath(Path)
self:F( {Path} )
-- Init path.
self.path=Path or "l10n/DEFAULT/"
if not Path and self.useSRS then -- use path to mission temp dir
self.path = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT"
end
if not Path then
if self.useSRS then -- use path to mission temp dir
self.path = lfs.tempdir() .. "Mission\\l10n\\DEFAULT"
else -- use internal path in miz file
self.path="l10n/DEFAULT/"
end
else
self.path = Path
end
-- Remove (back)slashes.
local nmax=1000 ; local n=1
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
self.path=self.path:sub(1,#self.path-1)
n=n+1
end
-- Append slash.
self.path=self.path.."/"
self:T("self.path=".. self.path)
return self
end
end
--- Get path of the directory, where the sound file is located.
-- @param #SOUNDFILE self
@@ -228,7 +239,7 @@ do -- Sound File
--- Get the sound file name.
-- @param #SOUNDFILE self
-- @return #string Name of the soud file. This does *not* include its path.
function SOUNDFILE:GetFileName()
function SOUNDFILE:GetFileName()
return self.filename
end
@@ -264,14 +275,16 @@ do -- Sound File
-- @param #boolean Switch If true or nil, use SRS. If false, use DCS transmission.
-- @return #SOUNDFILE self
function SOUNDFILE:SetPlayWithSRS(Switch)
self:F( {Switch} )
if Switch==true or Switch==nil then
self.useSRS=true
else
self.useSRS=false
end
self:T("self.useSRS=".. tostring(self.useSRS))
return self
end
end
end
do -- Text-To-Speech

View File

@@ -137,7 +137,7 @@ do -- UserSound
return self
end
--- Play the usersound to the given @{Wrapper.Unit}.
--- Play the usersound to the given @{Wrapper.Unit}.
-- @param #USERSOUND self
-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
@@ -159,4 +159,24 @@ do -- UserSound
return self
end
--- Play the usersound to the given @{Wrapper.Client}.
-- @param #USERSOUND self
-- @param Wrapper.Client#CLIENT The @{Wrapper.Client} to play the usersound to.
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
-- @return #USERSOUND The usersound instance.
-- @usage
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- local PlayerUnit = CLIENT:FindByPlayerName("Karl Heinz")-- Search for the active client with playername "Karl Heinz", a human player.
-- BlueVictory:ToClient( PlayerUnit ) -- Play the victory sound to the player unit.
--
function USERSOUND:ToClient( Client, Delay )
Delay=Delay or 0
if Delay>0 then
SCHEDULER:New(nil, USERSOUND.ToClient,{self, Client}, Delay)
else
trigger.action.outSoundForUnit( Client:GetID(), self.UserSoundFileName )
end
return self
end
end

View File

@@ -13,9 +13,9 @@
-- ## Test Missions:
--
-- Test missions can be located on the main GITHUB site.
--
-- [FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Task%20Dispatching)
--
--
-- [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Tasking/Task_Cargo_Dispatcher)
--
-- ===
--
-- ## Tasking system.

View File

@@ -523,6 +523,7 @@ ENUMS.ReportingName =
Hawkeye = "E-2D",
Sentry = "E-3A",
Stratotanker = "KC-135",
Gasstation = "KC-135MPRS",
Extender = "KC-10",
Orion = "P-3C",
Viking = "S-3B",

