* Large aircraft ground spawns
Added the ability to add separate ground spawns for C-130 and other large aircraft to campaigns. Implemented on @holyorangejuice 's request.
Large aircraft ground spawns are added to the campaign by placing a C-130 on the ramp, just like an A-10 or AJS37 previously. Note: use the stock DCS C-130, so the campaign miz can be safely opened without the C-130 mod (or any other mod) installed. Not the C-130J player-flyable transport, not the KC-130J tanker included in the UH-60L mod etc.
Large planes (wingspan more than 40 meters, such as the C-130):
- First try spawning on large ground spawns
- Then try the regular airfield ramp spawns
Below 40 meter wingspan aircraft:
- First try spawning on regular or roadbase ground spawns
- Then try the regular airfield ramp spawns
- Then, if both of the above fail, use the large ground spawns
* Specify explicit black version 23.9.1 to fix lint error.
* Update lint.yml
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Su-15 Flagon mod v1.0 support
Implemented support for Su-15 Flagon mod version 1.0 by Marco1985_IT.
* Replaced the external fuel tanks with gunpods in Su-15 loadouts and added gunfighter: true
* Add Delta Dart
* Added Banners and Icons
* Add loadouts
* Update f106.py
* Update f106.py
* Update VSN_F106A.yaml
* Update VSN_F106B.yaml
* Added the F-106 Delta Dart to factions. Also, replaced the banner with one by datoneslav, used with permission. Includes the official VSN logo (also used with permission). Also tweaked the backgrounds of the icons to blue to match the other aircraft.
* Added changelog entry.
* Add files via upload
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Co-authored-by: MetalStormGhost <ghosti@smytky.org>
The first ground object of a naval control-point isn't always the CV or LHA, but can also be a different TGO if 1 or more TGOs are linked to the naval control point.
The "no skynet usable units" exception would get triggered when an IADS-node would form its connections. If one of those connections contained an IADS unit that was dead, the exception would get triggered since we weren't skipping "dead connections".
* Implemented support for the VSN Super Étendard v2.5.5
* Updated changelog and renamed the banner.
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Added F9F Panther mod support (version v2.8.7.101). Still missing loadouts and icon+banner.
* Added missing import in pydcs_extensions/__init__.py
* Added a banner and icon for the F9F Panther, credit for the banner to Jim over at the Century Series Discord. VSN Century Series logo used with permission. Also added loadouts for the F9F Panther and fixed the mod settings for it.
The call to 'add_or_update_force_group' would end up merging the force-groups, which in turn could cause SAM sites to have an SA-2 SR & TR with SA-6 launchers...
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).
* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.
* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.
* Updated the pydcs extension to version 1.4.
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.
Note that the carrier is mispelled as the Vienticinco in the game.
Includes prerequisite pydcs update.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.
yaml to json
- Plan number of aircraft more accurately
- Fine-tuning ingress waypoint tasks
- Add lineup waypoint for STRIKE flights, 10NM in front of ingress on the same heading as the target