mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
commit
e26e7f53c5
23
.github/workflows/build.yml
vendored
23
.github/workflows/build.yml
vendored
@ -18,15 +18,34 @@ jobs:
|
||||
|
||||
- name: Install environment
|
||||
run: |
|
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py -m venv ./venv
|
||||
python -m venv ./venv
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
pip install -r requirements.txt
|
||||
python -m pip install -r requirements.txt
|
||||
# For some reason the shiboken2.abi3.dll is not found properly, so I copy it instead
|
||||
Copy-Item .\venv\Lib\site-packages\shiboken2\shiboken2.abi3.dll .\venv\Lib\site-packages\PySide2\ -Force
|
||||
|
||||
- name: mypy game
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
mypy game
|
||||
|
||||
- name: mypy gen
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
mypy gen
|
||||
|
||||
- name: mypy theater
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
mypy theater
|
||||
|
||||
- name: update build number
|
||||
run: |
|
||||
[IO.File]::WriteAllLines($pwd.path + "\buildnumber", $env:GITHUB_RUN_NUMBER)
|
||||
|
||||
- name: Build binaries
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
|
||||
19
.github/workflows/release.yml
vendored
19
.github/workflows/release.yml
vendored
@ -20,15 +20,30 @@ jobs:
|
||||
|
||||
- name: Install environment
|
||||
run: |
|
||||
py -m venv ./venv
|
||||
python -m venv ./venv
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
pip install -r requirements.txt
|
||||
python -m pip install -r requirements.txt
|
||||
# For some reason the shiboken2.abi3.dll is not found properly, so I copy it instead
|
||||
Copy-Item .\venv\Lib\site-packages\shiboken2\shiboken2.abi3.dll .\venv\Lib\site-packages\PySide2\ -Force
|
||||
|
||||
- name: mypy game
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
mypy game
|
||||
|
||||
- name: mypy gen
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
mypy gen
|
||||
|
||||
- name: mypy theater
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
mypy theater
|
||||
|
||||
- name: Build binaries
|
||||
run: |
|
||||
./venv/scripts/activate
|
||||
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@ -8,7 +8,6 @@ logs.txt
|
||||
dist/**
|
||||
a.py
|
||||
resources/tools/a.miz
|
||||
tests/**
|
||||
# User-specific stuff
|
||||
.idea/
|
||||
|
||||
@ -16,9 +15,8 @@ tests/**
|
||||
/liberation_preferences.json
|
||||
/state.json
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||||
|
||||
logs/liberation.log
|
||||
logs/
|
||||
|
||||
qt_ui/logs/liberation.log
|
||||
|
||||
*.psd
|
||||
resources/scripts/plugins/*
|
||||
|
||||
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -1,4 +0,0 @@
|
||||
{
|
||||
"python.pythonPath": "g:\\python\\dcs_liberation\\venv\\Scripts\\python.exe",
|
||||
"vsintellicode.python.completionsEnabled": true
|
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}
|
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@ -12,10 +12,10 @@
|
||||

|
||||
|
||||
## About DCS Liberation
|
||||
DCS Liberation is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player semi dynamic campaign.
|
||||
DCS Liberation is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
|
||||
It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
|
||||
|
||||

|
||||

|
||||
|
||||
## Downloads
|
||||
|
||||
|
||||
49
changelog.md
49
changelog.md
@ -1,3 +1,46 @@
|
||||
# 2.2.0
|
||||
|
||||
## Features/Improvements :
|
||||
* **[Campaign Generator]** Added early warning radar generation
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||||
* **[Campaign Generator]** Added scud launcher sites
|
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* **[Cheat Menu]** Added ability to capture base from mission planner
|
||||
* **[Cheat Menu]** Added ability to show red ATO
|
||||
* **[Factions]** Added WW2 factions that do not depend on WW2 asset pack
|
||||
* **[Factions]** Cold War / Middle eastern factions will use Flak sites
|
||||
* **[Flight Planner]** Flight planner overhaul, with package and TOT system
|
||||
* **[Flight Planner]** Pick runways and ascent/descent based on headwind
|
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* **[Map]** Added polygon debug mode display
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* **[Map]** Highlight the selected flight path on the map
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||||
* **[Map]** Improved SAM display settings
|
||||
* **[Map]** Improved flight plan display settings
|
||||
* **[Map]** Caucasus and The Channel map use a new system to generate SAM and strike target location to reduce probability of targets generated in the middle of a forests
|
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* **[Misc]** Flexible Dedicated Hosting Options for Mission Files via environment variables
|
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* **[Moddability]** Custom campaigns can be designed through json files
|
||||
* **[Moddability]** LUA plugins can now be injected into Liberation missions.
|
||||
* **[Moddability]** Optional Skynet IADS lua plugin now included
|
||||
* **[New Game]** Starting budget can be freely selected
|
||||
* **[New Game]** Exanded information for faction and campaign selection in the new game wizard
|
||||
* **[UI]** Add double and right click actions to many UI elements.
|
||||
* **[UI]** Add polygon drawing mode for map background
|
||||
* **[UI]** Added a warning if you press takeoff with no player enabled flights
|
||||
* **[UI]** Packages and flights now visible in the main window sidebar
|
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* **[Units/Factions]** Added bombers to some coalitions
|
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* **[Units/Factions]** Added support for SU-57 mod by Cubanace
|
||||
* **[Units]** Added Freya EWR sites to german WW2 factions
|
||||
* **[Units]** Added support for many bombers (B-52H, B-1B, Tu-22, Tu-142)
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* **[Units]** Added support for new P-47 variants
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## Fixes :
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||||
* **[Campaign Generator]** Big airbases could end up without any airbase defense.
|
||||
* **[Campaign generator]** Ship group and offshore buildings should not be generated on land anymore
|
||||
* **[Flight Planner]** Fix waypoint alitudes for helicopters
|
||||
* **[Flight Planner]** Fixed CAS aircraft wandering away from frontline
|
||||
* **[Maps]** Incirlik airbase was missing exclusions zones, so SAMS could end up being generated on the runway
|
||||
* **[Mission Generator]** Fixed player/client confusion when a flight had only one player slot.
|
||||
* **[Radios]** Fix A-10C radio
|
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* **[UI]** Many missing unit icons were added
|
||||
* **[UI]** Missing TER weapons in custom payload now selectable.
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||||
|
||||
# 2.1.5
|
||||
|
||||
## Features/Improvements :
|
||||
@ -10,9 +53,7 @@
|
||||
# 2.1.4
|
||||
|
||||
## Fixes :
|
||||
* **[UI]** Fixed an issue that prevent generating the mission (take off button no working) on old savegames.
|
||||
|
||||
# 2.1.3
|
||||
* **[UI]** Fixed an issue that prevented generating the mission (take off button no working) on old savegames.
|
||||
|
||||
## Features/Improvements :
|
||||
* **[Units/Factions]** Added A-10C_2 to USA 2005 and Bluefor modern factions
|
||||
@ -276,4 +317,4 @@ Sorry :(
|
||||
* **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
|
||||
* **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
|
||||
* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
|
||||
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
|
||||
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
|
||||
|
||||
@ -1,2 +1,3 @@
|
||||
from .game import Game
|
||||
from . import db
|
||||
from . import db
|
||||
from .version import VERSION
|
||||
|
||||
@ -1,10 +1,11 @@
|
||||
import inspect
|
||||
import dcs
|
||||
|
||||
DEFAULT_AVAILABLE_BUILDINGS = ['fuel', 'ammo', 'comms', 'oil', 'ware', 'farp', 'fob', 'power', 'factory', 'derrick', 'aa']
|
||||
DEFAULT_AVAILABLE_BUILDINGS = ['fuel', 'ammo', 'comms', 'oil', 'ware', 'farp', 'fob', 'power', 'factory', 'derrick']
|
||||
|
||||
WW2_GERMANY_BUILDINGS = ['fuel', 'factory', 'ww2bunker', 'ww2bunker', 'ww2bunker', 'allycamp', 'allycamp', 'aa']
|
||||
WW2_ALLIES_BUILDINGS = ['fuel', 'factory', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'aa']
|
||||
WW2_FREE = ['fuel', 'factory', 'ware']
|
||||
WW2_GERMANY_BUILDINGS = ['fuel', 'factory', 'ww2bunker', 'ww2bunker', 'ww2bunker', 'allycamp', 'allycamp']
|
||||
WW2_ALLIES_BUILDINGS = ['fuel', 'factory', 'allycamp', 'allycamp', 'allycamp', 'allycamp', 'allycamp']
|
||||
|
||||
FORTIFICATION_BUILDINGS = ['Siegfried Line', 'Concertina wire', 'Concertina Wire', 'Czech hedgehogs 1', 'Czech hedgehogs 2',
|
||||
'Dragonteeth 1', 'Dragonteeth 2', 'Dragonteeth 3', 'Dragonteeth 4', 'Dragonteeth 5',
|
||||
|
||||
@ -1,4 +1,24 @@
|
||||
from dcs.planes import *
|
||||
from dcs.planes import (
|
||||
Bf_109K_4,
|
||||
C_101CC,
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
I_16,
|
||||
L_39ZA,
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW
|
||||
)
|
||||
|
||||
from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
|
||||
"""
|
||||
@ -23,6 +43,8 @@ GUNFIGHTERS = [
|
||||
P_51D_30_NA,
|
||||
P_51D,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
SpitfireLFMkIXCW,
|
||||
SpitfireLFMkIX,
|
||||
Bf_109K_4,
|
||||
|
||||
@ -1,95 +1,111 @@
|
||||
from dataclasses import dataclass
|
||||
from datetime import timedelta
|
||||
|
||||
from game.utils import nm_to_meter, feet_to_meter
|
||||
|
||||
MODERN_DOCTRINE = {
|
||||
|
||||
"GENERATORS": {
|
||||
"CAS": True,
|
||||
"CAP": True,
|
||||
"SEAD": True,
|
||||
"STRIKE": True,
|
||||
"ANTISHIP": True,
|
||||
},
|
||||
@dataclass(frozen=True)
|
||||
class Doctrine:
|
||||
cas: bool
|
||||
cap: bool
|
||||
sead: bool
|
||||
strike: bool
|
||||
antiship: bool
|
||||
|
||||
"STRIKE_MAX_RANGE": 1500000,
|
||||
"SEAD_MAX_RANGE": 1500000,
|
||||
strike_max_range: int
|
||||
sead_max_range: int
|
||||
|
||||
"CAP_EVERY_X_MINUTES": 20,
|
||||
"CAS_EVERY_X_MINUTES": 30,
|
||||
"SEAD_EVERY_X_MINUTES": 40,
|
||||
"STRIKE_EVERY_X_MINUTES": 40,
|
||||
rendezvous_altitude: int
|
||||
join_distance: int
|
||||
split_distance: int
|
||||
ingress_egress_distance: int
|
||||
ingress_altitude: int
|
||||
egress_altitude: int
|
||||
|
||||
"INGRESS_EGRESS_DISTANCE": nm_to_meter(45),
|
||||
"INGRESS_ALT": feet_to_meter(20000),
|
||||
"EGRESS_ALT": feet_to_meter(20000),
|
||||
"PATROL_ALT_RANGE": (feet_to_meter(15000), feet_to_meter(33000)),
|
||||
"PATTERN_ALTITUDE": feet_to_meter(5000),
|
||||
min_patrol_altitude: int
|
||||
max_patrol_altitude: int
|
||||
pattern_altitude: int
|
||||
|
||||
"CAP_PATTERN_LENGTH": (nm_to_meter(15), nm_to_meter(40)),
|
||||
"FRONTLINE_CAP_DISTANCE_FROM_FRONTLINE": (nm_to_meter(6), nm_to_meter(15)),
|
||||
"CAP_DISTANCE_FROM_CP": (nm_to_meter(10), nm_to_meter(40)),
|
||||
cap_duration: timedelta
|
||||
cap_min_track_length: int
|
||||
cap_max_track_length: int
|
||||
cap_min_distance_from_cp: int
|
||||
cap_max_distance_from_cp: int
|
||||
|
||||
"MAX_NUMBER_OF_INTERCEPTION_GROUP": 3,
|
||||
}
|
||||
cas_duration: timedelta
|
||||
|
||||
COLDWAR_DOCTRINE = {
|
||||
|
||||
"GENERATORS": {
|
||||
"CAS": True,
|
||||
"CAP": True,
|
||||
"SEAD": True,
|
||||
"STRIKE": True,
|
||||
"ANTISHIP": True,
|
||||
},
|
||||
MODERN_DOCTRINE = Doctrine(
|
||||
cap=True,
|
||||
cas=True,
|
||||
sead=True,
|
||||
strike=True,
|
||||
antiship=True,
|
||||
strike_max_range=1500000,
|
||||
sead_max_range=1500000,
|
||||
rendezvous_altitude=feet_to_meter(25000),
|
||||
join_distance=nm_to_meter(20),
|
||||
split_distance=nm_to_meter(20),
|
||||
ingress_egress_distance=nm_to_meter(45),
|
||||
ingress_altitude=feet_to_meter(20000),
|
||||
egress_altitude=feet_to_meter(20000),
|
||||
min_patrol_altitude=feet_to_meter(15000),
|
||||
max_patrol_altitude=feet_to_meter(33000),
|
||||
pattern_altitude=feet_to_meter(5000),
|
||||
cap_duration=timedelta(minutes=30),
|
||||
cap_min_track_length=nm_to_meter(15),
|
||||
cap_max_track_length=nm_to_meter(40),
|
||||
cap_min_distance_from_cp=nm_to_meter(10),
|
||||
cap_max_distance_from_cp=nm_to_meter(40),
|
||||
cas_duration=timedelta(minutes=30),
|
||||
)
|
||||
|
||||
"STRIKE_MAX_RANGE": 1500000,
|
||||
"SEAD_MAX_RANGE": 1500000,
|
||||
COLDWAR_DOCTRINE = Doctrine(
|
||||
cap=True,
|
||||
cas=True,
|
||||
sead=True,
|
||||
strike=True,
|
||||
antiship=True,
|
||||
strike_max_range=1500000,
|
||||
sead_max_range=1500000,
|
||||
rendezvous_altitude=feet_to_meter(22000),
|
||||
join_distance=nm_to_meter(10),
|
||||
split_distance=nm_to_meter(10),
|
||||
ingress_egress_distance=nm_to_meter(30),
|
||||
ingress_altitude=feet_to_meter(18000),
|
||||
egress_altitude=feet_to_meter(18000),
|
||||
min_patrol_altitude=feet_to_meter(10000),
|
||||
max_patrol_altitude=feet_to_meter(24000),
|
||||
pattern_altitude=feet_to_meter(5000),
|
||||
cap_duration=timedelta(minutes=30),
|
||||
cap_min_track_length=nm_to_meter(12),
|
||||
cap_max_track_length=nm_to_meter(24),
|
||||
cap_min_distance_from_cp=nm_to_meter(8),
|
||||
cap_max_distance_from_cp=nm_to_meter(25),
|
||||
cas_duration=timedelta(minutes=30),
|
||||
)
|
||||
|
||||
"CAP_EVERY_X_MINUTES": 20,
|
||||
"CAS_EVERY_X_MINUTES": 30,
|
||||
"SEAD_EVERY_X_MINUTES": 40,
|
||||
"STRIKE_EVERY_X_MINUTES": 40,
|
||||
|
||||
"INGRESS_EGRESS_DISTANCE": nm_to_meter(30),
|
||||
"INGRESS_ALT": feet_to_meter(18000),
|
||||
"EGRESS_ALT": feet_to_meter(18000),
|
||||
"PATROL_ALT_RANGE": (feet_to_meter(10000), feet_to_meter(24000)),
|
||||
"PATTERN_ALTITUDE": feet_to_meter(5000),
|
||||
|
||||
"CAP_PATTERN_LENGTH": (nm_to_meter(12), nm_to_meter(24)),
|
||||
"FRONTLINE_CAP_DISTANCE_FROM_FRONTLINE": (nm_to_meter(2), nm_to_meter(8)),
|
||||
"CAP_DISTANCE_FROM_CP": (nm_to_meter(8), nm_to_meter(25)),
|
||||
|
||||
"MAX_NUMBER_OF_INTERCEPTION_GROUP": 3,
|
||||
}
|
||||
|
||||
WWII_DOCTRINE = {
|
||||
|
||||
"GENERATORS": {
|
||||
"CAS": True,
|
||||
"CAP": True,
|
||||
"SEAD": False,
|
||||
"STRIKE": True,
|
||||
"ANTISHIP": True,
|
||||
},
|
||||
|
||||
"STRIKE_MAX_RANGE": 1500000,
|
||||
"SEAD_MAX_RANGE": 1500000,
|
||||
|
||||
"CAP_EVERY_X_MINUTES": 20,
|
||||
"CAS_EVERY_X_MINUTES": 30,
|
||||
"SEAD_EVERY_X_MINUTES": 40,
|
||||
"STRIKE_EVERY_X_MINUTES": 40,
|
||||
|
||||
"INGRESS_EGRESS_DISTANCE": nm_to_meter(7),
|
||||
"INGRESS_ALT": feet_to_meter(8000),
|
||||
"EGRESS_ALT": feet_to_meter(8000),
|
||||
"PATROL_ALT_RANGE": (feet_to_meter(4000), feet_to_meter(15000)),
|
||||
"PATTERN_ALTITUDE": feet_to_meter(5000),
|
||||
|
||||
"CAP_PATTERN_LENGTH": (nm_to_meter(8), nm_to_meter(18)),
|
||||
"FRONTLINE_CAP_DISTANCE_FROM_FRONTLINE": (nm_to_meter(1), nm_to_meter(6)),
|
||||
"CAP_DISTANCE_FROM_CP": (nm_to_meter(0), nm_to_meter(5)),
|
||||
|
||||
"MAX_NUMBER_OF_INTERCEPTION_GROUP": 3,
|
||||
|
||||
}
|
||||
WWII_DOCTRINE = Doctrine(
|
||||
cap=True,
|
||||
cas=True,
|
||||
sead=False,
|
||||
strike=True,
|
||||
antiship=True,
|
||||
strike_max_range=1500000,
|
||||
sead_max_range=1500000,
|
||||
join_distance=nm_to_meter(5),
|
||||
split_distance=nm_to_meter(5),
|
||||
rendezvous_altitude=feet_to_meter(10000),
|
||||
ingress_egress_distance=nm_to_meter(7),
|
||||
ingress_altitude=feet_to_meter(8000),
|
||||
egress_altitude=feet_to_meter(8000),
|
||||
min_patrol_altitude=feet_to_meter(4000),
|
||||
max_patrol_altitude=feet_to_meter(15000),
|
||||
pattern_altitude=feet_to_meter(5000),
|
||||
cap_duration=timedelta(minutes=30),
|
||||
cap_min_track_length=nm_to_meter(8),
|
||||
cap_max_track_length=nm_to_meter(18),
|
||||
cap_min_distance_from_cp=nm_to_meter(0),
|
||||
cap_max_distance_from_cp=nm_to_meter(5),
|
||||
cas_duration=timedelta(minutes=30),
|
||||
)
|
||||
|
||||
@ -1,5 +1,26 @@
|
||||
from dcs.ships import (
|
||||
CGN_1144_2_Pyotr_Velikiy,
|
||||
CG_1164_Moskva,
|
||||
CVN_70_Carl_Vinson,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
FFG_11540_Neustrashimy,
|
||||
FFL_1124_4_Grisha,
|
||||
FF_1135M_Rezky,
|
||||
FSG_1241_1MP_Molniya,
|
||||
LHA_1_Tarawa,
|
||||
Oliver_Hazzard_Perry_class,
|
||||
Ticonderoga_class,
|
||||
Type_052B_Destroyer,
|
||||
Type_052C_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
)
|
||||
from dcs.vehicles import AirDefence
|
||||
from dcs.ships import *
|
||||
|
||||
UNITS_WITH_RADAR = [
|
||||
|
||||
|
||||
492
game/db.py
492
game/db.py
@ -1,77 +1,173 @@
|
||||
import typing
|
||||
import enum
|
||||
from datetime import datetime
|
||||
from enum import Enum
|
||||
from typing import Dict, List, Optional, Tuple, Type, Union
|
||||
|
||||
from dcs.countries import get_by_id, country_dict
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
|
||||
from dcs.task import *
|
||||
from dcs.unit import *
|
||||
from dcs.unittype import *
|
||||
from dcs.unitgroup import *
|
||||
|
||||
from game.factions.australia_2005 import Australia_2005
|
||||
from game.factions.bluefor_coldwar import BLUEFOR_COLDWAR
|
||||
from game.factions.bluefor_coldwar_a4 import BLUEFOR_COLDWAR_A4
|
||||
from game.factions.bluefor_coldwar_mods import BLUEFOR_COLDWAR_MODS
|
||||
from game.factions.canada_2005 import Canada_2005
|
||||
from game.factions.china_2010 import China_2010
|
||||
from game.factions.france_1995 import France_1995
|
||||
from game.factions.france_2005 import France_2005
|
||||
from game.factions.france_modded import France_2005_Modded
|
||||
from game.factions.germany_1944_easy import Germany_1944_Easy
|
||||
from game.factions.germany_1990 import Germany_1990
|
||||
from game.factions.insurgent import Insurgent
|
||||
from game.factions.insurgent_modded import Insurgent_modded
|
||||
from game.factions.iran_2015 import Iran_2015
|
||||
from game.factions.israel_1948 import Israel_1948
|
||||
from game.factions.israel_1973 import Israel_1973, Israel_1973_NO_WW2_UNITS, Israel_1982
|
||||
from game.factions.israel_2000 import Israel_2000
|
||||
from game.factions.italy_1990 import Italy_1990
|
||||
from game.factions.italy_1990_mb339 import Italy_1990_MB339
|
||||
from game.factions.japan_2005 import Japan_2005
|
||||
from game.factions.libya_2011 import Libya_2011
|
||||
from game.factions.netherlands_1990 import Netherlands_1990
|
||||
from game.factions.north_korea_2000 import NorthKorea_2000
|
||||
from game.factions.pakistan_2015 import Pakistan_2015
|
||||
from game.factions.private_miltary_companies import PMC_WESTERN_B, PMC_RUSSIAN, PMC_WESTERN_A
|
||||
from game.factions.russia_1975 import Russia_1975
|
||||
from game.factions.germany_1944 import Germany_1944
|
||||
from game.factions.india_2010 import India_2010
|
||||
from game.factions.russia_1955 import Russia_1955
|
||||
from game.factions.russia_1965 import Russia_1965
|
||||
from game.factions.russia_1990 import Russia_1990
|
||||
from game.factions.russia_2010 import Russia_2010
|
||||
from game.factions.spain_1990 import Spain_1990
|
||||
from game.factions.sweden_1990 import Sweden_1990
|
||||
from game.factions.syria import Syria_2011, Syria_1967, Syria_1967_WW2_Weapons, Syria_1973, Arab_Armies_1948, Syria_1982
|
||||
from game.factions.turkey_2005 import Turkey_2005
|
||||
from game.factions.uae_2005 import UAE_2005
|
||||
from game.factions.uk_1944 import UK_1944
|
||||
from game.factions.uk_1990 import UnitedKingdom_1990
|
||||
from game.factions.ukraine_2010 import Ukraine_2010
|
||||
from game.factions.us_aggressors import US_Aggressors
|
||||
from game.factions.usa_1944 import USA_1944, ALLIES_1944
|
||||
from game.factions.usa_1955 import USA_1955
|
||||
from game.factions.usa_1960 import USA_1960
|
||||
from game.factions.usa_1965 import USA_1965
|
||||
from game.factions.usa_1990 import USA_1990
|
||||
from game.factions.usa_2005 import USA_2005
|
||||
from game.factions.bluefor_modern import BLUEFOR_MODERN
|
||||
from dcs import Mission
|
||||
from dcs.countries import country_dict
|
||||
from dcs.country import Country
|
||||
from dcs.helicopters import (
|
||||
AH_1W,
|
||||
AH_64A,
|
||||
AH_64D,
|
||||
HelicopterType,
|
||||
Ka_50,
|
||||
Mi_24V,
|
||||
Mi_28N,
|
||||
Mi_8MT,
|
||||
OH_58D,
|
||||
SA342L,
|
||||
SA342M,
|
||||
SA342Minigun,
|
||||
SA342Mistral,
|
||||
UH_1H,
|
||||
UH_60A,
|
||||
helicopter_map,
|
||||
)
|
||||
from dcs.mapping import Point
|
||||
# mypy can't resolve these if they're wildcard imports for some reason.
|
||||
from dcs.planes import (
|
||||
AJS37,
|
||||
AV8BNA,
|
||||
A_10A,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
A_20G,
|
||||
A_50,
|
||||
An_26B,
|
||||
An_30M,
|
||||
B_17G,
|
||||
B_1B,
|
||||
B_52H,
|
||||
Bf_109K_4,
|
||||
C_101CC,
|
||||
C_130,
|
||||
E_3A,
|
||||
FA_18C_hornet,
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
F_117A,
|
||||
F_14B,
|
||||
F_15C,
|
||||
F_15E,
|
||||
F_16A,
|
||||
F_16C_50,
|
||||
F_4E,
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
F_A_18C,
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
JF_17,
|
||||
J_11A,
|
||||
Ju_88A4,
|
||||
KC130,
|
||||
KC_135,
|
||||
KJ_2000,
|
||||
L_39C,
|
||||
L_39ZA,
|
||||
MQ_9_Reaper,
|
||||
M_2000C,
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_27K,
|
||||
MiG_29A,
|
||||
MiG_29G,
|
||||
MiG_29S,
|
||||
MiG_31,
|
||||
Mirage_2000_5,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
PlaneType,
|
||||
RQ_1A_Predator,
|
||||
S_3B_Tanker,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
Su_17M4,
|
||||
Su_24M,
|
||||
Su_24MR,
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_25TM,
|
||||
Su_27,
|
||||
Su_30,
|
||||
Su_33,
|
||||
Su_34,
|
||||
Tornado_GR4,
|
||||
Tornado_IDS,
|
||||
Tu_160,
|
||||
Tu_22M3,
|
||||
Tu_95MS,
|
||||
WingLoong_I,
|
||||
Yak_40,
|
||||
plane_map,
|
||||
)
|
||||
from dcs.ships import (
|
||||
Armed_speedboat,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
LHA_1_Tarawa,
|
||||
Tanker_Elnya_160,
|
||||
ship_map,
|
||||
)
|
||||
from dcs.task import (
|
||||
AWACS,
|
||||
AntishipStrike,
|
||||
CAP,
|
||||
CAS,
|
||||
CargoTransportation,
|
||||
Embarking,
|
||||
Escort,
|
||||
GroundAttack,
|
||||
Intercept,
|
||||
MainTask,
|
||||
Nothing,
|
||||
PinpointStrike,
|
||||
Reconnaissance,
|
||||
Refueling,
|
||||
SEAD,
|
||||
Task,
|
||||
Transport,
|
||||
)
|
||||
from dcs.terrain.terrain import Airport
|
||||
from dcs.unit import Ship, Unit, Vehicle
|
||||
from dcs.unitgroup import ShipGroup, StaticGroup
|
||||
from dcs.unittype import FlyingType, ShipType, UnitType, VehicleType
|
||||
from dcs.vehicles import (
|
||||
AirDefence,
|
||||
Armor,
|
||||
Artillery,
|
||||
Carriage,
|
||||
Infantry,
|
||||
Unarmed,
|
||||
vehicle_map,
|
||||
)
|
||||
|
||||
import pydcs_extensions.frenchpack.frenchpack as frenchpack
|
||||
from game.factions.faction import Faction
|
||||
# PATCH pydcs data with MODS
|
||||
from game.factions.faction_loader import FactionLoader
|
||||
from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
from pydcs_extensions.mb339.mb339 import MB_339PAN
|
||||
import pydcs_extensions.frenchpack.frenchpack as frenchpack
|
||||
from pydcs_extensions.rafale.rafale import Rafale_A_S, Rafale_M
|
||||
from pydcs_extensions.su57.su57 import Su_57
|
||||
|
||||
plane_map["A-4E-C"] = A_4E_C
|
||||
plane_map["MB-339PAN"] = MB_339PAN
|
||||
plane_map["Rafale_M"] = Rafale_M
|
||||
plane_map["Rafale_A_S"] = Rafale_A_S
|
||||
plane_map["Su-57"] = Su_57
|
||||
|
||||
vehicle_map["FieldHL"] = frenchpack._FIELD_HIDE
|
||||
vehicle_map["HARRIERH"] = frenchpack._FIELD_HIDE_SMALL
|
||||
@ -148,6 +244,7 @@ PRICES = {
|
||||
J_11A: 26,
|
||||
JF_17: 20,
|
||||
Su_30: 24,
|
||||
Su_57: 40,
|
||||
|
||||
SpitfireLFMkIX: 14,
|
||||
SpitfireLFMkIXCW: 14,
|
||||
@ -212,6 +309,10 @@ PRICES = {
|
||||
# Bombers
|
||||
B_52H: 35,
|
||||
B_1B: 50,
|
||||
F_117A: 100,
|
||||
Tu_160: 50,
|
||||
Tu_22M3: 40,
|
||||
Tu_95MS: 35,
|
||||
|
||||
# special
|
||||
IL_76MD: 30,
|
||||
@ -303,24 +404,27 @@ PRICES = {
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G:24,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H:16,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I:24,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B__Tiger_II:26,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II:26,
|
||||
Armor.TD_Jagdpanther_G1: 18,
|
||||
Armor.TD_Jagdpanzer_IV: 11,
|
||||
Armor.Sd_Kfz_184_Elefant: 18,
|
||||
Armor.APC_Sd_Kfz_251:4,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma:8,
|
||||
Armor.AC_Sd_Kfz_234_2_Puma:8,
|
||||
Armor.MT_M4_Sherman:12,
|
||||
Armor.MT_M4A4_Sherman_Firefly:16,
|
||||
Armor.CT_Cromwell_IV:12,
|
||||
Armor.M30_Cargo_Carrier:2,
|
||||
Armor.APC_M2A1:4,
|
||||
Armor.ST_Centaur_IV: 10,
|
||||
Armor.CT_Centaur_IV: 10,
|
||||
Armor.HIT_Churchill_VII: 16,
|
||||
Armor.LAC_M8_Greyhound: 8,
|
||||
Armor.TD_M10_GMC: 14,
|
||||
Armor.StuG_III_Ausf__G: 12,
|
||||
Artillery.M12_GMC: 10,
|
||||
Artillery.Sturmpanzer_IV_Brummbär: 10,
|
||||
Armor.Daimler_Armoured_Car: 8,
|
||||
Armor.LT_Mk_VII_Tetrarch: 8,
|
||||
Armor.M4_Tractor: 2,
|
||||
|
||||
# ship
|
||||
CV_1143_5_Admiral_Kuznetsov: 100,
|
||||
@ -399,12 +503,16 @@ PRICES = {
|
||||
AirDefence.AAA_Flak_38: 6,
|
||||
AirDefence.AAA_8_8cm_Flak_36: 8,
|
||||
AirDefence.AAA_8_8cm_Flak_37: 9,
|
||||
AirDefence.AAA_Flak_Vierling_38:6,
|
||||
AirDefence.AAA_Flak_Vierling_38: 5,
|
||||
AirDefence.AAA_Kdo_G_40: 8,
|
||||
AirDefence.Flak_Searchlight_37: 4,
|
||||
AirDefence.Maschinensatz_33: 10,
|
||||
AirDefence.AAA_8_8cm_Flak_41: 10,
|
||||
AirDefence.EWR_FuMG_401_Freya_LZ: 25,
|
||||
AirDefence.AAA_Bofors_40mm: 8,
|
||||
AirDefence.AAA_M1_37mm: 7,
|
||||
AirDefence.AAA_M45_Quadmount: 4,
|
||||
AirDefence.AA_gun_QF_3_7: 10,
|
||||
|
||||
# FRENCH PACK MOD
|
||||
frenchpack.AMX_10RCR: 10,
|
||||
@ -459,6 +567,7 @@ UNIT_BY_TASK = {
|
||||
F_5E_3,
|
||||
Su_27,
|
||||
Su_33,
|
||||
Su_57,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
@ -491,49 +600,53 @@ UNIT_BY_TASK = {
|
||||
SA342Mistral
|
||||
],
|
||||
CAS: [
|
||||
F_15E,
|
||||
F_86F_Sabre,
|
||||
MiG_15bis,
|
||||
L_39ZA,
|
||||
AV8BNA,
|
||||
AH_1W,
|
||||
AH_64A,
|
||||
AH_64D,
|
||||
AJS37,
|
||||
AV8BNA,
|
||||
A_10A,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
Su_17M4,
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_34,
|
||||
Ka_50,
|
||||
SA342M,
|
||||
SA342L,
|
||||
SA342Minigun,
|
||||
Su_24M,
|
||||
Su_24MR,
|
||||
AH_64A,
|
||||
AH_64D,
|
||||
OH_58D,
|
||||
B_52H,
|
||||
B_1B,
|
||||
Tornado_IDS,
|
||||
Tornado_GR4,
|
||||
UH_1H,
|
||||
Mi_8MT,
|
||||
Mi_28N,
|
||||
Mi_24V,
|
||||
MiG_27K,
|
||||
A_20G,
|
||||
B_17G,
|
||||
B_1B,
|
||||
B_52H,
|
||||
F_117A,
|
||||
F_15E,
|
||||
F_86F_Sabre,
|
||||
Ju_88A4,
|
||||
Ka_50,
|
||||
L_39ZA,
|
||||
MB_339PAN,
|
||||
MQ_9_Reaper,
|
||||
MiG_15bis,
|
||||
MiG_27K,
|
||||
Mi_24V,
|
||||
Mi_28N,
|
||||
Mi_8MT,
|
||||
OH_58D,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
Ju_88A4,
|
||||
B_17G,
|
||||
MB_339PAN,
|
||||
Rafale_A_S,
|
||||
WingLoong_I,
|
||||
MQ_9_Reaper,
|
||||
RQ_1A_Predator,
|
||||
AH_1W
|
||||
Rafale_A_S,
|
||||
SA342L,
|
||||
SA342M,
|
||||
SA342Minigun,
|
||||
Su_17M4,
|
||||
Su_24M,
|
||||
Su_24MR,
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_34,
|
||||
Tornado_GR4,
|
||||
Tornado_IDS,
|
||||
Tu_160,
|
||||
Tu_22M3,
|
||||
Tu_95MS,
|
||||
UH_1H,
|
||||
WingLoong_I,
|
||||
],
|
||||
Transport: [
|
||||
IL_76MD,
|
||||
@ -639,13 +752,13 @@ UNIT_BY_TASK = {
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B__Tiger_II,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.AC_Sd_Kfz_234_2_Puma,
|
||||
Armor.AC_Sd_Kfz_234_2_Puma,
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.CT_Cromwell_IV,
|
||||
@ -658,12 +771,12 @@ UNIT_BY_TASK = {
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B__Tiger_II,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II,
|
||||
Armor.TD_Jagdpanther_G1,
|
||||
Armor.TD_Jagdpanzer_IV,
|
||||
Armor.Sd_Kfz_184_Elefant,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.AC_Sd_Kfz_234_2_Puma,
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.CT_Cromwell_IV,
|
||||
@ -672,8 +785,8 @@ UNIT_BY_TASK = {
|
||||
Armor.M30_Cargo_Carrier,
|
||||
Armor.APC_M2A1,
|
||||
Armor.APC_M2A1,
|
||||
Armor.ST_Centaur_IV,
|
||||
Armor.ST_Centaur_IV,
|
||||
Armor.CT_Centaur_IV,
|
||||
Armor.CT_Centaur_IV,
|
||||
Armor.HIT_Churchill_VII,
|
||||
Armor.LAC_M8_Greyhound,
|
||||
Armor.LAC_M8_Greyhound,
|
||||
@ -793,13 +906,13 @@ SAM_CONVERT = {
|
||||
"""
|
||||
Units that will always be spawned in the air
|
||||
"""
|
||||
TAKEOFF_BAN = [
|
||||
TAKEOFF_BAN: List[Type[FlyingType]] = [
|
||||
]
|
||||
|
||||
"""
|
||||
Units that will be always spawned in the air if launched from the carrier
|
||||
"""
|
||||
CARRIER_TAKEOFF_BAN = [
|
||||
CARRIER_TAKEOFF_BAN: List[Type[FlyingType]] = [
|
||||
Su_33, # Kuznecow is bugged in a way that only 2 aircraft could be spawned
|
||||
]
|
||||
|
||||
@ -807,98 +920,7 @@ CARRIER_TAKEOFF_BAN = [
|
||||
Units separated by country.