View File

@@ -443,22 +443,35 @@ end
--- Print a table to log in a nice format
-- @param #table table The table to print
-- @param #number indent Number of idents
-- @param #number indent Number of indents
-- @return #string text Text created on the fly of the log output
function UTILS.PrintTableToLog(table, indent)
local text = "\n"
if not table then
env.warning("No table passed!")
return
return nil
end
if not indent then indent = 0 end
for k, v in pairs(table) do
if string.find(k," ") then k='"'..k..'"'end
if type(v) == "table" then
env.info(string.rep(" ", indent) .. tostring(k) .. " = {")
UTILS.PrintTableToLog(v, indent + 1)
env.info(string.rep(" ", indent) .. "}")
text = text ..string.rep(" ", indent) .. tostring(k) .. " = {\n"
text = text .. tostring(UTILS.PrintTableToLog(v, indent + 1)).."\n"
env.info(string.rep(" ", indent) .. "},")
text = text .. string.rep(" ", indent) .. "},\n"
else
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(v))
local value
if tostring(v) == "true" or tostring(v) == "false" or tonumber(v) ~= nil then
value=v
else
value = '"'..tostring(v)..'"'
end
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n")
text = text .. string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n"
end
end
return text
end
--- Returns table in a easy readable string representation.
@@ -1051,9 +1064,9 @@ function UTILS.BeaufortScale(speed)
return bn,bd
end
--- Split string at seperators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua).
--- Split string at separators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua).
-- @param #string str Sting to split.
-- @param #string sep Speparator for split.
-- @param #string sep Separator for split.
-- @return #table Split text.
function UTILS.Split(str, sep)
local result = {}
@@ -2133,17 +2146,17 @@ function UTILS.IsLoadingDoorOpen( unit_name )
return true
end
if string.find(type_name, "Bell-47") then -- bell aint got no doors so always ready to load injured soldiers
if type_name == "Bell-47" then -- bell aint got no doors so always ready to load injured soldiers
BASE:T(unit_name .. " door is open")
return true
end
if string.find(type_name, "UH-60L") and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
if type_name == "UH-60L" and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
BASE:T(unit_name .. " cargo door is open")
return true
end
if string.find(type_name, "UH-60L" ) and (unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(400) == 1 ) then
if type_name == "UH-60L" and (unit:getDrawArgumentValue(38) > 0 or unit:getDrawArgumentValue(400) == 1 ) then
BASE:T(unit_name .. " front door(s) are open")
return true
end
@@ -2258,20 +2271,37 @@ function UTILS.GenerateVHFrequencies()
return FreeVHFFrequencies
end
--- Function to generate valid UHF Frequencies in mHz (AM).
--- Function to generate valid UHF Frequencies in mHz (AM). Can be between 220 and 399 mHz. 243 is auto-excluded.
-- @param Start (Optional) Avoid frequencies between Start and End in mHz, e.g. 244
-- @param End (Optional) Avoid frequencies between Start and End in mHz, e.g. 320
-- @return #table UHF Frequencies
function UTILS.GenerateUHFrequencies()
function UTILS.GenerateUHFrequencies(Start,End)
local FreeUHFFrequencies = {}
local _start = 220000000
while _start < 399000000 do
if _start ~= 243000000 then
table.insert(FreeUHFFrequencies, _start)
if not Start then
while _start < 399000000 do
if _start ~= 243000000 then
table.insert(FreeUHFFrequencies, _start)
end
_start = _start + 500000
end
else
local myend = End*1000000 or 399000000
local mystart = Start*1000000 or 220000000
while _start < 399000000 do
if _start ~= 243000000 and (_start < mystart or _start > myend) then
print(_start)
table.insert(FreeUHFFrequencies, _start)
end
_start = _start + 500000
end
end
_start = _start + 500000
end
return FreeUHFFrequencies
end

View File

@@ -1899,8 +1899,17 @@ function AIRBASE:_InitRunways(IncludeInverse)
local heading=math.deg(bearing)
-- Data table.
local runway={} --#AIRBASE.Runway
runway.name=string.format("%02d", tonumber(name))
local runway={} --#AIRBASE.Runway
local namefromheading = math.floor(heading/10)
if self.AirbaseName == AIRBASE.Syria.Beirut_Rafic_Hariri and math.abs(namefromheading-name) > 1 then
runway.name=string.format("%02d", tonumber(namefromheading))
else
runway.name=string.format("%02d", tonumber(name))
end
--runway.name=string.format("%02d", tonumber(name))
runway.magheading=tonumber(runway.name)*10
runway.heading=heading
runway.width=width or 0

