mirror of
https://github.com/omltcat/dcs-lua-runner.git
synced 2025-11-10 15:49:49 +00:00
Release 1.0.0
This commit is contained in:
parent
33b493bc73
commit
0f97ae3dc3
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -10,5 +10,8 @@
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"typescript.tsc.autoDetect": "off",
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"cSpell.words": [
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"reimplementation"
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],
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"Lua.diagnostics.globals": [
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"net"
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]
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}
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20
CHANGELOG.md
20
CHANGELOG.md
@ -6,4 +6,22 @@ Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how
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## [Unreleased]
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- Initial release
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### Added
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- Run current lua file on any DCS server according to address.
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- Run current lua file in either mission or GUI scripting environment.
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- Get mission theatre command for quick testing.
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- Settings to change server address, port, web auth credentials, https.
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- Display return in output window.
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## [1.0.0] - 2024-01-09
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### Added
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- Run currently selected code via right click menu.
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- Commands and buttons to quickly switch between local and remote DCS server
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- Commands and buttons to quickly switch between mission and GUI environment.
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- Warning for remote DCS server address not set.
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### Changed
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- Consolidate run code commands to different targets into one, execute based on current setting.
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- Improve output to show current runner target.
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101
README.md
101
README.md
@ -1,71 +1,70 @@
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# dcs-lua-runner README
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# DCS Lua Runner
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This is the README for your extension "dcs-lua-runner". After writing up a brief description, we recommend including the following sections.
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A VS Code extension to run lua code in DCS World (local or remote server). A reimplementation of the [DCS Fiddle](https://github.com/JonathanTurnock/dcsfiddle) web lua console.
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Allows for quick development and debugging of running scripted missions directly from the comfort of VS Code.
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## Features
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|
||||
Describe specific features of your extension including screenshots of your extension in action. Image paths are relative to this README file.
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||||
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||||
For example if there is an image subfolder under your extension project workspace:
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||||
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\!\[feature X\]\(images/feature-x.png\)
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> Tip: Many popular extensions utilize animations. This is an excellent way to show off your extension! We recommend short, focused animations that are easy to follow.
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- Send Lua code to run on local DCS or remote DCS server.
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- Run in mission or GUI scripting environment.
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- Right click and run only selected part of code.
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- Display return value from DCS.
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- Fully compatible with existing DCS Fiddle hooks script.
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- Optional basic web auth for better public server security (see requirements).
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## Requirements
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If you have any requirements or dependencies, add a section describing those and how to install and configure them.
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### DCS Hooks Installation
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Install DCS Fiddle script the same way as the original web version, and de-sanitize mission scripting.
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[**Original instruction here**](https://dcsfiddle.pages.dev/docs.)
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All credits of this scripts and its API implementations go to the original authors [JonathanTurnock](https://github.com/JonathanTurnock) and [john681611](https://github.com/john681611).
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### Important
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If you want to run code on a remote DCS server, you need to expose its Fiddle port (12080 by default). This however, creates a security risk, as everyone can now inject lua code into your server.
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It is recommended to install this [modified Fiddle script](src/hooks/dcs-fiddle-server.lua). It allows you configure a basic authentication at the beginning of the file.
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For even better security, put the Fiddle port behind a reverse proxy with HTTPS.
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## Extension Settings
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Include if your extension adds any VS Code settings through the `contributes.configuration` extension point.
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For example:
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This extension contributes the following settings:
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* `myExtension.enable`: Enable/disable this extension.
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* `myExtension.thing`: Set to `blah` to do something.
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- `dcsLuaRunner.serverAddress`: Remote DCS server address. It can be an IP address or a domain.
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- `dcsLuaRunner.serverPort`: Port of the remote DCS Fiddle. Default is `12080`.
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- `dcsLuaRunner.useHttps`: Specifies whether the server is behind a HTTPS reverse proxy.
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If this is set to `true`, you should also change the `dcsLuaRunner.serverPort` to `443`.
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Default is `false`.
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- `dcsLuaRunner.webAuthUsername`: Specifies the username for authentication.
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**Requires the modified DCS Fiddle script.**
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- `dcsLuaRunner.webAuthPassword`: Specifies the password for authentication.
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**Requires the modified DCS Fiddle script.**
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- `dcsLuaRunner.runCodeLocally`: Whether to send code to `127.0.0.1:12080` or to the remote server set in `dcsLuaRunner.serverAddress` and `dcsLuaRunner.serverPort`.
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This setting can be quickly changed with the buttons on the upper-right of a lua file.
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- `dcsLuaRunner.runInMissionEnv`: Specifies whether to execute in mission or GUI Scripting Environment.
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This setting can be quickly changed with the buttons on the upper-right of a lua file.
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## Known Issues
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Calling out known issues can help limit users opening duplicate issues against your extension.
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The return value is displayed on in the output window, which unfortunately does not support syntax highlight. Possibilities to display return in other ways are being looked into.
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## Release Notes
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Users appreciate release notes as you update your extension.
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See [**changelog**](CHANGELOG.md).
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### 1.0.0
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Initial release of ...
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### 1.0.1
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Fixed issue #.
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### 1.1.0
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Added features X, Y, and Z.
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---
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## Following extension guidelines
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Ensure that you've read through the extensions guidelines and follow the best practices for creating your extension.
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* [Extension Guidelines](https://code.visualstudio.com/api/references/extension-guidelines)
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## Working with Markdown
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You can author your README using Visual Studio Code. Here are some useful editor keyboard shortcuts:
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||||
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* Split the editor (`Cmd+\` on macOS or `Ctrl+\` on Windows and Linux).
