This commit is contained in:
Vasiliy Horbachenko 2018-06-06 03:46:58 +03:00
parent 0fc4d40b78
commit ae03aa0d47
6 changed files with 69 additions and 33 deletions

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@ -23,7 +23,7 @@ COMMISION_AMOUNTS_FACTORS = {
}
ENEMY_INTERCEPT_PROBABILITY_BASE = 25
ENEMY_INTERCEPT_PROBABILITY_BASE = 15
ENEMY_CAPTURE_PROBABILITY_BASE = 5
PLAYER_INTERCEPT_PROBABILITY_BASE = 30
@ -107,12 +107,17 @@ class Game:
unit_type = random.choice(db.find_unittype(for_task, self.enemy))
cp.base.commision_units({unit_type: points_to_spend})
def _budget_player(self):
@property
def budget_reward_amount(self):
if len(self.theater.player_points()) > 0:
total_importance = sum([x.importance for x in self.theater.player_points()])
total_strength = sum([x.base.strength for x in self.theater.player_points()]) / len(self.theater.player_points())
return math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
else:
return 0
self.budget += math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
def _budget_player(self):
self.budget += self.budget_reward_amount
def units_delivery_event(self, to_cp: ControlPoint) -> UnitsDeliveryEvent:
event = UnitsDeliveryEvent(attacker_name=self.player,
@ -122,6 +127,9 @@ class Game:
self.events.append(event)
return event
def units_delivery_remove(self, event: Event):
self.events.remove(event)
def initiate_event(self, event: Event):
event.operation.generate()
event.mission.save("build/next_mission.miz")

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@ -1,8 +1,10 @@
import typing
import dcs
import math
import random
import itertools
import dcs
from shop import db
from theater.controlpoint import ControlPoint

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@ -49,6 +49,12 @@ class BaseMenu(Menu):
for unit_type in units:
purchase_row(unit_type, db.PRICES[unit_type])
def dismiss(self):
if sum([x for x in self.event.units.values()]) == 0:
self.game.units_delivery_remove(self.event)
super(BaseMenu, self).dismiss()
def buy(self, unit_type):
def action():
price = db.PRICES[unit_type]

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@ -10,6 +10,8 @@ from game.game import *
class MainMenu(Menu):
basemenu = None # type: BaseMenu
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
@ -17,7 +19,7 @@ class MainMenu(Menu):
#map = Label(window.left_pane, image=self.image)
#map.grid()
self.upd = OverviewCanvas(self.window.left_pane, game)
self.upd = OverviewCanvas(self.window.left_pane, self, game)
self.upd.update()
self.frame = self.window.right_pane
@ -39,23 +41,14 @@ class MainMenu(Menu):
Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N)
row += 1
def cp_button(cp):
nonlocal row
title = "{}{}{}{}".format(
cp.name,
"^" * cp.base.total_planes,
"." * cp.base.total_armor,
"*" * cp.base.total_aa)
Button(self.frame, text=title, command=self.go_cp(cp)).grid(row=row, sticky=NW)
row += 1
Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(column=0, row=0, sticky=NW)
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=1, row=0, sticky=NE)
row += 1
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for event in self.game.events:
if not event.informational:
continue
label(str(event))
for event in self.game.events:
@ -64,10 +57,6 @@ class MainMenu(Menu):
event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for cp in self.game.theater.player_points():
cp_button(cp)
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()
@ -75,5 +64,10 @@ class MainMenu(Menu):
def start_event(self, event) -> typing.Callable:
return lambda: EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint) -> typing.Callable:
return lambda: BaseMenu(self.window, self, self.game, cp).display()
def go_cp(self, cp: ControlPoint):
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None
self.basemenu = BaseMenu(self.window, self, self.game, cp)
self.basemenu.display()

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@ -7,19 +7,22 @@ from game.game import *
class OverviewCanvas:
def __init__(self, frame: Frame, game: Game):
self.canvas = Canvas(frame, width=600, height=400)
mainmenu = None # type: ui.mainmenu.MainMenu
def __init__(self, frame: Frame, parent, game: Game):
self.canvas = Canvas(frame, width=616, height=350)
self.canvas.grid(column=0, row=0, sticky=NSEW)
self.image = PhotoImage(file="resources/caumap.gif")
self.parent = parent
self.game = game
def cp_coordinates(self, cp: ControlPoint) -> (int, int):
point_a = (-317948.32727306, 635639.37385346)
point_a_img = 361 - 60, 306 + 20
point_a_img = 282.5, 319
point_b = (-355692.3067714, 617269.96285781)
point_b_img = 345 - 59.5, 339 + 19.5
point_b_img = 269, 352
x_dist = point_a_img[0] - point_b_img[0]
lon_dist = point_a[1] - point_b[1]
@ -36,6 +39,13 @@ class OverviewCanvas:
return point_b_img[1] + y_offset * y_scale, point_a_img[0] - x_offset * x_scale
def create_cp_title(self, coords, cp: ControlPoint):
title = cp.name
font = ("Helvetica", 13)
self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font)
self.canvas.create_text(coords[0], coords[1], text=title, font=font)
def update(self):
self.canvas.delete(ALL)
self.canvas.create_image((self.image.width()/2, self.image.height()/2), image=self.image)
@ -51,12 +61,28 @@ class OverviewCanvas:
else:
color = "black"
self.canvas.create_line((coords[0], coords[1], connected_coords[0], connected_coords[1]), width=3, fill=color)
self.canvas.create_line((coords[0], coords[1], connected_coords[0], connected_coords[1]), width=2, fill=color)
for cp in self.game.theater.controlpoints:
coords = self.cp_coordinates(cp)
arc_size = 12 * math.pow(cp.importance, 1)
self.canvas.create_arc((coords[0] - arc_size/2, coords[1] - arc_size/2),
(coords[0]+arc_size, coords[1]+arc_size),
fill='red')
arc_size = 18 * math.pow(cp.importance, 1)
extent = max(cp.base.strength * 180, 10)
start = (180 - extent) / 2
color = cp.captured and 'blue' or 'red'
cp_id = self.canvas.create_arc((coords[0] - arc_size/2, coords[1] - arc_size/2),
(coords[0]+arc_size/2, coords[1]+arc_size/2),
fill=color,
style=PIESLICE,
start=start,
extent=extent)
self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp))
self.create_cp_title((coords[0] + arc_size/2, coords[1] + arc_size/2), cp)
self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text="8/4/2", font=("Helvetica", 10))
def display(self, cp: ControlPoint):
def action(_):
return self.parent.go_cp(cp)
return action