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MOOSE generated documentation [skip ci]
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@@ -1516,7 +1516,7 @@ Controls a network of short range air/missile defense groups.</p>
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<hr/>
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<p>Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
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<p>Facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnaissance Units).
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It uses the in-built detection capabilities of DCS World, but adds new functionalities.</p>
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<hr/>
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@@ -1543,7 +1543,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
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<tr>
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<td class="style="width:40%;"><p><h2>Global <strong>DETECTION_AREAS</strong></h2></p></td>
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<td class="style="width:60%;">
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<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
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<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
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and will build a list (table) of <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a>s containing the <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>s detected.</p>
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</td>
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</tr>
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@@ -1555,7 +1555,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
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<a href="##(DETECTION_AREAS)">#DETECTION_AREAS</a>
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<a id="DETECTION_AREAS" ><strong>DETECTION_AREAS</strong></a>
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<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
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<p> Detect units within the battle zone for a list of <a href="Wrapper.Group.html">Wrapper.Group</a>s detecting targets following (a) detection method(s),
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and will build a list (table) of <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a>s containing the <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>s detected.</p>
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@@ -1564,13 +1564,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
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<p> ## 4.1) Retrieve the Detected Unit Sets and Detected Zones</p>
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<p> The methods to manage the DetectedItems[].Set(s) are implemented in <a href="Functional.Detection.html##(DECTECTION_BASE)">Functional.Detection#DECTECTION_BASE</a> and
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<p> The methods to manage the DetectedItems[].Set(s) are implemented in <a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> and
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the methods to manage the DetectedItems[].Zone(s) is implemented in <a href="Functional.Detection.html##(DETECTION_AREAS)">Functional.Detection#DETECTION_AREAS</a>.</p>
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<p> Retrieve the DetectedItems[].Set with the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectedSet">Functional.Detection#DETECTION_BASE.GetDetectedSet</a>(). A <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> object will be returned.</p>
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<p> Retrieve the formed <a href="Zone.html">Zone</a>s as a result of the grouping the detected units within the DetectionZoneRange, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZones">Functional.Detection#DETECTION_BASE.GetDetectionZones</a>().
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To understand the amount of zones created, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZoneCount">Functional.Detection#DETECTION_BASE.GetDetectionZoneCount</a>().
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To understand the amount of zones created, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZoneCount">Functional.Detection#DETECTION_BASE.GetDetectionZoneCount</a>().
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If you want to obtain a specific zone from the DetectedZones, use the method <a href="Functional.Detection.html##(DETECTION_BASE).GetDetectionZone">Functional.Detection#DETECTION_BASE.GetDetectionZone</a>() with a given index.</p>
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<p> ## 4.4) Flare or Smoke detected units</p>
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@@ -1582,13 +1582,13 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
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<p> Use the methods:</p>
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<ul>
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<li><a href="Functional.Detection.html##(DETECTION_AREAS).FlareDetectedZones">Functional.Detection#DETECTION_AREAS.FlareDetectedZones</a>() to flare in a color </li>
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<li><a href="Functional.Detection.html##(DETECTION_AREAS).FlareDetectedZones">Functional.Detection#DETECTION_AREAS.FlareDetectedZones</a>() to flare in a color</li>
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<li><a href="Functional.Detection.html##(DETECTION_AREAS).SmokeDetectedZones">Functional.Detection#DETECTION_AREAS.SmokeDetectedZones</a>() to smoke in a color</li>
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<li><a href="Functional.Detection.html##(DETECTION_AREAS).SmokeDetectedZones">Functional.Detection#DETECTION_AREAS.SmokeDetectedZones</a>() to bound with a tire with a white flag</li>
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</ul>
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<p> the detected zones when a new detection has taken place.
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</p>
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<p> the detected zones when a new detection has taken place.</p>
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</div>
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@@ -1621,7 +1621,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona
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<h2>Initialization</h2>
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<p>By default, detection will return detected objects with all the detection sensors available.
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However, you can ask how the objects were found with specific detection methods.
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However, you can ask how the objects were found with specific detection methods.
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If you use one of the below methods, the detection will work with the detection method specified.
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You can specify to apply multiple detection methods.</p>
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@@ -1638,7 +1638,7 @@ You can specify to apply multiple detection methods.</p>
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<h2><strong>Filter</strong> detected units based on <strong>category of the unit</strong></h2>
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<p>Filter the detected units based on Unit.Category using the method <a href="##(DETECTION_BASE).FilterCategories">DETECTION_BASE.FilterCategories</a>(). <br/>
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<p>Filter the detected units based on Unit.Category using the method <a href="##(DETECTION_BASE).FilterCategories">DETECTION_BASE.FilterCategories</a>().
