MOOSE generated documentation [skip ci]

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FlightControl-User
2021-01-02 23:13:23 +00:00
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@@ -1997,6 +1997,12 @@ Controls a network of SAM sites.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ACCOUNT).CreateEventDead">ACT_ACCOUNT:CreateEventDead(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Dead Event.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ACCOUNT).CreateEventPlayerEnterAircraft">ACT_ACCOUNT:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
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@@ -2240,6 +2246,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ACCOUNT).OnEventPilotDead">ACT_ACCOUNT:OnEventPilotDead(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the pilot of an aircraft is killed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ACCOUNT).OnEventPlayerEnterAircraft">ACT_ACCOUNT:OnEventPlayerEnterAircraft(EventData)</a></p></td>
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
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@@ -5823,6 +5835,39 @@ There are 2 moments when state transition methods will be called by the state ma
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<h2><a id="#(ACT_ACCOUNT).CreateEventPlayerEnterAircraft" ><strong>ACT_ACCOUNT:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
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<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
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<h2><strong>Defined in:</strong></h2>
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
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<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
<strong><strong>PlayerUnit</strong></strong>
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<p>The aircraft unit the player entered.</p>
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@@ -7376,6 +7421,43 @@ initiator : The unit that the pilot has died in. </p>
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<h2><a id="#(ACT_ACCOUNT).OnEventPlayerEnterAircraft" ><strong>ACT_ACCOUNT:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
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<h2><strong>Defined in:</strong></h2>
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
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<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
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<p>The EventData structure.</p>
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