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MOOSE generated documentation [skip ci]
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@@ -1658,7 +1658,7 @@ Controls a network of short range air/missile defense groups.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBoundingRadius">SCENERY:GetBoundingRadius(mindist)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBoundingRadius">SCENERY:GetBoundingRadius(MinDist)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
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@@ -1684,13 +1684,13 @@ Controls a network of short range air/missile defense groups.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetCoord">SCENERY:GetCoord()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetCoordinate">SCENERY:GetCoordinate()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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</td>
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@@ -1814,7 +1814,7 @@ Controls a network of short range air/missile defense groups.</p>
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</td>
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</tr>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRelativeVelocity">SCENERY:GetRelativeVelocity(positionable)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRelativeVelocity">SCENERY:GetRelativeVelocity(Positionable)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Get relative velocity with respect to another POSITIONABLE.</p>
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</td>
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@@ -3337,7 +3337,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCENERY).GetBoundingRadius" ><strong>SCENERY:GetBoundingRadius(mindist)</strong></a></h2>
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<h2><a id="#(SCENERY).GetBoundingRadius" ><strong>SCENERY:GetBoundingRadius(MinDist)</strong></a></h2>
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</div>
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<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
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@@ -3353,12 +3353,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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<div class="w3-half">
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<p>
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#number
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<strong><strong>mindist</strong></strong>
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<strong><strong>MinDist</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
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<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
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</div>
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</div>
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@@ -3490,10 +3490,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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<h2><a id="#(SCENERY).GetCoord" ><strong>SCENERY:GetCoord()</strong></a></h2>
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</div>
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<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
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<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
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within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
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This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
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preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
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<div id= "#Functions##GetCoord" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -3508,8 +3511,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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</div>
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<div class="w3-half">
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<p>The COORDINATE of the POSITIONABLE.
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TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
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<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
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</div>
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</div>
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@@ -3524,7 +3526,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
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<h2><a id="#(SCENERY).GetCoordinate" ><strong>SCENERY:GetCoordinate()</strong></a></h2>
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</div>
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<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -3539,7 +3541,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
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</div>
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<div class="w3-half">
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<p>The COORDINATE of the POSITIONABLE.</p>
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<p>A new COORDINATE object of the POSITIONABLE.</p>
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</div>
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</div>
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@@ -4472,7 +4474,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCENERY).GetRelativeVelocity" ><strong>SCENERY:GetRelativeVelocity(positionable)</strong></a></h2>
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<h2><a id="#(SCENERY).GetRelativeVelocity" ><strong>SCENERY:GetRelativeVelocity(Positionable)</strong></a></h2>
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</div>
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<p>Get relative velocity with respect to another POSITIONABLE.</p>
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@@ -4488,7 +4490,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<div class="w3-half">
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<p>
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<a href="##(POSITIONABLE)">#POSITIONABLE</a>
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<strong><strong>positionable</strong></strong>
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<strong><strong>Positionable</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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