|
||||
country : DCS Country name
|
||||
"""
|
||||
FACTIONS = {
|
||||
|
||||
"Bluefor Modern": BLUEFOR_MODERN,
|
||||
"Bluefor Cold War 1970s": BLUEFOR_COLDWAR,
|
||||
"Bluefor Cold War (with A-4)": BLUEFOR_COLDWAR_A4,
|
||||
"Bluefor Cold War (with A-4 and MB339)": BLUEFOR_COLDWAR_MODS,
|
||||
|
||||
"USA 1955 (WW2 Pack)": USA_1955,
|
||||
"USA 1960": USA_1960,
|
||||
"USA 1965": USA_1965,
|
||||
"USA 1990": USA_1990,
|
||||
"USA 2005": USA_2005,
|
||||
"USA Aggressors 2005": US_Aggressors,
|
||||
|
||||
"Russia 1955": Russia_1955,
|
||||
"Russia 1965": Russia_1965,
|
||||
"Russia 1975": Russia_1975,
|
||||
"Russia 1990": Russia_1990,
|
||||
"Russia 2010": Russia_2010,
|
||||
|
||||
"France 1995": France_1995,
|
||||
"France 2005": France_2005,
|
||||
"France 2005 (Modded)": France_2005_Modded,
|
||||
|
||||
"Germany 1990": Germany_1990,
|
||||
|
||||
"Netherlands 1990": Netherlands_1990,
|
||||
|
||||
"United Kingdom 1990": UnitedKingdom_1990,
|
||||
|
||||
"Spain 1990": Spain_1990,
|
||||
|
||||
"Italy 1990": Italy_1990,
|
||||
"Italy 1990 (With MB339)": Italy_1990_MB339,
|
||||
|
||||
"Israel 2000": Israel_2000,
|
||||
"Israel 1982": Israel_1982,
|
||||
"Israel 1973 (WW2 Pack)": Israel_1973,
|
||||
"Israel 1973": Israel_1973_NO_WW2_UNITS,
|
||||
"Israel 1948": Israel_1948,
|
||||
|
||||
"Arab Armies 1982": Syria_1982,
|
||||
"Arab Armies 1973": Syria_1973,
|
||||
"Arab Armies 1967 (WW2 Pack)": Syria_1967_WW2_Weapons,
|
||||
"Arab Armies 1967": Syria_1967,
|
||||
"Arab League 1948": Arab_Armies_1948,
|
||||
|
||||
"China 2010": China_2010,
|
||||
|
||||
"Sweden 1990": Sweden_1990,
|
||||
|
||||
"Australia 2005": Australia_2005,
|
||||
|
||||
"Canada 2005": Canada_2005,
|
||||
|
||||
"Japan 2005": Japan_2005,
|
||||
|
||||
"Turkey 2005": Turkey_2005,
|
||||
|
||||
"United Arab Emirates 2005": UAE_2005,
|
||||
|
||||
"Ukraine 2010": Ukraine_2010,
|
||||
|
||||
"India 2010": India_2010,
|
||||
|
||||
"Libya 2011": Libya_2011,
|
||||
|
||||
"Syria 2011": Syria_2011,
|
||||
|
||||
|
||||
"Pakistan 2015": Pakistan_2015,
|
||||
|
||||
"Iran 2015": Iran_2015,
|
||||
|
||||
"North Korea 2000": NorthKorea_2000,
|
||||
|
||||
"Insurgent": Insurgent,
|
||||
"Insurgent (Modded)": Insurgent_modded,
|
||||
|
||||
"PMC (American)": PMC_WESTERN_A,
|
||||
"PMC (American) - MB339": PMC_WESTERN_B,
|
||||
"PMC (Russian)": PMC_RUSSIAN,
|
||||
|
||||
"Allies 1944 (WW2 Pack)": USA_1944,
|
||||
"USA 1944 (WW2 Pack)": ALLIES_1944,
|
||||
"UK 1944 (WW2 Pack)": UK_1944,
|
||||
|
||||
"Germany 1944 (WW2 Pack)": Germany_1944,
|
||||
"Germany 1944 Easy (WW2 Pack)": Germany_1944_Easy,
|
||||
|
||||
}
|
||||
|
||||
FACTIONS = FactionLoader()
|
||||
|
||||
CARRIER_TYPE_BY_PLANE = {
|
||||
FA_18C_hornet: CVN_74_John_C__Stennis,
|
||||
@ -934,11 +956,16 @@ COMMON_OVERRIDE = {
|
||||
PinpointStrike: "STRIKE",
|
||||
SEAD: "SEAD",
|
||||
AntishipStrike: "ANTISHIP",
|
||||
GroundAttack: "STRIKE"
|
||||
GroundAttack: "STRIKE",
|
||||
Escort: "CAP",
|
||||
}
|
||||
|
||||
PLANE_PAYLOAD_OVERRIDES = {
|
||||
PLANE_PAYLOAD_OVERRIDES: Dict[Type[PlaneType], Dict[Type[Task], str]] = {
|
||||
|
||||
B_1B: COMMON_OVERRIDE,
|
||||
B_52H: COMMON_OVERRIDE,
|
||||
F_117A: COMMON_OVERRIDE,
|
||||
F_15E: COMMON_OVERRIDE,
|
||||
FA_18C_hornet: {
|
||||
CAP: "CAP HEAVY",
|
||||
Intercept: "CAP HEAVY",
|
||||
@ -946,7 +973,8 @@ PLANE_PAYLOAD_OVERRIDES = {
|
||||
PinpointStrike: "STRIKE",
|
||||
SEAD: "SEAD",
|
||||
AntishipStrike: "ANTISHIP",
|
||||
GroundAttack: "STRIKE"
|
||||
GroundAttack: "STRIKE",
|
||||
Escort: "CAP HEAVY",
|
||||
},
|
||||
F_A_18C: {
|
||||
CAP: "CAP HEAVY",
|
||||
@ -955,8 +983,14 @@ PLANE_PAYLOAD_OVERRIDES = {
|
||||
PinpointStrike: "STRIKE",
|
||||
SEAD: "SEAD",
|
||||
AntishipStrike: "ANTISHIP",
|
||||
GroundAttack: "STRIKE"
|
||||
GroundAttack: "STRIKE",
|
||||
Escort: "CAP HEAVY",
|
||||
},
|
||||
Tu_160: {
|
||||
PinpointStrike: "Kh-65*12",
|
||||
},
|
||||
Tu_22M3: COMMON_OVERRIDE,
|
||||
Tu_95MS: COMMON_OVERRIDE,
|
||||
A_10A: COMMON_OVERRIDE,
|
||||
A_10C: COMMON_OVERRIDE,
|
||||
A_10C_2: COMMON_OVERRIDE,
|
||||
@ -965,7 +999,6 @@ PLANE_PAYLOAD_OVERRIDES = {
|
||||
F_5E_3: COMMON_OVERRIDE,
|
||||
F_14B: COMMON_OVERRIDE,
|
||||
F_15C: COMMON_OVERRIDE,
|
||||
F_15E: COMMON_OVERRIDE,
|
||||
F_16C_50: COMMON_OVERRIDE,
|
||||
JF_17: COMMON_OVERRIDE,
|
||||
M_2000C: COMMON_OVERRIDE,
|
||||
@ -983,6 +1016,7 @@ PLANE_PAYLOAD_OVERRIDES = {
|
||||
Su_24M:COMMON_OVERRIDE,
|
||||
Su_30: COMMON_OVERRIDE,
|
||||
Su_34: COMMON_OVERRIDE,
|
||||
Su_57: COMMON_OVERRIDE,
|
||||
MiG_23MLD: COMMON_OVERRIDE,
|
||||
MiG_27K: COMMON_OVERRIDE,
|
||||
Tornado_GR4: COMMON_OVERRIDE,
|
||||
@ -1099,6 +1133,7 @@ CARRIER_CAPABLE = [
|
||||
AV8BNA,
|
||||
Su_33,
|
||||
A_4E_C,
|
||||
Rafale_M,
|
||||
|
||||
UH_1H,
|
||||
Mi_8MT,
|
||||
@ -1134,17 +1169,17 @@ LHA_CAPABLE = [
|
||||
---------- END OF CONFIGURATION SECTION
|
||||
"""
|
||||
|
||||
UnitsDict = typing.Dict[UnitType, int]
|
||||
PlaneDict = typing.Dict[FlyingType, int]
|
||||
HeliDict = typing.Dict[HelicopterType, int]
|
||||
ArmorDict = typing.Dict[VehicleType, int]
|
||||
ShipDict = typing.Dict[ShipType, int]
|
||||
AirDefenseDict = typing.Dict[AirDefence, int]
|
||||
UnitsDict = Dict[UnitType, int]
|
||||
PlaneDict = Dict[FlyingType, int]
|
||||
HeliDict = Dict[HelicopterType, int]
|
||||
ArmorDict = Dict[VehicleType, int]
|
||||
ShipDict = Dict[ShipType, int]
|
||||
AirDefenseDict = Dict[AirDefence, int]
|
||||
|
||||
AssignedUnitsDict = typing.Dict[typing.Type[UnitType], typing.Tuple[int, int]]
|
||||
TaskForceDict = typing.Dict[typing.Type[Task], AssignedUnitsDict]
|
||||
AssignedUnitsDict = Dict[Type[UnitType], Tuple[int, int]]
|
||||
TaskForceDict = Dict[Type[MainTask], AssignedUnitsDict]
|
||||
|
||||
StartingPosition = typing.Optional[typing.Union[ShipGroup, StaticGroup, Airport, Point]]
|
||||
StartingPosition = Union[ShipGroup, StaticGroup, Airport, Point]
|
||||
|
||||
|
||||
def upgrade_to_supercarrier(unit, name: str):
|
||||
@ -1162,7 +1197,8 @@ def upgrade_to_supercarrier(unit, name: str):
|
||||
else:
|
||||
return unit
|
||||
|
||||
def unit_task(unit: UnitType) -> Task:
|
||||
|
||||
def unit_task(unit: UnitType) -> Optional[Task]:
|
||||
for task, units in UNIT_BY_TASK.items():
|
||||
if unit in units:
|
||||
return task
|
||||
@ -1173,10 +1209,12 @@ def unit_task(unit: UnitType) -> Task:
|
||||
print(unit.name + " cause issue")
|
||||
return None
|
||||
|
||||
def find_unittype(for_task: Task, country_name: str) -> typing.List[UnitType]:
|
||||
return [x for x in UNIT_BY_TASK[for_task] if x in FACTIONS[country_name]["units"]]
|
||||
|
||||
def find_infantry(country_name: str) -> typing.List[UnitType]:
|
||||
def find_unittype(for_task: Task, country_name: str) -> List[UnitType]:
|
||||
return [x for x in UNIT_BY_TASK[for_task] if x in FACTIONS[country_name].units]
|
||||
|
||||
|
||||
def find_infantry(country_name: str) -> List[UnitType]:
|
||||
inf = [
|
||||
Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS,
|
||||
Infantry.Soldier_RPG,
|
||||
@ -1191,15 +1229,18 @@ def find_infantry(country_name: str) -> typing.List[UnitType]:
|
||||
Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand,
|
||||
Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents
|
||||
]
|
||||
return [x for x in inf if x in FACTIONS[country_name]["units"]]
|
||||
return [x for x in inf if x in FACTIONS[country_name].infantry_units]
|
||||
|
||||
|
||||
def unit_type_name(unit_type) -> str:
|
||||
return unit_type.id and unit_type.id or unit_type.name
|
||||
|
||||
|
||||
def unit_type_name_2(unit_type) -> str:
|
||||
return unit_type.name and unit_type.name or unit_type.id
|
||||
|
||||
def unit_type_from_name(name: str) -> UnitType:
|
||||
|
||||
def unit_type_from_name(name: str) -> Optional[UnitType]:
|
||||
if name in vehicle_map:
|
||||
return vehicle_map[name]
|
||||
elif name in plane_map:
|
||||
@ -1232,7 +1273,7 @@ def task_name(task) -> str:
|
||||
return task.name
|
||||
|
||||
|
||||
def choose_units(for_task: Task, factor: float, count: int, country: str) -> typing.Collection[UnitType]:
|
||||
def choose_units(for_task: Task, factor: float, count: int, country: str) -> List[UnitType]:
|
||||
suitable_unittypes = find_unittype(for_task, country)
|
||||
suitable_unittypes = [x for x in suitable_unittypes if x not in helicopter_map.values()]
|
||||
suitable_unittypes.sort(key=lambda x: PRICES[x])
|
||||
@ -1258,7 +1299,7 @@ def unitdict_merge(a: UnitsDict, b: UnitsDict) -> UnitsDict:
|
||||
|
||||
|
||||
def unitdict_split(unit_dict: UnitsDict, count: int):
|
||||
buffer_dict = {}
|
||||
buffer_dict: Dict[UnitType, int] = {}
|
||||
for unit_type, unit_count in unit_dict.items():
|
||||
for _ in range(unit_count):
|
||||
unitdict_append(buffer_dict, unit_type, 1)
|
||||
@ -1281,7 +1322,7 @@ def unitdict_restrict_count(unit_dict: UnitsDict, total_count: int) -> UnitsDict
|
||||
return {}
|
||||
|
||||
|
||||
def assigned_units_split(fd: AssignedUnitsDict) -> typing.Tuple[PlaneDict, PlaneDict]:
|
||||
def assigned_units_split(fd: AssignedUnitsDict) -> Tuple[PlaneDict, PlaneDict]:
|
||||
return {k: v1 for k, (v1, v2) in fd.items()}, {k: v2 for k, (v1, v2) in fd.items()},
|
||||
|
||||
|
||||
@ -1290,7 +1331,7 @@ def assigned_units_from(d: PlaneDict) -> AssignedUnitsDict:
|
||||
|
||||
|
||||
def assignedunits_split_to_count(dict: AssignedUnitsDict, count: int):
|
||||
buffer_dict = {}
|
||||
buffer_dict: Dict[Type[UnitType], Tuple[int, int]] = {}
|
||||
for unit_type, (unit_count, client_count) in dict.items():
|
||||
for _ in range(unit_count):
|
||||
new_count, new_client_count = buffer_dict.get(unit_type, (0, 0))
|
||||
@ -1339,6 +1380,7 @@ class DefaultLiveries:
|
||||
class Default(Enum):
|
||||
af_standard = ""
|
||||
|
||||
|
||||
OH_58D.Liveries = DefaultLiveries
|
||||
F_16C_50.Liveries = DefaultLiveries
|
||||
P_51D_30_NA.Liveries = DefaultLiveries
|
||||
|
||||
@ -24,7 +24,7 @@ class DebriefingDeadUnitInfo:
|
||||
|
||||
class Debriefing:
|
||||
def __init__(self, state_data, game):
|
||||
self.base_capture_events = state_data["base_capture_events"]
|
||||
self.state_data = state_data
|
||||
self.killed_aircrafts = state_data["killed_aircrafts"]
|
||||
self.killed_ground_units = state_data["killed_ground_units"]
|
||||
self.weapons_fired = state_data["weapons_fired"]
|
||||
@ -87,8 +87,8 @@ class Debriefing:
|
||||
|
||||
for i, ground_object in enumerate(cp.ground_objects):
|
||||
logging.info(unit)
|
||||
logging.info(ground_object.string_identifier)
|
||||
if ground_object.matches_string_identifier(unit):
|
||||
logging.info(ground_object.group_name)
|
||||
if ground_object.is_same_group(unit):
|
||||
unit = DebriefingDeadUnitInfo(country, player_unit, ground_object.dcs_identifier)
|
||||
self.dead_buildings.append(unit)
|
||||
elif ground_object.dcs_identifier in ["AA", "CARRIER", "LHA"]:
|
||||
@ -162,6 +162,18 @@ class Debriefing:
|
||||
logging.info(self.player_dead_buildings_dict)
|
||||
logging.info(self.enemy_dead_buildings_dict)
|
||||
|
||||
@property
|
||||
def base_capture_events(self):
|
||||
"""Keeps only the last instance of a base capture event for each base ID"""
|
||||
reversed_captures = [i for i in self.state_data["base_capture_events"][::-1]]
|
||||
last_base_cap_indexes = []
|
||||
for idx, base in enumerate(i.split("||")[0] for i in reversed_captures):
|
||||
if base in [x[1] for x in last_base_cap_indexes]:
|
||||
continue
|
||||
else:
|
||||
last_base_cap_indexes.append((idx, base))
|
||||
return [reversed_captures[idx[0]] for idx in last_base_cap_indexes]
|
||||
|
||||
|
||||
class PollDebriefingFileThread(threading.Thread):
|
||||
"""Thread class with a stop() method. The thread itself has to check
|
||||
@ -1,24 +1,22 @@
|
||||
import typing
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import math
|
||||
from typing import Dict, List, Optional, Type, TYPE_CHECKING
|
||||
|
||||
from dcs.action import Coalition
|
||||
from dcs.unittype import UnitType
|
||||
from dcs.task import *
|
||||
from dcs.vehicles import AirDefence
|
||||
from dcs.mapping import Point
|
||||
from dcs.task import Task
|
||||
from dcs.unittype import UnitType
|
||||
|
||||
from game import *
|
||||
from game import db, persistency
|
||||
from game.debriefing import Debriefing
|
||||
from game.infos.information import Information
|
||||
from theater import *
|
||||
from gen.environmentgen import EnvironmentSettings
|
||||
from gen.conflictgen import Conflict
|
||||
from game.db import assigned_units_from, unitdict_from
|
||||
from theater.start_generator import generate_airbase_defense_group
|
||||
from game.operation.operation import Operation
|
||||
from gen.ground_forces.combat_stance import CombatStance
|
||||
from theater import ControlPoint
|
||||
|
||||
from userdata.debriefing import Debriefing
|
||||
from userdata import persistency
|
||||
|
||||
import game.db as db
|
||||
if TYPE_CHECKING:
|
||||
from ..game import Game
|
||||
|
||||
DIFFICULTY_LOG_BASE = 1.1
|
||||
EVENT_DEPARTURE_MAX_DISTANCE = 340000
|
||||
@ -28,6 +26,7 @@ MINOR_DEFEAT_INFLUENCE = 0.1
|
||||
DEFEAT_INFLUENCE = 0.3
|
||||
STRONG_DEFEAT_INFLUENCE = 0.5
|
||||
|
||||
|
||||
class Event:
|
||||
silent = False
|
||||
informational = False
|
||||
@ -37,17 +36,15 @@ class Event:
|
||||
game = None # type: Game
|
||||
location = None # type: Point
|
||||
from_cp = None # type: ControlPoint
|
||||
departure_cp = None # type: ControlPoint
|
||||
to_cp = None # type: ControlPoint
|
||||
|
||||
operation = None # type: Operation
|
||||
difficulty = 1 # type: int
|
||||
environment_settings = None # type: EnvironmentSettings
|
||||
BONUS_BASE = 5
|
||||
|
||||
def __init__(self, game, from_cp: ControlPoint, target_cp: ControlPoint, location: Point, attacker_name: str, defender_name: str):
|
||||
self.game = game
|
||||
self.departure_cp = None
|
||||
self.departure_cp: Optional[ControlPoint] = None
|
||||
self.from_cp = from_cp
|
||||
self.to_cp = target_cp
|
||||
self.location = location
|
||||
@ -59,14 +56,14 @@ class Event:
|
||||
return self.attacker_name == self.game.player_name
|
||||
|
||||
@property
|
||||
def enemy_cp(self) -> ControlPoint:
|
||||
def enemy_cp(self) -> Optional[ControlPoint]:
|
||||
if self.attacker_name == self.game.player_name:
|
||||
return self.to_cp
|
||||
else:
|
||||
return self.departure_cp
|
||||
|
||||
@property
|
||||
def tasks(self) -> typing.Collection[typing.Type[Task]]:
|
||||
def tasks(self) -> List[Type[Task]]:
|
||||
return []
|
||||
|
||||
@property
|
||||
@ -91,18 +88,6 @@ class Event:
|
||||
def is_successfull(self, debriefing: Debriefing) -> bool:
|
||||
return self.operation.is_successfull(debriefing)
|
||||
|
||||
def player_attacking(self, cp: ControlPoint, flights: db.TaskForceDict):
|
||||
if self.is_player_attacking:
|
||||
self.departure_cp = cp
|
||||
else:
|
||||
self.to_cp = cp
|
||||
|
||||
def player_defending(self, cp: ControlPoint, flights: db.TaskForceDict):
|
||||
if self.is_player_attacking:
|
||||
self.departure_cp = cp
|
||||
else:
|
||||
self.to_cp = cp
|
||||
|
||||
def generate(self):
|
||||
self.operation.is_awacs_enabled = self.is_awacs_enabled
|
||||
self.operation.ca_slots = self.ca_slots
|
||||
@ -159,9 +144,13 @@ class Event:
|
||||
for i, ground_object in enumerate(cp.ground_objects):
|
||||
if ground_object.is_dead:
|
||||
continue
|
||||
|
||||
if ground_object.matches_string_identifier(destroyed_ground_unit_name):
|
||||
logging.info("cp {} killing ground object {}".format(cp, ground_object.string_identifier))
|
||||
|
||||
if (
|
||||
(ground_object.group_name == destroyed_ground_unit_name)
|
||||
or
|
||||
(ground_object.is_same_group(destroyed_ground_unit_name))
|
||||
):
|
||||
logging.info("cp {} killing ground object {}".format(cp, ground_object.group_name))
|
||||
cp.ground_objects[i].is_dead = True
|
||||
|
||||
info = Information("Building destroyed",
|
||||
@ -176,7 +165,7 @@ class Event:
|
||||
"",
|
||||
self.game.turn)
|
||||
for i, ground_object in enumerate(cp.ground_objects):
|
||||
if ground_object.dcs_identifier in ["AA", "CARRIER", "LHA"]:
|
||||
if ground_object.dcs_identifier in ["AA", "CARRIER", "LHA", "EWR"]:
|
||||
for g in ground_object.groups:
|
||||
if not hasattr(g, "units_losts"):
|
||||
g.units_losts = []
|
||||
@ -209,29 +198,19 @@ class Event:
|
||||
if cp.id == id:
|
||||
|
||||
if cp.captured and new_owner_coalition != coalition:
|
||||
cp.captured = False
|
||||
for_player = False
|
||||
info = Information(cp.name + " lost !", "The ennemy took control of " + cp.name + "\nShame on us !", self.game.turn)
|
||||
self.game.informations.append(info)
|
||||
pname = self.game.enemy_name
|
||||
captured_cps.append(cp)
|
||||
elif not(cp.captured) and new_owner_coalition == coalition:
|
||||
cp.captured = True
|
||||
for_player = True
|
||||
info = Information(cp.name + " captured !", "We took control of " + cp.name + "! Great job !", self.game.turn)
|
||||
self.game.informations.append(info)
|
||||
pname = self.game.player_name
|
||||
captured_cps.append(cp)
|
||||
else:
|
||||
continue
|
||||
|
||||
cp.base.aircraft = {}
|
||||
cp.base.armor = {}
|
||||
|
||||
airbase_def_id = 0
|
||||
for g in cp.ground_objects:
|
||||
g.groups = []
|
||||
if g.airbase_group and pname != "":
|
||||
generate_airbase_defense_group(airbase_def_id, g, pname, self.game, cp)
|
||||
airbase_def_id = airbase_def_id + 1
|
||||
cp.capture(self.game, for_player)
|
||||
|
||||
for cp in captured_cps:
|
||||
logging.info("Will run redeploy for " + cp.name)
|
||||
@ -253,7 +232,7 @@ class Event:
|
||||
for enemy_cp in enemy_cps:
|
||||
print("Compute frontline progression for : " + cp.name + " to " + enemy_cp.name)
|
||||
|
||||
delta = 0
|
||||
delta = 0.0
|
||||
player_won = True
|
||||
ally_casualties = killed_unit_count_by_cp[cp.id]
|
||||
enemy_casualties = killed_unit_count_by_cp[enemy_cp.id]
|
||||
@ -376,7 +355,6 @@ class Event:
|
||||
|
||||
class UnitsDeliveryEvent(Event):
|
||||
informational = True
|
||||
units = None # type: typing.Dict[UnitType, int]
|
||||
|
||||
def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
|
||||
super(UnitsDeliveryEvent, self).__init__(game=game,
|
||||
@ -386,12 +364,12 @@ class UnitsDeliveryEvent(Event):
|
||||
attacker_name=attacker_name,
|
||||
defender_name=defender_name)
|
||||
|
||||
self.units = {}
|
||||
self.units: Dict[UnitType, int] = {}
|
||||
|
||||
def __str__(self):
|
||||
return "Pending delivery to {}".format(self.to_cp)
|
||||
|
||||
def deliver(self, units: typing.Dict[UnitType, int]):
|
||||
def deliver(self, units: Dict[UnitType, int]):
|
||||
for k, v in units.items():
|
||||
self.units[k] = self.units.get(k, 0) + v
|
||||
|
||||
|
||||
@ -1,12 +1,17 @@
|
||||
from game.event import *
|
||||
from typing import List, Type
|
||||
|
||||
from dcs.task import CAP, CAS, Task
|
||||
|
||||
from game import db
|
||||
from game.operation.frontlineattack import FrontlineAttackOperation
|
||||
from userdata.debriefing import Debriefing
|
||||
from .event import Event
|
||||
from ..debriefing import Debriefing
|
||||
|
||||
|
||||
class FrontlineAttackEvent(Event):
|
||||
|
||||
@property
|
||||
def tasks(self) -> typing.Collection[typing.Type[Task]]:
|
||||
def tasks(self) -> List[Type[Task]]:
|
||||
if self.is_player_attacking:
|
||||
return [CAS, CAP]
|
||||
else:
|
||||
@ -34,6 +39,7 @@ class FrontlineAttackEvent(Event):
|
||||
self.to_cp.base.affect_strength(-0.1)
|
||||
|
||||
def player_attacking(self, flights: db.TaskForceDict):
|
||||
assert self.departure_cp is not None
|
||||
op = FrontlineAttackOperation(game=self.game,
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
@ -41,13 +47,3 @@ class FrontlineAttackEvent(Event):
|
||||
departure_cp=self.departure_cp,
|
||||
to_cp=self.to_cp)
|
||||
self.operation = op
|
||||
|
||||
def player_defending(self, flights: db.TaskForceDict):
|
||||
op = FrontlineAttackOperation(game=self.game,
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
from_cp=self.from_cp,
|
||||
departure_cp=self.departure_cp,
|
||||
to_cp=self.to_cp)
|
||||
self.operation = op
|
||||
|
||||
|
||||
@ -1,50 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Australia_2005 = {
|
||||
"country": "Australia",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
FA_18C_hornet,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.MBT_Leopard_1A3,
|
||||
Armor.APC_M113,
|
||||
Armor.IFV_LAV_25,
|
||||
Armor.IFV_MCV_80,
|
||||
|
||||
UH_1H,
|
||||
AH_1W, # Standing as EC Tiger
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.Rapier_FSA_Launcher,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.Rapier_FSA_Launcher,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "lhanames": [
|
||||
"HMAS Canberra",
|
||||
"HMAS Adelaide"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,58 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
BLUEFOR_COLDWAR = {
|
||||
"country": "Combined Joint Task Forces Blue",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
|
||||
F_14B,
|
||||
F_4E,
|
||||
F_5E_3,
|
||||
A_10A,
|
||||
AJS37,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "carrier_names": [
|
||||
"CVN-71 Theodore Roosevelt",
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 George Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat": [
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,65 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
|
||||
BLUEFOR_COLDWAR_A4 = {
|
||||
"country": "Combined Joint Task Forces Blue",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
|
||||
F_14B,
|
||||
F_4E,
|
||||
F_5E_3,
|
||||
A_10A,
|
||||
AJS37,
|
||||
A_4E_C,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"CVN-71 Theodore Roosevelt",
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 George Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat": [
|
||||
], "requirements": {
|
||||
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
|
||||
}, "has_jtac": True
|
||||
}
|
||||
@ -1,68 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
from pydcs_extensions.mb339.mb339 import MB_339PAN
|
||||
|
||||
BLUEFOR_COLDWAR_MODS = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
|
||||
F_14B,
|
||||
F_4E,
|
||||
F_5E_3,
|
||||
A_10A,
|
||||
AJS37,
|
||||
A_4E_C,
|
||||
MB_339PAN,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"CVN-71 Theodore Roosevelt",
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 George Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat": [
|
||||
], "requirements": {
|
||||
"MB-339A": "http://www.freccetricolorivirtuali.net/",
|
||||
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
|
||||
}, "has_jtac": True
|
||||
}
|
||||
@ -1,83 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
BLUEFOR_MODERN = {
|
||||
"country": "Combined Joint Task Forces Blue",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
|
||||
F_15C,
|
||||
F_14B,
|
||||
FA_18C_hornet,
|
||||
F_16C_50,
|
||||
JF_17,
|
||||
M_2000C,
|
||||
F_5E_3,
|
||||
Su_27,
|
||||
|
||||
Su_25T,
|
||||
A_10A,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
AV8BNA,
|
||||
AJS37,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
AH_64D,
|
||||
Ka_50,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.MBT_Leopard_2,
|
||||
Armor.ATGM_M1134_Stryker,
|
||||
Armor.IFV_M2A2_Bradley,
|
||||
Armor.IFV_Marder,
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
|
||||
Artillery.MLRS_M270,
|
||||
Artillery.SPH_M109_Paladin,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Patriot_EPP_III,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"CVN-71 Theodore Roosevelt",
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 George Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,43 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Canada_2005 = {
|
||||
"country": "Canada",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
FA_18C_hornet,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
Armor.MBT_Leopard_1A3,
|
||||
Armor.MBT_Leopard_2,
|
||||
Armor.IFV_LAV_25,
|
||||
Armor.APC_M113,
|
||||
Armor.IFV_MCV_80,
|
||||
|
||||
UH_1H,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "destroyer": [
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,80 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
China_2010 = {
|
||||
"country": "China",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis, # Standing as J-7
|
||||
Su_30,
|
||||
Su_33,
|
||||
J_11A,
|
||||
JF_17,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
KJ_2000,
|
||||
|
||||
Mi_8MT,
|
||||
Mi_28N,
|
||||
|
||||
AirDefence.SAM_SA_10_S_300PS_LN_5P85C, # Standing as HQ-9+
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
|
||||
Armor.ZTZ_96B,
|
||||
Armor.MBT_T_55,
|
||||
Armor.ZBD_04A,
|
||||
Armor.IFV_BMP_1,
|
||||
Artillery.MLRS_9A52_Smerch,
|
||||
Artillery.SPH_2S9_Nona,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Infantry_Soldier_Rus,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
AirDefence.Rapier_FSA_Launcher, # Standing as PL-9C Shorad
|
||||
AirDefence.HQ_7_Self_Propelled_LN
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
Type_052B_Destroyer,
|
||||
Type_052C_Destroyer
|
||||
], "cruiser": [
|
||||
Type_054A_Frigate,
|
||||
], "helicopter_carrier": [
|
||||
Type_071_Amphibious_Transport_Dock,
|
||||
], "lhanames": [
|
||||
"Kunlun Shan",
|
||||
"Jinggang Shan",
|
||||
"Changbai Shan",
|
||||
"Yimeng Shan",
|
||||
"Longhu Shan",
|
||||
"Wuzhi Shan",
|
||||
"Wudang Shan"
|
||||
], "carrier_names": [
|
||||
"001 Liaoning",
|
||||
"002 Shandong",
|
||||
], "boat":[
|
||||
"Type54GroupGenerator"
|
||||
],
|
||||
"has_jtac": True,
|
||||
"jtac_unit": WingLoong_I
|
||||
}
|
||||
258
game/factions/faction.py
Normal file
258
game/factions/faction.py
Normal file
@ -0,0 +1,258 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional, Dict, Type, List, Any, cast
|
||||
|
||||
import dcs
|
||||
from dcs.countries import country_dict
|
||||
from dcs.planes import plane_map
|
||||
from dcs.unittype import FlyingType, ShipType, VehicleType, UnitType
|
||||
from dcs.vehicles import Armor, Unarmed, Infantry, Artillery, AirDefence
|
||||
|
||||
from game.data.building_data import WW2_ALLIES_BUILDINGS, DEFAULT_AVAILABLE_BUILDINGS, WW2_GERMANY_BUILDINGS, WW2_FREE
|
||||
from game.data.doctrine import Doctrine, MODERN_DOCTRINE, COLDWAR_DOCTRINE, WWII_DOCTRINE
|
||||
from pydcs_extensions.mod_units import MODDED_VEHICLES, MODDED_AIRPLANES
|
||||
|
||||
|
||||
@dataclass
|
||||
class Faction:
|
||||
|
||||
# Country used by this faction
|
||||
country: str = field(default="")
|
||||
|
||||
# Nice name of the faction
|
||||
name: str = field(default="")
|
||||
|
||||
# List of faction file authors
|
||||
authors: str = field(default="")
|
||||
|
||||
# A description of the faction
|
||||
description: str = field(default="")
|
||||
|
||||
# Available aircraft
|
||||
aircrafts: List[UnitType] = field(default_factory=list)
|
||||
|
||||
# Available awacs aircraft
|
||||
awacs: List[UnitType] = field(default_factory=list)
|
||||
|
||||
# Available tanker aircraft
|
||||
tankers: List[UnitType] = field(default_factory=list)
|
||||
|
||||
# Available frontline units
|
||||
frontline_units: List[VehicleType] = field(default_factory=list)
|
||||
|
||||
# Available artillery units
|
||||
artillery_units: List[VehicleType] = field(default_factory=list)
|
||||
|
||||
# Infantry units used
|
||||
infantry_units: List[VehicleType] = field(default_factory=list)
|
||||
|
||||
# Logistics units used
|
||||
logistics_units: List[VehicleType] = field(default_factory=list)
|
||||
|
||||
# List of units that can be deployed as SHORAD
|
||||
shorads: List[str] = field(default_factory=list)
|
||||
|
||||
# Possible SAMS site generators for this faction
|
||||
sams: List[str] = field(default_factory=list)
