Module
| AIBalancer |
This module contains the AIBALANCER class. |
| Airbase |
This module contains the AIRBASE classes. |
| AirbasePolice |
This module contains the AIRBASEPOLICE classes. |
| Base |
This module contains the BASE class. |
| CARGO |
CARGO Classes |
| CleanUp |
The CLEANUP class keeps an area clean of crashing or colliding airplanes. |
| Client |
This module contains the CLIENT class. |
| Controllable |
This module contains the CONTROLLABLE class. |
| DCSAirbase | |
| DCSCoalitionObject | |
| DCSCommand | |
| DCSController | |
| DCSGroup | |
| DCSObject | |
| DCSTask | |
| DCSTypes | |
| DCSUnit | |
| DCSWorld | |
| DCScountry | |
| DCStimer | |
| DEPLOYTASK |
A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone. |
| DESTROYBASETASK |
A DESTROYBASETASK will monitor the destruction of Groups and Units. |
| DESTROYGROUPSTASK |
DESTROYGROUPSTASK |
| DESTROYRADARSTASK |
Task class to destroy radar installations. |
| DESTROYUNITTYPESTASK |
Set TASK to destroy certain unit types. |
| Database |
This module contains the DATABASE class, managing the database of mission objects. |
| Detection |
This module contains the DETECTION classes. |
| Escort |
Taking the lead of AI escorting your flight. |
| Event |
The EVENT class models an efficient event handling process between other classes and its units, weapons. |
| Fac |
This module contains the FAC classes. |
| GOHOMETASK |
A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME. |
| Group |
This module contains the GROUP class. |
| Identifiable |
This module contains the IDENTIFIABLE class. |
| MOVEMENT |
Limit the simultaneous movement of Groups within a running Mission. |
| Menu |
Encapsulation of DCS World Menu system in a set of MENU classes. |
| Message |
This module contains the MESSAGE class. |
| MissileTrainer |
This module contains the MISSILETRAINER class. |
| Mission |
A MISSION is the main owner of a Mission orchestration within MOOSE . |
| NOTASK |
A NOTASK is a dummy activity... |
| Object |
This module contains the OBJECT class. |
| PICKUPTASK |
A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone. |
| PatrolZone |
This module contains the PATROLZONE class. |
| Point |
This module contains the POINT classes. |
| Positionable |
This module contains the POSITIONABLE class. |
| ROUTETASK |
A ROUTETASK orchestrates the travel to a specific zone defined within the ME. |
| STAGE | |
| Scheduler |
This module contains the SCHEDULER class. |
| Scoring |
Scoring system for MOOSE. |
| Sead |
Provides defensive behaviour to a set of SAM sites within a running Mission. |
| Set |
This module contains the SET classes. |
| Spawn |
This module contains the SPAWN class. |
| Static |
This module contains the STATIC class. |
| StaticObject | |
| TASK |
The TASK Classes define major end-to-end activities within a MISSION. |
| Unit |
This module contains the UNIT class. |
| Zone |
This module contains the ZONE classes, inherited from Zone#ZONE_BASE. |
| env | |
| land | |
| routines |
Various routines |