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FF/OpsStuf
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2.9.4
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8
.github/workflows/build-includes.yml
vendored
8
.github/workflows/build-includes.yml
vendored
@@ -95,10 +95,6 @@ jobs:
|
||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Run LuaCheck
|
||||
#########################################################################
|
||||
@@ -108,6 +104,10 @@ jobs:
|
||||
run: |
|
||||
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Push to MOOSE_INCLUDE
|
||||
#########################################################################
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -228,6 +228,9 @@ pip-log.txt
|
||||
#Goodsync
|
||||
_gsdata_/
|
||||
|
||||
# PyCharm
|
||||
.idea
|
||||
|
||||
#GITHUB
|
||||
Moose Test Missions/MOOSE_Test_Template.miz
|
||||
Moose Development/Moose/.vscode/launch.json
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- In this example an Engage Radius is set to various values.
|
||||
--
|
||||
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- In these examples, the Gci Radius is set to various values:
|
||||
--
|
||||
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||
--
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
|
||||
--
|
||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||
--
|
||||
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
||||
--
|
||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||
@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- AI_A2A_Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
||||
if Defender and Defender:IsAlive() then
|
||||
self:F( { "CAP Home", Defender:GetName() } )
|
||||
@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterLostControl
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterLostControl( Defender, From, Event, To )
|
||||
self:F( { "GCI LostControl", Defender:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
||||
@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3959,7 +3962,7 @@ do
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
|
||||
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -168,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
|
||||
self.ReturnThresholdRange = ReturnThresholdRange
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterSpawning
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param #string ClientName
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
@@ -190,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterDestroying
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||
@@ -233,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterMonitoring
|
||||
-- @param #AI_BALANCER self
|
||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:T2( { self.SetClient:Count() } )
|
||||
--self.SetClient:Flush()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- SetClient:ForEachClient
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
self:T3(Client.ClientName)
|
||||
|
||||
@@ -264,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
self:T2( RangeZone )
|
||||
|
||||
_DATABASE:ForEachPlayerUnit(
|
||||
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||
@@ -276,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
end
|
||||
end,
|
||||
|
||||
--- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
--- Nameless function
|
||||
-- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function( RangeZone, AIGroup, PlayerInRange )
|
||||
if PlayerInRange.Value == false then
|
||||
@@ -307,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:__Monitor( 10 )
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
--
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -572,7 +572,7 @@
|
||||
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
|
||||
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -583,10 +583,12 @@ AI_CARGO_DISPATCHER = {
|
||||
PickupCargo = {}
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
--- List of AI_Cargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
||||
|
||||
--- @field #list
|
||||
--- List of PickupCargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.PickupCargo = {}
|
||||
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
-- * Assign a group leader that will guide the large formation path.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
|
||||
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -370,7 +370,7 @@ CARGOS = {}
|
||||
|
||||
do -- CARGO
|
||||
|
||||
--- @type CARGO
|
||||
-- @type CARGO
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
||||
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
||||
@@ -433,7 +433,7 @@ do -- CARGO
|
||||
Reported = {},
|
||||
}
|
||||
|
||||
--- @type CARGO.CargoObjects
|
||||
-- @type CARGO.CargoObjects
|
||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||
|
||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||
@@ -447,7 +447,7 @@ do -- CARGO
|
||||
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
||||
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:SetStartState( "UnLoaded" )
|
||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||
@@ -711,7 +711,7 @@ do -- CARGO
|
||||
-- @param #CARGO self
|
||||
-- @return #CARGO
|
||||
function CARGO:Spawn( PointVec2 )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
end
|
||||
|
||||
@@ -812,7 +812,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the CargoGroup is within the loading radius.
|
||||
function CARGO:IsInLoadRadius( Coordinate )
|
||||
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -832,7 +832,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo can report itself.
|
||||
function CARGO:IsInReportRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -853,23 +853,23 @@ do -- CARGO
|
||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||
-- @return #boolean
|
||||
function CARGO:IsNear( Coordinate, NearRadius )
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
|
||||
if self.CargoObject:IsAlive() then
|
||||
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:T( { PointVec2 = PointVec2:GetVec2() } )
|
||||
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
||||
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
|
||||
if Distance <= NearRadius then
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -878,12 +878,12 @@ do -- CARGO
|
||||
-- @param Core.Zone#ZONE_BASE Zone
|
||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||
function CARGO:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
if self:IsLoaded() then
|
||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
if self.CargoObject:GetSize() ~= 0 then
|
||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||
else
|
||||
@@ -1034,7 +1034,7 @@ end -- CARGO
|
||||
|
||||
do -- CARGO_REPRESENTABLE
|
||||
|
||||
--- @type CARGO_REPRESENTABLE
|
||||
-- @type CARGO_REPRESENTABLE
|
||||
-- @extends #CARGO
|
||||
-- @field test
|
||||
|
||||
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
|
||||
|
||||
-- Inherit CARGO.
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||
self:F( { Type, Name, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, LoadRadius, NearRadius } )
|
||||
|
||||
-- Descriptors.
|
||||
local Desc=CargoObject:GetDesc()
|
||||
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:Destroy()
|
||||
|
||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||
self:F( { CargoName = self:GetName() } )
|
||||
self:T( { CargoName = self:GetName() } )
|
||||
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||
|
||||
return self
|
||||
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
|
||||
CoordinateZone:Scan( { Object.Category.UNIT } )
|
||||
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
||||
local NearUnit = UNIT:Find( DCSUnit )
|
||||
self:F({NearUnit=NearUnit})
|
||||
self:T({NearUnit=NearUnit})
|
||||
local NearUnitCoalition = NearUnit:GetCoalition()
|
||||
local CargoCoalition = self:GetCoalition()
|
||||
if NearUnitCoalition == CargoCoalition then
|
||||
local Attributes = NearUnit:GetDesc()
|
||||
self:F({Desc=Attributes})
|
||||
self:T({Desc=Attributes})
|
||||
if NearUnit:HasAttribute( "Trucks" ) then
|
||||
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
||||
break
|
||||
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
|
||||
|
||||
do -- CARGO_REPORTABLE
|
||||
|
||||
--- @type CARGO_REPORTABLE
|
||||
-- @type CARGO_REPORTABLE
|
||||
-- @extends #CARGO
|
||||
CARGO_REPORTABLE = {
|
||||
ClassName = "CARGO_REPORTABLE"
|
||||
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
|
||||
-- @return #CARGO_REPORTABLE
|
||||
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1178,7 +1178,7 @@ end
|
||||
|
||||
do -- CARGO_PACKAGE
|
||||
|
||||
--- @type CARGO_PACKAGE
|
||||
-- @type CARGO_PACKAGE
|
||||
-- @extends #CARGO_REPRESENTABLE
|
||||
CARGO_PACKAGE = {
|
||||
ClassName = "CARGO_PACKAGE"
|
||||
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
|
||||
-- @return #CARGO_PACKAGE
|
||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:T( CargoCarrier )
|
||||
self.CargoCarrier = CargoCarrier
|
||||
@@ -1213,7 +1213,7 @@ end
|
||||
-- @param #number BoardDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1246,7 +1246,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @return #boolean
|
||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
||||
|
||||
@@ -1271,7 +1271,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
@@ -1292,7 +1292,7 @@ end
|
||||
-- @param #number Radius
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1331,7 +1331,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number Speed
|
||||
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__UnLoad( 1, CargoCarrier, Speed )
|
||||
@@ -1350,7 +1350,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -1378,7 +1378,7 @@ end
|
||||
-- @param #number Distance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
|
||||
@@ -59,7 +59,7 @@ do -- CARGO_CRATE
|
||||
-- @return #CARGO_CRATE
|
||||
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
||||
|
||||
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
--self:F( { ToPointVec2, From, Event, To } )
|
||||
--self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
--self:F( { From, Event, To, CargoCarrier } )
|
||||
--self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
||||
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_CRATE:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_CRATE:RouteTo( Coordinate )
|
||||
self:F( {Coordinate = Coordinate } )
|
||||
self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:Respawn()
|
||||
|
||||
self:F( { "Respawning crate " .. self:GetName() } )
|
||||
self:T( { "Respawning crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:onafterReset()
|
||||
|
||||
self:F( { "Reset crate " .. self:GetName() } )
|
||||
self:T( { "Reset crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -64,7 +64,7 @@ do -- CARGO_GROUP
|
||||
|
||||
-- Inherit CAROG_REPORTABLE
|
||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||
self:F( { Type, Name, LoadRadius } )
|
||||
self:T( { Type, Name, LoadRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New()
|
||||
self.CargoGroup = CargoGroup
|
||||
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Respawn()
|
||||
|
||||
self:F( { "Respawning" } )
|
||||
self:T( { "Respawning" } )
|
||||
|
||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
||||
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Regroup()
|
||||
|
||||
self:F("Regroup")
|
||||
self:T("Regroup")
|
||||
|
||||
if self.Grouped == false then
|
||||
|
||||
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
|
||||
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
||||
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
||||
|
||||
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
|
||||
if CargoUnit:IsUnLoaded() then
|
||||
|
||||
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
|
||||
-- Then we register the new group in the database
|
||||
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
||||
|
||||
self:F( { "Regroup", GroupTemplate } )
|
||||
self:T( { "Regroup", GroupTemplate } )
|
||||
|
||||
-- Now we spawn the new group based on the template created.
|
||||
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
||||
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
|
||||
self:E(EventData)
|
||||
self:T(EventData)
|
||||
|
||||
local Destroyed = false
|
||||
|
||||
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
|
||||
|
||||
if Destroyed then
|
||||
self:Destroyed()
|
||||
self:E( { "Cargo group destroyed" } )
|
||||
self:T( { "Cargo group destroyed" } )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or self.NearRadius
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo, ... )
|
||||
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
||||
CargoGroup:OptionAlarmStateGreen()
|
||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
||||
--self:F( { From, Event, To, CargoCarrier, ...} )
|
||||
--self:T( { From, Event, To, CargoCarrier, ...} )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
--self:T( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local Boarded = true
|
||||
local Cancelled = false
|
||||
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
|
||||
if not Boarded then
|
||||
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
||||
else
|
||||
self:F("Group Cargo is loaded")
|
||||
self:T("Group Cargo is loaded")
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
end
|
||||
else
|
||||
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2 } )
|
||||
--self:T( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_GROUP:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||
self.CargoSet:ForEach(
|
||||
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
|
||||
-- @param #number NearRadius
|
||||
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
||||
if Cargo:IsAlive() then
|
||||
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
||||
self:F( "Near" )
|
||||
self:T( "Near" )
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
|
||||
return false
|
||||
end
|
||||
|
||||
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
else
|
||||
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
if Cargo then
|
||||
self:F( { Cargo } )
|
||||
self:T( { Cargo } )
|
||||
local Distance = 0
|
||||
if Cargo:IsUnLoaded() then
|
||||
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
||||
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
|
||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||
function CARGO_GROUP:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #CARGO_SLINGLOAD
|
||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic
|
||||
|
||||
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_SLINGLOAD:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
||||
--self:F( {NearRadius = NearRadius } )
|
||||
--self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:Respawn()
|
||||
|
||||
--self:F( { "Respawning slingload " .. self:GetName() } )
|
||||
--self:T( { "Respawning slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:onafterReset()
|
||||
|
||||
--self:F( { "Reset slingload " .. self:GetName() } )
|
||||
--self:T( { "Reset slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -75,7 +75,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 60
|
||||
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
|
||||
else
|
||||
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
||||
end
|
||||
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self.CargoCarrier = nil
|
||||
|
||||
local Points = {}
|
||||
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, From, Event, To } )
|
||||
self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Group#GROUP CargoCarrier
|
||||
-- @param #number NearRadius
|
||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
|
||||
local MaxSpeed = Desc.speedMaxOffRoad
|
||||
local TypeName = Desc.typeName
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- A cargo unit can only be boarded if it is not dead
|
||||
|
||||
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Client#CLIENT CargoCarrier
|
||||
-- @param #number NearRadius Default 25 m.
|
||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
|
||||
self:F( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
self:T( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
|
||||
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
||||
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
||||
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
|
||||
local Angle = 180
|
||||
local Distance = 0
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
|
||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||
end
|
||||
else
|
||||
self:E("Something is wrong")
|
||||
self:T("Something is wrong")
|
||||
end
|
||||
|
||||
end
|
||||
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
||||
if self.CargoObject then
|
||||
|
||||
@@ -449,10 +449,10 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Loop over layers.
|
||||
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
|
||||
|
||||
|
||||
-- Loop over objects in layers.
|
||||
for objectID, objectData in pairs(layerData.objects or {}) do
|
||||
|
||||
|
||||
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
|
||||
|
||||
@@ -488,10 +488,32 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Create new polygon zone.
|
||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||
|
||||
|
||||
--Zone.DrawID = objectID
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
Zone:SetFillColor({1, 0, 0}, 0.15)
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -532,7 +554,26 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -756,7 +797,7 @@ end -- cargo
|
||||
|
||||
--- Finds a CLIENT based on the ClientName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName
|
||||
-- @param #string ClientName - Note this is the UNIT name of the client!
|
||||
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
||||
function DATABASE:FindClient( ClientName )
|
||||
|
||||
@@ -1302,9 +1343,17 @@ function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
-- Unique ID.
|
||||
local airbaseUID=airbase:GetID(true)
|
||||
|
||||
|
||||
local typename = airbase:GetTypeName()
|
||||
|
||||
local category = airbase.category
|
||||
|
||||
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
|
||||
category = Airbase.Category.HELIPAD
|
||||
end
|
||||
|
||||
-- Debug output.
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||
@@ -1852,7 +1901,7 @@ end
|
||||
|
||||
--- Add a flight control to the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
function DATABASE:AddFlightControl(flightcontrol)
|
||||
self:F2( { flightcontrol } )
|
||||
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
||||
@@ -1861,7 +1910,7 @@ end
|
||||
--- Get a flight control object from the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string airbasename Name of the associated airbase.
|
||||
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
function DATABASE:GetFlightControl(airbasename)
|
||||
return self.FLIGHTCONTROLS[airbasename]
|
||||
end
|
||||
|
||||
@@ -249,7 +249,7 @@ do -- FSM
|
||||
--
|
||||
-- ### Linear Transition Example
|
||||
--
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
|
||||
--
|
||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||
|
||||
@@ -368,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
if CoalitionSide then
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -459,14 +459,14 @@ end
|
||||
|
||||
_MESSAGESRS = {}
|
||||
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
|
||||
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
|
||||
-- @param #number Port Port number of SRS, defaults to 5002.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
|
||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||
@@ -480,45 +480,51 @@ _MESSAGESRS = {}
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
|
||||
|
||||
_MESSAGESRS.frequency = Frequency
|
||||
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
|
||||
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
|
||||
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
|
||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
||||
|
||||
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
|
||||
|
||||
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
|
||||
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
|
||||
|
||||
_MESSAGESRS.coordinate = Coordinate
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
|
||||
if Coordinate then
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
|
||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
_MESSAGESRS.Culture = Culture or "en-GB"
|
||||
|
||||
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
|
||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||
_MESSAGESRS.Gender = Gender or "female"
|
||||
|
||||
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
|
||||
_MESSAGESRS.google = PathToCredentials
|
||||
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
_MESSAGESRS.label = Label or "MESSAGE"
|
||||
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
_MESSAGESRS.port = Port or 5002
|
||||
if PathToCredentials then
|
||||
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
|
||||
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
_MESSAGESRS.volume = Volume or 1
|
||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
|
||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
|
||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||
|
||||
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
|
||||
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
|
||||
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
|
||||
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
|
||||
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
|
||||
end
|
||||
|
||||
--- Sends a message via SRS.
|
||||
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
@@ -546,7 +552,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
|
||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||
end
|
||||
local category = string.gsub(self.MessageCategory,":","")
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -73,7 +73,7 @@ PATHLINE = {
|
||||
|
||||
--- PATHLINE class version.
|
||||
-- @field #string version
|
||||
PATHLINE.version="0.1.0"
|
||||
PATHLINE.version="0.1.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -237,13 +237,14 @@ end
|
||||
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
||||
function PATHLINE:GetCoordinats()
|
||||
function PATHLINE:GetCoordinates()
|
||||
|
||||
local vecs={}
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||
table.insert(vecs,coord)
|
||||
end
|
||||
|
||||
return vecs
|
||||
@@ -262,7 +263,7 @@ function PATHLINE:GetPointFromIndex(n)
|
||||
local point=nil --#PATHLINE.Point
|
||||
|
||||
if n>=1 and n<=N then
|
||||
point=self.point[n]
|
||||
point=self.points[n]
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
||||
end
|
||||
@@ -367,4 +368,4 @@ end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -24,8 +24,9 @@
|
||||
|
||||
|
||||
do -- COORDINATE
|
||||
|
||||
--- @type COORDINATE
|
||||
|
||||
---
|
||||
-- @type COORDINATE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #number x Component of the 3D vector.
|
||||
-- @field #number y Component of the 3D vector.
|
||||
@@ -180,7 +181,7 @@ do -- COORDINATE
|
||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
||||
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
||||
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
||||
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
||||
@@ -2455,15 +2456,18 @@ do -- COORDINATE
|
||||
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
|
||||
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
|
||||
for _,vec in pairs(vecs) do
|
||||
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
|
||||
end
|
||||
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
|
||||
if Text and Text~="" then
|
||||
s=s..string.format(", \"%s\"", Text)
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
|
||||
s=s..string.format("%d,", LineType or 1)
|
||||
s=s..string.format("%s", tostring(ReadOnly))
|
||||
if Text and type(Text)=="string" and string.len(Text)>0 then
|
||||
s=s..string.format(", \"%s\"", tostring(Text))
|
||||
end
|
||||
s=s..")"
|
||||
|
||||
|
||||
-- Execute string command
|
||||
local success=UTILS.DoString(s)
|
||||
|
||||
@@ -2551,7 +2555,7 @@ do -- COORDINATE
|
||||
|
||||
Offset=Offset or 2
|
||||
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
|
||||
local FromVec3 = self:GetVec3()
|
||||
FromVec3.y = FromVec3.y + Offset
|
||||
|
||||
@@ -2952,10 +2956,10 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
-- corrected Track to be direction of travel of bogey (self in this case)
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
end
|
||||
|
||||
if rangeNM > 3 then
|
||||
@@ -3067,6 +3071,18 @@ do -- COORDINATE
|
||||
return coord.LOtoLL( self:GetVec3() )
|
||||
end
|
||||
|
||||
--- Get Latitude & Longitude text.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
-- @return #string LLText
|
||||
function COORDINATE:ToStringLL( Settings )
|
||||
|
||||
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
|
||||
local lat, lon = coord.LOtoLL( self:GetVec3() )
|
||||
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
|
||||
end
|
||||
|
||||
|
||||
--- Provides a Lat Lon string in Degree Minute Second format.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
@@ -3100,6 +3116,49 @@ do -- COORDINATE
|
||||
local MGRS = coord.LLtoMGRS( lat, lon )
|
||||
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS String
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRSString( MGRSString )
|
||||
local myparts = UTILS.Split(MGRSString," ")
|
||||
local northing = tostring(myparts[5]) or ""
|
||||
local easting = tostring(myparts[4]) or ""
|
||||
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
|
||||
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
|
||||
local MGRS = {
|
||||
UTMZone = myparts[2],
|
||||
MGRSDigraph = myparts[3],
|
||||
Easting = easting,
|
||||
Northing = northing,
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS Coordinate
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string UTMZone UTM Zone, e.g. "37T"
|
||||
-- @param #string MGRSDigraph Digraph, e.g. "DK"
|
||||
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
|
||||
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
|
||||
if string.len(Easting) < 5 then Easting = Easting..string.rep("0",5-string.len(Easting) )end
|
||||
if string.len(Northing) < 5 then Northing = Northing..string.rep("0",5-string.len(Northing) )end
|
||||
local MGRS = {
|
||||
UTMZone = UTMZone,
|
||||
MGRSDigraph = MGRSDigraph,
|
||||
Easting = Easting,
|
||||
Northing = Northing,
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
end
|
||||
|
||||
--- Provides a coordinate string of the point, based on a coordinate format system:
|
||||
-- * Uses default settings in COORDINATE.
|
||||
@@ -3613,7 +3672,7 @@ end
|
||||
|
||||
do -- POINT_VEC2
|
||||
|
||||
--- @type POINT_VEC2
|
||||
-- @type POINT_VEC2
|
||||
-- @field DCS#Distance x The x coordinate in meters.
|
||||
-- @field DCS#Distance y the y coordinate in meters.
|
||||
-- @extends Core.Point#COORDINATE
|
||||
|
||||
@@ -14,17 +14,13 @@
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [SCHEDULER YouTube Channel (none)]()
|
||||
-- ### None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -146,7 +146,45 @@ do -- SET_BASE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- [Internal] Add a functional filter
|
||||
-- @param #SET_BASE self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CONTROLLABLE object as first argument.
|
||||
-- @param ... Condition function arguments, if any.
|
||||
-- @return #boolean If true, at least one condition is true
|
||||
function SET_BASE:FilterFunction(ConditionFunction, ...)
|
||||
|
||||
local condition={}
|
||||
condition.func=ConditionFunction
|
||||
condition.arg={}
|
||||
|
||||
if arg then
|
||||
condition.arg=arg
|
||||
end
|
||||
|
||||
if not self.Filter.Functions then self.Filter.Functions = {} end
|
||||
table.insert(self.Filter.Functions, condition)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Check if the condition functions returns true.
|
||||
-- @param #SET_BASE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
|
||||
-- @return #boolean If true, if **all** conditions are true
|
||||
function SET_BASE:_EvalFilterFunctions(Object)
|
||||
-- All conditions must be true.
|
||||
for _,_condition in pairs(self.Filter.Functions or {}) do
|
||||
local condition=_condition
|
||||
-- Call function.
|
||||
if condition.func(Object,unpack(condition.arg)) == false then
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- No condition was true.
|
||||
return true
|
||||
end
|
||||
|
||||
--- Clear the Objects in the Set.
|
||||
-- @param #SET_BASE self
|
||||
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
|
||||
@@ -417,13 +455,34 @@ do -- SET_BASE
|
||||
|
||||
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
|
||||
-- @param #SET_BASE self
|
||||
-- @return Core.Base#BASE
|
||||
-- @return Core.Base#BASE or nil if none found or the SET is empty!
|
||||
function SET_BASE:GetRandom()
|
||||
local tablemax = table.maxn(self.Index)
|
||||
local tablemax = 0
|
||||
for _,_ind in pairs(self.Index) do
|
||||
tablemax = tablemax + 1
|
||||
end
|
||||
--local tablemax = table.maxn(self.Index)
|
||||
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
|
||||
self:T3( { RandomItem } )
|
||||
return RandomItem
|
||||
end
|
||||
|
||||
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
|
||||
-- @param #SET_BASE self
|
||||
-- @return Core.Base#BASE or nil if the SET is empty!
|
||||
function SET_BASE:GetRandomSurely()
|
||||
local tablemax = 0
|
||||
local sorted = {}
|
||||
for _,_obj in pairs(self.Set) do
|
||||
tablemax = tablemax + 1
|
||||
sorted[tablemax] = _obj
|
||||
end
|
||||
--local tablemax = table.maxn(self.Index)
|
||||
--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
|
||||
local RandomItem = sorted[math.random(1,tablemax)]
|
||||
self:T3( { RandomItem } )
|
||||
return RandomItem
|
||||
end
|
||||
|
||||
--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
|
||||
-- @param #SET_BASE self
|
||||
@@ -561,10 +620,12 @@ do -- SET_BASE
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the SET_BASE while identifying the nearest object from a @{Core.Point#POINT_VEC2}.
|
||||
--- Iterate the SET_BASE while identifying the nearest object in the set from a @{Core.Point#POINT_VEC2}.
|
||||
-- @param #SET_BASE self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest object in the set.
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#COORDINATE} or @{Core.Point#POINT_VEC2} object (but **not** a simple DCS#Vec2!) from where to evaluate the closest object in the set.
|
||||
-- @return Core.Base#BASE The closest object.
|
||||
-- @usage
|
||||
-- myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
|
||||
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
|
||||
self:F2( PointVec2 )
|
||||
|
||||
@@ -961,6 +1022,7 @@ do
|
||||
-- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships.
|
||||
-- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures.
|
||||
-- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_GROUP.FilterFunction}: Builds the SET_GROUP with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_GROUP, you can start filtering using:
|
||||
--
|
||||
@@ -1034,6 +1096,7 @@ do
|
||||
Countries = nil,
|
||||
GroupPrefixes = nil,
|
||||
Zones = nil,
|
||||
Functions = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
@@ -1141,7 +1204,7 @@ do
|
||||
if not DontSetCargoBayLimit then
|
||||
-- I set the default cargo bay weight limit each time a new group is added to the set.
|
||||
-- TODO Why is this here in the first place?
|
||||
for UnitID, UnitData in pairs( group:GetUnits() ) do
|
||||
for UnitID, UnitData in pairs( group:GetUnits() or {} ) do
|
||||
if UnitData and UnitData:IsAlive() then
|
||||
UnitData:SetCargoBayWeightLimit()
|
||||
end
|
||||
@@ -1247,7 +1310,26 @@ do
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_GROUP] FilterFunction
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a GROUP object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_GROUP self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific GROUP from a SET:
|
||||
-- local groundset = SET_GROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterFunction(
|
||||
-- -- The function needs to take a GROUP object as first - and in this case, only - argument.
|
||||
-- function(grp)
|
||||
-- local isinclude = true
|
||||
-- if grp:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
--- Builds a set of groups of coalitions.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #SET_GROUP self
|
||||
@@ -1496,7 +1578,7 @@ do
|
||||
function SET_GROUP:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
self:T3( self.Database[Event.IniDCSGroupName] )
|
||||
@@ -1921,7 +2003,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MGroupInclude then
|
||||
local MGroupCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
@@ -1932,7 +2014,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MGroupInclude then
|
||||
local MGroupCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
@@ -1943,7 +2025,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCategory
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MGroupInclude then
|
||||
local MGroupCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MGroup:GetCountry(), CountryName } )
|
||||
@@ -1954,7 +2036,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCountry
|
||||
end
|
||||
|
||||
if self.Filter.GroupPrefixes then
|
||||
if self.Filter.GroupPrefixes and MGroupInclude then
|
||||
local MGroupPrefix = false
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
|
||||
@@ -1965,7 +2047,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupPrefix
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MGroupInclude then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
--self:T( "Zone:", ZoneName )
|
||||
@@ -1975,6 +2057,12 @@ do
|
||||
end
|
||||
MGroupInclude = MGroupInclude and MGroupZone
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MGroupInclude then
|
||||
local MGroupFunc = false
|
||||
MGroupFunc = self:_EvalFilterFunctions(MGroup)
|
||||
MGroupInclude = MGroupInclude and MGroupFunc
|
||||
end
|
||||
|
||||
self:T2( MGroupInclude )
|
||||
return MGroupInclude
|
||||
@@ -2074,6 +2162,7 @@ do -- SET_UNIT
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_UNIT.FilterFunction}: Builds the SET_UNIT with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
|
||||
--
|
||||
@@ -2152,6 +2241,7 @@ do -- SET_UNIT
|
||||
Countries = nil,
|
||||
UnitPrefixes = nil,
|
||||
Zones = nil,
|
||||
Functions = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
@@ -2523,6 +2613,25 @@ do -- SET_UNIT
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_UNIT] FilterFunction
|
||||
-- @param #SET_UNIT self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a UNIT object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_UNIT self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific UNIT from a SET:
|
||||
-- local groundset = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterFunction(
|
||||
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
|
||||
-- function(unit)
|
||||
-- local isinclude = true
|
||||
-- if unit:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_UNIT self
|
||||
@@ -2532,7 +2641,7 @@ do -- SET_UNIT
|
||||
function SET_UNIT:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
if not self.Database[Event.IniDCSUnitName] then
|
||||
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
|
||||
self:T3( self.Database[Event.IniDCSUnitName] )
|
||||
@@ -2848,59 +2957,50 @@ do -- SET_UNIT
|
||||
-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
|
||||
function SET_UNIT:GetCoordinate()
|
||||
|
||||
local Coordinate = nil
|
||||
local unit = self:GetRandom()
|
||||
if self:Count() == 1 and unit then
|
||||
return unit:GetCoordinate()
|
||||
end
|
||||
if unit then
|
||||
local Coordinate = unit:GetCoordinate()
|
||||
--self:F({Coordinate:GetVec3()})
|
||||
|
||||
|
||||
local x1 = Coordinate.x
|
||||
local x2 = Coordinate.x
|
||||
local y1 = Coordinate.y
|
||||
local y2 = Coordinate.y
|
||||
local z1 = Coordinate.z
|
||||
local z2 = Coordinate.z
|
||||
local MaxVelocity = 0
|
||||
local AvgHeading = nil
|
||||
local MovingCount = 0
|
||||
|
||||
for UnitName, UnitData in pairs( self:GetAliveSet() ) do
|
||||
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
local Coordinate = Unit:GetCoordinate()
|
||||
|
||||
x1 = (Coordinate.x < x1) and Coordinate.x or x1
|
||||
x2 = (Coordinate.x > x2) and Coordinate.x or x2
|
||||
y1 = (Coordinate.y < y1) and Coordinate.y or y1
|
||||
y2 = (Coordinate.y > y2) and Coordinate.y or y2
|
||||
z1 = (Coordinate.y < z1) and Coordinate.z or z1
|
||||
z2 = (Coordinate.y > z2) and Coordinate.z or z2
|
||||
|
||||
local Velocity = Coordinate:GetVelocity()
|
||||
if Velocity ~= 0 then
|
||||
MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
|
||||
local Heading = Coordinate:GetHeading()
|
||||
AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
|
||||
MovingCount = MovingCount + 1
|
||||
local function GetSetVec3(units)
|
||||
-- Init.
|
||||
local x=0
|
||||
local y=0
|
||||
local z=0
|
||||
local n=0
|
||||
-- Loop over all units.
|
||||
for _,unit in pairs(units) do
|
||||
local vec3=nil --DCS#Vec3
|
||||
if unit and unit:IsAlive() then
|
||||
vec3 = unit:GetVec3()
|
||||
end
|
||||
if vec3 then
|
||||
-- Sum up posits.
|
||||
x=x+vec3.x
|
||||
y=y+vec3.y
|
||||
z=z+vec3.z
|
||||
-- Increase counter.