|
||||
|
||||
# Possible EWR generators for this faction.
|
||||
ewrs: List[str] = field(default_factory=list)
|
||||
|
||||
# Possible Missile site generators for this faction
|
||||
missiles: List[str] = field(default_factory=list)
|
||||
|
||||
# Required mods or asset packs
|
||||
requirements: Dict[str, str] = field(default_factory=dict)
|
||||
|
||||
# possible aircraft carrier units
|
||||
aircraft_carrier: List[UnitType] = field(default_factory=list)
|
||||
|
||||
# possible helicopter carrier units
|
||||
helicopter_carrier: List[UnitType] = field(default_factory=list)
|
||||
|
||||
# Possible carrier names
|
||||
carrier_names: List[str] = field(default_factory=list)
|
||||
|
||||
# Possible helicopter carrier names
|
||||
helicopter_carrier_names: List[str] = field(default_factory=list)
|
||||
|
||||
# Navy group generators
|
||||
navy_generators: List[str] = field(default_factory=list)
|
||||
|
||||
# Available destroyers
|
||||
destroyers: List[str] = field(default_factory=list)
|
||||
|
||||
# Available cruisers
|
||||
cruisers: List[str] = field(default_factory=list)
|
||||
|
||||
# How many navy group should we try to generate per CP on startup for this faction
|
||||
navy_group_count: int = field(default=1)
|
||||
|
||||
# How many missiles group should we try to generate per CP on startup for this faction
|
||||
missiles_group_count: int = field(default=1)
|
||||
|
||||
# Whether this faction has JTAC access
|
||||
has_jtac: bool = field(default=False)
|
||||
|
||||
# Unit to use as JTAC for this faction
|
||||
jtac_unit: Optional[FlyingType] = field(default=None)
|
||||
|
||||
# doctrine
|
||||
doctrine: Doctrine = field(default=MODERN_DOCTRINE)
|
||||
|
||||
# List of available buildings for this faction
|
||||
building_set: List[str] = field(default_factory=list)
|
||||
|
||||
@classmethod
|
||||
def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
|
||||
|
||||
faction = Faction()
|
||||
|
||||
faction.country = json.get("country", "/")
|
||||
if faction.country not in [c.name for c in country_dict.values()]:
|
||||
raise AssertionError("Faction's country (\"{}\") is not a valid DCS country ID".format(faction.country))
|
||||
|
||||
faction.name = json.get("name", "")
|
||||
if not faction.name:
|
||||
raise AssertionError("Faction has no valid name")
|
||||
|
||||
faction.authors = json.get("authors", "")
|
||||
faction.description = json.get("description", "")
|
||||
|
||||
faction.aircrafts = load_all_aircraft(json.get("aircrafts", []))
|
||||
faction.awacs = load_all_aircraft(json.get("awacs", []))
|
||||
faction.tankers = load_all_aircraft(json.get("tankers", []))
|
||||
|
||||
faction.frontline_units = load_all_vehicles(
|
||||
json.get("frontline_units", []))
|
||||
faction.artillery_units = load_all_vehicles(
|
||||
json.get("artillery_units", []))
|
||||
faction.infantry_units = load_all_vehicles(
|
||||
json.get("infantry_units", []))
|
||||
faction.logistics_units = load_all_vehicles(
|
||||
json.get("logistics_units", []))
|
||||
|
||||
faction.sams = json.get("sams", [])
|
||||
faction.ewrs = json.get("ewrs", [])
|
||||
faction.shorads = json.get("shorads", [])
|
||||
faction.missiles = json.get("missiles", [])
|
||||
faction.requirements = json.get("requirements", {})
|
||||
|
||||
faction.carrier_names = json.get("carrier_names", [])
|
||||
faction.helicopter_carrier_names = json.get(
|
||||
"helicopter_carrier_names", [])
|
||||
faction.navy_generators = json.get("navy_generators", [])
|
||||
faction.aircraft_carrier = load_all_ships(
|
||||
json.get("aircraft_carrier", []))
|
||||
faction.helicopter_carrier = load_all_ships(
|
||||
json.get("helicopter_carrier", []))
|
||||
faction.destroyers = load_all_ships(json.get("destroyers", []))
|
||||
faction.cruisers = load_all_ships(json.get("cruisers", []))
|
||||
faction.has_jtac = json.get("has_jtac", False)
|
||||
jtac_name = json.get("jtac_unit", None)
|
||||
if jtac_name is not None:
|
||||
faction.jtac_unit = load_aircraft(jtac_name)
|
||||
else:
|
||||
faction.jtac_unit = None
|
||||
faction.navy_group_count = int(json.get("navy_group_count", 1))
|
||||
faction.missiles_group_count = int(json.get("missiles_group_count", 0))
|
||||
|
||||
# Load doctrine
|
||||
doctrine = json.get("doctrine", "modern")
|
||||
if doctrine == "modern":
|
||||
faction.doctrine = MODERN_DOCTRINE
|
||||
elif doctrine == "coldwar":
|
||||
faction.doctrine = COLDWAR_DOCTRINE
|
||||
elif doctrine == "ww2":
|
||||
faction.doctrine = WWII_DOCTRINE
|
||||
else:
|
||||
faction.doctrine = MODERN_DOCTRINE
|
||||
|
||||
# Load the building set
|
||||
building_set = json.get("building_set", "default")
|
||||
if building_set == "default":
|
||||
faction.building_set = DEFAULT_AVAILABLE_BUILDINGS
|
||||
elif building_set == "ww2free":
|
||||
faction.building_set = WW2_FREE
|
||||
elif building_set == "ww2ally":
|
||||
faction.building_set = WW2_ALLIES_BUILDINGS
|
||||
elif building_set == "ww2germany":
|
||||
faction.building_set = WW2_GERMANY_BUILDINGS
|
||||
else:
|
||||
faction.building_set = DEFAULT_AVAILABLE_BUILDINGS
|
||||
|
||||
return faction
|
||||
|
||||
@property
|
||||
def units(self) -> List[UnitType]:
|
||||
return (self.infantry_units + self.aircrafts + self.awacs +
|
||||
self.artillery_units + self.frontline_units +
|
||||
self.tankers + self.logistics_units)
|
||||
|
||||
|
||||
def unit_loader(unit: str, class_repository: List[Any]) -> Optional[UnitType]:
|
||||
"""
|
||||
Find unit by name
|
||||
:param unit: Unit name as string
|
||||
:param class_repository: Repository of classes (Either a module, a class, or a list of classes)
|
||||
:return: The unit as a PyDCS type
|
||||
"""
|
||||
if unit is None:
|
||||
return None
|
||||
elif unit in plane_map.keys():
|
||||
return plane_map[unit]
|
||||
else:
|
||||
for mother_class in class_repository:
|
||||
if getattr(mother_class, unit, None) is not None:
|
||||
return getattr(mother_class, unit)
|
||||
if type(mother_class) is list:
|
||||
for m in mother_class:
|
||||
if m.__name__ == unit:
|
||||
return m
|
||||
logging.error(f"FACTION ERROR : Unable to find {unit} in pydcs")
|
||||
return None
|
||||
|
||||
|
||||
def load_aircraft(name: str) -> Optional[FlyingType]:
|
||||
return cast(Optional[FlyingType], unit_loader(
|
||||
name, [dcs.planes, dcs.helicopters, MODDED_AIRPLANES]
|
||||
))
|
||||
|
||||
|
||||
def load_all_aircraft(data) -> List[FlyingType]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_aircraft(name)
|
||||
if item is not None:
|
||||
items.append(item)
|
||||
return items
|
||||
|
||||
|
||||
def load_vehicle(name: str) -> Optional[VehicleType]:
|
||||
return cast(Optional[FlyingType], unit_loader(
|
||||
name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
|
||||
))
|
||||
|
||||
|
||||
def load_all_vehicles(data) -> List[VehicleType]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_vehicle(name)
|
||||
if item is not None:
|
||||
items.append(item)
|
||||
return items
|
||||
|
||||
|
||||
def load_ship(name: str) -> Optional[ShipType]:
|
||||
return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
|
||||
|
||||
|
||||
def load_all_ships(data) -> List[ShipType]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_ship(name)
|
||||
if item is not None:
|
||||
items.append(item)
|
||||
return items
|
||||
46
game/factions/faction_loader.py
Normal file
46
game/factions/faction_loader.py
Normal file
@ -0,0 +1,46 @@
|
||||
from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
from pathlib import Path
|
||||
from typing import Dict, Iterator, Optional, Type
|
||||
|
||||
from game.factions.faction import Faction
|
||||
|
||||
FACTION_DIRECTORY = Path("./resources/factions/")
|
||||
|
||||
|
||||
class FactionLoader:
|
||||
def __init__(self) -> None:
|
||||
self._factions: Optional[Dict[str, Faction]] = None
|
||||
|
||||
@property
|
||||
def factions(self) -> Dict[str, Faction]:
|
||||
self.initialize()
|
||||
assert self._factions is not None
|
||||
return self._factions
|
||||
|
||||
def initialize(self) -> None:
|
||||
if self._factions is None:
|
||||
self._factions = self.load_factions()
|
||||
|
||||
@classmethod
|
||||
def load_factions(cls: Type[FactionLoader]) -> Dict[str, Faction]:
|
||||
files = [f for f in FACTION_DIRECTORY.glob("*.json") if f.is_file()]
|
||||
factions = {}
|
||||
|
||||
for f in files:
|
||||
try:
|
||||
with f.open("r", encoding="utf-8") as fdata:
|
||||
data = json.load(fdata, encoding="utf-8")
|
||||
factions[data["name"]] = Faction.from_json(data)
|
||||
logging.info("Loaded faction : " + str(f))
|
||||
except Exception:
|
||||
logging.exception(f"Unable to load faction : {f}")
|
||||
|
||||
return factions
|
||||
|
||||
def __getitem__(self, name: str) -> Faction:
|
||||
return self.factions[name]
|
||||
|
||||
def __iter__(self) -> Iterator[str]:
|
||||
return iter(self.factions.keys())
|
||||
@ -1,47 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
France_1995 = {
|
||||
"country": "France",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
M_2000C,
|
||||
Mirage_2000_5,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
SA342M,
|
||||
SA342L,
|
||||
SA342Mistral,
|
||||
|
||||
Armor.MBT_Leclerc,
|
||||
Armor.TPz_Fuchs, # Standing as VAB
|
||||
Armor.APC_Cobra, # Standing as VBL
|
||||
Armor.ATGM_M1134_Stryker, # Standing as VAB Mephisto
|
||||
Artillery.SPH_M109_Paladin, # Standing as AMX30 AuF1
|
||||
Artillery.MLRS_M270,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.HQ_7_Self_Propelled_LN, # Standing as Crotale
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
|
||||
], "shorad": [
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.SAM_Roland_ADS
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,62 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
France_2005 = {
|
||||
"country": "France",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
M_2000C,
|
||||
Mirage_2000_5,
|
||||
FA_18C_hornet, # Standing as Rafale M
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
SA342M,
|
||||
SA342L,
|
||||
SA342Mistral,
|
||||
|
||||
Armor.MBT_Leclerc,
|
||||
Armor.TPz_Fuchs, # Standing as VAB
|
||||
Armor.APC_Cobra, # Standing as VBL
|
||||
Armor.ATGM_M1134_Stryker, # Standing as VAB Mephisto
|
||||
Artillery.SPH_M109_Paladin, # Standing as AMX30 AuF1
|
||||
Artillery.MLRS_M270,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.HQ_7_Self_Propelled_LN, # Standing as Crotale
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
|
||||
], "shorad":[
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.SAM_Roland_ADS
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis, # Standing as CDG Aircraft Carrier
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa, # Standing as Mistral Class
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"PA Charles de Gaulle",
|
||||
], "lhanames": [
|
||||
"L9013 Mistral",
|
||||
"L9014 Tonerre",
|
||||
"L9015 Dixmude"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,80 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
import pydcs_extensions.frenchpack.frenchpack as frenchpack
|
||||
from pydcs_extensions.rafale.rafale import Rafale_M, Rafale_A_S
|
||||
|
||||
France_2005_Modded = {
|
||||
"country": "France",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
M_2000C,
|
||||
Mirage_2000_5,
|
||||
Rafale_M,
|
||||
Rafale_A_S,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
SA342M,
|
||||
SA342L,
|
||||
SA342Mistral,
|
||||
|
||||
Armor.MBT_Leclerc,
|
||||
Artillery.SPH_M109_Paladin, # Standing as AMX30 AuF1
|
||||
Artillery.MLRS_M270,
|
||||
|
||||
frenchpack.AMX_10RCR,
|
||||
frenchpack.AMX_10RCR_SEPAR,
|
||||
frenchpack.ERC_90,
|
||||
frenchpack.TRM_2000_PAMELA,
|
||||
frenchpack.VAB__50,
|
||||
frenchpack.VAB_MEPHISTO,
|
||||
frenchpack.VAB_T20_13,
|
||||
frenchpack.VBL__50,
|
||||
frenchpack.VBL_AANF1,
|
||||
frenchpack.VBAE_CRAB,
|
||||
frenchpack.VBAE_CRAB_MMP,
|
||||
frenchpack.AMX_30B2,
|
||||
frenchpack.Leclerc_Serie_XXI,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.HQ_7_Self_Propelled_LN, # Standing as Crotale
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
|
||||
], "shorad": [
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.SAM_Roland_ADS
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis, # Standing as CDG Aircraft Carrier
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa, # Standing as Mistral Class
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"PA Charles de Gaulle",
|
||||
], "lhanames": [
|
||||
"L9013 Mistral",
|
||||
"L9014 Tonerre",
|
||||
"L9015 Dixmude"
|
||||
], "boat": [
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
], "requirements": {
|
||||
"frenchpack V3.5": "https://forums.eagle.ru/showthread.php?t=279974",
|
||||
"RAFALE 2.5.5": "https://www.digitalcombatsimulator.com/fr/files/3307478/",
|
||||
}, "has_jtac": True
|
||||
}
|
||||
@ -1,47 +0,0 @@
|
||||
from dcs.planes import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from game.data.building_data import WW2_GERMANY_BUILDINGS
|
||||
from game.data.doctrine import WWII_DOCTRINE
|
||||
|
||||
Germany_1944 = {
|
||||
"country": "Third Reich",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
Bf_109K_4,
|
||||
Ju_88A4,
|
||||
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B__Tiger_II,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.Sd_Kfz_184_Elefant,
|
||||
Armor.TD_Jagdpanther_G1,
|
||||
Armor.TD_Jagdpanzer_IV,
|
||||
|
||||
Artillery.Sturmpanzer_IV_Brummbär,
|
||||
|
||||
Unarmed.Sd_Kfz_2,
|
||||
Unarmed.Sd_Kfz_7,
|
||||
Unarmed.Kübelwagen_82,
|
||||
|
||||
Infantry.Infantry_Mauser_98,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
],"requirements":{
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"shorad": [
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
],
|
||||
"objects": WW2_GERMANY_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["UBoatGroupGenerator", "SchnellbootGroupGenerator"],
|
||||
"boat_count": 2,
|
||||
"missiles": ["V1GroupGenerator"],
|
||||
"missiles_count": 1
|
||||
}
|
||||
@ -1,40 +0,0 @@
|
||||
from dcs.planes import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from game.data.building_data import WW2_GERMANY_BUILDINGS
|
||||
from game.data.doctrine import WWII_DOCTRINE
|
||||
|
||||
Germany_1944_Easy = {
|
||||
"country": "Third Reich",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
Bf_109K_4,
|
||||
Ju_88A4,
|
||||
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Artillery.Sturmpanzer_IV_Brummbär,
|
||||
|
||||
Unarmed.Sd_Kfz_2,
|
||||
Unarmed.Sd_Kfz_7,
|
||||
Unarmed.Kübelwagen_82,
|
||||
|
||||
Infantry.Infantry_Mauser_98,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
],"requirements":{
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"shorad":[
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
],
|
||||
"objects": WW2_GERMANY_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["UBoatGroupGenerator", "SchnellbootGroupGenerator"],
|
||||
"boat_count": 1,
|
||||
"missiles": ["V1GroupGenerator"],
|
||||
"missiles_count": 1
|
||||
}
|
||||
@ -1,45 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Germany_1990 = {
|
||||
"country": "Germany",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
MiG_29G,
|
||||
Tornado_IDS,
|
||||
F_4E,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.TPz_Fuchs,
|
||||
Armor.MBT_Leopard_1A3,
|
||||
Armor.MBT_Leopard_2,
|
||||
Armor.IFV_Marder,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,55 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
India_2010 = {
|
||||
"country": "India",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
Mirage_2000_5,
|
||||
M_2000C,
|
||||
MiG_27K,
|
||||
MiG_21Bis,
|
||||
MiG_29S,
|
||||
Su_30,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
AH_64A,
|
||||
Mi_8MT,
|
||||
|
||||
Armor.MBT_T_90,
|
||||
Armor.MBT_T_72B,
|
||||
Armor.IFV_BMP_2,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
FSG_1241_1MP_Molniya,
|
||||
], "carrier_names": [
|
||||
"INS Vikramaditya"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator", "MolniyaGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,27 +0,0 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
|
||||
Insurgent = {
|
||||
"country": "Insurgents",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed,
|
||||
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
|
||||
|
||||
Armor.APC_Cobra,
|
||||
Armor.APC_MTLB,
|
||||
Armor.ARV_BRDM_2,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
Infantry.Infantry_Soldier_Insurgents,
|
||||
Infantry.Soldier_RPG,
|
||||
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160
|
||||
]
|
||||
}
|
||||
@ -1,33 +0,0 @@
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from pydcs_extensions.frenchpack.frenchpack import DIM__TOYOTA_BLUE, DIM__TOYOTA_DESERT, DIM__TOYOTA_GREEN, \
|
||||
DIM__KAMIKAZE
|
||||
|
||||
Insurgent_modded = {
|
||||
"country": "Insurgents",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed,
|
||||
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
|
||||
|
||||
DIM__TOYOTA_BLUE,
|
||||
DIM__TOYOTA_DESERT,
|
||||
DIM__TOYOTA_GREEN,
|
||||
DIM__KAMIKAZE,
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.APC_Cobra,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
Infantry.Soldier_AK,
|
||||
Infantry.Infantry_Soldier_Insurgents,
|
||||
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160
|
||||
], "requirements": {
|
||||
"frenchpack V3.5": "https://forums.eagle.ru/showthread.php?t=279974",
|
||||
}
|
||||
}
|
||||
@ -1,58 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Iran_2015 = {
|
||||
"country": "Iran",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_29A,
|
||||
F_4E,
|
||||
F_14B,
|
||||
F_5E_3,
|
||||
|
||||
MiG_21Bis,
|
||||
Su_24M,
|
||||
Su_25,
|
||||
Su_17M4,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
A_50,
|
||||
|
||||
Mi_28N,
|
||||
Mi_24V,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
|
||||
|
||||
Armor.APC_M113,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.MBT_T_72B,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
Infantry.Soldier_AK,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed
|
||||
], "boat":[
|
||||
"GrishaGroupGenerator", "MolniyaGroupGenerator", "KiloSubGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,33 +0,0 @@
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Israel_1948 = {
|
||||
"country": "Israel",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
SpitfireLFMkIXCW,
|
||||
SpitfireLFMkIX,
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
Bf_109K_4, # Standing as Avia S-199
|
||||
B_17G,
|
||||
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.APC_M2A1,
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.LAC_M8_Greyhound,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
Armed_speedboat,
|
||||
],"requirements":{
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"shorad": [
|
||||
AirDefence.AAA_Bofors_40mm
|
||||
], "boat": [
|
||||
], "has_jtac": False
|
||||
}
|
||||
@ -1,112 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
|
||||
Israel_1973 = {
|
||||
"country": "Israel",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
F_4E,
|
||||
A_4E_C,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.APC_M2A1,
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
|
||||
Armed_speedboat,
|
||||
], "requirements": {
|
||||
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
}, "shorad": [
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
AirDefence.AAA_Bofors_40mm
|
||||
], "boat": [
|
||||
], "has_jtac": True
|
||||
}
|
||||
|
||||
Israel_1973_NO_WW2_UNITS = {
|
||||
"country": "Israel",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
F_4E,
|
||||
A_4E_C,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
|
||||
Armed_speedboat,
|
||||
], "requirements": {
|
||||
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
|
||||
}, "shorad": [
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
], "boat": [
|
||||
], "has_jtac": True
|
||||
}
|
||||
|
||||
Israel_1982 = {
|
||||
"country": "Israel",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
F_4E,
|
||||
A_4E_C,
|
||||
F_15C,
|
||||
F_16A,
|
||||
F_16C_50,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
AH_1W,
|
||||
|
||||
Armor.APC_M113,
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.MBT_Merkava_Mk__4,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
|
||||
Armed_speedboat,
|
||||
], "requirements": {
|
||||
"Community A-4E": "https://heclak.github.io/community-a4e-c/",
|
||||
}, "shorad": [
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
], "boat": [
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,44 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Israel_2000 = {
|
||||
"country": "Israel",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
F_16C_50,
|
||||
F_15C,
|
||||
F_15E,
|
||||
F_4E,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
AH_1W,
|
||||
AH_64D,
|
||||
|
||||
Armor.MBT_Merkava_Mk__4,
|
||||
Armor.APC_M113,
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
Armor.ATGM_M1045_HMMWV_TOW,
|
||||
Artillery.SPH_M109_Paladin,
|
||||
Artillery.MLRS_M270,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Patriot_EPP_III,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.SAM_Avenger_M1097
|
||||
], "boat": [
|
||||
"ArleighBurkeGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,48 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Italy_1990 = {
|
||||
"country": "Italy",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
Tornado_IDS,
|
||||
AV8BNA,
|
||||
# MB339,
|
||||
|
||||
KC_135,
|
||||
S_3B_Tanker,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
AH_1W,
|
||||
UH_1H,
|
||||
|
||||
Armor.MBT_Leopard_1A3, # OF-40 MBT
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "lhanames": [
|
||||
"Giuseppe Garibaldi",
|
||||
"Cavour",
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,52 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from pydcs_extensions.mb339.mb339 import MB_339PAN
|
||||
|
||||
Italy_1990_MB339 = {
|
||||
"country": "Italy",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
Tornado_IDS,
|
||||
AV8BNA,
|
||||
MB_339PAN,
|
||||
|
||||
KC_135,
|
||||
S_3B_Tanker,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
AH_1W,
|
||||
UH_1H,
|
||||
|
||||
Armor.MBT_Leopard_1A3, # OF-40 MBT
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "lhanames": [
|
||||
"Giuseppe Garibaldi",
|
||||
"Cavour",
|
||||
], "boat": [
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
], "requirements": {
|
||||
"MB-339A": "http://www.freccetricolorivirtuali.net/",
|
||||
}, "has_jtac": True
|
||||
}
|
||||
@ -1,54 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Japan_2005 = {
|
||||
"country": "Japan",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
F_15C, # F-15J/DJ
|
||||
F_16C_50, # F-2A/B
|
||||
F_4E, # F-4EJ
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
AH_1W,
|
||||
AH_64D,
|
||||
|
||||
Armor.MBT_Merkava_Mk__4, # Standing as Type 10 MBT
|
||||
Armor.MBT_M1A2_Abrams, # Standing as Type 90 MBT
|
||||
Armor.IFV_Marder, # Standing as Type 89 IFV
|
||||
Armor.TPz_Fuchs, # Standing as Type 96 APC
|
||||
Armor.IFV_LAV_25, # Standing as Type 16 or Type 87
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
|
||||
Artillery.MLRS_M270,
|
||||
Artillery.SPH_M109_Paladin, # Standing as Type 99 SPH
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Patriot_EPP_III,
|
||||
|
||||
LHA_1_Tarawa,
|
||||
], "shorad": [
|
||||
AirDefence.SPAAA_Gepard, # Type 87 SPAG
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa, # Standing as Hyuga-class helicopter carrier
|
||||
], "destroyer": [
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "lhanames": [
|
||||
"Hyuga",
|
||||
"Ise",
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,49 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Libya_2011 = {
|
||||
"country": "Libya",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
Su_24M,
|
||||
Su_17M4,
|
||||
Mi_24V,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
A_50,
|
||||
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.FDDM_Grad,
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.MBT_T_55,
|
||||
Armor.MBT_T_72B,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Infantry_Soldier_Insurgents
|
||||
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,38 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Netherlands_1990 = {
|
||||
"country": "The Netherlands",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
F_16C_50,
|
||||
F_5E_3,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
AH_64A,
|
||||
|
||||
Armor.APC_M113,
|
||||
Armor.MBT_Leopard_1A3,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.SAM_Avenger_M1097
|
||||
], "boat": [
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,53 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
NorthKorea_2000 = {
|
||||
"country": "North Korea",
|
||||
"side": "red",
|
||||
"units":[
|
||||
MiG_29A,
|
||||
Su_25,
|
||||
MiG_15bis,
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_19P,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
A_50,
|
||||
|
||||
Mi_8MT,
|
||||
Mi_24V,
|
||||
|
||||
Armor.MBT_T_55,
|
||||
Armor.MBT_T_72B,
|
||||
Armor.MBT_T_80U,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.ARV_BRDM_2,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Soldier_AK,
|
||||
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
],
|
||||
"boat": [
|
||||
"GrishaGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,42 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Pakistan_2015 = {
|
||||
"country": "Pakistan",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
JF_17,
|
||||
F_16C_50,
|
||||
MiG_21Bis, # Standing as J-7
|
||||
MiG_19P, # Standing as J-6
|
||||
IL_78M,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
AH_1W,
|
||||
|
||||
Armor.MBT_T_80U,
|
||||
Armor.MBT_T_55, # Standing as Al-Zarrar / Type 59 MBT
|
||||
Armor.ZBD_04A,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_SA_2_LN_SM_90, # Standing as HQ-2
|
||||
AirDefence.SAM_SA_10_S_300PS_LN_5P85C, # Standing as HQ-9
|
||||
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
|
||||
AirDefence.AAA_ZU_23_Closed
|
||||
], "boat": [
|
||||
"Type54GroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
],
|
||||
"has_jtac": True,
|
||||
"jtac_unit": WingLoong_I
|
||||
}
|
||||
@ -1,91 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from pydcs_extensions.mb339.mb339 import MB_339PAN
|
||||
|
||||
PMC_WESTERN_A = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
C_101CC,
|
||||
|
||||
UH_1H,
|
||||
Mi_8MT,
|
||||
OH_58D,
|
||||
SA342M,
|
||||
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
Armor.IFV_MCV_80,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "has_jtac": True
|
||||
}
|
||||
|
||||
PMC_WESTERN_B = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
MB_339PAN,
|
||||
C_101CC,
|
||||
|
||||
UH_1H,
|
||||
Mi_8MT,
|
||||
OH_58D,
|
||||
SA342M,
|
||||
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
Armor.IFV_MCV_80,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "has_jtac": True,
|
||||
"requirements": {
|
||||
"MB-339A": "http://www.freccetricolorivirtuali.net/",
|
||||
}
|
||||
}
|
||||
|
||||
PMC_RUSSIAN = {
|
||||
"country": "Russia",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
L_39C,
|
||||
L_39ZA,
|
||||
|
||||
Mi_8MT,
|
||||
Mi_24V,
|
||||
Ka_50,
|
||||
|
||||
Armor.APC_Cobra,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.ARV_BRDM_2,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
], "has_jtac": True
|
||||
}
|
||||
|
||||
@ -1,38 +0,0 @@
|
||||
from dcs.planes import MiG_15bis, IL_76MD, IL_78M, An_26B, An_30M, Yak_40
|
||||
from dcs.ships import CV_1143_5_Admiral_Kuznetsov, Bulk_cargo_ship_Yakushev, Dry_cargo_ship_Ivanov, Tanker_Elnya_160
|
||||
from dcs.vehicles import AirDefence, Armor, Unarmed, Infantry, Artillery
|
||||
|
||||
