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MooseBotter
2024-07-12 17:35:42 +00:00
parent 7cdacede21
commit 6d4bece5eb
27 changed files with 1041 additions and 664 deletions

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@@ -3691,13 +3691,13 @@ amount of fuel in the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskLandAtVec2">GROUP:TaskLandAtVec2(Vec2, Duration)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskLandAtVec2">GROUP:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR HELICOPTER) Landing at the ground.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskLandAtZone">GROUP:TaskLandAtZone(Zone, Duration, RandomPoint)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskLandAtZone">GROUP:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).</p>
</td>
@@ -5420,18 +5420,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -10231,18 +10220,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -21686,7 +21664,7 @@ The unit / controllable will also protect that controllable from threats of spec
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).TaskLandAtVec2" ><strong>GROUP:TaskLandAtVec2(Vec2, Duration)</strong></a></h2>
<h2><a id="#(GROUP).TaskLandAtVec2" ><strong>GROUP:TaskLandAtVec2(Vec2, Duration, CombatLanding, DirectionAfterLand)</strong></a></h2>
</div>
<p>(AIR HELICOPTER) Landing at the ground.</p>
@@ -21725,6 +21703,32 @@ The unit / controllable will also protect that controllable from threats of spec
<p>The duration in seconds to stay on the ground.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>CombatLanding</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) If true, set the Combat Landing option.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>DirectionAfterLand</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Heading after landing in degrees.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -21746,7 +21750,7 @@ The unit / controllable will also protect that controllable from threats of spec
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).TaskLandAtZone" ><strong>GROUP:TaskLandAtZone(Zone, Duration, RandomPoint)</strong></a></h2>
<h2><a id="#(GROUP).TaskLandAtZone" ><strong>GROUP:TaskLandAtZone(Zone, Duration, RandomPoint, CombatLanding, DirectionAfterLand)</strong></a></h2>
</div>
<p>(AIR) Land the controllable at a @{Core.Zone#ZONE_RADIUS).</p>
@@ -21787,11 +21791,40 @@ The unit / controllable will also protect that controllable from threats of spec
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>RandomPoint</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
<p>(optional) If true,land at a random point inside of the zone. </p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>CombatLanding</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) If true, set the Combat Landing option.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>DirectionAfterLand</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(optional) Heading after landing in degrees.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -22985,18 +23018,7 @@ mygroup:WayPointExecute()</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -27085,18 +27107,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -27721,18 +27732,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -27974,18 +27974,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>