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Module Functional.MissileTrainer

Functional - Train missile defence and deflection.


Features:

  • Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.
  • Provide alerts of missile launches, including detailed information of the units launching, including bearing, range
  • Provide alerts when a missile would have killed your aircraft.
  • Provide alerts when the missile self destructs.
  • Enable / Disable and Configure the Missile Trainer using the various menu options.

Missions:

MIT - Missile Trainer


Uses the MOOSE messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft, the class will destroy the missile within a certain range, to avoid damage to your aircraft.

When running a mission where the missile trainer is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players:

  • Messages: Menu to configure all messages.
    • Messages On: Show all messages.
    • Messages Off: Disable all messages.
  • Tracking: Menu to configure missile tracking messages.
    • To All: Shows missile tracking messages to all players.
    • To Target: Shows missile tracking messages only to the player where the missile is targeted at.
    • Tracking On: Show missile tracking messages.
    • Tracking Off: Disable missile tracking messages.
    • Frequency Increase: Increases the missile tracking message frequency with one second.
    • Frequency Decrease: Decreases the missile tracking message frequency with one second.
  • Alerts: Menu to configure alert messages.
    • To All: Shows alert messages to all players.
    • To Target: Shows alert messages only to the player where the missile is (was) targeted at.
    • Hits On: Show missile hit alert messages.
    • Hits Off: Disable missile hit alert messages.
    • Launches On: Show missile launch messages.
    • Launches Off: Disable missile launch messages.
  • Details: Menu to configure message details.
    • Range On: Shows range information when a missile is fired to a target.
    • Range Off: Disable range information when a missile is fired to a target.
    • Bearing On: Shows bearing information when a missile is fired to a target.
    • Bearing Off: Disable bearing information when a missile is fired to a target.
  • Distance: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
    • 50 meter: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.
    • 100 meter: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
    • 150 meter: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
    • 200 meter: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.

Authors: FlightControl

Contributions:

  • Stuka (Danny): Who you can search on the Eagle Dynamics Forums. Working together with Danny has resulted in the MISSILETRAINER class. Danny has shared his ideas and together we made a design. Together with the 476 virtual team, we tested the MISSILETRAINER class, and got much positive feedback!
  • 132nd Squadron: Testing and optimizing the logic.

Global(s)

Global MISSILETRAINER

Constructor:

Create a new MISSILETRAINER object with the MISSILETRAINER.New method:

  • MISSILETRAINER.New: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.
#MISSILETRAINER MISSILETRAINER

Constructor:

Create a new MISSILETRAINER object with the MISSILETRAINER.New method:

  • MISSILETRAINER.New: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.

MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.

Initialization:

A MISSILETRAINER object will behave differently based on the usage of initialization methods:

Developer Note

Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE. Therefore, this class is considered to be deprecated and superseded by the Functional.Fox#FOX class, which provides the same functionality.

Type(s)

Fields and Methods inherited from MISSILETRAINER Description

MISSILETRAINER.AlertsHitsOnOff

MISSILETRAINER.AlertsLaunchesOnOff

MISSILETRAINER.AlertsToAll

MISSILETRAINER.DetailsBearingOnOff

MISSILETRAINER.DetailsRangeOnOff

MISSILETRAINER:InitAlertsHitsOnOff(AlertsHitsOnOff)

Sets by default the display of hit alerts ON or OFF.

MISSILETRAINER:InitAlertsLaunchesOnOff(AlertsLaunchesOnOff)

Sets by default the display of launch alerts ON or OFF.

MISSILETRAINER:InitAlertsToAll(AlertsToAll)

Sets by default the display of alerts to be shown to all players or only to you.

MISSILETRAINER:InitBearingOnOff(DetailsBearingOnOff)

Sets by default the display of bearing information of missiles ON of OFF.

MISSILETRAINER:InitMenusOnOff(MenusOnOff)

Enables / Disables the menus.