View File

@@ -99,7 +99,7 @@
-- This method can also be used to **embed a function call when a certain waypoint has been reached**.
-- See below the **Tasks at Waypoints** section.
--
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/GRP%20-%20Group%20Commands/GRP-502%20-%20Route%20at%20waypoint%20to%20random%20point)
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Wrapper/Group/GRP-502%20-%20Route%20at%20waypoint%20to%20random%20point)
--
-- ## 2.5) Tasks at Waypoints
--
@@ -938,20 +938,22 @@ end
-- @param #CONTROLLABLE self
-- @param #number Frequency Radio frequency in MHz.
-- @param #number Modulation Radio modulation. Default `radio.modulation.AM`.
-- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10.
-- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately.
-- @return #CONTROLLABLE self
function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Delay )
function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Power, Delay )
local CommandSetFrequency = {
id = 'SetFrequency',
params = {
frequency = Frequency * 1000000,
modulation = Modulation or radio.modulation.AM,
power=Power or 10,
},
}
if Delay and Delay > 0 then
SCHEDULER:New( nil, self.CommandSetFrequency, { self, Frequency, Modulation }, Delay )
SCHEDULER:New( nil, self.CommandSetFrequency, { self, Frequency, Modulation, Power } )
else
self:SetCommand( CommandSetFrequency )
end
@@ -959,6 +961,32 @@ function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Delay )
return self
end
--- [AIR] Set radio frequency. See [DCS command EPLRS](https://wiki.hoggitworld.com/view/DCS_command_setFrequencyForUnit)
-- @param #CONTROLLABLE self
-- @param #number Frequency Radio frequency in MHz.
-- @param #number Modulation Radio modulation. Default `radio.modulation.AM`.
-- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10.
-- @param #UnitID UnitID (Optional, if your object is a UNIT) The UNIT ID this is for.
-- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately.
-- @return #CONTROLLABLE self
function CONTROLLABLE:CommandSetFrequencyForUnit(Frequency,Modulation,Power,UnitID,Delay)
local CommandSetFrequencyForUnit={
id='SetFrequencyForUnit',
params={
frequency=Frequency*1000000,
modulation=Modulation or radio.modulation.AM,
unitId=UnitID or self:GetID(),
power=Power or 10,
},
}
if Delay and Delay>0 then
SCHEDULER:New(nil,self.CommandSetFrequencyForUnit,{self,Frequency,Modulation,Power,UnitID})
else
self:SetCommand(CommandSetFrequencyForUnit)
end
return self
end
--- Set EPLRS data link on/off.
-- @param #CONTROLLABLE self
-- @param #boolean SwitchOnOff If true (or nil) switch EPLRS on. If false switch off.
@@ -2937,7 +2965,7 @@ function CONTROLLABLE:CopyRoute( Begin, End, Randomize, Radius )
end
--- Return the detected targets of the controllable.
-- The optional parametes specify the detection methods that can be applied.
-- The optional parameters specify the detection methods that can be applied.
-- If no detection method is given, the detection will use all the available methods by default.
-- @param #CONTROLLABLE self
-- @param #boolean DetectVisual (optional)
@@ -3772,54 +3800,66 @@ function CONTROLLABLE:OptionProhibitAfterburner( Prohibit )
return self
end
--- Defines the usage of Electronic Counter Measures by airborne forces. Disables the ability for AI to use their ECM.
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces.
-- @param #CONTROLLABLE self
-- @param #number ECMvalue Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_Never()
function CONTROLLABLE:OptionECM( ECMvalue )
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption( AI.Option.Air.id.ECM_USING, 0 )
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local Controller = self:_GetController()
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ECM_USING, ECMvalue or 1 )
end
end
return self
end
--- Defines the usage of Electronic Counter Measures by airborne forces. If the AI is actively being locked by an enemy radar they will enable their ECM jammer.
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. Disables the ability for AI to use their ECM.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_Never()
self:F2( { self.ControllableName } )
self:OptionECM(0)
return self
end
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. If the AI is actively being locked by an enemy radar they will enable their ECM jammer.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_OnlyLockByRadar()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption( AI.Option.Air.id.ECM_USING, 1 )
end
self:OptionECM(1)
return self
end
--- Defines the usage of Electronic Counter Measures by airborne forces. If the AI is being detected by a radar they will enable their ECM.
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. If the AI is being detected by a radar they will enable their ECM.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_DetectedLockByRadar()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption( AI.Option.Air.id.ECM_USING, 2 )
end
self:OptionECM(2)
return self
end
--- Defines the usage of Electronic Counter Measures by airborne forces. AI will leave their ECM on all the time.
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. AI will leave their ECM on all the time.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_AlwaysOn()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption( AI.Option.Air.id.ECM_USING, 3 )
end
self:OptionECM(3)
return self
end
@@ -4006,6 +4046,62 @@ function CONTROLLABLE:OptionEngageRange( EngageRange )
return nil
end
--- [AIR] Set how the AI uses the onboard radar.
-- @param #CONTROLLABLE self
-- @param #number Option Options are: `NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3`
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionRadarUsing(Option)
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.RADAR_USING,Option)
end
return self
end
--- [AIR] Set how the AI uses the onboard radar. Here: never.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionRadarUsingNever()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.RADAR_USING,0)
end
return self
end
--- [AIR] Set how the AI uses the onboard radar, here: for attack only.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionRadarUsingForAttackOnly()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.RADAR_USING,1)
end
return self
end
--- [AIR] Set how the AI uses the onboard radar, here: when required for searching.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionRadarUsingForSearchIfRequired()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.RADAR_USING,2)
end
return self
end
--- [AIR] Set how the AI uses the onboard radar, here: always on.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:SetOptionRadarUsingForContinousSearch()
self:F2( { self.ControllableName } )
if self:IsAir() then
self:SetOption(AI.Option.Air.id.RADAR_USING,3)
end
return self
end
--- (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
-- @param #CONTROLLABLE self
-- @param #number speed Speed of the controllable, default 20
@@ -4013,14 +4109,22 @@ end
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
-- @param #boolean onland (optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
-- @return #CONTROLLABLE self
function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation )
function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation, onland )
self:F2( { self.ControllableName } )
local _coord = self:GetCoordinate()
local _radius = radius or 500
local _speed = speed or 20
local _tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
if onland then
for i=1,50 do
local island = _tocoord:GetSurfaceType() == land.SurfaceType.LAND and true or false
if island then break end
_tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
end
end
local _onroad = onroad or true
local _grptsk = {}
local _candoroad = false
@@ -5337,9 +5441,10 @@ end
-- @param #number Altitude (Optional) Altitude in meters. Defaults to the altitude of the coordinate.
-- @param #number Speed (Optional) Speed in kph. Defaults to 500 kph.
-- @param #number Formation (Optional) Formation to take, e.g. ENUMS.Formation.FixedWing.Trail.Close, also see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_option_formation).
-- @param #boolean AGL (Optional) If true, set altitude to above ground level (AGL), not above sea level (ASL).
-- @param #number Delay (Optional) Set the task after delay seconds only.
-- @return #CONTROLLABLE self
function CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
function CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)
local PatrolGroup = self -- Wrapper.Group#GROUP
@@ -5361,8 +5466,10 @@ function CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation
-- Calculate the new Route
if Altitude then
FromCoord:SetAltitude(Altitude)
ToCoord:SetAltitude(Altitude)
local asl = true
if AGL then asl = false end
FromCoord:SetAltitude(Altitude, asl)
ToCoord:SetAltitude(Altitude, asl)
end
-- Create a "air waypoint", which is a "point" structure that can be given as a parameter to a Task