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* Toggle preview (`Shift+Cmd+V` on macOS or `Shift+Ctrl+V` on Windows and Linux).
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* Press `Ctrl+Space` (Windows, Linux, macOS) to see a list of Markdown snippets.
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## For more information
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* [Visual Studio Code's Markdown Support](http://code.visualstudio.com/docs/languages/markdown)
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* [Markdown Syntax Reference](https://help.github.com/articles/markdown-basics/)
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**Enjoy!**
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## Credits
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[**DCS Fiddle**](https://github.com/JonathanTurnock/dcsfiddle) by [JonathanTurnock](https://github.com/JonathanTurnock) and [john681611](https://github.com/john681611).
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139
package.json
139
package.json
@ -1,13 +1,18 @@
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{
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"name": "dcs-lua-runner",
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"displayName": "DCS Lua Runner",
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"description": "Run lua code in DCS World Mission Scripting Environment (local or remote server). A reimplementation of the DCS Fiddle lua console in VS Code.",
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"version": "0.0.1",
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"description": "Quickly run lua code in DCS World (local or remote server). A reimplementation of the DCS Fiddle lua console in VS Code.",
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"version": "1.0.0",
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"icon": "docs/img/icon.png",
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"repository": {
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"type": "git",
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"url": "https://github.com/omltcat/dcs-lua-runner"},
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"engines": {
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"vscode": "^1.85.0"
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},
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"categories": [
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"Other"
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"Programming Languages",
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"Debuggers"
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],
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"activationEvents": [],
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"main": "./out/extension.js",
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@ -17,13 +22,13 @@
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"properties": {
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"dcsLuaRunner.serverAddress": {
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"type": "string",
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"default": "127.0.0.1",
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"description": "DCS server address."
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"default": "",
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"description": "Remote DCS server address (IP or domain)."
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},
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"dcsLuaRunner.serverPort": {
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"type": "number",
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"default": 12080,
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"description": "DCS Fiddle port."
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"description": "Remote DCS Fiddle port."
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},
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"dcsLuaRunner.useHttps": {
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"type": "boolean",
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@ -33,46 +38,138 @@
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"dcsLuaRunner.webAuthUsername": {
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"type": "string",
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"default": "username",
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"description": "The username for authentication."
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"description": "The username for authentication. Requires the modified DCS Fiddle script."
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},
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"dcsLuaRunner.webAuthPassword": {
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"type": "string",
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"default": "password",
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"description": "The password for authentication."
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"description": "The password for authentication. Requires the modified DCS Fiddle script."
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},
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"dcsLuaRunner.runCodeLocally": {
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"type": "boolean",
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"default": true,
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"description": "Send code to 127.0.0.1:12080 or remote server set below."
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},
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"dcsLuaRunner.runInMissionEnv": {
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"type": "boolean",
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"default": true,
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"description": "Execute in mission or GUI Scripting Environment."
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}
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}
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},
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"menus": {
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"editor/title/run": [
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"editor/title": [
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{
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"command": "dcs-lua-runner.run-file-mission",
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"group": "navigation@0",
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"command": "dcs-lua-runner.run-file",
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"group": "navigation@3",
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"when": "editorLangId == lua"
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},
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||||
{
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||||
