MetalStormGhost
91a9a9b88f
Moved SAM site presets from presets.defenses.sam to presets.defenses.red/blue
2024-02-25 12:40:42 +02:00
MetalStormGhost
713cd98d10
Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future.
2024-02-25 12:39:47 +02:00
MetalStormGhost
cf9538f7df
Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites.
2024-02-25 12:39:46 +02:00
MetalStormGhost
11a0713e50
Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():
...
Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
2024-02-25 12:39:46 +02:00
MetalStormGhost
d870099f41
Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs.
2024-02-25 12:39:45 +02:00
MetalStormGhost
47ee0e5340
Added naval units (supply/cargo/landing ships) to Pretense scripts.
2024-02-25 12:39:43 +02:00
MetalStormGhost
a97b3fee99
Will now dynamically generate offmapZones for supply cargo aircraft.
2024-02-25 12:39:38 +02:00
MetalStormGhost
60fde46249
Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning.
2024-02-25 12:39:35 +02:00
MetalStormGhost
545210b35d
Split the init_body.lua script in two parts.
2024-02-25 12:39:33 +02:00
MetalStormGhost
1dd9089477
First version of the generated Pretense campaign running in-game.
2024-02-25 12:39:33 +02:00
MetalStormGhost
7b2424c746
Added newlines to Pretense init scripts.
2024-02-25 12:39:30 +02:00
MetalStormGhost
5c9a5a5e35
Split init.lua code into three pieces.
2024-02-25 12:39:29 +02:00
MetalStormGhost
b6f0ec4da0
Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
...
The init.lua script will be generated by
1. injecting the header, then
2. generating the ZoneCommand zones, then
3. generating ConnectionManager connections, then
4. injecting init_body.lua, then
5. generating sypply injection and finally by
6. injecting init_footer.lua
2024-02-25 12:39:29 +02:00
MetalStormGhost
c95e746687
Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
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Used with permission.
2024-02-25 12:39:29 +02:00