86 Commits

Author SHA1 Message Date
Raffson
f9e7772e09
Fine-tune TGO-purchasability logic 2024-07-16 21:46:22 +02:00
Raffson
6dc5296130
Disband squadrons sinking with ship + Sink/Resurrect cheat 2024-06-30 02:09:08 +02:00
Raffson
bc861380f0
Allow hiding IADS TGOs on MFD 2023-10-22 00:23:00 +02:00
Raffson
a8a37fa3e7
Add GroupTask to TGO for map filtering
Resolves #21
2023-09-03 23:41:15 +02:00
Raffson
ad227965ea
Replace SEAD-Escort with SEAD for Naval TGOs
SEAD Escort is available by default
2023-06-13 17:46:16 +02:00
zhexu14
a54f836cde
issue 2922: make BAI plannable against missile and costal sites 2023-06-04 12:48:34 +02:00
zhexu14
aa64f28a4b
make BAI plannable against vehicles only 2023-06-04 12:48:33 +02:00
Raffson
ae379bd8f5
Introduce weighted distribution for random 2/3/4-ships 2023-02-26 21:45:56 +01:00
MetalStormGhost
07de598aec
Enabled SEAD Escort missions to be tasked on Naval targets and OCA/Aircraft missions on FARPs. When SEAD Escorts are tasked on Naval groups, they will also target ships. 2022-10-25 19:16:21 +02:00
Raffson
a736bf9b09
"Optimize Imports" in game & qt-ui
Adjustments made by PyCharm
2022-10-24 18:54:41 +02:00
MetalStormGhost
d14b964f1d
Add fidelity for SIDC status of TGOs.
The new behavior is as follows for SAMs:

No damaged units: fully capable (green)
Damaged but still operational: present (no bar)
Not fully destroyed but inoperable: damaged (yellow)
Fully destroyed: destroyed (red)

And for all other TGOs:

Fully destroyed: destroyed (red)
Any missing units: damaged (yellow)
No missing units: present (no bar)

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2438.
2022-09-25 14:53:42 +02:00
Raffson
244415b721
PBO: IADS
Finishes/Fixes part of advanced IADS in back-end
2022-08-14 15:26:40 +02:00
Raffson
5f071a6138
Add missing mission types for IADS targets. 2022-06-29 18:54:34 -07:00
RndName
a10e55cfd7
Calculate orientation of specific TGOs automatically
This will allow to automatically calculate the orientation of TGOs which are required to head to the conflict if the campaign designer has not defined a specific heading in the campaign miz. This is for example required for silkworm, scuds or some SAM systems like the SA-11.
Added the should_head_to_conflict property to the TGO
2022-05-06 17:34:16 +02:00
RndName
5be92cd75e Cleanup threat and detection range calculation
- Moved logic from TGO to TheaterGroup and Unit, cleanup
- Fixed an issue with wrong radar threat zone calculation
- Correctly handle dead and alive units in threat calculation (dead units are no more threats...)
- Fixed wrong air_defenses threat zone used for planning (now uses aa-capable tgos instead of all tgos for the CP)
- Remove the might_have_aa property from TGOs and actually check if there is any aa-capable unit present (this is needed as with the recent tgo refactor all type of TGOs can also have anti air units if they have some defined in the layout)
2022-04-21 21:20:02 +02:00
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
MetalStormGhost
4b89220a7b
Added separate base images for carriers
Forrestal, Supercarrier (CVN-75), Kuznetsov, Kuznetsov (2017/Supercarrier) and Type 071 Yuzhao.

Resolves #1292
2022-04-14 11:17:09 +02:00
RndName
ad8fef2fda
Fix detection range calculation if TGO is empty
implement fix like in #1980
solves #2128
2022-04-01 11:54:47 +02:00
RndName
bc76efaea6
Move the tgo value calculation from UI to the tgo 2022-03-30 12:48:58 +02:00
RndName
bbb08aa1db Add orientation info and allow user to rotate TGO
- Give user information about the heading of a TGO
- Add a button to change the heading to head to conflic
- Change the orientation of a TGO during Buy
- Run the heading to conflict calculation to change the orientation of the newly bought group. It will then head to the center of the conflict
2022-03-23 17:26:47 +01:00
Dan Albert
73a8ec02b2 Speed up game tick by caching TGO threat regions.
Still more could be done here by caching the merged poly at the theater
level, but this goes a long way.