View File

@@ -302,7 +302,7 @@ end
--- Find the first(!) GROUP matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #GROUP self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #GROUP The GROUP.
-- @usage
-- -- Find a group with a partial group name
@@ -327,7 +327,7 @@ end
--- Find all GROUP objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #GROUP self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #table Groups Table of matching #GROUP objects found
-- @usage
-- -- Find all group with a partial group name
@@ -689,7 +689,15 @@ function GROUP:GetUnits()
local DCSUnits = DCSGroup:getUnits() or {}
local Units = {}
for Index, UnitData in pairs( DCSUnits ) do
Units[#Units+1] = UNIT:Find( UnitData )
local unit=UNIT:Find( UnitData )
if unit then
Units[#Units+1] = UNIT:Find( UnitData )
else
local UnitName=UnitData:getName()
unit=_DATABASE:AddUnit(UnitName)
Units[#Units+1]=unit
end
end
self:T3( Units )
return Units
@@ -1157,6 +1165,7 @@ function GROUP:GetAverageCoordinate()
local coord = COORDINATE:NewFromVec3(vec3)
local Heading = self:GetHeading()
coord.Heading = Heading
return coord
else
BASE:E( { "Cannot GetAverageCoordinate", Group = self, Alive = self:IsAlive() } )
return nil
@@ -2762,7 +2771,7 @@ end
--- Switch on/off invisible flag for the group.
-- @param #GROUP self
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
-- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled.
-- @return #GROUP self
function GROUP:SetCommandInvisible(switch)
self:F2( self.GroupName )
@@ -2776,7 +2785,7 @@ end
--- Switch on/off immortal flag for the group.
-- @param #GROUP self
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
-- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled.
-- @return #GROUP self
function GROUP:SetCommandImmortal(switch)
self:F2( self.GroupName )
@@ -2982,3 +2991,36 @@ function GROUP:GetGroupSTN()
return tSTN,text
end
--- [GROUND] Determine if a GROUP is a SAM unit, i.e. has radar or optical tracker and is no mobile AAA.
-- @param #GROUP self
-- @return #boolean IsSAM True if SAM, else false
function GROUP:IsSAM()
local issam = false
local units = self:GetUnits()
for _,_unit in pairs(units or {}) do
local unit = _unit -- Wrapper.Unit#UNIT
if unit:HasSEAD() and unit:IsGround() and (not unit:HasAttribute("Mobile AAA")) then
issam = true
break
end
end
return issam
end
--- [GROUND] Determine if a GROUP has a AAA unit, i.e. has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
-- @param #GROUP self
-- @return #boolean IsSAM True if AAA, else false
function GROUP:IsAAA()
local issam = false
local units = self:GetUnits()
for _,_unit in pairs(units or {}) do
local unit = _unit -- Wrapper.Unit#UNIT
local desc = unit:GetDesc() or {}
local attr = desc.attributes or {}
if unit:HasSEAD() then return false end
if attr["AAA"] or attr["SAM related"] then
issam = true
end
end
return issam
end

View File

@@ -164,7 +164,7 @@ end
--- Find the first(!) UNIT matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #UNIT self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #UNIT The UNIT.
-- @usage
-- -- Find a group with a partial group name
@@ -189,7 +189,7 @@ end
--- Find all UNIT objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
-- @param #UNIT self
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
-- @return #table Units Table of matching #UNIT objects found
-- @usage
-- -- Find all group with a partial group name

View File

@@ -12,9 +12,11 @@
--
-- ===
--
-- ## Example Missions:
-- ## Additional Material:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/WRAPPER%20-%20Weapon).
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper/Weapon)
-- * **YouTube videos:** None
-- * **Guides:** None
--
-- ===
--

View File

@@ -18,5 +18,7 @@ __Moose.Include = function( IncludeFile )
end
__Moose.Includes = {}
__Moose.Include( 'Scripts/Moose/Modules.lua' )
if not MOOSE_DEVELOPMENT_FOLDER then
MOOSE_DEVELOPMENT_FOLDER='Scripts'
end
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua' )

