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Fix turn 0.
`Game.initialize_turn` doesn't run on turn zero, so we have to set up the unit order events when we create the `Game`.
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@ -101,6 +101,9 @@ class Game:
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self.theater.controlpoints
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)
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for cp in self.theater.controlpoints:
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cp.pending_unit_deliveries = self.units_delivery_event(cp)
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self.sanitize_sides()
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self.on_load()
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