"command": "dcs-lua-runner.run-file-hooks",
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||||
"group": "navigation@1",
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"when": "editorLangId == lua"
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"command": "dcs-lua-runner.set-local-button",
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"when": "editorLangId == lua && config.dcsLuaRunner.runCodeLocally == false",
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"group": "navigation@0"
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},
|
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{
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"command": "dcs-lua-runner.set-remote-button",
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"when": "editorLangId == lua && config.dcsLuaRunner.runCodeLocally == true",
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"group": "navigation@0"
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},
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{
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"command": "dcs-lua-runner.set-missionEnv-button",
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"when": "editorLangId == lua && config.dcsLuaRunner.runInMissionEnv == false",
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||||
"group": "navigation@1"
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||||
},
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||||
{
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"command": "dcs-lua-runner.set-guiEnv-button",
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"when": "editorLangId == lua && config.dcsLuaRunner.runInMissionEnv == true",
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"group": "navigation@1"
|
||||
}
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||||
]
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||||
],
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"editor/context": [
|
||||
{
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||||
"command": "dcs-lua-runner.run-selected",
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"group": "navigation",
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"when": "editorLangId == lua && editorHasSelection"
|
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}
|
||||
],
|
||||
"commandPalette": [
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||||
{
|
||||
"command": "dcs-lua-runner.run-file",
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||||
"when": "editorLangId == lua"
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||||
},
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||||
{
|
||||
"command": "dcs-lua-runner.run-selected",
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"when": "editorLangId == lua && editorHasSelection"
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||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-local-button",
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||||
"when": "false"
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||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-remote-button",
|
||||
"when": "false"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-missionEnv-button",
|
||||
"when": "false"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-guiEnv-button",
|
||||
"when": "false"
|
||||
}
|
||||
]
|
||||
},
|
||||
"commands": [
|
||||
{
|
||||
"command": "dcs-lua-runner.open-settings",
|
||||
"title": "DCS Lua: Open Runner Settings"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.get-theatre",
|
||||
"group": "navigation@0",
|
||||
"title": "DCS Lua: Get Mission Theatre"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.run-file-mission",
|
||||
"command": "dcs-lua-runner.run-file",
|
||||
"group": "navigation@1",
|
||||
"title": "DCS Lua: Run Current File in Mission Environment",
|
||||
"title": "DCS Lua: Run Current File",
|
||||
"icon": "$(run)"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.run-file-hooks",
|
||||
"group": "navigation@2",
|
||||
"title": "DCS Lua: Run Current File in Hooks Environment",
|
||||
"icon": "$(debug-coverage)"
|
||||
"command": "dcs-lua-runner.run-selected",
|
||||
"title": "DCS Lua: Run Selected Code"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-local",
|
||||
"title": "DCS Lua: Set Run Code on Local Machine"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-local-button",
|
||||
"title": "DCS: Remote"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-remote",
|
||||
"title": "DCS Lua: Set Run Code on Remote Server"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-remote-button",
|
||||
"title": "DCS: Local"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-missionEnv",
|
||||
"title": "DCS Lua: Set Run Code in Mission Environment"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-missionEnv-button",
|
||||
"title": "Env: GUI"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-guiEnv",
|
||||
"title": "DCS Lua: Set Run Code in GUI Environment"
|
||||
},
|
||||
{
|
||||
"command": "dcs-lua-runner.set-guiEnv-button",
|
||||
"title": "Env: Mission"
|
||||
}
|
||||
]
|
||||
},
|
||||
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||||
@ -3,16 +3,18 @@ import axios from 'axios';
|
||||
import * as fs from 'fs';
|
||||
import * as path from 'path';
|
||||
|
||||
async function runLua(lua: string, outputChannel: vscode.OutputChannel, filename: string = 'none', portOffset: boolean = false) {
|
||||
async function runLua(lua: string, outputChannel: vscode.OutputChannel, filename: string = 'none') {
|
||||
const lua_base64 = Buffer.from(lua).toString('base64');
|
||||
const config = vscode.workspace.getConfiguration('dcsLuaRunner');
|
||||
const serverAddress = config.get('serverAddress') as string;
|
||||
const serverPort = config.get('serverPort') as number + (portOffset ? 1 : 0);
|
||||
const useHttps = config.get('useHttps') as boolean;
|
||||
const runCodeLocally = config.get('runCodeLocally') as boolean;
|
||||
const runInMissionEnv = config.get('runInMissionEnv') as boolean;
|
||||
const serverAddress = runCodeLocally ? '127.0.0.1' : config.get('serverAddress') as string;
|
||||
const serverPort = runCodeLocally ? 12080 : config.get('serverPort') as number + (runInMissionEnv ? 0 : 1);
|
||||
const useHttps = runCodeLocally ? false : config.get('useHttps') as boolean;
|
||||
const authUsername = config.get('webAuthUsername') as string;
|
||||
const authPassword = config.get('webAuthPassword') as string;
|
||||
const protocol = useHttps ? 'https' : 'http';
|
||||
const prefix = portOffset ? 'Hooks' : 'Mission';
|
||||
const envName = runInMissionEnv ? 'Mission' : 'GUI';
|
||||
try {
|
||||
const response = await axios.get(`${protocol}://${serverAddress}:${serverPort}/${lua_base64}?env=default`, {
|
||||
auth: {
|
||||
@ -24,14 +26,14 @@ async function runLua(lua: string, outputChannel: vscode.OutputChannel, filename
|
||||
|
||||
outputChannel.show(true);
|
||||
if (response.data.hasOwnProperty('result')) {
|
||||
outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${filename} > ${prefix}):\n${JSON.stringify(response.data.result, null, 2)}`);
|
||||
outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${envName}@${serverAddress}:${serverPort} <- ${filename}):\n${JSON.stringify(response.data.result, null, 2)}`);
|
||||
} else {
|
||||
outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${filename} > ${prefix}):\nResult not found in response.`);
|
||||
outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${envName}@${serverAddress}:${serverPort} <- ${filename}):\n<NO RETURN VALUE>`);
|
||||
}
|
||||
} catch (error: any) {
|
||||
if (error.response && error.response.status === 500) {
|
||||
vscode.window.showErrorMessage('Internal server error occurred.');
|
||||
outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${filename} > ${prefix}):\n${JSON.stringify(error.response.data.error, null, 2)}`);
|
||||
outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${envName}@${serverAddress}:${serverPort} <- ${filename}):\n${JSON.stringify(error.response.data.error, null, 2)}`);
|
||||
} else {
|
||||
vscode.window.showErrorMessage(`Error: ${error}`);
|
||||
}
|
||||
@ -56,14 +58,18 @@ function getCurrentFileLua() {
|
||||
}
|
||||
|
||||
export function activate(context: vscode.ExtensionContext) {
|
||||
let outputChannel = vscode.window.createOutputChannel("DCS Return");
|
||||
let outputChannel = vscode.window.createOutputChannel("DCS Lua Runner");
|
||||
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.open-settings', () => {
|
||||
vscode.commands.executeCommand('workbench.action.openSettings', 'dcsLuaRunner');
|
||||
}));
|
||||
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.get-theatre', async () => {
|
||||
const lua = 'return env.mission.theatre';
|
||||
await runLua(lua, outputChannel, 'env.mission.theatre');
|
||||
}));
|
||||
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.run-file-mission', async () => {
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.run-file', async () => {
|
||||
const currentFileLua = getCurrentFileLua();
|
||||
if (currentFileLua) {
|
||||
const { lua, filename } = currentFileLua;
|
||||
@ -71,13 +77,57 @@ export function activate(context: vscode.ExtensionContext) {
|
||||
}
|
||||
}));
|
||||
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.run-file-hooks', async () => {
|
||||
const currentFileLua = getCurrentFileLua();
|
||||
if (currentFileLua) {
|
||||
const { lua, filename } = currentFileLua;
|
||||
await runLua(lua, outputChannel, filename, true);
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.run-selected', async () => {
|
||||
const editor = vscode.window.activeTextEditor;
|
||||
if (editor && editor.selection) {
|
||||
const document = editor.document;
|
||||
const selection = editor.selection;
|
||||
const lua = document.getText(selection);
|
||||
const start = selection.start.line + 1;
|
||||
const end = selection.end.line + 1;
|
||||
const lineNumbers = start === end ? start : `${start}-${end}`;
|
||||
const filename = path.basename(document.uri.fsPath) + ':' + lineNumbers;
|
||||
await runLua(lua, outputChannel, filename);
|
||||
}
|
||||
}));
|
||||
}));
|
||||
|
||||
const displayRunTarget = () => {
|
||||
const config = vscode.workspace.getConfiguration('dcsLuaRunner');
|
||||
const runCodeLocally = config.get('runCodeLocally') as boolean;
|
||||
const runInMissionEnv = config.get('runInMissionEnv') as boolean;
|
||||
const runTarget = runCodeLocally ? 'local machine' : 'remote server';
|
||||
const runEnv = runInMissionEnv ? 'mission' : 'GUI';
|
||||
const serverAddress = runCodeLocally ? '127.0.0.1' : config.get('serverAddress') as string;
|
||||
const serverPort = runCodeLocally ? 12080 : config.get('serverPort') as number + (runInMissionEnv ? 0 : 1);
|
||||
outputChannel.show(true);
|
||||
outputChannel.appendLine(`[DCS] Settings: Run code in ${runEnv} environment on ${runTarget} (${serverAddress}:${serverPort}).`);
|
||||
};
|
||||
|
||||
const updateSetting = async (setting: string, targetState: boolean) => {
|
||||
const config = vscode.workspace.getConfiguration('dcsLuaRunner');
|
||||
if (setting === 'runCodeLocally' && targetState === false && config.get('serverAddress') === '') {
|
||||
vscode.window.showErrorMessage('Remote DCS server address not set.', 'Open Settings').then((choice) => {
|
||||
if (choice === 'Open Settings') {
|
||||
vscode.commands.executeCommand('workbench.action.openSettings', 'dcsLuaRunner');
|
||||
}
|
||||
});
|
||||
await config.update(setting, true, vscode.ConfigurationTarget.Global);
|
||||
return;
|
||||
} else {
|
||||
await config.update(setting, targetState, vscode.ConfigurationTarget.Global);
|
||||
displayRunTarget();
|
||||
}
|
||||
};
|
||||
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-local', () => updateSetting('runCodeLocally', true)));
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-local-button', () => updateSetting('runCodeLocally', true)));
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-remote', () => updateSetting('runCodeLocally', false)));
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-remote-button', () => updateSetting('runCodeLocally', false)));
|
||||
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-missionEnv', () => updateSetting('runInMissionEnv', true)));
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-missionEnv-button', () => updateSetting('runInMissionEnv', true)));
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-guiEnv', () => updateSetting('runInMissionEnv', false)));
|
||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.set-guiEnv-button', () => updateSetting('runInMissionEnv', false)));
|
||||
|
||||
// Update the 'luaFileActive' context when the active editor changes
|
||||
vscode.window.onDidChangeActiveTextEditor(editor => {
|
||||
|
||||
642
src/hooks/dcs-fiddle-server.lua
Normal file
642
src/hooks/dcs-fiddle-server.lua
Normal file
@ -0,0 +1,642 @@
|
||||
FIDDLE = {}
|
||||
|
||||
-- Configs:
|
||||
FIDDLE.PORT = 12080 -- keep this at 12080 if you also want to use the DCS Fiddle website.
|
||||
FIDDLE.AUTH = true -- set to true to enable basic auth, recommended for public servers.
|
||||
FIDDLE.USERNAME = 'username'
|
||||
FIDDLE.PASSWORD = 'password'
|
||||
FIDDLE.BIND_IP = '0.0.0.0' -- for remote access
|
||||
FIDDLE.BYPASS_LOCAL = true -- allow requests to 127.0.0.1:12080 without auth, so DCS Fiddle website can still work. (Not a very secure implementation. Use at your own risk if your 12080 port is public)
|
||||
|
||||
--[[
|
||||
base64 -- v1.5.3 public domain Lua base64 encoder/decoder
|
||||
no warranty implied; use at your own risk
|
||||
Needs bit32.extract function. If not present it's implemented using BitOp
|
||||
or Lua 5.3 native bit operators. For Lua 5.1 fallbacks to pure Lua
|
||||
implementation inspired by Rici Lake's post:
|
||||
http://ricilake.blogspot.co.uk/2007/10/iterating-bits-in-lua.html
|
||||
author: Ilya Kolbin (iskolbin@gmail.com)
|
||||
url: github.com/iskolbin/lbase64
|
||||
COMPATIBILITY
|
||||
Lua 5.1+, LuaJIT
|
||||
LICENSE
|
||||
See end of file for license information.
