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MOOSE generated documentation [skip ci]
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@ -4758,6 +4758,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -13280,6 +13291,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -14608,6 +14630,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -16238,6 +16271,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -3070,6 +3070,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -5898,6 +5909,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -6645,6 +6667,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -8280,6 +8313,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -4518,17 +4518,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -9826,17 +9815,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -11154,17 +11132,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -12784,17 +12751,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -2751,7 +2751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -4781,7 +4781,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -5393,7 +5393,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -6893,7 +6893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -2738,17 +2738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -2779,6 +2768,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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@ -4525,17 +4517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -4566,6 +4547,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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@ -5154,17 +5138,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -5195,6 +5168,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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@ -6671,17 +6647,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -6712,6 +6677,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -4821,22 +4827,28 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -5491,22 +5503,28 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -7049,22 +7067,28 @@ Adjust if necessary.</code></pre>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
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<p> meter</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
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<p> kph</p>
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</div>
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</div>
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@ -1948,9 +1948,6 @@
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<p> Then we register the new group in the database</p>
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</div>
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</div>
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@ -3283,9 +3280,6 @@ This works for ground only groups.</p>
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<p> Then we register the new group in the database</p>
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</div>
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</div>
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@ -1808,6 +1808,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
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@ -1826,6 +1837,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
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<p> Set cargo object.</p>
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</div>
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</div>
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<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -2512,6 +2534,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
|
||||
|
||||
|
||||
@ -2530,6 +2563,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p> Set cargo object.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2905,22 +2905,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5073,22 +5062,11 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2881,36 +2881,6 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -3470,11 +3440,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The AI is on by default when spawning a group.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3547,9 +3520,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3605,20 +3575,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3641,6 +3597,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3677,6 +3644,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3710,6 +3688,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3772,26 +3761,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
|
||||
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
||||
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -3824,7 +3818,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@ -3838,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@ -3984,17 +3978,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4103,61 +4086,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9016,11 +8944,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The AI is on by default when spawning a group.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9093,9 +9024,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9151,20 +9079,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9187,6 +9101,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9223,6 +9148,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9256,6 +9192,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9318,26 +9265,31 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
|
||||
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
|
||||
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@ -9370,7 +9322,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@ -9384,7 +9336,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@ -9530,17 +9482,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9649,61 +9590,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2812,39 +2812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4128,39 +4095,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5683,39 +5617,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3865,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
|
||||
|
||||
|
||||
@ -3881,6 +3881,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4447,7 +4450,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
|
||||
|
||||
|
||||
@ -4463,6 +4466,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Kickspeed</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3540,17 +3540,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6715,17 +6704,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7525,17 +7503,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8305,17 +8272,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9973,17 +9929,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19283,7 +19283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
@ -23964,7 +23964,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
@ -25706,7 +25706,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4277,50 +4277,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Prefix for logging</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8791,50 +8747,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>Prefix for logging</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3468,6 +3468,12 @@ manager:Stop(7200)
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4471,36 +4477,6 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -6886,6 +6862,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14766,6 +14753,17 @@ Initializes the ratcraft array and group menu.</p>
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -20820,6 +20818,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3124,7 +3124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
|
||||
|
||||
|
||||
@ -5710,7 +5710,7 @@ The scale magnifies the scores given to the players.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -39709,20 +39709,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Also decrease flag for section members of flight.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
|
||||
|
||||
|
||||
@ -39898,9 +39884,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set Stable Hover</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -39935,7 +39918,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
<p> Set new time stamp.</p>
|
||||
<p> Set time stamp.</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -2586,12 +2586,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3964,7 +3958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -4377,14 +4371,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4410,6 +4401,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4533,17 +4535,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4752,20 +4743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -4791,20 +4768,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -9974,7 +9937,7 @@ callsigns from playername or group name.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -10387,14 +10350,11 @@ callsigns from playername or group name.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10420,6 +10380,17 @@ callsigns from playername or group name.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10543,17 +10514,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10762,20 +10722,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -10801,20 +10747,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -12469,7 +12401,7 @@ callsigns from playername or group name.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12882,14 +12814,11 @@ callsigns from playername or group name.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12915,6 +12844,17 @@ callsigns from playername or group name.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13038,17 +12978,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13257,20 +13186,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -13296,20 +13211,6 @@ callsigns from playername or group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -7633,7 +7633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -7833,14 +7833,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7869,11 +7866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8382,7 +8382,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -8459,7 +8459,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@ -17216,7 +17216,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -17416,14 +17416,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -17452,11 +17449,14 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -17965,7 +17965,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -18042,7 +18042,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@ -19639,7 +19639,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -19839,14 +19839,11 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19875,11 +19872,14 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Folderpath.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -20388,7 +20388,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
|
||||
|
||||
|
||||
<p> time to repairor build a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -20465,7 +20465,7 @@ However, if you create a new folder inside the miz file, which contains the soun
