3603 Commits

Author SHA1 Message Date
Dan Albert
f63a107c11 Account for time elapsed when leaving combat. 2022-03-07 23:23:52 -08:00
Dan Albert
e36c62b30e Identify aircraft types based on their mission.
It would probably be more accurate to have the icon based on the
aircraft type and use the modifier to indicate the mission, but this
will do for now (I also might have that backwards, I can't find the
guidance because it's in STANAG 1241 which isn't free).

I also increased the icon size a bit in the UI because the longest icon
text ("SEAD") was hard to read.
2022-03-07 21:45:33 -08:00
Dan Albert
73a8ec02b2 Speed up game tick by caching TGO threat regions.
Still more could be done here by caching the merged poly at the theater
level, but this goes a long way.

Aircraft commit regions are already cached (in the FlightState), so
those are already fairly fast. The combined A2A commit boundary could
also potentially be cached at the theater level.
2022-03-07 21:19:04 -08:00
Dan Albert
453f6ac74a Include positions of dead aircraft for the UI. 2022-03-07 19:43:06 -08:00
Dan Albert
895a4eb0dc Make flight death chance not impossible.
The odds of random.random() returning exactly 1.0 are basically nil, and
that was the only way a non-solo flight could lose this.
2022-03-07 19:35:19 -08:00
Dan Albert
005090fbcd Support display of dead flights. 2022-03-07 19:34:51 -08:00
Dan Albert
053a1287c9 Fix missing key in combat display. 2022-03-07 19:33:11 -08:00
Dan Albert
f5955dafaf Roll over time in excess of the current waypoint. 2022-03-07 18:35:16 -08:00
Dan Albert
e95a9e0685 Stop ticking elapsed waypoints.
If the parent tick caused the flight to move to the next waypoint, we
shouldn't send events for the elapsed waypoint.
2022-03-07 18:19:09 -08:00
Dan Albert
a6a44ef433 Fix marking of non-marked waypoints. 2022-03-07 18:10:04 -08:00
Dan Albert
cf7c7d853f Add back the "selected only" flight plans layer.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2058
2022-03-07 18:06:30 -08:00
Dan Albert
ca640ebabe Move the default port to 16880.
1688 is used by MS KMS.
2022-03-07 17:56:10 -08:00
Dan Albert
baae65919f Enable configuration of the server bind address.
A serverconfig.env (or just environment variables) can be set to
override the default bind address/port for the backend. This is passed
to the front end as a query parameter.
2022-03-07 17:53:55 -08:00
Dan Albert
a70ab8cc1d Add waypoint debug layers to the new map.
This is now feature complete with the exception of the ruler, none of
which seem to work with react. Someone that understands JS packaging
better than I do (which is a very low bar) will need to have a look.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-07 17:28:43 -08:00
Dan Albert
f7f0cf942c Update pydcs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2042
2022-03-07 16:54:22 -08:00
Dan Albert
54b9392d4b Add missing front line click handlers.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2056
2022-03-07 03:29:56 -08:00
Dan Albert
cf3ef5b403 Support terrain zones on the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-07 00:26:13 -08:00
Dan Albert
8c63274f57 Move the server off the default uvicorn port. 2022-03-07 00:05:45 -08:00
Dan Albert
d7e62d0b0b Remove another hand written API model.
There are still two more of these that don't show up in openapi.json
because they don't show up in HTTP routes (only in the websocket):

