* Rename pydcs_extensions/f4/__init__.py (from pydcs_extensions/f4b/__init__.py)
Rename pydcs_extensions/f4/f4b.py (from pydcs_extensions/f4b/f4b.py)
* Rename pydcs_extensions/f4/f4.py (from pydcs_extensions/f4/f4b.py)
* Support for the updated F-4B/C mod
Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.
This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.
The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.
The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.
When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.
* F-4 mod support update to 2.8.7.201
* Updated QGeneratorSettings.py and the changelog.
* Updated F-4B and F-4C loadouts.
* Added the Phantom to some additional factions.
* Changelog updated: Updated support for F-4B/C Phantom mod to 2.8.7.204
The pydcs export for the latest patch was identical, which means it's also supported.
* Migrator change for renamed F-4B/C folder
---------
Co-authored-by: Nosajthedevil <78634843+Nosajthedevil@users.noreply.github.com>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Added F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI version 1.1).
* Updated F/A-18E/F Super Hornet AI Tanker mod support (Chiller Juice Studios SuperBug Tanker AI) to version 1.2.
* F/A-18E/F Super Hornet AI Tanker (version 1.2) support merged to Retribution.
* Updated the pydcs extension to version 1.4.
* Splash Damage with Clusters and Ship Radar effects
Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version)
New features:
-damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
-cluster weapons support
-helicopter gunship autocannon fragmentation effect support
-napalm will now spawn fire on impact
-ship radars might turn off when hit with anti-radiation missiles
-BDA messages for splash damage
New features can be tweaked, turned on or off in the Retribution settings and/or in the script options.
* Updated changelog.md
* Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua
* Integrate splashdamageclusters into original
* Fix 'nil' exceptions
* Remove Ghosti's original implementation
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>