Raffson
08c007b7bf
Callsign not used when flight starts mid-mission
2024-02-16 20:47:31 +01:00
Raffson
e0aeabb63a
Use CTLD zones for drop-off
2024-02-16 18:54:49 +01:00
Raffson
d9479be12e
Max out airbase_threat_range in scenic_merge
2024-02-12 00:06:58 +01:00
Raffson
3f5b93a5c1
Introduce AttackShips compound task
2024-02-12 00:04:13 +01:00
Raffson
05163d41a0
Adjust comment
2024-02-12 00:03:48 +01:00
Raffson
5dfba64ac3
Don't break out of procurement loop
2024-02-12 00:03:27 +01:00
Raffson
76a077d38f
Fix wrong names of CTLD-zones at Wadi al Jandali
2024-02-11 17:24:55 +01:00
Raffson
caad080b01
Update changelog
2024-02-11 17:17:30 +01:00
Raffson
35f6cd8f17
Plan Anti-Ship against all ship-groups of TGO
2024-02-11 16:56:10 +01:00
Raffson
89aa0985bc
Multi-task fallback during configuration
2024-02-11 14:54:56 +01:00
Starfire13
747ccae023
S3B tasks update ( #249 )
...
* Add files via upload
* Add files via upload
* Adjust Strike & Remove OCA/Runway
Strike ->10xMk82 for better effect
OCA/Runway removed because S-3B doesn't support Runway Attack. As long as we don't implement some system to use the carpet bombing task as an alternative (note that this would need markers for representing the ends of runways), Ground Attack is no good to us...
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 13:54:03 +00:00
Starfire13
06242a433c
Update B-52 loadout after ED's recent rework of the aircraft ( #250 )
...
* Add files via upload
* Use Mk82s exclusively in OCA/Runway payload
Combining different types of dumb bombs isn't quite supported by the AI (yet)
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 12:12:41 +00:00
Raffson
14a0310d25
Prioritize degrading IADS
2024-02-10 20:42:01 +01:00
Raffson
80bf5149fc
Correct name of referenced weight factor
2024-02-10 18:39:43 +01:00
Raffson
80d1ae0950
Adding spaces
2024-02-10 18:39:43 +01:00
Raffson
cb68ff0df3
Configurable back-end port
2024-02-10 18:39:42 +01:00
Raffson
63d05ea696
Preference option to prioritize custom Liberation payloads
2024-02-09 23:52:27 +01:00
Raffson
7c05e94619
Remove unused code
2024-02-09 20:13:12 +01:00
Raffson
f4987e05e4
Rollback PySide6 update
...
White squares reported by @Starfire13
2024-02-09 19:51:32 +01:00
Raffson
4c13704630
Fix error on shutdown
...
Mentioned by NoGoodNews as well as Starfire, once you open the logs an error would present itself as follows:
RuntimeError: The SignalInstance object was already deleted
2024-02-09 19:20:29 +01:00
MetalStormGhost
a24925bc45
Updated pretense_compiled.lua to version 1.6.5:
...
Pretense v1.6.5 - 04 Feb 2024
Fixed error on restoring strike targets
Block slots from within the mission, removing the need for slotblock.lua
2024-02-06 11:02:15 +02:00
MetalStormGhost
3d8eed7334
Updated the Pretense script to version 1.4.5
2024-02-06 11:02:15 +02:00
MetalStormGhost
6e7844982d
Ground unit presets are now generated from the coalition/faction definitions.
2024-02-06 11:02:14 +02:00
MetalStormGhost
1835743af0
Other coalition TGO spawns are now generated with the correct faction.
2024-02-06 10:59:25 +02:00
MetalStormGhost
3831f4f309
Added Iron Dome, David's Slinh, NASAMS-B and Rapier sites to Pretense. Fixed the timestamp in the save file name.
2024-02-06 10:59:25 +02:00
MetalStormGhost
226efe1151
Pretense zone radius (radii) for FOBs with FARPs will now be dynamically adjusted. Increased the size of Pretense zones at Damascus, Khalkhalah and Krasnodar-Pashkovsky (which are quite spread out) so the zone would encompass the entire airfield.
2024-02-06 10:59:24 +02:00
MetalStormGhost
db620a9056
Now randomly shuffles the Pretense squadrons when generating a Pretense campaign.
2024-02-06 10:59:24 +02:00
MetalStormGhost
2011a5f555
Helicopter escort squadrons no longer cause an error on Pretense campaign generation.
2024-02-06 10:59:24 +02:00
MetalStormGhost
6c9115f517
Separated init_header.lua into init_body_1.lua and init_header.lua. Deleted the ground unit groups since they will eventually be generated dynamically.