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
|
||||
AvgHeading = AvgHeading and (AvgHeading / MovingCount)
|
||||
|
||||
Coordinate.x = (x2 - x1) / 2 + x1
|
||||
Coordinate.y = (y2 - y1) / 2 + y1
|
||||
Coordinate.z = (z2 - z1) / 2 + z1
|
||||
Coordinate:SetHeading( AvgHeading )
|
||||
Coordinate:SetVelocity( MaxVelocity )
|
||||
|
||||
self:F( { Coordinate = Coordinate } )
|
||||
if n>0 then
|
||||
-- Average.
|
||||
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
|
||||
return Vec3
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local Coordinate = nil
|
||||
local Vec3 = GetSetVec3(self.Set)
|
||||
if Vec3 then
|
||||
Coordinate = COORDINATE:NewFromVec3(Vec3)
|
||||
end
|
||||
return Coordinate
|
||||
|
||||
if Coordinate then
|
||||
local heading = self:GetHeading() or 0
|
||||
local velocity = self:GetVelocity() or 0
|
||||
Coordinate:SetHeading( heading )
|
||||
Coordinate:SetVelocity( velocity )
|
||||
self:I(UTILS.PrintTableToLog(Coordinate))
|
||||
end
|
||||
|
||||
return Coordinate
|
||||
end
|
||||
|
||||
--- Get the maximum velocity of the SET_UNIT.
|
||||
@@ -3109,7 +3209,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MUnitInclude then
|
||||
local MUnitCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
@@ -3120,7 +3220,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MUnitInclude then
|
||||
local MUnitCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
@@ -3131,7 +3231,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
if self.Filter.Types and MUnitInclude then
|
||||
local MUnitType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
|
||||
@@ -3142,7 +3242,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MUnitInclude then
|
||||
local MUnitCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
|
||||
@@ -3153,7 +3253,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCountry
|
||||
end
|
||||
|
||||
if self.Filter.UnitPrefixes then
|
||||
if self.Filter.UnitPrefixes and MUnitInclude then
|
||||
local MUnitPrefix = false
|
||||
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
|
||||
@@ -3164,7 +3264,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitPrefix
|
||||
end
|
||||
|
||||
if self.Filter.RadarTypes then
|
||||
if self.Filter.RadarTypes and MUnitInclude then
|
||||
local MUnitRadar = false
|
||||
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
|
||||
self:T3( { "Radar:", RadarType } )
|
||||
@@ -3178,7 +3278,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitRadar
|
||||
end
|
||||
|
||||
if self.Filter.SEAD then
|
||||
if self.Filter.SEAD and MUnitInclude then
|
||||
local MUnitSEAD = false
|
||||
if MUnit:HasSEAD() == true then
|
||||
self:T3( "SEAD Found" )
|
||||
@@ -3188,7 +3288,7 @@ do -- SET_UNIT
|
||||
end
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MUnitInclude then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
@@ -3199,6 +3299,11 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MGroupZone
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MUnitInclude then
|
||||
local MUnitFunc = self:_EvalFilterFunctions(MUnit)
|
||||
MUnitInclude = MUnitInclude and MUnitFunc
|
||||
end
|
||||
|
||||
self:T2( MUnitInclude )
|
||||
return MUnitInclude
|
||||
end
|
||||
@@ -3280,6 +3385,7 @@ do -- SET_STATIC
|
||||
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_STATIC.FilterFunction}: Builds the SET_STATIC with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
|
||||
--
|
||||
@@ -3482,7 +3588,25 @@ do -- SET_STATIC
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_STATIC] FilterFunction
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a STATIC object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_STATIC self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific CLIENT from a SET:
|
||||
-- local groundset = SET_STATIC:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
|
||||
-- -- The function needs to take a STATIC object as first - and in this case, only - argument.
|
||||
-- function(static)
|
||||
-- local isinclude = true
|
||||
-- if static:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
--- Builds a set of units of defined countries.
|
||||
-- Possible current countries are those known within DCS world.
|
||||
-- @param #SET_STATIC self
|
||||
@@ -4039,6 +4163,7 @@ do -- SET_CLIENT
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_CLIENT.FilterFunction}: Builds the SET_CLIENT with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
|
||||
--
|
||||
@@ -4393,7 +4518,7 @@ do -- SET_CLIENT
|
||||
function SET_CLIENT:_EventPlayerEnterUnit(Event)
|
||||
self:I( "_EventPlayerEnterUnit" )
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
-- CA Slot entered
|
||||
local ObjectName, Object = self:AddInDatabase( Event )
|
||||
self:I( ObjectName, UTILS.PrintTableToLog(Object) )
|
||||
@@ -4412,7 +4537,7 @@ do -- SET_CLIENT
|
||||
function SET_CLIENT:_EventPlayerLeaveUnit(Event)
|
||||
self:I( "_EventPlayerLeaveUnit" )
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
-- CA Slot left
|
||||
local ObjectName, Object = self:FindInDatabase( Event )
|
||||
if ObjectName then
|
||||
@@ -4541,6 +4666,25 @@ do -- SET_CLIENT
|
||||
return AliveSet.Set or {}
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_CLIENT] FilterFunction
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CLIENT object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_CLIENT self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific CLIENT from a SET:
|
||||
-- local groundset = SET_CLIENT:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
|
||||
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
|
||||
-- function(client)
|
||||
-- local isinclude = true
|
||||
-- if client:GetPlayerName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
---
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Wrapper.Client#CLIENT MClient
|
||||
@@ -4562,7 +4706,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MClientInclude then
|
||||
local MClientCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
|
||||
@@ -4575,7 +4719,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MClientInclude then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
|
||||
@@ -4588,7 +4732,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
if self.Filter.Types and MClientInclude then
|
||||
local MClientType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
|
||||
@@ -4600,7 +4744,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MClientInclude then
|
||||
local MClientCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
|
||||
@@ -4613,7 +4757,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCountry
|
||||
end
|
||||
|
||||
if self.Filter.ClientPrefixes then
|
||||
if self.Filter.ClientPrefixes and MClientInclude then
|
||||
local MClientPrefix = false
|
||||
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
|
||||
@@ -4625,7 +4769,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientPrefix
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MClientInclude then
|
||||
local MClientZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
@@ -4637,7 +4781,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientZone
|
||||
end
|
||||
|
||||
if self.Filter.Playernames then
|
||||
if self.Filter.Playernames and MClientInclude then
|
||||
local MClientPlayername = false
|
||||
local playername = MClient:GetPlayerName() or "Unknown"
|
||||
--self:T(playername)
|
||||
@@ -4650,7 +4794,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientPlayername
|
||||
end
|
||||
|
||||
if self.Filter.Callsigns then
|
||||
if self.Filter.Callsigns and MClientInclude then
|
||||
local MClientCallsigns = false
|
||||
local callsign = MClient:GetCallsign()
|
||||
--self:I(callsign)
|
||||
@@ -4663,6 +4807,11 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCallsigns
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MClientInclude then
|
||||
local MClientFunc = self:_EvalFilterFunctions(MClient)
|
||||
MClientInclude = MClientInclude and MClientFunc
|
||||
end
|
||||
|
||||
end
|
||||
self:T2( MClientInclude )
|
||||
return MClientInclude
|
||||
@@ -5256,7 +5405,7 @@ do -- SET_AIRBASE
|
||||
function SET_AIRBASE:GetRandomAirbase()
|
||||
|
||||
local RandomAirbase = self:GetRandom()
|
||||
self:F( { RandomAirbase = RandomAirbase:GetName() } )
|
||||
--self:F( { RandomAirbase = RandomAirbase:GetName() } )
|
||||
|
||||
return RandomAirbase
|
||||
end
|
||||
@@ -5422,7 +5571,7 @@ do -- SET_AIRBASE
|
||||
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MAirbaseInclude then
|
||||
local MAirbaseCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
|
||||
@@ -7688,6 +7837,28 @@ do -- SET_OPSGROUP
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the OnBirth event for the Set.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
function SET_OPSGROUP:_EventOnBirth( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniDCSUnit and Event.IniDCSGroup then
|
||||
local DCSgroup=Event.IniDCSGroup --DCS#Group
|
||||
|
||||
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
|
||||
|
||||
local groupname, group = self:AddInDatabase( Event )
|
||||
|
||||
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
|
||||
if group and self:IsIncludeObject( group ) then
|
||||
self:Add( groupname, group )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDead or OnCrash event for alive groups set.
|
||||
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
|
||||
-- @param #SET_OPSGROUP self
|
||||
@@ -7708,12 +7879,12 @@ do -- SET_OPSGROUP
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
-- @return #string The name of the GROUP.
|
||||
-- @return Wrapper.Group#GROUP The GROUP object.
|
||||
function SET_OPSGROUP:AddInDatabase( Event )
|
||||
|
||||
if Event.IniObjectCategory==1 then
|
||||
if Event.IniObjectCategory==Object.Category.UNIT then
|
||||
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
@@ -7728,8 +7899,8 @@ do -- SET_OPSGROUP
|
||||
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event Event data table.
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
-- @return #string The name of the GROUP.
|
||||
-- @return Wrapper.Group#GROUP The GROUP object.
|
||||
function SET_OPSGROUP:FindInDatabase(Event)
|
||||
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
|
||||
end
|
||||
@@ -7768,7 +7939,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter coalitions.
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MGroupInclude then
|
||||
|
||||
local MGroupCoalition = false
|
||||
|
||||
@@ -7782,7 +7953,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter categories.
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MGroupInclude then
|
||||
|
||||
local MGroupCategory = false
|
||||
|
||||
@@ -7796,7 +7967,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter countries.
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MGroupInclude then
|
||||
local MGroupCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
if country.id[CountryName] == MGroup:GetCountry() then
|
||||
@@ -7807,12 +7978,12 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter "prefixes".
|
||||
if self.Filter.GroupPrefixes then
|
||||
if self.Filter.GroupPrefixes and MGroupInclude then
|
||||
|
||||
local MGroupPrefix = false
|
||||
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?!
|
||||
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! - So we can still match group names with a dash in them
|
||||
MGroupPrefix = true
|
||||
end
|
||||
end
|
||||
@@ -8048,7 +8219,7 @@ do -- SET_SCENERY
|
||||
end
|
||||
|
||||
--- Get a table of alive objects.
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return #table Table of alive objects
|
||||
-- @return Core.Set#SET_SCENERY SET of alive objects
|
||||
function SET_SCENERY:GetAliveSet()
|
||||
@@ -8083,9 +8254,15 @@ do -- SET_SCENERY
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
|
||||
function SET_SCENERY:GetCoordinate()
|
||||
|
||||
local Coordinate = self:GetRandom():GetCoordinate()
|
||||
|
||||
|
||||
local Coordinate = COORDINATE:New({0,0,0})
|
||||
|
||||
local Item = self:GetRandomSurely()
|
||||
|
||||
if Item then
|
||||
Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
local x1 = Coordinate.x
|
||||
local x2 = Coordinate.x
|
||||
local y1 = Coordinate.y
|
||||
@@ -8222,7 +8399,7 @@ do -- SET_SCENERY
|
||||
--- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive.
|
||||
-- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120%
|
||||
-- of the last life value if life exceeds life0 ata any point.
|
||||
-- Thus will will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
|
||||
-- Thus we will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return #number LifePoints
|
||||
function SET_SCENERY:GetRelativeLife()
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -1108,6 +1108,22 @@ function SPAWN:InitRandomizeCallsign()
|
||||
return self
|
||||
end
|
||||
|
||||
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
|
||||
-- @param #SPAWN self
|
||||
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
|
||||
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
|
||||
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
|
||||
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitCallSign(ID,Name,Minor,Major)
|
||||
self.SpawnInitCallSign = true
|
||||
self.SpawnInitCallSignID = ID or 1
|
||||
self.SpawnInitCallSignMinor = Minor or 1
|
||||
self.SpawnInitCallSignMajor = Major or 1
|
||||
self.SpawnInitCallSignName = string.lower(Name) or "enfield"
|
||||
return self
|
||||
end
|
||||
|
||||
--- This method sets a spawn position for the group that is different from the location of the template.
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Point#COORDINATE Coordinate The position to spawn from
|
||||
@@ -1442,6 +1458,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
else
|
||||
|
||||
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
|
||||
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
|
||||
self:T( SpawnTemplate.name )
|
||||
|
||||
if SpawnTemplate then
|
||||
@@ -1467,6 +1484,23 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if self.SpawnRandomizeUnits then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
if (SpawnZone) then
|
||||
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
local numTries = 1
|
||||
while (not inZone) and (numTries < 20) do
|
||||
if not inZone then
|
||||
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
numTries = numTries + 1
|
||||
inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
self:I(SpawnZone)
|
||||
end
|
||||
end
|
||||
if (not inZone) then
|
||||
self:I("Could not place unit within zone and within radius!")
|
||||
RandomVec2 = SpawnZone:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
SpawnTemplate.units[UnitID].x = RandomVec2.x
|
||||
SpawnTemplate.units[UnitID].y = RandomVec2.y
|
||||
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
|
||||
@@ -1518,12 +1552,14 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
|
||||
if UnitID > 1 then -- don't rotate position of unit #1
|
||||
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
||||
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
||||
if not self.SpawnRandomizeUnits then
|
||||
if UnitID > 1 then -- don't rotate position of unit #1
|
||||
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
||||
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
||||
|
||||
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
||||
end
|
||||
end
|
||||
|
||||
-- adjust heading of all units, including unit #1
|
||||
@@ -1653,8 +1689,8 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .1 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.1 )
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.3 )
|
||||
end
|
||||
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
|
||||
-- if self.Repeat then
|
||||
@@ -3331,10 +3367,23 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
end
|
||||
end
|
||||
|
||||
if self.SpawnInitCallSign then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||
if Callsign and type( Callsign ) ~= "number" then
|
||||
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
|
||||
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
|
||||
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
|
||||
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||
if Callsign then
|
||||
if type( Callsign ) ~= "number" then -- blue callsign
|
||||
if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign
|
||||
-- UTILS.PrintTableToLog(Callsign,1)
|
||||
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
@@ -3342,7 +3391,7 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
local CallsignLen = CallsignName:len()
|
||||
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
else
|
||||
elseif type( Callsign ) == "number" then
|
||||
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
|
||||
end
|
||||
end
|
||||
@@ -3377,11 +3426,11 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
end
|
||||
end
|
||||
-- VoiceCallsignNumber
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber then
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
end
|
||||
-- VoiceCallsignLabel
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel then
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||
local label = "NY" -- Navy One exception
|
||||
@@ -3562,6 +3611,7 @@ function SPAWN:_RandomizeZones( SpawnIndex )
|
||||
self:T( { SpawnVec2 = SpawnVec2 } )
|
||||
|
||||
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
|
||||
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
|
||||
|
||||
self:T( { Route = SpawnTemplate.route } )
|
||||
|
||||
|
||||
@@ -15,14 +15,14 @@
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/SpawnStatic)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
|
||||
-- ## No videos yet!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -16,9 +16,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics).
|
||||
--
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist**
|
||||
@@ -527,7 +527,7 @@ end
|
||||
--- [User] Switch sound output on and use SRS output for sound files.
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #number Frequency Defaults to 243 (guard)
|
||||
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
||||
@@ -538,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
|
||||
self.SRSRadio = OnOff and true
|
||||
self.SRSTTSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or "c:\\"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRS:SetLabel("ACSR")
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
|
||||
self.SRSSoundPath = SoundPath or soundpath
|
||||
self.SRSPort = Port or 5002
|
||||
self.SRSPort = Port or MSRS.port or 5002
|
||||
if OnOff then
|
||||
self.SRS = MSRS:New(Path,Frequency,Modulation)
|
||||
self.SRS:SetPort(self.SRSPort)
|
||||
@@ -570,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
||||
self.SRSTTSRadio = OnOff and true
|
||||
self.SRSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
self.SRSPort = Port or 5002
|
||||
self.SRSPort = Port or MSRS.port or 5002
|
||||
if OnOff then
|
||||
self.SRS = MSRS:New(Path,Frequency,Modulation,1)
|
||||
self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation)
|
||||
self.SRS:SetPort(self.SRSPort)
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRS:SetLabel("ACSR")
|
||||
@@ -582,7 +582,8 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
||||
self.SRS:SetCulture(Culture)
|
||||
self.SRS:SetGender(Gender)
|
||||
if GoogleCredentials then
|
||||
self.SRS:SetGoogle(GoogleCredentials)
|
||||
self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
self.SRSGoogle = true
|
||||
end
|
||||
self.SRSQ = MSRSQUEUE:New(self.alias)
|
||||
@@ -600,14 +601,16 @@ end
|
||||
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
|
||||
self:T(self.lid .. "SetPilotTTSVoice")
|
||||
self.SRSPilotVoice = true
|
||||
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
||||
self.SRSPilot:SetCoalition(self.coalition)
|
||||
self.SRSPilot:SetVoice(Voice)
|
||||
self.SRSPilot:SetCulture(Culture or "en-US")
|
||||
self.SRSPilot:SetGender(Gender or "male")
|
||||
self.SRSPilot:SetLabel("PILOT")
|
||||
if self.SRS.google then
|
||||
self.SRSPilot:SetGoogle(self.SRS.google)
|
||||
if self.SRSGoogle then
|
||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
||||
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
||||
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -622,14 +625,16 @@ end
|
||||
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
|
||||
self:T(self.lid .. "SetOperatorTTSVoice")
|
||||
self.SRSOperatorVoice = true
|
||||
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
||||
self.SRSOperator:SetCoalition(self.coalition)
|
||||
self.SRSOperator:SetVoice(Voice)
|
||||
self.SRSOperator:SetCulture(Culture or "en-GB")
|
||||
self.SRSOperator:SetGender(Gender or "female")
|
||||
self.SRSPilot:SetLabel("RESCUE")
|
||||
if self.SRS.google then
|
||||
self.SRSOperator:SetGoogle(self.SRS.google)
|
||||
self.SRSOperator:SetLabel("RESCUE")
|
||||
if self.SRSGoogle then
|
||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
||||
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
||||
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
|
||||
-- ## Missions: None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -699,7 +697,8 @@ end
|
||||
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
self:I("_AirbaseMonitor")
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
|
||||
if Client:IsAlive() then
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -20,7 +20,7 @@
|
||||
-- Last update: July 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **AMMOTRUCK** class, extends Core.FSM#FSM
|
||||
--- **AMMOTRUCK** class, extends Core.Fsm#FSM
|
||||
-- @type AMMOTRUCK
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
@@ -41,7 +41,7 @@
|
||||
-- @field #number waitingtime Max waiting time in seconds
|
||||
-- @field #boolean routeonroad Route truck on road if true (default)
|
||||
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
||||
-- @extends Core.FSM#FSM
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
||||
--
|
||||
|
||||
@@ -3546,7 +3546,7 @@ end
|
||||
-- @param #string To To state.
|
||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||
|
||||
self:I("Respawning arty group")
|
||||
local group=self.Controllable --Wrapper.Group#GROUP
|
||||
|
||||
-- Respawn group.
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
-- **AUOTLASE** - Autolase targets in the field.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/)
|
||||
--
|
||||
-- None yet.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- **Main Features:**
|
||||
@@ -74,7 +74,7 @@
|
||||
-- @image Designation.JPG
|
||||
--
|
||||
-- Date: 24 Oct 2021
|
||||
-- Last Update: Oct 2023
|
||||
-- Last Update: Jan 2024
|
||||
--
|
||||
--- Class AUTOLASE
|
||||
-- @type AUTOLASE
|
||||
@@ -87,6 +87,7 @@
|
||||
-- @field Core.Set#SET_GROUP RecceSet
|
||||
-- @field #table LaserCodes
|
||||
-- @field #table playermenus
|
||||
-- @field #boolean smokemenu
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
---
|
||||
@@ -97,6 +98,7 @@ AUTOLASE = {
|
||||
verbose = 0,
|
||||
alias = "",
|
||||
debug = false,
|
||||
smokemenu = true,
|
||||
}
|
||||
|
||||
--- Laser spot info
|
||||
@@ -115,7 +117,7 @@ AUTOLASE = {
|
||||
|
||||
--- AUTOLASE class version.
|
||||
-- @field #string version
|
||||
AUTOLASE.version = "0.1.22"
|
||||
AUTOLASE.version = "0.1.23"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Begin Functional.Autolase.lua
|
||||
@@ -202,6 +204,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.blacklistattributes = {}
|
||||
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
||||
self.playermenus = {}
|
||||
self.smokemenu = true
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||
@@ -329,9 +332,11 @@ function AUTOLASE:SetPilotMenu()
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
if self.smokemenu then
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
end
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
@@ -443,7 +448,7 @@ end
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||
@@ -451,18 +456,18 @@ end
|
||||
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
if OnOff then
|
||||
self.useSRS = true
|
||||
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSFreq = Frequency or 271
|
||||
self.SRSMod = Modulation or radio.modulation.AM
|
||||
self.Gender = Gender or "male"
|
||||
self.Culture = Culture or "en-US"
|
||||
self.Port = Port or 5002
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
self.Culture = Culture or MSRS.culture or "en-US"
|
||||
self.Port = Port or MSRS.port or 5002
|
||||
self.Voice = Voice
|
||||
self.PathToGoogleKey = PathToGoogleKey
|
||||
self.Volume = Volume or 1.0
|
||||
self.Label = Label
|
||||
-- set up SRS
|
||||
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume)
|
||||
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod)
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||
self.SRS:SetGender(self.Gender)
|
||||
@@ -470,8 +475,10 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
|
||||
self.SRS:SetPort(self.Port)
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.SRSQueue = MSRSQUEUE:New(self.alias)
|
||||
else
|
||||
@@ -579,6 +586,23 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableSmokeMenu()
|
||||
self.smokemenu = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableSmokeMenu()
|
||||
self.smokemenu = false
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) Function to calculate line of sight.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -15,10 +15,12 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Targets detected by recce will be communicated to a group of attacking players.