|
||||
--]]
|
||||
|
||||
local base64 = {}
|
||||
|
||||
local extract = _G.bit32 and _G.bit32.extract -- Lua 5.2/Lua 5.3 in compatibility mode
|
||||
if not extract then
|
||||
if _G.bit then
|
||||
-- LuaJIT
|
||||
local shl, shr, band = _G.bit.lshift, _G.bit.rshift, _G.bit.band
|
||||
extract = function(v, from, width)
|
||||
return band(shr(v, from), shl(1, width) - 1)
|
||||
end
|
||||
elseif _G._VERSION == "Lua 5.1" then
|
||||
extract = function(v, from, width)
|
||||
local w = 0
|
||||
local flag = 2 ^ from
|
||||
for i = 0, width - 1 do
|
||||
local flag2 = flag + flag
|
||||
if v % flag2 >= flag then
|
||||
w = w + 2 ^ i
|
||||
end
|
||||
flag = flag2
|
||||
end
|
||||
return w
|
||||
end
|
||||
else
|
||||
-- Lua 5.3+
|
||||
extract = load [[return function( v, from, width )
|
||||
return ( v >> from ) & ((1 << width) - 1)
|
||||
end]]()
|
||||
end
|
||||
end
|
||||
|
||||
function base64.makeencoder(s62, s63, spad)
|
||||
local encoder = {}
|
||||
for b64code, char in pairs { [0] = 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
|
||||
'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',
|
||||
'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
|
||||
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2',
|
||||
'3', '4', '5', '6', '7', '8', '9', s62 or '+', s63 or '/', spad or '=' } do
|
||||
encoder[b64code] = char:byte()
|
||||
end
|
||||
return encoder
|
||||
end
|
||||
|
||||
function base64.makedecoder(s62, s63, spad)
|
||||
local decoder = {}
|
||||
for b64code, charcode in pairs(base64.makeencoder(s62, s63, spad)) do
|
||||
decoder[charcode] = b64code
|
||||
end
|
||||
return decoder
|
||||
end
|
||||
|
||||
local DEFAULT_ENCODER = base64.makeencoder()
|
||||
local DEFAULT_DECODER = base64.makedecoder()
|
||||
|
||||
local char, concat = string.char, table.concat
|
||||
|
||||
function base64.encode(str, encoder, usecaching)
|
||||
encoder = encoder or DEFAULT_ENCODER
|
||||
local t, k, n = {}, 1, #str
|
||||
local lastn = n % 3
|
||||
local cache = {}
|
||||
for i = 1, n - lastn, 3 do
|
||||
local a, b, c = str:byte(i, i + 2)
|
||||
local v = a * 0x10000 + b * 0x100 + c
|
||||
local s
|
||||
if usecaching then
|
||||
s = cache[v]
|
||||
if not s then
|
||||
s = char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[extract(v, 0, 6)])
|
||||
cache[v] = s
|
||||
end
|
||||
else
|
||||
s = char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[extract(v, 0, 6)])
|
||||
end
|
||||
t[k] = s
|
||||
k = k + 1
|
||||
end
|
||||
if lastn == 2 then
|
||||
local a, b = str:byte(n - 1, n)
|
||||
local v = a * 0x10000 + b * 0x100
|
||||
t[k] = char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[extract(v, 6, 6)], encoder[64])
|
||||
elseif lastn == 1 then
|
||||
local v = str:byte(n) * 0x10000
|
||||
t[k] = char(encoder[extract(v, 18, 6)], encoder[extract(v, 12, 6)], encoder[64], encoder[64])
|
||||
end
|
||||
return concat(t)
|
||||
end
|
||||
|
||||
function base64.decode(b64, decoder, usecaching)
|
||||
decoder = decoder or DEFAULT_DECODER
|
||||
local pattern = '[^%w%+%/%=]'
|
||||
if decoder then
|
||||
local s62, s63
|
||||
for charcode, b64code in pairs(decoder) do
|
||||
if b64code == 62 then
|
||||
s62 = charcode
|
||||
elseif b64code == 63 then
|
||||
s63 = charcode
|
||||
end
|
||||
end
|
||||
pattern = ('[^%%w%%%s%%%s%%=]'):format(char(s62), char(s63))
|
||||
end
|
||||
b64 = b64:gsub(pattern, '')
|
||||
local cache = usecaching and {}
|
||||
local t, k = {}, 1
|
||||
local n = #b64
|
||||
local padding = b64:sub(-2) == '==' and 2 or b64:sub(-1) == '=' and 1 or 0
|
||||
for i = 1, padding > 0 and n - 4 or n, 4 do
|
||||
local a, b, c, d = b64:byte(i, i + 3)
|
||||
local s
|
||||
if usecaching then
|
||||
local v0 = a * 0x1000000 + b * 0x10000 + c * 0x100 + d
|
||||
s = cache[v0]
|
||||
if not s then
|
||||
local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40 + decoder[d]
|
||||
s = char(extract(v, 16, 8), extract(v, 8, 8), extract(v, 0, 8))
|
||||
cache[v0] = s
|
||||
end
|
||||
else
|
||||
local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40 + decoder[d]
|
||||
s = char(extract(v, 16, 8), extract(v, 8, 8), extract(v, 0, 8))
|
||||
end
|
||||
t[k] = s
|
||||
k = k + 1
|
||||
end
|
||||
if padding == 1 then
|
||||
local a, b, c = b64:byte(n - 3, n - 1)
|
||||
local v = decoder[a] * 0x40000 + decoder[b] * 0x1000 + decoder[c] * 0x40
|
||||
t[k] = char(extract(v, 16, 8), extract(v, 8, 8))
|
||||
elseif padding == 2 then
|
||||
local a, b = b64:byte(n - 3, n - 2)
|
||||
local v = decoder[a] * 0x40000 + decoder[b] * 0x1000
|
||||
t[k] = char(extract(v, 16, 8))
|
||||
end
|
||||
return concat(t)
|
||||
end
|
||||
|
||||
--[[
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2018 Ilya Kolbin
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
--]]
|
||||
|
||||
local function dumpt(t)
|
||||
if type(t) == 'table' then
|
||||
local s = '{ '
|
||||
for k, v in pairs(t) do
|
||||