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The different values of Unit.Category can be:</p>
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<ul>
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@@ -1653,7 +1653,7 @@ The different values of Unit.Category can be:</p>
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<p>Example to filter a single category (Unit.Category.AIRPLANE).</p>
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<pre><code>DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
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<pre><code>DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
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</code></pre>
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<p>Example to filter multiple categories (Unit.Category.AIRPLANE, Unit.Category.HELICOPTER). Note the {}.</p>
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@@ -1661,16 +1661,15 @@ The different values of Unit.Category can be:</p>
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<pre><code>DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
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</code></pre>
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<h2><strong>DETECTION_ derived classes</strong> group the detected units into a <strong>DetectedItems[]</strong> list</h2>
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<p>DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
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<p>DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
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of grouping of detected units. Each DetectedItem within the DetectedItems[] list contains
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a SET_UNIT object that contains the detected units that belong to that group.</p>
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<p>Derived classes will apply different methods to group the detected units.
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<p>Derived classes will apply different methods to group the detected units.
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Examples are per area, per quadrant, per distance, per type.
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See further the derived DETECTION classes on which grouping methods are currently supported. </p>
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See further the derived DETECTION classes on which grouping methods are currently supported.</p>
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<p>Various methods exist how to retrieve the grouped items from a DETECTION_BASE derived class:</p>
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@@ -1700,12 +1699,11 @@ For electronic detection, this filtering is not applied, only for visually detec
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<li>A probability factor based on the alpha angle between the detected object and the unit detecting.
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A detection from a higher altitude allows for better detection than when on the ground.</li>
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<li>Define a probability factor for "cloudy zones", which are zones where forests or villages are located. In these zones, detection will be much more difficult.
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The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects additing a probability factor per zone.</li>
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The mission designer needs to define these cloudy zones within the mission, and needs to register these zones in the DETECTION_ objects adding a probability factor per zone.</li>
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</ul>
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<p>I advise however, that, when you first use the DETECTION derived classes, that you don't use these filters.
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Only when you experience unrealistic behaviour in your missions, these filters could be applied.</p>
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Only when you experience unrealistic behavior in your missions, these filters could be applied.</p>
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<h3>Distance visual detection probability</h3>
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@@ -1743,14 +1741,14 @@ zones that reflect cloudy areas where detected units may not be so easily visual
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<p>Note however, that the more zones are defined to be "cloudy" within a detection, the more performance it will take
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from the DETECTION_BASE to calculate the presence of the detected unit within each zone.
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Expecially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!</p>
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Especially for ZONE_POLYGON, try to limit the amount of nodes of the polygon!</p>
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<p>Typically, this kind of filter would be applied for very specific areas were a detection needs to be very realisting for
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<p>Typically, this kind of filter would be applied for very specific areas where a detection needs to be very realistic for
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AI not to detect so easily targets within a forrest or village rich area.</p>
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<h2>Accept / Reject detected units</h2>
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<p>DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
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<p>DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
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if it is located in range or located inside or outside of specific zones.</p>
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<h3>Detection acceptance of within range limit</h3>
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@@ -1764,7 +1762,7 @@ Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAcceptRan
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local Detection = DETECTION_UNITS:New( SetGroup )
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-- This will accept detected units if the range is below 5000 meters.
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Detection:SetAcceptRange( 5000 )
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Detection:SetAcceptRange( 5000 )
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-- Start the Detection.
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Detection:Start()
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@@ -1792,7 +1790,7 @@ Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAcceptZon
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Detection:Start()
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</code></pre>
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<h3>Detection rejectance if within zone(s).</h3>
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<h3>Detection rejection if within zone(s).</h3>
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<p>Specific ZONE_BASE object(s) can be given as a parameter, which will reject detection if the unit is within the specified ZONE_BASE object(s).
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Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetRejectZones">Functional.Detection#DETECTION_BASE.SetRejectZones</a>() will reject detected units if they are within the specified zones.
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@@ -1808,7 +1806,7 @@ An example of how to use the method is shown below.</p>
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local Detection = DETECTION_UNITS:New( SetGroup )
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-- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
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Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
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Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
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-- Start the Detection.
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Detection:Start()
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@@ -1836,10 +1834,10 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
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<li><strong>Start</strong>: Start the detection process.</li>
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<li><strong>Detect</strong>: Detect new units.</li>
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<li><strong>Detected</strong>: New units have been detected.</li>
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<li><strong>Stop</strong>: Stop the detection process.
