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ExtractMissionScripts
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---
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-- Author: buur
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-- Created: 29.02.2024
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-- Contributors: kaltokri
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-- Modified: 01.03.2024
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
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--
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-- # Description:
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--
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-- In this mission we search for a placed container with the UNIT name CircleCenterContainer.
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-- Around this object we create two circles with containers to mark the target area.
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-- NOTE: Instead of a STATIC object you can also use other objects (like UNITS) to define the center position!
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--
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-- # Guide:
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--
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-- 1. Start the mission and take a look at the placed containers.
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--- Creates a circle with static objects around a given coordinate.
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-- @param Core.Point#COORDINATE circleCenter The coordinate for the center of the circle.
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-- @param #number radius (Optional) The radius of the circle. Default 150.
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-- @param #number step (Optional) The distance in degrees between the objects. Default 15.
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-- @param #string prefix (Optional) The prefix for the name of the STATIC objects. Default is innerCircle.
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-- @param #string category (Optional) The category of the STATIC object to use. Default is Fortifications.
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-- @param #string staticType (Optional) The type of the STATIC object to use. Default is container_40ft.
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-- @param #string staticShape (Optional) The shape of the STATIC object to use. Default is container_40ft.
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-- @param #string staticLivery (Optional) The livery name of the STATIC object to use. Default is summer.
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function targetcircle( circleCenter, radius, step, prefix, category, staticType, staticShape, staticLivery )
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local circleCenter = circleCenter
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local radius = radius or 150
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local step = step or 15
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local prefix = prefix or "innerCircle" -- Must be unique!
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local category = category or "Fortifications"
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local staticType = statictype or "container_40ft"
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local staticShape = staticshape or "container_40ft"
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local staticLivery = staticlivery or "summer"
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for angle = 0, 360-step , step do
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local name = string.format( "%s#%f", prefix, angle )
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local circle = circleCenter:Translate( radius, angle, false, false )
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SPAWNSTATIC
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:NewFromType( staticType, category )
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:InitCoordinate( circle )
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:InitLivery( staticLivery )
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:InitHeading( angle )
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:InitShape( staticShape )
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:Spawn( nil, name )
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end
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end
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local circleCenter = STATIC:FindByName( "CircleCenterContainer", true ):GetCoordinate()
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targetcircle( circleCenter )
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targetcircle( circleCenter, 250, nil, "outerCircle" )
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MESSAGE:New( "Containers are in place now", 35, "INFO" ):ToAll():ToLog()
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@ -1,17 +1,5 @@
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---
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-- Author: Unknown
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-- Created: Unknown
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-- Contributors: kaltokri
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-- Modified: 01.03.2024
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Airbase.html
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--
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-- # Description:
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--
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-- FARPS
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-- This demo shows how to dynamically spawn FARPs into a mission.
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--
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-- We spawn two FARPS in a zone near Batumi.
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@ -24,11 +12,7 @@
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--
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-- As FARPS in DCS are strange creatures, which are hybrids of groups
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-- and statics, the function :InitFARP is necessary.
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--
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-- # Guide:
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--
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-- 1. Start the mission and watch the created FARPs.
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---
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-- Zone near Batumi on land.
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local zoneSpawn1 = ZONE:FindByName( "SpawnZone1" )
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