The tradeoff is that any flights that might have previously routed
_around_ a threat near the edge of the map may no longer do so as the
zones at the edge are significantly larger now.
Fixes https://github.com/Khopa/dcs_liberation/issues/903
Generate a Carrier Group which comes close the the real Carrier Strike Group 8.
Under carrier_names in the faction simply add "Carrier Strike Group 8" as the first and only entry and enable super carrier.
* TRU as TACAN name
* Harry S. Truman CV
* 4x Arleigh Burke
* 1x Ticonderoga
* CV in the middle, Ticonderoga in a radius of 2 miles, Arleigh Burkes forming a rectangle
Still a work in progress (the missions don't actually perform their task, just orbit). Currently:
* AEW&C aircraft can be bought.
* AEW&C missions can be planned at any control point and at front lines.
* AEW&C will return after 4H or Bingo.
There's a DCS bug where vehicles sometimes don't move if they don't have to change heading. This is a bit of a hacky workaround for that.
Should fix#797.
FOB strucutres can't be repaired and the player can't target them.
SAMs are targeted by DEAD already, so considering them for strike double
plans the mission.
Fixes https://github.com/Khopa/dcs_liberation/issues/686
DCS features a massive range of aircraft and land vehicles, and not all of them make their role(s) clear just from the name alone. What this commit does is add an "information" button (and resultant window) to the recruitment section. This should allow new players to understand what each unit is/does.
Current state - every aircraft has a country of origin and an introduction date for that variant. Some also have a small placeholder description, taken from ED's store page for that aircraft. There is also a placeholder picture (taken from a rejected image from my own personal photography) that will, in time, show a banner image of each unit.
Todo - add appropriate screenshots for each aircraft's banner, replace the placeholder text for each aircraft (this will take a while...) and add more data points for each unit type, such as a unit role (i.e. "air-superiority fighter", "multirole fighter", etc) or perhaps a list of weapons carried. I also haven't made a start on the huge number of ground units yet.
Also separate out SEAD and DEAD taskings. Some aircraft can DEAD but not SEAD.
Also make the recruitment menu use the pretty names in the alphabetical sort func.
Limit the commit range of a BARCAP to halfway to the closest enemy
airbase so that they don't become offensive missions.
This has the side effect of largely reducing long retreats to hold
points from front line airfields, since the package can get much closer
without being at risk of engagement by an enemy BARCAP.
Fixes https://github.com/Khopa/dcs_liberation/issues/742.
It's just too strong to be killed by a reasonable number of Harpoons. DCS needs a fixed ship damage model first.
Contributes-to: Khopa/dcs_liberation#567
This makes the names of the aircraft displayed to the player in the UI more verbose and readable.
It allows allows specific countries to display an aircraft's name differently. An example of this would be the JF-17 Thunder, which is known in China as the FC-1 Fierce Dragon - this now displays correctly in the Liberation UI.
Follow up work:
* Data entry. I plan to do the air-to-air missiles in the near term. I
covered some variants of the AIM-120, AIM-7, and AIM-9 here, but there
are variants of those weapons for each mounting rack that need to be
done still, as well as all the non-US weapons.
* Arbitrary start dates.
https://github.com/Khopa/dcs_liberation/issues/490
If there are not airbases withing ferry range with available parking for
the aircraft then the aircraft will be captured and sold. Otherwise the
aircraft will retreat to the closest available airbase.
Fixes https://github.com/Khopa/dcs_liberation/issues/693