dcs-retribution/resources/plugins/doc/plugins_readme.md
2020-10-12 20:01:27 +02:00

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LUA Plugin system

This plugin system was made for injecting LUA scripts in dcs-liberation missions.

The resources for the plugins are stored in the resources/plugins folder ; each plugin has its own folder.

Standard plugins

The base plugin

The base plugin contains the scripts that are going to be injected in every dcs-liberation missions. It is mandatory.

The JTACAutolase plugin

This plugin replaces the vanilla JTAC functionality in dcs-liberation.

The VEAF framework plugin

When enabled, this plugin will inject and configure the VEAF Framework scripts in the mission.

These scripts add a lot of runtime functionalities :

  • spawning of units and groups (and portable TACANs)
  • air-to-ground missions
  • air-to-air missions
  • transport missions
  • carrier operations (not Moose)
  • tanker move
  • weather and ATC
  • shelling a zone, lighting it up
  • managing assets (tankers, awacs, aircraft carriers) : getting info, state, respawning them if needed
  • managing named points (position, info, ATC)
  • managing a dynamic radio menu
  • managing remote calls to the mission through NIOD (RPC) and SLMOD (LUA sockets)
  • managing security (not allowing everyone to do every action)
  • define groups templates

For more information, please visit the VEAF Framework documentation site (work in progress)

Custom plugins

Custom scripts can also be injected by dropping them in the resources/plugins/custom folder, and writing a __plugins.lst file listing them in order. See the __plugins.lst.sample file for an example.

New settings pages

New settings pages

Custom plugins can be enabled or disabled in the new LUA Plugins settings page.

LUA Plugins settings page

For plugins which expose specific options (such as "use smoke" for the JTACAutoLase plugin), the LUA Plugins Options settings page lists these options.

LUA Plugins Options settings page