if type(k) ~= 'number' then
|
||||
k = '"' .. k .. '"'
|
||||
end
|
||||
s = s .. '[' .. k .. '] = ' .. dumpt(v) .. ','
|
||||
end
|
||||
return s .. '} '
|
||||
else
|
||||
return tostring(t)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- Logger
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local __debug = function(message)
|
||||
local message = '[dcs-fiddle-server] - ' .. message
|
||||
if (log and log.debug) then
|
||||
log.debug(message)
|
||||
else
|
||||
print('DEBUG - ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
local __info = function(message)
|
||||
local message = '[dcs-fiddle-server] - ' .. message
|
||||
if (log and log.info) then
|
||||
log.info(message)
|
||||
else
|
||||
print('INFO - ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
local __error = function(message)
|
||||
local message = '[dcs-fiddle-server] - ' .. message
|
||||
if (log and log.error) then
|
||||
log.error(message)
|
||||
else
|
||||
print('ERROR - ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- DCS Instruction Handler
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local IS_DCS = false
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- Takes a LUA string, executes it and returns the result as a JSON string
|
||||
---@param env string Environment to run the lua string within
|
||||
---
|
||||
local function handle_request(luastring, env)
|
||||
__info("[handle_request] - Handling request to execute string in " .. env)
|
||||
|
||||
if (env ~= "default") then
|
||||
__info("[handle_request] - Executing string via dostring_in")
|
||||
local str, err = net.dostring_in(env, luastring)
|
||||
if (err) then
|
||||
__error(string.format("Error while executing string in %s\n%s", env, str))
|
||||
end
|
||||
return str
|
||||
else
|
||||
__info("[handle_request] - Loading LUA String...")
|
||||
local loaded = assert(loadstring(luastring))
|
||||
|
||||
__info("[handle_request] - Executing LUA String...")
|
||||
local result = loaded()
|
||||
|
||||
__info("[handle_request] - Processing result...")
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- Url
|
||||
--- https://developer.mozilla.org/en-US/docs/Learn/Common_questions/What_is_a_URL
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- Parses the given url and returns a URL table
|
||||
---
|
||||
--- `{ parameters={sort="asc", size=20}, path="/employees" }`
|
||||
---
|
||||
--- @param original_url string - The Original Request URL i.e. `/employees?sort=asc&size=20`
|
||||
--- @return string, table Returns the path part alongside a table of parsed parameters
|
||||
---
|
||||
local function parse_url(original_url)
|
||||
local resource_path, parameters = original_url:match('(.+)?(.*)')
|
||||
if (parameters) then
|
||||
local params = {}
|
||||
for parameter in string.gmatch(parameters, "[^&]+") do
|
||||
local name, value = parameter:match('(.+)=(.+)')
|
||||
params[name] = value
|
||||
end
|
||||
|
||||
return resource_path, params
|
||||
end
|
||||
return original_url
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- HTTP Receiver
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- Reads HTTP Message from the given connection
|
||||
---
|
||||
--- @see https://developer.mozilla.org/en-US/docs/Web/HTTP/Messages
|
||||
--- @see https://lunarmodules.github.io/luasocket/tcp.html#accept
|
||||
--- @param client socket.client LUA Socket Lib Client
|
||||
--- @return table, number Request table containing method, original_url, protocol, path, parameters, body, headers. Optionally returns a second item representing an error_code from the match_headers failing
|
||||
local function receive_http(client)
|
||||
local request = {}
|
||||
__debug("receiving start-line")
|
||||
local received, err = client:receive("*l")
|
||||
|
||||
if (err) then
|
||||
__error("Failed to get start-line due to " .. err)
|
||||
return
|
||||
end
|
||||
|
||||
__debug("parsing start-line")
|
||||
local method, original_url, protocol = string.match(received, "(%S+) (%S+) (%S+)")
|
||||
request.method = method
|
||||
request.original_url = original_url
|
||||
request.protocol = protocol
|
||||
|
||||
__debug("parsing url")
|
||||
local path, parameters = parse_url(original_url)
|
||||
request.path = path
|
||||
request.parameters = parameters
|
||||
|
||||
request.authOK = false
|
||||
if FIDDLE.AUTH then
|
||||
__debug("parsing headers for auth")
|
||||
local headers = {}
|
||||
while true do
|
||||
local line = client:receive()
|
||||
if not line or line == "" then break end
|
||||
local name, value = line:match("^([^:]+):%s*(.*)$")
|
||||
headers[name] = value
|
||||
end
|
||||
local auth_header = headers["Authorization"]
|
||||
local host_header = headers['X-Forwarded-Host'] or headers["Host"]
|
||||
if FIDDLE.BYPASS_LOCAL and (host_header == '127.0.0.1:12080' or host_header == '127.0.0.1:12081') then
|
||||
request.authOK = true
|
||||
elseif auth_header then
|
||||
