Fixing warehouse stuff

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Raffson 2024-07-28 16:53:09 +02:00
parent 65e529aa55
commit 1b757ec544
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@ -859,15 +859,15 @@ class HelipadGenerator:
else:
cull_farp_statics = False
if not cull_farp_statics:
warehouse = Airport(
pad.position,
self.m.terrain,
).dict()
warehouse["coalition"] = "blue" if self.cp.coalition.player else "red"
# configure dynamic spawn + hot start of DS, plus dynamic cargo?
self.m.warehouses.warehouses[pad.id] = warehouse
warehouse = Airport(
pad.position,
self.m.terrain,
).dict()
warehouse["coalition"] = "blue" if self.cp.coalition.player else "red"
# configure dynamic spawn + hot start of DS, plus dynamic cargo?
self.m.warehouses.warehouses[pad.id] = warehouse
if not cull_farp_statics:
# Generate a FARP Ammo and Fuel stack for each pad
self.m.static_group(
country=country,
@ -986,6 +986,14 @@ class GroundSpawnRoadbaseGenerator:
else:
cull_farp_statics = False
warehouse = Airport(
pad.position,
self.m.terrain,
).dict()
warehouse["coalition"] = "blue" if self.cp.coalition.player else "red"
# configure dynamic spawn + hot start of DS, plus dynamic cargo?
self.m.warehouses.warehouses[pad.id] = warehouse
if not cull_farp_statics:
# Generate ammo truck/farp and fuel truck/stack for each pad
if self.game.settings.ground_start_trucks_roadbase: