FOB strucutres can't be repaired and the player can't target them.
SAMs are targeted by DEAD already, so considering them for strike double
plans the mission.
Fixes https://github.com/Khopa/dcs_liberation/issues/686
DCS features a massive range of aircraft and land vehicles, and not all of them make their role(s) clear just from the name alone. What this commit does is add an "information" button (and resultant window) to the recruitment section. This should allow new players to understand what each unit is/does.
Current state - every aircraft has a country of origin and an introduction date for that variant. Some also have a small placeholder description, taken from ED's store page for that aircraft. There is also a placeholder picture (taken from a rejected image from my own personal photography) that will, in time, show a banner image of each unit.
Todo - add appropriate screenshots for each aircraft's banner, replace the placeholder text for each aircraft (this will take a while...) and add more data points for each unit type, such as a unit role (i.e. "air-superiority fighter", "multirole fighter", etc) or perhaps a list of weapons carried. I also haven't made a start on the huge number of ground units yet.
Also separate out SEAD and DEAD taskings. Some aircraft can DEAD but not SEAD.
Also make the recruitment menu use the pretty names in the alphabetical sort func.
Limit the commit range of a BARCAP to halfway to the closest enemy
airbase so that they don't become offensive missions.
This has the side effect of largely reducing long retreats to hold
points from front line airfields, since the package can get much closer
without being at risk of engagement by an enemy BARCAP.
Fixes https://github.com/Khopa/dcs_liberation/issues/742.
They definitely feel too much like placeholders at this point.
They should be removed until they're in a better state.
https://forums.eagle.ru/topic/251238-submarines is a good read on the topic.
If in the create flight dialog, there are no suitable aircraft for a task, or no aircraft left at all, a suitable message is now shown that prevents the user from creating a flight.
Also adds in a quick "remember what plane the user had selected last" feature.