local encoded_username_password = auth_header:match("^Basic%s+(.*)$")
|
||||
if encoded_username_password then
|
||||
local decoded_username_password = base64.decode(encoded_username_password)
|
||||
local username, password = decoded_username_password:match("^(.*):(.*)$")
|
||||
-- __info(decoded_username_password)
|
||||
if username == FIDDLE.USERNAME and password == FIDDLE.PASSWORD then
|
||||
-- __info("Auth Passed")
|
||||
request.authOK = true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
request.authOK = true
|
||||
end
|
||||
|
||||
__debug("request completed")
|
||||
return request
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- HTTP Sender
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local EMPTY_LINE = ""
|
||||
local CRLF = "\r\n"
|
||||
|
||||
local status_text = {
|
||||
[100] = "Continue",
|
||||
[101] = "Switching protocols",
|
||||
[102] = "Processing",
|
||||
[103] = "Early Hints",
|
||||
[200] = "OK",
|
||||
[201] = "Created",
|
||||
[202] = "Accepted",
|
||||
[203] = "Non-Authoritative Information",
|
||||
[204] = "No Content",
|
||||
[205] = "Reset Content",
|
||||
[206] = "Partial Content",
|
||||
[207] = "Multi-Status",
|
||||
[208] = "Already Reported",
|
||||
[226] = "IM Used",
|
||||
[300] = "Multiple Choices",
|
||||
[301] = "Moved Permanently",
|
||||
[302] = "Found (Previously \"Moved Temporarily\")",
|
||||
[303] = "See Other",
|
||||
[304] = "Not Modified",
|
||||
[305] = "Use Proxy",
|
||||
[306] = "Switch Proxy",
|
||||
[307] = "Temporary Redirect",
|
||||
[308] = "Permanent Redirect",
|
||||
[400] = "Bad Request",
|
||||
[401] = "Unauthorized",
|
||||
[402] = "Payment Required",
|
||||
[403] = "Forbidden",
|
||||
[404] = "Not Found",
|
||||
[405] = "Method Not Allowed",
|
||||
[406] = "Not Acceptable",
|
||||
[407] = "Proxy Authentication Required",
|
||||
[408] = "Request Timeout",
|
||||
[409] = "Conflict",
|
||||
[410] = "Gone",
|
||||
[411] = "Length Required",
|
||||
[412] = "Precondition Failed",
|
||||
[413] = "Payload Too Large",
|
||||
[414] = "URI Too Long",
|
||||
[415] = "Unsupported Media Type",
|
||||
[416] = "Range Not Satisfiable",
|
||||
[417] = "Expectation Failed",
|
||||
[418] = "I'm a Teapot",
|
||||
[421] = "Misdirected Request",
|
||||
[422] = "Unprocessable Entity",
|
||||
[423] = "Locked",
|
||||
[424] = "Failed Dependency",
|
||||
[425] = "Too Early",
|
||||
[426] = "Upgrade Required",
|
||||
[428] = "Precondition Required",
|
||||
[429] = "Too Many Requests",
|
||||
[431] = "Request Header Fields Too Large",
|
||||
[451] = "Unavailable For Legal Reasons",
|
||||
[500] = "Internal Server Error",
|
||||
[501] = "Not Implemented",
|
||||
[502] = "Bad Gateway",
|
||||
[503] = "Service Unavailable",
|
||||
[504] = "Gateway Timeout",
|
||||
[505] = "HTTP Version Not Supported",
|
||||
[506] = "Variant Also Negotiates",
|
||||
[507] = "Insufficient Storage",
|
||||
[508] = "Loop Detected",
|
||||
[510] = "Not Extended",
|
||||
[511] = "Network Authentication Required"
|
||||
}
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- Writes HTTP Message to the given connection using the given response object
|
||||
---
|
||||
--- @see https://developer.mozilla.org/en-US/docs/Web/HTTP/Messages
|
||||
--- @param client client @see https://lunarmodules.github.io/luasocket/tcp.html
|
||||
--- @param response table response table containing 'status' and 'body'
|
||||
local function send_http(client, response)
|
||||
local start_line = table.concat({ "HTTP/1.1", response.status, status_text[response.status] }, " ")
|
||||
|
||||
local headers = { "Server: DCS Fiddle Server HTTP/1.1" }
|
||||
|
||||
for name, value in pairs(response.headers) do
|
||||
table.insert(headers, name .. ": " .. value)
|
||||
end
|
||||
|
||||
local response_string
|
||||
if (response.body) then
|
||||
response_string = table.concat({ start_line, table.concat(headers, CRLF), EMPTY_LINE, response.body }, CRLF)
|
||||
else
|
||||
response_string = table.concat({ start_line, table.concat(headers, CRLF), EMPTY_LINE, EMPTY_LINE }, CRLF)
|
||||
end
|
||||
|
||||
__info("Sending HTTP Response")
|
||||
--__debug(">> " .. response_string)
|
||||
local index, err = client:send(response_string)
|
||||
if (err) then
|
||||
__error("Failed to fully send due to: " .. err)
|
||||
else
|
||||
__info("Successfully sent response")
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--- HTTP Server
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
if (not require or not package) then
|
||||
if (env and env.error) then
|
||||
env.error("DCS Fiddle failed to inject into the mission scripting environment as require or package was not found.\n\nPlease follow the installation docs to de-sanitize the mission scripting environment\nhttps://dcsfiddle.pages.dev/docs", true)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
package.path = package.path .. ";.\\LuaSocket\\?.lua"
|
||||
package.cpath = package.cpath .. ";.\\LuaSocket\\?.dll"