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -38,8 +38,9 @@
|
||||
-- @image Detection.JPG
|
||||
|
||||
do -- DETECTION_BASE
|
||||
|
||||
--- @type DETECTION_BASE
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE
|
||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
|
||||
--
|
||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
--
|
||||
--
|
||||
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
|
||||
--
|
||||
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
|
||||
--
|
||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||
--
|
||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||
@@ -268,11 +274,13 @@ do -- DETECTION_BASE
|
||||
DetectedItems = {},
|
||||
DetectedItemsByIndex = {},
|
||||
}
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObjects
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObjects
|
||||
-- @list <#DETECTION_BASE.DetectedObject>
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObject
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObject
|
||||
-- @field #string Name
|
||||
-- @field #boolean IsVisible
|
||||
-- @field #boolean KnowType
|
||||
@@ -283,8 +291,9 @@ do -- DETECTION_BASE
|
||||
-- @field #number LastTime
|
||||
-- @field #boolean LastPos
|
||||
-- @field #number LastVelocity
|
||||
|
||||
--- @type DETECTION_BASE.DetectedItems
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedItems
|
||||
-- @list <#DETECTION_BASE.DetectedItem>
|
||||
|
||||
--- Detected item data structure.
|
||||
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
|
||||
|
||||
do -- State Transition Handling
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -530,7 +539,7 @@ do -- DETECTION_BASE
|
||||
self:__Detect( 1 )
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_BASE:CountAliveRecce()
|
||||
|
||||
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -587,7 +596,7 @@ do -- DETECTION_BASE
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -712,6 +721,31 @@ do -- DETECTION_BASE
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate radar blur probability
|
||||
|
||||
if self.RadarBlur then
|
||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||
local dist = math.floor(Distance)
|
||||
if dist <= self.RadarBlurClosing then
|
||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||
end
|
||||
local fheight = math.floor(math.random(1,10000)/100)
|
||||
local fblur = math.floor(math.random(1,10000)/100)
|
||||
local unit = UNIT:FindByName(DetectedObjectName)
|
||||
if unit and unit:IsAlive() then
|
||||
local AGL = unit:GetAltitude(true)
|
||||
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
if fblur > thresblur then DetectionAccepted = false end
|
||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate additional probabilities
|
||||
|
||||
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
||||
@@ -1011,7 +1045,24 @@ do -- DETECTION_BASE
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
||||
-- @return #DETECTION_BASE self
|
||||
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
||||
self.RadarBlur = true
|
||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
||||
self.RadarBlurClosing = closing or 20 -- 20km
|
||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
@@ -1354,7 +1405,7 @@ do -- DETECTION_BASE
|
||||
}
|
||||
}
|
||||
|
||||
--- @param DCS#Unit FoundDCSUnit
|
||||
-- @param DCS#Unit FoundDCSUnit
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
-- @param Core.Set#SET_GROUP ReportSetGroup
|
||||
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
||||
@@ -1419,7 +1470,7 @@ do -- DETECTION_BASE
|
||||
DetectedItem.PlayersNearBy = nil
|
||||
|
||||
_DATABASE:ForEachPlayer(
|
||||
--- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
function( PlayerUnitName )
|
||||
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
||||
|
||||
@@ -1975,8 +2026,9 @@ do -- DETECTION_BASE
|
||||
end
|
||||
|
||||
do -- DETECTION_UNITS
|
||||
|
||||
--- @type DETECTION_UNITS
|
||||
|
||||
---
|
||||
-- @type DETECTION_UNITS
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
@@ -2231,8 +2283,9 @@ do -- DETECTION_UNITS
|
||||
end
|
||||
|
||||
do -- DETECTION_TYPES
|
||||
|
||||
--- @type DETECTION_TYPES
|
||||
|
||||
---
|
||||
-- @type DETECTION_TYPES
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
--- Will detect units within the battle zone.
|
||||
@@ -2434,8 +2487,9 @@ do -- DETECTION_TYPES
|
||||
end
|
||||
|
||||
do -- DETECTION_AREAS
|
||||
|
||||
--- @type DETECTION_AREAS
|
||||
|
||||
---
|
||||
-- @type DETECTION_AREAS
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -2961,7 +3015,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
-- DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
|
||||
@@ -16,11 +16,13 @@
|
||||
-- * Escort tactical situation reporting.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Nov 2023
|
||||
-- Last Update: Dec 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -94,7 +94,7 @@
|
||||
-- Known SAM types at the time of writing are:
|
||||
--
|
||||
-- * Avenger
|
||||
-- * Chaparrel
|
||||
-- * Chaparral
|
||||
-- * Hawk
|
||||
-- * Linebacker
|
||||
-- * NASAMS
|
||||
@@ -365,7 +365,7 @@ MANTIS.SamData = {
|
||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
||||
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
@@ -631,7 +631,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.15"
|
||||
self.version="0.8.16"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -1149,7 +1149,7 @@ do
|
||||
--self:T(self.lid.." Relocating HQ")
|
||||
local text = self.lid.." Relocating HQ"
|
||||
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
--relocate EWR
|
||||
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
||||
@@ -1163,7 +1163,7 @@ do
|
||||
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
||||
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(text) end
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -33,16 +33,11 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
|
||||
-- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT)
|
||||
-- * **YouTube videos:** [Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -170,7 +165,7 @@
|
||||
--
|
||||
-- * A specific departure and/or destination airport can be chosen.
|
||||
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
|
||||
-- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map.
|
||||
-- * It is possible to start in air within a zone or within a zone above an airport of the map.
|
||||
--
|
||||
-- ## Flight Plan
|
||||
--
|
||||
@@ -1179,13 +1174,13 @@ function RAT:SetTakeoffAir()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
|
||||
--- Set possible departure ports. This can be an airport or a zone.
|
||||
-- @param #RAT self
|
||||
-- @param #string departurenames Name or table of names of departure airports or zones.
|
||||
-- @return #RAT RAT self object.
|
||||
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
|
||||
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
|
||||
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
||||
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
||||
function RAT:SetDeparture(departurenames)
|
||||
self:F2(departurenames)
|
||||
|
||||
@@ -2537,7 +2532,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
end
|
||||
elseif self:_ZoneExists(_departure) then
|
||||
-- If it's not an airport, check whether it's a zone.
|
||||
departure=ZONE:New(_departure)
|
||||
departure=ZONE:FindByName(_departure)
|
||||
else
|
||||
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
|
||||
self:E(RAT.id..text)
|
||||
@@ -2635,7 +2630,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
end
|
||||
|
||||
elseif self:_ZoneExists(_destination) then
|
||||
destination=ZONE:New(_destination)
|
||||
destination=ZONE:FindByName(_destination)
|
||||
else
|
||||
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
|
||||
self:E(RAT.id.."ERROR: "..text)
|
||||
@@ -3142,7 +3137,7 @@ function RAT:_PickDeparture(takeoff)
|
||||
end
|
||||
elseif self:_ZoneExists(name) then
|
||||
if takeoff==RAT.wp.air then
|
||||
dep=ZONE:New(name)
|
||||
dep=ZONE:FindByName(name)
|
||||
else
|
||||
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
|
||||
end
|
||||
@@ -3254,7 +3249,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
|
||||
end
|
||||
elseif self:_ZoneExists(name) then
|
||||
if landing==RAT.wp.air then
|
||||
dest=ZONE:New(name)
|
||||
dest=ZONE:FindByName(name)
|
||||
else
|
||||
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
|
||||
end
|
||||
@@ -4930,12 +4925,12 @@ function RAT:_AirportExists(name)
|
||||
return false
|
||||
end
|
||||
|
||||
--- Test if a trigger zone defined in the mission editor exists.
|
||||
--- Test if a zone exists.
|
||||
-- @param #RAT self
|
||||
-- @param #string name
|
||||
-- @return #boolean True if zone exsits, false otherwise.
|
||||
function RAT:_ZoneExists(name)
|
||||
local z=trigger.misc.getZone(name)
|
||||
local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat
|
||||
if z then
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -1207,25 +1207,29 @@ end
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
|
||||
|
||||
if PathToSRS then
|
||||
if PathToSRS or MSRS.path then
|
||||
|
||||
self.useSRS=true
|
||||
|
||||
self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||
self.controlmsrs:SetPort(Port)
|
||||
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
|
||||
self.controlmsrs:SetPort(Port or MSRS.port)
|
||||
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||
self.controlmsrs:SetLabel("RANGEC")
|
||||
self.controlmsrs:SetVolume(Volume or 1.0)
|
||||
self.controlsrsQ = MSRSQUEUE:New("CONTROL")
|
||||
|
||||
self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||
self.instructmsrs:SetPort(Port)
|
||||
self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM)
|
||||
self.instructmsrs:SetPort(Port or MSRS.port)
|
||||
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||
self.instructmsrs:SetLabel("RANGEI")
|
||||
self.instructmsrs:SetVolume(Volume or 1.0)
|
||||
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
|
||||
|
||||
if PathToGoogleKey then
|
||||
self.controlmsrs:SetGoogle(PathToGoogleKey)
|
||||
self.instructmsrs:SetGoogle(PathToGoogleKey)
|
||||
self.controlmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.controlmsrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
self.instructmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.instructmsrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
else
|
||||
@@ -1737,7 +1741,9 @@ end
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function RANGE:OnEventBirth( EventData )
|
||||
self:F( { eventbirth = EventData } )
|
||||
|
||||
|
||||
if not EventData.IniPlayerName then return end
|
||||
|
||||
local _unitName = EventData.IniUnitName
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
|
||||
@@ -2187,7 +2193,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
||||
|
||||
local text = "You left the bombing range zone. "
|
||||
|
||||
local r=math.random(2)
|
||||
local r=math.random(5)
|
||||
|
||||
if r==1 then
|
||||
text=text.."Have a nice day!"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -276,9 +276,15 @@ function SCORING:New( GameName )
|
||||
self:SetMessagesZone( true )
|
||||
|
||||
-- Scales
|
||||
|
||||
self:SetScaleDestroyScore( 10 )
|
||||
self:SetScaleDestroyPenalty( 30 )
|
||||
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Making this configurable to anyone can enable this anyway if they want
|
||||
self:SetScoreIncrementOnHit(0)
|
||||
|
||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||
self.penaltyonfratricide = true
|
||||
@@ -467,6 +473,16 @@ function SCORING:SetMessagesHit( OnOff )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Configure to increment score after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @param #number score amount of point to inclement score on each hit
|
||||
-- @return #SCORING
|
||||
function SCORING:SetScoreIncrementOnHit( score )
|
||||
|
||||
self.ScoreIncrementOnHit = score
|
||||
return self
|
||||
end
|
||||
|
||||
--- If to send messages after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @return #boolean
|
||||
@@ -885,6 +901,7 @@ function SCORING:OnEventBirth( Event )
|
||||
Event.IniUnit.BirthTime = timer.getTime()
|
||||
if PlayerName then
|
||||
self:_AddPlayerFromUnit( Event.IniUnit )
|
||||
self.Players[PlayerName].PlayerKills = 0
|
||||
self:SetScoringMenu( Event.IniGroup )
|
||||
end
|
||||
end
|
||||
@@ -1015,7 +1032,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
@@ -1025,7 +1042,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||
end
|
||||
|
||||
|
||||
-- Only grant hit scores if there was more than one second between the last hit.
|
||||
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
||||
PlayerHit.TimeStamp = timer.getTime()
|
||||
@@ -1060,10 +1077,8 @@ function SCORING:_EventOnHit( Event )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
@@ -1128,7 +1143,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
@@ -1163,10 +1178,8 @@ function SCORING:_EventOnHit( Event )
|
||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
@@ -1274,13 +1287,18 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||
|
||||
|
||||
self:OnKillPvP(Player, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
self:OnKillPvP(Player, TargetPlayerName, true)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(Player, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1303,12 +1321,19 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
if Player.PlayerKills ~= nil then
|
||||
Player.PlayerKills = Player.PlayerKills + 1
|
||||
else
|
||||
Player.PlayerKills = 1
|
||||
end
|
||||
self:OnKillPvP(Player, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(Player, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1907,3 +1932,26 @@ function SCORING:SwitchAutoSave(OnOff)
|
||||
self.AutoSave = OnOff
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #PLAYER Player the ataching player
|
||||
-- @param #string TargetPlayerName the name of the killed player
|
||||
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Thread level of the target
|
||||
-- @param #number PlayerThreatLevelThread level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvP(Player, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #PLAYER Player the ataching player
|
||||
-- @param #string TargetUnitName the name of the killed unit
|
||||
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Thread level of the target
|
||||
-- @param #number PlayerThreatLevelThread level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvE(Player, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
@@ -13,13 +13,13 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**, **applevangelist**
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: Oct 2023
|
||||
-- Last Update: Dec 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.5")
|
||||
self:I("*** SEAD - Started Version 0.4.6")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -401,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionStart(grp,name,attacker)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
1311
Moose Development/Moose/Functional/Stratego.lua
Normal file
1311
Moose Development/Moose/Functional/Stratego.lua
Normal file
File diff suppressed because it is too large
Load Diff
590
Moose Development/Moose/Functional/Tiresias.lua
Normal file
590
Moose Development/Moose/Functional/Tiresias.lua
Normal file
@@ -0,0 +1,590 @@
|
||||
--- **Functional** - TIRESIAS - manages AI behaviour.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
||||
-- * Does not affect ships to keep the Navy guys happy.
|
||||
-- * Does not affect OpsGroup type groups.
|
||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
||||
-- * Exceptions can be defined to keep certain actions going.
|
||||
-- * Works coalition-independent in the back
|
||||
-- * Easy setup.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author : **applevangelist **
|
||||
--
|
||||
-- @module Functional.Tiresias
|
||||
-- @image Functional.Tiresias.jpg
|
||||
--
|
||||
-- Last Update: Dec 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **TIRESIAS** class, extends Core.Base#BASE
|
||||
-- @type TIRESIAS
|
||||
-- @field #string ClassName
|
||||
-- @field #booelan debug
|
||||
-- @field #string version
|
||||
-- @field #number Interval
|
||||
-- @field Core.Set#SET_GROUP GroundSet
|
||||
-- @field #number Coalition
|
||||
-- @field Core.Set#SET_GROUP VehicleSet
|
||||
-- @field Core.Set#SET_GROUP AAASet
|
||||
-- @field Core.Set#SET_GROUP SAMSet
|
||||
-- @field Core.Set#SET_GROUP ExceptionSet
|
||||
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
|
||||
-- @field #number AAARange
|
||||
-- @field #number HeloSwitchRange
|
||||
-- @field #number PlaneSwitchRange
|
||||
-- @field Core.Set#SET_GROUP FlightSet
|
||||
-- @field #boolean SwitchAAA
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
-- @type TIRESIAS.Data
|
||||
-- @field #string type
|
||||
-- @field #number range
|
||||
-- @field #boolean invisible
|
||||
-- @field #boolean AIOff
|
||||
-- @field #boolean exception
|
||||
|
||||
|
||||
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## TIRESIAS Concept
|
||||
--
|
||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
||||
-- * Does not affect ships to keep the Navy guys happy.
|
||||
-- * Does not affect OpsGroup type groups.
|
||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
||||
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
|
||||
-- * Works coalition-independent in the back
|
||||
-- * Easy setup.
|
||||
--
|
||||
-- ## Setup
|
||||
--
|
||||
-- Setup is a one-liner:
|
||||
--
|
||||
-- local blinder = TIRESIAS:New()
|
||||
--
|
||||
-- Optionally you can set up exceptions, e.g. for convoys driving around
|
||||
--
|
||||
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
|
||||
-- local blinder = TIRESIAS:New()
|
||||
-- blinder:AddExceptionSet(exceptionset)
|
||||
--
|
||||
-- Options
|
||||
--
|
||||
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
|
||||
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
|
||||
--
|
||||
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
|
||||
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
|
||||
--
|
||||
-- @field #TIRESIAS
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = false,
|
||||
version = "0.0.4",
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
AAASet = nil,
|
||||
SAMSet = nil,
|
||||
ExceptionSet = nil,
|
||||
AAARange = 60, -- 60%
|
||||
HeloSwitchRange = 10, -- NM
|
||||
PlaneSwitchRange = 25, -- NM
|
||||
SwitchAAA = true,
|
||||
}
|
||||
|
||||
--- [USER] Create a new Tiresias object and start it up.
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:New()
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
|
||||
|
||||
--- FSM Functions ---
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
|
||||
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
self.ExceptionSet = SET_GROUP:New():Clear(false)
|
||||
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
|
||||
self.lid = string.format("TIRESIAS %s | ",self.version)
|
||||
|
||||
self:I(self.lid.."Managing ground groups!")
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
|
||||
-- @function [parent=#TIRESIAS] Stop
|
||||
-- @param #TIRESIAS self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
|
||||
-- @function [parent=#TIRESIAS] __Stop
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
||||
-- @function [parent=#TIRESIAS] Start
|
||||
-- @param #TIRESIAS self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
||||
-- @function [parent=#TIRESIAS] __Start
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
self:__Start(1)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- Helper Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
|
||||
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
|
||||
self.HeloSwitchRange = HeloMiles or 10
|
||||
self.PlaneSwitchRange = PlaneMiles or 25
|
||||
return self
|
||||
end
|
||||
|
||||
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
|
||||
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
|
||||
self.AAARange = FiringRange or 60
|
||||
self.SwitchAAA = (SwitchAAA == false) and false or true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Set#SET_GROUP Set to add to the exception list.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:AddExceptionSet(Set)
|
||||
self:T(self.lid.."AddExceptionSet")
|
||||
local exceptions = self.ExceptionSet
|
||||
Set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Exception",
|
||||
exception = true,
|
||||
}
|
||||
exceptions:AddGroup(grp,true)
|
||||
end
|
||||
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
return true -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
return true -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Init Groups
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_InitGroups()
|
||||
self:T(self.lid.."_InitGroups")
|
||||
-- Set all groups invisible/motionless
|
||||
local EngageRange = self.AAARange
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
--- AAA
|
||||
self.AAASet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:OptionEngageRange(EngageRange)
|
||||
grp:SetCommandInvisible(true)
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "AAA",
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
grp.Tiresias.AIOff = true
|
||||
end
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- Vehicles
|
||||
self.VehicleSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetAIOff()
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Vehicle",
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp:SetAIOff()
|
||||
grp.Tiresias.invisible = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- SAM
|
||||
self.SAMSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "SAM",
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Event handler function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_EventHandler(EventData)
|
||||
self:T(string.format("%s Event = %d",self.lid, EventData.id))
|
||||
local event = EventData -- Core.Event#EVENTDATA
|
||||
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
||||
--local _coalition = event.IniCoalition
|
||||
--if _coalition ~= self.Coalition then
|
||||
-- return --ignore!
|
||||
--end
|
||||
local unitname = event.IniUnitName or "none"
|
||||
local _unit = event.IniUnit
|
||||
local _group = event.IniGroup
|
||||
if _group and _group:IsAlive() then
|
||||
local radius = self.PlaneSwitchRange
|
||||
if _group:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
self:_SwitchOnGroups(_group,radius)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Switch Groups Behaviour
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Wrapper.Group#GROUP group
|
||||
-- @param #number radius Radius in NM
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
|
||||
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
|
||||
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
||||
local count = ground:CountAlive()
|
||||
if self.debug then
|
||||
local text = string.format("There are %d groups around this plane or helo!",count)
|
||||
self:I(text)
|
||||
end
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
if ground:CountAlive() > 0 then
|
||||
ground:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
if grp.Tiresias.invisible == true then
|
||||
grp:SetCommandInvisible(false)
|
||||
grp.Tiresias.invisible = false
|
||||
end
|
||||
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp.Tiresias.AIOff = false
|
||||
end
|
||||
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp:EnableEmission(true)
|
||||
grp.Tiresias.AIOff = false
|
||||
end
|
||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
else
|
||||
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- FSM Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
|
||||
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
|
||||
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
|
||||
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
|
||||
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
|
||||
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
|
||||
|
||||
local EngageRange = self.AAARange
|
||||
|
||||
local ExceptionSet = self.ExceptionSet
|
||||
if self.ExceptionSet then
|
||||
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Exception",
|
||||
exception = true,
|
||||
}
|
||||
Object:SetAIOn()
|
||||
Object:SetCommandInvisible(false)
|
||||
Object:EnableEmission(true)
|
||||
end
|
||||
end
|
||||
|
||||
local OGS = OpsGroupSet:GetAliveSet()
|
||||
for _,_OG in pairs(OGS or {}) do
|
||||
local OG = _OG -- Ops.OpsGroup#OPSGROUP
|
||||
local grp = OG:GetGroup()
|
||||
ExceptionSet:AddGroup(grp,true)
|
||||
end
|
||||
|
||||
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
local grp = Object:GetGroup()
|
||||
ExceptionSet:AddGroup(grp,true)
|
||||
end
|
||||
end
|
||||
|
||||
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object:SetAIOff()
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Vehicle",
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
|
||||
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
|
||||
Object:OptionEngageRange(EngageRange)
|
||||
Object:SetCommandInvisible(true)
|
||||
if SwitchAAA then
|
||||
Object:SetAIOff()
|
||||
Object:EnableEmission(false)
|
||||
end
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "AAA",
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "SAM",
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
self.VehicleSet = VehicleSet
|
||||
self.AAASet = AAASet
|
||||
self.SAMSet = SAMSet
|
||||
self.OpsGroupSet = OpsGroupSet
|
||||
|
||||
self:_InitGroups()
|
||||
|
||||
self:__Status(1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onbeforeStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self:GetState() == "Stopped" then
|
||||
return false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self.debug then
|
||||
local count = self.VehicleSet:CountAlive()
|
||||
local AAAcount = self.AAASet:CountAlive()
|
||||
local SAMcount = self.SAMSet:CountAlive()
|
||||
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
|
||||
self:I(text)
|
||||
end
|
||||
self:_InitGroups()
|
||||
if self.FlightSet:CountAlive() > 0 then
|
||||
local Set = self.FlightSet:GetAliveSet()
|
||||
for _,_plane in pairs(Set) do
|
||||
local plane = _plane -- Wrapper.Group#GROUP
|
||||
local radius = self.PlaneSwitchRange
|
||||
if plane:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
self:_SwitchOnGroups(_plane,radius)
|
||||
end
|
||||
end
|
||||
if self:GetState() ~= "Stopped" then
|
||||
self:__Status(self.Interval)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
@@ -87,7 +87,7 @@
|
||||
-- @field #number respawndelay Delay before respawn in seconds.
|
||||
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Have your assets at the right place at the right time - or not!
|
||||
@@ -3414,7 +3414,7 @@ end
|
||||
-- FSM states
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
||||
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
@@ -3595,6 +3595,7 @@ function WAREHOUSE:onafterStatus(From, Event, To)
|
||||
local Trepair=self:GetRunwayRepairtime()
|
||||
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
|
||||
if Trepair==0 then
|
||||
self.runwaydestroyed = nil
|
||||
self:RunwayRepaired()
|
||||
end
|
||||
end
|
||||
@@ -5392,7 +5393,8 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=timer.getAbsTime()
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- On after "RunwayRepaired" event.
|
||||
@@ -5407,7 +5409,8 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=nil
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -1,180 +1,181 @@
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
|
||||
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/AirWing.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ArmyGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Auftrag.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Awacs.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Brigade.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Chief.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Cohort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Commander.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Fleet.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightControl.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Flotilla.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Intelligence.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Legion.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/NavyGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Operation.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsTransport.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsZone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Platoon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerTask.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerRecce.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Squadron.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Target.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/EasyGCICAP.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Globals.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||
|
||||
@@ -700,7 +700,7 @@ ATIS.Messages = {
|
||||
EN =
|
||||
{
|
||||
HOURS = "hours",
|
||||
TIME = "hours",
|
||||
TIME = "Hours",
|
||||
NOCLOUDINFO = "Cloud coverage information not available",
|
||||
OVERCAST = "Overcast",
|
||||
BROKEN = "Broken clouds",
|
||||
@@ -890,7 +890,7 @@ _ATIS = {}
|
||||
|
||||
--- ATIS class version.
|
||||
-- @field #string version
|
||||
ATIS.version = "0.10.4"
|
||||
ATIS.version = "1.0.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -1526,34 +1526,62 @@ function ATIS:MarkRunways( markall )
|
||||
end
|
||||
end
|
||||
|
||||
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.
|
||||
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #ATIS self
|
||||
-- @param #string PathToSRS Path to SRS directory.
|
||||
-- @param #string PathToSRS Path to SRS directory (only necessary if SRS exe backend is used).
|
||||
-- @param #string Gender Gender: "male" or "female" (default).
|
||||
-- @param #string Culture Culture, e.g. "en-GB" (default).
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @param #string GoogleKey Path to Google JSON-Key.
|
||||
-- @param #string GoogleKey Path to Google JSON-Key (SRS exe backend) or Google API key (DCS-gRPC backend).
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
|
||||
if PathToSRS or MSRS.path then
|
||||
--if PathToSRS or MSRS.path then
|
||||
self.useSRS=true
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(Gender)
|
||||
self.msrs:SetCulture(Culture)
|
||||
self.msrs:SetVoice(Voice)
|
||||
self.msrs:SetPort(Port)
|
||||
|
||||
local path = PathToSRS or MSRS.path
|
||||
local gender = Gender or MSRS.gender
|
||||
local culture = Culture or MSRS.culture
|
||||
local voice = Voice or MSRS.voice
|
||||
local port = Port or MSRS.port or 5002
|
||||
|
||||
self.msrs=MSRS:New(path, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(gender)
|
||||
self.msrs:SetCulture(culture)
|
||||
self.msrs:SetPort(port)
|
||||
self.msrs:SetCoalition(self:GetCoalition())
|
||||
self.msrs:SetLabel("ATIS")
|
||||
self.msrs:SetGoogle(GoogleKey)
|
||||
if GoogleKey then
|
||||
self.msrs:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
-- Pre-configured Google?
|
||||
if (not GoogleKey) and self.msrs:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
voice = Voice or MSRS.poptions.gcloud.voice
|
||||
end
|
||||
self.msrs:SetVoice(voice)
|
||||
self.msrs:SetCoordinate(self.airbase:GetCoordinate())
|
||||
self.msrsQ = MSRSQUEUE:New("ATIS")
|
||||
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
if self.dTQueueCheck<=10 then
|
||||
self:SetQueueUpdateTime(90)
|
||||
end
|
||||
--else
|
||||
--self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
--end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set an alternative provider to the one set in your MSRS configuration file.
|
||||
-- @param #ATIS self
|
||||
-- @param #string Provider The provider to use. Known providers are: `MSRS.Provider.WINDOWS` and `MSRS.Provider.GOOGLE`
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSRSProvider(Provider)
|
||||
self:T(self.lid.."SetSRSProvider")
|
||||
if self.msrs then
|
||||
self.msrs:SetProvider(Provider)
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
MESSAGE:New(self.lid.."Set up SRS first before trying to change the provider!",30,"ATIS"):ToAll():ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airwing).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Airwing).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -56,6 +56,8 @@
|
||||
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
|
||||
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
|
||||
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
|
||||
-- @field #number capOptionVaryStartTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
|
||||
-- @field #number capOptionVaryEndTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
|
||||
--
|
||||
-- @extends Ops.Legion#LEGION
|
||||
|
||||
@@ -132,6 +134,8 @@ AIRWING = {
|
||||
markpoints = false,
|
||||
capOptionPatrolRaceTrack = false,
|
||||
capFormation = nil,
|
||||
capOptionVaryStartTime = nil,
|
||||
capOptionVaryEndTime = nil,
|
||||
}
|
||||
|
||||
--- Payload data.
|
||||
@@ -183,7 +187,7 @@ AIRWING = {
|
||||
|
||||
--- AIRWING class version.
|
||||
-- @field #string version
|
||||
AIRWING.version="0.9.4"
|
||||
AIRWING.version="0.9.5"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -721,6 +725,17 @@ function AIRWING:SetCapCloseRaceTrack(OnOff)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP mission start to vary randomly between Start end End seconds.
|
||||
-- @param #AIRWING self
|
||||
-- @param #number Start
|
||||
-- @param #number End
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetCapStartTimeVariation(Start, End)
|
||||
self.capOptionVaryStartTime = Start or 5
|
||||
self.capOptionVaryEndTime = End or 60
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set number of TANKER flights with Boom constantly in the air.
|
||||
-- @param #AIRWING self
|
||||
-- @param #number Nboom Number of flights. Default 1.
|
||||
@@ -1165,6 +1180,14 @@ function AIRWING:CheckCAP()
|
||||
|
||||
end
|
||||
|
||||
if self.capOptionVaryStartTime then
|
||||
|
||||
local ClockStart = math.random(self.capOptionVaryStartTime, self.capOptionVaryEndTime)
|
||||
|
||||
missionCAP:SetTime(ClockStart)
|
||||
|
||||
end
|
||||
|
||||
missionCAP.patroldata=patrol
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
@@ -1398,9 +1421,9 @@ function AIRWING:GetTankerForFlight(flightgroup)
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Add the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
--- Add the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
-- @param #AIRWING self
|
||||
-- @param Ops.Awacs#AWACS ConnectecdAwacs
|
||||
-- @param Ops.AWACS#AWACS ConnectecdAwacs
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
||||
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
|
||||
@@ -1409,7 +1432,7 @@ function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
--- Remove the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:RemoveUsingOpsAwacs()
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
--
|
||||
-- ## Example Missions
|
||||
--
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss).
|
||||
-- They contain the latest development Moose.lua file.
|
||||
--
|
||||
-- ## IMPORTANT
|
||||
@@ -3062,7 +3062,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
-- SRS
|
||||
local Frequency = self.AirbossRadio.frequency
|
||||
local Modulation = self.AirbossRadio.modulation
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend)
|
||||
self.SRS:SetCoalition(self:GetCoalition())
|
||||
self.SRS:SetCoordinate(self:GetCoordinate())
|
||||
self.SRS:SetCulture(Culture or "en-US")
|
||||
@@ -3072,9 +3072,11 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
self.SRS:SetPort(Port or 5002)
|
||||
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
||||
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
||||
self.SRS:SetVolume(Volume or 1)
|
||||
--self.SRS:SetModulations(Modulations)
|
||||
if GoogleCreds then
|
||||
self.SRS:SetGoogle(GoogleCreds)
|
||||
self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
if Voice then
|
||||
self.SRS:SetVoice(Voice)
|
||||
@@ -8212,7 +8214,7 @@ function AIRBOSS:OnEventBirth( EventData )
|
||||
self:E( EventData )
|
||||
return
|
||||
end
|
||||
if EventData.IniUnit == nil then
|
||||
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then
|
||||
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
|
||||
self:E( EventData )
|
||||
return
|
||||
@@ -11197,7 +11199,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
|
||||
end
|
||||
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
|
||||
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() )
|
||||
-- Get player velocity in km/h.
|
||||
local vplayer = playerData.unit:GetVelocityKMH()
|
||||
-- Get carrier velocity in km/h.
|
||||
@@ -12121,16 +12123,18 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
|
||||
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
|
||||
|
||||
-- VTOL approach, which is graded differently (currently only Harrier).
|
||||
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
|
||||
|
||||
-- Put everything together.
|
||||
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
||||
|
||||
-- Count number of minor, normal and major deviations.
|
||||
-- Count number of minor/small nS, normal nN and major/large deviations nL.
|
||||
local N=nXX+nIM+nIC+nAR
|
||||
local Nv=nXX+nIM
|
||||
local nL=count(G, '_')/2
|
||||
local nS=count(G, '%(')
|
||||
local nN=N-nS-nL
|
||||
local nNv=Nv-nS-nL
|
||||
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
||||
local Tgroove=playerData.Tgroove
|
||||
@@ -12146,34 +12150,64 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
G = "Unicorn"
|
||||
else
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
|
||||
grade="OK"
|
||||
points=4.0
|
||||
elseif nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
if vtol then
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
|
||||
-- Normal laning part at the beginning
|
||||
local Gb = GXX .. " " .. GIM
|
||||
|
||||
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
|
||||
local N=nXX+nIM
|
||||
local nL=count(Gb, '_')/2
|
||||
local nS=count(Gb, '%(')
|
||||
local nN=N-nS-nL
|
||||
|
||||
|
||||
-- VTOL part of the landing
|
||||
local Gv = GIC .. " " .. GAR
|
||||
|
||||
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
|
||||
local Nv=nIC+nAR
|
||||
local nLv=count(Gv, '_')/2
|
||||
local nSv=count(Gv, '%(')
|
||||
local nNv=Nv-nSv-nLv
|
||||
|
||||
if nL>0 or nLv>1 then
|
||||
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
|
||||
-- In other words, we allow one larger deviation at IC+AR
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN>0 or nNv>1 or nLv==1 then
|
||||
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- This is a normal (non-VTOL) landing.
|
||||
|
||||
if nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections ==> "Okay pass" 4.0 points.
