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The aircraft that have not been fragged will now be spawned in parking to provide more targets for OCA strikes. We do this only at airports, not carriers. The AI has enough trouble taxiing around uncrowded carrier decks that we probably shouldn't make it harder for them, plus most of the aircraft will be stored below the flight deck (we allow 90 aircraft to be stored at the carrier, which certainly will not fit on the flight deck). The aircraft are spawned in an uncontrolled state and nothing will activate them, so aside from the cost of rendering them they shouldn't affect performance. Fixes https://github.com/Khopa/dcs_liberation/issues/148
About DCS Liberation
DCS Liberation is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
Downloads
Latest release is available here : https://github.com/Khopa/dcs_liberation/releases
Resources
Tutorials, contributors and developer's guides are available in the project's Wiki
Special Thanks
First, a big thanks to shdwp, for starting the original DCS Liberation project.
Then, DCS Liberation uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.
Excellent lua scripts DCS Liberation uses as plugins:
- For the JTAC feature, DCS Liberation embeds Ciribob's JTAC Autolase script.
- Walder's Skynet-IADS is used for Integrated Air Defense System.
Please also show some support to these projects !
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