1707 Commits

Author SHA1 Message Date
Raffson
6c210c9d15
Fine-tuning stuff for 'SEAD Sweep' 2023-07-03 00:38:50 +02:00
Raffson
6ced738256
Reset auto-assignable mission types if liberation save 2023-07-02 21:14:20 +02:00
Raffson
db038ecdea
Add SEAD Sweep flight plan
Reintroduce legacy SEAD Escort flight plan, but under a separate type because it didn't really escort the primary flight...
2023-07-02 16:53:55 +02:00
Raffson
9c6b070dbd
Force 'Nothing' task for ferry flights
pydcs doesn't export this task, although every aircraft is capable of doing 'Nothing' 😂
2023-07-02 12:52:19 +02:00
MetalStormGhost
861ed584df Restored TheaterGroundObject handling in antishipingress.py
Restores handling of TheaterGroundObject targets in antishipingress.py
This is needed when anti-ship missions are planned against other ship groups than NavalControlPoints (carrier groups or LHA strike groups).
2023-07-02 12:12:57 +02:00
Raffson
a5083e3e1f
Add CHN in country_dict for migration 2023-07-02 00:47:57 +02:00
MetalStormGhost
6e37cadb84
Settings doctrine page + streamlining (#156)
* Added a separate Doctrine page in settings with the following new options:
- Minimum number of aircraft for autoplanner to plan OCA packages against
- Airbase threat range (nmi)
- TARCAP threat buffer distance (nmi)
- AEW&C threat buffer distance (nmi)
- Theater tanker threat buffer distance (nmi)

Implemented handling for the OPFOR autoplanner aggressiveness in objectivefinder.py vulnerable_control_points().

* * Added three new options in Settings:
- Autoplanner plans refueling flights for Strike packages
- Autoplanner plans refueling flights for OCA packages
- Autoplanner plans refueling flights for DEAD packages

Fixed a bug in faction.py where F-16Ds were not correctly removed from the faction when the F-16I/F-16D mod was not selected.

* Renamed Maximum frontline length -> Maximum frontline width.
2023-07-01 23:54:27 +02:00
Raffson
f6f1d69048
Fix mypy's complaints 2023-07-01 17:20:02 +02:00
Raffson
3b745c43eb
Save-compat changes to allow loading Liberation saves
May be incomplete, some discrepancies in naming may still exist, but at least Kerbo's campaign can be loaded.
2023-07-01 17:08:12 +02:00
Dan Albert
aaaa9847b1
Add channel naming for the warthogs.
The manual for the legacy warthog usually calls these VHF 1/2 and UHF,
or VHF AM/FM and UHF. The AM/FM nomenclature is what I usually hear
people call them and it's clearer, so go with that.

For the A-10C II, that manual hasn't been updated for the AN/ARC-210
yet, so I'm not really sure what that ought to be called. The UFC calls
it COM 1 though, so I went with that. The alternative would be something
like VHF/UHF for the 210 and UHF for the 164, but I don't know if that's
actually better. Could be completely explicit and call them by their
full names, but that's probably less clear to people that aren't
fiddling with the radio implementation constantly (and even I confuse
the 164 and the 186 all the damn time).
2023-07-01 16:05:40 +02:00
Raffson
9e42f7f255
Execute EWRJ triggers after EWRJ script has initialized 2023-07-01 15:27:11 +02:00
Raffson
57a0231699
Move LuaGenerator back to its original location
I can't even remember why I moved this line, but that's the one that broke CTLD...
2023-06-25 17:07:55 +02:00
Raffson
5368c06650
Only use 'Player' skill as flight-lead 2023-06-25 13:43:59 +02:00
Raffson
51fc0215d6
Link landing wpt to pad in flightgroupspawner
Fixes a bug where helipads would try to pop from an empty list
2023-06-25 03:21:58 +02:00
Raffson
768f2dbc57
Update control_points earlier in migrator 2023-06-25 01:17:05 +02:00
Raffson
928a679e7d
Cleanup import 2023-06-25 01:17:04 +02:00
Raffson
430fcfee20
Fix 'ParkingType is not defined' exception
Would occur when starting at full strength
2023-06-25 01:17:04 +02:00
MetalStormGhost
fb2598a671 Github URL update
Updated the URLs to point correctly to Retribution code, Retribution wiki or Liberation code, as appropriate.
2023-06-21 10:28:26 +02:00
MetalStormGhost
208c517882 Roadbase support in the Migrator, OffMapSpawn
Added support in migrator.py to add the new ground spawn, helipad and roadbase attributes to control points. This time around, also supporting OffMapSpawns and other types of control point besides just Airfield & Fob.
2023-06-20 07:48:32 +02:00
MetalStormGhost
f970801243 Roadbase support in the Migrator
Added support in migrator.py to add the new ground spawn, helipad and roadbase attributes to control points.
2023-06-19 22:05:32 +02:00
MetalStormGhost
e273e93012
Roadbase and ground spawn support (#132)
* Roadbase and ground spawn support

Implemented support for roadbases and ground spawn slots at airfields and FOBs. The ground spawn slots can be inserted in campaigns by placing either an A-10A or an AJS37 at a runway or ramp. This will cause an invisible FARP, an ammo dump and a fuel dump to be placed (behind the slot in case of A-10A, to the side in case of AJS37) in the generated campaigns. The ground spawn slot can be used by human controlled aircraft in generated missions. Also allowed the use of the four-slot FARP and the single helipad in campaigns, in addition to the invisible FARP. The first waypoint of the placed aircraft will be the center of a Remove Statics trigger zone (which might or might not work in multiplayer due to a DCS limitation).

