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MooseBotter
2024-07-12 17:35:42 +00:00
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27 changed files with 1041 additions and 664 deletions

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@@ -1773,7 +1773,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
<li><a href="##(CONTROLLABLE).TaskFollow">CONTROLLABLE.TaskFollow</a>: (AIR) Following another airborne controllable.</li>
<li><a href="##(CONTROLLABLE).TaskHold">CONTROLLABLE.TaskHold</a>: (GROUND) Hold ground controllable from moving.</li>
<li><a href="##(CONTROLLABLE).TaskHoldPosition">CONTROLLABLE.TaskHoldPosition</a>: (AIR) Hold position at the current position of the first unit of the controllable.</li>
<li><a href="##(CONTROLLABLE).TaskLand">CONTROLLABLE.TaskLand</a>: (AIR HELICOPTER) Landing at the ground. For helicopters only.</li>
<li><a href="##(CONTROLLABLE).TaskLandAtVec2">CONTROLLABLE.TaskLandAtVec2</a>: (AIR HELICOPTER) Landing at the ground. For helicopters only.</li>
<li><a href="##(CONTROLLABLE).TaskLandAtZone">CONTROLLABLE.TaskLandAtZone</a>: (AIR) Land the controllable at a <a href="##(CONTROLLABLE).TaskOrbitCircle">CONTROLLABLE.TaskOrbitCircle</a>: (AIR) Orbit at the current position of the first unit of the controllable at a specified altitude.</li>
<li><a href="##(CONTROLLABLE).TaskOrbitCircleAtVec2">CONTROLLABLE.TaskOrbitCircleAtVec2</a>: (AIR) Orbit at a specified position at a specified altitude during a specified duration with a specified speed.</li>
<li><a href="##(CONTROLLABLE).TaskStrafing">CONTROLLABLE.TaskStrafing</a>: (AIR) Strafe a point Vec2 with onboard weapons.</li>
@@ -2929,13 +2929,13 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskLandAtVec2">CONTROLLABLE:TaskLandAtVec2(Vec2, Duration)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskLandAtVec2">CONTROLLABLE:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR HELICOPTER) Landing at the ground.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskLandAtZone">CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskLandAtZone">CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).</p>
</td>
@@ -15808,7 +15808,7 @@ The unit / controllable will also protect that controllable from threats of spec
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<div class="w3-theme-l2">
<h2><a id="#(CONTROLLABLE).TaskLandAtVec2" ><strong>CONTROLLABLE:TaskLandAtVec2(Vec2, Duration)</strong></a></h2>
<h2><a id="#(CONTROLLABLE).TaskLandAtVec2" ><strong>CONTROLLABLE:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)</strong></a></h2>
</div>
<p>(AIR HELICOPTER) Landing at the ground.</p>
@@ -15847,6 +15847,32 @@ The unit / controllable will also protect that controllable from threats of spec
<p>The duration in seconds to stay on the ground.</p>
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<p>
#boolean
<strong><strong>CombatLanding</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) If true, set the Combat Landing option.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>DirectionAfterLand</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Heading after landing in degrees.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -15868,7 +15894,7 @@ The unit / controllable will also protect that controllable from threats of spec
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CONTROLLABLE).TaskLandAtZone" ><strong>CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint)</strong></a></h2>
<h2><a id="#(CONTROLLABLE).TaskLandAtZone" ><strong>CONTROLLABLE:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)</strong></a></h2>
</div>
<p>(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).</p>
@@ -15909,11 +15935,40 @@ The unit / controllable will also protect that controllable from threats of spec
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>RandomPoint</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(optional) If true,land at a random point inside of the zone. </p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>CombatLanding</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) If true, set the Combat Landing option.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>DirectionAfterLand</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Heading after landing in degrees.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>