View File

@@ -1,2 +1,51 @@
-- Automatic dynamic loading of development files, if they exists.
-- Try to load Moose as individual script files from <DcsInstallDir\Script\Moose
-- which should be a Junction link to the MOOSE repository subfolder "Moose Development\Moose".
-- This method is used by Moose developers and not mission builders.
if not MOOSE_DEVELOPMENT_FOLDER then
MOOSE_DEVELOPMENT_FOLDER='Scripts'
end
ModuleLoader = MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua'
if io then
local f=io.open(ModuleLoader,"r")
if f~=nil then
io.close(f)
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
local base = _G
__Moose = {}
__Moose.Include = function( IncludeFile )
if not __Moose.Includes[ IncludeFile ] then
__Moose.Includes[IncludeFile] = IncludeFile
local f = assert( base.loadfile( IncludeFile ) )
if f == nil then
error ("Moose: Could not load Moose file " .. IncludeFile )
else
env.info( "Moose: " .. IncludeFile .. " dynamically loaded." )
return f()
end
end
end
__Moose.Includes = {}
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua' )
BASE:TraceOnOff( true )
env.info( '*** MOOSE INCLUDE END *** ' )
-- Skip the static part of this file completly
do return end
end
else
env.info( '*** MOOSE DYNAMIC INCLUDE NOT POSSIBLE (Desanitize io to use it) *** ' )
end
-- Individual Moose files are not found. Use the static code below.
env.info( '*** MOOSE STATIC INCLUDE START *** ' )

View File

@@ -59,7 +59,7 @@ while( MooseSource ) do
MooseSource = string.gsub(MooseSource, "\r", "")
if MooseSource ~= "" then
MooseSource = string.match( MooseSource, "Scripts/Moose/(.+)'" )
MooseSource = string.match( MooseSource, "/Moose/(.+)'" )
local MooseFilePath = MooseDevelopmentPath .. "/" .. MooseSource
if MooseDynamicStatic == "D" then
print( "Load dynamic: " .. MooseFilePath )

112
docs/advanced/concepts.md Normal file
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@@ -0,0 +1,112 @@
---
title: Concepts
parent: Advanced
nav_order: 01
---
If you want to get deeper into Moose, you will encounter a few terms and
concepts that we will explain here. You will need them for the later pages.
# Git and GitHub
Moose has about 260.000 lines of code and the amount is increasing each week.
To maintain such a big code base a vcs (version control system) is needed.
Moose uses [GitHub] as developer platform to create, store, and manage the code.
[GitHub] uses [Git] as version control system and provides additional
functionality like access control, bug tracking, feature requests and much more.
As a Moose user you don't need to learn how to use [Git]. You can download the
files on [GitHub] with a browser. But using [Git] will ease up the steps to keep
the Moose version on your hard disk up to date.
You will need to interact with [GitHub]. At least to download the Moose files.
For non developers the page can be confusing. Take your time and read this
documentation. We are not able to explain every single detail on using [GitHub]
and [Git]. Especially because it is changing really quick and this documentaion
will not. So try to use the help system of [GitHub] or find some videos on
[YouTube]. If you get stuck ask for help in the [Moose Discord].
Moose uses more then one repository on [GitHub] which doesn't exactly make it
any clearer. A list can be found on the [reposities] page.
# Branches: master & develop
As already explained in the [overview] two branches are used:
- [master]: Stable release branch.
- [develop]: Newest development with more OPS classes.
As a starter it is okay to begin your journey with the `master` branch.
If you are interested in some newer classes you need to use the `develop`
branch. The later one is also very stable, but it's missing more detailed
documentation and example missions for some of the new OPS classes.
You can switch between these branches with a drop down in the upper left corner
of th [GitHub] repository page. The list of branches is long. So it is a best
practise to save a bookmark in your browser with the links above.
Both branches are available on most of the different repositories. But because
of a limitation of [GitHub pages], we had to split the documentation in two
different repositories:
- Documentation of `master` branch: [MOOSE_DOCS]
- Documentation of `develop` branch: [MOOSE_DOCS_DEVELOP]
# Build result vs. source files
Moose consists of more than 140 individual files with the file extension `.lua`.
They are places in a [directory tree], which makes it more organized and its
semantic is pre-defined for IntelliSense to work.
On every change which is pushed to [GitHub] a build job will combine all of
these files to a single file called `Moose.lua`. In a second step all
comments will be removed to decrease the file size and the result will be saved
as `Moose_.lua`. These both files are created for users of Moose to include in
your missions.
The individual `.lua` files are used by the Mosse developers and power users.
It is complicated to use them, but in combination with an IDE and a debugger it
is very usefull to analyse even complex problems or write new additions to the
Moose framework.
# Static loading vs. dynamic loading
If you add a script file with a `DO SCRIPT FILE` trigger, like we described in
[Create your own Hello world], the script file will be copied into the mission
file. This mission file (file extension .MIZ) is only a compressed ZIP archive
with another file ending.
If you change the script file after adding it to the mission, the changes are
not available on mission start. You have to re-add the script after each change.
This can be very annoying and often leads to forgetting to add the change again.
Then you wonder why the script does not deliver the desired result.
But when the mission is finished you can upload it to your dedicated DCS server
or give it to a friend and it should run without problems. This way of embedding
the scripts do we call `static loading` and the resulting mission is very
portable.
The other way on loading scripts is by using `DO SCRIPT`. This time the mission
editor don't show a file browse button. Instead you see a (very small) text
field to enter the code directly into it. It is only usefull for very small
script snippets. But we can use it to load a file from our hard drive like this:
```lua
aaa
```
# IDE vs. Notepad++
# What is a debugger (good for)
[Git]: https://en.wikipedia.org/wiki/Git
[GitHub]: https://github.com/
[YouTube]: https://www.youtube.com/
[Moose Discord]: https://discord.gg/gj68fm969S
[overview]: ../index.md
[reposities]: ../repositories.md
[master]: https://github.com/FlightControl-Master/MOOSE/tree/master
[develop]: https://github.com/FlightControl-Master/MOOSE/tree/develop
[GitHub pages]: https://pages.github.com/
[MOOSE_DOCS]: https://flightcontrol-master.github.io/MOOSE_DOCS/
[MOOSE_DOCS_DEVELOP]: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/
[directory tree]: https://github.com/FlightControl-Master/MOOSE/tree/master/Moose%20Development/Moose

