Remove completed TODOs/dead code.

This commit is contained in:
Dan Albert 2020-10-16 13:00:59 -07:00
parent 613f84aa3c
commit e4852c74ab
3 changed files with 0 additions and 17 deletions

View File

@ -65,16 +65,6 @@ class ControlPointAircraftInventory:
if count > 0:
yield aircraft, count
@property
def total_available(self) -> int:
"""Returns the total number of aircraft available."""
# TODO: Remove?
# This probably isn't actually useful. It's used by the AI flight
# planner to determine how many flights of a given type it should
# allocate, but it should probably be making that decision based on the
# number of aircraft available to perform a particular role.
return sum(self.inventory.values())
def clear(self) -> None:
"""Clears all aircraft from the inventory."""
self.inventory.clear()

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@ -424,7 +424,6 @@ class FlightPlanBuilder:
def _heading_to_package_airfield(self, point: Point) -> int:
return self.package_airfield().position.heading_between_point(point)
# TODO: Set ingress/egress/join/split points in the Package.
def package_airfield(self) -> ControlPoint:
# We'll always have a package, but if this is being planned via the UI
# it could be the first flight in the package.

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@ -267,12 +267,6 @@ class WaypointBuilder:
waypoint.pretty_name = "Race-track start"
self.waypoints.append(waypoint)
# TODO: Does this actually do anything?
# orbit0.targets.append(location)
# Note: Targets of PATROL TRACK waypoints are the points to be defended.
# orbit0.targets.append(flight.from_cp)
# orbit0.targets.append(center)
def race_track_end(self, position: Point, altitude: int) -> None:
"""Creates a racetrack end waypoint.