Russia_1955 = {
|
||||
"country": "Russia",
|
||||
"side": "red",
|
||||
"units": [
|
||||
MiG_15bis,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.FDDM_Grad,
|
||||
Armor.APC_MTLB,
|
||||
Armor.MBT_T_55,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
|
||||
# Infantry squad
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Infantry_Soldier_Rus,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
]
|
||||
}
|
||||
@ -1,55 +0,0 @@
|
||||
from dcs.helicopters import Mi_8MT
|
||||
from dcs.planes import MiG_15bis, MiG_19P, MiG_21Bis, IL_76MD, IL_78M, An_26B, An_30M, Yak_40, A_50
|
||||
from dcs.ships import CV_1143_5_Admiral_Kuznetsov, Bulk_cargo_ship_Yakushev, Dry_cargo_ship_Ivanov, Tanker_Elnya_160
|
||||
from dcs.vehicles import AirDefence, Armor, Unarmed, Infantry, Artillery
|
||||
|
||||
Russia_1965 = {
|
||||
"country": "Russia",
|
||||
"side": "red",
|
||||
"units": [
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
A_50,
|
||||
|
||||
Mi_8MT,
|
||||
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.ARV_BTR_RD,
|
||||
Armor.IFV_BMD_1,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.MBT_T_55,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
|
||||
# Infantry squad
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Infantry_Soldier_Rus,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.AAA_ZU_23_Closed
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,71 +0,0 @@
|
||||
from dcs.helicopters import Mi_8MT, Mi_24V
|
||||
from dcs.planes import MiG_21Bis, MiG_23MLD, MiG_25PD, MiG_29A, Su_17M4, Su_24M, Su_25, IL_76MD, IL_78M, An_26B, An_30M, \
|
||||
Yak_40, A_50
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import AirDefence, Armor, Unarmed, Infantry, Artillery
|
||||
|
||||
Russia_1975 = {
|
||||
"country": "Russia",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_29A,
|
||||
|
||||
Su_17M4,
|
||||
Su_24M,
|
||||
Su_25,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
A_50,
|
||||
|
||||
Mi_8MT,
|
||||
Mi_24V,
|
||||
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.IFV_BMD_1,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.MBT_T_55,
|
||||
|
||||
Artillery.SPH_2S9_Nona,
|
||||
Artillery.SPH_2S1_Gvozdika,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
|
||||
# Infantry squad
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Infantry_Soldier_Rus,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
CGN_1144_2_Pyotr_Velikiy,
|
||||
], "boat": [
|
||||
"RussianNavyGroupGenerator", "KiloSubGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,74 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Russia_1990 = {
|
||||
"country": "Russia",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_29A,
|
||||
MiG_29S,
|
||||
MiG_31,
|
||||
Su_27,
|
||||
|
||||
Su_24M,
|
||||
Su_25,
|
||||
Ka_50,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
A_50,
|
||||
|
||||
Mi_8MT,
|
||||
Mi_24V,
|
||||
|
||||
AirDefence.AAA_ZU_23_Closed,
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.IFV_BMD_1,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.MBT_T_55,
|
||||
Artillery.MLRS_9K57_Uragan_BM_27,
|
||||
Artillery.SPH_2S19_Msta,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
|
||||
# Infantry squad
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Infantry_Soldier_Rus,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.SAM_SA_9_Strela_1_9P31,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
], "carrier_names": [
|
||||
"Admiral Kuznetov",
|
||||
"Admiral Gorshkov"
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "destroyer": [
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
FSG_1241_1MP_Molniya,
|
||||
], "boat":[
|
||||
"RussianNavyGroupGenerator", "KiloSubGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,77 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Russia_2010 = {
|
||||
"country": "Russia",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
Su_27,
|
||||
Su_30,
|
||||
Su_33,
|
||||
MiG_29S,
|
||||
MiG_31,
|
||||
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_34,
|
||||
Su_24M,
|
||||
L_39ZA,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
A_50,
|
||||
|
||||
Ka_50,
|
||||
Mi_8MT,
|
||||
Mi_24V,
|
||||
Mi_28N,
|
||||
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
|
||||
AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
|
||||
|
||||
Armor.APC_BTR_80,
|
||||
Armor.MBT_T_90,
|
||||
Armor.MBT_T_80U,
|
||||
Armor.MBT_T_72B,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.IFV_BMP_2,
|
||||
Armor.IFV_BMP_3,
|
||||
|
||||
Artillery.MLRS_9K57_Uragan_BM_27,
|
||||
Artillery.SPH_2S19_Msta,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
|
||||
# Infantry squad
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Infantry_Soldier_Rus,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3
|
||||
], "aircraft_carrier": [
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
], "carrier_names": [
|
||||
"Admiral Kuznetov"
|
||||
], "destroyer": [
|
||||
FF_1135M_Rezky,
|
||||
], "cruiser": [
|
||||
FSG_1241_1MP_Molniya,
|
||||
], "boat": [
|
||||
"RussianNavyGroupGenerator", "KiloSubGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,50 +0,0 @@
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Spain_1990 = {
|
||||
"country": "Spain",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
FA_18C_hornet,
|
||||
AV8BNA,
|
||||
F_5E_3,
|
||||
C_101CC,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.MBT_Leopard_2,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis, # Standing as Principe de Asturias
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa, # Standing as Juan Carlos
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"Principe de Asturias",
|
||||
], "lhanames": [
|
||||
"Juan Carlos I",
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,31 +0,0 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
|
||||
Sweden_1990 = {
|
||||
"country": "Sweden",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
AJS37,
|
||||
|
||||
UH_1H,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
|
||||
Armor.IFV_MCV_80, # Standing as Strf 90
|
||||
Armor.MBT_Leopard_2,
|
||||
Armor.APC_M1126_Stryker_ICV, # Closest thing available
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
Infantry.Soldier_AK,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.SAM_Avenger_M1097
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,267 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Syria_2011 = {
|
||||
"country": "Syria",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_29S,
|
||||
|
||||
Su_17M4,
|
||||
Su_24M,
|
||||
|
||||
L_39ZA,
|
||||
|
||||
Mi_24V,
|
||||
Mi_8MT,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
A_50,
|
||||
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
|
||||
AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
|
||||
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.IFV_BMP_2,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.APC_MTLB,
|
||||
Armor.APC_Cobra,
|
||||
Armor.MBT_T_55,
|
||||
Armor.MBT_T_72B,
|
||||
Armor.MBT_T_90,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
Artillery.MLRS_9K57_Uragan_BM_27,
|
||||
Artillery.SPH_2S1_Gvozdika,
|
||||
Artillery.SPH_2S9_Nona,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Soldier_AK
|
||||
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.SAM_SA_8_Osa_9A33,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
AirDefence.SAM_SA_9_Strela_1_9P31,
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator", "MolniyaGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
Syria_1973 = {
|
||||
"country": "Syria",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis,
|
||||
MiG_19P,
|
||||
MiG_15bis, # Standing as Mig-17
|
||||
|
||||
Su_17M4, # Standing as Su-7
|
||||
Mi_8MT,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.APC_MTLB,
|
||||
Armor.MBT_T_55,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Soldier_AK
|
||||
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
Syria_1982 = {
|
||||
"country": "Syria",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_19P,
|
||||
|
||||
Su_17M4, # Standing as Su-7
|
||||
Mi_8MT,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
AirDefence.SAM_SA_6_Kub_LN_2P25,
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.APC_MTLB,
|
||||
Armor.MBT_T_55,
|
||||
Armor.MBT_T_72B,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Soldier_AK
|
||||
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
Syria_1967 = {
|
||||
"country": "Syria",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis,
|
||||
MiG_19P,
|
||||
MiG_15bis, # Standing as Mig-17
|
||||
|
||||
Su_17M4, # Standing as Su-7
|
||||
Mi_8MT,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.MBT_T_55,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Soldier_AK
|
||||
|
||||
],
|
||||
"shorad": [
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
Syria_1967_WW2_Weapons = {
|
||||
"country": "Syria",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
MiG_21Bis,
|
||||
MiG_19P,
|
||||
MiG_15bis, # Standing as Mig-17
|
||||
|
||||
Su_17M4, # Standing as Su-7
|
||||
Mi_8MT,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
|
||||
Armor.ARV_BRDM_2,
|
||||
Armor.MBT_T_55,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
Armor.StuG_III_Ausf__G,
|
||||
Armor.TD_Jagdpanzer_IV,
|
||||
Artillery.MLRS_BM_21_Grad,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Soldier_RPG,
|
||||
Infantry.Soldier_AK
|
||||
|
||||
], "requirements": {
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"shorad": [
|
||||
AirDefence.AAA_ZU_23_on_Ural_375,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
|
||||
Arab_Armies_1948 = {
|
||||
"country": "Syria",
|
||||
"side": "red",
|
||||
"units": [
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
|
||||
AirDefence.SAM_SA_2_LN_SM_90,
|
||||
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.MT_Pz_Kpfw_IV_Ausf_H,
|
||||
Armor.APC_Sd_Kfz_251,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
|
||||
], "requirements": {
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"shorad": [
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
], "boat": [
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,41 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Turkey_2005 = {
|
||||
"country": "Turkey",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
F_16C_50,
|
||||
F_4E,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
AH_1W,
|
||||
|
||||
Armor.MBT_Leopard_2,
|
||||
Armor.MBT_Leopard_1A3,
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_Cobra,
|
||||
Armor.APC_BTR_80,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,38 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
UAE_2005 = {
|
||||
"country": "United Arab Emirates",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
M_2000C,
|
||||
Mirage_2000_5,
|
||||
F_16C_50,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
AH_64D,
|
||||
|
||||
Armor.MBT_Leclerc,
|
||||
Armor.IFV_BMP_3,
|
||||
Armor.TPz_Fuchs,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.Rapier_FSA_Launcher,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "boat":[
|
||||
"OliverHazardPerryGroupGenerator"
|
||||
],
|
||||
"has_jtac": True,
|
||||
"jtac_unit": WingLoong_I
|
||||
}
|
||||
@ -1,44 +0,0 @@
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from game.data.building_data import WW2_ALLIES_BUILDINGS
|
||||
from game.data.doctrine import WWII_DOCTRINE
|
||||
|
||||
UK_1944 = {
|
||||
"country": "UK",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
P_47D_30,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
A_20G,
|
||||
B_17G,
|
||||
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.APC_M2A1,
|
||||
Armor.CT_Cromwell_IV,
|
||||
Armor.ST_Centaur_IV,
|
||||
Armor.HIT_Churchill_VII,
|
||||
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
|
||||
LS_Samuel_Chase,
|
||||
LST_Mk_II,
|
||||
LCVP__Higgins_boat,
|
||||
|
||||
Unarmed.CCKW_353,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
], "shorad":[
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
],"requirements":{
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"objects": WW2_ALLIES_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["WW2LSTGroupGenerator"],
|
||||
"boat_count": 1
|
||||
}
|
||||
@ -1,52 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
UnitedKingdom_1990 = {
|
||||
"country": "UK",
|
||||
"side": "blue",
|
||||
"units":[
|
||||
AV8BNA, # Standing as BAE Harrier 2
|
||||
Tornado_GR4,
|
||||
F_4E,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
SA342M,
|
||||
AH_64A,
|
||||
|
||||
Armor.MBT_Challenger_II,
|
||||
Armor.IFV_MCV_80,
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
Armor.ATGM_M1045_HMMWV_TOW,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.Rapier_FSA_Launcher,
|
||||
AirDefence.SAM_Avenger_M1097, # Standing as Starstreak
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "lhanames": [
|
||||
"HMS Invincible",
|
||||
"HMS Illustrious",
|
||||
"HMS Ark Royal",
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,53 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
Ukraine_2010 = {
|
||||
"country": "Ukraine",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_24M,
|
||||
Su_27,
|
||||
MiG_29S,
|
||||
L_39ZA,
|
||||
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
An_26B,
|
||||
An_30M,
|
||||
Yak_40,
|
||||
A_50,
|
||||
|
||||
Mi_8MT,
|
||||
Mi_24V,
|
||||
|
||||
AirDefence.SAM_SA_3_S_125_LN_5P73,
|
||||
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
|
||||
AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
|
||||
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
Armor.IFV_BMP_3,
|
||||
Armor.IFV_BMP_2,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.MBT_T_80U,
|
||||
Armor.MBT_T_72B,
|
||||
|
||||
Unarmed.Transport_Ural_375,
|
||||
Unarmed.Transport_UAZ_469,
|
||||
Infantry.Soldier_AK,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Bulk_cargo_ship_Yakushev,
|
||||
Dry_cargo_ship_Ivanov,
|
||||
Tanker_Elnya_160,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.SAM_SA_19_Tunguska_2S6,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
|
||||
AirDefence.AAA_ZU_23_on_Ural_375
|
||||
], "boat":[
|
||||
"GrishaGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,72 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
US_Aggressors = {
|
||||
"country": "USAF Aggressors",
|
||||
"side": "red",
|
||||
"units": [
|
||||
|
||||
F_15C,
|
||||
F_5E_3,
|
||||
FA_18C_hornet,
|
||||
F_16C_50,
|
||||
Su_27,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
AH_64D,
|
||||
Ka_50,
|
||||
SA342M,
|
||||
SA342L,
|
||||
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.MBT_Leopard_2,
|
||||
Armor.ATGM_M1134_Stryker,
|
||||
Armor.IFV_M2A2_Bradley,
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
|
||||
Artillery.MLRS_M270,
|
||||
Artillery.SPH_M109_Paladin,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Patriot_EPP_III,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"CVN-71 Theodore Roosevelt",
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 George Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
]
|
||||
}
|
||||
@ -1,86 +0,0 @@
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
from game.data.building_data import WW2_ALLIES_BUILDINGS
|
||||
from game.data.doctrine import WWII_DOCTRINE
|
||||
|
||||
USA_1944 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
P_47D_30,
|
||||
A_20G,
|
||||
B_17G,
|
||||
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.M30_Cargo_Carrier,
|
||||
Armor.APC_M2A1,
|
||||
Armor.LAC_M8_Greyhound,
|
||||
Armor.TD_M10_GMC,
|
||||
Artillery.M12_GMC,
|
||||
|
||||
Infantry.Infantry_M1_Garand,
|
||||
|
||||
LS_Samuel_Chase,
|
||||
LST_Mk_II,
|
||||
LCVP__Higgins_boat,
|
||||
|
||||
Unarmed.CCKW_353,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
], "shorad":[
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
],"requirements":{
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"objects": WW2_ALLIES_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["WW2LSTGroupGenerator"],
|
||||
"boat_count": 2
|
||||
}
|
||||
|
||||
ALLIES_1944 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
P_47D_30,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
A_20G,
|
||||
B_17G,
|
||||
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.CT_Cromwell_IV,
|
||||
Armor.M30_Cargo_Carrier,
|
||||
Armor.APC_M2A1,
|
||||
Armor.CT_Cromwell_IV,
|
||||
Armor.ST_Centaur_IV,
|
||||
Armor.HIT_Churchill_VII,
|
||||
Armor.LAC_M8_Greyhound,
|
||||
Armor.TD_M10_GMC,
|
||||
Artillery.M12_GMC,
|
||||
|
||||
Infantry.Infantry_M1_Garand,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
|
||||
LS_Samuel_Chase,
|
||||
LST_Mk_II,
|
||||
LCVP__Higgins_boat,
|
||||
|
||||
Unarmed.CCKW_353,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
], "shorad":[
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
],"requirements":{
|
||||
"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/",
|
||||
},
|
||||
"objects": WW2_ALLIES_BUILDINGS,
|
||||
"doctrine": WWII_DOCTRINE,
|
||||
"boat": ["WW2LSTGroupGenerator"],
|
||||
"boat_count": 2
|
||||
}
|
||||
@ -1,33 +0,0 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
|
||||
USA_1955 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
F_86F_Sabre,
|
||||
P_51D,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
Armor.MT_M4_Sherman,
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M2A1,
|
||||
Armor.M30_Cargo_Carrier,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
]
|
||||
}
|
||||
@ -1,36 +0,0 @@
|
||||
from dcs.vehicles import *
|
||||
from dcs.ships import *
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
|
||||
USA_1960 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
F_86F_Sabre,
|
||||
P_51D,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.AAA_Vulcan_M163
|
||||
]
|
||||
}
|
||||
@ -1,41 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
USA_1965 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
|
||||
F_5E_3,
|
||||
F_4E,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
B_52H,
|
||||
|
||||
UH_1H,
|
||||
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.APC_M113,
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
],
|
||||
"shorad":[
|
||||
AirDefence.AAA_Vulcan_M163,
|
||||
AirDefence.SAM_Chaparral_M48
|
||||
], "boat":[
|
||||
]
|
||||
}
|
||||
@ -1,65 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
USA_1990 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
F_15C,
|
||||
F_15E,
|
||||
F_14B,
|
||||
FA_18C_hornet,
|
||||
F_16C_50,
|
||||
|
||||
A_10A,
|
||||
AV8BNA,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
AH_64A,
|
||||
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.IFV_LAV_25,
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
Armor.ATGM_M1045_HMMWV_TOW,
|
||||
Armor.ATGM_M1134_Stryker,
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad":[
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
Oliver_Hazzard_Perry_class,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 Georges Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator", "OliverHazardPerryGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
@ -1,73 +0,0 @@
|
||||
from dcs.helicopters import *
|
||||
from dcs.planes import *
|
||||
from dcs.ships import *
|
||||
from dcs.vehicles import *
|
||||
|
||||
USA_2005 = {
|
||||
"country": "USA",
|
||||
"side": "blue",
|
||||
"units": [
|
||||
F_15C,
|
||||
F_15E,
|
||||
F_14B,
|
||||
FA_18C_hornet,
|
||||
F_16C_50,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
AV8BNA,
|
||||
MQ_9_Reaper,
|
||||
|
||||
KC_135,
|
||||
KC130,
|
||||
C_130,
|
||||
E_3A,
|
||||
|
||||
UH_1H,
|
||||
AH_64D,
|
||||
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.ATGM_M1134_Stryker,
|
||||
Armor.APC_M1126_Stryker_ICV,
|
||||
Armor.IFV_M2A2_Bradley,
|
||||
Armor.IFV_LAV_25,
|
||||
Armor.APC_M1043_HMMWV_Armament,
|
||||
Armor.ATGM_M1045_HMMWV_TOW,
|
||||
|
||||
Artillery.MLRS_M270,
|
||||
Artillery.SPH_M109_Paladin,
|
||||
|
||||
Unarmed.Transport_M818,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Soldier_M249,
|
||||
|
||||
AirDefence.SAM_Hawk_PCP,
|
||||
AirDefence.SAM_Patriot_EPP_III,
|
||||
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
Armed_speedboat,
|
||||
], "shorad": [
|
||||
AirDefence.SAM_Avenger_M1097,
|
||||
], "aircraft_carrier": [
|
||||
CVN_74_John_C__Stennis,
|
||||
], "helicopter_carrier": [
|
||||
LHA_1_Tarawa,
|
||||
], "destroyer": [
|
||||
USS_Arleigh_Burke_IIa,
|
||||
], "cruiser": [
|
||||
Ticonderoga_class,
|
||||
], "carrier_names": [
|
||||
"CVN-71 Theodore Roosevelt",
|
||||
"CVN-72 Abraham Lincoln",
|
||||
"CVN-73 George Washington",
|
||||
"CVN-74 John C. Stennis",
|
||||
], "lhanames": [
|
||||
"LHA-1 Tarawa",
|
||||
"LHA-2 Saipan",
|
||||
"LHA-3 Belleau Wood",
|
||||
"LHA-4 Nassau",
|
||||
"LHA-5 Peleliu"
|
||||
], "boat":[
|
||||
"ArleighBurkeGroupGenerator"
|
||||
], "has_jtac": True
|
||||
}
|
||||
190
game/game.py
190
game/game.py
@ -1,11 +1,36 @@
|
||||
from datetime import datetime, timedelta
|
||||
import logging
|
||||
import math
|
||||
import random
|
||||
import sys
|
||||
from datetime import date, datetime, timedelta
|
||||
from typing import Dict, List
|
||||
|
||||
from game.db import REWARDS, PLAYER_BUDGET_BASE, sys
|
||||
from dcs.action import Coalition
|
||||
from dcs.mapping import Point
|
||||
from dcs.task import CAP, CAS, PinpointStrike, Task
|
||||
from dcs.unittype import UnitType
|
||||
from dcs.vehicles import AirDefence
|
||||
|
||||
from game import db
|
||||
from game.db import PLAYER_BUDGET_BASE, REWARDS
|
||||
from game.inventory import GlobalAircraftInventory
|
||||
from game.models.game_stats import GameStats
|
||||
from gen.flights.ai_flight_planner import FlightPlanner
|
||||
from game.plugins import LuaPluginManager
|
||||
from gen.ato import AirTaskingOrder
|
||||
from gen.conflictgen import Conflict
|
||||
from gen.flights.ai_flight_planner import CoalitionMissionPlanner
|
||||
from gen.flights.closestairfields import ObjectiveDistanceCache
|
||||
from gen.ground_forces.ai_ground_planner import GroundPlanner
|
||||
from .event import *
|
||||
from theater import ConflictTheater, ControlPoint
|
||||
from theater.conflicttheater import IMPORTANCE_HIGH, IMPORTANCE_LOW
|
||||
from . import persistency
|
||||
from .debriefing import Debriefing
|
||||
from .event.event import Event, UnitsDeliveryEvent
|
||||
from .event.frontlineattack import FrontlineAttackEvent
|
||||
from .factions.faction import Faction
|
||||
from .infos.information import Information
|
||||
from .settings import Settings
|
||||
from .weather import Conditions, TimeOfDay
|
||||
|
||||
COMMISION_UNIT_VARIETY = 4
|
||||
COMMISION_LIMITS_SCALE = 1.5
|
||||
@ -45,41 +70,45 @@ PLAYER_BUDGET_IMPORTANCE_LOG = 2
|
||||
|
||||
|
||||
class Game:
|
||||
settings = None # type: Settings
|
||||
budget = PLAYER_BUDGET_INITIAL
|
||||
events = None # type: typing.List[Event]
|
||||
pending_transfers = None # type: typing.Dict[]
|
||||
ignored_cps = None # type: typing.Collection[ControlPoint]
|
||||
turn = 0
|
||||
game_stats: GameStats = None
|
||||
|
||||
current_unit_id = 0
|
||||
current_group_id = 0
|
||||
|
||||
def __init__(self, player_name: str, enemy_name: str, theater: ConflictTheater, start_date: datetime, settings):
|
||||
def __init__(self, player_name: str, enemy_name: str,
|
||||
theater: ConflictTheater, start_date: datetime,
|
||||
settings: Settings):
|
||||
self.settings = settings
|
||||
self.events = []
|
||||
self.events: List[Event] = []
|
||||
self.theater = theater
|
||||
self.player_name = player_name
|
||||
self.player_country = db.FACTIONS[player_name]["country"]
|
||||
self.player_country = db.FACTIONS[player_name].country
|
||||
self.enemy_name = enemy_name
|
||||
self.enemy_country = db.FACTIONS[enemy_name]["country"]
|
||||
self.enemy_country = db.FACTIONS[enemy_name].country
|
||||
self.turn = 0
|
||||
self.date = datetime(start_date.year, start_date.month, start_date.day)
|
||||
self.date = date(start_date.year, start_date.month, start_date.day)
|
||||
self.game_stats = GameStats()
|
||||
self.game_stats.update(self)
|
||||
self.planners = {}
|
||||
self.ground_planners = {}
|
||||
self.ground_planners: Dict[int, GroundPlanner] = {}
|
||||
self.informations = []
|
||||
self.informations.append(Information("Game Start", "-" * 40, 0))
|
||||
self.__culling_points = self.compute_conflicts_position()
|
||||
self.__frontlineData = []
|
||||
self.__destroyed_units = []
|
||||
self.jtacs = []
|
||||
self.__destroyed_units: List[str] = []
|
||||
self.savepath = ""
|
||||
self.budget = PLAYER_BUDGET_INITIAL
|
||||
self.current_unit_id = 0
|
||||
self.current_group_id = 0
|
||||
|
||||
self.conditions = self.generate_conditions()
|
||||
|
||||
self.blue_ato = AirTaskingOrder()
|
||||
self.red_ato = AirTaskingOrder()
|
||||
|
||||
self.aircraft_inventory = GlobalAircraftInventory(
|
||||
self.theater.controlpoints
|
||||
)
|
||||
|
||||
self.sanitize_sides()
|
||||
self.on_load()
|
||||
|
||||
def generate_conditions(self) -> Conditions:
|
||||
return Conditions.generate(self.theater, self.date,
|
||||
self.current_turn_time_of_day, self.settings)
|
||||
|
||||
def sanitize_sides(self):
|
||||
"""
|
||||
@ -95,11 +124,11 @@ class Game:
|
||||
self.enemy_country = "Russia"
|
||||
|
||||
@property
|
||||
def player_faction(self):
|
||||
def player_faction(self) -> Faction:
|
||||
return db.FACTIONS[self.player_name]
|
||||
|
||||
@property
|
||||
def enemy_faction(self):
|
||||
def enemy_faction(self) -> Faction:
|
||||
return db.FACTIONS[self.enemy_name]
|
||||
|
||||
def _roll(self, prob, mult):
|
||||
@ -113,32 +142,10 @@ class Game:
|
||||
self.events.append(event_class(self, player_cp, enemy_cp, enemy_cp.position, self.player_name, self.enemy_name))
|
||||
|
||||
def _generate_events(self):
|
||||
for player_cp, enemy_cp in self.theater.conflicts(True):
|
||||
self._generate_player_event(FrontlineAttackEvent, player_cp, enemy_cp)
|
||||
|
||||
def commision_unit_types(self, cp: ControlPoint, for_task: Task) -> typing.Collection[UnitType]:
|
||||
importance_factor = (cp.importance - IMPORTANCE_LOW) / (IMPORTANCE_HIGH - IMPORTANCE_LOW)
|
||||
|
||||
if for_task == AirDefence and not self.settings.sams:
|
||||
return [x for x in db.find_unittype(AirDefence, self.enemy_name) if x not in db.SAM_BAN]
|
||||
else:
|
||||
return db.choose_units(for_task, importance_factor, COMMISION_UNIT_VARIETY, self.enemy_name)
|
||||
|
||||
def _commision_units(self, cp: ControlPoint):
|
||||
for for_task in [CAS, CAP, AirDefence]:
|
||||
limit = COMMISION_LIMITS_FACTORS[for_task] * math.pow(cp.importance,
|
||||
COMMISION_LIMITS_SCALE) * self.settings.multiplier
|
||||
missing_units = limit - cp.base.total_units(for_task)
|
||||
if missing_units > 0:
|
||||
awarded_points = COMMISION_AMOUNTS_FACTORS[for_task] * math.pow(cp.importance,
|
||||
COMMISION_AMOUNTS_SCALE) * self.settings.multiplier
|
||||
points_to_spend = cp.base.append_commision_points(for_task, awarded_points)
|
||||
if points_to_spend > 0:
|
||||
unittypes = self.commision_unit_types(cp, for_task)
|
||||
if len(unittypes) > 0:
|
||||
d = {random.choice(unittypes): points_to_spend}
|
||||
logging.info("Commision {}: {}".format(cp, d))
|
||||
cp.base.commision_units(d)
|
||||
for front_line in self.theater.conflicts(True):
|
||||
self._generate_player_event(FrontlineAttackEvent,
|
||||
front_line.control_point_a,
|
||||
front_line.control_point_b)
|
||||
|
||||
@property
|
||||
def budget_reward_amount(self):
|
||||
@ -194,11 +201,20 @@ class Game:
|
||||
else:
|
||||
return event and event.name and event.name == self.player_name
|
||||
|
||||
def pass_turn(self, no_action=False, ignored_cps: typing.Collection[ControlPoint] = None):
|
||||
def on_load(self) -> None:
|
||||
LuaPluginManager.load_settings(self.settings)
|
||||
ObjectiveDistanceCache.set_theater(self.theater)