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@@ -1,7 +1,7 @@
---
title: De-Sanitize DCS
parent: Advanced
nav_order: 2
nav_order: 98
---
# De-Sanitize the DCS scripting environment
{: .no_toc }

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@@ -1,6 +1,6 @@
---
parent: Advanced
nav_order: 1
nav_order: 97
---
# Eclipse Installation
{: .no_toc }

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@@ -1,6 +1,6 @@
---
parent: Advanced
nav_order: 2
nav_order: 99
---
# Text to Speech
{: .no_toc }

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@@ -0,0 +1,77 @@
---
parent: Beginner
nav_order: 06
---
# How to ask for help
{: .no_toc }
1. Table of contents
{:toc}
After you have tried to solve the problem on your own, you can also get help
from the community.
{: .highlight }
> But it is important to follow certain rules! Read them below.
## Communities
There are two ways to communicate with the community.
The fastest way is to use Discord:
- <https://discord.gg/gj68fm969S>{:target="_blank"}
But if you don't like Discord, you are able to post in the DCS forum.
Check out the MOOSE thread here:
- <https://forums.eagle.ru/showthread.php?t=138043>
## How to post requests
MOOSE is a community project and support is community based.
Please remember when posting a question:
- Before posting anything follow the [troubleshooting steps].
- **Read your logs**.
A post should contain the following:
1. A describtion what you expected to happen and what actually happened.
- Do not use vague words this stuff is hard to help with! Be specific.
2. Describe what happens instead.
- The less detail you offer, the less chance you can be helped.
- Dont say it doesnt work. Or is it broken. Say what it actually does.
3. Post your code in Discord as formatted code:
- Wrap a single line of code in backticks \` like this:
![discord-single-line-code.png](../images/beginner/discord-single-line-code.png)
- Multiple lines of code should be posted like this:
![discord-multi-line-code.png](../images/beginner/discord-multi-line-code.png)
- Post your log lines with the error or warning messages. Format them like this:
![discord-fomat-logs.png](../images/beginner/discord-fomat-logs.png)
- Some complex problems need the mission (.miz file) also.
- But post your mission only when requested.
- Try to simplify your mission if it is complex!
There are people in the Discord and in the forum, who spend their free time to
help you. <br />
It is your responsibility to make their "work" as easy as possible.
Welcome to MOOSE and good luck!
## Next step
Last but not least some [tipps and tricks].
[troubleshooting steps]: problems.md
[tipps and tricks]: tipps-and-tricks.md

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@@ -0,0 +1,58 @@
---
parent: Beginner
nav_order: 04
---
# Demo missions
{: .no_toc }
1. Table of contents
{:toc}
The best way to get comfortable with a Moose class is to try the demo missions
of the class you want to learn. The Moose team created a lot of demo missions
for most of the classes.
## Download demo missions
Go to the repository [MOOSE_MISSIONS]{:target="_blank"}, search the folder of
the class, download the mission (`.miz`) and run them.
## Read the mission script
In the same folder a `.lua` file with the same name is placed which is the
included mission script. You can watch these mission scripts easily online at
GitHub to understand what is happening in the mission.
## Read documentation
Next step is to read the [documentation]{:target="_blank"} of the class to
understand the code of the demo mission.
{: .note }
> The documentation is quite long and might be confusing for beginners.
> Start by looking at the description at the top of the documentation of a
> class. It often contains examples and explanations. <br /><br />
> Then search for the function names and look at the description of the
> functions and its parameters.
## Make small changes to the script
Download the `.lua` file, change the parameters to suit your needs in
[Notepad++]{:target="_blank"}, add it to the mission and rerun the mission.
Observe what happens and adapt the code.
If you want to use more functions combine them all up.
{: .note }
> But it is wise to do this in small steps. So it is easier to find errors.
## Next step
If the mission does not show the expected behaviour take a look at section
[problems].
[MOOSE_MISSIONS]: https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop
[documentation]: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/index.html
[Notepad++]: https://notepad-plus-plus.org/downloads/
[problems]: problems.md

