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Remove no-op code.
We won't have set late activation until after this function is called, and that part does it correctly by checking the player preferences.
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@ -367,9 +367,6 @@ class AircraftConflictGenerator:
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for unit, pilot in zip(group.units, flight.roster.pilots):
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player = pilot is not None and pilot.player
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self.set_skill(unit, pilot, blue=flight.departure.captured)
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# Do not generate player group with late activation.
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if player and group.late_activation:
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group.late_activation = False
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code: Optional[int] = None
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if flight.loadout.has_weapon_of_type(WeaponTypeEnum.TGP) and player:
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