Fix an issue on Nevada map, cp not well connected.

This commit is contained in:
Khopa 2020-05-25 00:52:46 +02:00
parent f6ff4405f8
commit 1a26a7f346

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@ -37,8 +37,8 @@ class NevadaTheater(ConflictTheater):
super(NevadaTheater, self).__init__()
self.add_controlpoint(self.tonopah, connected_to=[self.tonopah_test_range, self.lincoln_conty])
self.add_controlpoint(self.tonopah_test_range, connected_to=[self.tonopah, self.lincoln_conty, self.groom_lake, self.pahute_mesa])
self.add_controlpoint(self.lincoln_conty, connected_to=[self.tonopah_test_range, self.mesquite])
self.add_controlpoint(self.tonopah_test_range, connected_to=[self.tonopah, self.lincoln_conty, self.pahute_mesa])
self.add_controlpoint(self.lincoln_conty, connected_to=[self.tonopah_test_range, self.tonopah, self.mesquite])
self.add_controlpoint(self.groom_lake, connected_to=[self.pahute_mesa, self.lincoln_conty, self.mesquite])
self.add_controlpoint(self.pahute_mesa, connected_to=[self.groom_lake, self.tonopah_test_range, self.beatty, self.creech])