MOOSE generated documentation [skip ci]

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Applevangelist
2022-11-11 08:48:15 +00:00
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commit 451ec342bc
140 changed files with 4276 additions and 10469 deletions

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@@ -36,7 +36,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Cap.html">AI.AI_A2A_Cap</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.</p>
<p><strong>AI</strong> - Models the process of Combat Air Patrol (CAP) for airplanes.</p>
</p></div>
</div>
</div>
@@ -47,7 +47,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Dispatcher.html">AI.AI_A2A_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - (R2.2) - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.</p>
<p><strong>AI</strong> - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.</p>
</p></div>
</div>
</div>
@@ -58,7 +58,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Gci.html">AI.AI_A2A_Gci</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - (R2.2) - Models the process of Ground Controlled Interception (GCI) for airplanes.</p>
<p><strong>AI</strong> - Models the process of Ground Controlled Interception (GCI) for airplanes.</p>
</p></div>
</div>
</div>
@@ -69,7 +69,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2A_Patrol.html">AI.AI_A2A_Patrol</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - (R2.2) - Models the process of air patrol of airplanes.</p>
<p><strong>AI</strong> - Models the process of air patrol of airplanes.</p>
</p></div>
</div>
</div>
@@ -278,7 +278,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Dispatcher_Airplane.html">AI.AI_Cargo_Dispatcher_Airplane</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.</p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo using Planes.</p>
</p></div>
</div>
</div>
@@ -300,13 +300,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Dispatcher_Ship.html">AI.AI_Cargo_Dispatcher_Ship</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships</p>
<h2>Features:</h2>
<ul>
<li>Transport cargo to various deploy zones using naval vehicles.</li>
</ul>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo using Ships.</p>
</p></div>
</div>
</div>
@@ -328,7 +322,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_Cargo_Ship.html">AI.AI_Cargo_Ship</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - (R2.5.1) - Models the intelligent transportation of infantry and other cargo.</p>
<p><strong>AI</strong> - Models the intelligent transportation of infantry and other cargo.</p>
</p></div>
</div>
</div>
@@ -405,7 +399,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on UNITs.</p>
</p></div>
</div>
</div>
@@ -460,7 +454,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoCrate.html">Cargo.CargoCrate</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Wrapper.Static.html">Wrapper.Static</a> object.</p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a STATIC object.</p>
</p></div>
</div>
</div>
@@ -471,7 +465,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoGroup.html">Cargo.CargoGroup</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of grouped cargo logistics, which are based on a <a href="Wrapper.Group.html">Wrapper.Group</a> object.</p>
<p><strong>Cargo</strong> - Management of grouped cargo logistics, which are based on a GROUP object.</p>
</p></div>
</div>
</div>
@@ -482,7 +476,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoSlingload.html">Cargo.CargoSlingload</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Wrapper.Static.html">Wrapper.Static</a> object.</p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a STATIC object.</p>
</p></div>
</div>
</div>
@@ -493,7 +487,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoUnit.html">Cargo.CargoUnit</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a <a href="Wrapper.Unit.html">Wrapper.Unit</a> object.</p>
<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a UNIT object.</p>
</p></div>
</div>
</div>
@@ -592,7 +586,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.MarkerOps_Base.html">Core.MarkerOps_Base</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - MarkerOps_Base.</p>
<p><strong>Core</strong> - Tap into markers added to the F10 map by users.</p>
</p></div>
</div>
</div>
@@ -680,7 +674,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Settings.html">Core.Settings</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.</p>
<p><strong>Core</strong> - Manages various settings for missions, providing a menu for players to tweak settings in running missions.</p>
</p></div>
</div>
</div>
@@ -724,23 +718,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - TEXTANDSOUND (MOOSE gettext) system</p>
<hr/>
<h2>Main Features:</h2>
<ul>
<li>A GetText for Moose</li>
<li>Build a set of localized text entries, alongside their sounds and subtitles</li>
<li>Aimed at class developers to offer localizable language support</li>
</ul>
<hr/>
<h2>Example Missions:</h2>
<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/">github</a>.</p>
<p><strong>Core</strong> - A Moose GetText system.</p>
</p></div>
</div>
</div>
@@ -897,7 +875,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Fox.html">Functional.Fox</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - (R2.5) - Yet Another Missile Trainer.</p>
<p><strong>Functional</strong> - Yet Another Missile Trainer.</p>
</p></div>
</div>
</div>
@@ -908,15 +886,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Mantis.html">Functional.Mantis</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses</p>
<hr/>
<h2>Features:</h2>
<ul>
<li>Moose derived Modular, Automatic and Network capable Targeting and Interception System.</li>
</ul>
<p><strong>Functional</strong> - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.</p>
</p></div>
</div>
</div>
@@ -949,7 +919,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.PseudoATC.html">Functional.PseudoATC</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Rudimentary ATC.</p>
<p><strong>Functional</strong> - Basic ATC.</p>
</p></div>
</div>
</div>
@@ -982,7 +952,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Scoring.html">Functional.Scoring</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.</p>
