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MOOSE generated documentation [skip ci]
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@@ -1560,14 +1560,14 @@ Controls a network of short range air/missile defense groups.</p>
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<ul>
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<li>Object oriented refactoring of Ciribob's fantastic CSAR script.</li>
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<li>No need for extra MIST loading.</li>
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<li>No need for extra MIST loading. </li>
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<li>Additional events to tailor your mission.</li>
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<li>Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASEVAC requests).</li>
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<li>Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).</li>
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</ul>
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<h2>0. Prerequisites</h2>
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<p>You need to load an .ogg sound file for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
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<p>You need to load an .ogg soundfile for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
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Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".</p>
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<h2>1. Basic Setup</h2>
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@@ -1587,30 +1587,30 @@ Create a late-activated single infantry unit as template in the mission editor a
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<p>The following options are available (with their defaults). Only set the ones you want changed:</p>
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<pre><code> self.allowDownedPilotCAcontrol = false -- Set to false if you don't want to allow control by Combined Arms.
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<pre><code> self.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined Arms.
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self.allowFARPRescue = true -- allows pilots to be rescued by landing at a FARP or Airbase. Else MASH only!
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self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
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self.autosmoke = false -- automatically smoke a downed pilot's location when a helicopter is near.
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self.autosmokedistance = 1000 -- distance in meters for automatic smoke deployment
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self.autosmoke = false -- automatically smoke a downed pilot\'s location when a heli is near.
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self.autosmokedistance = 1000 -- distance for autosmoke
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self.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
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self.csarOncrash = false -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well.
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self.enableForAI = false -- set to false to disable AI pilots from being rescued.
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self.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to self.extractDistance in meters.
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self.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to self.extractDistance in meters.
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self.extractDistance = 500 -- Distance the downed pilot will start to run to the rescue helicopter.
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self.immortalcrew = true -- Set to true to make wounded crew immortal.
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self.invisiblecrew = false -- Set to true to make wounded crew invisible.
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self.invisiblecrew = false -- Set to true to make wounded crew insvisible.
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self.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters.
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self.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes.
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self.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
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self.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
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self.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots' radio beacons.
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self.smokecolor = 4 -- Color of smoke marker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
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self.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
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self.smokecolor = 4 -- Color of smokemarker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
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self.useprefix = true -- Requires CSAR helicopter #GROUP names to have the prefix(es) defined below.
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self.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
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self.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
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self.verbose = 0 -- set to > 1 for stats output for debugging.
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-- (added 0.1.4) limit amount of downed pilots spawned by **ejection** events
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self.limitmaxdownedpilots = true
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self.maxdownedpilots = 10
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self.maxdownedpilots = 10
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-- (added 0.1.8) - allow to set far/near distance for approach and optionally pilot must open doors
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self.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
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self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
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@@ -1629,10 +1629,10 @@ Create a late-activated single infantry unit as template in the mission editor a
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<h2>2.1 Experimental Features</h2>
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<pre><code> WARNING - Here'll be dragons!
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<pre><code> WARNING - Here\'ll be dragons!
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DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
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Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
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self.useSRS = false -- Set true to use FF's SRS integration
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self.useSRS = false -- Set true to use FF\'s SRS integration
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self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
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self.SRSchannel = 300 -- radio channel
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self.SRSModulation = radio.modulation.AM -- modulation
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@@ -1664,7 +1664,7 @@ Create a late-activated single infantry unit as template in the mission editor a
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<h3>4.2. Approach.</h3>
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<pre><code> A CSAR helicopter is closing in on a downed pilot. Use e.g. `function my_csar:OnAfterApproach(...)` to link into this event:
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<pre><code> A CSAR helicpoter is closing in on a downed pilot. Use e.g. `function my_csar:OnAfterApproach(...)` to link into this event:
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function my_csar:OnAfterApproach(from, event, to, heliname, groupname)
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... your code here ...
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@@ -1695,7 +1695,7 @@ Create a late-activated single infantry unit as template in the mission editor a
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function my_csar:OnAfterRescued(from, event, to, heliunit, heliname, pilotssaved)
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... your code here ...
