Fix logging by deferring campaign data loading.

Logging before we've made it to the logging setup was causing the root
logger to be permanently configured to the default (warning) log
level, so we weren't getting any info or debug logs any more.

Defer the campaign data load until it is needed rather than doing it
at import time. I've also cleaned up a bit so we only load each
campaign once, rather than re-loading the campaign to create the
theater again after the wizard is finished.
This commit is contained in:
Dan Albert 2020-10-06 23:26:18 -07:00
parent 1c4aec83cb
commit 1d7f1082ea
3 changed files with 93 additions and 72 deletions

View File

@ -1,46 +1,62 @@
from __future__ import annotations
import json
import logging
import os
from dataclasses import dataclass
from pathlib import Path
from typing import List
from PySide2 import QtGui
from PySide2.QtCore import QSize, QItemSelectionModel
from PySide2.QtGui import QStandardItemModel, QStandardItem
from PySide2.QtWidgets import QListView, QAbstractItemView
from PySide2.QtCore import QItemSelectionModel
from PySide2.QtGui import QStandardItem, QStandardItemModel
from PySide2.QtWidgets import QAbstractItemView, QListView
from theater import caucasus, nevada, persiangulf, normandy, thechannel, syria, ConflictTheater
import qt_ui.uiconstants as CONST
from theater import ConflictTheater
CAMPAIGN_DIR = ".\\resources\\campaigns"
CAMPAIGNS = []
# Load the campaigns files from the directory
campaign_files = os.listdir(CAMPAIGN_DIR)
for f in campaign_files:
try:
ff = os.path.join(CAMPAIGN_DIR, f)
with open(ff, "r") as campaign_data:
data = json.load(campaign_data)
choice = (data["name"], ff, "Terrain_" + data["theater"].replace(" ", ""))
logging.info("Loaded campaign : " + data["name"])
CAMPAIGNS.append(choice)
ConflictTheater.from_file(choice[1])
logging.info("Loaded campaign :" + ff)
except Exception as e:
logging.info("Unable to load campaign :" + f)
CAMPAIGNS = sorted(CAMPAIGNS, key=lambda x: x[0])
@dataclass(frozen=True)
class Campaign:
name: str
icon_name: str
theater: ConflictTheater
@classmethod
def from_json(cls, path: Path) -> Campaign:
with path.open() as campaign_file:
data = json.load(campaign_file)
sanitized_theater = data["theater"].replace(" ", "")
return cls(data["name"], f"Terrain_{sanitized_theater}",
ConflictTheater.from_json(data))
def load_campaigns() -> List[Campaign]:
campaign_dir = Path("resources\\campaigns")
campaigns = []
for path in campaign_dir.iterdir():
try:
logging.debug(f"Loading campaign from {path}...")
campaign = Campaign.from_json(path)
campaigns.append(campaign)
except RuntimeError:
logging.exception(f"Unable to load campaign from {path}")
return sorted(campaigns, key=lambda x: x.name)
class QCampaignItem(QStandardItem):
def __init__(self, text, filename, icon):
def __init__(self, campaign: Campaign) -> None:
super(QCampaignItem, self).__init__()
self.filename = filename
self.setIcon(QtGui.QIcon(CONST.ICONS[icon]))
self.setIcon(QtGui.QIcon(CONST.ICONS[campaign.icon_name]))
self.setEditable(False)
self.setText(text)
self.setText(campaign.name)
class QCampaignList(QListView):
def __init__(self):
def __init__(self, campaigns: List[Campaign]) -> None:
super(QCampaignList, self).__init__()
self.model = QStandardItemModel(self)
self.setModel(self.model)
@ -48,12 +64,12 @@ class QCampaignList(QListView):
self.setMinimumHeight(350)
self.campaigns = []
self.setSelectionBehavior(QAbstractItemView.SelectItems)
self.setup_content()
self.setup_content(campaigns)
def setup_content(self):
for i, campaign in enumerate(CAMPAIGNS):
def setup_content(self, campaigns: List[Campaign]) -> None:
for campaign in campaigns:
self.campaigns.append(campaign)
item = QCampaignItem(*campaign)
item = QCampaignItem(campaign)
self.model.appendRow(item)
self.setSelectedCampaign(0)
self.repaint()