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Replace" )"( and "__"
|
||||
@@ -14957,7 +14991,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
|
||||
self.PilotRadio.gender = Gender or "male"
|
||||
self.PilotRadio.culture = Culture or "en-US"
|
||||
|
||||
if (not Voice) and self.SRS and self.SRS.google then
|
||||
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
|
||||
end
|
||||
|
||||
@@ -15606,6 +15640,11 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
|
||||
Sender = "PilotCall"
|
||||
end
|
||||
|
||||
if Sender=="" then
|
||||
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
|
||||
return
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers = _split( number )
|
||||
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Armygroup).
|
||||
--
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Armygroup).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
@@ -976,8 +976,7 @@ function ARMYGROUP:onafterSpawned(From, Event, To)
|
||||
-- Update route.
|
||||
if Nwp>1 and self.isMobile then
|
||||
self:T(self.lid..string.format("Got %d waypoints on spawn ==> Cruise in -1.0 sec!", Nwp))
|
||||
--self:__Cruise(-1, nil, self.option.Formation)
|
||||
self:__Cruise(-1)
|
||||
self:__Cruise(-1, nil, self.option.Formation)
|
||||
else
|
||||
self:T(self.lid.."No waypoints on spawn ==> Full Stop!")
|
||||
self:FullStop()
|
||||
@@ -1861,6 +1860,7 @@ function ARMYGROUP:_UpdateEngageTarget()
|
||||
else
|
||||
|
||||
-- Could not get position of target (not alive any more?) ==> Disengage.
|
||||
self:T(self.lid.."Could not get position of target ==> Disengage!")
|
||||
self:Disengage()
|
||||
|
||||
end
|
||||
@@ -1868,6 +1868,7 @@ function ARMYGROUP:_UpdateEngageTarget()
|
||||
else
|
||||
|
||||
-- Target not alive any more ==> Disengage.
|
||||
self:T(self.lid.."Target not ALIVE ==> Disengage!")
|
||||
self:Disengage()
|
||||
|
||||
end
|
||||
@@ -1949,7 +1950,7 @@ function ARMYGROUP:onafterCruise(From, Event, To, Speed, Formation)
|
||||
self.dTwait=nil
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Cruise ==> Update route in 0.01 sec (speed=%s, formation=%s)", tostring(Speed), tostring(Formation)))
|
||||
self:T(self.lid.."Cruise ==> Update route in 0.01 sec")
|
||||
|
||||
-- Update route.
|
||||
self:__UpdateRoute(-0.01, nil, nil, Speed, Formation)
|
||||
@@ -2004,7 +2005,7 @@ function ARMYGROUP:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Formation
|
||||
elseif self.optionDefault.Formation then
|
||||
Formation = self.optionDefault.Formation
|
||||
elseif self.option.Formation then
|
||||
Formation = self.option.Formation
|
||||
Formation = self.option.Formation
|
||||
else
|
||||
-- Default formation is on road.
|
||||
Formation = ENUMS.Formation.Vehicle.OnRoad
|
||||
@@ -2044,89 +2045,81 @@ end
|
||||
-- @param #ARMYGROUP self
|
||||
-- @param #table Template Template used to init the group. Default is `self.template`.
|
||||
-- @return #ARMYGROUP self
|
||||
function ARMYGROUP:_InitGroup(Template, Delay)
|
||||
function ARMYGROUP:_InitGroup(Template)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, ARMYGROUP._InitGroup, self, Template, 0)
|
||||
else
|
||||
|
||||
-- First check if group was already initialized.
|
||||
if self.groupinitialized then
|
||||
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
|
||||
return
|
||||
end
|
||||
|
||||
self:I(self.lid.."FF Initializing Group")
|
||||
|
||||
-- Get template of group.
|
||||
local template=Template or self:_GetTemplate()
|
||||
|
||||
-- Ground are always AI.
|
||||
self.isAI=true
|
||||
|
||||
-- Is (template) group late activated.
|
||||
self.isLateActivated=template.lateActivation
|
||||
|
||||
-- Ground groups cannot be uncontrolled.
|
||||
self.isUncontrolled=false
|
||||
|
||||
-- Max speed in km/h.
|
||||
self.speedMax=self.group:GetSpeedMax()
|
||||
|
||||
-- Is group mobile?
|
||||
if self.speedMax>3.6 then
|
||||
self.isMobile=true
|
||||
else
|
||||
self.isMobile=false
|
||||
end
|
||||
|
||||
-- Cruise speed in km/h
|
||||
self.speedCruise=self.speedMax*0.7
|
||||
|
||||
-- Group ammo.
|
||||
self.ammo=self:GetAmmoTot()
|
||||
|
||||
-- Radio parameters from template.
|
||||
self.radio.On=false -- Radio is always OFF for ground.
|
||||
self.radio.Freq=133
|
||||
self.radio.Modu=radio.modulation.AM
|
||||
|
||||
-- Set default radio.
|
||||
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
|
||||
|
||||
-- Get current formation from first waypoint.
|
||||
self.option.Formation=template.route.points[1].action
|
||||
|
||||
-- Set default formation to "on road".
|
||||
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
|
||||
|
||||
-- Default TACAN off.
|
||||
self:SetDefaultTACAN(nil, nil, nil, nil, true)
|
||||
self.tacan=UTILS.DeepCopy(self.tacanDefault)
|
||||
|
||||
-- Units of the group.
|
||||
local units=self.group:GetUnits()
|
||||
|
||||
-- DCS group.
|
||||
local dcsgroup=Group.getByName(self.groupname)
|
||||
local size0=dcsgroup:getInitialSize()
|
||||
local u=dcsgroup:getUnits()
|
||||
|
||||
-- Quick check.
|
||||
if #units~=size0 then
|
||||
self:T(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units! u=%d", #units, size0, #u))
|
||||
end
|
||||
|
||||
-- Add elemets.
|
||||
for _,unit in pairs(units) do
|
||||
local unitname=unit:GetName()
|
||||
self:_AddElementByName(unitname)
|
||||
end
|
||||
|
||||
|
||||
-- Init done.
|
||||
self.groupinitialized=true
|
||||
-- First check if group was already initialized.
|
||||
if self.groupinitialized then
|
||||
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
|
||||
return
|
||||
end
|
||||
|
||||
-- Get template of group.
|
||||
local template=Template or self:_GetTemplate()
|
||||
|
||||
-- Ground are always AI.
|
||||
self.isAI=true
|
||||
|
||||
-- Is (template) group late activated.
|
||||
self.isLateActivated=template.lateActivation
|
||||
|
||||
-- Ground groups cannot be uncontrolled.
|
||||
self.isUncontrolled=false
|
||||
|
||||
-- Max speed in km/h.
|
||||
self.speedMax=self.group:GetSpeedMax()
|
||||
|
||||
-- Is group mobile?
|
||||
if self.speedMax>3.6 then
|
||||
self.isMobile=true
|
||||
else
|
||||
self.isMobile=false
|
||||
end
|
||||
|
||||
-- Cruise speed in km/h
|
||||
self.speedCruise=self.speedMax*0.7
|
||||
|
||||
-- Group ammo.
|
||||
self.ammo=self:GetAmmoTot()
|
||||
|
||||
-- Radio parameters from template.
|
||||
self.radio.On=false -- Radio is always OFF for ground.
|
||||
self.radio.Freq=133
|
||||
self.radio.Modu=radio.modulation.AM
|
||||
|
||||
-- Set default radio.
|
||||
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
|
||||
|
||||
-- Get current formation from first waypoint.
|
||||
self.option.Formation=template.route.points[1].action
|
||||
|
||||
-- Set default formation to "on road".
|
||||
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
|
||||
|
||||
-- Default TACAN off.
|
||||
self:SetDefaultTACAN(nil, nil, nil, nil, true)
|
||||
self.tacan=UTILS.DeepCopy(self.tacanDefault)
|
||||
|
||||
-- Units of the group.
|
||||
local units=self.group:GetUnits()
|
||||
|
||||
-- DCS group.
|
||||
local dcsgroup=Group.getByName(self.groupname)
|
||||
local size0=dcsgroup:getInitialSize()
|
||||
|
||||
-- Quick check.
|
||||
if #units~=size0 then
|
||||
self:T(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units!", #units, size0))
|
||||
end
|
||||
|
||||
-- Add elemets.
|
||||
for _,unit in pairs(units) do
|
||||
local unitname=unit:GetName()
|
||||
self:_AddElementByName(unitname)
|
||||
end
|
||||
|
||||
|
||||
-- Init done.
|
||||
self.groupinitialized=true
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -434,6 +434,7 @@ _AUFTRAGSNR=0
|
||||
-- @field #string ARMORATTACK Armor attack.
|
||||
-- @field #string CASENHANCED Enhanced CAS.
|
||||
-- @field #string HOVER Hover.
|
||||
-- @field #string LANDATCOORDINATE Land at coordinate.
|
||||
-- @field #string GROUNDATTACK Ground attack.
|
||||
-- @field #string CARGOTRANSPORT Cargo transport.
|
||||
-- @field #string RELOCATECOHORT Relocate a cohort from one legion to another.
|
||||
@@ -480,6 +481,7 @@ AUFTRAG.Type={
|
||||
ARMORATTACK="Armor Attack",
|
||||
CASENHANCED="CAS Enhanced",
|
||||
HOVER="Hover",
|
||||
LANDATCOORDINATE="Land at Coordinate",
|
||||
GROUNDATTACK="Ground Attack",
|
||||
CARGOTRANSPORT="Cargo Transport",
|
||||
RELOCATECOHORT="Relocate Cohort",
|
||||
@@ -1052,6 +1054,42 @@ function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR ROTARY]** Create an LANDATCOORDINATE mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Where to land.
|
||||
-- @param #number OuterRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
|
||||
-- @param #number InnerRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
|
||||
-- @param #number Time Time in seconds to stay. Default 300 seconds.
|
||||
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
|
||||
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.LANDATCOORDINATE)
|
||||
|
||||
mission:_TargetFromObject(Coordinate)
|
||||
|
||||
mission.stayTime = Time or 300
|
||||
mission.stayAt = Coordinate
|
||||
self:SetMissionSpeed(Speed or 150)
|
||||
self:SetMissionAltitude(MissionAlt or 1000)
|
||||
|
||||
if OuterRadius then
|
||||
mission.stayAt = Coordinate:GetRandomCoordinateInRadius(UTILS.FeetToMeters(OuterRadius),UTILS.FeetToMeters(InnerRadius or 0))
|
||||
end
|
||||
|
||||
-- Mission options:
|
||||
mission.missionFraction=0.9
|
||||
mission.optionROE=ENUMS.ROE.ReturnFire
|
||||
mission.optionROT=ENUMS.ROT.PassiveDefense
|
||||
|
||||
mission.categories={AUFTRAG.Category.HELICOPTER}
|
||||
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Where to start the race track.
|
||||
@@ -6443,7 +6481,19 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
param.missionAltitude = self.missionAltitude
|
||||
|
||||
DCStask.params=param
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.LANDATCOORDINATE then
|
||||
|
||||
---------------------
|
||||
-- LANDATCOORDINATE Mission
|
||||
---------------------
|
||||
|
||||
local DCStask={}
|
||||
local Vec2 = self.stayAt:GetVec2()
|
||||
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Awacs/).
|
||||
--
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Awacs/).
|
||||
--
|
||||
-- ## Videos:
|
||||
--
|
||||
-- Demo videos can be found on [Youtube](https://www.youtube.com/watch?v=ocdy8QzTNN4&list=PLFxp425SeXnq-oS0DSjam1HtddywH8i_k)
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @date Last Update Nov 2023
|
||||
-- @date Last Update Jan 2024
|
||||
-- @module Ops.AWACS
|
||||
-- @image OPS_AWACS.jpg
|
||||
|
||||
@@ -121,6 +121,7 @@ do
|
||||
-- @field #number TacticalIncrFreq
|
||||
-- @field #number TacticalModulation
|
||||
-- @field #number TacticalInterval
|
||||
-- @field Core.Set#SET_GROUP DetectionSet
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -507,7 +508,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.59", -- #string
|
||||
version = "0.2.61", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@@ -603,6 +604,7 @@ AWACS = {
|
||||
TacticalIncrFreq = 0.5,
|
||||
TacticalModulation = radio.modulation.AM,
|
||||
TacticalInterval = 120,
|
||||
DetectionSet = nil,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -1405,15 +1407,18 @@ function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
|
||||
self.TacticalFrequencies[freq] = freq
|
||||
end
|
||||
if self.AwacsSRS then
|
||||
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Volume)
|
||||
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation)
|
||||
self.TacticalSRS:SetCoalition(self.coalition)
|
||||
self.TacticalSRS:SetGender(self.Gender)
|
||||
self.TacticalSRS:SetCulture(self.Culture)
|
||||
self.TacticalSRS:SetVoice(self.Voice)
|
||||
self.TacticalSRS:SetPort(self.Port)
|
||||
self.TacticalSRS:SetLabel("AWACS")
|
||||
self.TacticalSRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
|
||||
--self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.TacticalSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
|
||||
self.TacticalSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS")
|
||||
end
|
||||
@@ -2069,38 +2074,48 @@ function AWACS:AddGroupToDetection(Group)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details
|
||||
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #AWACS self
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Gender Defaults to "male"
|
||||
-- @param #string Culture Defaults to "en-US"
|
||||
-- @param #number Port Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey Path to your google key if you want to use google TTS
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here.
|
||||
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.Gender = Gender or "male"
|
||||
self.Culture = Culture or "en-US"
|
||||
self.Port = Port or 5002
|
||||
self.Voice = Voice
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
self.Culture = Culture or MSRS.culture or "en-US"
|
||||
self.Port = Port or MSRS.port or 5002
|
||||
self.Voice = Voice or MSRS.voice
|
||||
self.PathToGoogleKey = PathToGoogleKey
|
||||
self.AccessKey = AccessKey
|
||||
self.Volume = Volume or 1.0
|
||||
|
||||
self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation,self.Volume)
|
||||
self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation)
|
||||
self.AwacsSRS:SetCoalition(self.coalition)
|
||||
self.AwacsSRS:SetGender(self.Gender)
|
||||
self.AwacsSRS:SetCulture(self.Culture)
|
||||
self.AwacsSRS:SetVoice(self.Voice)
|
||||
self.AwacsSRS:SetPort(self.Port)
|
||||
self.AwacsSRS:SetLabel("AWACS")
|
||||
self.AwacsSRS:SetVolume(Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.AwacsSRS:SetGoogle(self.PathToGoogleKey)
|
||||
--self.AwacsSRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.AwacsSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
|
||||
self.AwacsSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
-- Pre-configured Google?
|
||||
if (not PathToGoogleKey) and self.AwacsSRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
|
||||
self.Voice = Voice or MSRS.poptions.gcloud.voice
|
||||
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
|
||||
end
|
||||
self.AwacsSRS:SetVoice(self.Voice)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2935,7 +2950,7 @@ function AWACS:_Picture(Group,IsGeneral)
|
||||
if not self.intel then
|
||||
-- no intel yet!
|
||||
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
|
||||
text = string.format(picclean,self.callsigntxt, gcallsign)
|
||||
text = string.format(picclean,gcallsign,self.callsigntxt)
|
||||
textScreen = text
|
||||
|
||||
self:_NewRadioEntry(text,text,GID,false,true,true,false)
|
||||
@@ -2988,6 +3003,9 @@ function AWACS:_Picture(Group,IsGeneral)
|
||||
|
||||
if clustersAO == 0 and clustersEWR == 0 then
|
||||
-- clean
|
||||
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
|
||||
text = string.format(picclean,gcallsign,self.callsigntxt)
|
||||
textScreen = text
|
||||
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
|
||||
else
|
||||
|
||||
@@ -3663,7 +3681,7 @@ function AWACS:_CheckInAI(FlightGroup,Group,AuftragsNr)
|
||||
CAPVoice = self.CapVoices[math.floor(math.random(1,10))]
|
||||
end
|
||||
|
||||
FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT")
|
||||
FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT",1)
|
||||
|
||||
local checkai = self.gettext:GetEntry("CHECKINAI",self.locale)
|
||||
text = string.format(checkai,self.callsigntxt, managedgroup.CallSign, self.CAPTimeOnStation, self.AOName)
|
||||
@@ -6595,7 +6613,7 @@ function AWACS:onafterCheckTacticalQueue(From,Event,To)
|
||||
if self.PathToGoogleKey then
|
||||
gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext)
|
||||
end
|
||||
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation,nil,nil,nil,nil,nil)
|
||||
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation)
|
||||
|
||||
self:T(RadioEntry.TextTTS)
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Brigade).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Brigade).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: May 2023
|
||||
-- Last: Update Oct 2024
|
||||
-- Last: Update Dec 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -293,7 +293,7 @@ CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.18"
|
||||
CSAR.version="1.0.19"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -536,6 +536,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
|
||||
--- On After "Aproach" event. Heli close to downed Pilot.
|
||||
-- @function [parent=#CSAR] OnAfterApproach
|
||||
@@ -842,7 +843,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
||||
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1224,7 +1225,8 @@ end
|
||||
-- @param #string _GroupName Name of the Group
|
||||
-- @param #number _freq Beacon frequency.
|
||||
-- @param #boolean _nomessage Send message true or false.
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
-- @param #string _playername Name of the downed pilot if any
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
|
||||
self:T(self.lid .. " _InitSARForPilot")
|
||||
local _leader = _downedGroup:GetUnit(1)
|
||||
local _groupName = _GroupName
|
||||
@@ -1247,7 +1249,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
end
|
||||
|
||||
-- trigger FSM event
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1923,7 +1925,7 @@ function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
if self.msrs then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs.google == nil then
|
||||
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
self:I("Voice = "..voice)
|
||||
@@ -2310,7 +2312,8 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self.msrs:SetVoice(self.SRSVoice)
|
||||
self.msrs:SetGender(self.SRSGender)
|
||||
if self.SRSGPathToCredentials then
|
||||
self.msrs:SetGoogle(self.SRSGPathToCredentials)
|
||||
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrs:SetVolume(self.SRSVolume)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
@@ -2542,8 +2545,9 @@ end
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText})
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CTLD)
|
||||
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update November 2023
|
||||
-- Last Update December 2023
|
||||
|
||||
do
|
||||
|
||||
@@ -1228,7 +1228,7 @@ CTLD.UnitTypeCapabilities = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.43"
|
||||
CTLD.version="1.0.45"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1443,6 +1443,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers.
|
||||
-- @function [parent=#CTLD] Stop
|
||||
-- @param #CTLD self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers.
|
||||
@@ -1743,7 +1744,7 @@ end
|
||||
function CTLD:_GenerateUHFrequencies()
|
||||
self:T(self.lid .. " _GenerateUHFrequencies")
|
||||
self.FreeUHFFrequencies = {}
|
||||
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies()
|
||||
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies(243,320)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2454,11 +2455,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
|
||||
table.insert(droppedcargo,realcargo)
|
||||
else
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
Cargo:RemoveStock()
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
end
|
||||
table.insert(self.Spawned_Cargo, realcargo)
|
||||
end
|
||||
if not (drop or pack) then
|
||||
Cargo:RemoveStock()
|
||||
end
|
||||
local text = string.format("Crates for %s have been positioned near you!",cratename)
|
||||
if drop then
|
||||
text = string.format("Crates for %s have been dropped!",cratename)
|
||||
@@ -3010,6 +3013,35 @@ function CTLD:IsHercules(Unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) Function to set troops positions of a template to a nice circle
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
|
||||
-- @param #number Radius Radius to be used
|
||||
-- @param #number Heading Heading starting with
|
||||
-- @param #string Template The group template name
|
||||
-- @return #table Positions The positions table
|
||||
function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
|
||||
local Positions = {}
|
||||
local template = _DATABASE:GetGroupTemplate(Template)
|
||||
UTILS.PrintTableToLog(template)
|
||||
local numbertroops = #template.units
|
||||
local newcenter = Coordinate:Translate(Radius,((Heading+270)%360))
|
||||
for i=1,360,math.floor(360/numbertroops) do
|
||||
local phead = ((Heading+270+i)%360)
|
||||
local post = newcenter:Translate(Radius,phead)
|
||||
local pos1 = post:GetVec2()
|
||||
local p1t = {
|
||||
x = pos1.x,
|
||||
y = pos1.y,
|
||||
heading = phead,
|
||||
}
|
||||
table.insert(Positions,p1t)
|
||||
end
|
||||
UTILS.PrintTableToLog(Positions)
|
||||
return Positions
|
||||
end
|
||||
|
||||
--- (Internal) Function to unload troops from heli.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
@@ -3061,14 +3093,29 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
zoneradius = Unit:GetVelocityMPS() or 100
|
||||
end
|
||||
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
|
||||
local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2()
|
||||
local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2()
|
||||
local heading = Group:GetHeading() or 0
|
||||
-- Spawn troops left from us, closer when hovering, further off when landed
|
||||
if hoverunload or grounded then
|
||||
randomcoord = Group:GetCoordinate()
|
||||
-- slightly left from us
|
||||
local Angle = (heading+270)%360
|
||||
local offset = hoverunload and 1.5 or 5
|
||||
randomcoord:Translate(offset,Angle,nil,true)
|
||||
end
|
||||
local tempcount = 0
|
||||
for _,_template in pairs(temptable) do
|
||||
self.TroopCounter = self.TroopCounter + 1
|
||||
tempcount = tempcount+1
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
local rad = 2.5+tempcount
|
||||
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,20,2)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
--:InitHeading(heading)
|
||||
:InitDelayOff()
|
||||
:SpawnFromVec2(randomcoord)
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:SpawnFromVec2(randomcoord:GetVec2())
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
|
||||
end -- template loop
|
||||
cargo:SetWasDropped(true)
|
||||
@@ -3671,6 +3718,7 @@ function CTLD:_RefreshF10Menus()
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
||||
|
||||
if self.usesubcats then
|
||||
local subcatmenus = {}
|
||||
@@ -3706,7 +3754,7 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
end
|
||||
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||
listmenu = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",topcrates, self._RemoveCratesNearby, self, _group, _unit)
|
||||
removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
||||
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
||||
if not self.nobuildmenu then
|
||||
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
|
||||
@@ -3779,7 +3827,7 @@ end
|
||||
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
|
||||
-- @param #number NoCrates Number of crates needed to build this cargo.
|
||||
-- @param #number PerCrateMass Mass in kg of each crate
|
||||
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
||||
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory)
|
||||
self:T(self.lid .. " AddCratesCargo")
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
-- @field Ops.Commander#COMMANDER commander Commander of assigned legions.
|
||||
-- @field #number Nsuccess Number of successful missions.
|
||||
-- @field #number Nfailure Number of failed mission.
|
||||
-- @extends Ops.Intelligence#INTEL
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
|
||||
--
|
||||
@@ -126,7 +126,7 @@
|
||||
-- When the chief detects a valid target, he will launch a certain number of selected assets. Only whole groups from SQUADRONs, PLATOONs or FLOTILLAs can be selected.
|
||||
-- In other words, it is not possible to specify the abount of individual *units*.
|
||||
--
|
||||
-- By default, one group is selected for any detected target. This can, however, be customized with the @{CHIEF.SetResponseOnTarget}() function. The number of min and max
|
||||
-- By default, one group is selected for any detected target. This can, however, be customized with the @{#CHIEF.SetResponseOnTarget}() function. The number of min and max
|
||||
-- asset groups can be specified depending on threatlevel, category, mission type, number of units, defcon and strategy.
|
||||
--
|
||||
-- For example:
|
||||
@@ -311,7 +311,7 @@ CHIEF.Strategy = {
|
||||
|
||||
--- Resource list.
|
||||
-- @type CHIEF.Resources
|
||||
-- @field <#CHIEF.Resource> List of resources.
|
||||
-- @field #CHIEF.Resource List of resources.
|
||||
|
||||
--- Resource.
|
||||
-- @type CHIEF.Resource
|
||||
@@ -1096,7 +1096,7 @@ end
|
||||
|
||||
--- Add an AIRWING to the chief's commander.
|
||||
-- @param #CHIEF self
|
||||
-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
|
||||
-- @param Ops.Airwing#AIRWING Airwing The airwing to add.
|
||||
-- @return #CHIEF self
|
||||
function CHIEF:AddAirwing(Airwing)
|
||||
|
||||
@@ -1460,7 +1460,7 @@ end
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function CHIEF:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1476,7 +1476,7 @@ end
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function CHIEF:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1503,7 +1503,7 @@ end
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data.
|
||||
function CHIEF:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1531,7 +1531,7 @@ end
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @param #number RefuelSystem Refuelling system.
|
||||
-- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data.
|
||||
-- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data.
|
||||
function CHIEF:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1785,7 +1785,7 @@ function CHIEF:onafterStatus(From, Event, To)
|
||||
|
||||
-- Clean up missions where the contact was lost.
|
||||
for _,_contact in pairs(self.ContactsLost) do
|
||||
local contact=_contact --Ops.Intelligence#INTEL.Contact
|
||||
local contact=_contact --Ops.Intel#INTEL.Contact
|
||||
|
||||
if contact.mission and contact.mission:IsNotOver() then
|
||||
|
||||
@@ -1813,7 +1813,7 @@ function CHIEF:onafterStatus(From, Event, To)
|
||||
-- Create TARGETs for all new contacts.
|
||||
self.Nborder=0 ; self.Nconflict=0 ; self.Nattack=0
|
||||
for _,_contact in pairs(self.Contacts) do
|
||||
local contact=_contact --Ops.Intelligence#INTEL.Contact
|
||||
local contact=_contact --Ops.Intel#INTEL.Contact
|
||||
local group=contact.group --Wrapper.Group#GROUP
|
||||
|
||||
-- Check if contact inside of our borders.
|
||||
@@ -1964,7 +1964,7 @@ function CHIEF:onafterStatus(From, Event, To)
|
||||
if self.verbose>=2 and #self.Contacts>0 then
|
||||
local text="Contacts:"
|
||||
for i,_contact in pairs(self.Contacts) do
|
||||
local contact=_contact --Ops.Intelligence#INTEL.Contact
|
||||
local contact=_contact --Ops.Intel#INTEL.Contact
|
||||
|
||||
local mtext="N/A"
|
||||
if contact.mission then
|
||||
|
||||
@@ -420,7 +420,7 @@ end
|
||||
|
||||
--- Add an AIRWING to the commander.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
|
||||
-- @param Ops.Airwing#AIRWING Airwing The airwing to add.