* GameUpdateEvents
* FrozenCombat

I'm not sure if there's a way to forcibly include those in the
openapi.json, if I should add a no-op API to force it to happen, or if I
should just ignore it. For now I'm going with option 3.
2022-03-06 23:44:15 -08:00
Dan Albert
4b4336391a Remove hand written API objects. 2022-03-06 23:42:23 -08:00
Dan Albert
6ee235545f Clean up leaflet polygon API surface. 2022-03-06 23:25:25 -08:00
Dan Albert
15176223fa Add navmesh support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 23:07:24 -08:00
Dan Albert
b08b91ca2e Fix flight plan updates when waypoints are moved.
The store serializes everything; we can't store references.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2055
2022-03-06 22:18:36 -08:00
Dan Albert
0afe1f69d4 Don't dispatch flight position updates when empty. 2022-03-06 22:03:38 -08:00
Dan Albert
6f21067ddb Fix lint error, add lint script. 2022-03-06 21:59:44 -08:00
Dan Albert
ccce801dc4 Add missing TGO click handlers.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2056
2022-03-06 21:57:40 -08:00
Dan Albert
dc4762a03b Add threat zone support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 19:32:30 -08:00
Dan Albert
30aebf2546 Replace api.ts with auto-generated API.
All the slices will come later.
2022-03-06 18:23:52 -08:00
Dan Albert
2310ef0f80 Auto-generate API hooks for the backend. 2022-03-06 18:18:53 -08:00
Dan Albert
de284c2bf6 Add tooling/docs for auto-generating API hooks. 2022-03-06 18:18:35 -08:00
Dan Albert
b7439cbd17 Add metadata to FastAPI endpoints for OpenAPI.
operation_ids give us better function names when generating the
typescript API from the openapi.json. BaseModel.Config.title does the
same for type names. Response models (or 204 status codes) need to be
explicit or the API will be declared as returning any.
2022-03-06 17:12:00 -08:00
Dan Albert
4053356e13 Default to the React map the default.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 02:02:25 -08:00
Dan Albert
904602510d Remove API key auth; CORS is sufficient.
The React UI running in a browser can't connect to the backend without
punching a hole for CORS, which isn't done by default. We don't need the
API key to protect from browsers, and anything else running on the
user's machine that can access the backend (that's hosted on only
localhost) already has enough control to do damage without using
Liberation as an attack vector.

https://github.com/dcs-liberation/dcs_liberation
2022-03-06 01:57:12 -08:00
Dan Albert
8165d3bd8c Add support for running the build react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 01:53:22 -08:00
Dan Albert
3c9acea31c Fix CORS configuration.
We need to configure this always, but limit the allowed origins for non-
dev modes.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 01:52:06 -08:00
Dan Albert
17f2f007d2 Copy open source licenses into the distribution.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 01:34:53 -08:00
Dan Albert
7e213dbfbe Add license checking to npm ci.
These are all the licenses we currently depend on.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 01:33:33 -08:00
Dan Albert
fcb897a0e8 Uninstall @types/axios.
Axios ships types by default now so we don't need this.
2022-03-06 01:02:09 -08:00
Dan Albert
5230591dc2 Add npm ci to GitHub actions.
Formatting currently being forced to preserve line endings because for
whatever reason that's only causing problems in CI.
2022-03-06 00:59:58 -08:00
Dan Albert
605d8f057f Fix save loading.
https://stackoverflow.com/a/44888113/632035

Pickle can't deal with loading sets (and probably dicts) of objects with
custom __hash__ functions that depend on their state because __hash__
can be called before __setstate__. Make the hash function stupider (but
still correct) by just relying on the object ID.
2022-03-06 00:14:20 -08:00
Dan Albert
738cf1f381 Reset game state on new turn.
This may not be the way to do this long term, but it is how the old map
works so it's at least not a regression. It might be better to generate
events for the between-turn changes in state instead.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 00:02:25 -08:00
Dan Albert
73fcfcec7b Handle map reset when the game is loaded/unloaded.
https://github.com/dcs-liberation/dcs_liberation/issues/2039

Partial fix for
https://github.com/dcs-liberation/dcs_liberation/issues/2045 (now works
in the new map, old one not fixed yet).
2022-03-05 18:02:46 -08:00
Dan Albert
995e28cb32 Support mobile CPs in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-05 15:41:58 -08:00
Dan Albert
2c6e8c414c Add --dev flag to put the game in developer mode.
Right now the only thing this does is remove sleeps meant to give people
time to read things that developers have already seen hundreds of times.
2022-03-05 11:24:37 -08:00
Dan Albert
b4edd5d841 Draw commit boundaries in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-05 02:23:14 -08:00
Dan Albert
35df036eb8 Fix flight position update performance.
dispatch is expensive when called in a loop because each call
re-renders. Doing more work per dispatch causes fewer renders.

https://redux.js.org/style-guide/style-guide#avoid-dispatching-many-actions-sequentially
2022-03-05 00:42:22 -08:00
Dan Albert
05fbdae54c Remove redux-logger middleware.
https://github.com/reduxjs/redux-devtools does the same thing better
without spamming the log.
2022-03-05 00:39:26 -08:00
Dan Albert
b6457ae434 Un-split the flight data by coalition.
This made one callsite cleaner at the expense of the others and the
state management.
2022-03-04 19:54:41 -08:00
Dan Albert
59f734dd07 Draw frozen combat in the new UI.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 19:41:33 -08:00
Dan Albert
88cd9e19c5 Draw aircraft locations in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 18:34:01 -08:00