|
||||
|
||||
# Save game compatibility.
|
||||
|
||||
# TODO: Remove in 2.3.
|
||||
if not hasattr(self, "conditions"):
|
||||
self.conditions = self.generate_conditions()
|
||||
|
||||
def pass_turn(self, no_action: bool = False) -> None:
|
||||
logging.info("Pass turn")
|
||||
self.informations.append(Information("End of turn #" + str(self.turn), "-" * 40, 0))
|
||||
self.turn = self.turn + 1
|
||||
self.turn += 1
|
||||
|
||||
for event in self.events:
|
||||
if self.settings.version == "dev":
|
||||
@ -219,34 +235,37 @@ class Game:
|
||||
if not cp.is_carrier and not cp.is_lha:
|
||||
cp.base.affect_strength(-PLAYER_BASE_STRENGTH_RECOVERY)
|
||||
|
||||
self.ignored_cps = []
|
||||
if ignored_cps:
|
||||
self.ignored_cps = ignored_cps
|
||||
self.conditions = self.generate_conditions()
|
||||
|
||||
self.events = [] # type: typing.List[Event]
|
||||
self.initialize_turn()
|
||||
|
||||
# Autosave progress
|
||||
persistency.autosave(self)
|
||||
|
||||
def initialize_turn(self) -> None:
|
||||
self.events = []
|
||||
self._generate_events()
|
||||
|
||||
# Update statistics
|
||||
self.game_stats.update(self)
|
||||
|
||||
self.aircraft_inventory.reset()
|
||||
for cp in self.theater.controlpoints:
|
||||
self.aircraft_inventory.set_from_control_point(cp)
|
||||
|
||||
# Plan flights & combat for next turn
|
||||
self.__culling_points = self.compute_conflicts_position()
|
||||
self.planners = {}
|
||||
self.ground_planners = {}
|
||||
self.blue_ato.clear()
|
||||
self.red_ato.clear()
|
||||
CoalitionMissionPlanner(self, is_player=True).plan_missions()
|
||||
CoalitionMissionPlanner(self, is_player=False).plan_missions()
|
||||
for cp in self.theater.controlpoints:
|
||||
if cp.has_runway():
|
||||
planner = FlightPlanner(cp, self)
|
||||
planner.plan_flights()
|
||||
self.planners[cp.id] = planner
|
||||
|
||||
if cp.has_frontline:
|
||||
gplanner = GroundPlanner(cp, self)
|
||||
gplanner.plan_groundwar()
|
||||
self.ground_planners[cp.id] = gplanner
|
||||
|
||||
# Autosave progress
|
||||
persistency.autosave(self)
|
||||
|
||||
def _enemy_reinforcement(self):
|
||||
"""
|
||||
Compute and commision reinforcement for enemy bases
|
||||
@ -274,7 +293,7 @@ class Game:
|
||||
potential_cp_armor = self.theater.enemy_points()
|
||||
|
||||
i = 0
|
||||
potential_units = [u for u in db.FACTIONS[self.enemy_name]["units"] if u in db.UNIT_BY_TASK[PinpointStrike]]
|
||||
potential_units = db.FACTIONS[self.enemy_name].frontline_units
|
||||
|
||||
print("Enemy Recruiting")
|
||||
print(potential_cp_armor)
|
||||
@ -300,8 +319,9 @@ class Game:
|
||||
if budget_for_armored_units > 0:
|
||||
budget_for_aircraft += budget_for_armored_units
|
||||
|
||||
potential_units = [u for u in db.FACTIONS[self.enemy_name]["units"] if
|
||||
u in db.UNIT_BY_TASK[CAS] or u in db.UNIT_BY_TASK[CAP]]
|
||||
potential_units = [u for u in db.FACTIONS[self.enemy_name].aircrafts
|
||||
if u in db.UNIT_BY_TASK[CAS] or u in db.UNIT_BY_TASK[CAP]]
|
||||
|
||||
if len(potential_units) > 0 and len(potential_cp_armor) > 0:
|
||||
while budget_for_aircraft > 0:
|
||||
i = i + 1
|
||||
@ -319,11 +339,11 @@ class Game:
|
||||
self.informations.append(info)
|
||||
|
||||
@property
|
||||
def current_turn_daytime(self):
|
||||
return ["dawn", "day", "dusk", "night"][self.turn % 4]
|
||||
def current_turn_time_of_day(self) -> TimeOfDay:
|
||||
return list(TimeOfDay)[self.turn % 4]
|
||||
|
||||
@property
|
||||
def current_day(self):
|
||||
def current_day(self) -> date:
|
||||
return self.date + timedelta(days=self.turn // 4)
|
||||
|
||||
def next_unit_id(self):
|
||||
@ -348,10 +368,13 @@ class Game:
|
||||
points = []
|
||||
|
||||
# By default, use the existing frontline conflict position
|
||||
for conflict in self.theater.conflicts():
|
||||
points.append(Conflict.frontline_position(self.theater, conflict[0], conflict[1])[0])
|
||||
points.append(conflict[0].position)
|
||||
points.append(conflict[1].position)
|
||||
for front_line in self.theater.conflicts():
|
||||
position = Conflict.frontline_position(self.theater,
|
||||
front_line.control_point_a,
|
||||
front_line.control_point_b)
|
||||
points.append(position[0])
|
||||
points.append(front_line.control_point_a.position)
|
||||
points.append(front_line.control_point_b.position)
|
||||
|
||||
# If there is no conflict take the center point between the two nearest opposing bases
|
||||
if len(points) == 0:
|
||||
@ -400,6 +423,13 @@ class Game:
|
||||
return False
|
||||
return True
|
||||
|
||||
def get_culling_points(self):
|
||||
"""
|
||||
Check culling points
|
||||
:return: List of culling points
|
||||
"""
|
||||
return self.__culling_points
|
||||
|
||||
# 1 = red, 2 = blue
|
||||
def get_player_coalition_id(self):
|
||||
return 2
|
||||
@ -408,10 +438,10 @@ class Game:
|
||||
return 1
|
||||
|
||||
def get_player_coalition(self):
|
||||
return dcs.action.Coalition.Blue
|
||||
return Coalition.Blue
|
||||
|
||||
def get_enemy_coalition(self):
|
||||
return dcs.action.Coalition.Red
|
||||
return Coalition.Red
|
||||
|
||||
def get_player_color(self):
|
||||
return "blue"
|
||||
|
||||
123
game/inventory.py
Normal file
123
game/inventory.py
Normal file
@ -0,0 +1,123 @@
|
||||
"""Inventory management APIs."""
|
||||
from collections import defaultdict
|
||||
from typing import Dict, Iterable, Iterator, Set, Tuple
|
||||
|
||||
from dcs.unittype import UnitType
|
||||
|
||||
from gen.flights.flight import Flight
|
||||
from theater import ControlPoint
|
||||
|
||||
|
||||
class ControlPointAircraftInventory:
|
||||
"""Aircraft inventory for a single control point."""
|
||||
|
||||
def __init__(self, control_point: ControlPoint) -> None:
|
||||
self.control_point = control_point
|
||||
self.inventory: Dict[UnitType, int] = defaultdict(int)
|
||||
|
||||
def add_aircraft(self, aircraft: UnitType, count: int) -> None:
|
||||
"""Adds aircraft to the inventory.
|
||||
|
||||
Args:
|
||||
aircraft: The type of aircraft to add.
|
||||
count: The number of aircraft to add.
|
||||
"""
|
||||
self.inventory[aircraft] += count
|
||||
|
||||
def remove_aircraft(self, aircraft: UnitType, count: int) -> None:
|
||||
"""Removes aircraft from the inventory.
|
||||
|
||||
Args:
|
||||
aircraft: The type of aircraft to remove.
|
||||
count: The number of aircraft to remove.
|
||||
|
||||
Raises:
|
||||
ValueError: The control point cannot fulfill the requested number of
|
||||
aircraft.
|
||||
"""
|
||||
available = self.inventory[aircraft]
|
||||
if available < count:
|
||||
raise ValueError(
|
||||
f"Cannot remove {count} {aircraft.id} from "
|
||||
f"{self.control_point.name}. Only have {available}."
|
||||
)
|
||||
self.inventory[aircraft] -= count
|
||||
|
||||
def available(self, aircraft: UnitType) -> int:
|
||||
"""Returns the number of available aircraft of the given type.
|
||||
|
||||
Args:
|
||||
aircraft: The type of aircraft to query.
|
||||
"""
|
||||
try:
|
||||
return self.inventory[aircraft]
|
||||
except KeyError:
|
||||
return 0
|
||||
|
||||
@property
|
||||
def types_available(self) -> Iterator[UnitType]:
|
||||
"""Iterates over all available aircraft types."""
|
||||
for aircraft, count in self.inventory.items():
|
||||
if count > 0:
|
||||
yield aircraft
|
||||
|
||||
@property
|
||||
def all_aircraft(self) -> Iterator[Tuple[UnitType, int]]:
|
||||
"""Iterates over all available aircraft types, including amounts."""
|
||||
for aircraft, count in self.inventory.items():
|
||||
if count > 0:
|
||||
yield aircraft, count
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clears all aircraft from the inventory."""
|
||||
self.inventory.clear()
|
||||
|
||||
|
||||
class GlobalAircraftInventory:
|
||||
"""Game-wide aircraft inventory."""
|
||||
def __init__(self, control_points: Iterable[ControlPoint]) -> None:
|
||||
self.inventories: Dict[ControlPoint, ControlPointAircraftInventory] = {
|
||||
cp: ControlPointAircraftInventory(cp) for cp in control_points
|
||||
}
|
||||
|
||||
def reset(self) -> None:
|
||||
"""Clears all control points and their inventories."""
|
||||
for inventory in self.inventories.values():
|
||||
inventory.clear()
|
||||
|
||||
def set_from_control_point(self, control_point: ControlPoint) -> None:
|
||||
"""Set the control point's aircraft inventory.
|
||||
|
||||
If the inventory for the given control point has already been set for
|
||||
the turn, it will be overwritten.
|
||||
"""
|
||||
inventory = self.inventories[control_point]
|
||||
for aircraft, count in control_point.base.aircraft.items():
|
||||
inventory.add_aircraft(aircraft, count)
|
||||
|
||||
def for_control_point(
|
||||
self,
|
||||
control_point: ControlPoint) -> ControlPointAircraftInventory:
|
||||
"""Returns the inventory specific to the given control point."""
|
||||
return self.inventories[control_point]
|
||||
|
||||
@property
|
||||
def available_types_for_player(self) -> Iterator[UnitType]:
|
||||
"""Iterates over all aircraft types available to the player."""
|
||||
seen: Set[UnitType] = set()
|
||||
for control_point, inventory in self.inventories.items():
|
||||
if control_point.captured:
|
||||
for aircraft in inventory.types_available:
|
||||
if aircraft not in seen:
|
||||
seen.add(aircraft)
|
||||
yield aircraft
|
||||
|
||||
def claim_for_flight(self, flight: Flight) -> None:
|
||||
"""Removes aircraft from the inventory for the given flight."""
|
||||
inventory = self.for_control_point(flight.from_cp)
|
||||
inventory.remove_aircraft(flight.unit_type, flight.count)
|
||||
|
||||
def return_from_flight(self, flight: Flight) -> None:
|
||||
"""Returns a flight's aircraft to the inventory."""
|
||||
inventory = self.for_control_point(flight.from_cp)
|
||||
inventory.add_aircraft(flight.unit_type, flight.count)
|
||||
@ -1,3 +1,5 @@
|
||||
from typing import List
|
||||
|
||||
class FactionTurnMetadata:
|
||||
"""
|
||||
Store metadata about a faction
|
||||
@ -31,10 +33,8 @@ class GameStats:
|
||||
Store statistics for the current game
|
||||
"""
|
||||
|
||||
data_per_turn: [GameTurnMetadata] = []
|
||||
|
||||
def __init__(self):
|
||||
self.data_per_turn = []
|
||||
self.data_per_turn: List[GameTurnMetadata] = []
|
||||
|
||||
def update(self, game):
|
||||
"""
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
from game.db import assigned_units_split
|
||||
|
||||
from .operation import *
|
||||
from dcs.terrain.terrain import Terrain
|
||||
|
||||
from gen.conflictgen import Conflict
|
||||
from .operation import Operation
|
||||
from .. import db
|
||||
|
||||
MAX_DISTANCE_BETWEEN_GROUPS = 12000
|
||||
|
||||
@ -34,6 +35,4 @@ class FrontlineAttackOperation(Operation):
|
||||
conflict=conflict)
|
||||
|
||||
def generate(self):
|
||||
self.briefinggen.title = "Frontline CAS"
|
||||
self.briefinggen.description = "Provide CAS for the ground forces attacking enemy lines. Operation will be considered successful if total number of enemy units will be lower than your own by a factor of 1.5 (i.e. with 12 units from both sides, enemy forces need to be reduced to at least 8), meaning that you (and, probably, your wingmans) should concentrate on destroying the enemy units. Target base strength will be lowered as a result. Be advised that your flight will not attack anything until you explicitly tell them so by comms menu."
|
||||
super(FrontlineAttackOperation, self).generate()
|
||||
|
||||
@ -1,30 +1,51 @@
|
||||
from typing import Set
|
||||
import logging
|
||||
import os
|
||||
from pathlib import Path
|
||||
from typing import List, Optional, Set
|
||||
|
||||
from gen import *
|
||||
from gen.airfields import AIRFIELD_DATA
|
||||
from gen.beacons import load_beacons_for_terrain
|
||||
from gen.radios import RadioRegistry
|
||||
from gen.tacan import TacanRegistry
|
||||
from dcs import Mission
|
||||
from dcs.action import DoScript, DoScriptFile
|
||||
from dcs.coalition import Coalition
|
||||
from dcs.countries import country_dict
|
||||
from dcs.lua.parse import loads
|
||||
from dcs.mapping import Point
|
||||
from dcs.terrain.terrain import Terrain
|
||||
from userdata.debriefing import *
|
||||
from dcs.translation import String
|
||||
from dcs.triggers import TriggerStart
|
||||
from dcs.unittype import UnitType
|
||||
|
||||
from game.plugins import LuaPluginManager
|
||||
from gen import Conflict, FlightType, VisualGenerator
|
||||
from gen.aircraft import AIRCRAFT_DATA, AircraftConflictGenerator, FlightData
|
||||
from gen.airfields import AIRFIELD_DATA
|
||||
from gen.airsupportgen import AirSupport, AirSupportConflictGenerator
|
||||
from gen.armor import GroundConflictGenerator, JtacInfo
|
||||
from gen.beacons import load_beacons_for_terrain
|
||||
from gen.briefinggen import BriefingGenerator, MissionInfoGenerator
|
||||
from gen.environmentgen import EnvironmentGenerator
|
||||
from gen.forcedoptionsgen import ForcedOptionsGenerator
|
||||
from gen.groundobjectsgen import GroundObjectsGenerator
|
||||
from gen.kneeboard import KneeboardGenerator
|
||||
from gen.radios import RadioFrequency, RadioRegistry
|
||||
from gen.tacan import TacanRegistry
|
||||
from gen.triggergen import TRIGGER_RADIUS_MEDIUM, TriggersGenerator
|
||||
from theater import ControlPoint
|
||||
from .. import db
|
||||
from ..debriefing import Debriefing
|
||||
|
||||
|
||||
class Operation:
|
||||
attackers_starting_position = None # type: db.StartingPosition
|
||||
defenders_starting_position = None # type: db.StartingPosition
|
||||
|
||||
current_mission = None # type: dcs.Mission
|
||||
regular_mission = None # type: dcs.Mission
|
||||
quick_mission = None # type: dcs.Mission
|
||||
current_mission = None # type: Mission
|
||||
regular_mission = None # type: Mission
|
||||
quick_mission = None # type: Mission
|
||||
conflict = None # type: Conflict
|
||||
armorgen = None # type: ArmorConflictGenerator
|
||||
airgen = None # type: AircraftConflictGenerator
|
||||
triggersgen = None # type: TriggersGenerator
|
||||
airsupportgen = None # type: AirSupportConflictGenerator
|
||||
visualgen = None # type: VisualGenerator
|
||||
envgen = None # type: EnvironmentGenerator
|
||||
groundobjectgen = None # type: GroundObjectsGenerator
|
||||
briefinggen = None # type: BriefingGenerator
|
||||
forcedoptionsgen = None # type: ForcedOptionsGenerator
|
||||
@ -43,19 +64,20 @@ class Operation:
|
||||
defender_name: str,
|
||||
from_cp: ControlPoint,
|
||||
departure_cp: ControlPoint,
|
||||
to_cp: ControlPoint = None):
|
||||
to_cp: ControlPoint):
|
||||
self.game = game
|
||||
self.attacker_name = attacker_name
|
||||
self.attacker_country = db.FACTIONS[attacker_name]["country"]
|
||||
self.attacker_country = db.FACTIONS[attacker_name].country
|
||||
self.defender_name = defender_name
|
||||
self.defender_country = db.FACTIONS[defender_name]["country"]
|
||||
self.defender_country = db.FACTIONS[defender_name].country
|
||||
print(self.defender_country, self.attacker_country)
|
||||
self.from_cp = from_cp
|
||||
self.departure_cp = departure_cp
|
||||
self.to_cp = to_cp
|
||||
self.is_quick = False
|
||||
self.plugin_scripts: List[str] = []
|
||||
|
||||
def units_of(self, country_name: str) -> typing.Collection[UnitType]:
|
||||
def units_of(self, country_name: str) -> List[UnitType]:
|
||||
return []
|
||||
|
||||
def is_successfull(self, debriefing: Debriefing) -> bool:
|
||||
@ -68,14 +90,13 @@ class Operation:
|
||||
def initialize(self, mission: Mission, conflict: Conflict):
|
||||
self.current_mission = mission
|
||||
self.conflict = conflict
|
||||
self.briefinggen = BriefingGenerator(self.current_mission,
|
||||
self.conflict, self.game)
|
||||
# self.briefinggen = BriefingGenerator(self.current_mission, self.game) Is it safe to remove this, or does it also break save compat?
|
||||
|
||||
def prepare(self, terrain: Terrain, is_quick: bool):
|
||||
with open("resources/default_options.lua", "r") as f:
|
||||
options_dict = loads(f.read())["options"]
|
||||
|
||||
self.current_mission = dcs.Mission(terrain)
|
||||
self.current_mission = Mission(terrain)
|
||||
|
||||
print(self.game.player_country)
|
||||
print(country_dict[db.country_id_from_name(self.game.player_country)])
|
||||
@ -106,7 +127,74 @@ class Operation:
|
||||
self.defenders_starting_position = None
|
||||
else:
|
||||
self.attackers_starting_position = self.departure_cp.at
|
||||
self.defenders_starting_position = self.to_cp.at
|
||||
# TODO: Is this possible?
|
||||
if self.to_cp is not None:
|
||||
self.defenders_starting_position = self.to_cp.at
|
||||
else:
|
||||
self.defenders_starting_position = None
|
||||
|
||||
def inject_lua_trigger(self, contents: str, comment: str) -> None:
|
||||
trigger = TriggerStart(comment=comment)
|
||||
trigger.add_action(DoScript(String(contents)))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
|
||||
def bypass_plugin_script(self, mnemonic: str) -> None:
|
||||
self.plugin_scripts.append(mnemonic)
|
||||
|
||||
def inject_plugin_script(self, plugin_mnemonic: str, script: str,
|
||||
script_mnemonic: str) -> None:
|
||||
if script_mnemonic in self.plugin_scripts:
|
||||
logging.debug(
|
||||
f"Skipping already loaded {script} for {plugin_mnemonic}"
|
||||
)
|
||||
else:
|
||||
self.plugin_scripts.append(script_mnemonic)
|
||||
|
||||
plugin_path = Path("./resources/plugins", plugin_mnemonic)
|
||||
|
||||
script_path = Path(plugin_path, script)
|
||||
if not script_path.exists():
|
||||
logging.error(
|
||||
f"Cannot find {script_path} for plugin {plugin_mnemonic}"
|
||||
)
|
||||
return
|
||||
|
||||
trigger = TriggerStart(comment=f"Load {script_mnemonic}")
|
||||
filename = script_path.resolve()
|
||||
fileref = self.current_mission.map_resource.add_resource_file(filename)
|
||||
trigger.add_action(DoScriptFile(fileref))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
|
||||
def notify_info_generators(
|
||||
self,
|
||||
groundobjectgen: GroundObjectsGenerator,
|
||||
airsupportgen: AirSupportConflictGenerator,
|
||||
jtacs: List[JtacInfo],
|
||||
airgen: AircraftConflictGenerator,
|
||||
):
|
||||
"""Generates subscribed MissionInfoGenerator objects (currently kneeboards and briefings)
|
||||
"""
|
||||
gens: List[MissionInfoGenerator] = [
|
||||
KneeboardGenerator(self.current_mission, self.game),
|
||||
BriefingGenerator(self.current_mission, self.game)
|
||||
]
|
||||
for gen in gens:
|
||||
for dynamic_runway in groundobjectgen.runways.values():
|
||||
gen.add_dynamic_runway(dynamic_runway)
|
||||
|
||||
for tanker in airsupportgen.air_support.tankers:
|
||||
gen.add_tanker(tanker)
|
||||
|
||||
if self.is_awacs_enabled:
|
||||
for awacs in airsupportgen.air_support.awacs:
|
||||
gen.add_awacs(awacs)
|
||||
|
||||
for jtac in jtacs:
|
||||
gen.add_jtac(jtac)
|
||||
|
||||
for flight in airgen.flights:
|
||||
gen.add_flight(flight)
|
||||
gen.generate()
|
||||
|
||||
def generate(self):
|
||||
radio_registry = RadioRegistry()
|
||||
@ -137,13 +225,9 @@ class Operation:
|
||||
for frequency in unique_map_frequencies:
|
||||
radio_registry.reserve(frequency)
|
||||
|
||||
# Generate meteo
|
||||
envgen = EnviromentGenerator(self.current_mission, self.conflict,
|
||||
self.game)
|
||||
if self.environment_settings is None:
|
||||
self.environment_settings = envgen.generate()
|
||||
else:
|
||||
envgen.load(self.environment_settings)
|
||||
# Set mission time and weather conditions.
|
||||
EnvironmentGenerator(self.current_mission,
|
||||
self.game.conditions).generate()
|
||||
|
||||
# Generate ground object first
|
||||
|
||||
@ -185,23 +269,23 @@ class Operation:
|
||||
airgen = AircraftConflictGenerator(
|
||||
self.current_mission, self.conflict, self.game.settings, self.game,
|
||||
radio_registry)
|
||||
for cp in self.game.theater.controlpoints:
|
||||
side = cp.captured
|
||||
if side:
|
||||
country = self.current_mission.country(self.game.player_country)
|
||||
else:
|
||||
country = self.current_mission.country(self.game.enemy_country)
|
||||
if cp.id in self.game.planners.keys():
|
||||
airgen.generate_flights(
|
||||
cp,
|
||||
country,
|
||||
self.game.planners[cp.id],
|
||||
groundobjectgen.runways
|
||||
)
|
||||
|
||||
airgen.generate_flights(
|
||||
self.current_mission.country(self.game.player_country),
|
||||
self.game.blue_ato,
|
||||
groundobjectgen.runways
|
||||
)
|
||||
airgen.generate_flights(
|
||||
self.current_mission.country(self.game.enemy_country),
|
||||
self.game.red_ato,
|
||||
groundobjectgen.runways
|
||||
)
|
||||
|
||||
# Generate ground units on frontline everywhere
|
||||
jtacs: List[JtacInfo] = []
|
||||
for player_cp, enemy_cp in self.game.theater.conflicts(True):
|
||||
for front_line in self.game.theater.conflicts(True):
|
||||
player_cp = front_line.control_point_a
|
||||
enemy_cp = front_line.control_point_b
|
||||
conflict = Conflict.frontline_cas_conflict(self.attacker_name, self.defender_name,
|
||||
self.current_mission.country(self.attacker_country),
|
||||
self.current_mission.country(self.defender_country),
|
||||
@ -236,126 +320,167 @@ class Operation:
|
||||
if self.game.settings.perf_smoke_gen:
|
||||
visualgen.generate()
|
||||
|
||||
# Inject Plugins Lua Scripts
|
||||
listOfPluginsScripts = []
|
||||
plugin_file_path = Path("./resources/scripts/plugins/__plugins.lst")
|
||||
if plugin_file_path.exists():
|
||||
for line in plugin_file_path.read_text().splitlines():
|
||||
name = line.strip()
|
||||
if not name.startswith( '#' ):
|
||||
trigger = TriggerStart(comment="Load " + name)
|
||||
listOfPluginsScripts.append(name)
|
||||
fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/plugins/" + name)
|
||||
trigger.add_action(DoScriptFile(fileref))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
else:
|
||||
logging.info(
|
||||
f"Not loading plugins, {plugin_file_path} does not exist")
|
||||
luaData = {}
|
||||
luaData["AircraftCarriers"] = {}
|
||||
luaData["Tankers"] = {}
|
||||
luaData["AWACs"] = {}
|
||||
luaData["JTACs"] = {}
|
||||
luaData["TargetPoints"] = {}
|
||||
|
||||
# Inject Mist Script if not done already in the plugins
|
||||
if not "mist.lua" in listOfPluginsScripts and not "mist_4_3_74.lua" in listOfPluginsScripts: # don't load the script twice
|
||||
trigger = TriggerStart(comment="Load Mist Lua framework")
|
||||
fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/mist_4_3_74.lua")
|
||||
trigger.add_action(DoScriptFile(fileref))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
self.assign_channels_to_flights(airgen.flights,
|
||||
airsupportgen.air_support)
|
||||
|
||||
# Inject JSON library if not done already in the plugins
|
||||
if not "json.lua" in listOfPluginsScripts : # don't load the script twice
|
||||
trigger = TriggerStart(comment="Load JSON Lua library")
|
||||
fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/json.lua")
|
||||
trigger.add_action(DoScriptFile(fileref))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
for tanker in airsupportgen.air_support.tankers:
|
||||
luaData["Tankers"][tanker.callsign] = {
|
||||
"dcsGroupName": tanker.dcsGroupName,
|
||||
"callsign": tanker.callsign,
|
||||
"variant": tanker.variant,
|
||||
"radio": tanker.freq.mhz,
|
||||
"tacan": str(tanker.tacan.number) + tanker.tacan.band.name
|
||||
}
|
||||
|
||||
# Inject Ciribob's JTACAutoLase if not done already in the plugins
|
||||
if not "JTACAutoLase.lua" in listOfPluginsScripts : # don't load the script twice
|
||||
trigger = TriggerStart(comment="Load JTACAutoLase.lua script")
|
||||
fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/JTACAutoLase.lua")
|
||||
trigger.add_action(DoScriptFile(fileref))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
if self.is_awacs_enabled:
|
||||
for awacs in airsupportgen.air_support.awacs:
|
||||
luaData["AWACs"][awacs.callsign] = {
|
||||
"dcsGroupName": awacs.dcsGroupName,
|
||||
"callsign": awacs.callsign,
|
||||
"radio": awacs.freq.mhz
|
||||
}
|
||||
|
||||
for jtac in jtacs:
|
||||
luaData["JTACs"][jtac.callsign] = {
|
||||
"dcsGroupName": jtac.dcsGroupName,
|
||||
"callsign": jtac.callsign,
|
||||
"zone": jtac.region,
|
||||
"dcsUnit": jtac.unit_name,
|
||||
"laserCode": jtac.code
|
||||
}
|
||||
|
||||
for flight in airgen.flights:
|
||||
if flight.friendly and flight.flight_type in [FlightType.ANTISHIP, FlightType.DEAD, FlightType.SEAD, FlightType.STRIKE]:
|
||||
flightType = flight.flight_type.name
|
||||
flightTarget = flight.package.target
|
||||
if flightTarget:
|
||||
flightTargetName = None
|
||||
flightTargetType = None
|
||||
if hasattr(flightTarget, 'obj_name'):
|
||||
flightTargetName = flightTarget.obj_name
|
||||
flightTargetType = flightType + f" TGT ({flightTarget.category})"
|
||||
elif hasattr(flightTarget, 'name'):
|
||||
flightTargetName = flightTarget.name
|
||||
flightTargetType = flightType + " TGT (Airbase)"
|
||||
luaData["TargetPoints"][flightTargetName] = {
|
||||
"name": flightTargetName,
|
||||
"type": flightTargetType,
|
||||
"position": { "x": flightTarget.position.x, "y": flightTarget.position.y}
|
||||
}
|
||||
|
||||
# set a LUA table with data from Liberation that we want to set
|
||||
# at the moment it contains Liberation's install path, and an overridable definition for the JTACAutoLase function
|
||||
# later, we'll add data about the units and points having been generated, in order to facilitate the configuration of the plugin lua scripts
|
||||
state_location = "[[" + os.path.abspath("state.json") + "]]"
|
||||
state_location = "[[" + os.path.abspath(".") + "]]"
|
||||
lua = """
|
||||
-- setting configuration table
|
||||
env.info("DCSLiberation|: setting configuration table")
|
||||
|
||||
-- all data in this table is overridable.
|
||||
dcsLiberation = {}
|
||||
|
||||
-- the base location for state.json; if non-existent, it'll be replaced with LIBERATION_EXPORT_DIR, TEMP, or DCS working directory
|
||||
dcsLiberation.installPath=""" + state_location + """
|
||||
|
||||
-- you can override dcsLiberation.JTACAutoLase to make it use your own function ; it will be called with these parameters : ({jtac.unit_name}, {jtac.code}, {smoke}, 'vehicle') for all JTACs
|
||||
if ctld then
|
||||
dcsLiberation.JTACAutoLase=ctld.JTACAutoLase
|
||||
elseif JTACAutoLase then
|
||||
dcsLiberation.JTACAutoLase=JTACAutoLase
|
||||
end
|
||||
|
||||
-- later, we'll add more data to the table
|
||||
--dcsLiberation.POIs = {}
|
||||
--dcsLiberation.BASEs = {}
|
||||
--dcsLiberation.JTACs = {}
|
||||
"""
|
||||
-- setting configuration table
|
||||
env.info("DCSLiberation|: setting configuration table")
|
||||
|
||||
-- all data in this table is overridable.