|
||||
-- @return #COMMANDER self
|
||||
function COMMANDER:AddAirwing(Airwing)
|
||||
|
||||
@@ -667,10 +667,10 @@ end
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
patrolzone.zone=Zone
|
||||
patrolzone.altitude=Altitude or 12000
|
||||
@@ -692,10 +692,10 @@ end
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
patrolzone.zone=Zone
|
||||
patrolzone.altitude=Altitude or 12000
|
||||
@@ -715,7 +715,7 @@ end
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
function COMMANDER:RemoveGciCapZone(Zone)
|
||||
|
||||
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
patrolzone.zone=Zone
|
||||
for i,_patrolzone in pairs(self.gcicapZones) do
|
||||
@@ -737,10 +737,10 @@ end
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data.
|
||||
function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
awacszone.zone=Zone
|
||||
awacszone.altitude=Altitude or 12000
|
||||
@@ -760,7 +760,7 @@ end
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
function COMMANDER:RemoveAwacsZone(Zone)
|
||||
|
||||
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
awacszone.zone=Zone
|
||||
for i,_awacszone in pairs(self.awacsZones) do
|
||||
@@ -783,10 +783,10 @@ end
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @param #number RefuelSystem Refuelling system.
|
||||
-- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data.
|
||||
-- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data.
|
||||
function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
|
||||
|
||||
local tankerzone={} --Ops.AirWing#AIRWING.TankerZone
|
||||
local tankerzone={} --Ops.Airwing#AIRWING.TankerZone
|
||||
|
||||
tankerzone.zone=Zone
|
||||
tankerzone.altitude=Altitude or 12000
|
||||
@@ -807,7 +807,7 @@ end
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
function COMMANDER:RemoveTankerZone(Zone)
|
||||
|
||||
local tankerzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local tankerzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
tankerzone.zone=Zone
|
||||
for i,_tankerzone in pairs(self.tankerZones) do
|
||||
@@ -997,7 +997,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check CAP zones.
|
||||
for _,_patrolzone in pairs(self.capZones) do
|
||||
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
||||
local Coordinate=patrolzone.zone:GetCoordinate()
|
||||
@@ -1008,7 +1008,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check GCICAP zones.
|
||||
for _,_patrolzone in pairs(self.gcicapZones) do
|
||||
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
||||
local Coordinate=patrolzone.zone:GetCoordinate()
|
||||
@@ -1019,7 +1019,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check AWACS zones.
|
||||
for _,_awacszone in pairs(self.awacsZones) do
|
||||
local awacszone=_awacszone --Ops.AirWing#AIRWING.Patrol
|
||||
local awacszone=_awacszone --Ops.Airwing#AIRWING.Patrol
|
||||
-- Check if mission is nil or over.
|
||||
if (not awacszone.mission) or awacszone.mission:IsOver() then
|
||||
local Coordinate=awacszone.zone:GetCoordinate()
|
||||
@@ -1030,7 +1030,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check Tanker zones.
|
||||
for _,_tankerzone in pairs(self.tankerZones) do
|
||||
local tankerzone=_tankerzone --Ops.AirWing#AIRWING.TankerZone
|
||||
local tankerzone=_tankerzone --Ops.Airwing#AIRWING.TankerZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not tankerzone.mission) or tankerzone.mission:IsOver() then
|
||||
local Coordinate=tankerzone.zone:GetCoordinate()
|
||||
|
||||
@@ -41,13 +41,12 @@
|
||||
-- @field #number coalition
|
||||
-- @field #string alias
|
||||
-- @field #table wings
|
||||
-- @field Ops.Intelligence#INTEL Intel
|
||||
-- @field Ops.Intel#INTEL Intel
|
||||
-- @field #number resurrection
|
||||
-- @field #number capspeed
|
||||
-- @field #number capalt
|
||||
-- @field #number capdir
|
||||
-- @field #number capleg
|
||||
-- @field #number capgrouping
|
||||
-- @field #number maxinterceptsize
|
||||
-- @field #number missionrange
|
||||
-- @field #number noaltert5
|
||||
@@ -65,6 +64,7 @@
|
||||
-- @field #boolean Monitor
|
||||
-- @field #boolean TankerInvisible
|
||||
-- @field #number CapFormation
|
||||
-- @field #table ReadyFlightGroups
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||
@@ -141,14 +141,14 @@
|
||||
-- -- **Note** If you need different tanker types, i.e. Boom and Drogue, set them up at different AirWings!
|
||||
-- -- Add a tanker point
|
||||
-- mywing:AddPatrolPointTanker(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone Tanker"):GetCoordinate(),20000,280,270,50)
|
||||
-- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y
|
||||
-- -- Add a tanker squad - Radio 251 AM, TACAN 51Y
|
||||
-- mywing:AddTankerSquadron("Blue Tanker","Tanker Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.EXCELLENT,602,nil,251,radio.modulation.AM,51)
|
||||
--
|
||||
-- ### Add an AWACS (optional)
|
||||
--
|
||||
-- -- Add an AWACS point
|
||||
-- mywing:AddPatrolPointAwacs(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone AWACS"):GetCoordinate(),25000,300,270,50)
|
||||
-- -- Add a tanker squad - Radio 251 AM, TACAN 51Y
|
||||
-- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y
|
||||
-- mywing:AddAWACSSquadron("Blue AWACS","AWACS Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.AVERAGE,702,nil,271,radio.modulation.AM)
|
||||
--
|
||||
-- # Fine-Tuning
|
||||
@@ -190,7 +190,6 @@ EASYGCICAP = {
|
||||
capalt = 25000,
|
||||
capdir = 45,
|
||||
capleg = 15,
|
||||
capgrouping = 2,
|
||||
maxinterceptsize = 2,
|
||||
missionrange = 100,
|
||||
noaltert5 = 4,
|
||||
@@ -209,6 +208,7 @@ EASYGCICAP = {
|
||||
Monitor = false,
|
||||
TankerInvisible = true,
|
||||
CapFormation = nil,
|
||||
ReadyFlightGroups = {},
|
||||
}
|
||||
|
||||
--- Internal Squadron data type
|
||||
@@ -244,7 +244,7 @@ EASYGCICAP = {
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.0.9"
|
||||
EASYGCICAP.version="0.1.10"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -258,10 +258,10 @@ EASYGCICAP.version="0.0.9"
|
||||
|
||||
--- Create a new GCICAP Manager
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string Alias
|
||||
-- @param #string AirbaseName
|
||||
-- @param #string Coalition
|
||||
-- @param #string EWRName
|
||||
-- @param #string Alias A Name for this GCICAP
|
||||
-- @param #string AirbaseName Name of the Home Airbase
|
||||
-- @param #string Coalition Coalition, e.g. "blue" or "red"
|
||||
-- @param #string EWRName (Partial) group name of the EWR system of the coalition, e.g. "Red EWR"
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
||||
-- Inherit everything from FSM class.
|
||||
@@ -321,6 +321,7 @@ end
|
||||
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetCAPFormation(Formation)
|
||||
self:T(self.lid.."SetCAPFormation")
|
||||
self.CapFormation = Formation
|
||||
return self
|
||||
end
|
||||
@@ -428,7 +429,7 @@ end
|
||||
--- Set default number of airframes standing by for intercept tasks (visible on the airfield)
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Airframes defaults to 2
|
||||
-- @return #EASYGCICAP selfAirframes
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultNumberAlter5Standby(Airframes)
|
||||
self:T(self.lid.."SetDefaultNumberAlter5Standby")
|
||||
self.noaltert5 = math.abs(Airframes) or 2
|
||||
@@ -438,13 +439,36 @@ end
|
||||
--- Set default engage range for intruders detected by CAP flights in NM.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Range defaults to 50NM
|
||||
-- @return #EASYGCICAP selfAirframes
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultEngageRange(Range)
|
||||
self:T(self.lid.."SetDefaultNumberAlter5Standby")
|
||||
self.engagerange = Range or 50
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default overhead for intercept calculations
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Overhead The overhead to use.
|
||||
-- @return #EASYGCICAP self
|
||||
-- @usage Either a CAP Plane or a newly spawned GCI plane will take care of intruders. Standard overhead is 0.75, i.e. a group of 3 intrudes will
|
||||
-- be managed by 2 planes from the assigned AirWing. There is an maximum missions limitation per AirWing, so we do not spam the skies.
|
||||
function EASYGCICAP:SetDefaultOverhead(Overhead)
|
||||
self:T(self.lid.."SetDefaultOverhead")
|
||||
self.overhead = Overhead or 0.75
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP mission start to vary randomly between Start end End seconds.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Start
|
||||
-- @param #number End
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetCapStartTimeVariation(Start, End)
|
||||
self.capOptionVaryStartTime = Start or 5
|
||||
self.capOptionVaryEndTime = End or 60
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add an AirWing to the manager
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string Airbasename
|
||||
@@ -491,13 +515,18 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
|
||||
-- Create Airwing
|
||||
local CAP_Wing = AIRWING:New(Airbasename,Alias)
|
||||
CAP_Wing:SetVerbosityLevel(3)
|
||||
CAP_Wing:SetVerbosityLevel(0)
|
||||
CAP_Wing:SetReportOff()
|
||||
CAP_Wing:SetMarker(false)
|
||||
CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename))
|
||||
CAP_Wing:SetRespawnAfterDestroyed()
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
CAP_Wing:SetCapCloseRaceTrack(true)
|
||||
|
||||
if self.capOptionVaryStartTime then
|
||||
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
|
||||
end
|
||||
|
||||
if CapFormation then
|
||||
CAP_Wing:SetCAPFormation(CapFormation)
|
||||
end
|
||||
@@ -528,6 +557,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:SetDespawnAfterHolding()
|
||||
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
|
||||
flightgroup:GetGroup():CommandEPLRS(true,5)
|
||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
|
||||
flightgroup:SetDetection(true)
|
||||
flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet)
|
||||
@@ -548,7 +578,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:SetFuelLowRTB(true)
|
||||
Intel:AddAgent(flightgroup)
|
||||
function flightgroup:OnAfterHolding(From,Event,To)
|
||||
self:ClearToLand(5)
|
||||
self:Despawn(1,true)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1045,6 +1075,172 @@ function EASYGCICAP:AddRejectZone(Zone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Try to assign the intercept to a FlightGroup already in air and ready.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #table ReadyFlightGroups ReadyFlightGroups
|
||||
-- @param Ops.Auftrag#AUFTRAG InterceptAuftrag The Auftrag
|
||||
-- @param Wrapper.Group#GROUP Group The Target
|
||||
-- @param #number WingSize Calculated number of Flights
|
||||
-- @return #boolean assigned
|
||||
-- @return #number leftover
|
||||
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
|
||||
self:I("_TryAssignIntercept for size "..WingSize or 1)
|
||||
local assigned = false
|
||||
local wingsize = WingSize or 1
|
||||
local mindist = 0
|
||||
local disttable = {}
|
||||
if Group and Group:IsAlive() then
|
||||
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
for _name,_FG in pairs(ReadyFlightGroups or {}) do
|
||||
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
|
||||
local fcoord = FG:GetCoordinate()
|
||||
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
|
||||
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
disttable[#disttable+1] = { FG=FG, dist=dist}
|
||||
if dist>mindist then mindist=dist end
|
||||
end
|
||||
|
||||
local function sortDistance(a, b)
|
||||
return a.dist < b.dist
|
||||
end
|
||||
|
||||
table.sort(disttable, sortDistance)
|
||||
|
||||
for _,_entry in ipairs(disttable) do
|
||||
local FG = _entry.FG -- Ops.FlightGroup#FLIGHTGROUP
|
||||
FG:AddMission(InterceptAuftrag)
|
||||
local cm = FG:GetMissionCurrent()
|
||||
if cm then cm:Cancel() end
|
||||
wingsize = wingsize - 1
|
||||
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
if wingsize == 0 then
|
||||
assigned = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return assigned, wingsize
|
||||
end
|
||||
|
||||
--- Add a zone to the rejected zones set.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param Ops.Intelligence#INTEL.Cluster Cluster
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
-- Here, we'll decide if we need to launch an intercepting flight, and from where
|
||||
local overhead = self.overhead
|
||||
local capspeed = self.capspeed + 100
|
||||
local capalt = self.capalt
|
||||
local maxsize = self.maxinterceptsize
|
||||
local repeatsonfailure = self.repeatsonfailure
|
||||
|
||||
local wings = self.wings
|
||||
local ctlpts = self.ManagedCP
|
||||
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
|
||||
local nogozoneset = self.NoGoZoneSet
|
||||
local ReadyFlightGroups = self.ReadyFlightGroups
|
||||
|
||||
-- Aircraft?
|
||||
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
|
||||
-- Threatlevel 0..10
|
||||
local contact = self.Intel:GetHighestThreatContact(Cluster)
|
||||
local name = contact.groupname --#string
|
||||
local threat = contact.threatlevel --#number
|
||||
local position = self.Intel:CalcClusterFuturePosition(Cluster,300)
|
||||
-- calculate closest zone
|
||||
local bestdistance = 2000*1000 -- 2000km
|
||||
local targetairwing = nil -- Ops.AirWing#AIRWING
|
||||
local targetawname = "" -- #string
|
||||
local clustersize = self.Intel:ClusterCountUnits(Cluster) or 1
|
||||
local wingsize = math.abs(overhead * (clustersize+1))
|
||||
if wingsize > maxsize then wingsize = maxsize end
|
||||
-- existing mission, and if so - done?
|
||||
local retrymission = true
|
||||
if Cluster.mission and (not Cluster.mission:IsOver()) then
|
||||
retrymission = false
|
||||
end
|
||||
if (retrymission) and (wingsize >= 1) then
|
||||
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
for _,_data in pairs (wings) do
|
||||
local airwing = _data[1] -- Ops.AirWing#AIRWING
|
||||
local zone = _data[2] -- Core.Zone#ZONE
|
||||
local zonecoord = zone:GetCoordinate()
|
||||
local name = _data[3] -- #string
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
for _,_data in pairs (ctlpts) do
|
||||
--local airwing = _data[1] -- Ops.AirWing#AIRWING
|
||||
--local zone = _data[2] -- Core.Zone#ZONE
|
||||
--local zonecoord = zone:GetCoordinate()
|
||||
--local name = _data[3] -- #string
|
||||
|
||||
local data = _data -- #EASYGCICAP.CapPoint
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
local airwing = wings[name][1]
|
||||
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing -- Ops.AirWing#AIRWING
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
local text = string.format("Closest Airwing is %s", targetawname)
|
||||
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
-- Do we have a matching airwing?
|
||||
if targetairwing then
|
||||
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
|
||||
-- Enough airframes on mission already?
|
||||
self:T(self.lid.." Assets on Mission "..AssetCount)
|
||||
if AssetCount <= MaxAliveMissions then
|
||||
local repeats = repeatsonfailure
|
||||
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
|
||||
:SetMissionRange(150)
|
||||
:SetPriority(1,true,1)
|
||||
--:SetRequiredAssets(wingsize)
|
||||
:SetRepeatOnFailure(repeats)
|
||||
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
|
||||
:SetMissionAltitude(capalt)
|
||||
|
||||
if nogozoneset:Count() > 0 then
|
||||
InterceptAuftrag:AddConditionSuccess(
|
||||
function(group,zoneset)
|
||||
local success = false
|
||||
if group and group:IsAlive() then
|
||||
local coord = group:GetCoordinate()
|
||||
if coord and zoneset:IsCoordinateInZone(coord) then
|
||||
success = true
|
||||
end
|
||||
end
|
||||
return success
|
||||
end,
|
||||
contact.group,
|
||||
nogozoneset
|
||||
)
|
||||
end
|
||||
local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
|
||||
if not assigned then
|
||||
InterceptAuftrag:SetRequiredAssets(rest)
|
||||
targetairwing:AddMission(InterceptAuftrag)
|
||||
end
|
||||
Cluster.mission = InterceptAuftrag
|
||||
end
|
||||
else
|
||||
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Start detection.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #EASYGCICAP self
|
||||
@@ -1068,131 +1264,16 @@ function EASYGCICAP:_StartIntel()
|
||||
BlueIntel.debug = true
|
||||
end
|
||||
|
||||
-- Here, we'll decide if we need to launch an intercepting flight, and from where
|
||||
|
||||
local overhead = self.overhead
|
||||
local capspeed = self.capspeed + 100
|
||||
local capalt = self.capalt
|
||||
local maxsize = self.maxinterceptsize
|
||||
local repeatsonfailure = self.repeatsonfailure
|
||||
|
||||
local wings = self.wings
|
||||
local ctlpts = self.ManagedCP
|
||||
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
|
||||
local nogozoneset = self.NoGoZoneSet
|
||||
local function AssignCluster(Cluster)
|
||||
self:_AssignIntercept(Cluster)
|
||||
end
|
||||
|
||||
function BlueIntel:OnAfterNewCluster(From,Event,To,Cluster)
|
||||
-- Aircraft?
|
||||
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
|
||||
-- Threatlevel 0..10
|
||||
local contact = self:GetHighestThreatContact(Cluster)
|
||||
local name = contact.groupname --#string
|
||||
local threat = contact.threatlevel --#number
|
||||
local position = self:CalcClusterFuturePosition(Cluster,300)
|
||||
-- calculate closest zone
|
||||
local bestdistance = 2000*1000 -- 2000km
|
||||
local targetairwing = nil -- Ops.AirWing#AIRWING
|
||||
local targetawname = "" -- #string
|
||||
local clustersize = self:ClusterCountUnits(Cluster) or 1
|
||||
local wingsize = math.abs(overhead * (clustersize+1))
|
||||
if wingsize > maxsize then wingsize = maxsize end
|
||||
-- existing mission, and if so - done?
|
||||
local retrymission = true
|
||||
if Cluster.mission and (not Cluster.mission:IsOver()) then
|
||||
retrymission = false
|
||||
end
|
||||
if (retrymission) and (wingsize >= 1) then
|
||||
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
for _,_data in pairs (wings) do
|
||||
local airwing = _data[1] -- Ops.AirWing#AIRWING
|
||||
local zone = _data[2] -- Core.Zone#ZONE
|
||||
local zonecoord = zone:GetCoordinate()
|
||||
local name = _data[3] -- #string
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
for _,_data in pairs (ctlpts) do
|
||||
--local airwing = _data[1] -- Ops.AirWing#AIRWING
|
||||
--local zone = _data[2] -- Core.Zone#ZONE
|
||||
--local zonecoord = zone:GetCoordinate()
|
||||
--local name = _data[3] -- #string
|
||||
|
||||
local data = _data -- #EASYGCICAP.CapPoint
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
local airwing = wings[name][1]
|
||||
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing -- Ops.AirWing#AIRWING
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
local text = string.format("Closest Airwing is %s", targetawname)
|
||||
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
-- Do we have a matching airwing?
|
||||
if targetairwing then
|
||||
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
|
||||
--[[
|
||||
local Assets = targetairwing:GetAssetsOnMission(AUFTRAG.Type.GCICAP)
|
||||
for _,_asset in pairs(Assets) do
|
||||
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local fg = asset.flightgroup
|
||||
local name = asset.spawngroupname
|
||||
local mission = fg:GetMissionCurrent()
|
||||
local mtype = mission.type
|
||||
local distance = position:Get3DDistance(fg:GetCoordinate()) or 1000*1000
|
||||
distance = distance / 1000
|
||||
local text = string.format("FlightGroup %s on mission %s with distance %d km",name,mtype,distance)
|
||||
local m = MESSAGE:New(text,15,"GCICAP"):ToAllIf(self.debug):ToLog()
|
||||
end
|
||||
--]]
|
||||
-- Enough airframes on mission already?
|
||||
self:T(self.lid.." Assets on Mission "..AssetCount)
|
||||
if AssetCount <= MaxAliveMissions then
|
||||
local repeats = repeatsonfailure
|
||||
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
|
||||
:SetMissionRange(150)
|
||||
:SetPriority(1,true,1)
|
||||
:SetRequiredAssets(wingsize)
|
||||
:SetRepeatOnFailure(repeats)
|
||||
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
|
||||
:SetMissionAltitude(capalt)
|
||||
|
||||
if nogozoneset:Count() > 0 then
|
||||
InterceptAuftrag:AddConditionSuccess(
|
||||
function(group,zoneset)
|
||||
local success = false
|
||||
if group and group:IsAlive() then
|
||||
local coord = group:GetCoordinate()
|
||||
if coord and zoneset:IsCoordinateInZone(coord) then
|
||||
success = true
|
||||
end
|
||||
end
|
||||
return success
|
||||
end,
|
||||
contact.group,
|
||||
nogozoneset
|
||||
)
|
||||
end
|
||||
|
||||
targetairwing:AddMission(InterceptAuftrag)
|
||||
Cluster.mission = InterceptAuftrag
|
||||
end
|
||||
else
|
||||
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
end
|
||||
end
|
||||
AssignCluster(Cluster)
|
||||
end
|
||||
self.Intel = BlueIntel
|
||||
return self
|
||||
|
||||
self.Intel = BlueIntel
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
@@ -1266,6 +1347,24 @@ function EASYGCICAP:onafterStatus(From,Event,To)
|
||||
tankermission = tankermission + _wing[1]:CountMissionsInQueue({AUFTRAG.Type.TANKER})
|
||||
assets = assets + count
|
||||
instock = instock + count2
|
||||
local assetsonmission = _wing[1]:GetAssetsOnMission({AUFTRAG.Type.GCICAP,AUFTRAG.Type.PATROLRACETRACK})
|
||||
-- update ready groups
|
||||
self.ReadyFlightGroups = nil
|
||||
self.ReadyFlightGroups = {}
|
||||
for _,_asset in pairs(assetsonmission or {}) do
|
||||
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local FG = asset.flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||
if FG then
|
||||
local name = FG:GetName()
|
||||
local engage = FG:IsEngaging()
|
||||
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
|
||||
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
|
||||
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
if ready then
|
||||
self.ReadyFlightGroups[name] = FG
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.Monitor then
|
||||
local threatcount = #self.Intel.Clusters or 0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Fleet).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Fleet).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20FlightControl).
|
||||
-- Demo missions: None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -207,9 +207,9 @@
|
||||
-- landing is `21L`.
|
||||
--
|
||||
-- By default, the runways for landing and takeoff are determined from the wind direction as described above. For cases where this gives wrong results, you can set the active runways manually. This is
|
||||
-- done via @{Wrappper.Airbase#AIRBASE} class.
|
||||
-- done via @{Wrapper.Airbase#AIRBASE} class.
|
||||
--
|
||||
-- More specifically, you can use the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set
|
||||
-- More specifically, you can use the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set
|
||||
-- the runway for takeoff.
|
||||
--
|
||||
-- ## Example for Nellis AFB
|
||||
@@ -223,7 +223,7 @@
|
||||
--
|
||||
-- # DCS ATC
|
||||
--
|
||||
-- You can disable the DCS ATC with the @{Wrappper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive.
|
||||
-- You can disable the DCS ATC with the @{Wrapper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive.
|
||||
--
|
||||
--
|
||||
-- # Examples
|
||||
@@ -411,26 +411,36 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
|
||||
self:SetRunwayRepairtime()
|
||||
self.nosubs = false
|
||||
|
||||
-- Set SRS Port
|
||||
self:SetSRSPort(Port or 5002)
|
||||
|
||||
-- Set Callsign Options
|
||||
self:SetCallSignOptions(true,true)
|
||||
|
||||
-- Init msrs queue.
|
||||
self.msrsqueue=MSRSQUEUE:New(self.alias)
|
||||
|
||||
-- Init msrs bases
|
||||
local path = PathToSRS or MSRS.path
|
||||
local port = Port or MSRS.port or 5002
|
||||
|
||||
-- Set SRS Port
|
||||
self:SetSRSPort(port)
|
||||
|
||||
-- SRS for Tower.
|
||||
self.msrsTower=MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self.msrsTower:SetPort(self.Port)
|
||||
self.msrsTower:SetGoogle(GoogleKey)
|
||||
self.msrsTower=MSRS:New(path, Frequency, Modulation)
|
||||
self.msrsTower:SetPort(port)
|
||||
if GoogleKey then
|
||||
self.msrsTower:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
|
||||
self.msrsTower:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrsTower:SetCoordinate(self:GetCoordinate())
|
||||
self:SetSRSTower()
|
||||
|
||||
-- SRS for Pilot.
|
||||
self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self.msrsPilot:SetPort(self.Port)
|
||||
self.msrsPilot:SetGoogle(GoogleKey)
|
||||
if GoogleKey then
|
||||
self.msrsPilot:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
|
||||
self.msrsPilot:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrsTower:SetCoordinate(self:GetCoordinate())
|
||||
self:SetSRSPilot()
|
||||
|
||||
@@ -633,7 +643,6 @@ function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Labe
|
||||
msrs:SetVoice(Voice)
|
||||
msrs:SetVolume(Volume)
|
||||
msrs:SetLabel(Label)
|
||||
msrs:SetGoogle(PathToGoogleCredentials)
|
||||
msrs:SetCoalition(self:GetCoalition())
|
||||
msrs:SetPort(Port or self.Port or 5002)
|
||||
end
|
||||
@@ -648,12 +657,11 @@ end
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices).
|
||||
-- @param #number Volume Volume. Default 1.0.
|
||||
-- @param #string Label Name under which SRS transmits. Default `self.alias`.
|
||||
-- @param #string PathToGoogleCredentials Path to google credentials json file.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
|
||||
function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label)
|
||||
|
||||
if self.msrsTower then
|
||||
self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias, PathToGoogleCredentials)
|
||||
self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias)
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -666,12 +674,11 @@ end
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
|
||||
-- @param #number Volume Volume. Default 1.0.
|
||||
-- @param #string Label Name under which SRS transmits. Default "Pilot".
|
||||
-- @param #string PathToGoogleCredentials Path to google credentials json file.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
|
||||
function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label)
|
||||
|
||||
if self.msrsPilot then
|
||||
self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot", PathToGoogleCredentials)
|
||||
self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot")
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -876,7 +883,7 @@ end
|
||||
|
||||
--- Set ATIS.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param Ops.Atis#ATIS Atis ATIS.
|
||||
-- @param Ops.ATIS#ATIS Atis ATIS.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetATIS(Atis)
|
||||
self.atis=Atis
|
||||
@@ -4424,14 +4431,11 @@ end
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add parking guard in front of a parking aircraft.
|
||||
--- [INTERNAL] Add parking guard in front of a parking aircraft - delayed for MP.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param Wrapper.Unit#UNIT unit The aircraft.
|
||||
function FLIGHTCONTROL:SpawnParkingGuard(unit)
|
||||
|
||||
if unit and self.parkingGuard then
|
||||
|
||||
-- Position of the unit.
|
||||
function FLIGHTCONTROL:_SpawnParkingGuard(unit)
|
||||
-- Position of the unit.
|
||||
local coordinate=unit:GetCoordinate()
|
||||
|
||||
-- Parking spot.
|
||||
@@ -4478,6 +4482,17 @@ function FLIGHTCONTROL:SpawnParkingGuard(unit)
|
||||
else
|
||||
self:E(self.lid.."ERROR: Parking Guard already exists!")
|
||||
end
|
||||
end
|
||||
|
||||
--- Add parking guard in front of a parking aircraft.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param Wrapper.Unit#UNIT unit The aircraft.
|
||||
function FLIGHTCONTROL:SpawnParkingGuard(unit)
|
||||
|
||||
if unit and self.parkingGuard then
|
||||
|
||||
-- Schedule delay so in MP we get the heading of the client's plane
|
||||
self:ScheduleOnce(1,FLIGHTCONTROL._SpawnParkingGuard,self,unit)
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Flightgroup).
