MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2023-05-13 21:47:29 +00:00
parent 0a90f0533a
commit b1e0367661
27 changed files with 883 additions and 907 deletions

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@ -4758,6 +4758,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13280,6 +13291,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14608,6 +14630,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16238,6 +16271,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -3070,6 +3070,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -5898,6 +5909,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6645,6 +6667,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8280,6 +8313,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>

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@ -4518,17 +4518,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9826,17 +9815,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11154,17 +11132,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12784,17 +12751,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2751,7 +2751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -4781,7 +4781,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -5393,7 +5393,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -6893,7 +6893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>

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@ -2738,17 +2738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2779,6 +2768,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4525,17 +4517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4566,6 +4547,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5154,17 +5138,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5195,6 +5168,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6671,17 +6647,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6712,6 +6677,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>

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@ -2903,22 +2903,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -4821,22 +4827,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -5491,22 +5503,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -7049,22 +7067,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>

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@ -1948,9 +1948,6 @@
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3283,9 +3280,6 @@ This works for ground only groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>

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@ -1808,6 +1808,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -1826,6 +1837,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>
@ -2512,6 +2534,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2530,6 +2563,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>

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@ -2905,22 +2905,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -5073,22 +5062,11 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

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@ -2881,36 +2881,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3470,11 +3440,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -3547,9 +3520,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -3605,20 +3575,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3641,6 +3597,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -3677,6 +3644,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -3710,6 +3688,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3772,26 +3761,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<p> By default, no InitLimit</p>
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
@ -3824,7 +3818,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -3838,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -3984,17 +3978,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -4103,61 +4086,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
@ -9016,11 +8944,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -9093,9 +9024,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -9151,20 +9079,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -9187,6 +9101,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -9223,6 +9148,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -9256,6 +9192,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -9318,26 +9265,31 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitLimit" ><strong>SPAWN.SpawnInitLimit</strong></a>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<p> By default, no InitLimit</p>
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
@ -9370,7 +9322,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -9384,7 +9336,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -9530,17 +9482,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -9649,61 +9590,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>

View File

@ -2812,39 +2812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -4128,39 +4095,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -5683,39 +5617,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>

View File

@ -3865,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -3881,6 +3881,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div>
</div>
@ -4447,7 +4450,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4463,6 +4466,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div>
</div>

View File

@ -3540,17 +3540,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6715,17 +6704,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -7525,17 +7503,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -8305,17 +8272,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -9973,17 +9929,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>

View File

@ -19283,7 +19283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -23964,7 +23964,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -25706,7 +25706,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>

View File

@ -4277,50 +4277,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -8791,50 +8747,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>

View File

@ -3468,6 +3468,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4471,36 +4477,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -6886,6 +6862,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14766,6 +14753,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -20820,6 +20818,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -3124,7 +3124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -5710,7 +5710,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

View File

@ -39709,20 +39709,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -39898,9 +39884,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@ -39935,7 +39918,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set new time stamp.</p>
<p> Set time stamp.</p>
</div>

View File

@ -2586,12 +2586,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3964,7 +3958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -4377,14 +4371,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -4410,6 +4401,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -4533,17 +4535,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -4752,20 +4743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4791,20 +4768,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -9974,7 +9937,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -10387,14 +10350,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10420,6 +10380,17 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -10543,17 +10514,6 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -10762,20 +10722,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10801,20 +10747,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12469,7 +12401,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -12882,14 +12814,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -12915,6 +12844,17 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -13038,17 +12978,6 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -13257,20 +13186,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13296,20 +13211,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -7633,7 +7633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -7833,14 +7833,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -7869,11 +7866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -8382,7 +8382,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -8459,7 +8459,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -17216,7 +17216,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -17416,14 +17416,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -17452,11 +17449,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -17965,7 +17965,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -18042,7 +18042,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -19639,7 +19639,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -19839,14 +19839,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -19875,11 +19872,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -20388,7 +20388,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -20465,7 +20465,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -24479,6 +24479,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
</div>
</div>
@ -33611,17 +33622,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>
@ -34948,17 +34948,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>

View File

@ -2931,7 +2931,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3656,7 +3656,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -4832,7 +4832,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6310,7 +6310,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

View File

@ -3201,11 +3201,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -3778,11 +3781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -4965,11 +4971,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -6454,11 +6463,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>

View File

@ -3252,8 +3252,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -3263,8 +3263,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
@ -4402,8 +4402,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -4413,8 +4413,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
@ -5304,8 +5304,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5315,8 +5315,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
@ -6837,8 +6837,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -6848,8 +6848,8 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>