Aircraft commit regions are already cached (in the FlightState), so
those are already fairly fast. The combined A2A commit boundary could
also potentially be cached at the theater level.
2022-03-07 21:19:04 -08:00
Dan Albert
34111cfc67 Update all TGOs on capture.
We need to update all TGOs, not just the cleared ones, because the
captured buildings need to update their icon to show the new color.
2022-03-04 00:29:31 -08:00
Dan Albert
c5c596dc2f Move TGOs out of MapModel. 2022-03-03 17:11:01 -08:00
Dan Albert
02383763ec Update TGOs to use milsymbol for icons. 2022-02-27 22:13:06 -08:00
RndName
54e24dff39 Improve Layout System and adopt to review
- adopted to review comments
- removed the role from layouts
- reworked the Groups within the layouts
- added more documentation
- rebased to latest changes
2022-02-21 20:45:41 +01:00
RndName
2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00
RndName
60c8c80480 Decoupling and generalization of templates
Improvement for factions and templates which will allow decoupling of the templates from the actual units
- Implement UnitGroup class which matches unit_types and possible templates as the needed abstraction layer for decoupling.
- Refactor UnitType, Add ShipUnitType and all ships we currently use
- Remove serialized template.json and migrated to multiple yaml templates (one for each template) and multiple .miz
- Reorganized a lot of templates and started with generalization of many types (AAA, Flak, SHORAD, Navy)
- Fixed a lot of bugs from the previous reworks (group name generation, strike targets...)
- Reorganized the faction file completly. removed redundant lists, added presets for complex groups / families of units like sams
- Reworked the building template handling. Some templates are unused like "village"
- Reworked how groups from templates can be merged again for the dcs group creation (e.g. the skynet plugin requires them to be in the same group)
- Allow to define alternative tasks
2022-02-21 20:45:41 +01:00
RndName
daf4704fe7 Rotate ground-units as in the campaign miz
This implements a logic to rotate groups which are generated from templates like the origin (ground unit) which was placed by the campaign designer
2022-02-21 20:45:41 +01:00
RndName
5febcdd4e4 Implement Template System for ground objects
- Factored out the current generators to use a better approach with Templates build from the dcs mission editor.
- This information is extended with a template-mapping in a json file which allows to logically group together multiple dcs groups and even statics to one template
- The combination of mapping and miz will be serialized to a template.json which is only used for loading.
- Factions now load templates during initialization and hold all the templates they can really use. This is based around the faction file.
- Implemented a template randomizer which allows to add some randomization to templates
- Each Template Group can have 1 randomizer which randomizes unit_type and size based on the mapping definition. Larger groups need to be devided in more fine detailed groups as we can now handle them better due to the change from dcs group types to our own classes.
- Rewritten the ArmorGroup, Naval and EWR template handling

Rework GroundObjectBuyMenu to support templates
2022-02-21 20:45:41 +01:00
RndName
d154069877 Refactor ground objects and prepare template system
- completly refactored the way TGO handles groups and replaced the usage of the pydcs ground groups (vehicle, ship, static) with an own Group and Unit class.
- this allows us to only take care of dcs group generation during miz generation, where it should have always been.
- We can now have any type of unit (even statics) in the same logic ground group we handle in liberation. this is independent from the dcs group handling. the dcs group will only be genarted when takeoff is pressed.
- Refactored the unitmap and the scenery object handling to adopt to changes that now TGOs can hold all Units we want.
- Cleaned up many many many lines of uneeded hacks to build stuff around dcs groups.
- Removed IDs for TGOs as the names we generate are unique and for liberation to work we need no ids. Unique IDs for dcs will be generated for the units and groups only.
2022-02-21 20:45:41 +01:00
Dan Albert
4f64329f25 Move pydcs helper function out of db. 2022-02-18 18:11:32 -08:00
Dan Albert
36f74ae0a9 Remove useless wrappers from db.py. 2022-02-18 17:50:51 -08:00
MetalStormGhost
3231d008cc
Tolerate empty TGOs in max_threat_range. 2022-01-27 00:43:31 -08:00
RndName
808db05d23
Fix threat range calculation
tThreat range calculation had a hidden bug which could possibly lead to wrong threat range calculation
2022-01-07 15:36:59 +01:00
RndName
abe76ea003
Rework killed map_objects recognition
- removed the map_object_id from the TGO
- add a new TriggerRule with the MapObjectIsDead Condition which adds the map object to the killed_map_objects array in the state.json
- Use the trigger_zone_name as the unique identifier used for the unit_map to recognize the kill
2022-01-02 01:19:23 +01:00
Dan Albert
fb10a8d28e Add frozen combat modelling.
This doesn't do anything yet, but sets up the data model handling for
frozen combat. The next step is to show combat in the map view, since
that will be helpful when debugging the step after that one: resolving
frozen combat.

