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https://github.com/dcs-retribution/dcs-retribution.git
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Replace var with const/let in map.js.
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@ -19,33 +19,33 @@ const Colors = Object.freeze({
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Red: "#c85050",
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});
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var map = L.map("map").setView([0, 0], 3);
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const map = L.map("map").setView([0, 0], 3);
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L.control.scale({ maxWidth: 200 }).addTo(map);
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// https://esri.github.io/esri-leaflet/api-reference/layers/basemap-layer.html
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var baseLayers = {
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const baseLayers = {
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"Imagery Clarity": L.esri.basemapLayer("ImageryClarity", { maxZoom: 17 }),
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"Imagery Firefly": L.esri.basemapLayer("ImageryFirefly", { maxZoom: 17 }),
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Topographic: L.esri.basemapLayer("Topographic", { maxZoom: 16 }),
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};
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var defaultBaseMap = baseLayers["Imagery Clarity"];
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const defaultBaseMap = baseLayers["Imagery Clarity"];
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defaultBaseMap.addTo(map);
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// Enabled by default, so addTo(map).
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var controlPointsLayer = L.layerGroup().addTo(map);
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var groundObjectsLayer = L.markerClusterGroup().addTo(map);
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var supplyRoutesLayer = L.layerGroup().addTo(map);
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var frontLinesLayer = L.layerGroup().addTo(map);
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var redSamThreatLayer = L.layerGroup().addTo(map);
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var blueFlightPlansLayer = L.layerGroup().addTo(map);
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const controlPointsLayer = L.layerGroup().addTo(map);
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const groundObjectsLayer = L.markerClusterGroup().addTo(map);
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const supplyRoutesLayer = L.layerGroup().addTo(map);
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const frontLinesLayer = L.layerGroup().addTo(map);
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const redSamThreatLayer = L.layerGroup().addTo(map);
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const blueFlightPlansLayer = L.layerGroup().addTo(map);
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// Added to map by the user via layer controls.
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var blueSamThreatLayer = L.layerGroup();
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var blueSamDetectionLayer = L.layerGroup();
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var redSamDetectionLayer = L.layerGroup();
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var redFlightPlansLayer = L.layerGroup();
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var selectedFlightPlansLayer = L.layerGroup();
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const blueSamThreatLayer = L.layerGroup();
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const blueSamDetectionLayer = L.layerGroup();
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const redSamDetectionLayer = L.layerGroup();
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const redFlightPlansLayer = L.layerGroup();
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const selectedFlightPlansLayer = L.layerGroup();
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L.control
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.groupedLayers(
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@ -74,7 +74,7 @@ L.control
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)
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.addTo(map);
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var friendlyCpIcon = new L.Icon({
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const friendlyCpIcon = new L.Icon({
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iconUrl:
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"https://raw.githubusercontent.com/pointhi/leaflet-color-markers/master/img/marker-icon-2x-blue.png",
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shadowUrl:
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@ -85,7 +85,7 @@ var friendlyCpIcon = new L.Icon({
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shadowSize: [41, 41],
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});
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var enemyCpIcon = new L.Icon({
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const enemyCpIcon = new L.Icon({
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iconUrl:
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"https://raw.githubusercontent.com/pointhi/leaflet-color-markers/master/img/marker-icon-2x-red.png",
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shadowUrl:
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@ -96,7 +96,7 @@ var enemyCpIcon = new L.Icon({
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shadowSize: [41, 41],
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});
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var game;
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let game;
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new QWebChannel(qt.webChannelTransport, function (channel) {
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game = channel.objects.game;
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drawInitialMap();
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@ -125,7 +125,7 @@ const SHOW_BASE_NAME_AT_ZOOM = 8;
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function drawControlPoints() {
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controlPointsLayer.clearLayers();
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var zoom = map.getZoom();
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const zoom = map.getZoom();
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game.controlPoints.forEach((cp) => {
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L.marker(cp.position, { icon: iconFor(cp.blue) })
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.bindTooltip(`<h3 style="margin: 0;">${cp.name}</h3>`, {
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@ -142,10 +142,12 @@ function drawControlPoints() {