View File

@ -2,27 +2,34 @@ from __future__ import unicode_literals
import datetime
import logging
from typing import List
from PySide2 import QtGui, QtWidgets
from PySide2.QtCore import QPoint, QItemSelectionModel
from PySide2.QtWidgets import QHBoxLayout, QVBoxLayout
from PySide2.QtCore import QItemSelectionModel, QPoint
from PySide2.QtWidgets import QVBoxLayout
from dcs.task import CAP, CAS
import qt_ui.uiconstants as CONST
from game import db, Game
from game import Game, db
from game.settings import Settings
from gen import namegen
from qt_ui.windows.newgame.QCampaignList import QCampaignList, CAMPAIGNS
from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy, thechannel
from qt_ui.windows.newgame.QCampaignList import (
Campaign,
QCampaignList,
load_campaigns,
)
from theater import ConflictTheater, start_generator
class NewGameWizard(QtWidgets.QWizard):
def __init__(self, parent=None):
super(NewGameWizard, self).__init__(parent)
self.campaigns = load_campaigns()
self.addPage(IntroPage())
self.addPage(FactionSelection())
self.addPage(TheaterConfiguration())
self.addPage(TheaterConfiguration(self.campaigns))
self.addPage(MiscOptions())
self.addPage(ConclusionPage())
@ -43,9 +50,9 @@ class NewGameWizard(QtWidgets.QWizard):
selectedCampaign = self.field("selectedCampaign")
if selectedCampaign is None:
selectedCampaign = CAMPAIGNS[0]
selectedCampaign = self.campaigns[0]
conflictTheater = ConflictTheater.from_file(selectedCampaign[1])
conflictTheater = selectedCampaign.theater
timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
midGame = self.field("midGame")
@ -232,8 +239,8 @@ class FactionSelection(QtWidgets.QWizardPage):
class TheaterConfiguration(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(TheaterConfiguration, self).__init__(parent)
def __init__(self, campaigns: List[Campaign], parent=None) -> None:
super().__init__(parent)
self.setTitle("Theater configuration")
self.setSubTitle("\nChoose a terrain and time period for this game.")
@ -244,7 +251,7 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
QtGui.QPixmap('./resources/ui/wizard/watermark3.png'))
# List of campaigns
campaignList = QCampaignList()
campaignList = QCampaignList(campaigns)
self.registerField("selectedCampaign", campaignList)
def on_campaign_selected():

View File

@ -1,5 +1,7 @@
from __future__ import annotations
import json
from typing import Dict, Iterator, List, Optional, Tuple
from typing import Any, Dict, Iterator, List, Optional, Tuple
from dcs.mapping import Point
from dcs.terrain import (
@ -163,39 +165,35 @@ class ConflictTheater:
return cp
@staticmethod
def from_file(filename):
with open(filename, "r") as content:
json_data = json.loads(content.read())
def from_json(data: Dict[str, Any]) -> ConflictTheater:
theaters = {
"Caucasus": CaucasusTheater,
"Nevada": NevadaTheater,
"Persian Gulf": PersianGulfTheater,
"Normandy": NormandyTheater,
"The Channel": TheChannelTheater,
"Syria": SyriaTheater,
}
theater = theaters[data["theater"]]
t = theater()
cps = {}
for p in data["player_points"]:
cp = t.add_json_cp(theater, p)
cp.captured = True
cps[p["id"]] = cp
t.add_controlpoint(cp)
theaters = {
"Caucasus": CaucasusTheater,
"Nevada": NevadaTheater,
"Persian Gulf": PersianGulfTheater,
"Normandy": NormandyTheater,
"The Channel": TheChannelTheater,
"Syria": SyriaTheater,
}
theater = theaters[json_data["theater"]]
t = theater()
cps = {}
for p in data["enemy_points"]:
cp = t.add_json_cp(theater, p)
cps[p["id"]] = cp
t.add_controlpoint(cp)
for p in json_data["player_points"]:
cp = t.add_json_cp(theater, p)
cp.captured = True
cps[p["id"]] = cp
t.add_controlpoint(cp)
for l in data["links"]:
cps[l[0]].connect(cps[l[1]])
cps[l[1]].connect(cps[l[0]])
for p in json_data["enemy_points"]:
cp = t.add_json_cp(theater, p)
cps[p["id"]] = cp
t.add_controlpoint(cp)
for l in json_data["links"]:
cps[l[0]].connect(cps[l[1]])
cps[l[1]].connect(cps[l[0]])
return t
return t
class CaucasusTheater(ConflictTheater):