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Flightgroup).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -2333,7 +2333,8 @@ function FLIGHTGROUP:onafterCruise(From, Event, To)
|
||||
-- CLIENT
|
||||
---
|
||||
|
||||
--self:_UpdateMenu(0.1)
|
||||
-- Had this commented out (forgot why, probably because it was not necessary) but re-enabling it because of carrier launch.
|
||||
self:_UpdateMenu(0.1)
|
||||
|
||||
end
|
||||
|
||||
@@ -3230,13 +3231,22 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
|
||||
local TaskFinal = self.group:TaskFunction("FLIGHTGROUP._OnFinal", self)
|
||||
|
||||
-- Final approach waypoint.
|
||||
local papp=airbase:GetCoordinate():Translate(x1, runway.heading-180):SetAltitude(h1)
|
||||
local rheading
|
||||
if runway then
|
||||
rheading = runway.heading-180
|
||||
else
|
||||
-- AB HeloBase w/o runway eg Naqoura
|
||||
local wind = airbase:GetCoordinate():GetWind()
|
||||
rheading = -wind
|
||||
end
|
||||
|
||||
local papp=airbase:GetCoordinate():Translate(x1, rheading):SetAltitude(h1)
|
||||
wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {TaskFinal}, "Final Approach")
|
||||
|
||||
-- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach.
|
||||
local pland=airbase:GetCoordinate():Translate(x2, runway.heading-180):SetAltitude(h2)
|
||||
local pland=airbase:GetCoordinate():Translate(x2, rheading):SetAltitude(h2)
|
||||
wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing")
|
||||
|
||||
|
||||
elseif airbase:IsShip() or airbase:IsHelipad() then
|
||||
|
||||
---
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
-- @field #table filterCategoryGroup Filter for group categories.
|
||||
-- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered.
|
||||
-- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
|
||||
-- @field Core.Set#SET_ZONE conflictzoneset Set of conflict zones. Contacts in these zones are considered, even if they are not in accept zones or if they are in reject zones.
|
||||
-- @field #table Contacts Table of detected items.
|
||||
-- @field #table ContactsLost Table of lost detected items.
|
||||
-- @field #table ContactsUnknown Table of new detected items.
|
||||
@@ -159,13 +160,12 @@ INTEL.Ctype={
|
||||
|
||||
--- INTEL class version.
|
||||
-- @field #string version
|
||||
INTEL.version="0.3.5"
|
||||
INTEL.version="0.3.6"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Make forget times user input. Currently these are hard coded.
|
||||
-- TODO: Add min cluster size. Only create new clusters if they have a certain group size.
|
||||
-- TODO: process detected set asynchroniously for better performance.
|
||||
-- DONE: Add statics.
|
||||
@@ -266,6 +266,7 @@ function INTEL:New(DetectionSet, Coalition, Alias)
|
||||
self:SetForgetTime()
|
||||
self:SetAcceptZones()
|
||||
self:SetRejectZones()
|
||||
self:SetConflictZones()
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
@@ -416,7 +417,7 @@ function INTEL:RemoveAcceptZone(AcceptZone)
|
||||
end
|
||||
|
||||
--- Set reject zones. Contacts detected in this/these zone(s) are rejected and not reported by the detection.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Set#SET_ZONE RejectZoneSet Set of reject zone(s).
|
||||
-- @return #INTEL self
|
||||
@@ -426,7 +427,7 @@ function INTEL:SetRejectZones(RejectZoneSet)
|
||||
end
|
||||
|
||||
--- Add a reject zone. Contacts detected in this zone are rejected and not reported by the detection.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
|
||||
-- @return #INTEL self
|
||||
@@ -444,6 +445,36 @@ function INTEL:RemoveRejectZone(RejectZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set conflict zones. Contacts detected in this/these zone(s) are reported by the detection.
|
||||
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Set#SET_ZONE ConflictZoneSet Set of conflict zone(s).
|
||||
-- @return #INTEL self
|
||||
function INTEL:SetConflictZones(ConflictZoneSet)
|
||||
self.conflictzoneset=ConflictZoneSet or SET_ZONE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a conflict zone. Contacts detected in this zone are conflicted and not reported by the detection.
|
||||
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Zone#ZONE ConflictZone Add a zone to the conflict zone set.
|
||||
-- @return #INTEL self
|
||||
function INTEL:AddConflictZone(ConflictZone)
|
||||
self.conflictzoneset:AddZone(ConflictZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove a conflict zone from the conflict zone set.
|
||||
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Zone#ZONE ConflictZone Remove a zone from the conflict zone set.
|
||||
-- @return #INTEL self
|
||||
function INTEL:RemoveConflictZone(ConflictZone)
|
||||
self.conflictzoneset:Remove(ConflictZone:GetName(), true)
|
||||
return self
|
||||
end
|
||||
|
||||
--- **OBSOLETE, will be removed in next version!** Set forget contacts time interval.
|
||||
-- Previously known contacts that are not detected any more, are "lost" after this time.
|
||||
-- This avoids fast oscillations between a contact being detected and undetected.
|
||||
@@ -481,6 +512,33 @@ function INTEL:SetFilterCategory(Categories)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
||||
-- @param #INTEL self
|
||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
||||
-- @return #INTEL self
|
||||
function INTEL:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
||||
self.RadarBlur = true
|
||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
||||
self.RadarBlurClosing = closing or 20 -- 20km
|
||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the accept range in kilometers from each of the recce. Only object closer than this range will be detected.
|
||||
-- @param #INTEL self
|
||||
-- @param #number Range Range in kilometers
|
||||
-- @return #INTEL self
|
||||
function INTEL:SetAcceptRange(Range)
|
||||
self.RadarAcceptRange = true
|
||||
self.RadarAcceptRangeKilometers = Range or 75
|
||||
return self
|
||||
end
|
||||
|
||||
--- Filter group categories. Valid categories are:
|
||||
--
|
||||
-- * Group.Category.AIRPLANE
|
||||
@@ -520,7 +578,7 @@ function INTEL:AddAgent(AgentGroup)
|
||||
end
|
||||
|
||||
-- Add to detection set.
|
||||
self.detectionset:AddGroup(AgentGroup)
|
||||
self.detectionset:AddGroup(AgentGroup,true)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -780,7 +838,19 @@ function INTEL:UpdateIntel()
|
||||
local remove={}
|
||||
for unitname,_unit in pairs(DetectedUnits) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
|
||||
local inconflictzone=false
|
||||
-- Check if unit is in any of the conflict zones.
|
||||
if self.conflictzoneset:Count()>0 then
|
||||
for _,_zone in pairs(self.conflictzoneset.Set) do
|
||||
local zone=_zone --Core.Zone#ZONE
|
||||
if unit:IsInZone(zone) then
|
||||
inconflictzone=true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if unit is in any of the accept zones.
|
||||
if self.acceptzoneset:Count()>0 then
|
||||
local inzone=false
|
||||
@@ -793,7 +863,7 @@ function INTEL:UpdateIntel()
|
||||
end
|
||||
|
||||
-- Unit is not in accept zone ==> remove!
|
||||
if not inzone then
|
||||
if (not inzone) and (not inconflictzone) then
|
||||
table.insert(remove, unitname)
|
||||
end
|
||||
end
|
||||
@@ -810,7 +880,7 @@ function INTEL:UpdateIntel()
|
||||
end
|
||||
|
||||
-- Unit is inside a reject zone ==> remove!
|
||||
if inzone then
|
||||
if inzone and (not inconflictzone) then
|
||||
table.insert(remove, unitname)
|
||||
end
|
||||
end
|
||||
@@ -1036,8 +1106,8 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Return the detected target groups of the controllable as a @{SET_GROUP}.
|
||||
-- The optional parametes specify the detection methods that can be applied.
|
||||
--- (Internal) Return the detected target groups of the controllable as a @{Core.Set#SET_GROUP}.
|
||||
-- The optional parameters specify the detection methods that can be applied.
|
||||
-- If no detection method is given, the detection will use all the available methods by default.
|
||||
-- @param #INTEL self
|
||||
-- @param Wrapper.Unit#UNIT Unit The unit detecting.
|
||||
@@ -1053,6 +1123,7 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
|
||||
-- Get detected DCS units.
|
||||
local reccename = Unit:GetName()
|
||||
|
||||
local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
|
||||
|
||||
for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
|
||||
@@ -1071,11 +1142,47 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
if status then
|
||||
|
||||
local unit=UNIT:FindByName(name)
|
||||
|
||||
|
||||
if unit and unit:IsAlive() then
|
||||
DetectedUnits[name]=unit
|
||||
RecceDetecting[name]=reccename
|
||||
self:T(string.format("Unit %s detect by %s", name, reccename))
|
||||
local DetectionAccepted = true
|
||||
|
||||
if self.RadarAcceptRange then
|
||||
local reccecoord = Unit:GetCoordinate()
|
||||
local coord = unit:GetCoordinate()
|
||||
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
|
||||
if dist > self.RadarAcceptRangeKilometers then DetectionAccepted = false end
|
||||
end
|
||||
|
||||
if self.RadarBlur then
|
||||
local reccecoord = Unit:GetCoordinate()
|
||||
local coord = unit:GetCoordinate()
|
||||
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
|
||||
local AGL = unit:GetAltitude(true)
|
||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||
--local dist = math.floor(Distance)
|
||||
if dist <= self.RadarBlurClosing then
|
||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||
end
|
||||
local fheight = math.floor(math.random(1,10000)/100)
|
||||
local fblur = math.floor(math.random(1,10000)/100)
|
||||
if fblur > thresblur then DetectionAccepted = false end
|
||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||
if self.debug or self.verbose > 1 then
|
||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New("Unit "..name.." is at "..math.floor(AGL).."m. Distance "..math.floor(dist).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
end
|
||||
end
|
||||
|
||||
if DetectionAccepted then
|
||||
DetectedUnits[name]=unit
|
||||
RecceDetecting[name]=reccename
|
||||
self:T(string.format("Unit %s detect by %s", name, reccename))
|
||||
end
|
||||
else
|
||||
if self.detectStatics then
|
||||
local static=STATIC:FindByName(name, false)
|
||||
@@ -1093,7 +1200,6 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -2265,7 +2265,7 @@ function LEGION:RecruitAssetsForMission(Mission)
|
||||
end
|
||||
end
|
||||
|
||||
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight))
|
||||
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight or 0))
|
||||
end
|
||||
|
||||
|
||||
@@ -2745,7 +2745,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
|
||||
end
|
||||
|
||||
-- Now we have a long list with assets.
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false)
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false, TotalWeight)
|
||||
|
||||
|
||||
-- Get payloads for air assets.
|
||||
@@ -2770,7 +2770,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
|
||||
end
|
||||
|
||||
-- Now find the best asset for the given payloads.
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true)
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true, TotalWeight)
|
||||
|
||||
-- Number of assets. At most NreqMax.
|
||||
local Nassets=math.min(#Assets, NreqMax)
|
||||
@@ -3114,8 +3114,9 @@ end
|
||||
-- @param #string MissionType Mission type for which the best assets are desired.
|
||||
-- @param DCS#Vec2 TargetVec2 Target 2D vector.
|
||||
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
|
||||
-- @param #number TotalWeight The total weight of the cargo to be transported, if applicable.
|
||||
-- @return #number Mission score.
|
||||
function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload)
|
||||
function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight)
|
||||
|
||||
-- Mission score.
|
||||
local score=0
|
||||
@@ -3209,8 +3210,18 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
|
||||
|
||||
-- TRANSPORT specific.
|
||||
if MissionType==AUFTRAG.Type.OPSTRANSPORT then
|
||||
-- Add 1 score point for each 10 kg of cargo bay.
|
||||
score=score+UTILS.Round(asset.cargobaymax/10, 0)
|
||||
if TotalWeight then
|
||||
-- Add 1 score point for each 10 kg of cargo bay capacity up to the total cargo weight,
|
||||
-- and then subtract 1 score point for each excess 10kg of cargo bay capacity.
|
||||
if asset.cargobaymax < TotalWeight then
|
||||
score=score+UTILS.Round(asset.cargobaymax/10, 0)
|
||||
else
|
||||
score=score+UTILS.Round(TotalWeight/10, 0)
|
||||
end
|
||||
else
|
||||
-- Add 1 score point for each 10 kg of cargo bay.
|
||||
score=score+UTILS.Round(asset.cargobaymax/10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: This could be vastly improved. Need to gather ideas during testing.
|
||||
@@ -3231,14 +3242,15 @@ end
|
||||
-- @param #string MissionType Mission type.
|
||||
-- @param DCS#Vec2 TargetVec2 Target position as 2D vector.
|
||||
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
|
||||
function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload)
|
||||
-- @param #number TotalWeight The total weight of the cargo to be transported, if applicable.
|
||||
function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload, TotalWeight)
|
||||
|
||||
-- Calculate the mission score of all assets.
|
||||
for _,_asset in pairs(assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
|
||||
-- Calculate the asset score.
|
||||
asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload)
|
||||
asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight)
|
||||
|
||||
if IncludePayload then
|
||||
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Navygroup)
|
||||
--
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Navygroup)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Operation).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
--
|
||||
-- @field #OPSGROUP.Radio radio Current radio settings.
|
||||
-- @field #OPSGROUP.Radio radioDefault Default radio settings.
|
||||
-- @field Core.RadioQueue#RADIOQUEUE radioQueue Radio queue.
|
||||
-- @field Sound.Radio#RADIOQUEUE radioQueue Radio queue.
|
||||
--
|
||||
-- @field #OPSGROUP.Beacon tacan Current TACAN settings.
|
||||
-- @field #OPSGROUP.Beacon tacanDefault Default TACAN settings.
|
||||
@@ -1768,8 +1768,6 @@ function OPSGROUP:GetDCSUnit(UnitNumber)
|
||||
if DCSGroup then
|
||||
local unit=DCSGroup:getUnit(UnitNumber or 1)
|
||||
return unit
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: DCS group does not exist! Cannot get unit"))
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -2316,14 +2314,17 @@ end
|
||||
-- @return #OPSGROUP self
|
||||
function OPSGROUP:SetSRS(PathToSRS, Gender, Culture, Voice, Port, PathToGoogleKey, Label, Volume)
|
||||
self.useSRS=true
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
|
||||
local path = PathToSRS or MSRS.path
|
||||
local port = Port or MSRS.port
|
||||
self.msrs=MSRS:New(path, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(Gender)
|
||||
self.msrs:SetCulture(Culture)
|
||||
self.msrs:SetVoice(Voice)
|
||||
self.msrs:SetPort(Port)
|
||||
self.msrs:SetPort(port)
|
||||
self.msrs:SetLabel(Label)
|
||||
if PathToGoogleKey then
|
||||
self.msrs:SetGoogle(PathToGoogleKey)
|
||||
self.msrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrs:SetCoalition(self:GetCoalition())
|
||||
self.msrs:SetVolume(Volume)
|
||||
@@ -3522,11 +3523,9 @@ function OPSGROUP:OnEventBirth(EventData)
|
||||
local element=self:GetElementByName(unitname)
|
||||
|
||||
if element and element.status~=OPSGROUP.ElementStatus.SPAWNED then
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("EVENT: Element %s born ==> spawned", unitname))
|
||||
|
||||
self:T2(self.lid..string.format("DCS unit=%s isExist=%s", tostring(EventData.IniDCSUnit:getName()), tostring(EventData.IniDCSUnit:isExist()) ))
|
||||
|
||||
-- Set element to spawned state.
|
||||
self:ElementSpawned(element)
|
||||
@@ -7177,7 +7176,7 @@ function OPSGROUP:SetLaserTarget(Target)
|
||||
|
||||
-- Scenery as target. Treat it like a coordinate. Set offset to 1 meter above ground.
|
||||
self.spot.TargetType=0
|
||||
self.spot.offsetTarget={x=0, y=1, z=0}
|
||||
self.spot.offsetTarget={x=0, y=3, z=0}
|
||||
|
||||
elseif Target:IsInstanceOf("POSITIONABLE") then
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Transport).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Transport).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -605,6 +605,16 @@ function OPSTRANSPORT:AddCargoGroups(GroupSet, TransportZoneCombo, DisembarkActi
|
||||
self:AddCargoGroups(group, TransportZoneCombo, DisembarkActivation)
|
||||
|
||||
end
|
||||
|
||||
-- Use FSM function to keep the SET up-to-date. Note that it overwrites the user FMS function, which cannot be used any more now.
|
||||
local groupset=GroupSet --Core.Set#SET_OPSGROUP
|
||||
function groupset.OnAfterAdded(groupset, From, Event, To, ObjectName, Object)
|
||||
|
||||
self:T(self.lid..string.format("Adding Cargo Group %s", tostring(ObjectName)))
|
||||
self:AddCargoGroups(Object, TransportZoneCombo, DisembarkActivation, DisembarkZone, DisembarkCarriers)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
|
||||
@@ -97,7 +97,7 @@ OPSZONE.ZoneType={
|
||||
|
||||
--- OPSZONE class version.
|
||||
-- @field #string version
|
||||
OPSZONE.version="0.6.0"
|
||||
OPSZONE.version="0.6.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -1277,7 +1277,7 @@ function OPSZONE:EvaluateZone()
|
||||
|
||||
if Nblu>0 then
|
||||
|
||||
if not self:IsAttacked() then
|
||||
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
|
||||
self:Attacked(coalition.side.BLUE)
|
||||
end
|
||||
|
||||
@@ -1329,7 +1329,7 @@ function OPSZONE:EvaluateZone()
|
||||
|
||||
if Nred>0 then
|
||||
|
||||
if not self:IsAttacked() then
|
||||
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
|
||||
-- Red is attacking blue zone.
|
||||
self:Attacked(coalition.side.RED)
|
||||
end
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
-- @field Utilities.FiFo#FIFO TargetCache
|
||||
-- @field #boolean smokeownposition
|
||||
-- @field #table SmokeOwn
|
||||
-- @field #boolean smokeaveragetargetpos
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
@@ -104,7 +105,7 @@ PLAYERRECCE = {
|
||||
ClassName = "PLAYERRECCE",
|
||||
verbose = true,
|
||||
lid = nil,
|
||||
version = "0.0.22",
|
||||
version = "0.1.23",
|
||||
ViewZone = {},
|
||||
ViewZoneVisual = {},
|
||||
ViewZoneLaser = {},
|
||||
@@ -130,8 +131,9 @@ PLAYERRECCE = {
|
||||
ReferencePoint = nil,
|
||||
TForget = 600,
|
||||
TargetCache = nil,
|
||||
smokeownposition = true,
|
||||
smokeownposition = false,
|
||||
SmokeOwn = {},
|
||||
smokeaveragetargetpos = false,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -1109,9 +1111,8 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
|
||||
self:T(self.lid.."_SmokeTargets")
|
||||
local cameraset = self:_GetTargetSet(client,true) -- Core.Set#SET_UNIT
|
||||
local visualset = self:_GetTargetSet(client,false) -- Core.Set#SET_UNIT
|
||||
cameraset:AddSet(visualset)
|
||||
|
||||
if cameraset:CountAlive() > 0 then
|
||||
if cameraset:CountAlive() > 0 or visualset:CountAlive() > 0 then
|
||||
self:__TargetsSmoked(-1,client,playername,cameraset)
|
||||
else
|
||||
return self
|
||||
@@ -1126,29 +1127,31 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
|
||||
-- laser targer gets extra smoke
|
||||
if laser and laser.Target and laser.Target:IsAlive() then
|
||||
laser.Target:GetCoordinate():Smoke(lasersmoke)
|
||||
if cameraset:IsInSet(laser.Target) then
|
||||
cameraset:Remove(laser.Target:GetName(),true)
|
||||
end
|
||||
|
||||
local coord = visualset:GetCoordinate()
|
||||
if coord and self.smokeaveragetargetpos then
|
||||
coord:SetAtLandheight()
|
||||
coord:Smoke(medsmoke)
|
||||
else
|
||||
-- smoke everything
|
||||
for _,_unit in pairs(visualset.Set) do
|
||||
local unit = _unit --Wrapper.Unit#UNIT
|
||||
if unit and unit:IsAlive() then
|
||||
local coord = unit:GetCoordinate()
|
||||
local threat = unit:GetThreatLevel()
|
||||
if coord then
|
||||
local color = lowsmoke
|
||||
if threat > 7 then
|
||||
color = highsmoke
|
||||
elseif threat > 2 then
|
||||
color = medsmoke
|
||||
end
|
||||
coord:Smoke(color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local coordinate = nil
|
||||
local setthreat = 0
|
||||
-- smoke everything else
|
||||
if cameraset:CountAlive() > 1 then
|
||||
local coordinate = cameraset:GetCoordinate()
|
||||
local setthreat = cameraset:CalculateThreatLevelA2G()
|
||||
end
|
||||
|
||||
if coordinate then
|
||||
local color = lowsmoke
|
||||
if setthreat > 7 then
|
||||
color = medsmoke
|
||||
elseif setthreat > 2 then
|
||||
color = lowsmoke
|
||||
end
|
||||
coordinate:Smoke(color)
|
||||
end
|
||||
|
||||
if self.SmokeOwn[playername] then
|
||||
local cc = client:GetVec2()
|
||||
-- don't smoke mid-air
|
||||
@@ -1189,15 +1192,15 @@ function PLAYERRECCE:_FlareTargets(client,group,playername)
|
||||
-- smoke everything else
|
||||
for _,_unit in pairs(cameraset.Set) do
|
||||
local unit = _unit --Wrapper.Unit#UNIT
|
||||
if unit then
|
||||
if unit and unit:IsAlive() then
|
||||
local coord = unit:GetCoordinate()
|
||||
local threat = unit:GetThreatLevel()
|
||||
if coord then
|
||||
local color = lowsmoke
|
||||
if threat > 7 then
|
||||
color = medsmoke
|
||||
color = highsmoke
|
||||
elseif threat > 2 then
|
||||
color = lowsmoke
|
||||
color = medsmoke
|
||||
end
|
||||
coord:Flare(color)
|
||||
end
|
||||
@@ -1485,36 +1488,43 @@ end
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or "male" --
|
||||
self.Culture = Culture or "en-US" --
|
||||
self.Port = Port or 5002 --
|
||||
self.Voice = Voice --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
self.Voice = Voice or MSRS.voice --
|
||||
self.PathToGoogleKey = PathToGoogleKey --
|
||||
self.Volume = Volume or 1.0 --
|
||||
self.Volume = Volume or 1.0 --
|
||||
self.UseSRS = true
|
||||
self.Frequency = Frequency or {127,251} --
|
||||
self.BCFrequency = self.Frequency
|
||||
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
|
||||
self.BCModulation = self.Modulation
|
||||
-- set up SRS
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume)
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation)
|
||||
self.SRS:SetCoalition(self.Coalition)
|
||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||
self.SRS:SetGender(self.Gender)
|
||||
self.SRS:SetCulture(self.Culture)
|
||||
self.SRS:SetPort(self.Port)
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.PathToGoogleKey)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
-- Pre-configured Google?
|
||||
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
|
||||
self.Voice = Voice or MSRS.poptions.gcloud.voice
|
||||
end
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
|
||||
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
return self
|
||||
@@ -1546,7 +1556,7 @@ end
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:EnableSmokeOwnPosition()
|
||||
self:T(self.lid.."ENableSmokeOwnPosition")
|
||||
self:T(self.lid.."EnableSmokeOwnPosition")
|
||||
self.smokeownposition = true
|
||||
return self
|
||||
end
|
||||
@@ -1560,6 +1570,24 @@ function PLAYERRECCE:DisableSmokeOwnPosition()
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Enable smoking of average target positions, instead of all targets visible. Loses smoke per threatlevel -- each is med threat. Default is - smoke all positions.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:EnableSmokeAverageTargetPosition()
|
||||
self:T(self.lid.."ENableSmokeOwnPosition")
|
||||
self.smokeaveragetargetpos = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Disable smoking of average target positions, instead of all targets visible. Default is - smoke all positions.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE
|
||||
function PLAYERRECCE:DisableSmokeAverageTargetPosition()
|
||||
self:T(self.lid.."DisableSmokeAverageTargetPosition")
|
||||
self.smokeaveragetargetpos = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Get text for text-to-speech.
|
||||
-- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ".
|
||||
-- @param #PLAYERRECCE self
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20PlayerTask).
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/PlayerTask).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -21,7 +21,7 @@
|
||||
-- ===
|
||||
-- @module Ops.PlayerTask
|
||||
-- @image OPS_PlayerTask.jpg
|
||||
-- @date Last Update Oct 2023
|
||||
-- @date Last Update Jan 2024
|
||||
|
||||
|
||||
do
|
||||
@@ -45,8 +45,8 @@ do
|
||||
-- @field Wrapper.Marker#MARKER TargetMarker
|
||||
-- @field #number SmokeColor
|
||||
-- @field #number FlareColor
|
||||
-- @field #table conditionSuccess = {},
|
||||
-- @field #table conditionFailure = {},
|
||||
-- @field #table conditionSuccess
|
||||
-- @field #table conditionFailure
|
||||
-- @field Ops.PlayerTask#PLAYERTASKCONTROLLER TaskController
|
||||
-- @field #number timestamp
|
||||
-- @field #number lastsmoketime
|
||||
@@ -98,7 +98,7 @@ PLAYERTASK = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASK.version="0.1.22"
|
||||
PLAYERTASK.version="0.1.24"
|
||||
|
||||
--- Generic task condition.
|
||||
-- @type PLAYERTASK.Condition
|
||||
@@ -974,7 +974,7 @@ do
|
||||
-- @field #string locale
|
||||
-- @field #boolean precisionbombing
|
||||
-- @field Ops.FlightGroup#FLIGHTGROUP LasingDrone
|
||||
-- @field Core.MarkerOps_BASE#MARKEROPS_BASE MarkerOps
|
||||
-- @field Core.MarkerOps_Base#MARKEROPS_BASE MarkerOps
|
||||
-- @field #boolean taskinfomenu
|
||||
-- @field #boolean MarkerReadOnly
|
||||
-- @field #table FlashPlayer List of player who switched Flashing Direction Info on
|
||||
@@ -1028,7 +1028,7 @@ do
|
||||
-- ## 1 Overview
|
||||
--
|
||||
-- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
|
||||
-- For the latter task type, also have a look at the @{Ops.Awacs#AWACS} class which allows for more complex scenarios.
|
||||
-- For the latter task type, also have a look at the @{Ops.AWACS#AWACS} class which allows for more complex scenarios.
|
||||
-- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
|
||||
-- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.
|
||||
--
|
||||
@@ -1552,7 +1552,7 @@ PLAYERTASKCONTROLLER.Messages = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASKCONTROLLER.version="0.1.63"
|
||||
PLAYERTASKCONTROLLER.version="0.1.64"
|
||||
|
||||
--- Create and run a new TASKCONTROLLER instance.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
@@ -1965,6 +1965,9 @@ end
|
||||
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only).
|
||||
-- Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - **Note** might not find an LOS spot or get lost on the way. Cannot island-hop.
|
||||
-- @param #number LaserCode The lasercode to be used. Defaults to 1688.
|
||||
-- @param Core.Point#COORDINATE HoldingPoint (Optional) Point where the drone should initially circle. If not set, defaults to BullsEye of the coalition.
|
||||
-- @param #number Alt (Optional) Altitude in feet. Only applies if using a FLIGHTGROUP object! Defaults to 10000.
|
||||
-- @param #number Speed (Optional) Speed in knots. Only applies if using a FLIGHTGROUP object! Defaults to 120.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
-- @usage
|
||||
-- -- Set up precision bombing, FlightGroup as lasing unit
|
||||
@@ -1979,7 +1982,7 @@ end
|
||||
-- ArmyGroup:Activate()
|
||||
-- taskmanager:EnablePrecisionBombing(ArmyGroup,1688)
|
||||
--
|
||||
function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode)
|
||||
function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode,HoldingPoint, Alt, Speed)
|
||||
self:T(self.lid.."EnablePrecisionBombing")
|
||||
if FlightGroup then
|
||||
if FlightGroup.ClassName and (FlightGroup.ClassName == "FLIGHTGROUP" or FlightGroup.ClassName == "ARMYGROUP")then
|
||||
@@ -1992,10 +1995,20 @@ function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode)
|
||||
self.LasingDrone:SetLaser(LaserCode)
|
||||
self.LaserCode = LaserCode or 1688
|
||||
self.LasingDroneTemplate = self.LasingDrone:_GetTemplate(true)
|
||||
self.LasingDroneAlt = Alt or 10000
|
||||
self.LasingDroneSpeed = Speed or 120
|
||||
-- let it orbit the BullsEye if FG
|
||||
if self.LasingDrone:IsFlightgroup() then
|
||||
self.LasingDroneIsFlightgroup = true
|
||||
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
|
||||
local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,10000,120)
|
||||
if HoldingPoint then BullsCoordinate = HoldingPoint end
|
||||
local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,self.LasingDroneAlt,self.LasingDroneSpeed)
|
||||
self.LasingDrone:AddMission(Orbit)
|
||||
elseif self.LasingDrone:IsArmygroup() then
|
||||
self.LasingDroneIsArmygroup = true
|
||||
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
|
||||
if HoldingPoint then BullsCoordinate = HoldingPoint end
|
||||
local Orbit = AUFTRAG:NewONGUARD(BullsCoordinate)
|
||||
self.LasingDrone:AddMission(Orbit)
|
||||
end
|
||||
else
|
||||
@@ -2534,10 +2547,16 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
if self.LasingDrone then
|
||||
self.LasingDrone:_Respawn(1,nil,true)
|
||||
else
|
||||
-- TODO: Handle ArmyGroup
|
||||
local FG = FLIGHTGROUP:New(self.LasingDroneTemplate)
|
||||
FG:Activate()
|
||||
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
|
||||
-- DONE: Handle ArmyGroup
|
||||
if self.LasingDroneIsFlightgroup then
|
||||
local FG = FLIGHTGROUP:New(self.LasingDroneTemplate)
|
||||
FG:Activate()
|
||||
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
|
||||
else
|
||||
local FG = ARMYGROUP:New(self.LasingDroneTemplate)
|
||||
FG:Activate()
|
||||
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -2552,12 +2571,11 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
self.LasingDrone.playertask.inreach = false
|
||||
self.LasingDrone.playertask.reachmessage = false
|
||||
-- move the drone to target
|
||||
if self.LasingDrone:IsFlightgroup() then
|
||||
local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),10000,120)
|
||||
local currmission = self.LasingDrone:GetMissionCurrent()
|
||||
self.LasingDrone:AddMission(auftrag)
|
||||
currmission:__Cancel(-2)
|
||||
elseif self.LasingDrone:IsArmygroup() then
|
||||
if self.LasingDroneIsFlightgroup then
|
||||
self.LasingDrone:CancelAllMissions()
|
||||
local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),self.LasingDroneAlt,self.LasingDroneSpeed)
|
||||
self.LasingDrone:AddMission(auftrag)
|
||||
elseif self.LasingDroneIsArmygroup then
|
||||
local tgtcoord = task.Target:GetCoordinate()
|
||||
local tgtzone = ZONE_RADIUS:New("ArmyGroup-"..math.random(1,10000),tgtcoord:GetVec2(),3000)
|
||||
local finalpos=nil -- Core.Point#COORDINATE
|
||||
@@ -2570,11 +2588,10 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
end
|
||||
end
|
||||
if finalpos then
|
||||
self.LasingDrone:CancelAllMissions()
|
||||
-- yeah we got one
|
||||
local auftrag = AUFTRAG:NewARMOREDGUARD(finalpos,"Off road")
|
||||
local currmission = self.LasingDrone:GetMissionCurrent()
|
||||
self.LasingDrone:AddMission(auftrag)
|
||||
if currmission then currmission:__Cancel(-2) end
|
||||
else
|
||||
-- could not find LOS position!
|
||||
self:E("***Could not find LOS position to post ArmyGroup for lasing!")
|
||||
@@ -2606,6 +2623,7 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
-- not done yet
|
||||
local dcoord = self.LasingDrone:GetCoordinate()
|
||||
local tcoord = task.Target:GetCoordinate()
|
||||
tcoord.y = tcoord.y + 2
|
||||
local dist = dcoord:Get2DDistance(tcoord)
|
||||
-- close enough?
|
||||
if dist < 3000 and not self.LasingDrone:IsLasing() then
|
||||
@@ -3189,7 +3207,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
||||
local islasing = self.LasingDrone:IsLasing() == true and yes or no
|
||||
local prectext = self.gettext:GetEntry("POINTERTARGETREPORT",self.locale)
|
||||
prectext = string.format(prectext,inreach,islasing)
|
||||
text = text .. prectext
|
||||
text = text .. prectext.." ("..self.LaserCode..")"
|
||||
end
|
||||
end
|
||||
-- Buddylasing
|
||||
@@ -3993,7 +4011,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set SRS TTS details - see @{Sound.SRS} for details
|
||||
--- [User] Set SRS TTS details - see @{Sound.SRS} for details.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
|
||||
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
|
||||
@@ -4001,20 +4019,22 @@ end
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here.
|
||||
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate from which the controller radio is sending
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,Coordinate)
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Coordinate)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or "male" --
|
||||
self.Culture = Culture or "en-US" --
|
||||
self.Port = Port or 5002 --
|
||||
self.Voice = Voice --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
self.Voice = Voice or MSRS.voice
|
||||
self.PathToGoogleKey = PathToGoogleKey --
|
||||
self.AccessKey = AccessKey
|
||||
self.Volume = Volume or 1.0 --
|
||||
self.UseSRS = true
|
||||
self.Frequency = Frequency or {127,251} --
|
||||
@@ -4022,19 +4042,28 @@ function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Cultu
|
||||
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
|
||||
self.BCModulation = self.Modulation
|
||||
-- set up SRS
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume)
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation)
|
||||
self.SRS:SetCoalition(self.Coalition)
|
||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||
self.SRS:SetGender(self.Gender)
|
||||
self.SRS:SetCulture(self.Culture)
|
||||
self.SRS:SetPort(self.Port)
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
--self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
-- Pre-configured Google?
|
||||
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
|
||||
self.Voice = Voice or MSRS.poptions.gcloud.voice
|
||||
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
|
||||
end
|
||||
if Coordinate then
|
||||
self.SRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
|
||||
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
return self
|
||||
|
||||
@@ -526,11 +526,11 @@ function TARGET:IsAlive()
|
||||
|
||||
for _,_target in pairs(self.targets) do
|
||||
local target=_target --Ops.Target#TARGET.Object
|
||||
if target.Status==TARGET.ObjectStatus.ALIVE then
|
||||
if target.Status~=TARGET.ObjectStatus.DEAD then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -1107,7 +1107,7 @@ function TARGET:GetTargetLife(Target)
|
||||
|
||||
elseif Target.Type==TARGET.ObjectType.SCENERY then
|
||||
|
||||
if Target.Object and Target.Object:IsAlive() then
|
||||
if Target.Object and Target.Object:IsAlive(25) then
|
||||
local life = Target.Object:GetLife()
|
||||
return life
|
||||
else
|
||||
|
||||
@@ -183,8 +183,10 @@ end
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||
function RADIOQUEUE:SetSRS(PathToSRS, Port)
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency/1000000, self.modulation)
|
||||
self.msrs:SetPort(Port)
|
||||
local path = PathToSRS or MSRS.path
|
||||
local port = Port or MSRS.port
|
||||
self.msrs=MSRS:New(path, self.frequency/1000000, self.modulation)
|
||||
self.msrs:SetPort(port)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -160,52 +160,63 @@ do -- Sound File
|
||||
-- @param #string FileName The name of the sound file, e.g. "Hello World.ogg".
|
||||
-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
|
||||
-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
|
||||
-- @param #bolean UseSrs Set if SRS should be used to play this file. Default is false.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:New(FileName, Path, Duration)
|
||||
|
||||
function SOUNDFILE:New(FileName, Path, Duration, UseSrs)
|
||||
|
||||
-- Inherit BASE.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDFILE
|
||||
|
||||
-- Debug info:
|
||||
self:F( {FileName, Path, Duration, UseSrs} )
|
||||
|
||||
-- Set file name.
|
||||
self:SetFileName(FileName)
|
||||
|
||||
|
||||
-- Set if SRS should be used to play this file
|
||||
self:SetPlayWithSRS(UseSrs or false)
|
||||
|
||||
-- Set path.
|
||||
self:SetPath(Path)
|
||||
|
||||
|
||||
-- Set duration.
|
||||
self:SetDuration(Duration)
|
||||
|
||||
-- Debug info:
|
||||
self:T(string.format("New SOUNDFILE: file name=%s, path=%s", self.filename, self.path))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set path, where the sound file is located.
|
||||
-- @param #SOUNDFILE self
|
||||
-- @param #string Path Path to the directory, where the sound file is located. In case this is nil, it defaults to the DCS mission temp directory.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetPath(Path)
|
||||
|
||||
self:F( {Path} )
|
||||
|
||||
-- Init path.
|
||||
self.path=Path or "l10n/DEFAULT/"
|
||||
|
||||
if not Path and self.useSRS then -- use path to mission temp dir
|
||||
self.path = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT"
|
||||
end
|
||||
|
||||
if not Path then
|
||||
if self.useSRS then -- use path to mission temp dir
|
||||
self.path = lfs.tempdir() .. "Mission\\l10n\\DEFAULT"
|
||||
else -- use internal path in miz file
|
||||
self.path="l10n/DEFAULT/"
|
||||
end
|
||||
else
|
||||
self.path = Path
|
||||
end
|
||||
|
||||
-- Remove (back)slashes.
|
||||
local nmax=1000 ; local n=1
|
||||
while (self.path:sub(-1)=="/" or self.path:sub(-1)==[[\]]) and n<=nmax do
|
||||
self.path=self.path:sub(1,#self.path-1)
|
||||
n=n+1
|
||||
end
|
||||
|
||||
|
||||
-- Append slash.
|
||||
self.path=self.path.."/"
|
||||
|
||||
|
||||
self:T("self.path=".. self.path)
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
--- Get path of the directory, where the sound file is located.
|
||||
-- @param #SOUNDFILE self
|
||||
@@ -228,7 +239,7 @@ do -- Sound File
|
||||
--- Get the sound file name.
|
||||
-- @param #SOUNDFILE self
|
||||
-- @return #string Name of the soud file. This does *not* include its path.
|
||||
function SOUNDFILE:GetFileName()
|
||||
function SOUNDFILE:GetFileName()
|
||||
return self.filename
|
||||
end
|
||||
|
||||
@@ -264,14 +275,16 @@ do -- Sound File
|
||||
-- @param #boolean Switch If true or nil, use SRS. If false, use DCS transmission.
|
||||
-- @return #SOUNDFILE self
|
||||
function SOUNDFILE:SetPlayWithSRS(Switch)
|
||||
self:F( {Switch} )
|
||||
if Switch==true or Switch==nil then
|
||||
self.useSRS=true
|
||||
else
|
||||
self.useSRS=false
|
||||
end
|
||||
self:T("self.useSRS=".. tostring(self.useSRS))
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do -- Text-To-Speech
|
||||
|
||||
@@ -137,7 +137,7 @@ do -- UserSound
|
||||
return self
|
||||
end
|
||||
|
||||
--- Play the usersound to the given @{Wrapper.Unit}.
|
||||
--- Play the usersound to the given @{Wrapper.Unit}.
|
||||
-- @param #USERSOUND self
|
||||
-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
|
||||
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
|
||||
@@ -159,4 +159,24 @@ do -- UserSound
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Play the usersound to the given @{Wrapper.Client}.
|
||||
-- @param #USERSOUND self
|
||||
-- @param Wrapper.Client#CLIENT The @{Wrapper.Client} to play the usersound to.
|
||||
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
|
||||
-- @return #USERSOUND The usersound instance.
|
||||
-- @usage
|
||||
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
|
||||
-- local PlayerUnit = CLIENT:FindByPlayerName("Karl Heinz")-- Search for the active client with playername "Karl Heinz", a human player.
|
||||
-- BlueVictory:ToClient( PlayerUnit ) -- Play the victory sound to the player unit.
|
||||
--
|
||||
function USERSOUND:ToClient( Client, Delay )
|
||||
Delay=Delay or 0
|
||||
if Delay>0 then
|
||||
SCHEDULER:New(nil, USERSOUND.ToClient,{self, Client}, Delay)
|
||||
else
|
||||
trigger.action.outSoundForUnit( Client:GetID(), self.UserSoundFileName )
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
@@ -13,9 +13,9 @@
|
||||
-- ## Test Missions:
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
--
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Task%20Dispatching)
|
||||
--
|
||||
--
|
||||
-- [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Tasking/Task_Cargo_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Tasking system.
|
||||
|
||||
@@ -523,6 +523,7 @@ ENUMS.ReportingName =
|
||||
Hawkeye = "E-2D",
|
||||
Sentry = "E-3A",
|
||||
Stratotanker = "KC-135",
|
||||
Gasstation = "KC-135MPRS",
|
||||
Extender = "KC-10",
|
||||
Orion = "P-3C",
|
||||
Viking = "S-3B",
|
||||
|
||||
@@ -443,22 +443,35 @@ end
|
||||
|
||||
--- Print a table to log in a nice format
|
||||
-- @param #table table The table to print
|
||||
-- @param #number indent Number of idents
|
||||
-- @param #number indent Number of indents
|
||||
-- @return #string text Text created on the fly of the log output
|
||||
function UTILS.PrintTableToLog(table, indent)
|
||||
local text = "\n"
|
||||
if not table then
|
||||
env.warning("No table passed!")
|
||||
return
|
||||
return nil
|
||||
end
|
||||
if not indent then indent = 0 end
|
||||
for k, v in pairs(table) do
|
||||
if string.find(k," ") then k='"'..k..'"'end
|
||||
if type(v) == "table" then
|
||||
env.info(string.rep(" ", indent) .. tostring(k) .. " = {")
|
||||
UTILS.PrintTableToLog(v, indent + 1)
|
||||
env.info(string.rep(" ", indent) .. "}")
|
||||
text = text ..string.rep(" ", indent) .. tostring(k) .. " = {\n"
|
||||
text = text .. tostring(UTILS.PrintTableToLog(v, indent + 1)).."\n"
|
||||
env.info(string.rep(" ", indent) .. "},")
|
||||
text = text .. string.rep(" ", indent) .. "},\n"
|
||||
else
|
||||
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(v))
|
||||
local value
|
||||
if tostring(v) == "true" or tostring(v) == "false" or tonumber(v) ~= nil then
|
||||
value=v
|
||||
else
|
||||
value = '"'..tostring(v)..'"'
|
||||
end
|
||||
env.info(string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n")
|
||||
text = text .. string.rep(" ", indent) .. tostring(k) .. " = " .. tostring(value)..",\n"
|
||||
end
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
--- Returns table in a easy readable string representation.
|
||||
@@ -812,6 +825,64 @@ UTILS.tostringLL = function( lat, lon, acc, DMS)
|
||||
end
|
||||
end
|
||||
|
||||
--[[acc:
|
||||
in DM: decimal point of minutes.
|
||||
In DMS: decimal point of seconds.
|
||||
position after the decimal of the least significant digit:
|
||||
So:
|
||||
42.32 - acc of 2.
|
||||
]]
|
||||
UTILS.tostringLLM2KData = function( lat, lon, acc)
|
||||
|
||||
local latHemi, lonHemi
|
||||
if lat > 0 then
|
||||
latHemi = 'N'
|
||||
else
|
||||
latHemi = 'S'
|
||||
end
|
||||
|
||||
if lon > 0 then
|
||||
lonHemi = 'E'
|
||||
else
|
||||
lonHemi = 'W'
|
||||
end
|
||||
|
||||
lat = math.abs(lat)
|
||||
lon = math.abs(lon)
|
||||
|
||||
local latDeg = math.floor(lat)
|
||||
local latMin = (lat - latDeg)*60
|
||||
|
||||
local lonDeg = math.floor(lon)
|
||||
local lonMin = (lon - lonDeg)*60
|
||||
|
||||
-- degrees, decimal minutes.
|
||||
latMin = UTILS.Round(latMin, acc)
|
||||
lonMin = UTILS.Round(lonMin, acc)
|
||||
|
||||
if latMin == 60 then
|
||||
latMin = 0
|
||||
latDeg = latDeg + 1
|
||||
end
|
||||
|
||||
if lonMin == 60 then
|
||||
lonMin = 0
|
||||
lonDeg = lonDeg + 1
|
||||
end
|
||||
|
||||
local minFrmtStr -- create the formatting string for the minutes place
|
||||
if acc <= 0 then -- no decimal place.
|
||||
minFrmtStr = '%02d'
|
||||
else
|
||||
local width = 3 + acc -- 01.310 - that's a width of 6, for example.
|
||||
minFrmtStr = '%0' .. width .. '.' .. acc .. 'f'
|
||||
end
|
||||
|
||||
-- 024 23'N or 024 23.123'N
|
||||
return latHemi..string.format('%02d:', latDeg) .. string.format(minFrmtStr, latMin), lonHemi..string.format('%02d:', lonDeg) .. string.format(minFrmtStr, lonMin)
|
||||
|
||||
end
|
||||
|
||||
-- acc- the accuracy of each easting/northing. 0, 1, 2, 3, 4, or 5.
|
||||
UTILS.tostringMGRS = function(MGRS, acc) --R2.1
|
||||
|
||||
@@ -1051,9 +1122,9 @@ function UTILS.BeaufortScale(speed)
|
||||
return bn,bd
|
||||
end
|
||||
|
||||
--- Split string at seperators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua).
|
||||
--- Split string at separators. C.f. [split-string-in-lua](http://stackoverflow.com/questions/1426954/split-string-in-lua).
|
||||
-- @param #string str Sting to split.
|
||||
-- @param #string sep Speparator for split.
|
||||
-- @param #string sep Separator for split.
|
||||
-- @return #table Split text.
|
||||
function UTILS.Split(str, sep)
|
||||
local result = {}
|
||||
@@ -2133,17 +2204,17 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
return true
|
||||
end
|
||||
|
||||
if string.find(type_name, "Bell-47") then -- bell aint got no doors so always ready to load injured soldiers
|
||||
if type_name == "Bell-47" then -- bell aint got no doors so always ready to load injured soldiers
|
||||
BASE:T(unit_name .. " door is open")
|
||||
return true
|
||||
end
|
||||
|
||||
if string.find(type_name, "UH-60L") and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
|
||||
|
||||
if type_name == "UH-60L" and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
|
||||
BASE:T(unit_name .. " cargo door is open")
|
||||
return true
|
||||
end
|
||||
|
||||
if string.find(type_name, "UH-60L" ) and (unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(400) == 1 ) then
|
||||
if type_name == "UH-60L" and (unit:getDrawArgumentValue(38) > 0 or unit:getDrawArgumentValue(400) == 1 ) then
|
||||
BASE:T(unit_name .. " front door(s) are open")
|
||||
return true
|
||||
end
|
||||
@@ -2258,20 +2329,37 @@ function UTILS.GenerateVHFrequencies()
|
||||
return FreeVHFFrequencies
|
||||
end
|
||||
|
||||
--- Function to generate valid UHF Frequencies in mHz (AM).
|
||||
--- Function to generate valid UHF Frequencies in mHz (AM). Can be between 220 and 399 mHz. 243 is auto-excluded.
|
||||
-- @param Start (Optional) Avoid frequencies between Start and End in mHz, e.g. 244
|
||||
-- @param End (Optional) Avoid frequencies between Start and End in mHz, e.g. 320
|
||||
-- @return #table UHF Frequencies
|
||||
function UTILS.GenerateUHFrequencies()
|
||||
function UTILS.GenerateUHFrequencies(Start,End)
|
||||
|
||||
local FreeUHFFrequencies = {}
|
||||
local _start = 220000000
|
||||
|
||||
while _start < 399000000 do
|
||||
if _start ~= 243000000 then
|
||||
table.insert(FreeUHFFrequencies, _start)
|
||||
|
||||
if not Start then
|
||||
while _start < 399000000 do
|
||||
if _start ~= 243000000 then
|
||||
table.insert(FreeUHFFrequencies, _start)
|
||||
end
|
||||
_start = _start + 500000
|
||||
end
|
||||
else
|
||||
local myend = End*1000000 or 399000000
|
||||
local mystart = Start*1000000 or 220000000
|
||||
|
||||
while _start < 399000000 do
|
||||
if _start ~= 243000000 and (_start < mystart or _start > myend) then
|
||||
print(_start)
|
||||
table.insert(FreeUHFFrequencies, _start)
|
||||
end
|
||||
_start = _start + 500000
|
||||
end
|
||||
|
||||
end
|
||||
_start = _start + 500000
|
||||
end
|
||||
|
||||
|
||||
|
||||
return FreeUHFFrequencies
|
||||
end
|
||||
|
||||
|
||||
@@ -1899,8 +1899,17 @@ function AIRBASE:_InitRunways(IncludeInverse)
|
||||
local heading=math.deg(bearing)
|
||||
|
||||
-- Data table.
|
||||
local runway={} --#AIRBASE.Runway
|
||||
runway.name=string.format("%02d", tonumber(name))
|
||||
local runway={} --#AIRBASE.Runway
|
||||
|
||||
local namefromheading = math.floor(heading/10)
|
||||
|
||||
if self.AirbaseName == AIRBASE.Syria.Beirut_Rafic_Hariri and math.abs(namefromheading-name) > 1 then
|
||||
runway.name=string.format("%02d", tonumber(namefromheading))
|
||||
else
|
||||
runway.name=string.format("%02d", tonumber(name))
|
||||
end
|
||||
|
||||
--runway.name=string.format("%02d", tonumber(name))
|
||||
runway.magheading=tonumber(runway.name)*10
|
||||
runway.heading=heading
|
||||
runway.width=width or 0
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
-- This method can also be used to **embed a function call when a certain waypoint has been reached**.
|
||||
-- See below the **Tasks at Waypoints** section.
|
||||
--
|
||||
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/GRP%20-%20Group%20Commands/GRP-502%20-%20Route%20at%20waypoint%20to%20random%20point)
|
||||
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Wrapper/Group/GRP-502%20-%20Route%20at%20waypoint%20to%20random%20point)
|
||||
--
|
||||
-- ## 2.5) Tasks at Waypoints
|
||||
--
|
||||
@@ -938,20 +938,22 @@ end
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Frequency Radio frequency in MHz.
|
||||
-- @param #number Modulation Radio modulation. Default `radio.modulation.AM`.
|
||||
-- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Delay )
|
||||
function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Power, Delay )
|
||||
|
||||
local CommandSetFrequency = {
|
||||
id = 'SetFrequency',
|
||||
params = {
|
||||
frequency = Frequency * 1000000,
|
||||
modulation = Modulation or radio.modulation.AM,
|
||||
power=Power or 10,
|
||||
},
|
||||
}
|
||||
|
||||
if Delay and Delay > 0 then
|
||||
SCHEDULER:New( nil, self.CommandSetFrequency, { self, Frequency, Modulation }, Delay )
|
||||
SCHEDULER:New( nil, self.CommandSetFrequency, { self, Frequency, Modulation, Power } )
|
||||
else
|
||||
self:SetCommand( CommandSetFrequency )
|
||||
end
|
||||
@@ -959,6 +961,32 @@ function CONTROLLABLE:CommandSetFrequency( Frequency, Modulation, Delay )
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set radio frequency. See [DCS command EPLRS](https://wiki.hoggitworld.com/view/DCS_command_setFrequencyForUnit)
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Frequency Radio frequency in MHz.
|
||||
-- @param #number Modulation Radio modulation. Default `radio.modulation.AM`.
|
||||
-- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10.
|
||||
-- @param #UnitID UnitID (Optional, if your object is a UNIT) The UNIT ID this is for.
|
||||
-- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:CommandSetFrequencyForUnit(Frequency,Modulation,Power,UnitID,Delay)
|
||||
local CommandSetFrequencyForUnit={
|
||||
id='SetFrequencyForUnit',
|
||||
params={
|
||||
frequency=Frequency*1000000,
|
||||
modulation=Modulation or radio.modulation.AM,
|
||||
unitId=UnitID or self:GetID(),
|
||||
power=Power or 10,
|
||||
},
|
||||
}
|
||||
if Delay and Delay>0 then
|
||||
SCHEDULER:New(nil,self.CommandSetFrequencyForUnit,{self,Frequency,Modulation,Power,UnitID})
|
||||
else
|
||||
self:SetCommand(CommandSetFrequencyForUnit)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set EPLRS data link on/off.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #boolean SwitchOnOff If true (or nil) switch EPLRS on. If false switch off.
|
||||
@@ -2937,7 +2965,7 @@ function CONTROLLABLE:CopyRoute( Begin, End, Randomize, Radius )
|
||||
end
|
||||
|
||||
--- Return the detected targets of the controllable.
|
||||
-- The optional parametes specify the detection methods that can be applied.
|
||||
-- The optional parameters specify the detection methods that can be applied.
|
||||
-- If no detection method is given, the detection will use all the available methods by default.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #boolean DetectVisual (optional)
|
||||
@@ -3772,54 +3800,66 @@ function CONTROLLABLE:OptionProhibitAfterburner( Prohibit )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. Disables the ability for AI to use their ECM.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number ECMvalue Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_Never()
|
||||
function CONTROLLABLE:OptionECM( ECMvalue )
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 0 )
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
|
||||
if self:IsAir() then
|
||||
Controller:setOption( AI.Option.Air.id.ECM_USING, ECMvalue or 1 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. If the AI is actively being locked by an enemy radar they will enable their ECM jammer.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. Disables the ability for AI to use their ECM.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_Never()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
self:OptionECM(0)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. If the AI is actively being locked by an enemy radar they will enable their ECM jammer.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_OnlyLockByRadar()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 1 )
|
||||
end
|
||||
self:OptionECM(1)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. If the AI is being detected by a radar they will enable their ECM.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. If the AI is being detected by a radar they will enable their ECM.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_DetectedLockByRadar()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 2 )
|
||||
end
|
||||
self:OptionECM(2)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines the usage of Electronic Counter Measures by airborne forces. AI will leave their ECM on all the time.
|
||||
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. AI will leave their ECM on all the time.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionECM_AlwaysOn()
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
if self:IsAir() then
|
||||
self:SetOption( AI.Option.Air.id.ECM_USING, 3 )
|
||||
end
|
||||
self:OptionECM(3)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -4006,6 +4046,62 @@ function CONTROLLABLE:OptionEngageRange( EngageRange )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Option Options are: `NEVER = 0, FOR_ATTACK_ONLY = 1,FOR_SEARCH_IF_REQUIRED = 2, FOR_CONTINUOUS_SEARCH = 3`
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsing(Option)
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,Option)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar. Here: never.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingNever()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,0)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar, here: for attack only.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingForAttackOnly()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,1)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar, here: when required for searching.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingForSearchIfRequired()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,2)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR] Set how the AI uses the onboard radar, here: always on.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:SetOptionRadarUsingForContinousSearch()
|
||||
self:F2( { self.ControllableName } )
|
||||
if self:IsAir() then
|
||||
self:SetOption(AI.Option.Air.id.RADAR_USING,3)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number speed Speed of the controllable, default 20
|
||||
@@ -4013,14 +4109,22 @@ end
|
||||
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
|
||||
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
|
||||
-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
|
||||
-- @param #boolean onland (optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation )
|
||||
function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation, onland )
|
||||
self:F2( { self.ControllableName } )
|
||||
|
||||
local _coord = self:GetCoordinate()
|
||||
local _radius = radius or 500
|
||||
local _speed = speed or 20
|
||||
local _tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
|
||||
if onland then
|
||||
for i=1,50 do
|
||||
local island = _tocoord:GetSurfaceType() == land.SurfaceType.LAND and true or false
|
||||
if island then break end
|
||||
_tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
|
||||
end
|
||||
end
|
||||
local _onroad = onroad or true
|
||||
local _grptsk = {}
|
||||
local _candoroad = false
|
||||
|
||||
@@ -302,7 +302,7 @@ end
|
||||
|
||||
--- Find the first(!) GROUP matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #GROUP self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #GROUP The GROUP.
|
||||
-- @usage
|
||||
-- -- Find a group with a partial group name
|
||||
@@ -327,7 +327,7 @@ end
|
||||
|
||||
--- Find all GROUP objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #GROUP self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #table Groups Table of matching #GROUP objects found
|
||||
-- @usage
|
||||
-- -- Find all group with a partial group name
|
||||
@@ -359,8 +359,6 @@ function GROUP:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
return DCSGroup
|
||||
else
|
||||
env.error("ERROR: Could not get DCS group object!")
