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@@ -3490,13 +3490,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskLandAtVec2">CLIENT:TaskLandAtVec2(Vec2, Duration)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskLandAtVec2">CLIENT:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(AIR HELICOPTER) Landing at the ground.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskLandAtZone">CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskLandAtZone">CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).</p>
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</td>
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@@ -20719,7 +20719,7 @@ The unit / controllable will also protect that controllable from threats of spec
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(CLIENT).TaskLandAtVec2" ><strong>CLIENT:TaskLandAtVec2(Vec2, Duration)</strong></a></h2>
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<h2><a id="#(CLIENT).TaskLandAtVec2" ><strong>CLIENT:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)</strong></a></h2>
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</div>
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<p>(AIR HELICOPTER) Landing at the ground.</p>
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@@ -20758,6 +20758,32 @@ The unit / controllable will also protect that controllable from threats of spec
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<p>The duration in seconds to stay on the ground.</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#boolean
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<strong><strong>CombatLanding</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>(optional) If true, set the Combat Landing option.</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#number
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<strong><strong>DirectionAfterLand</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>(optional) Heading after landing in degrees.</p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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@@ -20779,7 +20805,7 @@ The unit / controllable will also protect that controllable from threats of spec
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(CLIENT).TaskLandAtZone" ><strong>CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint)</strong></a></h2>
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<h2><a id="#(CLIENT).TaskLandAtZone" ><strong>CLIENT:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)</strong></a></h2>
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</div>
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<p>(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).</p>
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@@ -20820,11 +20846,40 @@ The unit / controllable will also protect that controllable from threats of spec
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#boolean
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<strong><strong>RandomPoint</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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<p>(optional) If true,land at a random point inside of the zone. </p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#boolean
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<strong><strong>CombatLanding</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>(optional) If true, set the Combat Landing option.</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#number
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<strong><strong>DirectionAfterLand</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>(optional) Heading after landing in degrees.</p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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