Dan Albert 1d7f1082ea Fix logging by deferring campaign data loading.
Logging before we've made it to the logging setup was causing the root
logger to be permanently configured to the default (warning) log
level, so we weren't getting any info or debug logs any more.

Defer the campaign data load until it is needed rather than doing it
at import time. I've also cleaned up a bit so we only load each
campaign once, rather than re-loading the campaign to create the
theater again after the wizard is finished.
2020-10-06 23:26:18 -07:00
2020-10-06 21:51:23 -07:00
2020-08-22 20:00:07 -07:00
2020-10-04 14:11:28 +02:00
2020-10-04 14:11:28 +02:00
2020-09-25 11:21:23 +02:00
2020-10-01 19:06:38 +02:00
2020-08-17 15:22:39 +02:00
2020-08-31 13:01:05 -07:00

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About DCS Liberation

DCS Liberation is a DCS World turn based single-player semi dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

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Downloads

Latest release is available here : https://github.com/Khopa/dcs_liberation/releases

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting. And for the JTAC feature, DCS Liberation embed Ciribob's JTAC Autolase script.

Please also show some support to these projects !

Description
Dynamic campaign mission generator for DCS World
Readme 386 MiB
Languages
Lua 60.2%
Python 38.3%
TypeScript 1.1%
Jinja 0.2%
CSS 0.2%