Also implemented three new options in settings:
 - AI fixed-wing aircraft can use roadbases / bases with only ground spawns
   - This setting will allow the AI to use the roadbases for flights and transfers. AI flights will air-start from these bases, since the AI in DCS is not currently able to take off from ground spawns.
 - Spawn trucks at ground spawns in airbases instead of FARP statics
 - Spawn trucks at ground spawns in roadbases instead of FARP statics
   - These settings will replace the FARP statics with refueler and ammo trucks at roadbases. Enabling them might have a negative performance impact.

* Modified calculate_parking_slots() so it now takes into account also helicopter slots on FARPs and also ground start slots (but only if the aircraft is flyable or the "AI fixed-wing aircraft can use roadbases / bases with only ground spawns" option is enabled in settings).

* Improved the way parking slots are communicated on the basemenu window.

* Refactored helipad and ground spawn appends to static methods _add_helipad and _add_ground_spawn in mizcampaignloader.py
Added missing changelog entries.
Fixed tgogenerator.py imports.
Cleaned up ParkingType() construction.

* Added test_control_point_parking for testing that the correct number of parking slots are returned for control point in test_controlpoint.py

* Added test_parking_type_from_squadron to test the correct ParkingType object is returned for a squadron of Viggens in test_controlpoint.py

* Added test_parking_type_from_aircraft to test the correct ParkingType object is returned for Viggen aircraft type in test_controlpoint.py

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-06-19 00:02:08 +03:00
Raffson
19a6eaeaa3
Yesterday's fix was bogus... 2023-06-17 21:50:00 +02:00
Raffson
5818367f2e
Fine-tune SEAD search point 2023-06-17 21:28:33 +02:00
Raffson
d3069bdaad
Bold font for waypoint table in kneeboard 2023-06-17 21:28:02 +02:00
Raffson
ce3e358f8c
Fix map objects not being registered when killed 2023-06-16 22:42:55 +02:00
Raffson
018a4b4718
Remove forgotten print-statement 2023-06-16 22:42:54 +02:00
Raffson
e677a1e910
Add EWR Jammer plugin 2023-06-16 22:42:53 +02:00
Raffson
0de4b01917
Forgot to run local checks -_- 2023-06-15 04:26:25 +02:00
Raffson
8c29071d04
Fix AI RTB immediately with forced air-start 2023-06-15 03:49:32 +02:00
Raffson
91ee04bf2a
Fix save-compat issues 2023-06-15 03:11:12 +02:00
Raffson
45b8757593
Support for convoy "spawn-route" in campaign design
Resolves #91

'Assault On Damascus' was revamped using this new technique
2023-06-15 01:47:08 +02:00
Raffson
ad227965ea
Replace SEAD-Escort with SEAD for Naval TGOs
SEAD Escort is available by default
2023-06-13 17:46:16 +02:00
Raffson
a31017e05a
Add AFAC as fallback for CAS/BAI 2023-06-12 01:20:58 +02:00
Raffson
e980e7a5f8
More preparations for Sinai 2023-06-10 02:29:28 +02:00
Raffson
9c1be534c7
Fix bugs reported in Discord
- Fixes ferry flights causing errors when "Nothing" is not available
- Logs a warning when a frontline stance is suddenly no longer available and uses defense stance as fallback which used to be the default. An investigation is still required to determine the cause of this...
2023-06-09 19:28:18 +02:00
Raffson
055519411b
Apparently stances use the connected CP's ID -_- 2023-06-05 21:09:38 +02:00
Raffson
9b26c2ddca
Use frontline stance for group sizes 2023-06-04 21:45:38 +02:00
MetalStormGhost
aad908a716
Now applies the ratio between ground unit limit and the total number of ground units to each unit type when planning the ground war. This will help with monocultures of certain unit types when the control point has more units than can be spawned in one mission. 2023-06-04 21:45:38 +02:00
Dan Albert
a97fd69828
Show parking capacities in air wing config.
This does show the theoretical parking use of full squadrons even when
the new rules are not enabled. Since limits can be enabled manually
later in the game, it's still useful information, even if it's a bit
misleading.

https://github.com/dcs-liberation/dcs_liberation/issues/2910
2023-06-04 14:15:58 +02:00
Dan Albert
5600257442
Add performance option to prevent missile tasks.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2508.
2023-06-04 12:57:16 +02:00
zhexu14
7e53c36d2c
Add ability to convert landmap to/from miz.
This PR adds utility functions that import/export landmap files to .miz
polygons. In addition to the unit test, this PR has been tested by
writing the Caucuses & Syria landmaps to a .miz file, loading the
generated .miz file back in and checking that the loaded landmap object
is identical to the original files.
2023-06-04 12:51:36 +02:00
zhexu14
a54f836cde
issue 2922: make BAI plannable against missile and costal sites 2023-06-04 12:48:34 +02:00
zhexu14
aa64f28a4b
make BAI plannable against vehicles only 2023-06-04 12:48:33 +02:00
Raffson
2251018de2
Revert attempt at improving convoy spawning
Unfortunately this quick fix didn't do the trick, we'll probably have to stick with #91
2023-06-04 12:39:58 +02:00
Raffson
c559d6e2be
Follow-up on flight TOT offset 2023-06-04 01:50:46 +02:00
Dan Albert
7a57bd3ee0
Save the TOT offset in the flight plan.
Prep work for exposing this to the UI.
2023-06-04 00:31:38 +02:00
Raffson
e018ef7f11
Formatting + typing 2023-06-03 19:27:50 +02:00
Raffson
b318bc4941
Tweak ingress waypoint tasks for OCA-Runway, STRIKE & FighterSweep 2023-06-03 19:04:38 +02:00
Raffson
962c64d065
Refine DCS tasks for different mission types 2023-06-03 19:04:37 +02:00
Raffson
bbf8e69659
Split Anti-Ship from BAI 2023-06-03 19:04:37 +02:00