MOOSE generated documentation [skip ci]

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FlightControl-User
2021-01-02 23:13:23 +00:00
parent 57b032b0e7
commit 3fbca8e731
97 changed files with 10993 additions and 518 deletions

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@@ -2083,6 +2083,12 @@ Therefore, there are 4 era that are defined within the settings:</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SETTINGS).CreateEventDead">SETTINGS:CreateEventDead(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Dead Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SETTINGS).CreateEventPlayerEnterAircraft">SETTINGS:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2326,6 +2332,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SETTINGS).OnEventPilotDead">SETTINGS:OnEventPilotDead(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the pilot of an aircraft is killed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SETTINGS).OnEventPlayerEnterAircraft">SETTINGS:OnEventPlayerEnterAircraft(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
</td>
</tr>
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@@ -2588,7 +2600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@@ -2637,17 +2649,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
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<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
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@@ -4690,7 +4691,7 @@ It is advised to use this method at the start of the mission.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@@ -4739,17 +4740,6 @@ It is advised to use this method at the start of the mission.</p>
</div>
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<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
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@@ -4990,6 +4980,39 @@ It is advised to use this method at the start of the mission.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SETTINGS).CreateEventPlayerEnterAircraft" ><strong>SETTINGS:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
</div>
<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
<strong><strong>PlayerUnit</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The aircraft unit the player entered.</p>
</div>
</div>
</div>
</div>
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@@ -6543,6 +6566,43 @@ initiator : The unit that the pilot has died in. </p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SETTINGS).OnEventPlayerEnterAircraft" ><strong>SETTINGS:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
</div>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
</div>
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