Justin Lovell
cab5825b72
Flexible Dedicated Hosting Options
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* Fixed minor errors on the original LUA scripting
* Refactored code to be self-contained to a function
* Changed the search logic to use an environment variable first, then
fallback into other search options
2020-10-20 21:49:32 +11:00
David Pierron
3bae591c04
corrected and enhanced mission portability
2020-09-29 20:46:22 +02:00
David Pierron
afbd4a4716
Make mission portable
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use inline json.lua and write to %LIBERATION_EXPORT_DIR%, %TEMP%
or the DCS working directory
2020-09-29 17:27:35 +02:00
Khopa
13dbc9c0fe
Added error message in mission when state file can not be written.
2020-08-20 01:09:10 +02:00
Khopa
3e5be909a2
Lua script injected in mission will not listen to weapon fired event anymore.
2020-08-02 02:46:00 +02:00
Khopa
d5fb1f62f5
Previously destroyed units are added to the mission.
2020-07-25 18:46:10 +02:00
Khopa
f57e453d8d
Ground war rework
2020-05-24 20:32:45 +02:00
Khopa
bd95258176
Fixed issue with lost helicopters causing errors in debriefing.
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Mission generated now configure bluefor and redfor coalition properly, so it is possible to use country that are not in the default coalitions.
Added insurgent faction.
2019-10-13 17:17:33 +02:00
Khopa
a7e202bbc8
Made it possible to capture airbase ingame;
2019-10-13 05:16:34 +02:00
Khopa
3f5f4f4bb1
New automatic de-briefing system implemented
2019-10-13 03:40:22 +02:00
Khopa
82bb608fd3
Mission units destroyed are stored in a json file being written mission runtime. (First step that will remove the need to save the debriefing manually after mission)
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Using Mist framework to do this in the mission script env.
2019-10-12 03:21:33 +02:00