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Update mission start guidance.
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<p>
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Some player flights may be delayed to start. For such flights, it will not be
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possible to enter the cockpit for a delayed flight until its mission start
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time, shown in the flight information window.
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possible to enter the cockpit until its mission start time, shown in the flight
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information window.
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</p>
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<p>
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@ -20,34 +20,30 @@
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</p>
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<p>
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For more information, see the mission planning documentation on
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<a href="https://github.com/dcs-liberation/dcs_liberation/wiki/Mission-planning">
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the wiki</a>.
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For more information, see the
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<a
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href="https://github.com/dcs-liberation/dcs_liberation/wiki/Mission-planning"
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style="color: #ffffff"
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>mission planning documentation</a> on our wiki.
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</p>
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<h2>For Singleplayer:</h2>
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<h2>Launching the mission:</h2>
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<p>
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In DCS, open the Mission Editor and load the file: <i>liberation_nextturn</i>.
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Launch the <code>liberation_nextturn</code> mission as you normally would for single-
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or multi-player. Note that even for single-player, running the mission with the
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dedicated server, <em>even on the same machine</em>, can significantly improve frame
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rates, but may cause AI wingmen to behave strangely during taxi.
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</p>
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<p>
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Once the mission is loaded in the ME, use the "FLY" option in the "Flight"
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menu to launch.
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For advice on using a dedicated server to play DCS Liberation, see
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<a
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style="color: #ffffff"
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href="https://github.com/dcs-liberation/dcs_liberation/wiki/Dedicated-Server-Guide"
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>the guide</a> on our wiki.
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</p>
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<h2>For Multiplayer:</h2>
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<p>
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In DCS, open the Mission Editor, and load the file: <i>liberation_nextturn</i>
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</p>
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<p>Select File/Save, exit the mission editor, and then select Multiplayer.</p>
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<p>Then host a server with the mission, and tell your friends to join!</p>
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<i>(The step in the mission editor is important, and fix a game breaking bug.)</i>
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<h2>Finishing</h2>
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<p>Once you have played the mission, click on the \"Accept Results\" button.</p>
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