2024-02-06 10:59:24 +02:00
MetalStormGhost
17b9d9c3d5
Copied init_header.lua to init_body_1.lua
2024-02-06 10:59:23 +02:00
MetalStormGhost
2b63f45392
Rename resources/plugins/pretense/init_body_2.lua (from resources/plugins/pretense/init_body_1.lua)
2024-02-06 10:59:23 +02:00
MetalStormGhost
c830a6e7c0
Rename resources/plugins/pretense/init_body_3.lua (from resources/plugins/pretense/init_body_2.lua)
2024-02-06 10:59:23 +02:00
MetalStormGhost
59f6a3dcba
Will now append the date and time in the Pretense savefile, mitigating risks of missions script errors when trying to load a savefile from a previously generated mission.
2024-02-06 10:59:22 +02:00
MetalStormGhost
09362cade4
Removed a non-functional option from the settings.
2024-02-06 10:59:22 +02:00
MetalStormGhost
85cec06098
Updated the Pretense script to version 1.3.8 - 3 Dec 2023 and MIST to version 4.5.122.
2024-02-06 10:59:21 +02:00
MetalStormGhost
4c201f25ba
Will now correctly generate Pretense campaigns with CJTF factions.
2024-02-06 10:59:21 +02:00
MetalStormGhost
de0802a3c2
Implemented new options in settings:
...
- Pretense: Extra friendly zone connections - Add connections from each zone to this many closest friendly zones, which don't have an existing supply route defined in the campaign.
- Number of cargo planes per side
- Number of AI SEAD flights per control point / zone
- Number of AI CAS flights per control point / zone
- Number of AI BAI flights per control point / zone
- Number of AI Strike flights per control point / zone
- Number of AI BARCAP flights per control point / zone
- Number of AI aircraft per flight
- Number of player flights per aircraft type at each base
- Number of AI cargo planes per side
Implemented CAS helo mission handling for Pretense. Implemented separate pretense_air_groups container for storing/referencing Flight objects. Tweaked the supply costs of SAM sites and Command centers. Will no longer generate player air starts at roadbases either. Restored the missing DEAD flights to Pretense. Removed spawning of frontline units and moved the JTAC spawning to pretensemissiongenerator.py
2024-02-06 10:59:21 +02:00
MetalStormGhost
7908858433
Updated pretense_compiled.lua to version 1.3.6.
...
Implemented Pretense settings in pretense_compiled.lua
Added new function moveOffRoadToPointAndAssault() to enable assault groups to drive off-road and thus avoid some of the bridges where they might get stuck.
2024-02-06 10:59:20 +02:00
MetalStormGhost
595c468ab2
Restored Retribution scripts and triggers to Pretense campaigns. Pretense progress can now be translated back to Retribution. Moved the trigger clearing from pretenseluagenerator.py to pretensemissiongenerator.py
...
keepActive is now only enabled for airbases and carriers/LHAs, for performance reasons.
2024-02-06 10:59:20 +02:00
MetalStormGhost
87975b9aad
Implemented a Pretense settings page.
2024-02-06 10:59:19 +02:00
MetalStormGhost
b508ef9aec
Reduced the number of cargo planes to 2 per side.
2024-02-06 10:58:45 +02:00
MetalStormGhost
18a421f78e
Fixed the bug of not generating opposing force ground unit groups at Pretense zones. Added the country name to ground vehicle group names to avoid duplicates.
2024-02-06 10:58:44 +02:00
MetalStormGhost
2b5c415159
Implemented generating runway zones at airports in Pretense.
2024-02-06 10:58:44 +02:00
MetalStormGhost
a3575995bd
Restored compatibility of the Pretense generator after the timedelta -> datetime change and other changes caused by the Liberation merge/sync.
2024-02-06 10:58:44 +02:00
MetalStormGhost
04c32073aa
In the event of too many channel users, fail gracefully by reusing a random channel instead of always the previous one.
2024-02-06 10:58:44 +02:00
MetalStormGhost
4f742b51f7
Moved SAM site presets from presets.defenses.sam to presets.defenses.red/blue
2024-02-06 10:58:43 +02:00
Raffson
e7b84e18d1
Fix errors due to LaserCodeRegistry move
2024-02-06 10:58:43 +02:00
MetalStormGhost
6c2e14c6d9
Implemented generating amphibious units for Pretense unit groups. Amphibious units are selected out of a pre-defined list. Units which the faction has access to are preferred, but certain default unit types are selected as a fall-back to ensure that all the generated units can swim.
2024-02-06 10:58:43 +02:00
MetalStormGhost
dc504005a1
Added new icons and a separate button which will point to the Pretense/Foothold Discord.
2024-02-06 10:58:42 +02:00
MetalStormGhost
359a579e65
Fixed a bug in SHORAD and SAM generation.
2024-02-06 10:58:42 +02:00