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}
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function drawSamThreatsAt(tgo) {
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var detectionLayer = tgo.blue ? blueSamDetectionLayer : redSamDetectionLayer;
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var threatLayer = tgo.blue ? blueSamThreatLayer : redSamThreatLayer;
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var threatColor = tgo.blue ? Colors.Blue : Colors.Red;
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var detectionColor = tgo.blue ? "#bb89ff" : "#eee17b";
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const detectionLayer = tgo.blue
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? blueSamDetectionLayer
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: redSamDetectionLayer;
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const threatLayer = tgo.blue ? blueSamThreatLayer : redSamThreatLayer;
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const threatColor = tgo.blue ? Colors.Blue : Colors.Red;
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const detectionColor = tgo.blue ? "#bb89ff" : "#eee17b";
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tgo.samDetectionRanges.forEach((range) => {
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L.circle(tgo.position, {
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@ -189,7 +191,7 @@ function drawGroundObjects() {
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function drawSupplyRoutes() {
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supplyRoutesLayer.clearLayers();
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game.supplyRoutes.forEach((route) => {
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var color;
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let color;
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if (route.frontActive) {
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color = Colors.Red;
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} else if (route.blue) {
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@ -218,14 +220,14 @@ function drawFrontLines() {
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const SHOW_WAYPOINT_INFO_AT_ZOOM = 9;
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function drawFlightPlan(flight) {
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var layer = flight.blue ? blueFlightPlansLayer : redFlightPlansLayer;
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var color = flight.blue ? Colors.Blue : Colors.Red;
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var highlight = "#ffff00";
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const layer = flight.blue ? blueFlightPlansLayer : redFlightPlansLayer;
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const color = flight.blue ? Colors.Blue : Colors.Red;
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const highlight = "#ffff00";
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// We don't need a marker for the departure waypoint (and it's likely
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// coincident with the landing waypoint, so hard to see). We do want to draw
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// the path from it though.
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var points = [flight.flightPlan[0].position];
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var zoom = map.getZoom();
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const points = [flight.flightPlan[0].position];
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const zoom = map.getZoom();
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flight.flightPlan.slice(1).forEach((waypoint) => {
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if (!waypoint.isDivert) {
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points.push(waypoint.position);
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@ -256,7 +258,7 @@ function drawFlightPlans() {
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blueFlightPlansLayer.clearLayers();
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redFlightPlansLayer.clearLayers();
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selectedFlightPlansLayer.clearLayers();
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var selected = null;
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let selected = null;
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game.flights.forEach((flight) => {
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// Draw the selected waypoint last so it's on top. bringToFront only brings
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// it to the front of the *extant* elements, so any flights drawn later will
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@ -292,14 +294,14 @@ function clearAllLayers() {
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}
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function setTooltipZoomThreshold(layerGroup, showAt) {
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var showing = map.getZoom() >= showAt;
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let showing = map.getZoom() >= showAt;
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map.on("zoomend", function () {
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var zoom = map.getZoom();
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const zoom = map.getZoom();
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if (zoom < showAt && showing) {
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showing = false;
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layerGroup.eachLayer(function (layer) {
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if (layer.getTooltip()) {
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var tooltip = layer.getTooltip();
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const tooltip = layer.getTooltip();
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layer.unbindTooltip().bindTooltip(tooltip, {
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permanent: false,
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});
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@ -309,7 +311,7 @@ function setTooltipZoomThreshold(layerGroup, showAt) {
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showing = true;
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layerGroup.eachLayer(function (layer) {
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if (layer.getTooltip()) {
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var tooltip = layer.getTooltip();
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const tooltip = layer.getTooltip();
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layer.unbindTooltip().bindTooltip(tooltip, {
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permanent: true,
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});
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