Fix anti-runway task generation for LGBs.

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zhexu14 2023-07-18 10:07:01 +10:00 committed by Raffson
parent 7303c8fa20
commit a0fdfa11e2
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2 changed files with 25 additions and 3 deletions

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@ -219,6 +219,7 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions
* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
* **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
* **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
* **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used.
* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
# 8.1.0

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@ -1,8 +1,14 @@
import logging
from dcs.point import MovingPoint
from dcs.task import BombingRunway, OptFormation, WeaponType
from dcs.task import (
Bombing,
BombingRunway,
OptFormation,
WeaponType as DcsWeaponType,
)
from game.data.weapons import WeaponType
from game.theater import Airfield
from .pydcswaypointbuilder import PydcsWaypointBuilder
@ -18,10 +24,25 @@ class OcaRunwayIngressBuilder(PydcsWaypointBuilder):
)
return
# The BombingRunway task in DCS does not use LGBs, which necessitates special handling
# by using the Bombing task instead. See https://github.com/dcs-liberation/dcs_liberation/issues/894
# for more details.
# The LGB work around assumes the Airfield position in DCS is on a runway, which seems
# to be the case for most if not all airfields.
if self.flight.loadout.has_weapon_of_type(WeaponType.LGB):
waypoint.tasks.append(
Bombing(
position=target.position,
group_attack=True,
weapon_type=DcsWeaponType.Guided,
altitude=waypoint.alt,
)
)
waypoint.tasks.append(
BombingRunway(
airport_id=target.airport.id,
weapon_type=WeaponType.Guided,
weapon_type=DcsWeaponType.Guided,
altitude=waypoint.alt,
group_attack=True,
)
@ -29,7 +50,7 @@ class OcaRunwayIngressBuilder(PydcsWaypointBuilder):
waypoint.tasks.append(
BombingRunway(
airport_id=target.airport.id,
weapon_type=WeaponType.Bombs,
weapon_type=DcsWeaponType.Bombs,
group_attack=True,
)
)