Dan Albert
e6e31fd234
Actually ASAP the ASAP packages.
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Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1117
2021-05-25 14:23:00 -07:00
Brock Greman
d242079a74
Making Sweep flight types have appropriate aircraft
2021-05-25 13:20:47 -07:00
Dan Albert
48f26cb181
Fix Bandar Abbas airfield data.
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Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1114
2021-05-25 00:14:20 -07:00
bgreman
c37a5b2405
Prevent empty transfers.
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Disables the 'create transfer order' button in the unit transfer dialog if no units are actually selected for transfer (including when the dialog is first loaded).
2021-05-24 20:43:33 -07:00
Dan Albert
d15bfaac76
Fix group targeting for multi-group TGOs.
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AI flights were only getting a single Attack Group task against multi-
group TGOs (currently only a small group of SAMs like the SA-10, I
believe), so the AI would never attack the point defense SA-15 or AAA
groups.
2021-05-24 19:26:03 -07:00
Dan Albert
e94657875f
Reselect same row after deleting waypoint.
2021-05-24 18:20:19 -07:00
Dan Albert
f2bd7300aa
Improve precision of kneeboard lat/lon.
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DMS with decimal seconds is what the hornet uses for PP targest. In the
future we'll want to make this aircraft specific (and potentially user
preference for jets like the A-10 that can handle both L/L and MGRS).
2021-05-24 18:06:47 -07:00
Dan Albert
c255aee3b9
Make default AEW&C missions ASAP.
2021-05-24 17:21:33 -07:00
Dan Albert
305d1f0523
Reset non-custom loadout when changing task.
2021-05-24 16:57:36 -07:00
Dan Albert
970f2c25dd
Fix loadout reset when disabling custom loadouts.
2021-05-24 16:49:31 -07:00
Dan Albert
b7b3b35816
Make some waypoint types undraggable.
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None of these (takeoff, landing, divert, bullseye, precise target
locations) can be usefully moved, so prevent it.
2021-05-24 16:45:21 -07:00
Dan Albert
e8f326ebce
Update Skynet to 2.1.0.
2021-05-24 14:35:22 -07:00
Dan Albert
62b743025a
Fix supply route clobbering, make immutable.
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Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1083
2021-05-23 17:30:50 -07:00
Dan Albert
7934463a53
Add base capture cheat to the new UI.
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We don't have a context menu yet, so just add it to the base menu.
https://github.com/dcs-liberation/dcs_liberation/issues/1108
2021-05-23 17:18:01 -07:00
Dan Albert
d15ef63182
Remove unused method of ControlPoint.
2021-05-23 17:17:59 -07:00
Dan Albert
c7edba5120
Add TGO-specific layers.
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This also splits the main and debug controls because the main list was
getting too long.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1069
2021-05-23 15:36:22 -07:00
Dan Albert
188f871bc8
Remove errant whitespace.
2021-05-23 15:01:10 -07:00
Dan Albert
31eba975fd
Note flight planner changes.
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Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1106
2021-05-23 15:00:27 -07:00
Dan Albert
2ea0bccd25
Hide dead opfor objectives.
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These are just clutter.
2021-05-23 14:44:24 -07:00
Dan Albert
fa321c7ddc
Don't plan SEAD when only a search radar remains.
2021-05-23 13:15:42 -07:00
Dan Albert
1d7b0c9b17
Tweak F/A-18 BARCAP and CAS loadouts.
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Add bags to each. CAS only gets one but that should be plenty for only
four Mavericks. CAP gets two.
2021-05-23 13:07:16 -07:00
Dan Albert
a4fbcd2d02
Update pydcs for loadout loading fix.
2021-05-23 13:07:16 -07:00
Dan Albert
d788b286aa
Remove unused UI classes.
2021-05-23 13:03:18 -07:00
Dan Albert
eedb5c26a9
Ignore non-escorted regions when planning escorts.
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We shouldn't consider the non-escorted parts of the flight path when
checking for threats to determine if escorts should be used or not,
since escorts can't help in those areas anyway. This was causing escorts
to be overly requested since the bullseye is now a part of the
"flight plan", but could have also triggered for divert waypoints, or
for aircraft taking off in a retreat from a threatened location.
2021-05-23 13:01:44 -07:00
Dan Albert
ddd6e7d18f
Improve detection of functional radar SAMs.
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Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1109
2021-05-23 13:01:44 -07:00
Dan Albert
eae0d6be94
Add threat zone drawing for the new map.
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https://github.com/dcs-liberation/dcs_liberation/issues/1097
2021-05-23 12:25:15 -07:00
Dan Albert
5e68dbe1ca
Correct the list of units with radars.
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Probably.
https://github.com/dcs-liberation/dcs_liberation/issues/1109
2021-05-23 01:30:23 -07:00
Dan Albert
98e0be6be9
Revert "Correct radar detection."