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -691,7 +689,15 @@ function GROUP:GetUnits()
|
||||
local DCSUnits = DCSGroup:getUnits() or {}
|
||||
local Units = {}
|
||||
for Index, UnitData in pairs( DCSUnits ) do
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
|
||||
local unit=UNIT:Find( UnitData )
|
||||
if unit then
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
else
|
||||
local UnitName=UnitData:getName()
|
||||
unit=_DATABASE:AddUnit(UnitName)
|
||||
Units[#Units+1]=unit
|
||||
end
|
||||
end
|
||||
self:T3( Units )
|
||||
return Units
|
||||
@@ -1126,8 +1132,9 @@ function GROUP:GetAverageVec3()
|
||||
-- Average.
|
||||
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
|
||||
return Vec3
|
||||
end
|
||||
return nil
|
||||
else
|
||||
return self:GetVec3()
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.
|
||||
@@ -1159,9 +1166,15 @@ function GROUP:GetAverageCoordinate()
|
||||
local coord = COORDINATE:NewFromVec3(vec3)
|
||||
local Heading = self:GetHeading()
|
||||
coord.Heading = Heading
|
||||
return coord
|
||||
else
|
||||
BASE:E( { "Cannot GetAverageCoordinate", Group = self, Alive = self:IsAlive() } )
|
||||
return nil
|
||||
local coord = self:GetCoordinate()
|
||||
if coord then
|
||||
return coord
|
||||
else
|
||||
BASE:E( { "Cannot GetAverageCoordinate", Group = self, Alive = self:IsAlive() } )
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2764,7 +2777,7 @@ end
|
||||
|
||||
--- Switch on/off invisible flag for the group.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
|
||||
-- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled.
|
||||
-- @return #GROUP self
|
||||
function GROUP:SetCommandInvisible(switch)
|
||||
self:F2( self.GroupName )
|
||||
@@ -2778,7 +2791,7 @@ end
|
||||
|
||||
--- Switch on/off immortal flag for the group.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
|
||||
-- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled.
|
||||
-- @return #GROUP self
|
||||
function GROUP:SetCommandImmortal(switch)
|
||||
self:F2( self.GroupName )
|
||||
@@ -2984,3 +2997,36 @@ function GROUP:GetGroupSTN()
|
||||
return tSTN,text
|
||||
end
|
||||
|
||||
--- [GROUND] Determine if a GROUP is a SAM unit, i.e. has radar or optical tracker and is no mobile AAA.
|
||||
-- @param #GROUP self
|
||||
-- @return #boolean IsSAM True if SAM, else false
|
||||
function GROUP:IsSAM()
|
||||
local issam = false
|
||||
local units = self:GetUnits()
|
||||
for _,_unit in pairs(units or {}) do
|
||||
local unit = _unit -- Wrapper.Unit#UNIT
|
||||
if unit:HasSEAD() and unit:IsGround() and (not unit:HasAttribute("Mobile AAA")) then
|
||||
issam = true
|
||||
break
|
||||
end
|
||||
end
|
||||
return issam
|
||||
end
|
||||
|
||||
--- [GROUND] Determine if a GROUP has a AAA unit, i.e. has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
|
||||
-- @param #GROUP self
|
||||
-- @return #boolean IsSAM True if AAA, else false
|
||||
function GROUP:IsAAA()
|
||||
local issam = false
|
||||
local units = self:GetUnits()
|
||||
for _,_unit in pairs(units or {}) do
|
||||
local unit = _unit -- Wrapper.Unit#UNIT
|
||||
local desc = unit:GetDesc() or {}
|
||||
local attr = desc.attributes or {}
|
||||
if unit:HasSEAD() then return false end
|
||||
if attr["AAA"] or attr["SAM related"] then
|
||||
issam = true
|
||||
end
|
||||
end
|
||||
return issam
|
||||
end
|
||||
|
||||
@@ -123,18 +123,38 @@ end
|
||||
|
||||
--- Check if SCENERY Object is alive.
|
||||
--@param #SCENERY self
|
||||
--@param #number Threshold (Optional) If given, SCENERY counts as alive above this relative life in percent (1..100).
|
||||
--@return #number life
|
||||
function SCENERY:IsAlive()
|
||||
return self:GetLife() >= 1 and true or false
|
||||
function SCENERY:IsAlive(Threshold)
|
||||
if not Threshold then
|
||||
return self:GetLife() >= 1 and true or false
|
||||
else
|
||||
return self:GetRelativeLife() > Threshold and true or false
|
||||
end
|
||||
end
|
||||
|
||||
--- Check if SCENERY Object is dead.
|
||||
--@param #SCENERY self
|
||||
--@param #number Threshold (Optional) If given, SCENERY counts as dead below this relative life in percent (1..100).
|
||||
--@return #number life
|
||||
function SCENERY:IsDead()
|
||||
return self:GetLife() < 1 and true or false
|
||||
function SCENERY:IsDead(Threshold)
|
||||
if not Threshold then
|
||||
return self:GetLife() < 1 and true or false
|
||||
else
|
||||
return self:GetRelativeLife() <= Threshold and true or false
|
||||
end
|
||||
end
|
||||
|
||||
--- Get SCENERY relative life in percent, e.g. 75.
|
||||
--@param #SCENERY self
|
||||
--@return #number rlife
|
||||
function SCENERY:GetRelativeLife()
|
||||
local life = self:GetLife()
|
||||
local life0 = self:GetLife0()
|
||||
local rlife = math.floor((life/life0)*100)
|
||||
return rlife
|
||||
end
|
||||
|
||||
--- Get the threat level of a SCENERY object. Always 0 as scenery does not pose a threat to anyone.
|
||||
--@param #SCENERY self
|
||||
--@return #number Threat level 0.
|
||||
|
||||
@@ -164,7 +164,7 @@ end
|
||||
|
||||
--- Find the first(!) UNIT matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #UNIT self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #UNIT The UNIT.
|
||||
-- @usage
|
||||
-- -- Find a group with a partial group name
|
||||
@@ -189,7 +189,7 @@ end
|
||||
|
||||
--- Find all UNIT objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
|
||||
-- @param #UNIT self
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
|
||||
-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
|
||||
-- @return #table Units Table of matching #UNIT objects found
|
||||
-- @usage
|
||||
-- -- Find all group with a partial group name
|
||||
|
||||
@@ -12,9 +12,11 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/WRAPPER%20-%20Weapon).
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Wrapper/Weapon)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -18,5 +18,7 @@ __Moose.Include = function( IncludeFile )
|
||||
end
|
||||
|
||||
__Moose.Includes = {}
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Modules.lua' )
|
||||
if not MOOSE_DEVELOPMENT_FOLDER then
|
||||
MOOSE_DEVELOPMENT_FOLDER='Scripts'
|
||||
end
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua' )
|
||||
|
||||
@@ -1,2 +1,51 @@
|
||||
|
||||
-- Automatic dynamic loading of development files, if they exists.
|
||||
-- Try to load Moose as individual script files from <DcsInstallDir\Script\Moose
|
||||
-- which should be a Junction link to the MOOSE repository subfolder "Moose Development\Moose".
|
||||
-- This method is used by Moose developers and not mission builders.
|
||||
if not MOOSE_DEVELOPMENT_FOLDER then
|
||||
MOOSE_DEVELOPMENT_FOLDER='Scripts'
|
||||
end
|
||||
|
||||
ModuleLoader = MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua'
|
||||
|
||||
if io then
|
||||
local f=io.open(ModuleLoader,"r")
|
||||
if f~=nil then
|
||||
io.close(f)
|
||||
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
|
||||
|
||||
local base = _G
|
||||
|
||||
__Moose = {}
|
||||
|
||||
__Moose.Include = function( IncludeFile )
|
||||
if not __Moose.Includes[ IncludeFile ] then
|
||||
__Moose.Includes[IncludeFile] = IncludeFile
|
||||
local f = assert( base.loadfile( IncludeFile ) )
|
||||
if f == nil then
|
||||
error ("Moose: Could not load Moose file " .. IncludeFile )
|
||||
else
|
||||
env.info( "Moose: " .. IncludeFile .. " dynamically loaded." )
|
||||
return f()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
__Moose.Includes = {}
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Modules.lua' )
|
||||
BASE:TraceOnOff( true )
|
||||
env.info( '*** MOOSE INCLUDE END *** ' )
|
||||
|
||||
-- Skip the static part of this file completly
|
||||
do return end
|
||||
end
|
||||
else
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE NOT POSSIBLE (Desanitize io to use it) *** ' )
|
||||
end
|
||||
|
||||
-- Individual Moose files are not found. Use the static code below.
|
||||
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ Utilities/Profiler.lua
|
||||
Utilities/Templates.lua
|
||||
Utilities/STTS.lua
|
||||
Utilities/FiFo.lua
|
||||
Utilities/Socket.lua
|
||||
|
||||
Core/Base.lua
|
||||
Core/Beacon.lua
|
||||
@@ -32,6 +33,8 @@ Core/TextAndSound.lua
|
||||
Core/Condition.lua
|
||||
Core/Pathline.lua
|
||||
Core/ClientMenu.lua
|
||||
Core/Astar.lua
|
||||
Core/MarkerOps_Base.lua
|
||||
|
||||
Wrapper/Object.lua
|
||||
Wrapper/Identifiable.lua
|
||||
@@ -79,6 +82,9 @@ Functional/Shorad.lua
|
||||
Functional/Autolase.lua
|
||||
Functional/AICSAR.lua
|
||||
Functional/AmmoTruck.lua
|
||||
Functional/ZoneGoalCargo.lua
|
||||
Functional/Tiresias.lua
|
||||
Functional/Stratego.lua
|
||||
|
||||
Ops/Airboss.lua
|
||||
Ops/RecoveryTanker.lua
|
||||
@@ -107,6 +113,10 @@ Ops/FlightControl.lua
|
||||
Ops/PlayerTask.lua
|
||||
Ops/PlayerRecce.lua
|
||||
Ops/EasyGCICAP.lua
|
||||
Ops/OpsZone.lua
|
||||
Ops/ArmyGroup.lua
|
||||
Ops/OpsTransport.lua
|
||||
Ops/Target.lua
|
||||
|
||||
AI/AI_Balancer.lua
|
||||
AI/AI_Air.lua
|
||||
|
||||
@@ -59,7 +59,7 @@ while( MooseSource ) do
|
||||
MooseSource = string.gsub(MooseSource, "\r", "")
|
||||
|
||||
if MooseSource ~= "" then
|
||||
MooseSource = string.match( MooseSource, "Scripts/Moose/(.+)'" )
|
||||
MooseSource = string.match( MooseSource, "/Moose/(.+)'" )
|
||||
local MooseFilePath = MooseDevelopmentPath .. "/" .. MooseSource
|
||||
if MooseDynamicStatic == "D" then
|
||||
print( "Load dynamic: " .. MooseFilePath )
|
||||
|
||||
77
docs/beginner/ask-for-help.md
Normal file
77
docs/beginner/ask-for-help.md
Normal file
@@ -0,0 +1,77 @@
|
||||
---
|
||||
parent: Beginner
|
||||
nav_order: 06
|
||||
---
|
||||
# How to ask for help
|
||||
{: .no_toc }
|
||||
|
||||
1. Table of contents
|
||||
{:toc}
|
||||
|
||||
After you have tried to solve the problem on your own, you can also get help
|
||||
from the community.
|
||||
|
||||
{: .highlight }
|
||||
> But it is important to follow certain rules! Read them below.
|
||||
|
||||
## Communities
|
||||
|
||||
There are two ways to communicate with the community.
|
||||
The fastest way is to use Discord:
|
||||
|
||||
- <https://discord.gg/gj68fm969S>{:target="_blank"}
|
||||
|
||||
But if you don't like Discord, you are able to post in the DCS forum.
|
||||
Check out the MOOSE thread here:
|
||||
|
||||
- <https://forums.eagle.ru/showthread.php?t=138043>
|
||||
|
||||
## How to post requests
|
||||
|
||||
MOOSE is a community project and support is community based.
|
||||
|
||||
Please remember when posting a question:
|
||||
|
||||
- Before posting anything follow the [troubleshooting steps].
|
||||
- **Read your logs**.
|
||||
|
||||
A post should contain the following:
|
||||
|
||||
1. A describtion what you expected to happen and what actually happened.
|
||||
- Do not use vague words this stuff is hard to help with! Be specific.
|
||||
|
||||
2. Describe what happens instead.
|
||||
- The less detail you offer, the less chance you can be helped.
|
||||
- Don’t say it doesn’t work. Or is it broken. Say what it actually does.
|
||||
|
||||
3. Post your code in Discord as formatted code:
|
||||
|
||||
- Wrap a single line of code in backticks \` like this:
|
||||
|
||||

|
||||
|
||||
- Multiple lines of code should be posted like this:
|
||||
|
||||

|
||||
|
||||
- Post your log lines with the error or warning messages. Format them like this:
|
||||
|
||||

|
||||
|
||||
- Some complex problems need the mission (.miz file) also.
|
||||
|
||||
- But post your mission only when requested.
|
||||
- Try to simplify your mission if it is complex!
|
||||
|
||||
There are people in the Discord and in the forum, who spend their free time to
|
||||
help you. <br />
|
||||
It is your responsibility to make their "work" as easy as possible.
|
||||
|
||||
Welcome to MOOSE and good luck!
|
||||
|
||||
## Next step
|
||||
|
||||
Last but not least some [tipps and tricks].
|
||||
|
||||
[troubleshooting steps]: problems.md
|
||||
[tipps and tricks]: tipps-and-tricks.md
|
||||
58
docs/beginner/demo-missions.md
Normal file
58
docs/beginner/demo-missions.md
Normal file
@@ -0,0 +1,58 @@
|
||||
---
|
||||
parent: Beginner
|
||||
nav_order: 04
|
||||
---
|
||||
|
||||
# Demo missions
|
||||
{: .no_toc }
|
||||
|
||||
1. Table of contents
|
||||
{:toc}
|
||||
|
||||
The best way to get comfortable with a Moose class is to try the demo missions
|
||||
of the class you want to learn. The Moose team created a lot of demo missions
|
||||
for most of the classes.
|
||||
|
||||
## Download demo missions
|
||||
|
||||
Go to the repository [MOOSE_MISSIONS]{:target="_blank"}, search the folder of
|
||||
the class, download the mission (`.miz`) and run them.
|
||||
|
||||
## Read the mission script
|
||||
|
||||
In the same folder a `.lua` file with the same name is placed which is the
|
||||
included mission script. You can watch these mission scripts easily online at
|
||||
GitHub to understand what is happening in the mission.
|
||||
|
||||
## Read documentation
|
||||
|
||||
Next step is to read the [documentation]{:target="_blank"} of the class to
|
||||
understand the code of the demo mission.
|
||||
|
||||
{: .note }
|
||||
> The documentation is quite long and might be confusing for beginners.
|
||||
> Start by looking at the description at the top of the documentation of a
|
||||
> class. It often contains examples and explanations. <br /><br />
|
||||
> Then search for the function names and look at the description of the
|
||||
> functions and its parameters.
|
||||
|
||||
## Make small changes to the script
|
||||
|
||||
Download the `.lua` file, change the parameters to suit your needs in
|
||||
[Notepad++]{:target="_blank"}, add it to the mission and rerun the mission.
|
||||
Observe what happens and adapt the code.
|
||||
|
||||
If you want to use more functions combine them all up.
|
||||
|
||||
{: .note }
|
||||
> But it is wise to do this in small steps. So it is easier to find errors.
|
||||
|
||||
## Next step
|
||||
|
||||
If the mission does not show the expected behaviour take a look at section
|
||||
[problems].
|
||||
|
||||
[MOOSE_MISSIONS]: https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop
|
||||
[documentation]: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/index.html
|
||||
[Notepad++]: https://notepad-plus-plus.org/downloads/
|
||||
[problems]: problems.md
|
||||
@@ -4,6 +4,178 @@ nav_order: 03
|
||||
---
|
||||
|
||||
# Create your own Hello world
|
||||
{: .no_toc }
|
||||
|
||||
{: .warning }
|
||||
> THIS DOCUMENT IS STILL WORK IN PROGRESS!
|
||||
1. Table of contents
|
||||
{:toc}
|
||||
|
||||
This page will lead you step by step through the process of creating a mission
|
||||
with MOOSE. This time we include a simple mission script, which sends only
|
||||
a "Hello world" message to all players. But the steps are the same to add
|
||||
another mission script, which will do whatever class(es) you want to use.
|
||||
|
||||
## Create Mission script
|
||||
|
||||
At first we will create the mission script. It is a simple text file and can be
|
||||
changed with a lot of different tools. Theoretically even the Microsoft Notepad
|
||||
editor can be used. But it lacks a lot of features, which helps you to avoid
|
||||
errors.
|
||||
|
||||
For this guide we suggest you to download, install and use [Notepad++]{:target="_blank"}.
|
||||
|
||||
{: .important }
|
||||
> Windows hides filename extensions by default. So when you create a text file
|
||||
> and name it `hello-world.lua` it's name is `hello-world.lua.txt` in reality.
|
||||
> You must activate the display of the file name extension.
|
||||
> Open a `File Explorer`, switch to menu `View` and find the option
|
||||
> `File name extensions` in the section `Show/hide`. Activate it.
|
||||
|
||||
- Open a File Explorer.
|
||||
- Go to the subfolder `Missions` of your [Saved Games folder]{:target="_blank"}.
|
||||
- Create a new text file and name it `hello-world.lua`.
|
||||
- Add the following content and save the file:
|
||||
|
||||
`MESSAGE:New( "Hello World! This messages is printed by MOOSE", 35, "INFO" ):ToAll()`
|
||||
|
||||
## Get Moose
|
||||
|
||||
To download Moose click on the following link:
|
||||
|
||||
- [Moose_.lua from develop branch]{:target="_blank"}
|
||||
|
||||
Press `Ctrl + S` to save the file on your hard disk next to your mission script.
|
||||
|
||||
## Create the mission
|
||||
|
||||
- Start DCS.
|
||||
- In the main menu choose `MISSION EDITOR`.
|
||||
- Click on `create new mission`.
|
||||
- In the dialog `NEW MISSION SETTINGS`:
|
||||
- Choose map `Caucasus`.
|
||||
- In the drop box upper left choose `Modern` as coalition preset.
|
||||
- Click on `OK`.
|
||||
- The mission editor will load with a fresh new and empty mission.
|
||||
- Click on `File` in the menu bar and `SAVE` or Press `Ctrl + S`.
|
||||
- Open `My Missions` and save the file with the name `hello-world.miz`.
|
||||
|
||||
## Add Moose to the mission
|
||||
|
||||
- On the left side activate `TRIGGERS`:
|
||||
|
||||

|
||||
|
||||
- On the right side the `TRIGGERS` dialog opens with a lot of options.
|
||||
- Click on `NEW`, choose `4 MISSION START` as **TYPE**.
|
||||
- Give it the `Load MOOSE` as **NAME**.
|
||||
- Leave the **EVENT** option set to `NO EVENT`.
|
||||
- Optional: Choose a color for easy recognition (e.g. yellow).
|
||||
|
||||

|
||||
|
||||
- In the middle part the `CONDITIONS` will be shown.
|
||||
For this trigger we do not configure any conditions.
|
||||
|
||||

|
||||
|
||||
{: .important }
|
||||
> The trigger type `4 MISSION START` does not support `CONDITIONS`. <br />
|
||||
> So `CONDITIONS` must left blank when using it. <br />
|
||||
> **If you add a condition the trigger will never be executed!**
|
||||
|
||||

|
||||
|
||||
- On the right side `ACTIONS` is shown.
|
||||
- We need to click on `NEW`.
|
||||
- Choose **ACTION** `Do SCRIPT FILE` and ignore all other actions.
|
||||
- Click **OPEN** and navigate to the downloaded `Moose_.lua` file.
|
||||
- The result should look like this:
|
||||
|
||||

|
||||
|
||||
## Add the mission script
|
||||
|
||||
- Click on `NEW`, choose `1 ONCE` as **TYPE**.
|
||||
- Give it the `Load Mission Script` as **NAME**.
|
||||
- Leave the **EVENT** option set to `NO EVENT`.
|
||||
- Optional: Choose a color for easy recognition (e.g. green).
|
||||
- The result should look like this:
|
||||
|
||||

|
||||
|
||||
- Switch to the middle part, the `CONDITIONS` section. <br />
|
||||
For this trigger we add one condition:
|
||||
|
||||

|
||||
|
||||
- The combination of `1 ONCE` with `TIME MORE(1)` will ensure, that the mission
|
||||
script is executed 1 second after the mission is started.
|
||||
|
||||
- On the right side under `ACTIONS` you need to add the script:
|
||||
- Click on `NEW`.
|
||||
- Choose **ACTION** `Do SCRIPT FILE`.
|
||||
- Click **OPEN** and navigate to the created `hello-world.lua` file.
|
||||
|
||||
{: .important }
|
||||
> Most important is the fact, that the mission script (`hello-world.lua`)
|
||||
> is executed **after** `Moose_.lua`, because the mission script needs the
|
||||
> classes defined in `Moose_.lua`. And they are only available when `Moose_.lua`
|
||||
> is executed before the mission script.
|
||||
|
||||
## Test the mission
|
||||
|
||||
- Save the mission again.
|
||||
- Click on the green **Fly mission** cirlce on the left tool side bar.
|
||||
- It is an empty mission, so skip `BRIEFING` with `START` and then `FLY`.
|
||||
- You spawn as a spectator. After some seconds you will see this message in
|
||||
the upper right corner:
|
||||
|
||||

|
||||
|
||||
This is the same result as already seen in the last chapter, but this time you
|
||||
have create everything on your own.
|
||||
|
||||
{: .note }
|
||||
> You can use this mission as a template for your own missions. So you don't
|
||||
> need to do alle these steps again and again.
|
||||
|
||||
## Update mission script
|
||||
|
||||
- Open the `hello-world.lua` with Notepad++ again.
|
||||
- Change the text a little bit, like `Hello Dude! ...` and save the file.
|
||||
- Run the mission again.
|
||||
- The text will not be changed in the mission. Why?
|
||||
|
||||
{: .important }
|
||||
The mission editor copies the script into the mission file when you add it.
|
||||
Every change on the script file on your hard disk is not recognized by mission
|
||||
editor. **You have to add the file after each change again!**
|
||||
|
||||
There is also another method available to dynamically load mission scripts.
|
||||
But this method has some brawbacks and will be explained in the advanced section.
|
||||
|
||||
Now we add the mission script again:
|
||||
|
||||
- On the left side of the `TRIGGERS` dialog click on `Load Mission Script`.
|
||||
- On the right side under `ACTIONS` you need to add the script again:
|
||||
- Click **OPEN** and navigate to the created `hello-world.lua` file.
|
||||
- Save the mission and test it again.
|
||||
- Now the new text should be shown.
|
||||
|
||||
## Update Moose
|
||||
|
||||
Moose is constantly being developed so that new functionallity is added or
|
||||
existing errors are corrected. Also from time to time changes of the DCS
|
||||
scripting engine comes with a new DCS version. It may therefore be useful or
|
||||
necessary to update Moose.
|
||||
|
||||
- To update Moose download it again and add it again in the same way you did
|
||||
with the mission script in the last step.
|
||||
|
||||
## Next step
|
||||
|
||||
Let's move on to the [demo missions].
|
||||
|
||||
[Notepad++]: https://notepad-plus-plus.org/downloads/
|
||||
[Saved Games folder]: tipps-and-tricks.md#find-the-saved-games-folder
|
||||
[Moose_.lua from develop branch]: https://raw.githubusercontent.com/FlightControl-Master/MOOSE_INCLUDE/develop/Moose_Include_Static/Moose_.lua
|
||||
[demo missions]: demo-missions.md
|
||||
|
||||
46
docs/beginner/problems.md
Normal file
46
docs/beginner/problems.md
Normal file
@@ -0,0 +1,46 @@
|
||||
---
|
||||
parent: Beginner
|
||||
nav_order: 05
|
||||
---
|
||||
|
||||
# Problems
|
||||
{: .no_toc }
|
||||
|
||||
1. Table of contents
|
||||
{:toc}
|
||||
|
||||
## Something went wrong
|
||||
|
||||
If the mission shows not the expected behaviour do the following steps:
|
||||
|
||||
1. Double check if you added the changed mission script to the mission again!
|
||||
1. Check if the triggers are configured as requested in the last sections.
|
||||
|
||||
## Read the logs
|
||||
|
||||
The DCS log is a super important and useful log for the entire of DCS World.
|
||||
All scripting and other errors are recorded here. It is the one stop shop for
|
||||
things that occurred in your mission. It will tell you if there was a mistake.
|
||||
|
||||
1. Open the file `dcs.log` in the `Logs` subfolder in your DCS
|
||||
[Saved Games folder].
|
||||
|
||||
1. Search for the following line: `*** MOOSE INCLUDE END ***`
|
||||
- If it is included in the log, Moose was loaded.
|
||||
- If the line is not in the log check the triggers again!
|
||||
|
||||
1. Search for lines with `SCRIPTING` and `WARNING` or `ERROR` and read them.
|
||||
- This might help to find your error.
|
||||
|
||||
{: .note }
|
||||
> You will find a lot of warning and error lines in the log which are not
|
||||
> related to `SCRIPTING`. They are related to stuff from Eagle Dynamics or
|
||||
> Third Parties and you have to ignore them. EA does the same. ;o)
|
||||
|
||||
## Next step
|
||||
|
||||
If you don't find the error and/or don't understand the messages in the log file
|
||||
you can [ask for help].
|
||||
|
||||
[Saved Games folder]: tipps-and-tricks.md#find-the-saved-games-folder
|
||||
[ask for help]: ask-for-help.md
|
||||
@@ -33,7 +33,9 @@ This folder can be found in your userprofile as subfolder of `Saved Games`.
|
||||
The easiest way to find it, is to open search and paste the text below into it
|
||||
and press Enter:
|
||||
|
||||
```%userprofile%\Saved Games```
|
||||
```
|
||||
%userprofile%\Saved Games
|
||||
```
|
||||
|
||||
{: .note }
|
||||
> The text will work even if your Windows is installed with another language,
|
||||
|
||||
BIN
docs/images/beginner/dcs-triggers-once-conditions-conf.png
Normal file
BIN
docs/images/beginner/dcs-triggers-once-conditions-conf.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
BIN
docs/images/beginner/discord-fomat-logs.png
Normal file
BIN
docs/images/beginner/discord-fomat-logs.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.6 KiB |
BIN
docs/images/beginner/discord-multi-line-code.png
Normal file
BIN
docs/images/beginner/discord-multi-line-code.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.3 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user