This would benefit from caching the Shapely data for SAM threat zones.
Right now it's generating them once per tick and the stuttering is
visible at max speed.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2021-12-21 14:52:28 -08:00
Dan Albert
ef73f712ec More Python 3.10 compat. 2021-11-21 11:28:51 -08:00
SnappyComebacks
532ac261ff
Ability to plan tanker recovery for strike like flights (#1729)
* Initial refueling definitions.

* Adding refuel definitions.

* Initial functionality changes

* Regenerate package when adding refueling flight.

* Recursively change package waypoint.

* Fix mypy errors.

* Regenerate flight plans when tanker is added to package.

* Give tanker better starting position on package recovery.

* Add TOT calculation for refueling waypoint.

* Timing changes to Strike split point and Refueling start time.

* Add correct waypoint builder for refuel in tarcap and sweep.  Remove restrict afterburner on refuel point.

* Always generate a refuel point for a package.

* Less arbitrary altitude in Refuel track start time calculation.

* Refueling waypoint no longer optional.

* Fix mypy gen error.

* Better discrimination of which tanker flight plan to make.

* Remove refuel tot calculations.

* Remove package regeneration on tanker flight addition.
2021-11-12 21:37:34 -07:00
Dan Albert
be69d17345 Move Flight and its related components out of gen. 2021-10-22 11:30:28 -07:00
bgreman
91d430085e
Addresses #478, adding a heading class to represent headings and angles (#1387)
* Addresses #478, adding a heading class to represent headings and angles
Removed some unused code

* Fixing bad merge

* Formatting

* Fixing type issues and other merge resolution misses
2021-07-21 10:29:37 -04:00
Dan Albert
587034ad03 Prioritize ammo depots when appropriate.
The AI will now prioritize targeting ammo depots if the current
deployable enemy forces outnumber the friendly cap by 50% or more.
2021-07-13 17:06:25 -07:00
Dan Albert
24f6aff8c8 Reduce mission planning dependence on Game. 2021-07-13 15:20:42 -07:00
Dan Albert
783ac18222 Replace existing campaign planner with an HTN.
An HTN (https://en.wikipedia.org/wiki/Hierarchical_task_network) is
similar to a decision tree, but it is able to reset to an earlier stage
if a subtask fails and tasks are able to account for the changes in
world state caused by earlier tasks.

Currently this just uses exactly the same strategy as before so we can
prove the system, but it should make it simpler to improve on task
planning.
2021-07-12 13:02:23 -07:00
Dan Albert
96c7b87ac7 More adaptation for pydcs updates.
This is as much as we can do until pydcs actually adds the py.typed
file. Once that's added there are a few ugly monkey patching corners
that will just need `# type: ignore` for now, but we can't pre-add those
since we have mypy warning us about superfluous ignore comments.
2021-07-09 16:35:03 -07:00
Dan Albert
53f6a0b32b Fix some typing in preparation for pydcs types.
Not complete, but progress.
2021-07-08 23:23:05 -07:00
Dan Albert
fb9a0fe833 Flesh out typing information, enforce. 2021-07-07 17:41:29 -07:00
RndName
de443fa3f0 reworked the skynet group name generation
- added information about the role of the aa site
- moved handling of ground name from tgo to the sam generator to make the tgo cleaner
- adjusted the skynet-config lua to the changes
2021-07-02 01:25:03 -07:00
Marcel
0a874a28ef Fix group name for EWRs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1246
2021-06-18 19:26:42 -07:00
Dan Albert
136e776b03 Add map markers for each building in the group.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1126
2021-06-04 18:07:12 -07:00
Dan Albert
8604faffe6 Make EWR sites purchasable.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/968
2021-05-31 16:33:55 -07:00