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Fix anti-runway task generation for LGBs.
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@ -219,6 +219,7 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions
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* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
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* **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
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* **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
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* **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used.
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* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
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# 8.1.0
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@ -1,8 +1,14 @@
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import logging
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from dcs.point import MovingPoint
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from dcs.task import BombingRunway, OptFormation, WeaponType
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from dcs.task import (
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Bombing,
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BombingRunway,
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OptFormation,
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WeaponType as DcsWeaponType,
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)
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from game.data.weapons import WeaponType
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from game.theater import Airfield
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from .pydcswaypointbuilder import PydcsWaypointBuilder
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@ -18,10 +24,25 @@ class OcaRunwayIngressBuilder(PydcsWaypointBuilder):
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)
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return
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# The BombingRunway task in DCS does not use LGBs, which necessitates special handling
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# by using the Bombing task instead. See https://github.com/dcs-liberation/dcs_liberation/issues/894
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# for more details.
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# The LGB work around assumes the Airfield position in DCS is on a runway, which seems
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# to be the case for most if not all airfields.
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if self.flight.loadout.has_weapon_of_type(WeaponType.LGB):
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waypoint.tasks.append(
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Bombing(
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position=target.position,
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group_attack=True,
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weapon_type=DcsWeaponType.Guided,
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altitude=waypoint.alt,
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)
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)
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waypoint.tasks.append(
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BombingRunway(
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airport_id=target.airport.id,
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weapon_type=WeaponType.Guided,
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weapon_type=DcsWeaponType.Guided,
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altitude=waypoint.alt,
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group_attack=True,
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)
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@ -29,7 +50,7 @@ class OcaRunwayIngressBuilder(PydcsWaypointBuilder):
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waypoint.tasks.append(
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BombingRunway(
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airport_id=target.airport.id,
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weapon_type=WeaponType.Bombs,
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weapon_type=DcsWeaponType.Bombs,
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group_attack=True,
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)
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)
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