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
|
||||
|
||||
|
||||
@ -24479,6 +24479,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Can transport crate.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -33611,17 +33622,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p> template for a group of 10 paratroopers</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -34948,17 +34948,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
|
||||
|
||||
<p> template for a group of 10 paratroopers</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2931,7 +2931,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -3656,7 +3656,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -4832,7 +4832,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -6310,7 +6310,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3201,11 +3201,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3778,11 +3781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4965,11 +4971,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6454,11 +6463,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3252,8 +3252,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3263,8 +3263,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4402,8 +4402,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4413,8 +4413,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -5304,8 +5304,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -5315,8 +5315,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6837,8 +6837,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6848,8 +6848,8 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -2480,13 +2480,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC">CLIENT:EnRouteTaskFAC(Radius, Priority)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC">CLIENT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC_EngageGroup">CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC_EngageGroup">CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
</td>
|
||||
@ -9481,7 +9481,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -9571,7 +9572,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -9604,7 +9606,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Engaging a controllable.</p>
|
||||
|
||||
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now;
|
||||
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -9894,6 +9898,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
|
||||
<p>(AIR) Search and attack the Unit.</p>
|
||||
|
||||
|
||||
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@ -10037,14 +10044,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CLIENT).EnRouteTaskFAC" ><strong>CLIENT:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
|
||||
<h2><a id="#(CLIENT).EnRouteTaskFAC" ><strong>CLIENT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
|
||||
Target designation is set to auto and is dependent on the circumstances.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -10056,13 +10064,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Distance)">DCS#Distance</a>
|
||||
<strong><strong>Radius</strong></strong>
|
||||
#number
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> The maximal distance from the FAC to a target.</p>
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10098,14 +10145,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CLIENT).EnRouteTaskFAC_EngageGroup" ><strong>CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
|
||||
<h2><a id="#(CLIENT).EnRouteTaskFAC_EngageGroup" ><strong>CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
If the task is assigned to the controllable lead unit will be a FAC.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -10179,6 +10227,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@ -10261,7 +10355,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
@ -1995,13 +1995,13 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC">CONTROLLABLE:EnRouteTaskFAC(Radius, Priority)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC">CONTROLLABLE:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC_EngageGroup">CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC_EngageGroup">CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
</td>
|
||||
@ -5134,7 +5134,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -5224,7 +5225,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -5257,7 +5259,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Engaging a controllable.</p>
|
||||
|
||||
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now;
|
||||
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -5547,6 +5551,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
|
||||
<p>(AIR) Search and attack the Unit.</p>
|
||||
|
||||
|
||||
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@ -5690,14 +5697,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC" ><strong>CONTROLLABLE:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
|
||||
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC" ><strong>CONTROLLABLE:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
|
||||
Target designation is set to auto and is dependent on the circumstances.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -5709,13 +5717,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Distance)">DCS#Distance</a>
|
||||
<strong><strong>Radius</strong></strong>
|
||||
#number
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> The maximal distance from the FAC to a target.</p>
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5751,14 +5798,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC_EngageGroup" ><strong>CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
|
||||
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC_EngageGroup" ><strong>CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
If the task is assigned to the controllable lead unit will be a FAC.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -5832,6 +5880,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@ -5914,7 +6008,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
@ -2708,13 +2708,13 @@ amount of fuel in the group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC">GROUP:EnRouteTaskFAC(Radius, Priority)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC">GROUP:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC_EngageGroup">GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC_EngageGroup">GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
</td>
|
||||
@ -10656,7 +10656,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -10746,7 +10747,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -10779,7 +10781,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Engaging a controllable.</p>
|
||||
|
||||
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now;
|
||||
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -11069,6 +11073,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
|
||||
<p>(AIR) Search and attack the Unit.</p>
|
||||
|
||||
|
||||
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@ -11212,14 +11219,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(GROUP).EnRouteTaskFAC" ><strong>GROUP:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
|
||||
<h2><a id="#(GROUP).EnRouteTaskFAC" ><strong>GROUP:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
|
||||
Target designation is set to auto and is dependent on the circumstances.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -11231,13 +11239,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Distance)">DCS#Distance</a>
|
||||
<strong><strong>Radius</strong></strong>
|
||||
#number
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> The maximal distance from the FAC to a target.</p>
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11273,14 +11320,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(GROUP).EnRouteTaskFAC_EngageGroup" ><strong>GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
|
||||
<h2><a id="#(GROUP).EnRouteTaskFAC_EngageGroup" ><strong>GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
If the task is assigned to the controllable lead unit will be a FAC.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -11354,6 +11402,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@ -11436,7 +11530,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
@ -2266,13 +2266,13 @@ If you want to obtain the complete <strong>3D position</strong> including orient
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC">UNIT:EnRouteTaskFAC(Radius, Priority)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC">UNIT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC_EngageGroup">UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC_EngageGroup">UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
</td>
|
||||
@ -7824,7 +7824,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -7914,7 +7915,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -7947,7 +7949,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<p>(AIR) Engaging a controllable.</p>
|
||||
|
||||
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
|
||||
<p>The task does not assign the target controllable to the unit/controllable to attack now;
|
||||
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -8237,6 +8241,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
|
||||
<p>(AIR) Search and attack the Unit.</p>
|
||||
|
||||
|
||||
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@ -8380,14 +8387,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(UNIT).EnRouteTaskFAC" ><strong>UNIT:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
|
||||
<h2><a id="#(UNIT).EnRouteTaskFAC" ><strong>UNIT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
|
||||
Target designation is set to auto and is dependent on the circumstances.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -8399,13 +8407,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Distance)">DCS#Distance</a>
|
||||
<strong><strong>Radius</strong></strong>
|
||||
#number
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p> The maximal distance from the FAC to a target.</p>
|
||||
<p>Frequency in MHz. Default 133 MHz.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8441,14 +8488,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(UNIT).EnRouteTaskFAC_EngageGroup" ><strong>UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
|
||||
<h2><a id="#(UNIT).EnRouteTaskFAC_EngageGroup" ><strong>UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
|
||||
|
||||
|
||||
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
|
||||
If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
If the task is assigned to the controllable lead unit will be a FAC.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -8522,6 +8570,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>CallsignNumber</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Frequency</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Modulation</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
@ -8604,7 +8698,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
|
||||
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
|
||||
|
||||
|
||||
<p>No parameters.</p>
|
||||
<p>No parameters.
|
||||
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
|
||||
|
||||
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user