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</li>
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<li><strong>Stop</strong>: Stop the detection process.</li>
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</ul>
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</div>
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</div>
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@@ -1862,9 +1860,9 @@ a DetectedItem. The default range is 6000 meters. For air detections, it is advi
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<p>Will detect units within the battle zone.</p>
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<p>It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
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<p>It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
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Each DetectedItem will contain a field Set, which contains a <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> containing ONE <a href="UNIT.html">UNIT</a> object reference.
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Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also. </p>
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Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also.</p>
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</div>
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@@ -1891,7 +1889,7 @@ Beware that when the amount of different types detected is large, the DetectedIt
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<p>It will build a DetectedItems list filled with DetectedItems. Each DetectedItem will contain a field Set, which contains a <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> containing ONE <a href="UNIT.html">UNIT</a> object reference.
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Beware that when the amount of units detected is large, the DetectedItems list will be large also. </p>
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Beware that when the amount of units detected is large, the DetectedItems list will be large also.</p>
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</div>
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@@ -2192,7 +2190,7 @@ Beware that when the amount of units detected is large, the DetectedItems list w
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).DetectedReportDetailed">DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Report detailed of a detectedion result.</p>
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<p>Report detailed of a detection result.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2317,7 +2315,7 @@ The different values of Unit.Category can be:</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).GetDetectedItemSet">DETECTION_AREAS:GetDetectedItemSet(DetectedItem)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
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<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2371,7 +2369,7 @@ The different values of Unit.Category can be:</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).GetFriendliesDistance">DETECTION_AREAS:GetFriendliesDistance(DetectedItem)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns the distance used to identify friendlies near the deteted item ...</p>
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<p>Returns the distance used to identify friendlies near the detected item ...</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2659,7 +2657,7 @@ The different values of Unit.Category can be:</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).SetDetectedItemThreatLevel">DETECTION_AREAS:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the detected item threatlevel.</p>
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<p>Set the detected item threat level.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3768,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).DetectedReportDetailed">DETECTION_BASE:DetectedReportDetailed(AttackGroup)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Report detailed of a detectedion result.</p>
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<p>Report detailed of a detection result.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3893,7 +3891,7 @@ The different values of Unit.Category can be:</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).GetDetectedItemSet">DETECTION_BASE:GetDetectedItemSet(DetectedItem)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
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<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3947,7 +3945,7 @@ The different values of Unit.Category can be:</p>
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||||
<tr class="w3-border">
|
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).GetFriendliesDistance">DETECTION_BASE:GetFriendliesDistance(DetectedItem)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns the distance used to identify friendlies near the deteted item ...</p>
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<p>Returns the distance used to identify friendlies near the detected item ...</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4235,7 +4233,7 @@ The different values of Unit.Category can be:</p>
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||||
<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE).SetDetectedItemThreatLevel">DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the detected item threatlevel.</p>
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<p>Set the detected item threat level.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5192,7 +5190,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE.DetectedItem).CategoryName">DETECTION_BASE.DetectedItem.CategoryName</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Catetory name of the detected unit.</p>
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||||
<p>Category name of the detected unit.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5252,7 +5250,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_BASE.DetectedItem).InterceptCoord">DETECTION_BASE.DetectedItem.InterceptCoord</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Intercept coordiante.</p>
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||||
<p>Intercept coordinate.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
|
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@@ -5661,7 +5659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).DetectedReportDetailed">DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5786,7 +5784,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).GetDetectedItemSet">DETECTION_TYPES:GetDetectedItemSet(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5840,7 +5838,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).GetFriendliesDistance">DETECTION_TYPES:GetFriendliesDistance(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -6128,7 +6126,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_TYPES).SetDetectedItemThreatLevel">DETECTION_TYPES:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -7312,7 +7310,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).DetectedReportDetailed">DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -7437,7 +7435,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).GetDetectedItemSet">DETECTION_UNITS:GetDetectedItemSet(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -7491,7 +7489,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).GetFriendliesDistance">DETECTION_UNITS:GetFriendliesDistance(DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -7779,7 +7777,7 @@ The different values of Unit.Category can be:</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_UNITS).SetDetectedItemThreatLevel">DETECTION_UNITS:SetDetectedItemThreatLevel(The, DetectedItem)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -8896,7 +8894,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<p>Make a DetectionSet table.</p>