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We need this after all, but we do need to audit the list. Will follow
up with that fix.
https://github.com/dcs-liberation/dcs_liberation/issues/1109
This reverts commit f68935735d436385a0821e1168a8726c7dba8ebb.
2021-05-23 01:10:29 -07:00
Dan Albert
7450a6b7eb
Configure more loadout fallbacks.
2021-05-22 20:12:56 -07:00
Dan Albert
c3802e5a37
Make UI created packages ASAP by default.
2021-05-22 19:35:56 -07:00
Dan Albert
43cd9bce67
Fix cargo ship locations in Abu Dhabi.
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Apparently these ships have a > 32ft draft and these ports are shallow.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1104
2021-05-22 19:17:53 -07:00
Dan Albert
2f6ab6d2b0
Update Hornet loadouts, add DEAD loadout.
2021-05-22 17:11:10 -07:00
Dan Albert
2df17c32cd
Clean up aircraft selector.
2021-05-22 17:11:10 -07:00
Dan Albert
16fff8d87a
Fall back to SEAD loadout for SEAD escort.
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These usually do not need to differ.
2021-05-22 17:11:10 -07:00
Dan Albert
1087069277
Fix F-14 SEAD/DEAD loadouts.
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The AI doesn't use mixed loadouts effectively (only the TALDs get used
and the flight returns home with a full bomb load):
https://forums.eagle.ru/topic/271941-ai-rtbs-after-firing-decoys-despite-full-load-of-bombs/
This makes the SEAD loadout TALDs only and the DEAD loadout bombs only.
2021-05-22 16:53:48 -07:00
Dan Albert
1b624e7e6f
Remove center tank for F-16 loadouts.
2021-05-22 16:53:48 -07:00
Dan Albert
7223ae327a
Add DEAD loadout for the F-16.
2021-05-22 16:45:06 -07:00
Dan Albert
bcdefda0db
Make the F-15E CAS loadout less empty.
2021-05-22 16:45:06 -07:00
Dan Albert
fc56642631
Fix default mission length in the UI too.
2021-05-22 16:15:29 -07:00
Dan Albert
69299d395c
Empty gun for AI missions that do not need a gun.
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There is no "all but gun" RTB winchester option, so air to ground
missions with mixed weapon types will insist on using all of their
bullets after running out of missiles and bombs. Take away their bullets
so they don't strafe a Tor.
Exceptions are made for player flights and for airframes where the gun
is essential like the A-10 or warbirds.
2021-05-22 16:14:20 -07:00
Dan Albert
a789f58068
Allow SEAD escorts against broken SAMs and EWRs.
2021-05-22 15:37:31 -07:00
Dan Albert
f68935735d
Correct radar detection.
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This list includede units without radars and also missed units with
radars. Stop curating the list and just query the unit type.
2021-05-22 15:36:56 -07:00
Dan Albert
ba2157cc43
Tweak winchester behavior for SEAD escort.
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They can't suppress air defenses after running out of TALDs or ARMs.
2021-05-22 15:09:10 -07:00
Dan Albert
57fe5c04ec
Improve DEAD mission planning.
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We don't need to include a SEAD flight in missions against EWRs or SAMs
that no longer have a radar.
Also plan DEAD missions against air defenses that have no radars.
Previously we would never finish killing launcher only sites (which
cannot defend any more, but are cheaper to return to working order than
a fully destroyed site) nor would we plan DEAD against IR SAMs or AAA.
2021-05-22 14:56:18 -07:00
Dan Albert
3a08944c99
Use the CAS DCS type for SEAD so F-14s can do it.
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The CAS task type appears to be a superset of the SEAD task in every
way. Larger task variety as well as larger aircraft pool.
2021-05-22 14:27:30 -07:00
Dan Albert
b6154b273c
Differentiate SEAD and SEAD escorts.
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SEAD suppresses the package's target. SEAD escort protects the package
from any SAM threat along its flight path.
2021-05-22 14:24:13 -07:00
Dan Albert
e332bff362
Decrease error margin on TOT planning.
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Everyone seems to do pretty okay generally, with the exception of
estimating ground ops time, which I've also increased (and is a
non-issue for runway/air start defaults).
2021-05-22 01:11:28 -07:00
Dan Albert
59e03434e4
Increase flight speeds to mach 0.85 or 85% of max.
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Everyone seems a bit slow, generally. 0.85 is probably a better cruise
speed for supersonic jets and 85% of max is probably fine for subsonic.
2021-05-22 01:10:23 -07:00
Dan Albert
2ca0edf5fd
Increase estimate for airfield ground ops.
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5 minutes is pretty optimistic at most airfields.
2021-05-22 01:09:43 -07:00
Dan Albert
90dca9072e
Change default mission duration to 60 minutes.
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This seems like it works better for the number of missions we usually
frag, plus the fact that players will almost always choose an ASAP
package.
2021-05-22 01:04:10 -07:00