View File

@ -2480,13 +2480,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC">CLIENT:EnRouteTaskFAC(Radius, Priority)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC">CLIENT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC_EngageGroup">CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).EnRouteTaskFAC_EngageGroup">CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
</td>
@ -9481,7 +9481,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -9571,7 +9572,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -9604,7 +9606,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Engaging a controllable.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now;
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -9894,6 +9898,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Search and attack the Unit.</p>
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -10037,14 +10044,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLIENT).EnRouteTaskFAC" ><strong>CLIENT:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
<h2><a id="#(CLIENT).EnRouteTaskFAC" ><strong>CLIENT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
Target designation is set to auto and is dependent on the circumstances.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10056,13 +10064,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Distance)">DCS#Distance</a>
<strong><strong>Radius</strong></strong>
#number
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p> The maximal distance from the FAC to a target.</p>
<p>Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
@ -10098,14 +10145,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLIENT).EnRouteTaskFAC_EngageGroup" ><strong>CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
<h2><a id="#(CLIENT).EnRouteTaskFAC_EngageGroup" ><strong>CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
If the task is assigned to the controllable lead unit will be a FAC.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10179,6 +10227,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@ -10261,7 +10355,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -1995,13 +1995,13 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC">CONTROLLABLE:EnRouteTaskFAC(Radius, Priority)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC">CONTROLLABLE:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC_EngageGroup">CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).EnRouteTaskFAC_EngageGroup">CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
</td>
@ -5134,7 +5134,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -5224,7 +5225,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -5257,7 +5259,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Engaging a controllable.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now;
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -5547,6 +5551,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Search and attack the Unit.</p>
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -5690,14 +5697,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC" ><strong>CONTROLLABLE:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC" ><strong>CONTROLLABLE:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
Target designation is set to auto and is dependent on the circumstances.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -5709,13 +5717,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Distance)">DCS#Distance</a>
<strong><strong>Radius</strong></strong>
#number
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p> The maximal distance from the FAC to a target.</p>
<p>Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
@ -5751,14 +5798,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC_EngageGroup" ><strong>CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
<h2><a id="#(CONTROLLABLE).EnRouteTaskFAC_EngageGroup" ><strong>CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
If the task is assigned to the controllable lead unit will be a FAC.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -5832,6 +5880,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@ -5914,7 +6008,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -2708,13 +2708,13 @@ amount of fuel in the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC">GROUP:EnRouteTaskFAC(Radius, Priority)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC">GROUP:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC_EngageGroup">GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnRouteTaskFAC_EngageGroup">GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
</td>
@ -10656,7 +10656,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10746,7 +10747,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10779,7 +10781,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Engaging a controllable.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now;
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -11069,6 +11073,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Search and attack the Unit.</p>
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -11212,14 +11219,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).EnRouteTaskFAC" ><strong>GROUP:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
<h2><a id="#(GROUP).EnRouteTaskFAC" ><strong>GROUP:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
Target designation is set to auto and is dependent on the circumstances.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -11231,13 +11239,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Distance)">DCS#Distance</a>
<strong><strong>Radius</strong></strong>
#number
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p> The maximal distance from the FAC to a target.</p>
<p>Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
@ -11273,14 +11320,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).EnRouteTaskFAC_EngageGroup" ><strong>GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
<h2><a id="#(GROUP).EnRouteTaskFAC_EngageGroup" ><strong>GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
If the task is assigned to the controllable lead unit will be a FAC.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -11354,6 +11402,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@ -11436,7 +11530,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -2266,13 +2266,13 @@ If you want to obtain the complete <strong>3D position</strong> including orient
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC">UNIT:EnRouteTaskFAC(Radius, Priority)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC">UNIT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC_EngageGroup">UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).EnRouteTaskFAC_EngageGroup">UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
</td>
@ -7824,7 +7824,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
<a href="https://wiki.hoggitworld.com/view/DCS_task_awacs">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskAWACS" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -7914,7 +7915,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_ewr">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEWR" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -7947,7 +7949,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Engaging a controllable.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</p>
<p>The task does not assign the target controllable to the unit/controllable to attack now;
it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -8237,6 +8241,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<p>(AIR) Search and attack the Unit.</p>
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_task_engageUnit">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskEngageUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -8380,14 +8387,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(UNIT).EnRouteTaskFAC" ><strong>UNIT:EnRouteTaskFAC(Radius, Priority)</strong></a></h2>
<h2><a id="#(UNIT).EnRouteTaskFAC" ><strong>UNIT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
Target designation is set to auto and is dependent on the circumstances.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -8399,13 +8407,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Distance)">DCS#Distance</a>
<strong><strong>Radius</strong></strong>
#number
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p> The maximal distance from the FAC to a target.</p>
<p>Frequency in MHz. Default 133 MHz.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Radio modulation. Default <code>radio.modulation.AM</code>.</p>
</div>
</div>
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<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
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<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
@ -8441,14 +8488,15 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
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<div class="w3-theme-l2">
<h2><a id="#(UNIT).EnRouteTaskFAC_EngageGroup" ><strong>UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)</strong></a></h2>
<h2><a id="#(UNIT).EnRouteTaskFAC_EngageGroup" ><strong>UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)</strong></a></h2>
</div>
<p>(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</p>
<p>The killer is player-controlled allied CAS-aircraft that is in contact with the FAC.
If the task is assigned to the controllable lead unit will be a FAC.</p>
If the task is assigned to the controllable lead unit will be a FAC.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_fac_engageGroup">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskFAC_EngageGroup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -8522,6 +8570,52 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>CallsignID, e.g. <code>CALLSIGN.JTAC.Anvil</code> for ground or <code>CALLSIGN.Aircraft.Ford</code> for air.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CallsignNumber</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Callsign first number, e.g. 2 for <code>Ford-2</code>.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Frequency</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Modulation</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
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@ -8604,7 +8698,8 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>(AIR) Aircraft will act as a tanker for friendly units.</p>
<p>No parameters.</p>
<p>No parameters.
See <a href="https://wiki.hoggitworld.com/view/DCS_task_tanker">hoggit</a>.</p>
<div id= "#Functions##EnRouteTaskTanker" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">