|
||||
|
||||
|
||||
<p>This function will be overridden in the derived clsses.</p>
|
||||
<p>This function will be overridden in the derived classes.</p>
|
||||
|
||||
<div id= "#Functions##CreateDetectionItems" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -9986,7 +9984,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(DETECTION_AREAS).DetectedReportDetailed" ><strong>DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -10425,7 +10423,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_AREAS).GetDetectedItemSet" ><strong>DETECTION_AREAS:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -10636,7 +10634,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10765,7 +10763,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_AREAS).GetFriendliesDistance" ><strong>DETECTION_AREAS:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -10849,7 +10847,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -10937,7 +10935,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -11487,7 +11485,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12853,7 +12851,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_AREAS).SetDetectedItemThreatLevel" ><strong>DETECTION_AREAS:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -12871,7 +12869,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -19545,7 +19543,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(DETECTION_BASE).DetectedReportDetailed" ><strong>DETECTION_BASE:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -19984,7 +19982,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_BASE).GetDetectedItemSet" ><strong>DETECTION_BASE:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20195,7 +20193,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20324,7 +20322,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_BASE).GetFriendliesDistance" ><strong>DETECTION_BASE:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20408,7 +20406,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -20496,7 +20494,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -21046,7 +21044,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -22412,7 +22410,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_BASE).SetDetectedItemThreatLevel" ><strong>DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22430,7 +22428,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -28651,7 +28649,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div id= "#Types##DETECTION_BASE.DetectedItem" class="w3-container w3-white w3-padding-16" id="module_other_types">
|
||||
<div class="w3-white" id="record_type">
|
||||
|
||||
<p>Detected item data structrue.</p>
|
||||
<p>Detected item data structure.</p>
|
||||
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
@@ -28662,7 +28660,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
#string
|
||||
<a id="#(DETECTION_BASE.DetectedItem).CategoryName" ><strong>DETECTION_BASE.DetectedItem.CategoryName</strong></a>
|
||||
|
||||
<p>Catetory name of the detected unit.</p>
|
||||
<p>Category name of the detected unit.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -28772,7 +28770,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(DETECTION_BASE.DetectedItem).InterceptCoord" ><strong>DETECTION_BASE.DetectedItem.InterceptCoord</strong></a>
|
||||
|
||||
<p>Intercept coordiante.</p>
|
||||
<p>Intercept coordinate.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -30008,7 +30006,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(DETECTION_TYPES).DetectedReportDetailed" ><strong>DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -30447,7 +30445,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_TYPES).GetDetectedItemSet" ><strong>DETECTION_TYPES:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -30658,7 +30656,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -30787,7 +30785,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_TYPES).GetFriendliesDistance" ><strong>DETECTION_TYPES:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -30871,7 +30869,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -30959,7 +30957,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -31509,7 +31507,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -32875,7 +32873,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_TYPES).SetDetectedItemThreatLevel" ><strong>DETECTION_TYPES:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -32893,7 +32891,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -39575,7 +39573,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(DETECTION_UNITS).DetectedReportDetailed" ><strong>DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<div id= "#Functions##DetectedReportDetailed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -40014,7 +40012,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_UNITS).GetDetectedItemSet" ><strong>DETECTION_UNITS:GetDetectedItemSet(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
<p>Get the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<div id= "#Functions##GetDetectedItemSet" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -40225,7 +40223,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!</p>
|
||||
<p>The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -40354,7 +40352,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_UNITS).GetFriendliesDistance" ><strong>DETECTION_UNITS:GetFriendliesDistance(DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the distance used to identify friendlies near the deteted item ...</p>
|
||||
<p>Returns the distance used to identify friendlies near the detected item ...</p>
|
||||
|
||||
<div id= "#Functions##GetFriendliesDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -40438,7 +40436,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -40526,7 +40524,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The map of Friendly UNITs. </p>
|
||||
<p>The map of Friendly UNITs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -41076,7 +41074,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>trhe if there are friendlies nearby </p>
|
||||
<p>true if there are friendlies nearby</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -42442,7 +42440,7 @@ The different values of Unit.Category can be:</p>
|
||||
<h2><a id="#(DETECTION_UNITS).SetDetectedItemThreatLevel" ><strong>DETECTION_UNITS:SetDetectedItemThreatLevel(The, DetectedItem)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
<p>Set the detected item threat level.</p>
|
||||
|
||||
<div id= "#Functions##SetDetectedItemThreatLevel" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -42460,7 +42458,7 @@ The different values of Unit.Category can be:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>DetectedItem to calculate the threatlevel for.</p>
|
||||
<p>DetectedItem to calculate the threat level for.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user