We don't have any sensitive data, but we do access the file system. On
the off chance that some phishing website decides to try to use
Liberation as an attack vector, prevent access to the API by
unauthorized applications. An API key is generated at each program start
and passed to the front end via the QWebChannel.
I have no idea why the docs think strings are better. pyinstaller wasn't
able to detect the import through the string so the code ended up being
stripped from the package. Use an explicit import to prevent that.
A possible explanation for the infrequent CTDs we've been seeing since
adding fast forward is that QWebChannel doesn't keep a reference to the
python objects that it passes to js, so if the object is GC'd before the
front end is done with it, it crashes.
We don't really like QWebChannel anyway, so this begins replacing that
with FastAPI.
Resolves#1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.
- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.
This exports all the old AIRFIELD_DATA to yaml files. It's easier for
users to send fixes if it's defined this way, and they can also fix it
in their install without having to wait for a new release.
This also switches the indexes from the unstable DCS airfield names to
airfield IDs, so this fixes another case of DCS updates occasionally
breaking Liberation.
I also ended up finding quite a few typos in airfield names, and
incorrect theater names in the process. Those have been fixed.
We had this for the old style in-flight spawns, but not for mid-mission
spawns. Aircraft that were spawning soon after takeoff could potentially
be close to (or under) the ground, causing them to "crash" at game
start. The altitude is different here than for the old style in-flight
spawns to try to get closer to the intended spawn location.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1941
Helipads at airfields don't work well right now because they are not
counted as additional parking, but we should still allow them to take
off from the airfield parking.
Follow up work would be to fix the parking problem and allow adding
helipads to airfields, or maybe to just "ground" start helicopters at
airfields so they take off from parking rather than the runway.
May fix https://github.com/dcs-liberation/dcs_liberation/issues/1890
Kneeboard improvements:
* Optional (aircraft specific) metric speeds/distances/altitudes.
* Heading to waypoint.
Fuel still needs to be converted to metric, but good enough for now.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/915
The SA-5 was not part of the radar_db.py and therefore the threat_range calculation was wrong / ever LN counted as threat even when the TR was dead. Also fixed a wrong unit for the SA-11 TELAR.
#1816