MOOSE generated documentation [skip ci]

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FlightControl-User
2021-01-02 23:13:23 +00:00
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@@ -2145,6 +2145,12 @@ and setup a new capture zone task and assign it to a group of players, while you
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).CreateEventDead">TASK_CAPTURE_DISPATCHER:CreateEventDead(EventTime, Initiator)</a></p></td>
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<p>Creation of a Dead Event.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).CreateEventPlayerEnterAircraft">TASK_CAPTURE_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
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<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
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@@ -2388,6 +2394,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).OnEventPilotDead">TASK_CAPTURE_DISPATCHER:OnEventPilotDead(EventData)</a></p></td>
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<p>Occurs when the pilot of an aircraft is killed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).OnEventPlayerEnterAircraft">TASK_CAPTURE_DISPATCHER:OnEventPlayerEnterAircraft(EventData)</a></p></td>
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
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@@ -5673,6 +5685,39 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
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<h2><a id="#(TASK_CAPTURE_DISPATCHER).CreateEventPlayerEnterAircraft" ><strong>TASK_CAPTURE_DISPATCHER:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
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<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
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<h2><strong>Defined in:</strong></h2>
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
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<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
<strong><strong>PlayerUnit</strong></strong>
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<p>The aircraft unit the player entered.</p>
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@@ -7226,6 +7271,43 @@ initiator : The unit that the pilot has died in. </p>
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<h2><a id="#(TASK_CAPTURE_DISPATCHER).OnEventPlayerEnterAircraft" ><strong>TASK_CAPTURE_DISPATCHER:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
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<h2><strong>Defined in:</strong></h2>
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
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<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
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<p>The EventData structure.</p>
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