|
||||
dcsLiberation = {}
|
||||
|
||||
-- the base location for state.json; if non-existent, it'll be replaced with LIBERATION_EXPORT_DIR, TEMP, or DCS working directory
|
||||
dcsLiberation.installPath=""" + state_location + """
|
||||
|
||||
"""
|
||||
# Process the tankers
|
||||
lua += """
|
||||
|
||||
-- list the tankers generated by Liberation
|
||||
dcsLiberation.Tankers = {
|
||||
"""
|
||||
for key in luaData["Tankers"]:
|
||||
data = luaData["Tankers"][key]
|
||||
dcsGroupName= data["dcsGroupName"]
|
||||
callsign = data["callsign"]
|
||||
variant = data["variant"]
|
||||
tacan = data["tacan"]
|
||||
radio = data["radio"]
|
||||
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', variant='{variant}', tacan='{tacan}', radio='{radio}' }}, \n"
|
||||
#lua += f" {{name='{dcsGroupName}', description='{callsign} ({variant})', information='Tacan:{tacan} Radio:{radio}' }}, \n"
|
||||
lua += "}"
|
||||
|
||||
# Process the AWACSes
|
||||
lua += """
|
||||
|
||||
-- list the AWACs generated by Liberation
|
||||
dcsLiberation.AWACs = {
|
||||
"""
|
||||
for key in luaData["AWACs"]:
|
||||
data = luaData["AWACs"][key]
|
||||
dcsGroupName= data["dcsGroupName"]
|
||||
callsign = data["callsign"]
|
||||
radio = data["radio"]
|
||||
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', radio='{radio}' }}, \n"
|
||||
#lua += f" {{name='{dcsGroupName}', description='{callsign} (AWACS)', information='Radio:{radio}' }}, \n"
|
||||
lua += "}"
|
||||
|
||||
# Process the JTACs
|
||||
lua += """
|
||||
|
||||
-- list the JTACs generated by Liberation
|
||||
dcsLiberation.JTACs = {
|
||||
"""
|
||||
for key in luaData["JTACs"]:
|
||||
data = luaData["JTACs"][key]
|
||||
dcsGroupName= data["dcsGroupName"]
|
||||
callsign = data["callsign"]
|
||||
zone = data["zone"]
|
||||
laserCode = data["laserCode"]
|
||||
dcsUnit = data["dcsUnit"]
|
||||
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone='{zone}', laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
|
||||
#lua += f" {{name='{dcsGroupName}', description='JTAC {callsign} ', information='Laser:{laserCode}', jtac={laserCode} }}, \n"
|
||||
lua += "}"
|
||||
|
||||
# Process the Target Points
|
||||
lua += """
|
||||
|
||||
-- list the target points generated by Liberation
|
||||
dcsLiberation.TargetPoints = {
|
||||
"""
|
||||
for key in luaData["TargetPoints"]:
|
||||
data = luaData["TargetPoints"][key]
|
||||
name = data["name"]
|
||||
pointType = data["type"]
|
||||
positionX = data["position"]["x"]
|
||||
positionY = data["position"]["y"]
|
||||
lua += f" {{name='{name}', pointType='{pointType}', positionX='{positionX}', positionY='{positionY}' }}, \n"
|
||||
#lua += f" {{name='{pointType} {name}', point{{x={positionX}, z={positionY} }} }}, \n"
|
||||
lua += "}"
|
||||
|
||||
lua += """
|
||||
|
||||
-- list the airbases generated by Liberation
|
||||
-- dcsLiberation.Airbases = {}
|
||||
|
||||
-- list the aircraft carriers generated by Liberation
|
||||
-- dcsLiberation.Carriers = {}
|
||||
|
||||
-- later, we'll add more data to the table
|
||||
|
||||
"""
|
||||
|
||||
|
||||
trigger = TriggerStart(comment="Set DCS Liberation data")
|
||||
trigger.add_action(DoScript(String(lua)))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
|
||||
# Inject DCS-Liberation script if not done already in the plugins
|
||||
if not "dcs_liberation.lua" in listOfPluginsScripts : # don't load the script twice
|
||||
trigger = TriggerStart(comment="Load DCS Liberation script")
|
||||
fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/dcs_liberation.lua")
|
||||
trigger.add_action(DoScriptFile(fileref))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
|
||||
# add a configuration for JTACAutoLase and start lasing for all JTACs
|
||||
smoke = "true"
|
||||
if hasattr(self.game.settings, "jtac_smoke_on"):
|
||||
if not self.game.settings.jtac_smoke_on:
|
||||
smoke = "false"
|
||||
|
||||
lua = """
|
||||
-- setting and starting JTACs
|
||||
env.info("DCSLiberation|: setting and starting JTACs")
|
||||
"""
|
||||
|
||||
for jtac in jtacs:
|
||||
lua += f"if dcsLiberation.JTACAutoLase then dcsLiberation.JTACAutoLase('{jtac.unit_name}', {jtac.code}, {smoke}, 'vehicle') end\n"
|
||||
|
||||
trigger = TriggerStart(comment="Start JTACs")
|
||||
trigger.add_action(DoScript(String(lua)))
|
||||
self.current_mission.triggerrules.triggers.append(trigger)
|
||||
# Inject Plugins Lua Scripts and data
|
||||
for plugin in LuaPluginManager.plugins():
|
||||
if plugin.enabled:
|
||||
plugin.inject_scripts(self)
|
||||
plugin.inject_configuration(self)
|
||||
|
||||
self.assign_channels_to_flights(airgen.flights,
|
||||
airsupportgen.air_support)
|
||||
|
||||
kneeboard_generator = KneeboardGenerator(self.current_mission)
|
||||
|
||||
for dynamic_runway in groundobjectgen.runways.values():
|
||||
self.briefinggen.add_dynamic_runway(dynamic_runway)
|
||||
|
||||
for tanker in airsupportgen.air_support.tankers:
|
||||
self.briefinggen.add_tanker(tanker)
|
||||
kneeboard_generator.add_tanker(tanker)
|
||||
|
||||
if self.is_awacs_enabled:
|
||||
for awacs in airsupportgen.air_support.awacs:
|
||||
self.briefinggen.add_awacs(awacs)
|
||||
kneeboard_generator.add_awacs(awacs)
|
||||
|
||||
for jtac in jtacs:
|
||||
self.briefinggen.add_jtac(jtac)
|
||||
kneeboard_generator.add_jtac(jtac)
|
||||
|
||||
for flight in airgen.flights:
|
||||
self.briefinggen.add_flight(flight)
|
||||
kneeboard_generator.add_flight(flight)
|
||||
|
||||
self.briefinggen.generate()
|
||||
kneeboard_generator.generate()
|
||||
self.notify_info_generators(groundobjectgen, airsupportgen, jtacs, airgen)
|
||||
|
||||
def assign_channels_to_flights(self, flights: List[FlightData],
|
||||
air_support: AirSupport) -> None:
|
||||
@ -376,6 +501,7 @@ class Operation:
|
||||
logging.warning(f"No aircraft data for {airframe.id}")
|
||||
return
|
||||
|
||||
aircraft_data.channel_allocator.assign_channels_for_flight(
|
||||
flight, air_support
|
||||
)
|
||||
if aircraft_data.channel_allocator is not None:
|
||||
aircraft_data.channel_allocator.assign_channels_for_flight(
|
||||
flight, air_support
|
||||
)
|
||||
|
||||
@ -2,8 +2,9 @@ import logging
|
||||
import os
|
||||
import pickle
|
||||
import shutil
|
||||
from typing import Optional
|
||||
|
||||
_dcs_saved_game_folder = None # type: str
|
||||
_dcs_saved_game_folder: Optional[str] = None
|
||||
_file_abs_path = None
|
||||
|
||||
def setup(user_folder: str):
|
||||
@ -40,30 +41,33 @@ def restore_game():
|
||||
try:
|
||||
save = pickle.load(f)
|
||||
return save
|
||||
except:
|
||||
logging.error("Invalid Save game")
|
||||
except Exception:
|
||||
logging.exception("Invalid Save game")
|
||||
return None
|
||||
|
||||
|
||||
def load_game(path):
|
||||
with open(path, "rb") as f:
|
||||
try:
|
||||
save = pickle.load(f)
|
||||
save.savepath = path
|
||||
return save
|
||||
except:
|
||||
logging.error("Invalid Save game")
|
||||
except Exception:
|
||||
logging.exception("Invalid Save game")
|
||||
return None
|
||||
|
||||
|
||||
def save_game(game) -> bool:
|
||||
try:
|
||||
with open(_temporary_save_file(), "wb") as f:
|
||||
pickle.dump(game, f)
|
||||
shutil.copy(_temporary_save_file(), game.savepath)
|
||||
return True
|
||||
except Exception as e:
|
||||
logging.error(e)
|
||||
except Exception:
|
||||
logging.exception("Could not save game")
|
||||
return False
|
||||
|
||||
|
||||
def autosave(game) -> bool:
|
||||
"""
|
||||
Autosave to the autosave location
|
||||
@ -74,7 +78,7 @@ def autosave(game) -> bool:
|
||||
with open(_autosave_path(), "wb") as f:
|
||||
pickle.dump(game, f)
|
||||
return True
|
||||
except Exception as e:
|
||||
logging.error(e)
|
||||
except Exception:
|
||||
logging.exception("Could not save game")
|
||||
return False
|
||||
|
||||
2
game/plugins/__init__.py
Normal file
2
game/plugins/__init__.py
Normal file
@ -0,0 +1,2 @@
|
||||
from .luaplugin import LuaPlugin
|
||||
from .manager import LuaPluginManager
|
||||
180
game/plugins/luaplugin.py
Normal file
180
game/plugins/luaplugin.py
Normal file
@ -0,0 +1,180 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import logging
|
||||
import textwrap
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
from typing import List, Optional, TYPE_CHECKING
|
||||
|
||||
from game.settings import Settings
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.operation.operation import Operation
|
||||
|
||||
|
||||
class LuaPluginWorkOrder:
|
||||
|
||||
def __init__(self, parent_mnemonic: str, filename: str, mnemonic: str,
|
||||
disable: bool) -> None:
|
||||
self.parent_mnemonic = parent_mnemonic
|
||||
self.filename = filename
|
||||
self.mnemonic = mnemonic
|
||||
self.disable = disable
|
||||
|
||||
def work(self, operation: Operation) -> None:
|
||||
if self.disable:
|
||||
operation.bypass_plugin_script(self.mnemonic)
|
||||
else:
|
||||
operation.inject_plugin_script(self.parent_mnemonic, self.filename,
|
||||
self.mnemonic)
|
||||
|
||||
|
||||
class PluginSettings:
|
||||
def __init__(self, identifier: str, enabled_by_default: bool) -> None:
|
||||
self.identifier = identifier
|
||||
self.enabled_by_default = enabled_by_default
|
||||
self.settings = Settings()
|
||||
self.initialize_settings()
|
||||
|
||||
def set_settings(self, settings: Settings):
|
||||
self.settings = settings
|
||||
self.initialize_settings()
|
||||
|
||||
def initialize_settings(self) -> None:
|
||||
# Plugin options are saved in the game's Settings, but it's possible for
|
||||
# plugins to change across loads. If new plugins are added or new
|
||||
# options added to those plugins, initialize the new settings.
|
||||
self.settings.initialize_plugin_option(self.identifier,
|
||||
self.enabled_by_default)
|
||||
|
||||
@property
|
||||
def enabled(self) -> bool:
|
||||
return self.settings.plugin_option(self.identifier)
|
||||
|
||||
def set_enabled(self, enabled: bool) -> None:
|
||||
self.settings.set_plugin_option(self.identifier, enabled)
|
||||
|
||||
|
||||
class LuaPluginOption(PluginSettings):
|
||||
def __init__(self, identifier: str, name: str,
|
||||
enabled_by_default: bool) -> None:
|
||||
super().__init__(identifier, enabled_by_default)
|
||||
self.name = name
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class LuaPluginDefinition:
|
||||
identifier: str
|
||||
name: str
|
||||
present_in_ui: bool
|
||||
enabled_by_default: bool
|
||||
options: List[LuaPluginOption]
|
||||
work_orders: List[LuaPluginWorkOrder]
|
||||
config_work_orders: List[LuaPluginWorkOrder]
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, name: str, path: Path) -> LuaPluginDefinition:
|
||||
data = json.loads(path.read_text())
|
||||
|
||||
options = []
|
||||
for option in data.get("specificOptions"):
|
||||
option_id = option["mnemonic"]
|
||||
options.append(LuaPluginOption(
|
||||
identifier=f"{name}.{option_id}",
|
||||
name=option.get("nameInUI", name),
|
||||
enabled_by_default=option.get("defaultValue")
|
||||
))
|
||||
|
||||
work_orders = []
|
||||
for work_order in data.get("scriptsWorkOrders"):
|
||||
work_orders.append(LuaPluginWorkOrder(
|
||||
name, work_order.get("file"), work_order["mnemonic"],
|
||||
work_order.get("disable", False)
|
||||
))
|
||||
config_work_orders = []
|
||||
for work_order in data.get("configurationWorkOrders"):
|
||||
config_work_orders.append(LuaPluginWorkOrder(
|
||||
name, work_order.get("file"), work_order["mnemonic"],
|
||||
work_order.get("disable", False)
|
||||
))
|
||||
|
||||
return cls(
|
||||
identifier=name,
|
||||
name=data["nameInUI"],
|
||||
present_in_ui=not data.get("skipUI", False),
|
||||
enabled_by_default=data.get("defaultValue", False),
|
||||
options=options,
|
||||
work_orders=work_orders,
|
||||
config_work_orders=config_work_orders
|
||||
)
|
||||
|
||||
|
||||
class LuaPlugin(PluginSettings):
|
||||
|
||||
def __init__(self, definition: LuaPluginDefinition) -> None:
|
||||
self.definition = definition
|
||||
super().__init__(self.definition.identifier,
|
||||
self.definition.enabled_by_default)
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self.definition.name
|
||||
|
||||
@property
|
||||
def show_in_ui(self) -> bool:
|
||||
return self.definition.present_in_ui
|
||||
|
||||
@property
|
||||
def options(self) -> List[LuaPluginOption]:
|
||||
return self.definition.options
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, name: str, path: Path) -> Optional[LuaPlugin]:
|
||||
try:
|
||||
definition = LuaPluginDefinition.from_json(name, path)
|
||||
except KeyError:
|
||||
logging.exception("Required plugin configuration value missing")
|
||||
return None
|
||||
|
||||
return cls(definition)
|
||||
|
||||
def set_settings(self, settings: Settings):
|
||||
super().set_settings(settings)
|
||||
for option in self.definition.options:
|
||||
option.set_settings(self.settings)
|
||||
|
||||
def inject_scripts(self, operation: Operation) -> None:
|
||||
for work_order in self.definition.work_orders:
|
||||
work_order.work(operation)
|
||||
|
||||
def inject_configuration(self, operation: Operation) -> None:
|
||||
# inject the plugin options
|
||||
if self.options:
|
||||
option_decls = []
|
||||
for option in self.options:
|
||||
enabled = str(option.enabled).lower()
|
||||
name = option.identifier
|
||||
option_decls.append(
|
||||
f" dcsLiberation.plugins.{name} = {enabled}")
|
||||
|
||||
joined_options = "\n".join(option_decls)
|
||||
|
||||
lua = textwrap.dedent(f"""\
|
||||
-- {self.identifier} plugin configuration.
|
||||
|
||||
if dcsLiberation then
|
||||
if not dcsLiberation.plugins then
|
||||
dcsLiberation.plugins = {{}}
|
||||
end
|
||||
dcsLiberation.plugins.{self.identifier} = {{}}
|
||||
{joined_options}
|
||||
end
|
||||
|
||||
""")
|
||||
|
||||
operation.inject_lua_trigger(
|
||||
lua, f"{self.identifier} plugin configuration")
|
||||
|
||||
for work_order in self.definition.config_work_orders:
|
||||
work_order.work(operation)
|
||||
50
game/plugins/manager.py
Normal file
50
game/plugins/manager.py
Normal file
@ -0,0 +1,50 @@
|
||||
import json
|
||||
import logging
|
||||
from pathlib import Path
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
from game.settings import Settings
|
||||
from game.plugins.luaplugin import LuaPlugin
|
||||
|
||||
|
||||
class LuaPluginManager:
|
||||
_plugins_loaded = False
|
||||
_plugins: Dict[str, LuaPlugin] = {}
|
||||
|
||||
@classmethod
|
||||
def _load_plugins(cls) -> None:
|
||||
plugins_path = Path("resources/plugins")
|
||||
|
||||
path = plugins_path / "plugins.json"
|
||||
if not path.exists():
|
||||
raise RuntimeError(f"{path} does not exist. Cannot continue.")
|
||||
|
||||
logging.info(f"Reading plugins list from {path}")
|
||||
|
||||
data = json.loads(path.read_text())
|
||||
for name in data:
|
||||
plugin_path = plugins_path / name / "plugin.json"
|
||||
if not plugin_path.exists():
|
||||
raise RuntimeError(
|
||||
f"Invalid plugin configuration: required plugin {name} "
|
||||
f"does not exist at {plugin_path}")
|
||||
logging.info(f"Loading plugin {name} from {plugin_path}")
|
||||
plugin = LuaPlugin.from_json(name, plugin_path)
|
||||
if plugin is not None:
|
||||
cls._plugins[name] = plugin
|
||||
cls._plugins_loaded = True
|
||||
|
||||
@classmethod
|
||||
def _get_plugins(cls) -> Dict[str, LuaPlugin]:
|
||||
if not cls._plugins_loaded:
|
||||
cls._load_plugins()
|
||||
return cls._plugins
|
||||
|
||||
@classmethod
|
||||
def plugins(cls) -> List[LuaPlugin]:
|
||||
return list(cls._get_plugins().values())
|
||||
|
||||
@classmethod
|
||||
def load_settings(cls, settings: Settings) -> None:
|
||||
for plugin in cls.plugins():
|
||||
plugin.set_settings(settings)
|
||||
@ -1,3 +1,5 @@
|
||||
from typing import Dict
|
||||
|
||||
|
||||
class Settings:
|
||||
|
||||
@ -24,8 +26,6 @@ class Settings:
|
||||
self.sams = True # Legacy parameter do not use
|
||||
self.cold_start = False # Legacy parameter do not use
|
||||
self.version = None
|
||||
self.include_jtac_if_available = True
|
||||
self.jtac_smoke_on = True
|
||||
|
||||
# Performance oriented
|
||||
self.perf_red_alert_state = True
|
||||
@ -40,4 +40,37 @@ class Settings:
|
||||
self.perf_culling = False
|
||||
self.perf_culling_distance = 100
|
||||
|
||||
# LUA Plugins system
|
||||
self.plugins: Dict[str, bool] = {}
|
||||
|
||||
# Cheating
|
||||
self.show_red_ato = False
|
||||
|
||||
self.never_delay_player_flights = False
|
||||
|
||||
@staticmethod
|
||||
def plugin_settings_key(identifier: str) -> str:
|
||||
return f"plugins.{identifier}"
|
||||
|
||||
def initialize_plugin_option(self, identifier: str,
|
||||
default_value: bool) -> None:
|
||||
try:
|
||||
self.plugin_option(identifier)
|
||||
except KeyError:
|
||||
self.set_plugin_option(identifier, default_value)
|
||||
|
||||
def plugin_option(self, identifier: str) -> bool:
|
||||
return self.plugins[self.plugin_settings_key(identifier)]
|
||||
|
||||
def set_plugin_option(self, identifier: str, enabled: bool) -> None:
|
||||
self.plugins[self.plugin_settings_key(identifier)] = enabled
|
||||
|
||||
def __setstate__(self, state) -> None:
|
||||
# __setstate__ is called with the dict of the object being unpickled. We
|
||||
# can provide save compatibility for new settings options (which
|
||||
# normally would not be present in the unpickled object) by creating a
|
||||
# new settings object, updating it with the unpickled state, and
|
||||
# updating our dict with that.
|
||||
new_state = Settings().__dict__
|
||||
new_state.update(state)
|
||||
self.__dict__.update(new_state)
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
def meter_to_feet(value_in_meter):
|
||||
def meter_to_feet(value_in_meter: float) -> int:
|
||||
return int(3.28084 * value_in_meter)
|
||||
|
||||
|
||||
def feet_to_meter(value_in_feet):
|
||||
return int(float(value_in_feet)/3.048)
|
||||
def feet_to_meter(value_in_feet: float) -> int:
|
||||
return int(value_in_feet / 3.28084)
|
||||
|
||||
|
||||
def meter_to_nm(value_in_meter):
|
||||
return int(float(value_in_meter)*0.000539957)
|
||||
def meter_to_nm(value_in_meter: float) -> int:
|
||||
return int(value_in_meter / 1852)
|
||||
|
||||
|
||||
def nm_to_meter(value_in_nm):
|
||||
return int(float(value_in_nm)*1852)
|
||||
def nm_to_meter(value_in_nm: float) -> int:
|
||||
return int(value_in_nm * 1852)
|
||||
|
||||
8
game/version.py
Normal file
8
game/version.py
Normal file
@ -0,0 +1,8 @@
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
#: Current version of Liberation.
|
||||
VERSION = "2.2.0"
|
||||
if Path("buildnumber").exists():
|
||||
with open("buildnumber", "r") as file:
|
||||
VERSION += f"-{file.readline()}"
|
||||
183
game/weather.py
Normal file
183
game/weather.py
Normal file
@ -0,0 +1,183 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import datetime
|
||||
import logging
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum
|
||||
from typing import Optional
|
||||
|
||||
from dcs.weather import Weather as PydcsWeather, Wind
|
||||
|
||||
from game.settings import Settings
|
||||
from theater import ConflictTheater
|
||||
|
||||
|
||||
class TimeOfDay(Enum):
|
||||
Dawn = "dawn"
|
||||
Day = "day"
|
||||
Dusk = "dusk"
|
||||
Night = "night"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class WindConditions:
|
||||
at_0m: Wind
|
||||
at_2000m: Wind
|
||||
at_8000m: Wind
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Clouds:
|
||||
base: int
|
||||
density: int
|
||||
thickness: int
|
||||
precipitation: PydcsWeather.Preceptions
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Fog:
|
||||
visibility: int
|
||||
thickness: int
|
||||
|
||||
|
||||
class Weather:
|
||||
def __init__(self) -> None:
|
||||
self.clouds = self.generate_clouds()
|
||||
self.fog = self.generate_fog()
|
||||
self.wind = self.generate_wind()
|
||||
|
||||
def generate_clouds(self) -> Optional[Clouds]:
|
||||
raise NotImplementedError
|
||||
|
||||
def generate_fog(self) -> Optional[Fog]:
|
||||
if random.randrange(5) != 0:
|
||||
return None
|
||||
return Fog(
|
||||
visibility=random.randint(2500, 5000),
|
||||
thickness=random.randint(100, 500)
|
||||
)
|
||||
|
||||
def generate_wind(self) -> WindConditions:
|
||||
raise NotImplementedError
|
||||
|
||||
@staticmethod
|
||||
def random_wind(minimum: int, maximum) -> WindConditions:
|
||||
wind_direction = random.randint(0, 360)
|
||||
at_0m_factor = 1
|
||||
at_2000m_factor = 2
|
||||
at_8000m_factor = 3
|
||||
base_wind = random.randint(minimum, maximum)
|
||||
|
||||
return WindConditions(
|
||||
# Always some wind to make the smoke move a bit.
|
||||
at_0m=Wind(wind_direction, max(1, base_wind * at_0m_factor)),
|
||||
at_2000m=Wind(wind_direction, base_wind * at_2000m_factor),
|
||||
at_8000m=Wind(wind_direction, base_wind * at_8000m_factor)
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def random_cloud_base() -> int:
|
||||
return random.randint(2000, 3000)
|
||||
|
||||
@staticmethod
|
||||
def random_cloud_thickness() -> int:
|
||||
return random.randint(100, 400)
|
||||
|
||||
|
||||
class ClearSkies(Weather):
|
||||
def generate_clouds(self) -> Optional[Clouds]:
|
||||
return None
|
||||
|
||||
def generate_fog(self) -> Optional[Fog]:
|
||||
return None
|
||||
|
||||
def generate_wind(self) -> WindConditions:
|
||||
return self.random_wind(0, 0)
|
||||
|
||||
|
||||
class Cloudy(Weather):
|
||||
def generate_clouds(self) -> Optional[Clouds]:
|
||||
return Clouds(
|
||||
base=self.random_cloud_base(),
|
||||
density=random.randint(1, 8),
|
||||
thickness=self.random_cloud_thickness(),
|
||||
precipitation=PydcsWeather.Preceptions.None_
|
||||
)
|
||||
|
||||
def generate_wind(self) -> WindConditions:
|
||||
return self.random_wind(0, 4)
|
||||
|
||||
|
||||
class Raining(Weather):
|
||||
def generate_clouds(self) -> Optional[Clouds]:
|
||||
return Clouds(
|
||||
base=self.random_cloud_base(),
|
||||
density=random.randint(5, 8),
|
||||
thickness=self.random_cloud_thickness(),
|
||||
precipitation=PydcsWeather.Preceptions.Rain
|
||||
)
|
||||
|
||||
def generate_wind(self) -> WindConditions:
|
||||
return self.random_wind(0, 6)
|
||||
|
||||
|
||||
class Thunderstorm(Weather):
|
||||
def generate_clouds(self) -> Optional[Clouds]:
|
||||
return Clouds(
|
||||
base=self.random_cloud_base(),
|
||||
density=random.randint(9, 10),
|
||||
thickness=self.random_cloud_thickness(),
|
||||
precipitation=PydcsWeather.Preceptions.Thunderstorm
|
||||
)
|
||||
|
||||
def generate_wind(self) -> WindConditions:
|
||||
return self.random_wind(0, 8)
|
||||
|
||||
|
||||
@dataclass
|
||||
class Conditions:
|
||||
time_of_day: TimeOfDay
|
||||
start_time: datetime.datetime
|
||||
weather: Weather
|
||||
|
||||
@classmethod
|
||||
def generate(cls, theater: ConflictTheater, day: datetime.date,
|
||||
time_of_day: TimeOfDay, settings: Settings) -> Conditions:
|
||||
return cls(
|
||||
time_of_day=time_of_day,
|
||||
start_time=cls.generate_start_time(
|
||||
theater, day, time_of_day, settings.night_disabled
|
||||
),
|
||||
weather=cls.generate_weather()
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def generate_start_time(cls, theater: ConflictTheater, day: datetime.date,
|
||||
time_of_day: TimeOfDay,
|
||||
night_disabled: bool) -> datetime.datetime:
|
||||
if night_disabled:
|
||||
logging.info("Skip Night mission due to user settings")
|
||||
time_range = {
|
||||
TimeOfDay.Dawn: (8, 9),
|
||||
TimeOfDay.Day: (10, 12),
|
||||
TimeOfDay.Dusk: (12, 14),
|
||||
TimeOfDay.Night: (14, 17),
|
||||
}[time_of_day]
|
||||
else:
|
||||
time_range = theater.daytime_map[time_of_day.value]
|
||||
|
||||
time = datetime.time(hour=random.randint(*time_range))
|
||||
return datetime.datetime.combine(day, time)
|
||||
|
||||
@classmethod
|
||||
def generate_weather(cls) -> Weather:
|
||||
chances = {
|
||||
Thunderstorm: 1,
|
||||
Raining: 20,
|
||||
Cloudy: 60,
|
||||
ClearSkies: 20,
|
||||
}
|
||||
weather_type = random.choices(list(chances.keys()),
|
||||
weights=list(chances.values()))[0]
|
||||
return weather_type()
|
||||
@ -1,4 +1,3 @@
|
||||
from .aaa import *
|
||||
from .aircraft import *
|
||||
from .armor import *
|
||||
from .airsupportgen import *
|
||||
@ -12,4 +11,3 @@ from .forcedoptionsgen import *
|
||||
from .kneeboard import *
|
||||
|
||||
from . import naming
|
||||
|
||||
|
||||
51
gen/aaa.py
51
gen/aaa.py
@ -1,51 +0,0 @@
|
||||
from .conflictgen import *
|
||||
from .naming import *
|
||||
|
||||
from dcs.mission import *
|
||||
from dcs.mission import *
|
||||
|
||||
from .conflictgen import *
|
||||
from .naming import *
|
||||
|
||||
DISTANCE_FACTOR = 0.5, 1
|
||||
EXTRA_AA_MIN_DISTANCE = 50000
|
||||
EXTRA_AA_MAX_DISTANCE = 150000
|
||||
EXTRA_AA_POSITION_FROM_CP = 550
|
||||
|
||||
class ExtraAAConflictGenerator:
|
||||
def __init__(self, mission: Mission, conflict: Conflict, game, player_country: Country, enemy_country: Country):
|
||||
self.mission = mission
|
||||
self.game = game
|
||||
self.conflict = conflict
|
||||
self.player_country = player_country
|
||||
self.enemy_country = enemy_country
|
||||
|
||||
def generate(self):
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.is_global:
|
||||
continue
|
||||
|
||||
if cp.position.distance_to_point(self.conflict.position) < EXTRA_AA_MIN_DISTANCE:
|
||||
continue
|
||||
|
||||
if cp.position.distance_to_point(self.conflict.from_cp.position) < EXTRA_AA_MIN_DISTANCE:
|
||||
continue
|
||||
|
||||
if cp.position.distance_to_point(self.conflict.to_cp.position) < EXTRA_AA_MIN_DISTANCE:
|
||||
continue
|
||||
|
||||
if cp.position.distance_to_point(self.conflict.position) > EXTRA_AA_MAX_DISTANCE:
|
||||
continue
|
||||
|
||||
country_name = cp.captured and self.player_country or self.enemy_country
|
||||
position = cp.position.point_from_heading(0, EXTRA_AA_POSITION_FROM_CP)
|
||||
|
||||
self.mission.vehicle_group(
|
||||
country=self.mission.country(country_name),
|
||||
name=namegen.next_basedefense_name(),
|
||||
_type=db.EXTRA_AA[country_name],
|
||||
position=position,
|
||||
group_size=1
|
||||
)
|
||||
|
||||
1194
gen/aircraft.py
1194
gen/aircraft.py
File diff suppressed because it is too large
Load Diff
@ -3,11 +3,11 @@
|
||||
Remove once https://github.com/pydcs/dcs/issues/69 tracks getting the missing
|
||||
data added to pydcs. Until then, missing data can be manually filled in here.
|
||||
"""
|
||||
from dataclasses import dataclass, field
|
||||
import logging
|
||||
from typing import Dict, Iterator, Optional, Tuple
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Dict, Optional, Tuple
|
||||
|
||||
from dcs.terrain.terrain import Airport
|
||||
from .radios import MHz, RadioFrequency
|
||||
from .tacan import TacanBand, TacanChannel
|
||||
|
||||
@ -195,10 +195,12 @@ AIRFIELD_DATA = {
|
||||
runway_length=8623,
|
||||
atc=AtcData(MHz(3, 750), MHz(121, 0), MHz(38, 400), MHz(250, 0)),
|
||||
outer_ndb={
|
||||
"22": ("AP", MHz(443, 0)), "4": "443.00 (AN)"
|
||||
"22": ("AP", MHz(443, 0)),
|
||||
"04": ("AN", MHz(443)),
|
||||
},
|
||||
inner_ndb={
|
||||
"22": ("P", MHz(215, 0)), "4": "215.00 (N)"
|
||||
"22": ("P", MHz(215, 0)),
|
||||
"04": ("N", MHz(215)),
|
||||
},
|
||||
),
|
||||
|
||||
@ -1501,61 +1503,3 @@ AIRFIELD_DATA = {
|
||||
atc=AtcData(MHz(3, 775), MHz(118, 50), MHz(38, 450), MHz(250, 50)),
|
||||
),
|
||||
}
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RunwayData:
|
||||
airfield_name: str
|
||||
runway_name: str
|
||||
atc: Optional[RadioFrequency] = None
|
||||
tacan: Optional[TacanChannel] = None
|
||||
tacan_callsign: Optional[str] = None
|
||||
ils: Optional[RadioFrequency] = None
|
||||
icls: Optional[int] = None
|
||||
|
||||
@classmethod
|
||||
def for_airfield(cls, airport: Airport, runway: str) -> "RunwayData":
|
||||
"""Creates RunwayData for the given runway of an airfield.
