mirror of
https://github.com/FlightControl-Master/MOOSE_DOCS.git
synced 2025-08-15 10:37:49 +00:00
MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -2226,6 +2226,12 @@ for multiple objects or the position of the state machine in the process.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM).CreateEventDead">FSM:CreateEventDead(EventTime, Initiator)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a Dead Event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM).CreateEventPlayerEnterAircraft">FSM:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2469,6 +2475,12 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM).OnEventPilotDead">FSM:OnEventPilotDead(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when the pilot of an aircraft is killed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM).OnEventPlayerEnterAircraft">FSM:OnEventPlayerEnterAircraft(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -3072,6 +3084,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_CONTROLLABLE).CreateEventDead">FSM_CONTROLLABLE:CreateEventDead(EventTime, Initiator)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a Dead Event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_CONTROLLABLE).CreateEventPlayerEnterAircraft">FSM_CONTROLLABLE:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -3315,6 +3333,12 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_CONTROLLABLE).OnEventPilotDead">FSM_CONTROLLABLE:OnEventPilotDead(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when the pilot of an aircraft is killed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_CONTROLLABLE).OnEventPlayerEnterAircraft">FSM_CONTROLLABLE:OnEventPlayerEnterAircraft(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4011,6 +4035,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_PROCESS).CreateEventDead">FSM_PROCESS:CreateEventDead(EventTime, Initiator)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a Dead Event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_PROCESS).CreateEventPlayerEnterAircraft">FSM_PROCESS:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4254,6 +4284,12 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_PROCESS).OnEventPilotDead">FSM_PROCESS:OnEventPilotDead(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when the pilot of an aircraft is killed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_PROCESS).OnEventPlayerEnterAircraft">FSM_PROCESS:OnEventPlayerEnterAircraft(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4815,6 +4851,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_SET).CreateEventDead">FSM_SET:CreateEventDead(EventTime, Initiator)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a Dead Event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_SET).CreateEventPlayerEnterAircraft">FSM_SET:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5058,6 +5100,12 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_SET).OnEventPilotDead">FSM_SET:OnEventPilotDead(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when the pilot of an aircraft is killed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FSM_SET).OnEventPlayerEnterAircraft">FSM_SET:OnEventPlayerEnterAircraft(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5392,7 +5440,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
|
||||
|
||||
|
||||
@@ -6996,7 +7044,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
|
||||
|
||||
|
||||
@@ -7274,6 +7322,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM).CreateEventPlayerEnterAircraft" ><strong>FSM:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
|
||||
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
|
||||
<strong><strong>PlayerUnit</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The aircraft unit the player entered.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -8827,6 +8908,43 @@ initiator : The unit that the pilot has died in. </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM).OnEventPlayerEnterAircraft" ><strong>FSM:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -12318,6 +12436,39 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM_CONTROLLABLE).CreateEventPlayerEnterAircraft" ><strong>FSM_CONTROLLABLE:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
|
||||
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
|
||||
<strong><strong>PlayerUnit</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The aircraft unit the player entered.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -13871,6 +14022,43 @@ initiator : The unit that the pilot has died in. </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM_CONTROLLABLE).OnEventPlayerEnterAircraft" ><strong>FSM_CONTROLLABLE:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -17960,6 +18148,39 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM_PROCESS).CreateEventPlayerEnterAircraft" ><strong>FSM_PROCESS:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
|
||||
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
|
||||
<strong><strong>PlayerUnit</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The aircraft unit the player entered.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -19513,6 +19734,43 @@ initiator : The unit that the pilot has died in. </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM_PROCESS).OnEventPlayerEnterAircraft" ><strong>FSM_PROCESS:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -22612,6 +22870,39 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM_SET).CreateEventPlayerEnterAircraft" ><strong>FSM_SET:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
|
||||
|
||||
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
|
||||
<strong><strong>PlayerUnit</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The aircraft unit the player entered.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -24165,6 +24456,43 @@ initiator : The unit that the pilot has died in. </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(FSM_SET).OnEventPlayerEnterAircraft" ><strong>FSM_SET:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
|
||||
<strong><strong>EventData</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The EventData structure.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user