|
||||
|
||||
local socket = require("socket")
|
||||
|
||||
local clients = {}
|
||||
local tcp_server
|
||||
|
||||
local server_config = { cors = "*" }
|
||||
|
||||
local client_id_seq = 1
|
||||
|
||||
local OK = 200
|
||||
|
||||
local BAD_REQUEST = 400
|
||||
|
||||
local INTERNAL_SERVER_ERROR = 500
|
||||
local METHOD_NOT_ALLOWED = 405
|
||||
local UNAUTHORIZED = 401
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------
|
||||
--- Gets and returns a client id incrementing the sequence
|
||||
local function get_client_id()
|
||||
local id = client_id_seq
|
||||
client_id_seq = client_id_seq + 1
|
||||
return id
|
||||
end
|
||||
|
||||
local function handle_client_connection(client)
|
||||
-- Dictionary of Headers that need to match, failure to match fails the read operation and returns the error code
|
||||
local response = { status = INTERNAL_SERVER_ERROR, headers = { ["Content-Type"] = "application/json"} }
|
||||
|
||||
local request = receive_http(client)
|
||||
|
||||
if (request) then
|
||||
if (request.method ~= "GET") then
|
||||
response.status = METHOD_NOT_ALLOWED
|
||||
elseif not request.authOK then
|
||||
__info("Request Unauthorized")
|
||||
response.status = UNAUTHORIZED
|
||||
else
|
||||
__info("Handling Request")
|
||||
local success, res = pcall(base64.decode, string.sub(request.path, 2))
|
||||
if (not success) then
|
||||
__error("Failed to read input due to " .. res)
|
||||
response.status = BAD_REQUEST
|
||||
else
|
||||
local env = request.parameters and request.parameters.env
|
||||
__info("Processing Command " .. res)
|
||||
local success, res = pcall(handle_request, res, env)
|
||||
if (not success) then
|
||||
__error("Failed to handle request due to \n" .. res)
|
||||
response.body = net.lua2json({error=tostring(res)})
|
||||
response.status = INTERNAL_SERVER_ERROR
|
||||
else
|
||||
__info("Handled request")
|
||||
response.body = net.lua2json({result=res})
|
||||
response.status = OK
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (server_config.cors) then
|
||||
response.headers["Access-Control-Allow-Origin"] = server_config.cors
|
||||
end
|
||||
|
||||
send_http(client, response)
|
||||
|
||||
__info("Connection Completed")
|
||||
client:close()
|
||||
end
|
||||
|
||||
|
||||
local function create_server(address, port)
|
||||
tcp_server = socket.bind(address, port)
|
||||
tcp_server:settimeout(0) -- Make non blocking
|
||||
|
||||
if not tcp_server then
|
||||
__error("Could not bind socket.")
|
||||
end
|
||||
|
||||
local ip, port = tcp_server:getsockname()
|
||||
|
||||
__info("HTTP Server running on " .. ip .. ":" .. port)
|
||||
|
||||
--- Returns function which when called will perform 1 server loop
|
||||
--- Note this impl only allows 1 request to be handled at a time
|
||||
return function()
|
||||
local client = tcp_server:accept()
|
||||
if (client) then
|
||||
local success, res = pcall(handle_client_connection, client)
|
||||
res = res or 'No res'
|
||||
if (not success) then
|
||||
__error("Failed to run client handler " .. res)
|
||||
-- else
|
||||
-- clients[id].receive_patten = res
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------- MAIN ---------------------------------------------------------------
|
||||
|
||||
__info("Checking the DCS environment...")
|
||||
|
||||
local isMission = not DCS
|
||||
local port = FIDDLE.PORT or 12080
|
||||
local bind_ip = FIDDLE.BIND_IP or '127.0.0.1'
|
||||
|
||||
if (isMission) then
|
||||
__info("Starting fiddle server in the mission scripting environment...")
|
||||
local loop = create_server(bind_ip, port)
|
||||
|
||||
timer.scheduleFunction(function(arg, time)
|
||||
local success, err = pcall(loop)
|
||||
if not success then
|
||||
__info("loop() error: " .. tostring(err))
|
||||
end
|
||||
return timer.getTime() + .1
|
||||
end, nil, timer.getTime() + .1)
|
||||
|
||||
__info("DCS Fiddle server running")
|
||||
env.info("DCS Fiddle successfully initialized.\n\nHappy Hacking!!", false)
|
||||
trigger.action.outText("DCS Fiddle successfully initialized.", 5)
|
||||
elseif (not isMission) then
|
||||
__info("Starting fiddle server in the Hooks environment...")
|
||||
|
||||
local fiddleFile = lfs.writedir() .. 'Scripts\\Hooks\\dcs-fiddle-server.lua'
|
||||
|
||||
local loop = create_server(bind_ip, port+1)
|
||||
|
||||
local callbacks = {}
|
||||
|
||||
function callbacks.onSimulationStart()
|
||||
__info("Bootstrapping DCS Fiddle inside the mission using file " .. fiddleFile)
|
||||
net.dostring_in("mission", string.format([[a_do_script("dofile('%s')")]], fiddleFile:gsub("\\","/")))
|
||||
end
|
||||
|
||||
function callbacks.onSimulationFrame()
|
||||
loop()
|
||||
end
|
||||
|
||||
DCS.setUserCallbacks(callbacks)
|
||||
|
||||
__info("DCS Fiddle server running")
|
||||
else
|
||||
__info("Failed to start DCS fiddle, unknown environment")
|
||||
end
|
||||
Loading…
x
Reference in New Issue
Block a user