|
||||
|
||||
Args:
|
||||
airport: The airfield the runway belongs to.
|
||||
runway: Identifier of the runway to use. e.g. "03" or "20L".
|
||||
"""
|
||||
atc: Optional[RadioFrequency] = None
|
||||
tacan: Optional[TacanChannel] = None
|
||||
tacan_callsign: Optional[str] = None
|
||||
ils: Optional[RadioFrequency] = None
|
||||
try:
|
||||
airfield = AIRFIELD_DATA[airport.name]
|
||||
if airfield.atc is not None:
|
||||
atc = airfield.atc.uhf
|
||||
else:
|
||||
atc = None
|
||||
tacan = airfield.tacan
|
||||
tacan_callsign = airfield.tacan_callsign
|
||||
ils = airfield.ils_freq(runway)
|
||||
except KeyError:
|
||||
logging.warning(f"No airfield data for {airport.name}")
|
||||
return cls(
|
||||
airfield_name=airport.name,
|
||||
runway_name=runway,
|
||||
atc=atc,
|
||||
tacan=tacan,
|
||||
tacan_callsign=tacan_callsign,
|
||||
ils=ils
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def for_pydcs_airport(cls, airport: Airport) -> Iterator["RunwayData"]:
|
||||
for runway in airport.runways:
|
||||
runway_number = runway.heading // 10
|
||||
runway_side = ["", "L", "R"][runway.leftright]
|
||||
runway_name = f"{runway_number:02}{runway_side}"
|
||||
yield cls.for_airfield(airport, runway_name)
|
||||
|
||||
# pydcs only exposes one runway per physical runway, so to expose
|
||||
# both sides of the runway we need to generate the other.
|
||||
runway_number = ((runway.heading + 180) % 360) // 10
|
||||
runway_side = ["", "R", "L"][runway.leftright]
|
||||
runway_name = f"{runway_number:02}{runway_side}"
|
||||
yield cls.for_airfield(airport, runway_name)
|
||||
|
||||
@ -1,8 +1,21 @@
|
||||
from dataclasses import dataclass, field
|
||||
from typing import List, Type
|
||||
|
||||
from dcs.mission import Mission, StartType
|
||||
from dcs.planes import IL_78M
|
||||
from dcs.task import (
|
||||
AWACS,
|
||||
ActivateBeaconCommand,
|
||||
MainTask,
|
||||
Refueling,
|
||||
SetImmortalCommand,
|
||||
SetInvisibleCommand,
|
||||
)
|
||||
|
||||
from game import db
|
||||
from .naming import namegen
|
||||
from .callsigns import callsign_for_support_unit
|
||||
from .conflictgen import *
|
||||
from .naming import *
|
||||
from .conflictgen import Conflict
|
||||
from .radios import RadioFrequency, RadioRegistry
|
||||
from .tacan import TacanBand, TacanChannel, TacanRegistry
|
||||
|
||||
@ -17,6 +30,7 @@ AWACS_ALT = 13000
|
||||
@dataclass
|
||||
class AwacsInfo:
|
||||
"""AWACS information for the kneeboard."""
|
||||
dcsGroupName: str
|
||||
callsign: str
|
||||
freq: RadioFrequency
|
||||
|
||||
@ -24,6 +38,7 @@ class AwacsInfo:
|
||||
@dataclass
|
||||
class TankerInfo:
|
||||
"""Tanker information for the kneeboard."""
|
||||
dcsGroupName: str
|
||||
callsign: str
|
||||
variant: str
|
||||
freq: RadioFrequency
|
||||
@ -49,7 +64,7 @@ class AirSupportConflictGenerator:
|
||||
self.tacan_registry = tacan_registry
|
||||
|
||||
@classmethod
|
||||
def support_tasks(cls) -> typing.Collection[typing.Type[MainTask]]:
|
||||
def support_tasks(cls) -> List[Type[MainTask]]:
|
||||
return [Refueling, AWACS]
|
||||
|
||||
def generate(self, is_awacs_enabled):
|
||||
@ -76,6 +91,7 @@ class AirSupportConflictGenerator:
|
||||
speed=574,
|
||||
tacanchannel=str(tacan),
|
||||
)
|
||||
tanker_group.set_frequency(freq.mhz)
|
||||
|
||||
callsign = callsign_for_support_unit(tanker_group)
|
||||
tacan_callsign = {
|
||||
@ -102,7 +118,7 @@ class AirSupportConflictGenerator:
|
||||
tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
|
||||
tanker_group.points[0].tasks.append(SetImmortalCommand(True))
|
||||
|
||||
self.air_support.tankers.append(TankerInfo(callsign, variant, freq, tacan))
|
||||
self.air_support.tankers.append(TankerInfo(str(tanker_group.name), callsign, variant, freq, tacan))
|
||||
|
||||
if is_awacs_enabled:
|
||||
try:
|
||||
@ -118,10 +134,12 @@ class AirSupportConflictGenerator:
|
||||
frequency=freq.mhz,
|
||||
start_type=StartType.Warm,
|
||||
)
|
||||
awacs_flight.set_frequency(freq.mhz)
|
||||
|
||||
awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
|
||||
awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
|
||||
|
||||
self.air_support.awacs.append(AwacsInfo(
|
||||
callsign_for_support_unit(awacs_flight), freq))
|
||||
str(awacs_flight.name), callsign_for_support_unit(awacs_flight), freq))
|
||||
except:
|
||||
print("No AWACS for faction")
|
||||
50
gen/armor.py
50
gen/armor.py
@ -1,13 +1,40 @@
|
||||
import logging
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
from typing import List
|
||||
|
||||
from dcs import Mission
|
||||
from dcs.action import AITaskPush
|
||||
from dcs.condition import TimeAfter, UnitDamaged, Or, GroupLifeLess
|
||||
from dcs.triggers import TriggerOnce, Event
|
||||
from dcs.condition import GroupLifeLess, Or, TimeAfter, UnitDamaged
|
||||
from dcs.country import Country
|
||||
from dcs.mapping import Point
|
||||
from dcs.planes import MQ_9_Reaper
|
||||
from dcs.point import PointAction
|
||||
from dcs.task import (
|
||||
AttackGroup,
|
||||
ControlledTask,
|
||||
EPLRS,
|
||||
FireAtPoint,
|
||||
GoToWaypoint,
|
||||
Hold,
|
||||
OrbitAction,
|
||||
SetImmortalCommand,
|
||||
SetInvisibleCommand,
|
||||
)
|
||||
from dcs.triggers import Event, TriggerOnce
|
||||
from dcs.unit import Vehicle
|
||||
from dcs.unittype import VehicleType
|
||||
|
||||
from gen import namegen
|
||||
from gen.ground_forces.ai_ground_planner import CombatGroupRole, DISTANCE_FROM_FRONTLINE
|
||||
from game import db
|
||||
from .naming import namegen
|
||||
from gen.ground_forces.ai_ground_planner import (
|
||||
CombatGroupRole,
|
||||
DISTANCE_FROM_FRONTLINE,
|
||||
)
|
||||
from .callsigns import callsign_for_support_unit
|
||||
from .conflictgen import *
|
||||
from .conflictgen import Conflict
|
||||
from .ground_forces.combat_stance import CombatStance
|
||||
from game.plugins import LuaPluginManager
|
||||
|
||||
SPREAD_DISTANCE_FACTOR = 0.1, 0.3
|
||||
SPREAD_DISTANCE_SIZE_FACTOR = 0.1
|
||||
@ -28,6 +55,7 @@ RANDOM_OFFSET_ATTACK = 250
|
||||
@dataclass(frozen=True)
|
||||
class JtacInfo:
|
||||
"""JTAC information."""
|
||||
dcsGroupName: str
|
||||
unit_name: str
|
||||
callsign: str
|
||||
region: str
|
||||
@ -48,7 +76,7 @@ class GroundConflictGenerator:
|
||||
self.jtacs: List[JtacInfo] = []
|
||||
|
||||
def _group_point(self, point) -> Point:
|
||||
distance = randint(
|
||||
distance = random.randint(
|
||||
int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]),
|
||||
int(self.conflict.size * SPREAD_DISTANCE_FACTOR[1]),
|
||||
)
|
||||
@ -112,13 +140,13 @@ class GroundConflictGenerator:
|
||||
self.plan_action_for_groups(self.enemy_stance, enemy_groups, player_groups, self.conflict.heading - 90, self.conflict.to_cp, self.conflict.from_cp)
|
||||
|
||||
# Add JTAC
|
||||
if "has_jtac" in self.game.player_faction and self.game.player_faction["has_jtac"] and self.game.settings.include_jtac_if_available:
|
||||
if self.game.player_faction.has_jtac:
|
||||
n = "JTAC" + str(self.conflict.from_cp.id) + str(self.conflict.to_cp.id)
|
||||
code = 1688 - len(self.jtacs)
|
||||
|
||||
utype = MQ_9_Reaper
|
||||
if "jtac_unit" in self.game.player_faction:
|
||||
utype = self.game.player_faction["jtac_unit"]
|
||||
if self.game.player_faction.jtac_unit is not None:
|
||||
utype = self.game.player_faction.jtac_unit
|
||||
|
||||
jtac = self.mission.flight_group(country=self.mission.country(self.game.player_country),
|
||||
name=n,
|
||||
@ -132,7 +160,7 @@ class GroundConflictGenerator:
|
||||
frontline = f"Frontline {self.conflict.from_cp.name}/{self.conflict.to_cp.name}"
|
||||
# Note: Will need to change if we ever add ground based JTAC.
|
||||
callsign = callsign_for_support_unit(jtac)
|
||||
self.jtacs.append(JtacInfo(n, callsign, frontline, str(code)))
|
||||
self.jtacs.append(JtacInfo(str(jtac.name), n, callsign, frontline, str(code)))
|
||||
|
||||
def gen_infantry_group_for_group(self, group, is_player, side:Country, forward_heading):
|
||||
|
||||
@ -165,7 +193,7 @@ class GroundConflictGenerator:
|
||||
heading=forward_heading,
|
||||
move_formation=PointAction.OffRoad)
|
||||
|
||||
for i in range(randint(3, 10)):
|
||||
for i in range(random.randint(3, 10)):
|
||||
u = random.choice(possible_infantry_units)
|
||||
position = infantry_position.random_point_within(55, 5)
|
||||
self.mission.vehicle_group(
|
||||
|
||||
205
gen/ato.py
Normal file
205
gen/ato.py
Normal file
@ -0,0 +1,205 @@
|
||||
"""Air Tasking Orders.
|
||||
|
||||
The classes of the Air Tasking Order (ATO) define all of the missions that have
|
||||
been planned, and which aircraft have been assigned to them. Each planned
|
||||
mission, or "package" is composed of individual flights. The package may contain
|
||||
dissimilar aircraft performing different roles, but all for the same goal. For
|
||||
example, the package to strike an enemy airfield may contain an escort flight,
|
||||
a SEAD flight, and the strike aircraft themselves. CAP packages may contain only
|
||||
the single CAP flight.
|
||||
"""
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import timedelta
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
from dcs.mapping import Point
|
||||
|
||||
from theater.missiontarget import MissionTarget
|
||||
from .flights.flight import Flight, FlightType
|
||||
from .flights.flightplan import FormationFlightPlan
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Task:
|
||||
"""The main task of a flight or package."""
|
||||
|
||||
#: The type of task.
|
||||
task_type: FlightType
|
||||
|
||||
#: The location of the objective.
|
||||
location: str
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class PackageWaypoints:
|
||||
join: Point
|
||||
ingress: Point
|
||||
egress: Point
|
||||
split: Point
|
||||
|
||||
|
||||
@dataclass
|
||||
class Package:
|
||||
"""A mission package."""
|
||||
|
||||
#: The mission target. Currently can be either a ControlPoint or a
|
||||
#: TheaterGroundObject (non-ControlPoint map objectives).
|
||||
target: MissionTarget
|
||||
|
||||
#: The set of flights in the package.
|
||||
flights: List[Flight] = field(default_factory=list)
|
||||
|
||||
delay: int = field(default=0)
|
||||
|
||||
#: Desired TOT as an offset from mission start.
|
||||
time_over_target: timedelta = field(default=timedelta())
|
||||
|
||||
waypoints: Optional[PackageWaypoints] = field(default=None)
|
||||
|
||||
@property
|
||||
def formation_speed(self) -> Optional[int]:
|
||||
"""The speed of the package when in formation.
|
||||
|
||||
If none of the flights in the package will join a formation, this
|
||||
returns None. This is nto uncommon, since only strike-like (strike,
|
||||
DEAD, anti-ship, BAI, etc.) flights and their escorts fly in formation.
|
||||
Others (CAP and CAS, currently) will coordinate in target timing but
|
||||
fly their own path to the target.
|
||||
"""
|
||||
speeds = []
|
||||
for flight in self.flights:
|
||||
if isinstance(flight.flight_plan, FormationFlightPlan):
|
||||
speeds.append(flight.flight_plan.best_flight_formation_speed)
|
||||
if not speeds:
|
||||
return None
|
||||
return min(speeds)
|
||||
|
||||
# TODO: Should depend on the type of escort.
|
||||
# SEAD might be able to leave before CAP.
|
||||
@property
|
||||
def escort_start_time(self) -> Optional[timedelta]:
|
||||
times = []
|
||||
for flight in self.flights:
|
||||
waypoint = flight.flight_plan.request_escort_at()
|
||||
if waypoint is None:
|
||||
continue
|
||||
tot = flight.flight_plan.tot_for_waypoint(waypoint)
|
||||
if tot is None:
|
||||
logging.error(
|
||||
f"{flight} requested escort at {waypoint} but that "
|
||||
"waypoint has no TOT. It may not be escorted.")
|
||||
continue
|
||||
times.append(tot)
|
||||
if times:
|
||||
return min(times)
|
||||
return None
|
||||
|
||||
@property
|
||||
def escort_end_time(self) -> Optional[timedelta]:
|
||||
times = []
|
||||
for flight in self.flights:
|
||||
waypoint = flight.flight_plan.dismiss_escort_at()
|
||||
if waypoint is None:
|
||||
continue
|
||||
tot = flight.flight_plan.tot_for_waypoint(waypoint)
|
||||
if tot is None:
|
||||
tot = flight.flight_plan.depart_time_for_waypoint(waypoint)
|
||||
if tot is None:
|
||||
logging.error(
|
||||
f"{flight} dismissed escort at {waypoint} but that "
|
||||
"waypoint has no TOT or departure time. It may not be "
|
||||
"escorted.")
|
||||
continue
|
||||
times.append(tot)
|
||||
if times:
|
||||
return max(times)
|
||||
return None
|
||||
|
||||
def add_flight(self, flight: Flight) -> None:
|
||||
"""Adds a flight to the package."""
|
||||
self.flights.append(flight)
|
||||
|
||||
def remove_flight(self, flight: Flight) -> None:
|
||||
"""Removes a flight from the package."""
|
||||
self.flights.remove(flight)
|
||||
if not self.flights:
|
||||
self.waypoints = None
|
||||
|
||||
@property
|
||||
def primary_task(self) -> Optional[FlightType]:
|
||||
if not self.flights:
|
||||
return None
|
||||
|
||||
flight_counts: Dict[FlightType, int] = defaultdict(lambda: 0)
|
||||
for flight in self.flights:
|
||||
flight_counts[flight.flight_type] += 1
|
||||
|
||||
# The package will contain a mix of mission types, but in general we can
|
||||
# determine the goal of the mission because some mission types are more
|
||||
# likely to be the main task than others. For example, a package with
|
||||
# only CAP flights is a CAP package, a flight with CAP and strike is a
|
||||
# strike package, a flight with CAP and DEAD is a DEAD package, and a
|
||||
# flight with strike and SEAD is an OCA/Strike package. The type of
|
||||
# package is determined by the highest priority flight in the package.
|
||||
task_priorities = [
|
||||
FlightType.CAS,
|
||||
FlightType.STRIKE,
|
||||
FlightType.ANTISHIP,
|
||||
FlightType.BAI,
|
||||
FlightType.EVAC,
|
||||
FlightType.TROOP_TRANSPORT,
|
||||
FlightType.RECON,
|
||||
FlightType.ELINT,
|
||||
FlightType.DEAD,
|
||||
FlightType.SEAD,
|
||||
FlightType.LOGISTICS,
|
||||
FlightType.INTERCEPTION,
|
||||
FlightType.TARCAP,
|
||||
FlightType.CAP,
|
||||
FlightType.BARCAP,
|
||||
FlightType.EWAR,
|
||||
FlightType.ESCORT,
|
||||
]
|
||||
for task in task_priorities:
|
||||
if flight_counts[task]:
|
||||
return task
|
||||
|
||||
# If we get here, our task_priorities list above is incomplete. Log the
|
||||
# issue and return the type of *any* flight in the package.
|
||||
some_mission = next(iter(self.flights)).flight_type
|
||||
logging.warning(f"Unhandled mission type: {some_mission}")
|
||||
return some_mission
|
||||
|
||||
@property
|
||||
def package_description(self) -> str:
|
||||
"""Generates a package description based on flight composition."""
|
||||
task = self.primary_task
|
||||
if task is None:
|
||||
return "No mission"
|
||||
return task.name
|
||||
|
||||
def __hash__(self) -> int:
|
||||
# TODO: Far from perfect. Number packages?
|
||||
return hash(self.target.name)
|
||||
|
||||
|
||||
@dataclass
|
||||
class AirTaskingOrder:
|
||||
"""The entire ATO for one coalition."""
|
||||
|
||||
#: The set of all planned packages in the ATO.
|
||||
packages: List[Package] = field(default_factory=list)
|
||||
|
||||
def add_package(self, package: Package) -> None:
|
||||
"""Adds a package to the ATO."""
|
||||
self.packages.append(package)
|
||||
|
||||
def remove_package(self, package: Package) -> None:
|
||||
"""Removes a package from the ATO."""
|
||||
self.packages.remove(package)
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Removes all packages from the ATO."""
|
||||
self.packages.clear()
|
||||
@ -1,19 +1,26 @@
|
||||
"""
|
||||
Briefing generation logic
|
||||
"""
|
||||
from __future__ import annotations
|
||||
import os
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
import random
|
||||
from typing import List
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from theater.frontline import FrontLine
|
||||
from typing import List, Dict, TYPE_CHECKING
|
||||
from jinja2 import Environment, FileSystemLoader, select_autoescape
|
||||
|
||||
from game import db
|
||||
from dcs.mission import Mission
|
||||
from .aircraft import FlightData
|
||||
from .airfields import RunwayData
|
||||
from .airsupportgen import AwacsInfo, TankerInfo
|
||||
from .armor import JtacInfo
|
||||
from .conflictgen import Conflict
|
||||
from theater import ControlPoint
|
||||
from .ground_forces.combat_stance import CombatStance
|
||||
from .radios import RadioFrequency
|
||||
from .runways import RunwayData
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
@dataclass
|
||||
class CommInfo:
|
||||
@ -22,19 +29,33 @@ class CommInfo:
|
||||
freq: RadioFrequency
|
||||
|
||||
|
||||
class FrontLineInfo:
|
||||
def __init__(self, front_line: FrontLine):
|
||||
self.front_line: FrontLine = front_line
|
||||
self.player_base: ControlPoint = front_line.control_point_a
|
||||
self.enemy_base: ControlPoint = front_line.control_point_b
|
||||
self.player_zero: bool = self.player_base.base.total_armor == 0
|
||||
self.enemy_zero: bool = self.enemy_base.base.total_armor == 0
|
||||
self.advantage: bool = self.player_base.base.total_armor > self.enemy_base.base.total_armor
|
||||
self.stance: CombatStance = self.player_base.stances[self.enemy_base.id]
|
||||
self.combat_stances = CombatStance
|
||||
|
||||
class MissionInfoGenerator:
|
||||
"""Base type for generators of mission information for the player.
|
||||
|
||||
Examples of subtypes include briefing generators, kneeboard generators, etc.
|
||||
"""
|
||||
|
||||
def __init__(self, mission: Mission) -> None:
|
||||
def __init__(self, mission: Mission, game: Game) -> None:
|
||||
self.mission = mission
|
||||
self.game = game
|
||||
self.awacs: List[AwacsInfo] = []
|
||||
self.comms: List[CommInfo] = []
|
||||
self.flights: List[FlightData] = []
|
||||
self.jtacs: List[JtacInfo] = []
|
||||
self.tankers: List[TankerInfo] = []
|
||||
self.frontlines: List[FrontLineInfo] = []
|
||||
self.dynamic_runways: List[RunwayData] = []
|
||||
|
||||
def add_awacs(self, awacs: AwacsInfo) -> None:
|
||||
"""Adds an AWACS/GCI to the mission.
|
||||
@ -77,20 +98,13 @@ class MissionInfoGenerator:
|
||||
"""
|
||||
self.tankers.append(tanker)
|
||||
|
||||
def generate(self) -> None:
|
||||
"""Generates the mission information."""
|
||||
raise NotImplementedError
|
||||
def add_frontline(self, frontline: FrontLineInfo) -> None:
|
||||
"""Adds a frontline to the briefing
|
||||
|
||||
|
||||
class BriefingGenerator(MissionInfoGenerator):
|
||||
|
||||
def __init__(self, mission: Mission, conflict: Conflict, game):
|
||||
super().__init__(mission)
|
||||
self.conflict = conflict
|
||||
self.game = game
|
||||
self.title = ""
|
||||
self.description = ""
|
||||
self.dynamic_runways: List[RunwayData] = []
|
||||
Arguments:
|
||||
frontline: Frontline conflict information
|
||||
"""
|
||||
self.frontlines.append(frontline)
|
||||
|
||||
def add_dynamic_runway(self, runway: RunwayData) -> None:
|
||||
"""Adds a dynamically generated runway to the briefing.
|
||||
@ -100,148 +114,51 @@ class BriefingGenerator(MissionInfoGenerator):
|
||||
"""
|
||||
self.dynamic_runways.append(runway)
|
||||
|
||||
def add_flight_description(self, flight: FlightData):
|
||||
assert flight.client_units
|
||||
|
||||
aircraft = flight.aircraft_type
|
||||
flight_unit_name = db.unit_type_name(aircraft)
|
||||
self.description += "-" * 50 + "\n"
|
||||
self.description += f"{flight_unit_name} x {flight.size + 2}\n\n"
|
||||
|
||||
for i, wpt in enumerate(flight.waypoints):
|
||||
self.description += f"#{i + 1} -- {wpt.name} : {wpt.description}\n"
|
||||
self.description += f"#{len(flight.waypoints) + 1} -- RTB\n\n"
|
||||
|
||||
def add_ally_flight_description(self, flight: FlightData):
|
||||
assert not flight.client_units
|
||||
aircraft = flight.aircraft_type
|
||||
flight_unit_name = db.unit_type_name(aircraft)
|
||||
self.description += (
|
||||
f"{flight.flight_type.name} {flight_unit_name} x {flight.size}, "
|
||||
f"departing in {flight.departure_delay} minutes\n"
|
||||
)
|
||||
|
||||
def generate(self):
|
||||
self.description = ""
|
||||
|
||||
self.description += "DCS Liberation turn #" + str(self.game.turn) + "\n"
|
||||
self.description += "=" * 15 + "\n\n"
|
||||
|
||||
self.generate_ongoing_war_text()
|
||||
|
||||
self.description += "\n"*2
|
||||
self.description += "Your flights:" + "\n"
|
||||
self.description += "=" * 15 + "\n\n"
|
||||
|
||||
for flight in self.flights:
|
||||
if flight.client_units:
|
||||
self.add_flight_description(flight)
|
||||
|
||||
self.description += "\n"*2
|
||||
self.description += "Planned ally flights:" + "\n"
|
||||
self.description += "=" * 15 + "\n"
|
||||
allied_flights_by_departure = defaultdict(list)
|
||||
for flight in self.flights:
|
||||
if not flight.client_units and flight.friendly:
|
||||
name = flight.departure.airfield_name
|
||||
allied_flights_by_departure[name].append(flight)
|
||||
for departure, flights in allied_flights_by_departure.items():
|
||||
self.description += f"\nFrom {departure}\n"
|
||||
self.description += "-" * 50 + "\n\n"
|
||||
for flight in flights:
|
||||
self.add_ally_flight_description(flight)
|
||||
|
||||
if self.comms:
|
||||
self.description += "\n\nComms Frequencies:\n"
|
||||
self.description += "=" * 15 + "\n"
|
||||
for comm_info in self.comms:
|
||||
self.description += f"{comm_info.name}: {comm_info.freq}\n"
|
||||
self.description += ("-" * 50) + "\n"
|
||||
|
||||
for runway in self.dynamic_runways:
|
||||
self.description += f"{runway.airfield_name}\n"
|
||||
self.description += f"RADIO : {runway.atc}\n"
|
||||
if runway.tacan is not None:
|
||||
self.description += f"TACAN : {runway.tacan} {runway.tacan_callsign}\n"
|
||||
if runway.icls is not None:
|
||||
self.description += f"ICLS Channel : {runway.icls}\n"
|
||||
self.description += "-" * 50 + "\n"
|
||||
def generate(self) -> None:
|
||||
"""Generates the mission information."""
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
self.description += "JTACS [F-10 Menu] : \n"
|
||||
self.description += "===================\n\n"
|
||||
for jtac in self.jtacs:
|
||||
self.description += f"{jtac.region} -- Code : {jtac.code}\n"
|
||||
class BriefingGenerator(MissionInfoGenerator):
|
||||
|
||||
self.mission.set_description_text(self.description)
|
||||
def __init__(self, mission: Mission, game: Game):
|
||||
super().__init__(mission, game)
|
||||
self.allied_flights_by_departure: Dict[str, List[FlightData]] = {}
|
||||
env = Environment(
|
||||
loader=FileSystemLoader("resources/briefing/templates"),
|
||||
autoescape=select_autoescape(
|
||||
disabled_extensions=("",),
|
||||
default_for_string=True,
|
||||
default=True,
|
||||
),
|
||||
trim_blocks=True,
|
||||
lstrip_blocks=True,
|
||||
)
|
||||
self.template = env.get_template("briefingtemplate_EN.j2")
|
||||
|
||||
def generate(self) -> None:
|
||||
"""Generate the mission briefing
|
||||
"""
|
||||
self._generate_frontline_info()
|
||||
self.generate_allied_flights_by_departure()
|
||||
self.mission.set_description_text(self.template.render(vars(self)))
|
||||
self.mission.add_picture_blue(os.path.abspath(
|
||||
"./resources/ui/splash_screen.png"))
|
||||
|
||||
def _generate_frontline_info(self) -> None:
|
||||
"""Build FrontLineInfo objects from FrontLine type and append to briefing.
|
||||
"""
|
||||
for front_line in self.game.theater.conflicts(from_player=True):
|
||||
self.add_frontline(FrontLineInfo(front_line))
|
||||
|
||||
def generate_ongoing_war_text(self):
|
||||
|
||||
self.description += "Current situation:\n"
|
||||
self.description += "=" * 15 + "\n\n"
|
||||
|
||||
conflict_number = 0
|
||||
|
||||
for c in self.game.theater.conflicts():
|
||||
conflict_number = conflict_number + 1
|
||||
if c[0].captured:
|
||||
player_base = c[0]
|
||||
enemy_base = c[1]
|
||||
else:
|
||||
player_base = c[1]
|
||||
enemy_base = c[0]
|
||||
|
||||
has_numerical_superiority = player_base.base.total_armor > enemy_base.base.total_armor
|
||||
self.description += self.__random_frontline_sentence(player_base.name, enemy_base.name)
|
||||
|
||||
if enemy_base.id in player_base.stances.keys():
|
||||
stance = player_base.stances[enemy_base.id]
|
||||
|
||||
if player_base.base.total_armor == 0:
|
||||
self.description += "We do not have a single vehicle available to hold our position, the situation is critical, and we will lose ground inevitably.\n"
|
||||
elif enemy_base.base.total_armor == 0:
|
||||
self.description += "The enemy forces have been crushed, we will be able to make significant progress toward " + enemy_base.name + ". \n"
|
||||
if stance == CombatStance.AGGRESSIVE:
|
||||
if has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces will try to make progress against the enemy"
|
||||
self.description += ". As the enemy is outnumbered, our forces should have no issue making progress.\n"
|
||||
elif has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces will try an audacious assault against enemies in superior numbers. The operation is risky, and the enemy might counter attack.\n"
|
||||
elif stance == CombatStance.ELIMINATION:
|
||||
if has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces will focus on the destruction of enemy assets, before attempting to make progress toward " + enemy_base.name + ". "
|
||||
self.description += "The enemy is already outnumbered, and this maneuver might draw a final blow to their forces.\n"
|
||||
elif has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces will try an audacious assault against enemies in superior numbers. The operation is risky, and the enemy might counter attack.\n"
|
||||
elif stance == CombatStance.BREAKTHROUGH:
|
||||
if has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces will focus on progression toward " + enemy_base.name + ".\n"
|
||||
elif has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces have been ordered to rush toward " + enemy_base.name + ". Wish them luck... We are also expecting a counter attack.\n"
|
||||
elif stance in [CombatStance.DEFENSIVE, CombatStance.AMBUSH]:
|
||||
if has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces will hold position. We are not expecting an enemy assault.\n"
|
||||
elif has_numerical_superiority:
|
||||
self.description += "On this location, our ground forces have been ordered to hold still, and defend against enemy attacks. An enemy assault might be iminent.\n"
|
||||
|
||||
if conflict_number == 0:
|
||||
self.description += "There are currently no fights on the ground.\n"
|
||||
|
||||
self.description += "\n\n"
|
||||
|
||||
|
||||
def __random_frontline_sentence(self, player_base_name, enemy_base_name):
|
||||
templates = [
|
||||
"There are combats between {} and {}. ",
|
||||
"The war on the ground is still going on between {} and {}. ",
|
||||
"Our ground forces in {} are opposed to enemy forces based in {}. ",
|
||||
"Our forces from {} are fighting enemies based in {}. ",
|
||||
"There is an active frontline between {} and {}. ",
|
||||
]
|
||||
return random.choice(templates).format(player_base_name, enemy_base_name)
|
||||
|
||||
|
||||
# TODO: This should determine if runway is friendly through a method more robust than the existing string match
|
||||
def generate_allied_flights_by_departure(self) -> None:
|
||||
"""Create iterable to display allied flights grouped by departure airfield.