<p><strong>Functional</strong> - Administer the scoring of player achievements, file and log the scoring events for use at websites.</p>
</p></div>
</div>
</div>
@@ -1004,16 +974,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.Shorad.html">Functional.Shorad</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional</strong> - Short Range Air Defense System</p>
<hr/>
<h2>Features:</h2>
<ul>
<li>Short Range Air Defense System</li>
<li>Controls a network of short range air/missile defense groups.</li>
</ul>
<p><strong>Functional</strong> - Short Range Air Defense System.</p>
</p></div>
</div>
</div>
@@ -1057,7 +1018,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ZoneGoal.html">Functional.ZoneGoal</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional (WIP)</strong> - Base class that models processes to achieve goals involving a Zone.</p>
<p><strong>Functional</strong> - Base class that models processes to achieve goals involving a Zone.</p>
</p></div>
</div>
</div>
@@ -1068,7 +1029,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ZoneGoalCargo.html">Functional.ZoneGoalCargo</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional (WIP)</strong> - Base class that models processes to achieve goals involving a Zone and Cargo.</p>
<p><strong>Functional</strong> - Base class that models processes to achieve goals involving a Zone and Cargo.</p>
</p></div>
</div>
</div>
@@ -1079,7 +1040,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.ZoneGoalCoalition.html">Functional.ZoneGoalCoalition</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Functional (WIP)</strong> - Base class that models processes to achieve goals involving a Zone for a Coalition.</p>
<p><strong>Functional</strong> - Base class that models processes to achieve goals involving a Zone for a Coalition.</p>
</p></div>
</div>
</div>
@@ -1431,7 +1392,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Routines.html">Utilities.Routines</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>Various routines</p>
<p>Various routines.</p>
</p></div>
</div>
</div>
@@ -1464,10 +1425,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Templates.html">Utilities.Templates</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utils</strong> Templates</p>
<p>DCS unit templates</p>
<p><strong>Utils</strong> Templates.</p>
</p></div>
</div>
</div>
@@ -7110,6 +7068,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -7176,6 +7145,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -7229,7 +7209,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -7254,11 +7234,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@@ -7290,7 +7287,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -7312,11 +7309,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@@ -7442,11 +7442,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@@ -7541,6 +7544,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@@ -7696,6 +7710,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@@ -7913,7 +7938,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@@ -7979,7 +8004,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -14727,6 +14752,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -14793,6 +14829,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -14846,7 +14893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -14871,11 +14918,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@@ -14907,7 +14971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -14929,11 +14993,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@@ -15059,11 +15126,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@@ -15158,6 +15228,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@@ -15313,6 +15394,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div>
</div>
@@ -15530,7 +15622,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
</div>
@@ -15596,7 +15688,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -17107,6 +17199,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -17173,6 +17276,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@@ -17226,7 +17340,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
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<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -17251,11 +17365,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
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<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
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@@ -17287,7 +17418,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -17309,11 +17440,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
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@@ -17439,11 +17573,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
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@@ -17538,6 +17675,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
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@@ -17693,6 +17841,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p>
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<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
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@@ -17910,7 +18069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repairor build a unit/group</p>
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@@ -17976,7 +18135,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -21931,6 +22090,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
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<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
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@@ -22106,17 +22276,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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@@ -22266,17 +22425,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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@@ -30097,17 +30245,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
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<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
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@@ -31361,17 +31498,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
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<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
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