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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Update *all* buy/sell buttons, not just the row.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1207
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@ -22,6 +22,7 @@ Saves from 3.x are not compatible with 4.0.
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* **[UI]** Added support for Neutral Dot difficulty label
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* **[UI]** Clear skies at night no longer described as "Sunny" by the weather widget.
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* **[UI]** Removed ability to buy (useless) ground units at carriers and LHAs.
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* **[UI]** Fixed enable/disable of buy/sell buttons.
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# 3.0.0
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@ -1,13 +1,15 @@
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from __future__ import annotations
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import logging
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from PySide2.QtWidgets import (
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QGroupBox,
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QHBoxLayout,
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QLabel,
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QLayout,
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QPushButton,
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QSizePolicy,
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QSpacerItem,
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QGridLayout,
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)
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from game.dcs.unittype import UnitType
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@ -18,16 +20,68 @@ from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QUnitInfoWindow import QUnitInfoWindow
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class PurchaseGroup(QGroupBox):
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def __init__(self, unit_type: UnitType, recruiter: QRecruitBehaviour) -> None:
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super().__init__()
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self.unit_type = unit_type
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self.recruiter = recruiter
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self.setProperty("style", "buy-box")
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self.setMaximumHeight(36)
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self.setMinimumHeight(36)
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layout = QHBoxLayout()
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self.setLayout(layout)
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self.sell_button = QPushButton("-")
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self.sell_button.setProperty("style", "btn-sell")
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self.sell_button.setDisabled(not recruiter.enable_sale(unit_type))
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self.sell_button.setMinimumSize(16, 16)
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self.sell_button.setMaximumSize(16, 16)
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self.sell_button.setSizePolicy(
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QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
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)
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self.sell_button.clicked.connect(lambda: self.recruiter.sell(self.unit_type))
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self.amount_bought = QLabel()
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self.amount_bought.setSizePolicy(
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QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
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)
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self.buy_button = QPushButton("+")
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self.buy_button.setProperty("style", "btn-buy")
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self.buy_button.setDisabled(not recruiter.enable_purchase(unit_type))
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self.buy_button.setMinimumSize(16, 16)
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self.buy_button.setMaximumSize(16, 16)
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self.buy_button.clicked.connect(lambda: self.recruiter.buy(self.unit_type))
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self.buy_button.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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layout.addWidget(self.sell_button)
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layout.addWidget(self.amount_bought)
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layout.addWidget(self.buy_button)
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self.update_state()
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@property
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def pending_units(self) -> int:
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return self.recruiter.pending_deliveries.units.get(self.unit_type, 0)
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def update_state(self) -> None:
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self.buy_button.setEnabled(self.recruiter.enable_purchase(self.unit_type))
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self.sell_button.setEnabled(self.recruiter.enable_sale(self.unit_type))
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self.amount_bought.setText(f"<b>{self.pending_units}</b>")
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class QRecruitBehaviour:
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game_model: GameModel
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cp: ControlPoint
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purchase_groups: dict[UnitType, PurchaseGroup] = {}
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existing_units_labels = None
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bought_amount_labels = None
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maximum_units = -1
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BUDGET_FORMAT = "Available Budget: <b>${:.2f}M</b>"
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def __init__(self) -> None:
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self.bought_amount_labels = {}
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self.existing_units_labels = {}
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self.update_available_budget()
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@ -46,9 +100,9 @@ class QRecruitBehaviour:
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def add_purchase_row(
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self,
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unit_type: UnitType,
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layout: QLayout,
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layout: QGridLayout,
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row: int,
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) -> int:
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) -> None:
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exist = QGroupBox()
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exist.setProperty("style", "buy-box")
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exist.setMaximumHeight(36)
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@ -57,7 +111,6 @@ class QRecruitBehaviour:
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exist.setLayout(existLayout)
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existing_units = self.cp.base.total_units_of_type(unit_type)
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scheduled_units = self.pending_deliveries.units.get(unit_type, 0)
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unitName = QLabel(f"<b>{unit_type.name}</b>")
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unitName.setSizePolicy(
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@ -67,49 +120,13 @@ class QRecruitBehaviour:
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existing_units = QLabel(str(existing_units))
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existing_units.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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amount_bought = QLabel("<b>{}</b>".format(str(scheduled_units)))
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amount_bought.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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self.existing_units_labels[unit_type] = existing_units
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self.bought_amount_labels[unit_type] = amount_bought
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price = QLabel(f"<b>$ {unit_type.price}</b> M")
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price.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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buysell = QGroupBox()
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buysell.setProperty("style", "buy-box")
