- Fixes ferry flights causing errors when "Nothing" is not available
- Logs a warning when a frontline stance is suddenly no longer available and uses defense stance as fallback which used to be the default. An investigation is still required to determine the cause of this...
This does show the theoretical parking use of full squadrons even when
the new rules are not enabled. Since limits can be enabled manually
later in the game, it's still useful information, even if it's a bit
misleading.
https://github.com/dcs-liberation/dcs_liberation/issues/2910
This PR adds utility functions that import/export landmap files to .miz
polygons. In addition to the unit test, this PR has been tested by
writing the Caucuses & Syria landmaps to a .miz file, loading the
generated .miz file back in and checking that the loaded landmap object
is identical to the original files.
Adds one waypoint with PointAction.Cone and then orders convoys on road. This is done to make convoys start to move immediately, instead of waiting (potentially) a long time for them to form up and actually start moving.
Credit to Farrago for suggesting this.
The stock Tornado is capable of the SEAD task in DCS, but not the CAS task, so use SEAD for Tornadoes when flying SEAD or DEAD missions. Also, feel free to add to the list if other airframes should use SEAD as well for cosmetic reasons (would show SEAD task in the mission editor and F10 map in-game).
All groups (friendly and enemy) that are part of the front line are set
to `Hidden On MFD`. This is a group level filter, and can not be applied
on a per unit basis.
With the new aircraft limitations for squadrons, airfields/fobs/farps could get overpopulated at campaign start. This would cause all sorts of gnarly things like squadrons ending up with a negative amount of "owned aircraft".