|
||||
"""
|
||||
for flight in self.flights:
|
||||
if not flight.client_units and flight.friendly:
|
||||
name = flight.departure.airfield_name
|
||||
if name in self.allied_flights_by_departure: # where else can we get this?
|
||||
self.allied_flights_by_departure[name].append(flight)
|
||||
else:
|
||||
self.allied_flights_by_departure[name] = [flight]
|
||||
|
||||
@ -1,21 +1,11 @@
|
||||
import logging
|
||||
import typing
|
||||
import pdb
|
||||
import dcs
|
||||
import random
|
||||
from typing import Tuple
|
||||
|
||||
from random import randint
|
||||
from dcs import Mission
|
||||
from dcs.country import Country
|
||||
from dcs.mapping import Point
|
||||
|
||||
from dcs.mission import *
|
||||
from dcs.vehicles import *
|
||||
from dcs.unitgroup import *
|
||||
from dcs.unittype import *
|
||||
from dcs.mapping import *
|
||||
from dcs.point import *
|
||||
from dcs.task import *
|
||||
from dcs.country import *
|
||||
|
||||
from theater import *
|
||||
from theater import ConflictTheater, ControlPoint
|
||||
|
||||
AIR_DISTANCE = 40000
|
||||
|
||||
@ -65,24 +55,6 @@ def _heading_sum(h, a) -> int:
|
||||
|
||||
|
||||
class Conflict:
|
||||
attackers_side = None # type: str
|
||||
defenders_side = None # type: str
|
||||
attackers_country = None # type: Country
|
||||
defenders_country = None # type: Country
|
||||
from_cp = None # type: ControlPoint
|
||||
to_cp = None # type: ControlPoint
|
||||
position = None # type: Point
|
||||
size = None # type: int
|
||||
radials = None # type: typing.List[int]
|
||||
|
||||
heading = None # type: int
|
||||
distance = None # type: int
|
||||
|
||||
ground_attackers_location = None # type: Point
|
||||
ground_defenders_location = None # type: Point
|
||||
air_attackers_location = None # type: Point
|
||||
air_defenders_location = None # type: Point
|
||||
|
||||
def __init__(self,
|
||||
theater: ConflictTheater,
|
||||
from_cp: ControlPoint,
|
||||
@ -155,7 +127,7 @@ class Conflict:
|
||||
else:
|
||||
return self.position
|
||||
|
||||
def find_ground_position(self, at: Point, heading: int, max_distance: int = 40000) -> typing.Optional[Point]:
|
||||
def find_ground_position(self, at: Point, heading: int, max_distance: int = 40000) -> Point:
|
||||
return Conflict._find_ground_position(at, max_distance, heading, self.theater)
|
||||
|
||||
@classmethod
|
||||
@ -163,7 +135,7 @@ class Conflict:
|
||||
return from_cp.has_frontline and to_cp.has_frontline
|
||||
|
||||
@classmethod
|
||||
def frontline_position(cls, theater: ConflictTheater, from_cp: ControlPoint, to_cp: ControlPoint) -> typing.Optional[typing.Tuple[Point, int]]:
|
||||
def frontline_position(cls, theater: ConflictTheater, from_cp: ControlPoint, to_cp: ControlPoint) -> Tuple[Point, int]:
|
||||
attack_heading = from_cp.position.heading_between_point(to_cp.position)
|
||||
attack_distance = from_cp.position.distance_to_point(to_cp.position)
|
||||
middle_point = from_cp.position.point_from_heading(attack_heading, attack_distance / 2)
|
||||
@ -174,9 +146,7 @@ class Conflict:
|
||||
|
||||
|
||||
@classmethod
|
||||
def frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> typing.Optional[typing.Tuple[Point, int, int]]:
|
||||
initial, heading = cls.frontline_position(theater, from_cp, to_cp)
|
||||
|
||||
def frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int, int]:
|
||||
"""
|
||||
probe_end_point = initial.point_from_heading(heading, FRONTLINE_LENGTH)
|
||||
probe = geometry.LineString([(initial.x, initial.y), (probe_end_point.x, probe_end_point.y) ])
|
||||
@ -193,9 +163,6 @@ class Conflict:
|
||||
return Point(*intersection.xy[0]), _heading_sum(heading, 90), intersection.length
|
||||
"""
|
||||
frontline = cls.frontline_position(theater, from_cp, to_cp)
|
||||
if not frontline:
|
||||
return None
|
||||
|
||||
center_position, heading = frontline
|
||||
left_position, right_position = None, None
|
||||
|
||||
@ -243,7 +210,7 @@ class Conflict:
|
||||
"""
|
||||
|
||||
@classmethod
|
||||
def _find_ground_position(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> typing.Optional[Point]:
|
||||
def _find_ground_position(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> Point:
|
||||
pos = initial
|
||||
for _ in range(0, int(max_distance), 500):
|
||||
if theater.is_on_land(pos):
|
||||
@ -302,10 +269,14 @@ class Conflict:
|
||||
|
||||
distance = to_cp.size * GROUND_DISTANCE_FACTOR
|
||||
attackers_location = position.point_from_heading(attack_heading, distance)
|
||||
attackers_location = Conflict._find_ground_position(attackers_location, distance * 2, _heading_sum(attack_heading, 180), theater)
|
||||
attackers_location = Conflict._find_ground_position(
|
||||
attackers_location, int(distance * 2),
|
||||
_heading_sum(attack_heading, 180), theater)
|
||||
|
||||
defenders_location = position.point_from_heading(defense_heading, distance)
|
||||
defenders_location = Conflict._find_ground_position(defenders_location, distance * 2, _heading_sum(defense_heading, 180), theater)
|
||||
defenders_location = Conflict._find_ground_position(
|
||||
defenders_location, int(distance * 2),
|
||||
_heading_sum(defense_heading, 180), theater)
|
||||
|
||||
return cls(
|
||||
position=position,
|
||||
@ -429,7 +400,7 @@ class Conflict:
|
||||
assert cls.has_frontline_between(from_cp, to_cp)
|
||||
|
||||
position, heading, distance = cls.frontline_vector(from_cp, to_cp, theater)
|
||||
attack_position = position.point_from_heading(heading, randint(0, int(distance)))
|
||||
attack_position = position.point_from_heading(heading, random.randint(0, int(distance)))
|
||||
attackers_position = attack_position.point_from_heading(heading - 90, AIR_DISTANCE)
|
||||
defenders_position = attack_position.point_from_heading(heading + 90, random.randint(*CAP_CAS_DISTANCE))
|
||||
|
||||
@ -456,7 +427,9 @@ class Conflict:
|
||||
|
||||
distance = to_cp.size * GROUND_DISTANCE_FACTOR
|
||||
defenders_location = position.point_from_heading(defense_heading, distance)
|
||||
defenders_location = Conflict._find_ground_position(defenders_location, distance * 2, _heading_sum(defense_heading, 180), theater)
|
||||
defenders_location = Conflict._find_ground_position(
|
||||
defenders_location, int(distance * 2),
|
||||
_heading_sum(defense_heading, 180), theater)
|
||||
|
||||
return cls(
|
||||
position=position,
|
||||
|
||||
@ -11,8 +11,7 @@ def generate_armor_group(faction:str, game, ground_object):
|
||||
This generate a group of ground units
|
||||
:return: Generated group
|
||||
"""
|
||||
|
||||
possible_unit = [u for u in db.FACTIONS[faction]["units"] if u in Armor.__dict__.values()]
|
||||
possible_unit = [u for u in db.FACTIONS[faction].frontline_units if u in Armor.__dict__.values()]
|
||||
if len(possible_unit) > 0:
|
||||
unit_type = random.choice(possible_unit)
|
||||
return generate_armor_group_of_type(game, ground_object, unit_type)
|
||||
|
||||
@ -1,156 +1,36 @@
|
||||
import logging
|
||||
import typing
|
||||
import random
|
||||
from datetime import datetime, timedelta, time
|
||||
from typing import Optional
|
||||
|
||||
from dcs.mission import Mission
|
||||
from dcs.triggers import *
|
||||
from dcs.condition import *
|
||||
from dcs.action import *
|
||||
from dcs.unit import Skill
|
||||
from dcs.point import MovingPoint, PointProperties
|
||||
from dcs.action import *
|
||||
from dcs.weather import *
|
||||
|
||||
from game import db
|
||||
from theater import *
|
||||
from gen import *
|
||||
|
||||
WEATHER_CLOUD_BASE = 2000, 3000
|
||||
WEATHER_CLOUD_DENSITY = 1, 8
|
||||
WEATHER_CLOUD_THICKNESS = 100, 400
|
||||
WEATHER_CLOUD_BASE_MIN = 1600
|
||||
|
||||
WEATHER_FOG_CHANCE = 20
|
||||
WEATHER_FOG_VISIBILITY = 2500, 5000
|
||||
WEATHER_FOG_THICKNESS = 100, 500
|
||||
|
||||
RANDOM_TIME = {
|
||||
"night": 7,
|
||||
"dusk": 40,
|
||||
"dawn": 40,
|
||||
"day": 100,
|
||||
}
|
||||
|
||||
RANDOM_WEATHER = {
|
||||
1: 0, # thunderstorm
|
||||
2: 20, # rain
|
||||
3: 80, # clouds
|
||||
4: 100, # clear
|
||||
}
|
||||
from game.weather import Clouds, Fog, Conditions, WindConditions
|
||||
|
||||
|
||||
class EnvironmentSettings:
|
||||
weather_dict = None
|
||||
start_time = None
|
||||
|
||||
|
||||
class EnviromentGenerator:
|
||||
def __init__(self, mission: Mission, conflict: Conflict, game):
|
||||
class EnvironmentGenerator:
|
||||
def __init__(self, mission: Mission, conditions: Conditions) -> None:
|
||||
self.mission = mission
|
||||
self.conflict = conflict
|
||||
self.game = game
|
||||
self.conditions = conditions
|
||||
|
||||
def _gen_time(self):
|
||||
def set_clouds(self, clouds: Optional[Clouds]) -> None:
|
||||
if clouds is None:
|
||||
return
|
||||
self.mission.weather.clouds_base = clouds.base
|
||||
self.mission.weather.clouds_thickness = clouds.thickness
|
||||
self.mission.weather.clouds_density = clouds.density
|
||||
self.mission.weather.clouds_iprecptns = clouds.precipitation
|
||||
|
||||
start_time = self.game.current_day
|
||||
def set_fog(self, fog: Optional[Fog]) -> None:
|
||||
if fog is None:
|
||||
return
|
||||
self.mission.weather.fog_visibility = fog.visibility
|
||||
self.mission.weather.fog_thickness = fog.thickness
|
||||
|
||||
daytime = self.game.current_turn_daytime
|
||||
logging.info("Mission time will be {}".format(daytime))
|
||||
if self.game.settings.night_disabled:
|
||||
logging.info("Skip Night mission due to user settings")
|
||||
if daytime == "dawn":
|
||||
time_range = (8, 9)
|
||||
elif daytime == "day":
|
||||
time_range = (10, 12)
|
||||
elif daytime == "dusk":
|
||||
time_range = (12, 14)
|
||||
elif daytime == "night":
|
||||
time_range = (14, 17)
|
||||
else:
|
||||
time_range = (10, 12)
|
||||
else:
|
||||
time_range = self.game.theater.daytime_map[daytime]
|
||||
|
||||
start_time += timedelta(hours=random.randint(*time_range))
|
||||
|
||||
logging.info("time - {}, slot - {}, night skipped - {}".format(
|
||||
str(start_time),
|
||||
str(time_range),
|
||||
self.game.settings.night_disabled))
|
||||
|
||||
self.mission.start_time = start_time
|
||||
|
||||
def _generate_wind(self, wind_speed, wind_direction=None):
|
||||
# wind
|
||||
if not wind_direction:
|
||||
wind_direction = random.randint(0, 360)
|
||||
|
||||
self.mission.weather.wind_at_ground = Wind(wind_direction, wind_speed)
|
||||
self.mission.weather.wind_at_2000 = Wind(wind_direction, wind_speed * 2)
|
||||
self.mission.weather.wind_at_8000 = Wind(wind_direction, wind_speed * 3)
|
||||
|
||||
def _generate_base_weather(self):
|
||||
# clouds
|
||||
self.mission.weather.clouds_base = random.randint(*WEATHER_CLOUD_BASE)
|
||||
self.mission.weather.clouds_density = random.randint(*WEATHER_CLOUD_DENSITY)
|
||||
self.mission.weather.clouds_thickness = random.randint(*WEATHER_CLOUD_THICKNESS)
|
||||
|
||||
# wind
|
||||
self._generate_wind(random.randint(0, 4))
|
||||
|
||||
# fog
|
||||
if random.randint(0, 100) < WEATHER_FOG_CHANCE:
|
||||
self.mission.weather.fog_visibility = random.randint(*WEATHER_FOG_VISIBILITY)
|
||||
self.mission.weather.fog_thickness = random.randint(*WEATHER_FOG_THICKNESS)
|
||||
|
||||
def _gen_random_weather(self):
|
||||
weather_type = None
|
||||
for k, v in RANDOM_WEATHER.items():
|
||||
if random.randint(0, 100) <= v:
|
||||
weather_type = k
|
||||
break
|
||||
|
||||
logging.info("generated weather {}".format(weather_type))
|
||||
if weather_type == 1:
|
||||
# thunderstorm
|
||||
self._generate_base_weather()
|
||||
self._generate_wind(random.randint(0, 8))
|
||||
|
||||
self.mission.weather.clouds_density = random.randint(9, 10)
|
||||
self.mission.weather.clouds_iprecptns = Weather.Preceptions.Thunderstorm
|
||||
elif weather_type == 2:
|
||||
# rain
|
||||
self._generate_base_weather()
|
||||
self.mission.weather.clouds_density = random.randint(5, 8)
|
||||
self.mission.weather.clouds_iprecptns = Weather.Preceptions.Rain
|
||||
|
||||
self._generate_wind(random.randint(0, 6))
|
||||
elif weather_type == 3:
|
||||
# clouds
|
||||
self._generate_base_weather()
|
||||
elif weather_type == 4:
|
||||
# clear
|
||||
pass
|
||||
|
||||
if self.mission.weather.clouds_density > 0:
|
||||
# sometimes clouds are randomized way too low and need to be fixed
|
||||
self.mission.weather.clouds_base = max(self.mission.weather.clouds_base, WEATHER_CLOUD_BASE_MIN)
|
||||
|
||||
if self.mission.weather.wind_at_ground.speed == 0:
|
||||
# frontline smokes look silly w/o any wind
|
||||
self._generate_wind(1)
|
||||
|
||||
def generate(self) -> EnvironmentSettings:
|
||||
self._gen_time()
|
||||
self._gen_random_weather()
|
||||
|
||||
settings = EnvironmentSettings()
|
||||
settings.start_time = self.mission.start_time
|
||||
settings.weather_dict = self.mission.weather.dict()
|
||||
return settings
|
||||
|
||||
def load(self, settings: EnvironmentSettings):
|
||||
self.mission.start_time = settings.start_time
|
||||
self.mission.weather.load_from_dict(settings.weather_dict)
|
||||
def set_wind(self, wind: WindConditions) -> None:
|
||||
self.mission.weather.wind_at_ground = wind.at_0m
|
||||
self.mission.weather.wind_at_2000 = wind.at_2000m
|
||||
self.mission.weather.wind_at_8000 = wind.at_8000m
|
||||
|
||||
def generate(self):
|
||||
self.mission.start_time = self.conditions.start_time
|
||||
self.set_clouds(self.conditions.weather.clouds)
|
||||
self.set_fog(self.conditions.weather.fog)
|
||||
self.set_wind(self.conditions.weather.wind)
|
||||
|
||||
@ -1,34 +1,26 @@
|
||||
import random
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class CarrierGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(CarrierGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add carrier
|
||||
if "aircraft_carrier" in self.faction.keys():
|
||||
|
||||
if "supercarrier" in self.faction.keys() and self.game.settings.supercarrier:
|
||||
carrier_type = random.choice(self.faction["supercarrier"])
|
||||
else:
|
||||
carrier_type = random.choice(self.faction["aircraft_carrier"])
|
||||
if len(self.faction.aircraft_carrier) > 0:
|
||||
carrier_type = random.choice(self.faction.aircraft_carrier)
|
||||
self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
|
||||
else:
|
||||
return
|
||||
|
||||
# Add destroyers escort
|
||||
if "destroyer" in self.faction.keys():
|
||||
dd_type = random.choice(self.faction["destroyer"])
|
||||
if len(self.faction.destroyers) > 0:
|
||||
dd_type = random.choice(self.faction.destroyers)
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 2500, self.position.y + 4500, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 2500, self.position.y - 4500, self.heading)
|
||||
|
||||
self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
|
||||
self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@ -1,15 +1,26 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
|
||||
from dcs.ships import (
|
||||
Type_052C_Destroyer,
|
||||
Type_052B_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
CGN_1144_2_Pyotr_Velikiy,
|
||||
)
|
||||
|
||||
from game.factions.faction import Faction
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from dcs.ships import *
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
from theater.theatergroundobject import TheaterGroundObject
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
|
||||
|
||||
class ChineseNavyGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(ChineseNavyGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
class ChineseNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
@ -38,5 +49,5 @@ class ChineseNavyGroupGenerator(GroupGenerator):
|
||||
|
||||
|
||||
class Type54GroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(Type54GroupGenerator, self).__init__(game, ground_object, faction, Type_054A_Frigate)
|
||||
|
||||
@ -1,14 +1,21 @@
|
||||
import random
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from dcs.ships import *
|
||||
from game.factions.faction import Faction
|
||||
from theater.theatergroundobject import TheaterGroundObject
|
||||
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
from dcs.unittype import ShipType
|
||||
from dcs.ships import Oliver_Hazzard_Perry_class, USS_Arleigh_Burke_IIa
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
|
||||
|
||||
class DDGroupGenerator(GroupGenerator):
|
||||
class DDGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction, ddtype):
|
||||
super(DDGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction, ddtype: ShipType):
|
||||
super(DDGroupGenerator, self).__init__(game, ground_object, faction)
|
||||
self.ddtype = ddtype
|
||||
|
||||
def generate(self):
|
||||
@ -18,10 +25,10 @@ class DDGroupGenerator(GroupGenerator):
|
||||
|
||||
|
||||
class OliverHazardPerryGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
|
||||
|
||||
|
||||
class ArleighBurkeGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
|
||||
|
||||
@ -1,25 +1,21 @@
|
||||
import random
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class LHAGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(LHAGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
class LHAGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add carrier
|
||||
if "helicopter_carrier" in self.faction.keys():
|
||||
carrier_type = random.choice(self.faction["helicopter_carrier"])
|
||||
if len(self.faction.helicopter_carrier) > 0:
|
||||
carrier_type = random.choice(self.faction.helicopter_carrier)
|
||||
self.add_unit(carrier_type, "LHA", self.position.x, self.position.y, self.heading)
|
||||
|
||||
# Add destroyers escort
|
||||
if "destroyer" in self.faction.keys():
|
||||
dd_type = random.choice(self.faction["destroyer"])
|
||||
if len(self.faction.destroyers) > 0:
|
||||
dd_type = random.choice(self.faction.destroyers)
|
||||
self.add_unit(dd_type, "DD1", self.position.x + 1250, self.position.y + 1450, self.heading)
|
||||
self.add_unit(dd_type, "DD2", self.position.x + 1250, self.position.y - 1450, self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@ -1,15 +1,29 @@
|
||||
from __future__ import annotations
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from dcs.ships import (
|
||||
FFL_1124_4_Grisha,
|
||||
FSG_1241_1MP_Molniya,
|
||||
FFG_11540_Neustrashimy,
|
||||
FF_1135M_Rezky,
|
||||
CG_1164_Moskva,
|
||||
CGN_1144_2_Pyotr_Velikiy,
|
||||
SSK_877,
|
||||
SSK_641B
|
||||
)
|
||||
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from dcs.ships import *
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
from game.factions.faction import Faction
|
||||
from theater.theatergroundobject import TheaterGroundObject
|
||||
|
||||
|
||||
class RussianNavyGroupGenerator(GroupGenerator):
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(RussianNavyGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
@ -39,21 +53,20 @@ class RussianNavyGroupGenerator(GroupGenerator):
|
||||
|
||||
|
||||
class GrishaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
|
||||
|
||||
|
||||
class MolniyaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
|
||||
|
||||
|
||||
class KiloSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
|
||||
|
||||
|
||||
class TangoSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
|
||||
|
||||
|
||||
@ -2,18 +2,14 @@ import random
|
||||
|
||||
from dcs.ships import Schnellboot_type_S130
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class SchnellbootGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(SchnellbootGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
class SchnellbootGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
for i in range(random.randint(2, 4)):
|
||||
self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@ -12,6 +12,7 @@ from gen.fleet.schnellboot import SchnellbootGroupGenerator
|
||||
from gen.fleet.uboat import UBoatGroupGenerator
|
||||
from gen.fleet.ww2lst import WW2LSTGroupGenerator
|
||||
|
||||
|
||||
SHIP_MAP = {
|
||||
"SchnellbootGroupGenerator": SchnellbootGroupGenerator,
|
||||
"WW2LSTGroupGenerator": WW2LSTGroupGenerator,
|
||||
@ -28,26 +29,24 @@ SHIP_MAP = {
|
||||
}
|
||||
|
||||
|
||||
def generate_ship_group(game, ground_object, faction:str):
|
||||
def generate_ship_group(game, ground_object, faction_name: str):
|
||||
"""
|
||||
This generate a ship group
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
"""
|
||||
faction = db.FACTIONS[faction]
|
||||
if "boat" in faction.keys():
|
||||
generators = faction["boat"]
|
||||
if len(generators) > 0:
|
||||
gen = random.choice(generators)
|
||||
if gen in SHIP_MAP.keys():
|
||||
generator = SHIP_MAP[gen](game, ground_object, faction)
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate ship group, generator : " + str(gen) + "does not exists")
|
||||
faction = db.FACTIONS[faction_name]
|
||||
if len(faction.navy_generators) > 0:
|
||||
gen = random.choice(faction.navy_generators)
|
||||
if gen in SHIP_MAP.keys():
|
||||
generator = SHIP_MAP[gen](game, ground_object, faction)
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate ship group, generator : " + str(gen) + "does not exists")
|
||||
return None
|
||||
|
||||
|
||||
def generate_carrier_group(faction:str, game, ground_object):
|
||||
def generate_carrier_group(faction: str, game, ground_object):
|
||||
"""
|
||||
This generate a carrier group
|
||||
:param parentCp: The parent control point
|
||||
@ -60,7 +59,7 @@ def generate_carrier_group(faction:str, game, ground_object):
|
||||
return generator.get_generated_group()
|
||||
|
||||
|
||||
def generate_lha_group(faction:str, game, ground_object):
|
||||
def generate_lha_group(faction: str, game, ground_object):
|
||||
"""
|
||||
This generate a lha carrier group
|
||||
:param parentCp: The parent control point
|
||||
@ -70,4 +69,4 @@ def generate_lha_group(faction:str, game, ground_object):
|
||||
"""
|
||||
generator = LHAGroupGenerator(game, ground_object, db.FACTIONS[faction])
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
return generator.get_generated_group()
|
||||
|
||||
@ -2,14 +2,10 @@ import random
|
||||
|
||||
from dcs.ships import Uboat_VIIC_U_flak
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class UBoatGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(UBoatGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
class UBoatGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
|
||||
@ -2,14 +2,10 @@ import random
|
||||
|
||||
from dcs.ships import LS_Samuel_Chase, LST_Mk_II
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class WW2LSTGroupGenerator(GroupGenerator):
|
||||
|
||||
def __init__(self, game, ground_object, faction):
|
||||
super(WW2LSTGroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
class WW2LSTGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,84 @@
|
||||
from dcs.planes import *
|
||||
from dcs.helicopters import *
|
||||
from dcs.helicopters import (
|
||||
AH_1W,
|
||||
AH_64A,
|
||||
AH_64D,
|
||||
Ka_50,
|
||||
Mi_24V,
|
||||
Mi_28N,
|
||||
Mi_8MT,
|
||||
OH_58D,
|
||||
SA342L,
|
||||
SA342M,
|
||||
UH_1H,
|
||||
)
|
||||
from dcs.planes import (
|
||||
AJS37,
|
||||
AV8BNA,
|
||||
A_10A,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
A_20G,
|
||||
B_17G,
|
||||
B_1B,
|
||||
B_52H,
|
||||
Bf_109K_4,
|
||||
C_101CC,
|
||||
FA_18C_hornet,
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
F_117A,
|
||||
F_14B,
|
||||
F_15C,
|
||||
F_15E,
|
||||
F_16A,
|
||||
F_16C_50,
|
||||
F_4E,
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
F_A_18C,
|
||||
JF_17,
|
||||
J_11A,
|
||||
Ju_88A4,
|
||||
L_39ZA,
|
||||
MQ_9_Reaper,
|
||||
M_2000C,
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_27K,
|
||||
MiG_29A,
|
||||
MiG_29G,
|
||||
MiG_29K,
|
||||
MiG_29S,
|
||||
MiG_31,
|
||||
Mirage_2000_5,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
RQ_1A_Predator,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
Su_17M4,
|
||||
Su_24M,
|
||||
Su_24MR,
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_25TM,
|
||||
Su_27,
|
||||
Su_30,
|
||||
Su_33,
|
||||
Su_34,
|
||||
Tornado_GR4,
|
||||
Tornado_IDS,
|
||||
Tu_160,
|
||||
Tu_22M3,
|
||||
Tu_95MS,
|
||||
WingLoong_I,
|
||||
)
|
||||
|
||||
# Interceptor are the aircraft prioritized for interception tasks
|
||||
# If none is available, the AI will use regular CAP-capable aircraft instead
|
||||
@ -7,6 +86,11 @@ from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
from pydcs_extensions.mb339.mb339 import MB_339PAN
|
||||
from pydcs_extensions.rafale.rafale import Rafale_A_S, Rafale_M
|
||||
|
||||
# TODO: These lists really ought to be era (faction) dependent.
|
||||
# Factions which have F-5s, F-86s, and A-4s will should prefer F-5s for CAP, but
|
||||
# factions that also have F-4s should not.
|
||||
from pydcs_extensions.su57.su57 import Su_57
|
||||
|
||||
INTERCEPT_CAPABLE = [
|
||||
MiG_21Bis,
|
||||
MiG_25PD,
|
||||
@ -43,6 +127,7 @@ CAP_CAPABLE = [
|
||||
JF_17,
|
||||
Su_30,
|
||||
Su_33,
|
||||
Su_57,
|
||||
|
||||
M_2000C,
|
||||
Mirage_2000_5,
|
||||
@ -77,6 +162,43 @@ CAP_CAPABLE = [
|
||||
Rafale_M,
|
||||
]
|
||||
|
||||
CAP_PREFERRED = [
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_29A,
|
||||
MiG_29G,
|
||||
MiG_29S,
|
||||
MiG_31,
|
||||
|
||||
Su_27,
|
||||
J_11A,
|
||||
Su_30,
|
||||
Su_33,
|
||||
Su_57,
|
||||
|
||||
M_2000C,
|
||||
Mirage_2000_5,
|
||||
|
||||
F_86F_Sabre,
|
||||
F_14B,
|
||||
F_15C,
|
||||
|
||||
P_51D_30_NA,
|
||||
P_51D,
|
||||
|
||||
SpitfireLFMkIXCW,
|
||||
SpitfireLFMkIX,
|
||||
|
||||
Bf_109K_4,
|
||||
FW_190D9,
|
||||
FW_190A8,
|
||||
|
||||
Rafale_M,
|
||||
]
|
||||
|
||||
# Used for CAS (Close air support) and BAI (Battlefield Interdiction)
|
||||
CAS_CAPABLE = [
|
||||
|
||||
@ -110,6 +232,8 @@ CAS_CAPABLE = [
|
||||
F_16C_50,
|
||||
FA_18C_hornet,
|
||||
|
||||
B_1B,
|
||||
|
||||
Tornado_IDS,
|
||||
Tornado_GR4,
|
||||
|
||||
@ -155,12 +279,65 @@ CAS_CAPABLE = [
|
||||
RQ_1A_Predator
|
||||
]
|
||||
|
||||
CAS_PREFERRED = [
|
||||
Su_17M4,
|
||||
Su_24M,
|
||||
Su_24MR,
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_25TM,
|
||||
Su_34,
|
||||
|
||||
JF_17,
|
||||
|
||||
A_10A,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
AV8BNA,
|
||||
|
||||
F_15E,
|
||||
|
||||
Tornado_GR4,
|
||||
|
||||
C_101CC,
|
||||
MB_339PAN,
|
||||
L_39ZA,
|
||||
AJS37,
|
||||
|
||||
SA342M,
|
||||
SA342L,
|
||||
OH_58D,
|
||||
|
||||
AH_64A,
|
||||
AH_64D,
|
||||
AH_1W,
|
||||
|
||||
UH_1H,
|
||||
|
||||
Mi_8MT,
|
||||
Mi_28N,
|
||||
Mi_24V,
|
||||
Ka_50,
|
||||
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
A_20G,
|
||||
|
||||
A_4E_C,
|
||||
Rafale_A_S,
|
||||
|
||||
WingLoong_I,
|
||||
MQ_9_Reaper,
|
||||
RQ_1A_Predator
|
||||
]
|
||||
|
||||
# Aircraft used for SEAD / DEAD tasks
|
||||
SEAD_CAPABLE = [
|
||||
F_4E,
|
||||
FA_18C_hornet,
|
||||
F_15E,
|
||||
# F_16C_50, Not yet
|
||||
F_16C_50,
|
||||
AV8BNA,
|
||||
JF_17,
|
||||
|
||||
@ -179,6 +356,12 @@ SEAD_CAPABLE = [
|
||||
Rafale_A_S
|
||||
]
|
||||
|
||||
SEAD_PREFERRED = [
|
||||
F_4E,
|
||||
Su_25T,
|
||||
Tornado_IDS,
|
||||
]
|
||||
|
||||
# Aircraft used for Strike mission
|
||||
STRIKE_CAPABLE = [
|
||||
MiG_15bis,
|
||||
@ -192,6 +375,10 @@ STRIKE_CAPABLE = [
|
||||
Su_25T,
|
||||
Su_34,
|
||||
|
||||
Tu_160,
|
||||
Tu_22M3,
|
||||
Tu_95MS,
|
||||
|
||||
JF_17,
|
||||
|
||||
M_2000C,
|
||||
@ -209,6 +396,10 @@ STRIKE_CAPABLE = [
|
||||
F_16C_50,
|
||||
FA_18C_hornet,
|
||||
|
||||
B_1B,
|
||||
B_52H,
|
||||
F_117A,
|
||||
|
||||
Tornado_IDS,
|
||||
Tornado_GR4,
|
||||
|
||||
@ -236,6 +427,20 @@ STRIKE_CAPABLE = [
|
||||
|
||||
]
|
||||
|
||||
STRIKE_PREFERRED = [
|
||||
AJS37,
|
||||
A_20G,
|
||||
B_17G,
|
||||
B_1B,
|
||||
B_52H,
|
||||
F_117A,
|
||||
F_15E,
|
||||
Tornado_GR4,
|
||||
Tu_160,
|
||||
Tu_22M3,
|
||||
Tu_95MS,
|
||||
]
|
||||
|
||||
ANTISHIP_CAPABLE = [
|
||||
Su_24M,
|
||||
Su_17M4,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user