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@@ -4,6 +4,178 @@ nav_order: 03
---
# Create your own Hello world
{: .no_toc }
{: .warning }
> THIS DOCUMENT IS STILL WORK IN PROGRESS!
1. Table of contents
{:toc}
This page will lead you step by step through the process of creating a mission
with MOOSE. This time we include a simple mission script, which sends only
a "Hello world" message to all players. But the steps are the same to add
another mission script, which will do whatever class(es) you want to use.
## Create Mission script
At first we will create the mission script. It is a simple text file and can be
changed with a lot of different tools. Theoretically even the Microsoft Notepad
editor can be used. But it lacks a lot of features, which helps you to avoid
errors.
For this guide we suggest you to download, install and use [Notepad++]{:target="_blank"}.
{: .important }
> Windows hides filename extensions by default. So when you create a text file
> and name it `hello-world.lua` it's name is `hello-world.lua.txt` in reality.
> You must activate the display of the file name extension.
> Open a `File Explorer`, switch to menu `View` and find the option
> `File name extensions` in the section `Show/hide`. Activate it.
- Open a File Explorer.
- Go to the subfolder `Missions` of your [Saved Games folder]{:target="_blank"}.
- Create a new text file and name it `hello-world.lua`.
- Add the following content and save the file:
`MESSAGE:New( "Hello World! This messages is printed by MOOSE", 35, "INFO" ):ToAll()`
## Get Moose
To download Moose click on the following link:
- [Moose_.lua from develop branch]{:target="_blank"}
Press `Ctrl + S` to save the file on your hard disk next to your mission script.
## Create the mission
- Start DCS.
- In the main menu choose `MISSION EDITOR`.
- Click on `create new mission`.
- In the dialog `NEW MISSION SETTINGS`:
- Choose map `Caucasus`.
- In the drop box upper left choose `Modern` as coalition preset.
- Click on `OK`.
- The mission editor will load with a fresh new and empty mission.
- Click on `File` in the menu bar and `SAVE` or Press `Ctrl + S`.
- Open `My Missions` and save the file with the name `hello-world.miz`.
## Add Moose to the mission
- On the left side activate `TRIGGERS`:
![dcs-triggers-toolbar.png](../images/beginner/dcs-triggers-toolbar.png)
- On the right side the `TRIGGERS` dialog opens with a lot of options.
- Click on `NEW`, choose `4 MISSION START` as **TYPE**.
- Give it the `Load MOOSE` as **NAME**.
- Leave the **EVENT** option set to `NO EVENT`.
- Optional: Choose a color for easy recognition (e.g. yellow).
![dcs-triggers-mission-start-conf.png](../images/beginner/dcs-triggers-mission-start-conf.png)
- In the middle part the `CONDITIONS` will be shown.
For this trigger we do not configure any conditions.
![dcs-triggers-mission-start-conditions.png](../images/beginner/dcs-triggers-mission-start-conditions.png)
{: .important }
> The trigger type `4 MISSION START` does not support `CONDITIONS`. <br />
> So `CONDITIONS` must left blank when using it. <br />
> **If you add a condition the trigger will never be executed!**
![dcs-triggers-mission-start-actions-conf.png](../images/beginner/dcs-triggers-mission-start-actions-conf.png)
- On the right side `ACTIONS` is shown.
- We need to click on `NEW`.
- Choose **ACTION** `Do SCRIPT FILE` and ignore all other actions.
- Click **OPEN** and navigate to the downloaded `Moose_.lua` file.
- The result should look like this:
![dcs-triggers-mission-start-actions.png](../images/beginner/dcs-triggers-mission-start-actions.png)
## Add the mission script
- Click on `NEW`, choose `1 ONCE` as **TYPE**.
- Give it the `Load Mission Script` as **NAME**.
- Leave the **EVENT** option set to `NO EVENT`.
- Optional: Choose a color for easy recognition (e.g. green).
- The result should look like this:
![dcs-triggers-once-conf.png](../images/beginner/dcs-triggers-once-conf.png)
- Switch to the middle part, the `CONDITIONS` section. <br />
For this trigger we add one condition:
![dcs-triggers-once-conditions.png](../images/beginner/dcs-triggers-once-conditions-conf.png)
- The combination of `1 ONCE` with `TIME MORE(1)` will ensure, that the mission
script is executed 1 second after the mission is started.
- On the right side under `ACTIONS` you need to add the script:
- Click on `NEW`.
- Choose **ACTION** `Do SCRIPT FILE`.
- Click **OPEN** and navigate to the created `hello-world.lua` file.
{: .important }
> Most important is the fact, that the mission script (`hello-world.lua`)
> is executed **after** `Moose_.lua`, because the mission script needs the
> classes defined in `Moose_.lua`. And they are only available when `Moose_.lua`
> is executed before the mission script.
## Test the mission
- Save the mission again.
- Click on the green **Fly mission** cirlce on the left tool side bar.
- It is an empty mission, so skip `BRIEFING` with `START` and then `FLY`.
- You spawn as a spectator. After some seconds you will see this message in
the upper right corner:
![dcs-message.jpg](../images/beginner/dcs-message.jpg)
This is the same result as already seen in the last chapter, but this time you
have create everything on your own.
{: .note }
> You can use this mission as a template for your own missions. So you don't
> need to do alle these steps again and again.
## Update mission script
- Open the `hello-world.lua` with Notepad++ again.
- Change the text a little bit, like `Hello Dude! ...` and save the file.
- Run the mission again.
- The text will not be changed in the mission. Why?
{: .important }
The mission editor copies the script into the mission file when you add it.
Every change on the script file on your hard disk is not recognized by mission
editor. **You have to add the file after each change again!**
There is also another method available to dynamically load mission scripts.
But this method has some brawbacks and will be explained in the advanced section.
Now we add the mission script again:
- On the left side of the `TRIGGERS` dialog click on `Load Mission Script`.
- On the right side under `ACTIONS` you need to add the script again:
- Click **OPEN** and navigate to the created `hello-world.lua` file.
- Save the mission and test it again.
- Now the new text should be shown.
## Update Moose
Moose is constantly being developed so that new functionallity is added or
existing errors are corrected. Also from time to time changes of the DCS
scripting engine comes with a new DCS version. It may therefore be useful or
necessary to update Moose.
- To update Moose download it again and add it again in the same way you did
with the mission script in the last step.
## Next step
Let's move on to the [demo missions].
[Notepad++]: https://notepad-plus-plus.org/downloads/
[Saved Games folder]: tipps-and-tricks.md#find-the-saved-games-folder
[Moose_.lua from develop branch]: https://raw.githubusercontent.com/FlightControl-Master/MOOSE_INCLUDE/develop/Moose_Include_Static/Moose_.lua
[demo missions]: demo-missions.md