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buysell.setMaximumHeight(36)
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buysell.setMinimumHeight(36)
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buysellayout = QHBoxLayout()
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buysell.setLayout(buysellayout)
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buy = QPushButton("+")
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buy.setProperty("style", "btn-buy")
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buy.setDisabled(not self.enable_purchase(unit_type))
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buy.setMinimumSize(16, 16)
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buy.setMaximumSize(16, 16)
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def on_buy():
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self.buy(unit_type)
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buy.setDisabled(not self.enable_purchase(unit_type))
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sell.setDisabled(not self.enable_sale(unit_type))
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buy.clicked.connect(on_buy)
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buy.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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sell = QPushButton("-")
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sell.setProperty("style", "btn-sell")
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sell.setDisabled(not self.enable_sale(unit_type))
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sell.setMinimumSize(16, 16)
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sell.setMaximumSize(16, 16)
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sell.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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def on_sell():
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self.sell(unit_type)
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sell.setDisabled(not self.enable_sale(unit_type))
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buy.setDisabled(not self.enable_purchase(unit_type))
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sell.clicked.connect(on_sell)
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purchase_group = PurchaseGroup(unit_type, self)
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self.purchase_groups[unit_type] = purchase_group
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info = QGroupBox()
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info.setProperty("style", "buy-box")
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@ -135,31 +152,12 @@ class QRecruitBehaviour:
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)
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existLayout.addWidget(price)
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buysellayout.addWidget(sell)
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buysellayout.addWidget(amount_bought)
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buysellayout.addWidget(buy)
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infolayout.addWidget(unitInfo)
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layout.addWidget(exist, row, 1)
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layout.addWidget(buysell, row, 2)
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layout.addWidget(purchase_group, row, 2)
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layout.addWidget(info, row, 3)
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return row + 1
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def _update_count_label(self, unit_type: UnitType) -> None:
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self.bought_amount_labels[unit_type].setText(
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"<b>{}</b>".format(
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unit_type in self.pending_deliveries.units
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and "{}".format(self.pending_deliveries.units[unit_type])
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or "0"
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)
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)
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self.existing_units_labels[unit_type].setText(
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"<b>{}</b>".format(self.cp.base.total_units_of_type(unit_type))
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)
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def update_available_budget(self) -> None:
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GameUpdateSignal.get_instance().updateBudget(self.game_model.game)
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@ -170,7 +168,7 @@ class QRecruitBehaviour:
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self.pending_deliveries.order({unit_type: 1})
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self.budget -= unit_type.price
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self._update_count_label(unit_type)
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self.update_purchase_controls()
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self.update_available_budget()
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def sell(self, unit_type: UnitType) -> None:
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@ -179,9 +177,13 @@ class QRecruitBehaviour:
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self.pending_deliveries.sell({unit_type: 1})
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if self.pending_deliveries.units[unit_type] == 0:
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del self.pending_deliveries.units[unit_type]
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self._update_count_label(unit_type)
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self.update_purchase_controls()
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self.update_available_budget()
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def update_purchase_controls(self) -> None:
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for group in self.purchase_groups.values():
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group.update_state()
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def enable_purchase(self, unit_type: UnitType) -> bool:
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return self.budget >= unit_type.price
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@ -38,9 +38,6 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
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self.hangar_status = QHangarStatus(game_model, self.cp)
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self.init_ui()
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def init_ui(self):
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main_layout = QVBoxLayout()
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scroll_content = QWidget()
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@ -64,11 +61,11 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
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unit_types,
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key=lambda u: u.name,
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)
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for unit_type in sorted_units:
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row = self.add_purchase_row(unit_type, task_box_layout, row)
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stretch = QVBoxLayout()
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stretch.addStretch()
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task_box_layout.addLayout(stretch, row, 0)
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for row, unit_type in enumerate(sorted_units):
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self.add_purchase_row(unit_type, task_box_layout, row)
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stretch = QVBoxLayout()
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stretch.addStretch()
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task_box_layout.addLayout(stretch, row, 0)
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scroll_content.setLayout(task_box_layout)
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scroll = QScrollArea()
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@ -36,8 +36,8 @@ class QArmorRecruitmentMenu(QFrame, QRecruitBehaviour):
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set(self.game_model.game.faction_for(player=True).ground_units)
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)
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unit_types.sort(key=lambda u: u.name)
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for unit_type in unit_types:
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row = self.add_purchase_row(unit_type, task_box_layout, row)
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for row, unit_type in enumerate(unit_types):
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self.add_purchase_row(unit_type, task_box_layout, row)
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stretch = QVBoxLayout()
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stretch.addStretch()
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task_box_layout.addLayout(stretch, row, 0)
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