MISSILETRAINER:InitMessagesOnOff(MessagesOnOff)

Sets by default the display of any message to be ON or OFF.

MISSILETRAINER:InitRangeOnOff(DetailsRangeOnOff)

Sets by default the display of range information of missiles ON of OFF.

MISSILETRAINER:InitTrackingFrequency(TrackingFrequency)

Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.

MISSILETRAINER:InitTrackingOnOff(TrackingOnOff)

Sets by default the display of missile tracking report to be ON or OFF.

MISSILETRAINER:InitTrackingToAll(TrackingToAll)

Sets by default the missile tracking report for all players or only for those missiles targeted to you.

MISSILETRAINER.MenusOnOff

MISSILETRAINER.MessagesOnOff

MISSILETRAINER:New(Distance, Briefing)

Creates the main object which is handling missile tracking.

MISSILETRAINER:OnEventShot(EventData, EVentData)

Detects if an SA site was shot with an anti radiation missile.

MISSILETRAINER.TrackingFrequency

MISSILETRAINER.TrackingOnOff

MISSILETRAINER.TrackingToAll

MISSILETRAINER:_AddBearing(Client, TrainerWeapon)

MISSILETRAINER:_AddRange(Client, TrainerWeapon)

MISSILETRAINER._Alive(Client, self)

MISSILETRAINER._MenuMessages(MenuParameters)

MISSILETRAINER:_TrackMissiles()

Field(s)

Function(s)

Sets by default the display of hit alerts ON or OFF.

Defined in:

MISSILETRAINER

Parameter:

#boolean AlertsHitsOnOff

true or false

Return value:

Sets by default the display of launch alerts ON or OFF.

Defined in:

MISSILETRAINER

Parameter:

#boolean AlertsLaunchesOnOff

true or false

Return value:

Sets by default the display of alerts to be shown to all players or only to you.

Defined in:

MISSILETRAINER

Parameter:

#boolean AlertsToAll

true or false

Return value:

Sets by default the display of bearing information of missiles ON of OFF.

Defined in:

MISSILETRAINER

Parameter:

#boolean DetailsBearingOnOff

true or false

Return value:

Enables / Disables the menus.

Defined in:

MISSILETRAINER

Parameter:

#boolean MenusOnOff

true or false

Return value:

Sets by default the display of any message to be ON or OFF.

Defined in:

MISSILETRAINER

Parameter:

#boolean MessagesOnOff

true or false

Return value:

Sets by default the display of range information of missiles ON of OFF.

Defined in:

MISSILETRAINER

Parameter:

#boolean DetailsRangeOnOff

true or false

Return value:

Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.

The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update.

Defined in:

MISSILETRAINER

Parameter:

#number TrackingFrequency

Provide a negative or positive value in seconds to incraese or decrease the display frequency.

Return value:

Sets by default the display of missile tracking report to be ON or OFF.

Defined in:

MISSILETRAINER

Parameter:

#boolean TrackingOnOff

true or false

Return value:

Sets by default the missile tracking report for all players or only for those missiles targeted to you.

Defined in:

MISSILETRAINER

Parameter:

#boolean TrackingToAll

true or false

Return value:

Creates the main object which is handling missile tracking.

When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.

Defined in:

MISSILETRAINER

Parameters:

#number Distance

The distance in meters when a tracked missile needs to be destroyed when close to a player.

#string Briefing

(Optional) Will show a text to the players when starting their mission. Can be used for briefing purposes.

Return value:

Detects if an SA site was shot with an anti radiation missile.

In this case, take evasive actions based on the skill level set within the ME.

Defined in:

MISSILETRAINER

Parameters:

EVentData

Defined in:

MISSILETRAINER

Parameters:

Client

TrainerWeapon

Defined in:

MISSILETRAINER

Parameters:

Client

TrainerWeapon

Defined in:

MISSILETRAINER

Parameters:

Client

self

Defined in:

MISSILETRAINER

Parameter:

MenuParameters

Defined in:

MISSILETRAINER