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end
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end
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</code></pre>
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<h2>5. Spawn downed pilots at location to be picked up.</h2>
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@@ -1706,7 +1706,7 @@ Create a late-activated single infantry unit as template in the mission editor a
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my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
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--Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
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my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
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my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
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</code></pre>
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@@ -2276,12 +2276,6 @@ Create a late-activated single infantry unit as template in the mission editor a
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3389,6 +3383,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR.AircraftType).UH-1H">CSAR.AircraftType.UH-1H</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR.AircraftType).UH-60L">CSAR.AircraftType.UH-60L</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3546,7 +3546,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
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@@ -3635,11 +3635,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
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<p> GROUP_SET of all helis</p>
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</div>
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</div>
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@@ -3666,7 +3669,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> allows pilot to be rescued by landing at a FARP or Airbase</p>
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<p>allows pilot to be rescued by landing at a FARP or Airbase</p>
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</div>
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@@ -3680,7 +3683,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> switch to 10 sec interval approach mode, meters</p>
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<p> switch do 10 sec interval approach mode, meters</p>
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</div>
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@@ -3722,7 +3725,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> distance in meters for automatic smoke deployment
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<p> distance for autosmoke
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added 0.1.4</p>
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</div>
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@@ -3845,11 +3848,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
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<p> table of CSAR unit names</p>
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</div>
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</div>
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@@ -3875,6 +3881,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
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</div>
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</div>
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@@ -3901,7 +3918,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Distance the Downed pilot will run to the rescue helicopter.</p>
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<p> Distance the Downed pilot will run to the rescue helicopter</p>
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</div>
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@@ -3973,17 +3990,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> contain a table for each SAR with all units he has with the original names</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
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</div>
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</div>
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@@ -3996,7 +4002,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Set to true to make wounded crew invisible</p>
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<p> Set to true to make wounded crew insvisible </p>
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</div>
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@@ -4110,7 +4116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> max number of pilots that can be carried</p>
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<p>max number of pilots that can be carried</p>
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</div>
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@@ -4135,7 +4141,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Time to show longer messages for in seconds</p>
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<p> Time to show longer messages for in seconds </p>
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</div>
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@@ -4149,7 +4155,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS.</p>
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<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS </p>
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</div>
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@@ -4177,21 +4183,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> the name of the sound file to use for the Pilot radio beacons. If this isn't added to the mission BEACONS WONT WORK!</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
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<p> counter for saved pilots</p>
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<p> the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!</p>
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</div>
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@@ -4220,20 +4212,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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|
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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|
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#number
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<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
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|
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|
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|
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<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
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|
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</div>
|
||||
|
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</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
@@ -4258,7 +4236,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Color of smoke marker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
|
||||
<p> Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -4308,7 +4286,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below.</p>
|
||||
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -5100,7 +5078,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
|
||||
|
||||
|
||||
-- Create casualty "CASEVAC" at Point #POINT_VEC2 for the blue coalition.
|
||||
my_csar:SpawnCASEVAC( POINT_VEC2, coalition.side.BLUE )</code></pre>
|
||||
|
||||
@@ -8329,7 +8307,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -8418,11 +8396,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -8449,7 +8430,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> allows pilot to be rescued by landing at a FARP or Airbase</p>
|
||||
<p>allows pilot to be rescued by landing at a FARP or Airbase</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8463,7 +8444,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> switch to 10 sec interval approach mode, meters</p>
|
||||
<p> switch do 10 sec interval approach mode, meters</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8505,7 +8486,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> distance in meters for automatic smoke deployment
|
||||
<p> distance for autosmoke
|
||||
added 0.1.4</p>
|
||||
|
||||
</div>
|
||||
@@ -8628,11 +8609,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -8658,6 +8642,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -8684,7 +8679,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Distance the Downed pilot will run to the rescue helicopter.</p>
|
||||
<p> Distance the Downed pilot will run to the rescue helicopter</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8756,17 +8751,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -8779,7 +8763,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Set to true to make wounded crew invisible</p>
|
||||
<p> Set to true to make wounded crew insvisible </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8893,7 +8877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> max number of pilots that can be carried</p>
|
||||
<p>max number of pilots that can be carried</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8918,7 +8902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Time to show longer messages for in seconds</p>
|
||||
<p> Time to show longer messages for in seconds </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8932,7 +8916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS.</p>
|
||||
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8960,21 +8944,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> the name of the sound file to use for the Pilot radio beacons. If this isn't added to the mission BEACONS WONT WORK!</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
<p> the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -9003,20 +8973,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@@ -9041,7 +8997,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Color of smoke marker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
|
||||
<p> Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -9091,7 +9047,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below.</p>
|
||||
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -10631,7 +10587,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@@ -10720,11 +10676,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10751,7 +10710,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> allows pilot to be rescued by landing at a FARP or Airbase</p>
|
||||
<p>allows pilot to be rescued by landing at a FARP or Airbase</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -10765,7 +10724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> switch to 10 sec interval approach mode, meters</p>
|
||||
<p> switch do 10 sec interval approach mode, meters</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -10807,7 +10766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> distance in meters for automatic smoke deployment
|
||||
<p> distance for autosmoke
|
||||
added 0.1.4</p>
|
||||
|
||||
</div>
|
||||
@@ -10930,11 +10889,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10960,6 +10922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -10986,7 +10959,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Distance the Downed pilot will run to the rescue helicopter.</p>
|
||||
<p> Distance the Downed pilot will run to the rescue helicopter</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11058,17 +11031,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -11081,7 +11043,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Set to true to make wounded crew invisible</p>
|
||||
<p> Set to true to make wounded crew insvisible </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11195,7 +11157,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> max number of pilots that can be carried</p>
|
||||
<p>max number of pilots that can be carried</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11220,7 +11182,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Time to show longer messages for in seconds</p>
|
||||
<p> Time to show longer messages for in seconds </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11234,7 +11196,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS.</p>
|
||||
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11262,21 +11224,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> the name of the sound file to use for the Pilot radio beacons. If this isn't added to the mission BEACONS WONT WORK!</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
<p> the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11305,20 +11253,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@@ -11343,7 +11277,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Color of smoke marker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
|
||||
<p> Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -11393,7 +11327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below.</p>
|
||||
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below </p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -14787,6 +14721,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR.AircraftType).UH-60L" ><strong>CSAR.AircraftType.UH-60L</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user