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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -2204,6 +2204,12 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).CreateEventDead">POSITIONABLE:CreateEventDead(EventTime, Initiator)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Creation of a Dead Event.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).CreateEventPlayerEnterAircraft">POSITIONABLE:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2447,6 +2453,12 @@ place: Object that the unit landed on.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).OnEventPilotDead">POSITIONABLE:OnEventPilotDead(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when the pilot of an aircraft is killed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).OnEventPlayerEnterAircraft">POSITIONABLE:OnEventPlayerEnterAircraft(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2843,6 +2855,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE.__).CreateEventDead">POSITIONABLE.__:CreateEventDead(EventTime, Initiator)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Creation of a Dead Event.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE.__).CreateEventPlayerEnterAircraft">POSITIONABLE.__:CreateEventPlayerEnterAircraft(PlayerUnit)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3086,6 +3104,12 @@ place: Object that the unit landed on.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE.__).OnEventPilotDead">POSITIONABLE.__:OnEventPilotDead(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when the pilot of an aircraft is killed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE.__).OnEventPlayerEnterAircraft">POSITIONABLE.__:OnEventPlayerEnterAircraft(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -7773,6 +7797,39 @@ If the Identifiable is alive, true is returned. </p>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(POSITIONABLE).CreateEventPlayerEnterAircraft" ><strong>POSITIONABLE:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
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</div>
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<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
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<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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</div>
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<h2><strong>Parameter:</strong></h2>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
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<strong><strong>PlayerUnit</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>The aircraft unit the player entered.</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -9326,6 +9383,43 @@ initiator : The unit that the pilot has died in. </p>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(POSITIONABLE).OnEventPlayerEnterAircraft" ><strong>POSITIONABLE:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
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</div>
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
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<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
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initiator : The unit that is being taken control of. </p>
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<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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</div>
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<h2><strong>Parameter:</strong></h2>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
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<strong><strong>EventData</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>The EventData structure.</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -11477,6 +11571,39 @@ If the Identifiable is alive, true is returned. </p>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(POSITIONABLE.__).CreateEventPlayerEnterAircraft" ><strong>POSITIONABLE.__:CreateEventPlayerEnterAircraft(PlayerUnit)</strong></a></h2>
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</div>
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<p>Creation of a <code>S_EVENT_PLAYER_ENTER_AIRCRAFT</code> event.</p>
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<div id= "#Functions##CreateEventPlayerEnterAircraft" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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</div>
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<h2><strong>Parameter:</strong></h2>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
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<strong><strong>PlayerUnit</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>The aircraft unit the player entered.</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -13030,6 +13157,43 @@ initiator : The unit that the pilot has died in. </p>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(POSITIONABLE.__).OnEventPlayerEnterAircraft" ><strong>POSITIONABLE.__:OnEventPlayerEnterAircraft(EventData)</strong></a></h2>
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</div>
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<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
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<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
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initiator : The unit that is being taken control of. </p>
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<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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</div>
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<h2><strong>Parameter:</strong></h2>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
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<strong><strong>EventData</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>The EventData structure.</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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