46
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@@ -0,0 +1,46 @@
---
parent: Beginner
nav_order: 05
---
# Problems
{: .no_toc }
1. Table of contents
{:toc}
## Something went wrong
If the mission shows not the expected behaviour do the following steps:
1. Double check if you added the changed mission script to the mission again!
1. Check if the triggers are configured as requested in the last sections.
## Read the logs
The DCS log is a super important and useful log for the entire of DCS World.
All scripting and other errors are recorded here. It is the one stop shop for
things that occurred in your mission. It will tell you if there was a mistake.
1. Open the file `dcs.log` in the `Logs` subfolder in your DCS
[Saved Games folder].
1. Search for the following line: `*** MOOSE INCLUDE END ***`
- If it is included in the log, Moose was loaded.
- If the line is not in the log check the triggers again!
1. Search for lines with `SCRIPTING` and `WARNING` or `ERROR` and read them.
- This might help to find your error.
{: .note }
> You will find a lot of warning and error lines in the log which are not
> related to `SCRIPTING`. They are related to stuff from Eagle Dynamics or
> Third Parties and you have to ignore them. EA does the same. ;o)
## Next step
If you don't find the error and/or don't understand the messages in the log file
you can [ask for help].
[Saved Games folder]: tipps-and-tricks.md#find-the-saved-games-folder
[ask for help]: ask-for-help.md

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@@ -33,7 +33,9 @@ This folder can be found in your userprofile as subfolder of `Saved Games`.
The easiest way to find it, is to open search and paste the text below into it
and press Enter:
```%userprofile%\Saved Games```
```
%userprofile%\Saved Games
```
{: .note }
> The text will work even if your Windows is installed with another language,

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@@ -26,14 +26,30 @@ You only need to load **one** of those files at the beginning of your mission.
This repository contains the generated documentation and pictures and other references.
The generated documentation is reflected in html and is published at:
- Stable `master` branch: <https://flightcontrol-master.github.io/MOOSE_DOCS/>
- `master` branch: <https://flightcontrol-master.github.io/MOOSE_DOCS/>
- `develop` branch: <https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/>
## [MOOSE_GUIDES](https://github.com/FlightControl-Master/MOOSE_GUIDES) - For external documentation and help
This repository will be removed in future.
## [MOOSE_PRESENTATIONS](https://github.com/FlightControl-Master/MOOSE_PRESENTATIONS)
A collection of presentations used in the videos on the youtube channel of FlightControl.
## [MOOSE_MISSIONS](https://github.com/FlightControl-Master/MOOSE_MISSIONS) - For users (provides demo missions)
This repository contains all the demonstration missions in packed format (*.miz),
and can be used without any further setup in DCS WORLD.
## [Moose_Community_Scripts](https://github.com/FlightControl-Master/Moose_Community_Scripts)
This repository is for Moose based helper scripts, snippets, functional demos.
## [MOOSE_SOUND](https://github.com/FlightControl-Master/MOOSE_SOUND)
Sound packs for different MOOSE framework classes.
## [MOOSE_MISSIONS_DYNAMIC](https://github.com/FlightControl-Master/MOOSE_MISSIONS_DYNAMIC) - Outdated
This repository will be removed in future.
@@ -41,3 +57,11 @@ This repository will be removed in future.
## [MOOSE_MISSIONS_UNPACKED](https://github.com/FlightControl-Master/MOOSE_MISSIONS_UNPACKED) - Outdated
This repository will be removed in future.
## [MOOSE_COMMUNITY_MISSIONS](https://github.com/FlightControl-Master/MOOSE_COMMUNITY_MISSIONS) - Outdated
A database of missions created by the community, using MOOSE.
## [MOOSE_TOOLS](https://github.com/FlightControl-Master/MOOSE_TOOLS) - Outdated
A collection of the required tools to develop and contribute in the MOOSE framework for DCS World.